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posted
[quote="MBmasher"
00:14:283 (3,4) - Why stack these when 1 and 2 aren't stacked?
00:39:283 (2,3) - Why is the spacing so big when the sound is quiet and shouldn't really be emphasized. It's valid owo
00:41:783 (2,3) - ^ ^
00:44:283 (2,3) - ^ ^
00:48:190 (1,2) - This just looks like the rest of the jumps and so it can be confused as a 1/2 beat jump. Maybe add a NC to 2 or something... idk
[/quote]
[quote="Mir":1337] Kitty's Insane]
Why tickrate 2 when the rest are tickrate 1 and work fine? o.O Yes, it's fine!

  1. 00:05:846 (5,6) - Can also be removed because while I get you're following the guitar it's so quiet in the back that players are going to naturally focus on the vocals, thus tapping this out will feel a bit weird imo. It's guitar sound, the played don't think it's following vocal sound because the guitar sound is strong :P
  2. 00:06:783 (2,3,4) - For three distinct sounds like this I feel like it should be more spaced but it's up to preference. I saw some mapper used this, so i'm think it's no problem
  3. 00:11:627 (2) - Move up for a nicer star. Fix a bit
  4. 00:38:346 (6,1) - Pixel overlap or blanket. You choose. :thinking: Blanket
  5. 00:40:065 (1) - Really strong but no movement emphasis at all, it's just stacked. For that reason it feels the same as 00:39:908 (4) - but isn't the same at all. // 00:44:908 (4,1) -
  6. 01:26:315 (1,2,3,4,5,6,1) - RIP Hexagon.http://i.imgur.com/P2YDVjq.png
I'm continues soon! (No comment = Fixed)
posted
[Light Insane]
00:23:815 (1) - touch HP bar 0_o
[KittyAdventure's Insane]
00:14:908 (1) - that's so high

Well can't find anything go wrong 0_o Good song btw (shooted star
posted


[General:]
  • Hiiii


[Easy:]
  • 00:18:190 (3) - Circles catch that drum better
    00:48:190 (4) - Circles do this vocal more justice and helps with the build up
    01:05:690 (4) - Scoot this left for blanket
    01:05:690 (4,1) - Fix blanket
    [list:1337]01:11:315 (1,2) - ^

[Normal:]
  • 00:46:940 (2) - This skips over way too many sounds to be okay haha
    00:54:908 (4) - Vocal starts on the white tick before. Delete circle and push back.
    [list:1337]01:04:752 (3,4) - ^

01:15:377 (5) - Touches HP bar


[Hard:]
  • 00:21:315 (1,3) - Blanket
    01:26:940 (4) - Circles do this guitar better.

[Light Insane:]
  • 00:23:815 (1) - Touches HP Bar
    00:28:190 (5,6,1) - I like this. Why didn't you use it here:00:30:690 (3,4,1) - ?
    00:48:190 (1,1) - Too many NCs imo. Nothing is so different about these two vocals to where they should each get their own combo.
    [list:1337]00:58:190 (1,1) - ^

01:26:940 (4) - Same thing as hard about the circles

[Afteword:]
  • Really pretty mapping! Good luck.
posted

Landwii wrote:

Let's see what I can do, From my Queue.

- Way too many consecutive sliders, especially for new players that will play this difficulty. (While not for experienced players, sliders are harder for new players) but since the star rating it's high, i think it's okay to keep it
00:28:815 (1) - Distance snapping should be slightly further to show new players the Distance = Time mechanic.
00:45:690 (4) - This should be linear with (3). i think it's okay to keep it, since the slider's angle changed[/color]
01:23:815 (1) - Same here but with last combo. same like before
- Good Job.
00:51:940 (2) - You should lead the player directly to the next slider. Newer players might have a problem but it depends. it's already directed to the next slider, it'll fun if i make like this, like we can spin the cursor to play it
01:26:315 (1) - Same here. same like before
00:49:596 (4,5) - The flow change is too aggressive.since the drum's sound it's hard, i think it's okay to keep it
01:08:815 (1) to 01:13:502 (4) - It's fine like it is but it feels boring and bland, Try changing it a bit to make it feel more complete.umm... will wait for other opinion
- Spinners at the end are quite unfair by 3.5 stars + (Opinion) it's okay to keep it
- Make notes stack under slider ends, otherwise it's misleading. since it's a high diff it's okay
00:10:377 (2) - This leads right into (5), so it's pretty confusing. nope, i think it's fun to play it, we have rotation here
00:28:190 (5,6,1) - Should be timed like 00:30:690 (3,4,1) i follow the vocal
00:37:408 (1) - Because of the map's structure, this feels like it leads to the stack. it'll better if i make jump here
00:38:190 (5) - And this leads to the (2) making it more confusing! i tried to make it blanket with (1) , but, yeah change it
- Spinners at the end are quite unfair by 3.5 stars + (Opinion)


Sorry if it sucks, I'm still new to mapping! that's okay~

mathew1123 wrote:

[Light Insane]
00:23:815 (1) - touch HP bar 0_o oh, fixed hehe

Well can't find anything go wrong 0_o Good song btw (shooted star thanks for the star!

PolkaMocha wrote:



[General:]
  • Hiiii Hii there :3


[Easy:]
  • 00:18:190 (3) - Circles catch that drum better i won't use 2 cirlces in this diff
    00:48:190 (4) - Circles do this vocal more justice and helps with the build up why two cirlces :')
    01:05:690 (4) - Scoot this left for blanket fixed
    01:05:690 (4,1) - Fix blanket
    [list:1337]01:11:315 (1,2) - ^ fixed

[Normal:]
  • 00:46:940 (2) - This skips over way too many sounds to be okay haha how i explain it, keep it
    00:54:908 (4) - Vocal starts on the white tick before. Delete circle and push back. okay fixed
    [list:1337]01:04:752 (3,4) - ^

01:15:377 (5) - Touches HP bar fixed


[Hard:]
  • 00:21:315 (1,3) - Blanket fixed
    01:26:940 (4) - Circles do this guitar better.i won't used 3 circles in a row in this diff


[Light Insane:]
  • 00:23:815 (1) - Touches HP Bar fixed in the last mod
    00:28:190 (5,6,1) - I like this. Why didn't you use it here:00:30:690 (3,4,1) - ? because the instrumental is louder than before
    00:48:190 (1,1) - Too many NCs imo. Nothing is so different about these two vocals to where they should each get their own combo. since the circle was stacked, i'll delete it
    [list:1337]00:58:190 (1,1) - ^ umm.. keep it

01:26:940 (4) - Same thing as hard about the circles nope, it's not a high diff

[Afteword:]
  • Really pretty mapping! Good luck. thanks!

thanks for the mods!
posted
from my nm q ;))

  • GENERAL: WhY THE fUCK iS ARR 8??? OR WHY siS OD 6^? make it 9+; 7.5+ respectively. cs 3.6 ehhhhhhhhh i guess its ok?? hp 6 is also fine
    [list:1337]00:03:815 (3,4) - bad blanket lul
  • 00:07:096 (4) - don't stack this, especially when it's a 1/1 gap
  • 00:07:408 (1,3) - what is with people stacking things improperly, lol it's not perfectly on the 1
  • 00:09:752 (6,2,4) - let the 6 touch equally with the 2 and the 4 instead of it leaning more towards the 4; or just move the 6 away and avoid these overlap
  • 00:12:408 (1,2) - bad blanket
  • 00:13:502 (4) - make this a little curved
  • 00:13:815 (1,2) - move these down; 00:15:846 (5) - move this one more to the right, move 00:15:377 (3) - along with it.
  • 00:19:440 (4,5) - b l a n k e t ! ! !
  • 00:23:502 (4,1) - isn't stacked properly on the tails
  • 00:25:690 (4) - i recommend reversing this so it makes a blanket with 00:26:158 (5) - , don't forget to flip this if you do 00:26:315 (1) -
  • 00:27:252 (4,1,2) - isn't stacked properly; if you move the 1, it either moves into 2's end or 4.
  • 00:46:940 (4) - move this to the right, so 00:47:721 (1) - feels more gradual
  • 00:48:033 (3) - move this down so it has the same distance as 00:46:940 (4,1) -
  • 00:51:002 (5,1) - blanket
  • 00:51:940 (3) - make this more towards the angle of 00:51:315 (1) -
  • 00:57:877 (2,3,4,5) - lol??? make this different; either let it lead into 00:58:190 (1) - or just revise it, don't make it cancer; 00:58:502 (2,3,4,5) - same thing
  • 00:59:440 (3,4) - fix blanket, a little off; still noticeable; same for 01:03:815 (1,2,4) -
  • 01:05:690 (5,1) - stack it properly, off a little again
  • 01:08:658 (3,4,1) - ds is inconsistent in the stream, move 01:08:815 (1) - back a little
  • 01:13:033 (4,6) - move both down a little so it becomes bottom-right from 01:12:252 (3) - instead of almost being a stack
  • 01:14:908 (1) - make this separate from 01:15:377 (2,3) - it gets confusing, especially after the jumps; also remove nc on the 1 because the next passage starts after the gap. make sure to also move point on 01:15:065 - over to 01:15:377 -
  • 01:18:502 (6) - fix this blanket a little
  • 01:19:283 (2) - move this to the right a little, I recommend the same distance as the distance between 01:18:190 (5,6) - 's heads or close to at least
  • 01:23:815 (1,3,4) - fix blanket
  • 01:26:627 (3) - angle this downwards so it doesn't look wonky and with the extremely sharp angle.
  • 01:27:486 (1) - start on 01:27:565 - and make sure to change it so it ends at the same spot 01:29:440 -

  • [list:1337]

good song, ok anime, 2/10
posted

kookoo11 wrote:

from my nm q ;))

  • GENERAL: WhY THE fUCK iS ARR 8??? OR WHY siS OD 6^? make it 9+; 7.5+ respectively. cs 3.6 ehhhhhhhhh i guess its ok?? hp 6 is also fine
    [list:1337]00:03:815 (3,4) - bad blanket lul
  • 00:07:096 (4) - don't stack this, especially when it's a 1/1 gap
even if is an 1/1 gap, the player won't misread it
  • 00:07:408 (1,3) - what is with people stacking things improperly, lol it's not perfectly on the 1
  • 00:09:752 (6,2,4) - let the 6 touch equally with the 2 and the 4 instead of it leaning more towards the 4; or just move the 6 away and avoid these overlap
  • 00:12:408 (1,2) - bad blanket
  • 00:13:502 (4) - make this a little curved
  • 00:13:815 (1,2) - move these down; 00:15:846 (5) - move this one more to the right, move 00:15:377 (3) - along with it.
  • 00:19:440 (4,5) - b l a n k e t ! ! !
  • 00:23:502 (4,1) - isn't stacked properly on the tails
  • 00:25:690 (4) - i recommend reversing this so it makes a blanket with 00:26:158 (5) - , don't forget to flip this if you do 00:26:315 (1) -
  • 00:27:252 (4,1,2) - isn't stacked properly; if you move the 1, it either moves into 2's end or 4.
  • 00:46:940 (4) - move this to the right, so 00:47:721 (1) - feels more gradual
  • 00:48:033 (3) - move this down so it has the same distance as 00:46:940 (4,1) -
  • 00:51:002 (5,1) - blanket
  • 00:51:940 (3) - make this more towards the angle of 00:51:315 (1) -
  • 00:57:877 (2,3,4,5) - lol??? make this different; either let it lead into 00:58:190 (1) - or just revise it, don't make it cancer; 00:58:502 (2,3,4,5) - same thing
i disagree with this one, these are polygonial streams, they are allowed
  • 00:59:440 (3,4) - fix blanket, a little off; still noticeable; same for 01:03:815 (1,2,4) -
  • 01:05:690 (5,1) - stack it properly, off a little again
  • 01:08:658 (3,4,1) - ds is inconsistent in the stream, move 01:08:815 (1) - back a little
the song gets more intensity so that's why i increased the ds for giving more emphasis to the guitar
  • 01:13:033 (4,6) - move both down a little so it becomes bottom-right from 01:12:252 (3) - instead of almost being a stack
  • 01:14:908 (1) - make this separate from 01:15:377 (2,3) - it gets confusing, especially after the jumps; also remove nc on the 1 because the next passage starts after the gap. make sure to also move point on 01:15:065 - over to 01:15:377 -
not really because tere is 1/2 gap and it won't happen nothing also i accept by removing the nc
  • 01:18:502 (6) - fix this blanket a little
  • 01:19:283 (2) - move this to the right a little, I recommend the same distance as the distance between 01:18:190 (5,6) - 's heads or close to at least
  • 01:23:815 (1,3,4) - fix blanket
  • 01:26:627 (3) - angle this downwards so it doesn't look wonky and with the extremely sharp angle.
  • 01:27:486 (1) - start on 01:27:565 - and make sure to change it so it ends at the same spot 01:29:440 -

  • [list:1337]

good song, ok anime, 2/10
All rest fixed

18:07 Lefia: can you fix for me please? 
18:07 Lefia: How? ^
18:10 ByBy: from kookoo11
18:10 ByBy: 00:07:096 (4) - i disagree with this
18:11 Lefia: wait..
18:14 Lefia: i just followed your words you send here
18:14 Lefia: then?
18:15 ByBy: i accept all blankets
18:15 ByBy: and the unproper stacks
18:15 Lefia: wait...
18:15 ByBy: 00:57:877 (2,3,4,5) - i disagree with this one these are polygonal streams
18:15 ByBy: they are allowed
18:16 ByBy: 00:07:096 (4) - don't stack this, especially when it's a 1/1 gap // even if is an 1/1 gap the player won't misread it
18:17 ByBy: 01:08:658 (3,4,1) - the song gets more intensity so that's why i increased the ds
18:17 ByBy: for giving more emphasis to the hihats
18:18 ByBy: guitars oops
18:20 ByBy: 01:14:908 (1) - not really because tere is 1/2 gap and it won't happen nothing also i accept by removing the nc
18:20 ByBy: the rest i accept them
18:20 ByBy: sorry if i put you to fix my diff...
18:20 Lefia: that's okay
posted
Hello from my queue.

Here are my replays for Insane and above.
I don't think it would help but this is the best I can help with for the last 3 difficulties. Wasn't able to find anything.

[General]

Dark combo colors made the map atleast two times harder with background dim. I tried ByBy's Exorcist twice, one with your combo colors, one with default colors, difference is like day and night.

[Easy]

01:04:440 (2,3) - You can avoid this overlap with a nice blanket.

[Normal]

00:12:877 (5) - Sliders end could point to the next circle.

01:26:315 (1,2) - Maybe blanket instead of overlapping.

[Hard]

All I can point out is there were many overlaps instead of blanketing. It's probably intended but I don't have anything else to write in this difficulty ¯\_(ツ)_/¯

[Light Insane]

Well, I managed to FC it on my first try, and I haven't even listened to the song before, failed to find anything in the editor too.
posted
Hi~
You asked me to mod extra.
But i can't tell you something new...
I do a little mod, and i tell you some things, that i noticed)

Byby's Exorcist

00:51:002 (5) - i think here is mistake...move circle in this time;
00:05:065 (1) - not needs new combo;
00:07:408 (5) - continue combo;
00:07:877 (1) - new combo;
00:32:408 (1) - continue combo;
00:32:877 (1) - new combo.
posted

Fursum012 wrote:

Hello from my queue.

Here are my replays for Insane and above.
I don't think it would help but this is the best I can help with for the last 3 difficulties. Wasn't able to find anything.

[General]

Dark combo colors made the map atleast two times harder with background dim. I tried ByBy's Exorcist twice, one with your combo colors, one with default colors, difference is like day and night. okay fixed, also thanks for the testplay!

[Easy]

01:04:440 (2,3) - You can avoid this overlap with a nice blanket. keep it, because isn't an ugly overlap

[Normal]

00:12:877 (5) - Sliders end could point to the next circle.

01:26:315 (1,2) - Maybe blanket instead of overlapping. same like before

[Hard]

All I can point out is there were many overlaps instead of blanketing. It's probably intended but I don't have anything else to write in this difficulty ¯\_(ツ)_/¯ it's not an ugly overlap

[Light Insane]

Well, I managed to FC it on my first try, and I haven't even listened to the song before, failed to find anything in the editor too.
thanks for the mod!
posted
Hi :3

[Easy]
00:13:190 (3) start slider 1 times down
00:47:565 (3,4) slightly are close
00:51:940 (2) 1 times up
01:01:940 (2,3) slightly are close
01:11:940 (2,3) far

[Normal]
00:03:815 (1,2) slightly far
00:06:315 (1) start slider 1 times right
00:11:940 (3,4) far

[Insane]
00:24:440 (3) start slider 1 times up?

[Kitty's Insane]
00:14:127 (2,4) stack?

[ByBy's Exorcist]
00:51:080 (5,6) fix, it's far
posted

CucumberCuc wrote:

Hi :3

[Easy]
00:13:190 (3) start slider 1 times down fixed
00:47:565 (3,4) slightly are close fixed
00:51:940 (2) 1 times up fixed
01:01:940 (2,3) slightly are close
01:11:940 (2,3) far fixed

[Normal]
00:03:815 (1,2) slightly far fixed
00:06:315 (1) start slider 1 times right keep it since it's alright
00:11:940 (3,4) far not too far

[Insane]
00:24:440 (3) start slider 1 times up? fixed
thanks for the mod
posted
nm as requested
  1. as you're following the vocals for the intro it is offputting if you just skip them entirely in the first beat, especially with these in place 00:03:502 (1,2) -
  2. 00:02:565 (5) - this sound is not supported by the song. so the fact that is is even stressed by a shallow angle and comparably large spacing makes it fall out of place and play awkwardly
  3. 00:05:065 (1) - this one is also not supported by the song and thus overmapped. it doesn't have the spacing like the first one, which is a plus (as well as an inconsistency though)but it would be better if you just left it out entirely or used a 1/2 filler slider so it is on an inactive object with the slider end
  4. 00:09:752 (6,1) - it has the angle change going for it, but the spacing still makes the jump to 1, which is an important sound introducing the next meassure, play lacklusterly
  5. 00:17:408 (1,2) - reverse order of objects. you map on the guitar for the part, so you should also give the held sound emphasis by placing the long slider on it rather than after it. additionally you have the cymbal crash on the slider end which would be fixed at the same time.
  6. 00:30:533 (3) - not supported by the song. simply having a stop on 00:30:377 (2) - rather than filling in with an unreal note plays better imo and is more representative at the same time
  7. 00:31:158 (6) - again just leaving it out would be more interesting
  8. 00:38:346 (6,7) - going slider and then single would capture the vocals better. if you prefere keeping the bass drum as more important it should be fine though
  9. 00:45:690 (4) - i don't quite see why this is a long slider with the vocals that you accentuated in this part being quite assertive. a reverse 1/2 has the same hold effect but also captures the vocals. going with singles can also work
  10. 00:49:440 (3) - odd due to the skipped drum beat that is mapped in the rest of the kiai. should probably be 1/2
  11. 00:51:080 (5) - i assume you meant to place this on the white tick
  12. 00:51:158 (6) - not supported
  13. 00:52:252 (4,1,2) - two is not supported and 4 is awfully short for how intense a part it is for the vocals compared to other parts of the kiai that put long sliders on less intense vocals. at the same time you have right another one of them on the end of a long slider that starts on a simple momentanous drum sound, which completely takes away any emphasis. a rythm like http://puu.sh/vHsmj/92dc655864.jpg would cover the vocals while also catching the drum and not overmapping anything
  14. 01:01:002 (5,6,1) - the unsupported 6 destroys the contrast that could be emphasising 1 with it's spacing. the jump onto it is even bigger than the jump off of it
  15. 01:02:408 (6) - same as 00:52:252 (4,1,2) -
  16. 01:07:799 (3,5) - these are not in the song.. except if you want to count the buzz that isn't distinct in any way shape or form
  17. 01:08:815 (1,2,3,4) - 01:11:315 (1,2,3,4) - might want to make these 1/2 sliders instead as 2 and 4 are not supported by the song. as for the rest of the section.. it's a bit of a jump spam. it doesn't distinguish between intruments and different beats at all, making them all blend into a mush. might do well on accentuatinig a bit via contrast in spacing
  18. 01:16:315 (1,1,1) - id suggest making the second and third of these 1/2 too for consistency. it's both crash cymbals and it follows the guitar better, which is what your jumps are based on from what i can tell
  1. 00:02:565 (1) - this note is not supported by the song. would be better if 3 was a 1/2 filler slider instead or if 1 simply was deleted. especially so since you mapped the vocals like 00:04:908 (3) - afterwards too
  2. 00:13:815 (1,2,3,4) - stacking 4 under 3 implies there is a change in the song that would support that pattern. but it's really the same sound structure as 1 and 2, so it should be mapped in a similar fashion in the same part. calling it for the drums doesn't really work out either since you mapped them passively on the previous iteration
  3. 00:16:627 (2,3,4) - you put the important guitar plucks on slider heads usually, but not here. you put it on a slider end on 3 which takes away emphasis and doesn't really follow anything else. this kid of object choice http://puu.sh/vHtiE/dbf2c92af4.jpg reflects it better
  4. 00:29:908 (1,2) - 00:32:408 (1,2) - could make 2 of the second pair a red node slider like the first time to distinguish between drum and vocals
  5. 00:45:690 (5) - shouldn't be mapped the same way as 00:40:690 (5) - due to the difference in vocals that you follow in this part
  6. 00:49:440 (3) - weird to have this play the same as 00:48:815 (1,1) - due to both drums and vocals plus you also do it differently on 00:50:690 (3,4) -
  7. 00:51:940 (3) - having the most intense sound on the sliderend is very odd. rather you should start a long slider on it. could even make it a reverse for the sake of emphasising which would also keep your gap on 00:52:565 (1) - as it's supposed to. additionally it introduces reverse sliders into the chorus which is something you start using in the second half
  8. 01:07:877 (3,4,5) - for one thing, the stack is off, for another, the tripple actually starts on 5 and doesn't end on it, so 4 is unsupported and the tripple should be a halfbeat later
  9. 01:08:815 (1,2,3,4,1,2,3,4) - bit lackluster in it's accentuation. keeping the shape and just using ctrl g, this can be fixed like http://puu.sh/vHuid/5db2ada6fd.jpg another alternative would be to replace both 4s with singles. which would need to be applied to the following pattern too though if you did that
  10. 01:19:440 (3) - not sure what's the reason behind having this one be 1/1
  11. 01:20:533 (3) - not supported
  12. 01:21:158 (7) - destroys spacing contrast emphasis on 1
  13. 01:24:283 (2) - flow wise uncomfortable in teh wrong place for emphasis. putting it to x219 y328 gives the uncomfortable angle to 01:24:440 (3) - instead, which is more desirable to make it stand out
  1. 00:06:002 (3) - jsut completely omitting it might be worth concidering
  2. 00:24:283 (2,4) - as you're not mapping on guitar in this part with it being skipped on 00:24:440 (3) - , you probably shouldn't map these the same way with one being supported by vocals and the other not
  3. 00:30:377 (2) - ctrl g for the distinction between it and the following two slider, that are supported by additional vocals
  4. 00:52:096 (4) - 01:02:096 (4) - maybe stack this on 3 or keep it at low spacing for better contrast with the following note compared to previous beats that had a more even intensity distribution.


hard looks solid from what i can tell


  1. 00:24:908 (3) - not supported by the vocals. better to put it between 4 and 5 or 1 and 2 instead
  2. 01:19:283 (2) - probably better to just omit this. you're mostly going on the drums anyway, so this one stands out in a negative way. especially with the gaps in 01:16:315 (1,2) - and 01:21:315 (1,2) - which cover more vital guitar plucks
  1. 00:50:065 (3) - would suggest flipping this around to assimilate it to 00:50:690 (4,1) -
  2. 01:01:315 (1) - not sure why you would suddenly go with a curve rathen than a red node here
posted
thank you for mapping this song :3
posted

Deramok wrote:

nm as requested

  1. 00:06:002 (3) - jsut completely omitting it might be worth concidering
  2. 00:24:283 (2,4) - as you're not mapping on guitar in this part with it being skipped on 00:24:440 (3) - , you probably shouldn't map these the same way with one being supported by vocals and the other not since it's just light insane, i don't want make it harder in this part
  3. 00:30:377 (2) - ctrl g for the distinction between it and the following two slider, that are supported by additional vocals thanks! but i'll change it with different way
  4. 00:52:096 (4) - 01:02:096 (4) - maybe stack this on 3 or keep it at low spacing for better contrast with the following note compared to previous beats that had a more even intensity distribution.keep it


hard looks solid from what i can tell


  1. 00:24:908 (3) - not supported by the vocals. better to put it between 4 and 5 or 1 and 2 instead you're right, but i choose to follow the guitar here
  2. 01:19:283 (2) - probably better to just omit this. you're mostly going on the drums anyway, so this one stands out in a negative way. especially with the gaps in 01:16:315 (1,2) - and 01:21:315 (1,2) - which cover more vital guitar plucks i think that part have more guitar plucks
  1. 00:50:065 (3) - would suggest flipping this around to assimilate it to 00:50:690 (4,1) - nope, i'll break the pattern
  2. 01:01:315 (1) - not sure why you would suddenly go with a curve rathen than a red node hereBecause NC here, note only that, the instrument start changed here
thnaks for the mod!
posted

Nevo wrote:

thank you for mapping this song :3
you're welcome, also thanks for the star!
posted
from my queue
So I am doing these full NM's and want these to be really thourough checks. So here we go

General

So first backgrounds
  • -they are all pretty low quality so you might want to upscale or find a higher res version
    -If you do want to keep BG-2 then make sure to convert it to .jpg for a smaller file size
    - BG-3 has the wrong resolution scale, it's 1280x800

audio and video file seem fine

very minor kiai timing inconsistency in KittyAdventure's Insane, as kiai time should be off at timing point 01:08:815 (1) - (68815,-100,4,1,1,70,0,1)
and 01:16:315 (1) - (76315,-100,4,1,1,60,0,1)

Also feel that the gap between the insane and extra is a bit too large for a nice spread but I am not 100% if that influences ranking capabilities
Easy

rip easy icon on forum

00:48:190 (4) - would make this a slightly different shape to 00:47:565 (3) - beacause this one reflected intrumentals while 00:48:190 (4) - only follows vocals

Well, I am bad at modding easy diffs and everything here is nicely ds'ed
Nice diff
Normal

00:06:002 (5) - This note doesn't fit as you have been exclusively following vocals up to this point and then switching to instruments on a pretty minor sound doesn't fit

00:14:440 (2) - as you don't really mind using 1/2 gaps in this diff I would pull this back to 00:14:283 as I have a feeling you want to emphasize the guitar more from parts like 00:11:783 (2,3) - and 00:16:783 (2,3) - which focus the guitar as they have their heavy drum beats in the middle of the slider

00:18:815 (1,2,3,4,5,6,1) - this feels off beacause you follow the vocals here but only sometimes do you actually try and catch the vocal on the red tick like at 00:19:440 (2,3,4) - and 00:20:690 (5,6,1) - while the other times you just don't map anything on top of it like at 00:18:815 (1,2) - 00:20:065 (4,5) -

00:22:877 (4) - this slider follows the guitar (obviously) but it feels too sudden beacause up to now you are basically going all-in on vocals, you like almost change the focus to the guitar with 00:21:315 (1,2) - but 00:22:408 (3) - emphasizes the held sound of the vocals and not the guitar beacause it's a slider.If you want to focus the guitar more I recommend changing 00:22:408 (3) - into a circle. Focussing vocals would be a bit weirder as they fall away after this

00:23:815 (1) - i don't think you want to switch back to following vocals here by emphasizing the held vocal sound with a slider, and if you do want to switch back to vocals then you are missing the vocals between 00:23:815 (1,2) - and 00:25:065 (4,5) -

00:27:408 (3) - not a fan of this circle, would actually just delete it and fix ds as it really lowers the emphasis the drums get at 00:27:565 (1,2) -

00:31:315 (1,2,3,4,5) - the rhythm feels off again beacause you have this pretty large emphasis on 00:32:252 (3,4) - imo but the slider right before that 00:31:783 (2) - doesn't even have a frum sound on it's sliderhead

00:36:315 (1,2) - I feel like this is a better way to switch your focus from vocals to intruments as here you get this 1/1 gap after the last vocal slider, would try to implemant something like this at 00:22:408 (3,4) - if u want to focus vocals up to the last possible note

00:41:158 (1,2) - 1/2 doesn't work as the sliderend is way louder for the vocal and the instrument, possibly 2 circles would work better like you did at 00:43:658 (5,1) -

00:46:940 (2) - don't see the use of this slider as the only noticeable drumbeat in this section is on the red anchor. So maybe extend 00:46:315 (1) - to a 5/2 and 00:47:252 (2) - to a 1/2 if u still want to sliders. But just 1 very long slider would work even better.

rhythm in kiai seems better

after that only some more minor thing like, if you are going to focus the drums then make sure the loud sound is actually clickable which is not the case for slider 01:19:440 (3) - as this one has a louder tail than head

overall it just seems that the rhythm has no clear focus on what it wants to map
Hard

00:06:002 (5) - owo, whats this doing here. Is this mapping the breathing? don't feel like its needed imo

00:13:815 (1,2) - You have the speedy intro and then for these similar sounds you slow the map down, it feels like 00:08:815 (1,2,3) - but is mapped differently

00:23:190 (2) - ds this to make the gap clearer, as it doesn't look enough like a 1/1 gap

00:23:658 (3) - would delete this note for more emphasis on the vocals

00:24:908 (4) - If u map vocals I feel that you have to commit to it, and not map like these guitar sounds whenever a gap large enough comes around. So just delete the note

00:31:783 (2) - would make this slider focus more on the drums as it has this pretty weak vocal on the head but vocal+drum on the tail which feels odd

00:37:877 (2,3) - Why no circle between these slider, it would fit

00:48:190 (1,2) - I don't think you need these circles as 00:46:315 (1,2,3,1,2) - fully focusses on the drums, as does 00:48:815 (1,2) -. Between these there are no drum sounds so the emptyness would fit

00:58:815 (1,2) - space these more similar to 00:48:815 (1,2) - as you really want to show that they are similar

01:08:815 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - some diversity here would be good as it feels pretty boring atm

01:13:815 (1) - how about a 1/2 reverse here to keep the focus on the on the drums
Light Insane

00:06:002 (3) - Still not sure on mapping this breathing, I just don't feel it's loud enough to warrant a slider

The stacking seems without reasoning often, like you stack 2 notes with different sounds ex:00:11:783 (2,3) -
Or at spots like this 00:14:596 (4,5,1) - where you stacked 00:14:596 (4,5) - but not 00:14:752 (5,1) - although they follow up immediatly after eachother, givning 2 consecutive 1/2 gaps different spacing. If you have some reasoning for it then there is no problem though

00:24:440 (3,4) - You gave the guitar sound nothing of importance when it was in the sliderbody of 00:24:440 (3) - but right after it get a clickable object for the same sound 00:24:908 (4) -

stack 00:35:846 (3,3) - and 00:36:002 (4,4) -

this diff is also pretty good
KittyAdventure's Insane

00:02:565 (1) - feels out of place as all the other objects seem to be following vocals and this one is on a rather weak instruemntal sound

00:05:846 (5,6) - I can kinda agree mapping 00:06:002 (6) - on an insane and up but really think 00:05:846 (5) - shouldn't be there

00:14:283 (3,4) - really don't see any reason to stack these, but maybe I am missing something

00:18:346 (5,6,7) - I like cool patterns but this feels a bit too weird. And doesn't feel intense enough for the sound it's representing

00:30:846 (3,4) - how about angling 00:31:002 (4) - differently like http://i.imgur.com/o5j5fUk.png for better flow

00:39:908 (4,1,2,3,4) - This jump fits really well :D

00:43:502 (4) - would delete this note and stack 00:43:658 (5,1) - as I feel that it's not that important

00:47:721 (2,3) - I think you should still use constant/growing ds here and not lower it

kiai looking good

01:17:408 (1,2) - some weird flow here, maybe rotate 01:17:877 (2,3,4) - alltogether

01:21:002 (6) - feels louder but has lower spacing emphasis than 01:21:158 (7) -
ByBy's Exorcist

00:02:565 (5) - doesn't fit as all the other objects follow vocals closely, would just remove this one and extend 00:02:408 (4) - to a 1/2 slider.
Also some seriously bad flow with the wide angle usage

00:04:283 (4) - ^, this one also feels bit weird

00:12:252 (5,1) - not really a fan of this supershort spacing but whatever

00:37:252 (5,3,4,5) - overlap that doesn't look that nice/intended

00:38:346 (6,7) - Were these supposed to be stacked?

00:38:815 (1,2,3,4,5) - You mapped 00:39:752 (5) - there but not on the white tick at 00:39:127. Also by using a slider like this you are mapping the vocal on a sliderend here 00:39:752 (5) - which you don't want to do as that seems to be the main rhythm you are following

00:58:111 (5,1) - I don't see how anyone should be able to read that that is a 1/4 gap

00:58:736 (5,1) - ^

01:14:908 (1,2,3) - not a fan of stacking this twice if you have 2 different timing gaps

01:24:596 (4,5,1) - uncomfortable flow and you were trying to always use sharp angles so this is unexpected

Thats about it, would appreciate any feedback about the mod and if you have questions you can always pm me
Gl with the map :)

Edit: lol, I totally did not miss the Light Insane only to spot it later and mod it then
posted
hi nm

Light Insane

00:06:002 (3) - no sound here

01:27:408 (1) - is this intended to be where it is or is it supposed to be in the center? pls clarify

Insane

00:18:346 (5,6,7) - I think these should have more density than 00:17:877 (2,3,4) -


Exorcist

00:51:080 (5,6) - rip
posted

gottagof4ast wrote:

from my queue
So I am doing these full NM's and want these to be really thourough checks. So here we go thanks!

General

So first backgrounds
  • -they are all pretty low quality so you might want to upscale or find a higher res version finaly i found it :') , fixed
    -If you do want to keep BG-2 then make sure to convert it to .jpg for a smaller file size fixed
    - BG-3 has the wrong resolution scale, it's 1280x800 i change it with new BG, fixed

audio and video file seem fine

very minor kiai timing inconsistency in KittyAdventure's Insane, as kiai time should be off at timing point 01:08:815 (1) - (68815,-100,4,1,1,70,0,1)
and 01:16:315 (1) - (76315,-100,4,1,1,60,0,1) about this kiai time, i leave this to Kitty

Also feel that the gap between the insane and extra is a bit too large for a nice spread but I am not 100% if that influences ranking capabilities i think it's okay, you are first person who critic about this
Easy

rip easy icon on forum too much easy diff with normal icon get ranked right now, so it's okay

00:48:190 (4) - would make this a slightly different shape to 00:47:565 (3) - beacause this one reflected intrumentals while 00:48:190 (4) - only follows vocals change it with two circles

Well, I am bad at modding easy diffs and everything here is nicely ds'ed
Nice diff thanks!
Normal

00:06:002 (5) - This note doesn't fit as you have been exclusively following vocals up to this point and then switching to instruments on a pretty minor sound doesn't fit just keep it right now

00:14:440 (2) - as you don't really mind using 1/2 gaps in this diff I would pull this back to 00:14:283 as I have a feeling you want to emphasize the guitar more from parts like 00:11:783 (2,3) - and 00:16:783 (2,3) - which focus the guitar as they have their heavy drum beats in the middle of the slider it's a nice idea, but i will keep it because i won't use to much 1/2 gaps in this part

00:18:815 (1,2,3,4,5,6,1) - this feels off beacause you follow the vocals here but only sometimes do you actually try and catch the vocal on the red tick like at 00:19:440 (2,3,4) - and 00:20:690 (5,6,1) - while the other times you just don't map anything on top of it like at 00:18:815 (1,2) - 00:20:065 (4,5) -
just like i said before, but if the other suggest about this i'll add circles

00:22:877 (4) - this slider follows the guitar (obviously) but it feels too sudden beacause up to now you are basically going all-in on vocals, you like almost change the focus to the guitar with 00:21:315 (1,2) - but 00:22:408 (3) - emphasizes the held sound of the vocals and not the guitar beacause it's a slider.If you want to focus the guitar more I recommend changing 00:22:408 (3) - into a circle. Focussing vocals would be a bit weirder as they fall away after this it'll better to use slider than circle even it's changed too sudden

00:23:815 (1) - i don't think you want to switch back to following vocals here by emphasizing the held vocal sound with a slider, and if you do want to switch back to vocals then you are missing the vocals between 00:23:815 (1,2) - and 00:25:065 (4,5) - i feel doubt about it, i want add circles but i won't use 1/2 gaps too much in this diff

00:27:408 (3) - not a fan of this circle, would actually just delete it and fix ds as it really lowers the emphasis the drums get at 00:27:565 (1,2) - the vocals started say "u" in this part, so i'll keep it right now

00:31:315 (1,2,3,4,5) - the rhythm feels off again beacause you have this pretty large emphasis on 00:32:252 (3,4) - imo but the slider right before that in this part the vocals change his voice's volume sudden, it'll better to keep it

00:31:783 (2) - doesn't even have a frum sound on it's sliderhead

00:36:315 (1,2) - I feel like this is a better way to switch your focus from vocals to intruments as here you get this 1/1 gap after the last vocal slider, would try to implemant something like this at 00:22:408 (3,4) - if u want to focus vocals up to the last possible note nope, because there are nothing on the red tick

00:41:158 (1,2) - 1/2 doesn't work as the sliderend is way louder for the vocal and the instrument, possibly 2 circles would work better like you did at 00:43:658 (5,1) - fixed

00:46:940 (2) - don't see the use of this slider as the only noticeable drumbeat in this section is on the red anchor. So maybe extend 00:46:315 (1) - to a 5/2 and 00:47:252 (2) - to a 1/2 if u still want to sliders. But just 1 very long slider would work even better. change it with sliders

rhythm in kiai seems better

after that only some more minor thing like, if you are going to focus the drums then make sure the loud sound is actually clickable which is not the case for slider 01:19:440 (3) - as this one has a louder tail than head i followed the guitar

overall it just seems that the rhythm has no clear focus on what it wants to map i'm suck at normal :')
Hard

00:06:002 (5) - owo, whats this doing here. Is this mapping the breathing? don't feel like its needed imo it's not about breathing :'

00:13:815 (1,2) - You have the speedy intro and then for these similar sounds you slow the map down, it feels like 00:08:815 (1,2,3) - but is mapped differently but i think the guitars more have emphasis here 00:13:815

00:23:190 (2) - ds this to make the gap clearer, as it doesn't look enough like a 1/1 gap fixed

00:23:658 (3) - would delete this note for more emphasis on the vocals i think it'll better to keep it

00:24:908 (4) - If u map vocals I feel that you have to commit to it, and not map like these guitar sounds whenever a gap large enough comes around. So just delete the note i followed vocals & guitar

00:31:783 (2) - would make this slider focus more on the drums as it has this pretty weak vocal on the head but vocal+drum on the tail which feels odd i think no

00:37:877 (2,3) - Why no circle between these slider, it would fit yes it would fit, but i won't use 1/4 rhytm in this diff

00:48:190 (1,2) - I don't think you need these circles as 00:46:315 (1,2,3,1,2) - fully focusses on the drums, as does 00:48:815 (1,2) -. Between these there are no drum sounds so the emptyness would fit i need this because this part is going to kiai time

00:58:815 (1,2) - space these more similar to 00:48:815 (1,2) - as you really want to show that they are similar fixed

01:08:815 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - some diversity here would be good as it feels pretty boring atm will keep it right now

01:13:815 (1) - how about a 1/2 reverse here to keep the focus on the on the drums nope, i focus to the vocal here
Light Insane

00:06:002 (3) - Still not sure on mapping this breathing, I just don't feel it's loud enough to warrant a slider same like before

The stacking seems without reasoning often, like you stack 2 notes with different sounds ex:00:11:783 (2,3) -
Or at spots like this 00:14:596 (4,5,1) - where you stacked 00:14:596 (4,5) - but not 00:14:752 (5,1) - although they follow up immediatly after eachother, givning 2 consecutive 1/2 gaps different spacing. If you have some reasoning for it then there is no problem though i make jump here, if i make (5) and (1) stacked, it'll break the emphasis

00:24:440 (3,4) - You gave the guitar sound nothing of importance when it was in the sliderbody of 00:24:440 (3) - but right after it get a clickable object for the same sound 00:24:908 (4) - i got it. fixed

stack 00:35:846 (3,3) - and 00:36:002 (4,4) - fixed

this diff is also pretty good

Thats about it, would appreciate any feedback about the mod and if you have questions you can always pm me
Gl with the map :)thank you very much :)

Edit: lol, I totally did not miss the Light Insane only to spot it later and mod it then that's okay
Thanks for the mod!
posted

elena2705 wrote:

Hi~
You asked me to mod extra.
But i can't tell you something new...
I do a little mod, and i tell you some things, that i noticed)

Byby's Exorcist

00:51:002 (5) - i think here is mistake...move circle in this time; oops got it
00:05:065 (1) - not needs new combo; you're right done
00:07:408 (5) - continue combo; ^
00:07:877 (1) - new combo; yes
00:32:408 (1) - continue combo; sorry but i have to disagree here i would mess up the ncs
00:32:877 (1) - new combo. ^
thanks for mod!

@CucumberCuc i have to disagree the jump is not really huge it gives more emphasis and build-up effect to the vocal and instruments too

wip
posted
K

  1. 00:01:002 (1) - Circle is not important because skipping the vocal the beginn is okay i guess...
  2. 00:09:440 (2) - the reverse is following nothing if it's for consistency then it wouldn't make much sense because the music slightly changes here end the rever se on the white tick so the reverse would follow the instrumentals better
  3. 00:13:815 (4) - dosen't make much sense here again because with this reverse you are skipping a new measure of music which should be clickable
  4. 00:27:565 (3) - following instrumentals would be better imo
  5. 00:34:127 (2,3) - change the rhythm here because the skip potenzial vocals here if you disagree with this one make them at least straight that would easier to play
  6. 00:54:440 (2,3) - Blanket is off
  7. 00:29:596 (2,3) - ^
  8. 01:04:440 (2,3) - here is nothing special but this pattern is inconsistent with the rest from your map


okay Gl with map <insert a "here is a star" emoji> (and sorry for only 1 diff)
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