Let's see what I can do, From my Queue.- Way too many consecutive sliders, especially for new players that will play this difficulty. (While not for experienced players, sliders are harder for new players) but since the star rating it's high, i think it's okay to keep it
00:28:815 (1) - Distance snapping should be slightly further to show new players the Distance = Time mechanic.
00:45:690 (4) - This should be linear with (3). i think it's okay to keep it, since the slider's angle changed[/color]
01:23:815 (1) - Same here but with last combo. same like before- Good Job.
00:51:940 (2) - You should lead the player directly to the next slider. Newer players might have a problem but it depends. it's already directed to the next slider, it'll fun if i make like this, like we can spin the cursor to play it
01:26:315 (1) - Same here. same like before00:49:596 (4,5) - The flow change is too aggressive.since the drum's sound it's hard, i think it's okay to keep it
01:08:815 (1) to 01:13:502 (4) - It's fine like it is but it feels boring and bland, Try changing it a bit to make it feel more complete.umm... will wait for other opinion
- Spinners at the end are quite unfair by 3.5 stars + (Opinion) it's okay to keep it- Make notes stack under slider ends, otherwise it's misleading. since it's a high diff it's okay
00:10:377 (2) - This leads right into (5), so it's pretty confusing. nope, i think it's fun to play it, we have rotation here
00:28:190 (5,6,1) - Should be timed like 00:30:690 (3,4,1) i follow the vocal
00:37:408 (1) - Because of the map's structure, this feels like it leads to the stack. it'll better if i make jump here
00:38:190 (5) - And this leads to the (2) making it more confusing! i tried to make it blanket with (1) , but, yeah change it
- Spinners at the end are quite unfair by 3.5 stars + (Opinion)
Sorry if it sucks, I'm still new to mapping! that's okay~
00:23:815 (1) - touch HP bar 0_o oh, fixed hehe
Well can't find anything go wrong 0_o Good song btw (shooted star thanks for the star!
- Hiiii Hii there :3
- 00:18:190 (3) - Circles catch that drum better i won't use 2 cirlces in this diff
00:48:190 (4) - Circles do this vocal more justice and helps with the build up why two cirlces :')
01:05:690 (4) - Scoot this left for blanket fixed
01:05:690 (4,1) - Fix blanket
[list:1337]01:11:315 (1,2) - ^ fixed
- 00:46:940 (2) - This skips over way too many sounds to be okay haha how i explain it, keep it
00:54:908 (4) - Vocal starts on the white tick before. Delete circle and push back. okay fixed
[list:1337]01:04:752 (3,4) - ^
01:15:377 (5) - Touches HP bar fixed
- 00:21:315 (1,3) - Blanket fixed
01:26:940 (4) - Circles do this guitar better.i won't used 3 circles in a row in this diff
- 00:23:815 (1) - Touches HP Bar fixed in the last mod
00:28:190 (5,6,1) - I like this. Why didn't you use it here:00:30:690 (3,4,1) - ? because the instrumental is louder than before
00:48:190 (1,1) - Too many NCs imo. Nothing is so different about these two vocals to where they should each get their own combo. since the circle was stacked, i'll delete it
[list:1337]00:58:190 (1,1) - ^ umm.. keep it
01:26:940 (4) - Same thing as hard about the circles nope, it's not a high diff
- Really pretty mapping! Good luck. thanks!
thanks for the mods!