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Gom (HoneyWorks) - Zen Zen Zense

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Total Posts
61
Topic Starter
- myRumble -
This beatmap was submitted using in-game submission on Mittwoch, 2. August 2017 at 13:49:19

Artist: Gom (HoneyWorks)
Title: Zen Zen Zense
Source: 君の名は。
Tags: cover Nyantiaz Hayuza danielexus Rose Melody Soquire banter
BPM: 190
Filesize: 2810kb
Play Time: 00:30
Difficulties Available:
  1. Elexus's Hard (3,5 stars, 102 notes)
  2. Hayu's Extra (5,17 stars, 137 notes)
  3. mybanter's Insane (4,18 stars, 128 notes)
  4. Normal (1,83 stars, 46 notes)
  5. Nyantiaz's Easy (1,41 stars, 28 notes)
  6. Rose's Advanced (2,49 stars, 77 notes)
  7. Soquire's Insane (4,49 stars, 113 notes)
Download: Gom (HoneyWorks) - Zen Zen Zense
Information: Scores/Beatmap Listing
---------------



Nyantiaz's Easy by Nyantiaz
Normal by myRumble
Rose's Advance by Rose Melody
Elexus's Hard by danielexus
mybanter's Insane by myRumble & banter
Soquire's Insane by Soquire
Hayu's Extra by Hayuza
Hitsounds by Mir
nextplay
intiaz
presenting nyantiaz's super bad easy gd!
kek
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4979
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Gom HoneyWorks
ArtistUnicode:Gom (HoneyWorks)
Creator:- myRumble -
Version:Nyantiaz's Easy
Source:君の名は。
Tags:nextplay cover
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:2
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
243,315.789473684211,4,2,1,60,1,0
5295,-100,4,2,1,60,0,1
14453,-100,4,2,1,60,0,0
15400,-100,4,2,1,60,0,1
23927,-100,4,2,1,60,0,0
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aaaanddd.... here's a quick mod!

[General]
1) For nextplay's normal, try advanced maybe, since it's a little too hard for normal...

[Nyantiaz's Easy]
no, SUPER BAD! tell dat idiot remap this

[Normal]
00:16:821 - doesn't really go with rhythm
00:29:927 - remove this circle, the slider at 00:30:085 moved where the circle was before for rhythm

[NextPlay's Normal]
maybe you should rename to advanced....
no offense, but half this stuff isn't even in rhythm
00:04:190 - off-rhythm burst
00:16:821 - circle ain't needed here
00:29:927 - so do the same thing i said in normal

[Insane]
00:07:032 - try ending this slider at 00:07:190 - it sounds better
00:07:821 - replace with circle for rhythm
00:08:295 - ^
00:29:927 - same thing i said in normal

nice map tho, definitely needs some rhythm changes however. good luck! 8-)
Kondou-Shinichi
I spent 15 minute on this lol
your GD
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4979
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Gom HoneyWorks
ArtistUnicode:Gom (HoneyWorks)
Creator:- myRumble -
Version:Kondou's Hard
Source:君の名は。
Tags:nextplay cover
BeatmapID:0
BeatmapSetID:570123

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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nextplay

Nyantiaz wrote:

presenting nyantiaz's super bad easy gd!
aaaanddd.... here's a quick mod!

[notice][General]
1) For nextplay's normal, try advanced maybe, since it's a little too hard for normal...

[Nyantiaz's Easy]
no, SUPER BAD! tell dat idiot remap this omg so bad!11111!!!!!!!!!!!!!!!111

[Next's Normal]
maybe you should rename to advanced....
no offense, but half this stuff isn't even in rhythm
00:04:190 - off-rhythm burst
00:16:821 - circle ain't needed here
00:29:927 - so do the same thing i said in normal
k Remap (I mapped this in like 20 Minutes lol)


nice map tho, definitely needs some rhythm changes however. good luck! 8-)
intiaz
Okay, i'm sorry but Kondou's Hard is i'm pretty sure UNRANKABLE.
No offense, but the patterns are 2008 style, before the ranking system was released. Second of all, star diff is 3.65, which is technically an insane.
Third of all, new combo colors are EVERYWHERE. I don't know why this is needed?!
Fourth of all, really confusing patterns that make a gimmick maps, those are for more unrankable, and for aspire.

Example of gimmick patterns:
00:27:085 - here's one
00:07:821 - here's another one

Example of over new combo usage:
00:22:348 - here's one

Now honestly, I really recommend a REMAP following what most hards are like and making it less gimmicky.
Kondou-Shinichi

Nyantiaz wrote:

Okay, i'm sorry but Kondou's Hard is i'm pretty sure UNRANKABLE.
No offense, but the patterns are 2008 style, before the ranking system was released. Second of all, star diff is 3.65, which is technically an insane.
Third of all, new combo colors are EVERYWHERE. I don't know why this is needed?!
Fourth of all, really confusing patterns that make a gimmick maps, those are for more unrankable, and for aspire.

Example of gimmick patterns:
00:27:085 - here's one
00:07:821 - here's another one

Example of over new combo usage:
00:22:348 - here's one

Now honestly, I really recommend a REMAP following what most hards are like and making it less gimmicky.
For the sake of RC, I'll here present a bit of a remap on some parts
remap? lies
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4979
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Gom HoneyWorks
ArtistUnicode:Gom (HoneyWorks)
Creator:- myRumble -
Version:Kondou's Hard
Source:君の名は。
Tags:nextplay cover
BeatmapID:1216966
BeatmapSetID:570123

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Also 3.65* is technically a hard man
Hayu
my GD is finished :)
Hayu's Extra 5.03*
osu file format v14

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AudioLeadIn: 0
PreviewTime: 4979
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
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[Editor]
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BeatDivisor: 4
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[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Gom HoneyWorks
ArtistUnicode:Gom (HoneyWorks)
Creator:- myRumble -
Version:Hayu's Insane
Source:君の名は。
Tags:nextplay cover
BeatmapID:0
BeatmapSetID:-1

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tomadoi
hello there, from #modreqs

[Hayu's Extra]

Set AR to AR9.3

00:04:269 (2,3) - This is pretty hard to read maybe change it a bit

00:08:927 (7) - Uhh what happend to this slider, looks weird

00:09:558 (1,2,3,4) - fix the spacing here

00:17:927 (4) - same thing as before, looks weird

00:27:400 (5) - NC


[Insane]

00:01:348 (7) - this slider ends on the red tick

00:05:295 (1) - let this slider end on the blue tick since 00:05:611 (2,3) - end on blue tick aswell

00:07:821 (4,5) - fix spacing

00:11:927 (1) - this might look better if its under 00:11:295 (3) -

In General I wanna say that the Spacing is pretty weird on Insane, fix it please


[Next's Advanced]

00:04:032 (1) - let this look like this

00:16:348 (3,1,2) - since the sliderend of 00:16:348 (3) - you might do the other slider looking in that direction too

00:27:085 (1) - no NC

00:28:032 (3) - NC

00:29:927 (1) - doesnt fit, theres no sound at 00:30:243 -


[Normal]

00:06:716 (3,4) - For a normal, this is pretty hard to read, please change


[Nyantiaz's Easy]

00:07:822 (4) - NC

00:12:874 (4) - NC

00:22:979 (5) - NC



Thats my mod, good luck with your map i guess
nextplay

Tomadoi wrote:

hello there, from #modreqs

[Next's Advanced]

00:04:032 (1) - let this look like this Normally it's not mapped with 1/4 but okay Fixed

00:16:348 (3,1,2) - since the sliderend of 00:16:348 (3) - you might do the other slider looking in that direction too ?

00:27:085 (1) - no NC No because want to keep it under 4

00:28:032 (3) - NC Oko Dad

00:29:927 (1) - doesnt fit, theres no sound at 00:30:243 - Oko dad


Thats my mod, good luck with your map i guess
Updated Diff: https://www.dropbox.com/s/oyz3h5q72d773 ... e.osz?dl=0
Ty for Mod
Hayu

Tomadoi wrote:

hello there, from #modreqs

[Hayu's Extra]

Set AR to AR9.3

00:04:269 (2,3) - This is pretty hard to read maybe change it a bit fixed

00:08:927 (7) - Uhh what happend to this slider, looks weird also fixed

00:09:558 (1,2,3,4) - fix the spacing here I liked it the way it was but with the slider I fixed before there is more space, so I made the circles further away

00:17:927 (4) - same thing as before, looks weird nah i keep it like this because it fits quite good to the "iiiiiiiiii" vocal , i still improved it a bit

00:27:400 (5) - NC done
Hayu's Extra V2
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4979
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 8
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Gom HoneyWorks
ArtistUnicode:Gom (HoneyWorks)
Creator:- myRumble -
Version:Hayu's Extra
Source:君の名は。
Tags:nextplay cover Kondou-Shinichi Nyantiaz Hayuza
BeatmapID:1218150
BeatmapSetID:570123

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:9
ApproachRate:9.3
SliderMultiplier:2
SliderTickRate:1

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//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Shunao

Hi!
NM ~ ( つ・`д・´)っ

  • [General]
  1. Nothing
  • [Nyantiaz's Easy]
  1. Open AiMod, check DS
  2. 00:12:874 (4) - this slider is weird, the problem is the position try to put the slider like this for follow the flow better http://i.imgur.com/qEKdxpW.jpg?1
  3. 00:15:400 (1) - Why it's not a slider renverse like 00:05:295 (1)
  4. 00:19:190 (1) - this slider should be here 00:19:032
  • [Normal]
  1. Open AiMod, check DS
  2. 00:00:874 (2,4) - There are too close it's not very beautiful to look..
  3. 00:02:769 (1) - this slider doesn't follow the music try something like this http://i.imgur.com/Gk4sD3E.jpg?1
  4. 00:09:243 (3,1) - blanket?
  5. 00:09:716 (1,2) - ^
  6. 00:17:295 (5,2) - bad overlap
  7. 00:21:085 (2) - make this slider straight for follow the flow better and it's should be better for the aesthetic
  8. 00:22:348 (3,1) - blanket them?
  9. 00:23:611 (2) - can you make this slider at x:64 and y:303 for follow the flow better
  10. 00:26:453 (2,3) - imperfect blanket
  11. 00:29:927 (1) - this is a normal difficulty so I suggest to remplace this slider by 2 circles
  • [Next's Advanced]
  1. 00:10:821 (2) - make a better alignment like this http://i.imgur.com/SDR0uxi.jpg?1
  2. 00:11:611 - there is no sound here, so I suggest to remove this slider 00:11:611 (1) - and put a slider here 00:11:453 - until 00:11:927 - for emphasis the vocals
  3. 00:14:137 (2) - you don't need this note..
  4. 00:23:295 (2) - this slider should be finish here 00:24:085
  • [Koudou's Hard]
  1. 00:28:190 (2) - you don't need this note
  2. The diff need to be more polished, tbh all the notes are too close and the overlaps are not very beautiful, you have a good rythm but the placement of your notes waste your difficulty :/
That's all for me~

GOOD LUCK FOR YOUR MAP!
Kondou-Shinichi

ShogunMoon wrote:

  • [Koudou's Hard]
  1. 00:28:190 (2) - you don't need this note fixed
  2. The diff need to be more polished, tbh all the notes are too close and the overlaps are not very beautiful, you have a good rythm you mean rhythm :^) but the placement of your notes waste your difficulty :/ alright
fml
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TitleUnicode:前前前世
Artist:Gom HoneyWorks
ArtistUnicode:Gom (HoneyWorks)
Creator:- myRumble -
Version:Kondou's Hard
Source:君の名は。
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Topic Starter
- myRumble -

ShogunMoon wrote:

  • [Normal]
  1. Open AiMod, check DS - Fixed
  2. 00:00:874 (2,4) - There are too close it's not very beautiful to look.. - Fixed
  3. 00:02:769 (1) - this slider doesn't follow the music try something like this http://i.imgur.com/Gk4sD3E.jpg?1 - Hope its better now
  4. 00:09:243 (3,1) - blanket? - Fixed
  5. 00:09:716 (1,2) - ^ - Fixed
  6. 00:17:295 (5,2) - bad overlap - Fixed
  7. 00:21:085 (2) - make this slider straight for follow the flow better and it's should be better for the aesthetic - Hope its better now
  8. 00:22:348 (3,1) - blanket them? - Fixed
  9. 00:23:611 (2) - can you make this slider at x:64 and y:303 for follow the flow better - Done
  10. 00:26:453 (2,3) - imperfect blanket - Fixed
  11. 00:29:927 (1) - this is a normal difficulty so I suggest to remplace this slider by 2 circles -Done
nextplay

ShogunMoon wrote:


Hi!
NM ~ ( つ・`д・´)っ


  • [Next's Advanced]
  1. 00:10:821 (2) - make a better alignment like this http://i.imgur.com/SDR0uxi.jpg?1 Oko Dad
  2. 00:11:611 - there is no sound here, so I suggest to remove this slider 00:11:611 (1) - and put a slider here 00:11:453 - until 00:11:927 - for emphasis the vocals Oko Dad
  3. 00:14:137 (2) - you don't need this note.. Oko Dad
  4. 00:23:295 (2) - this slider should be finish here 00:24:085 I think the current one is okay too
That's all for me~

GOOD LUCK FOR YOUR MAP!
https://www.dropbox.com/s/oyz3h5q72d773 ... e.osz?dl=0
Ty for Mod
intiaz
thanks for mods! (not quoting bcuz lazy xd)


hey look at me look at me
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[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Gom HoneyWorks
ArtistUnicode:Gom (HoneyWorks)
Creator:- myRumble -
Version:Nyantiaz's Easy
Source:君の名は。
Tags:nextplay cover Kondou-Shinichi Nyantiaz Hayuza
BeatmapID:1216651
BeatmapSetID:570123

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Hekireki
Something something pm in-game

[General]

  1. drum-hitwhistle.wav and soft-hitclap2.wav are unused
  2. 00:03:874 - guitar is actually 2/3 like this, it's off but then again it's guitar, it's like this in the original version so it makes sense that the guitarist intended to have the same here
[Hayu's Extra]

  1. AR is so high lol, 9.2 should be enough
  2. HP7? 8 feels rather high and not many maps use it anymore
  3. 00:00:558 (4,5) - Doesn't look very nice, when you blanket try to keep the same spacing visually with the rest of the pattern because if you don't it looks rather random click me, the blanket spacing looks equal to the spacing between 3 and 5 which looks much better
  4. 00:01:348 (7) - NC for strong beat + downbeat
  5. 00:01:821 (8) - Make the DS consistent between 7 =>8 and 8=>9
  6. 00:04:032 (1,2,3,4) - Wrong rhythm, look at why i wrote in General
  7. 00:08:927 (7) - This could use more spacing because the beat is really strong but it has less spacing than the rest of the pattern
  8. 00:13:979 (5,7) - Since the sound is the same i think it's better to use the same slidershape here
  9. 00:17:927 (4,8) - ^ not the exact same sound but both are mapped to vocals
  10. 00:27:874 (8) - I think this would be better as 2 circles because having the strong guitar sound on the slider end is kinda awkward, deserves to be clickable imo
[Insane]

  1. 00:00:243 (1,5) - Minor, make the overlap consistent with 00:00:243 (1,3) -
  2. 00:01:348 (7,1) - Swap NC
  3. 00:02:137 (4,5,6) - Are much stronger than 00:01:821 (2,3) - , i think it would be better to make them somewhat different. just an idea
  4. 00:02:769 (1) - Add a repeat, there's a sound on 00:03:006 -
  5. 00:03:637 - I think you could add a note here, there's a sound (not very distinct) but i think it fits the guitar really nice and works well as a transition
  6. 00:04:032 (2,3,4,5) - You probably read what i wrote in General but i'll point it out just in case
  7. 00:07:664 (3,4,5) - This needs more spacing compared to 00:07:348 (1,2,3) - I think this works well because 4 breaks the linear motion installed with 1 2 3 and 5 has a lot more spacing this way
  8. 00:08:927 (10,1) - Swap NC
  9. 00:11:453 (4,1) - ^ It's ok to NC on red ticks, it's called syncopation, it's when a song prioritizes offbeat over the downbeat
  10. 00:13:979 (1) - Looks really unpolished, make the slidershape more even https://osu.ppy.sh/ss/7381997
  11. 00:14:927 (4) - NC here? Transition from guitar to vocals
  12. 00:16:348 (1,2) - Make this blanket the same as the rest of the pattern
  13. 00:17:453 (1,2,3) - Really confusing spaing here, it's the same while the gap is different, 00:17:769 (3,4) - spread this more to make it more intuitive
  14. 00:22:821 (1) - Shorten this to the white tick, you really don't want to skip downbeat because what you did was prioritizing blue tick over downbeat while there was nothing on the blue tick
  15. 00:29:295 - Make the spinner end silent
  16. 00:29:927 (1) - I think two circles work better here because these are 2 very distinct sounds
I don't really feel like modding lower diffs. Good luck :D
Hayu

LeeSinOrAfk wrote:

[Hayu's Extra]

  1. AR is so high lol, 9.2 should be enough Someone already said that but I didn't want to upload it with just this difference until next mod, so it's changed with this update
  2. HP7? 8 feels rather high and not many maps use it anymore okay, changed
  3. 00:00:558 (4,5) - Doesn't look very nice, when you blanket try to keep the same spacing visually with the rest of the pattern because if you don't it looks rather random click me, the blanket spacing looks equal to the spacing between 3 and 5 which looks much better oh okay fixed
  4. 00:01:348 (7) - NC for strong beat + downbeat fixed
  5. 00:01:821 (8) - Make the DS consistent between 7 =>8 and 8=>9 wasn't intended that it differs a bit, fixed
  6. 00:04:032 (1,2,3,4) - Wrong rhythm, look at why i wrote in General fixed
  7. 00:08:927 (7) - This could use more spacing because the beat is really strong but it has less spacing than the rest of the pattern fiksd
  8. 00:13:979 (5,7) - Since the sound is the same i think it's better to use the same slidershape here fixed
  9. 00:17:927 (4,8) - ^ not the exact same sound but both are mapped to vocals I deleted the second one and copy and pasted the first one now, but i still made it look a little different because the second vocal is waaaay more relaxed than the first
  10. 00:27:874 (8) - I think this would be better as 2 circles because having the strong guitar sound on the slider end is kinda awkward, deserves to be clickable imo at first it was 2 circles but i made it a slider because the voice stopped there, but yeah feels kinda awkward
thanks for the mod!
Hayu's Extra V3
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4979
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:Zen Zen Zense
TitleUnicode:前前前世
Artist:Gom HoneyWorks
ArtistUnicode:Gom (HoneyWorks)
Creator:- myRumble -
Version:Hayu's Extra
Source:君の名は。
Tags:nextplay cover Kondou-Shinichi Nyantiaz Hayuza
BeatmapID:1218150
BeatmapSetID:570123

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9
ApproachRate:9.2
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
243,315.789473684211,4,2,1,60,1,0
5295,-80,4,2,1,60,0,1
9085,-90.9090909090909,4,2,1,60,0,1
12874,-80,4,2,1,60,0,1
14927,-90.9090909090909,4,2,1,60,0,0
15400,-80,4,2,1,60,0,1
19190,-90.9090909090909,4,2,1,60,0,0


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Topic Starter
- myRumble -
Thanks! Hayuza for 3 Kodosu!! appreciate your support! 8-)
Topic Starter
- myRumble -
ye hi.

LeeSinOrAfk wrote:

Something something pm in-game

[General]

  1. drum-hitwhistle.wav and soft-hitclap2.wav are unused
  2. 00:03:874 - guitar is actually 2/3 like this, it's off but then again it's guitar, it's like this in the original version so it makes sense that the guitarist intended to have the same here
[Hayu's Extra]

  1. AR is so high lol, 9.2 should be enough
  2. HP7? 8 feels rather high and not many maps use it anymore
  3. 00:00:558 (4,5) - Doesn't look very nice, when you blanket try to keep the same spacing visually with the rest of the pattern because if you don't it looks rather random click me, the blanket spacing looks equal to the spacing between 3 and 5 which looks much better
  4. 00:01:348 (7) - NC for strong beat + downbeat
  5. 00:01:821 (8) - Make the DS consistent between 7 =>8 and 8=>9
  6. 00:04:032 (1,2,3,4) - Wrong rhythm, look at why i wrote in General
  7. 00:08:927 (7) - This could use more spacing because the beat is really strong but it has less spacing than the rest of the pattern
  8. 00:13:979 (5,7) - Since the sound is the same i think it's better to use the same slidershape here
  9. 00:17:927 (4,8) - ^ not the exact same sound but both are mapped to vocals
  10. 00:27:874 (8) - I think this would be better as 2 circles because having the strong guitar sound on the slider end is kinda awkward, deserves to be clickable imo
[Insane]

  1. 00:00:243 (1,5) - Minor, make the overlap consistent with 00:00:243 (1,3) -
  2. 00:01:348 (7,1) - Swap NC
  3. 00:02:137 (4,5,6) - Are much stronger than 00:01:821 (2,3) - , i think it would be better to make them somewhat different. just an idea
  4. 00:02:769 (1) - Add a repeat, there's a sound on 00:03:006 -
  5. 00:03:637 - I think you could add a note here, there's a sound (not very distinct) but i think it fits the guitar really nice and works well as a transition
  6. 00:04:032 (2,3,4,5) - You probably read what i wrote in General but i'll point it out just in case
  7. 00:07:664 (3,4,5) - This needs more spacing compared to 00:07:348 (1,2,3) - I think this works well because 4 breaks the linear motion installed with 1 2 3 and 5 has a lot more spacing this way
  8. 00:08:927 (10,1) - Swap NC
  9. 00:11:453 (4,1) - ^ It's ok to NC on red ticks, it's called syncopation, it's when a song prioritizes offbeat over the downbeat
  10. 00:13:979 (1) - Looks really unpolished, make the slidershape more even https://osu.ppy.sh/ss/7381997
  11. 00:14:927 (4) - NC here? Transition from guitar to vocals
  12. 00:16:348 (1,2) - Make this blanket the same as the rest of the pattern
  13. 00:17:453 (1,2,3) - Really confusing spaing here, it's the same while the gap is different, 00:17:769 (3,4) - spread this more to make it more intuitive
  14. 00:22:821 (1) - Shorten this to the white tick, you really don't want to skip downbeat because what you did was prioritizing blue tick over downbeat while there was nothing on the blue tick
  15. 00:29:295 - Make the spinner end silent
  16. 00:29:927 (1) - I think two circles work better here because these are 2 very distinct sounds
I don't really feel like modding lower diffs. Good luck :D


Thanks for the mod 8-)
I took a lot of things im to lazy right now to reply to all points xDD
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