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Camellia - Light it up [Taiko]

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Topic Starter
Fantazy
This map has been deleted on the request of its creator. It is no longer available.
Stefan
Hi there!

[Light Taiko up]
00:39:454 - You want to add a green line with 1.17x SV, since the transistion between 00:39:454 (125,126) - isn't so smooth.
02:11:597 (671,672,673,674) - What about moving the SVs here to something more consistent? 02:11:597 - should be 1.05x, 02:11:768 - should be 1.00x, 02:11:940 - 0.95x and last 02:12:111 - 0.90x.
02:15:282 (699,700) - Something I got in my mind is to do a "mirror effect" here, 02:12:797 - 02:15:368 - is quite consistent, starting with d ddk d and then using a stream pattern, 02:13:482 (682,683,684,685,686,687,688) - is nice with kddkddk, so how about having 02:14:854 (694,695,696,697,698,699,700) - as reverse version, with dkkdkkd? I find it sounds quite nice and looks cool that way. Also do this later with 02:20:768 (744,745) - and 02:26:254 (793,794) - .
02:19:740 (734) - I don't think you need to differ this loop from the first one, dkkdk sounds very very strange if you ask me. I suggest removing the note.
02:28:911 (815,816,817,818,819,820,821) - Wouldn't kddkddk make more sense? I understand it somewhat you want to follow the fade-off from the vocals but I find 02:28:911 - , 02:29:082 - sounds way stronger, and 02:29:254 - should also be changed to fit better, kddkddd would be strange.
02:32:168 - 02:33:025 - Maybe you're not that much into vocal mapping, sorry in advance if that suggestion is pointless. But the vocals on 02:32:340 - and 02:33:025 - are very present and should be followed, you could use kdk like this: https://derpovic.s-ul.eu/fzdllXlH.png You still have the kd part but having the vocals mapped too.
03:06:454 (1,1) - the spinner might be a very big problem to react fast enough for the upcoming note. 01:17:597 (251) - works the same but feels better since you can actually react fast enough to hit - because you're not distracted by something else.
03:50:340 (399,400,401,402) - Same case than 02:11:597 (671,672,673,674) - , just take over the changes if you did them.
05:35:682 - like previously at 00:39:454 - , add a green line with 1.17x SV.

Nice difficulty! But by far too hard for me to play =.="
Topic Starter
Fantazy

Stefan wrote:

Hi there!

[Light Taiko up]
00:39:454 - You want to add a green line with 1.17x SV, since the transistion between 00:39:454 (125,126) - isn't so smooth. ok~~ or i change to 1.16 1.18?
02:11:597 (671,672,673,674) - What about moving the SVs here to something more consistent? 02:11:597 - should be 1.05x, 02:11:768 - should be 1.00x, 02:11:940 - 0.95x and last 02:12:111 - 0.90x. change~
02:15:282 (699,700) - Something I got in my mind is to do a "mirror effect" here, 02:12:797 - 02:15:368 - is quite consistent, starting with d ddk d and then using a stream pattern, 02:13:482 (682,683,684,685,686,687,688) - is nice with kddkddk, so how about having 02:14:854 (694,695,696,697,698,699,700) - as reverse version, with dkkdkkd? I find it sounds quite nice and looks cool that way. Also do this later with 02:20:768 (744,745) - and 02:26:254 (793,794) - . m.... but i feel its better with the last high sound? :3
02:19:740 (734) - I don't think you need to differ this loop from the first one, dkkdk sounds very very strange if you ask me. I suggest removing the note. ok...... remove this 02:25:225 - too
02:28:911 (815,816,817,818,819,820,821) - Wouldn't kddkddk make more sense? I understand it somewhat you want to follow the fade-off from the vocals but I find 02:28:911 - , 02:29:082 - sounds way stronger, and 02:29:254 - should also be changed to fit better, kddkddd would be strange. changed. my wrong
02:32:168 - 02:33:025 - Maybe you're not that much into vocal mapping, sorry in advance if that suggestion is pointless. But the vocals on 02:32:340 - and 02:33:025 - are very present and should be followed, you could use kdk like this: https://derpovic.s-ul.eu/fzdllXlH.png You still have the kd part but having the vocals mapped too. ya..i didn't follow with the vocals , but is it good :3 *changed frist
03:06:454 (1,1) - the spinner might be a very big problem to react fast enough for the upcoming note. 01:17:597 (251) - works the same but feels better since you can actually react fast enough to hit - because you're not distracted by something else. LOL LOL my fault XPP It seems that this is not a good thing DXX change to x1.5
03:50:340 (399,400,401,402) - Same case than 02:11:597 (671,672,673,674) - , just take over the changes if you did them. change
05:35:682 - like previously at 00:39:454 - , add a green line with 1.17x SV. change to 1.16 1.18 too :3

Nice difficulty! But by far too hard for me to play =.=">w>w>w>w> LOL
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