Itowokashi - Kanadeai

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- Frontier -
q
looks like you've got lots of mod here.

[General]
  1. BG-3.png should be 1366x768.
  2. Tick out "Widescreen Support" on Normal, Hard, and Light Insane diff cuz your map has no sb.
  3. Add "Saigomade and さいごまで" in tags please because it's an album name
  4. You may add "(TV Size)" in title but I'm not sure about this ><'
  5. Difficulty Gap between Normal and Hard is kinda too far. You may add adv diff here, just my opinion.
  6. idk how you change nc color here, it's kinda random. maybe you should change nc color belong to video.


[Easy]
  1. 00:01:940 (2) - touch hp bar D:
  2. 01:08:502 (3,1) - DS 1.41x??? It's kinda far.
  3. Lots of blanket issues here. i'm not gonna tell you where. :)


[Normal]
  1. 00:46:002 (5,1) - not perfectly blanket. move (1) to x:411 y:95 to make a perfect blanket.
  2. 01:09:908 (3,4) - DS 1.09x.


[Hard]
  1. Maybe change OD in Hard to 6?
  2. AR8 in Hard is kinda fast for newbies. I recommend to change AR to 7. (7.5 is kinda okay too if you this ar7 is too low.)
  3. 00:07:408 (4,1) - nice ds here.
  4. 01:03:190 (3) - nazi but maybe ctrl+g here since there's no jumps or something like that in this diff. so i recommend not to do it. also ctrl+g makes a flow~.


[Light Insane]
  1. 00:01:002 (1,1) - not perfectly blanket. move first (1) to x:267 y:106 to make a perfect blanket.
  2. 00:29:908 (1) - looks weird here. maybe something like this?
  3. 00:31:002 (4,3) - overlap xd
  4. 00:58:502 (1) - nc here? wtf


[KittyAdventure]
  1. HP in Kitty's insane should be 7. (The hp in this mapset would be like 3/4/5/6/7, not 3/4/5/6/5.) And hp5 in Insane is pretty low too.
  2. CS 3.5 is same as Hard diff. maybe cs4?
  3. Slider tick rate 2?
  4. 00:18:346 (5) - idk but this may make players confused. maybe nc this?
  5. 00:48:502 (2,1) - these are too near from each other. i recommend make something like this.
  6. 01:07:955 (4,5) - stack?
  7. 01:25:690 (3) - nc?


I'm sorry i'm a bad modder.
GL
Topic Starter
Lefia

[ - Zekks - ] wrote:

From my queue

[Hard]

00:06:002 - No sound right here keep it because there's a guitar sound even a little
00:29:908 (1) - Put a finish hitsound here okay, then i'll add it
00:31:315 (1) - ^
00:33:815 (1) - ^
00:35:065 (1) - ^



Sorry for the short mod, I'm a noob modder

Overall, I recommend you to snap hitsounds to were they're supposed to be (Like where finish's where the cymbals are)

pinataman wrote:

Hi. Randomly found this map and wanted to mod it. Hope this helps!

[Easy]

00:01:940 (2) – This is what I see: http://puu.sh/vjyFk/2d41c9356a.jpg . Please move it down to not overlap the HP bar.
There are other screen issue objects like 01:09:440 (2) - and 01:11:940 (2) –

00:54:440 (2) – The map and kiai primarily derive their engagement from the vocals. Switching away from the vocals felt strange to me as a result. Try another rhythm that follow the vocals more like http://puu.sh/vjyWe/dff8d4ccce.jpg

Fixed all
[Normal]

00:01:315 (1,2,3,4) – I can't make sense of the rhythm. My guess is you're going with the vocals, but I think there's a better way to do that. 00:01:940 – should have an object, and it's strong enough to have a circle, so test out a rhythm like http://puu.sh/vjy0i/db6676f8e1.jpg. i won't used it because the rhythm is the same way with kiai, so i'll use different way
00:04:440 (2,3,4) – This one was fine, but if you find that it feels weak by comparison to the above suggested rhythm, than you can try a rhythm like this to get that strong note at 00:04:908 – to be clickable: http://puu.sh/vjy9n/cfb1d1dbb1.jpg fixed

00:12:877 (5) – the end of this slider being vertical looks kind of odd. Try making it angle more like: http://puu.sh/vjyvC/8b8b43a09e.jpg fixed

00:24:908 (3) – no vocal here, so consider deleting it? This section has a lot of ½ rhythms which makes it feel strong, and I don't like how this calm section felt strong, so I tried looking for places like this to weaken the rhythm Since the star rating is high, i think it's alright to keep it, and there's guitar sound there

[Hard]

00:57:877 (2,1) – This flow felt awkward to me. Try a smoother flow where (1) comes directly out of (2), and you can do some minimal fidgeting with the previous pattern to make room by doing something like this: http://puu.sh/vjcq0/bd916da944.jpg fixed

01:11:002 (4,1) – Going from sliders to circles felt inconsistent enough that I'd like something to change. I think it'd be okay to use all sliders for the whole section, but if you want to include a less note dense pattern, try doing sliders for the combo at 01:08:815 (1) - , then switch to circles for the combo at 01:10:065 (1) - , then back to sliders for the next combo, then back to circles for the next combo. I don't like suggesting to redo a nice aesthetic, but there's also a lot of potential for nice aesthetics with the suggested rhythm, so I encourage you to experiment with it. i want to keep the slider, so i'll change the circles with slider right now

[Light Insane]

00:37:408 (1) – This is what I see: http://puu.sh/vjbFD/4ffc0bbad4.jpg . Try moving this down to avoid overlapping the HP bar fixed

00:39:908 (4,1) – and 00:41:158 (5,1) – etc. – These jumps made this section of the map feel a bit stronger in the map than the last section, which I thought was a bit strange because the music feels calmer. okay, will decrease the jump

01:08:190 (4,5,6) – The angle that these make is odd looking. They're so close to being linear, why not make them linear by moving (5) to 320, 320: http://puu.sh/vjbRs/c573827ffa.jpg fixed

01:18:815 (1,4) – Because the first part of (1) is so curvy, it doesn't blanket (4) well. Try using a normal slider to establish the blanket, then trace over it like: http://puu.sh/vjc3W/8fa8e7437c.jpg --- http://puu.sh/vjc8A/b106447dbd.jpg fixed

01:26:627 (3,4) – I found this to be kind of awkward. My initial reaction was that 01:26:783 – was a strong note in the guitar, and it would make a lot of sense to make that a circle to express it more strongly. However, I thought that maybe that would be too note dense for you, so a simpler/smoother flow could make it easier/more agreeable to have a slider here, so consider something like: http://puu.sh/vjcTe/f4fd711671.jpg fixed

Mapset is well made. Good luck!

- Frontier - wrote:

q
looks like you've got lots of mod here.

[General]
  1. BG-3.png should be 1366x768. i'm trying to search it right now
  2. Tick out "Widescreen Support" on Normal, Hard, and Light Insane diff cuz your map has no sb. oh, i forgot it, fixed
  3. Add "Saigomade and さいごまで" in tags please because it's an album name fixed
  4. You may add "(TV Size)" in title but I'm not sure about this ><' me too, because there are many maps get ranked without added "(TV SIZE)"
  5. Difficulty Gap between Normal and Hard is kinda too far. You may add adv diff here, just my opinion. no again :')
  6. idk how you change nc color here, it's kinda random. maybe you should change nc color belong to video. nah, it's belong to video


[Easy]
  1. 00:01:940 (2) - touch hp bar D: fixed
  2. 01:08:502 (3,1) - DS 1.41x??? It's kinda far. fixed
  3. Lots of blanket issues here. i'm not gonna tell you where. :)will recheck it


[Normal]
  1. 00:46:002 (5,1) - not perfectly blanket. move (1) to x:411 y:95 to make a perfect blanket.
  2. 01:09:908 (3,4) - DS 1.09x.

fixed all

[Hard]
  1. Maybe change OD in Hard to 6? fixed
  2. AR8 in Hard is kinda fast for newbies. I recommend to change AR to 7. (7.5 is kinda okay too if you this ar7 is too low.) i'll keep it since the star rating is high
  3. 00:07:408 (4,1) - nice ds here. umm, i decrease the 1/1 DS
  4. 01:03:190 (3) - nazi but maybe ctrl+g here since there's no jumps or something like that in this diff. so i recommend not to do it. also ctrl+g makes a flow~. okay, fixed it, also i want to make it synchron with the last part


[Light Insane]
  1. 00:01:002 (1,1) - not perfectly blanket. move first (1) to x:267 y:106 to make a perfect blanket. fixed
  2. 00:29:908 (1) - looks weird here. maybe something like this? will keep it right now
  3. 00:31:002 (4,3) - overlap xd ah
  4. 00:58:502 (1) - nc here? wtf i just follow the vocal & this part is going to kiai time


I'm sorry i'm a bad modder.
GL
Thanks for the mod all~

Btw, KittyAdventure maybe busy right now, so sorry if you don't get kudosu right now
also thanks for the star Pinataman~
Landwii
Let's see what I can do, From my Queue.

- Way too many consecutive sliders, especially for new players that will play this difficulty. (While not for experienced players, sliders are harder for new players)
00:28:815 (1) - Distance snapping should be slightly further to show new players the Distance = Time mechanic.
00:45:690 (4) - This should be linear with (3).
01:23:815 (1) - Same here but with last combo.
- Good Job.
00:51:940 (2) - You should lead the player directly to the next slider. Newer players might have a problem but it depends.
01:26:315 (1) - Same here.
00:49:596 (4,5) - The flow change is too aggressive.
01:08:815 (1) to 01:13:502 (4) - It's fine like it is but it feels boring and bland, Try changing it a bit to make it feel more complete.
- Spinners at the end are quite unfair by 3.5 stars + (Opinion)
- Make notes stack under slider ends, otherwise it's misleading.
00:10:377 (2) - This leads right into (5), so it's pretty confusing.
00:28:190 (5,6,1) - Should be timed like 00:30:690 (3,4,1)
00:37:408 (1) - Because of the map's structure, this feels like it leads to the stack.
00:38:190 (5) - And this leads to the (2) making it more confusing!
- Spinners at the end are quite unfair by 3.5 stars + (Opinion)
00:03:502 (4) - This is behind the end of the slider; 00:05:846 (5) - Is in front of the slider.
00:02:877 (3) - This feels like it points to the (5) also.
00:11:783 (3) - Make this stack below the slider or better visibility.
00:40:221 (2,3) - these should switch places.
00:47:877 (3) - This is placed irregularly and players will end up overshooting.
01:08:503 (8) - Same here. Just make it be a bit further from the last circle to make it better.
- Spinners at the end are extra unfair around 5 stars + (Opinion)


Sorry if it sucks, I'm still new to mapping!
meii18
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Kanadeai
TitleUnicode:カナデアイ
Artist:Itowokashi
ArtistUnicode:イトヲカシ
Creator:Lefia
Version:ByBy's Exorcist
Source:双星の陰陽師
Tags:Sousei no onmyouji twin star exorcist opening 4
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3.6
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"video.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1315,312.5,4,2,1,40,1,0
1315,-133.333333333333,4,2,1,40,0,0
6315,-100,4,1,1,60,0,0
7565,-133.333333333333,4,2,1,40,0,0
8815,-100,4,1,1,60,0,0
18815,-133.333333333333,4,2,1,55,0,0
27565,-100,4,1,1,60,0,0
38815,-133.333333333333,4,2,1,55,0,0
46315,-100,4,1,1,60,0,0
48815,-100,4,1,1,70,0,1
58736,-100,4,1,1,70,0,0
58815,-100,4,1,1,70,0,1
68815,-100,4,1,1,70,0,0
75065,-133.333333333333,4,1,1,70,0,0
76315,-100,4,1,1,60,0,0
88190,-100,4,2,1,50,0,0
88502,-100,4,2,1,40,0,0
88815,-100,4,2,1,30,0,0
89127,-100,4,2,1,15,0,0
89440,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,255,128
Combo2 : 128,64,64
Combo3 : 128,255,128
Combo4 : 128,0,0

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Topic Starter
Lefia

ByBy wrote:

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Title:Kanadeai
TitleUnicode:カナデアイ
Artist:Itowokashi
ArtistUnicode:イトヲカシ
Creator:Lefia
Version:ByBy's Exorcist
Source:双星の陰陽師
Tags:Sousei no onmyouji twin star exorcist opening 4
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369,294,23815,6,0,P|386:242|360:161,1,135.000005149842
301,229,24283,1,0,0:0:0:0:
167,236,24440,2,0,B|222:236|222:236|245:227|245:227|313:229,1,135.000005149842
232,111,24908,1,0,0:0:0:0:
227,315,25065,6,0,P|185:315|150:316,1,67.5000025749208
297,368,25377,1,0,0:0:0:0:
297,368,25533,1,0,0:0:0:0:
417,286,25690,2,0,B|434:247|421:213|421:213|409:177|429:128,1,135.000005149842
510,254,26158,1,0,0:0:0:0:
339,186,26315,6,0,P|343:135|352:105,1,67.5000025749208
259,221,26627,1,0,0:0:0:0:
259,221,26783,2,0,B|203:221|203:221|170:229|170:229|120:229,1,135.000005149842
192,111,27252,1,0,0:0:0:0:
217,305,27408,1,0,0:0:0:0:
217,305,27565,5,0,0:0:0:0:
315,133,27721,1,0,0:0:0:0:
113,210,27877,1,0,0:0:0:0:
328,254,28033,1,0,0:0:0:0:
192,111,28190,6,0,P|183:45|131:61,1,135
25,125,28502,2,0,P|88:109|135:52,1,135
25,125,28815,6,0,P|25:176|23:236,1,90
5,36,29127,1,0,0:0:0:0:
113,210,29283,2,0,L|210:207,1,90
24,294,29596,1,0,0:0:0:0:
157,131,29752,1,0,0:0:0:0:
242,328,29908,6,0,L|435:323,1,180
242,205,30377,1,0,0:0:0:0:
405,129,30533,1,0,0:0:0:0:
225,214,30690,1,0,0:0:0:0:
423,237,30846,1,0,0:0:0:0:
277,69,31002,1,0,0:0:0:0:
277,69,31158,1,0,0:0:0:0:
135,215,31315,6,0,L|229:213,1,90
77,109,31627,1,0,0:0:0:0:
180,295,31783,1,0,0:0:0:0:
314,148,31940,1,0,0:0:0:0:
180,295,32096,2,0,L|88:297,1,90
282,343,32408,6,0,B|328:331|368:349|368:349|395:340|395:340|428:355|467:339,1,180
285,242,32877,1,0,0:0:0:0:
457,342,33033,1,0,0:0:0:0:
331,162,33190,2,0,P|279:154|233:164,1,90
417,172,33502,2,0,P|352:171|311:147,1,90
474,21,33815,6,0,P|480:101|397:177,1,180
388,73,34283,1,0,0:0:0:0:
313,237,34440,2,0,P|268:232|219:228,1,90
365,338,34752,2,0,P|320:333|275:329,1,90
136,212,35065,6,0,B|122:166|138:125|138:125|129:99|129:99|142:65|125:27,1,180
217,171,35533,1,0,0:0:0:0:
45,113,35690,2,0,P|52:62|40:14,1,90
44,201,36002,2,0,P|38:141|52:93,1,90
90,287,36315,6,0,P|151:306|257:260,1,180
163,219,36783,1,0,0:0:0:0:
261,66,36940,1,0,0:0:0:0:
261,66,37096,1,0,0:0:0:0:
163,219,37252,1,0,0:0:0:0:
327,331,37408,6,0,L|322:142,1,180
437,313,37877,1,0,0:0:0:0:
233,242,38033,1,0,0:0:0:0:
233,242,38111,1,0,0:0:0:0:
233,242,38190,1,0,0:0:0:0:
404,110,38346,1,0,0:0:0:0:
403,109,38502,2,0,L|401:20,1,90
416,272,38815,5,0,0:0:0:0:
416,272,38971,1,0,0:0:0:0:
197,113,39283,1,0,0:0:0:0:
197,113,39440,2,0,L|126:109,1,67.5000025749208
83,235,39752,2,0,L|12:229,1,67.5000025749208
177,204,40065,5,0,0:0:0:0:
177,204,40221,1,0,0:0:0:0:
246,319,40377,2,0,L|319:313,1,67.5000025749208
321,187,40690,2,0,P|297:271|318:320,1,135.000005149842
397,257,41158,1,0,0:0:0:0:
361,104,41315,5,0,0:0:0:0:
361,104,41471,1,0,0:0:0:0:
164,288,41783,1,0,0:0:0:0:
164,288,41940,2,0,P|143:333|143:368,1,67.5000025749208
108,219,42252,2,0,P|73:244|47:280,1,67.5000025749208
188,157,42565,5,0,0:0:0:0:
188,157,42721,1,0,0:0:0:0:
310,100,42877,2,0,L|318:28,1,67.5000025749208
300,210,43190,2,0,P|258:165|169:164,1,135.000005149842
213,243,43658,1,0,0:0:0:0:
356,316,43815,5,0,0:0:0:0:
356,316,43971,1,0,0:0:0:0:
460,67,44283,1,0,0:0:0:0:
460,67,44440,2,0,L|380:53,1,67.5000025749208
314,164,44752,2,0,L|398:156,1,67.5000025749208
244,101,45065,5,0,0:0:0:0:
244,101,45221,1,0,0:0:0:0:
212,232,45377,2,0,L|253:306,1,67.5000025749208
109,165,45690,2,0,L|117:322,1,135.000005149842
16,208,46158,1,0,0:0:0:0:
136,73,46315,6,0,P|177:102|202:146,1,90
199,313,46627,1,0,0:0:0:0:
305,134,46783,1,0,0:0:0:0:
109,165,46940,1,0,0:0:0:0:
307,249,47096,5,0,0:0:0:0:
202,60,47252,1,0,0:0:0:0:
168,327,47408,1,0,0:0:0:0:
398,183,47565,1,0,0:0:0:0:
129,157,47721,5,0,0:0:0:0:
326,340,47877,1,0,0:0:0:0:
315,70,48033,1,0,0:0:0:0:
168,327,48190,5,0,0:0:0:0:
168,327,48502,1,0,0:0:0:0:
168,327,48815,2,0,B|111:344|73:327|73:327|30:314|-11:326,1,180
84,165,49283,1,0,0:0:0:0:
84,165,49440,2,0,P|84:243|165:230,1,180
164,231,49908,1,0,0:0:0:0:
276,89,50065,6,0,L|365:78,1,90
466,226,50377,2,0,L|360:221,1,90
212,145,50690,1,0,0:0:0:0:
273,304,50846,1,0,0:0:0:0:
206,127,51002,1,0,0:0:0:0:
403,187,51158,1,0,0:0:0:0:
144,207,51315,6,0,P|116:161|148:38,1,180
141,44,51783,1,0,0:0:0:0:
36,156,51940,2,0,B|22:208|22:208|44:267,1,90
154,375,52252,2,0,P|197:373|264:338,1,90
339,205,52565,6,0,B|352:233|339:267|339:267|348:293|348:293|332:334|346:380,1,180
254,225,53033,1,0,0:0:0:0:
423,328,53190,1,0,0:0:0:0:
380,116,53346,1,0,0:0:0:0:
255,314,53502,2,0,P|199:295|168:252,1,90
165,89,53815,6,0,P|230:128|252:231,1,180
154,192,54283,1,0,0:0:0:0:
334,108,54440,1,0,0:0:0:0:
334,108,54596,1,0,0:0:0:0:
154,192,54752,1,0,0:0:0:0:
334,272,54908,6,0,L|441:264,1,90
238,193,55221,1,0,0:0:0:0:
388,349,55377,1,0,0:0:0:0:
387,349,55533,1,0,0:0:0:0:
238,193,55690,2,0,P|234:129|256:89,1,90
170,309,56002,2,0,P|120:286|94:239,1,90
306,152,56315,6,0,B|369:157|369:157|431:137|431:137|503:144,1,180
499,338,56783,1,0,0:0:0:0:
499,338,56940,2,0,L|401:329,1,90
306,152,57252,1,0,0:0:0:0:
409,329,57408,1,0,0:0:0:0:
195,365,57565,6,0,L|94:375,1,90
257,221,57877,1,0,0:0:0:0:
241,205,57955,1,0,0:0:0:0:
257,189,58033,1,0,0:0:0:0:
273,205,58111,1,0,0:0:0:0:
376,133,58190,6,0,P|379:62|355:22,1,90
462,241,58502,1,0,0:0:0:0:
446,225,58580,1,0,0:0:0:0:
462,209,58658,1,0,0:0:0:0:
478,225,58736,1,0,0:0:0:0:
449,330,58815,6,0,B|386:322|386:322|322:348|322:348|253:338,1,180
228,209,59283,1,0,0:0:0:0:
228,209,59440,2,0,P|289:244|257:352,1,180
219,285,59908,1,0,0:0:0:0:
335,146,60065,6,0,L|462:133,1,90
269,46,60377,2,0,L|171:33,1,90
359,18,60690,1,0,0:0:0:0:
396,215,60846,1,0,0:0:0:0:
221,121,61002,1,0,0:0:0:0:
447,57,61158,1,0,0:0:0:0:
288,204,61315,6,0,B|235:224|189:205|189:205|143:190|95:209,1,180
247,321,61783,1,0,0:0:0:0:
236,136,61940,1,0,0:0:0:0:
236,136,62096,1,0,0:0:0:0:
125,299,62252,1,0,0:0:0:0:
339,276,62408,1,0,0:0:0:0:
281,48,62565,6,0,B|220:47|220:47|161:61|161:61|94:60,1,180
21,220,63033,1,0,0:0:0:0:
21,220,63190,2,0,P|31:168|9:122,1,90
130,333,63502,2,0,P|122:274|147:231,1,90
308,201,63815,6,0,P|240:207|165:122,1,180
259,119,64283,1,0,0:0:0:0:
207,294,64440,1,0,0:0:0:0:
259,119,64596,1,0,0:0:0:0:
392,239,64752,1,0,0:0:0:0:
392,239,64908,6,0,L|404:343,1,90
452,154,65221,1,0,0:0:0:0:
312,299,65377,1,0,0:0:0:0:
483,357,65533,1,0,0:0:0:0:
332,172,65690,2,0,P|328:122|358:73,1,90
236,230,66002,2,0,P|188:192|173:146,1,90
345,86,66315,6,0,B|371:64|412:48|462:78|462:78|436:25,1,180
415,231,66783,1,0,0:0:0:0:
415,231,66940,2,0,P|421:178|398:131,1,90
371,320,67252,2,0,P|426:329|478:310,1,90
310,217,67565,5,0,0:0:0:0:
188,348,67721,1,0,0:0:0:0:
165,348,67799,1,0,0:0:0:0:
143,348,67877,1,0,0:0:0:0:
120,348,67955,1,0,0:0:0:0:
98,348,68033,1,0,0:0:0:0:
75,348,68111,1,0,0:0:0:0:
36,328,68190,5,0,0:0:0:0:
52,292,68268,1,0,0:0:0:0:
56,248,68346,1,0,0:0:0:0:
48,208,68424,1,0,0:0:0:0:
32,172,68502,5,0,0:0:0:0:
12,136,68580,1,0,0:0:0:0:
8,96,68658,1,0,0:0:0:0:
20,56,68736,1,0,0:0:0:0:
52,32,68815,5,0,0:0:0:0:
268,12,68971,1,0,0:0:0:0:
168,204,69127,1,0,0:0:0:0:
52,32,69283,1,0,0:0:0:0:
280,140,69440,5,0,0:0:0:0:
56,256,69596,1,0,0:0:0:0:
156,24,69752,1,0,0:0:0:0:
284,240,69908,1,0,0:0:0:0:
428,8,70065,5,0,0:0:0:0:
496,268,70221,1,0,0:0:0:0:
292,92,70377,1,0,0:0:0:0:
512,136,70533,1,0,0:0:0:0:
332,316,70690,5,0,0:0:0:0:
160,132,70846,1,0,0:0:0:0:
396,212,71002,1,0,0:0:0:0:
156,288,71158,1,0,0:0:0:0:
156,288,71236,1,0,0:0:0:0:
156,288,71315,5,0,0:0:0:0:
280,112,71471,1,0,0:0:0:0:
64,120,71627,1,0,0:0:0:0:
256,220,71783,1,0,0:0:0:0:
48,332,71940,5,0,0:0:0:0:
276,380,72096,1,0,0:0:0:0:
178,167,72252,1,0,0:0:0:0:
442,113,72408,1,0,0:0:0:0:
249,303,72565,5,0,0:0:0:0:
280,35,72721,1,0,0:0:0:0:
443,249,72877,1,0,0:0:0:0:
184,172,73033,1,0,0:0:0:0:
415,30,73190,2,0,P|453:28|510:53,1,90
271,179,73502,2,0,P|218:183|161:156,1,90
183,171,73736,1,0,0:0:0:0:
183,171,73815,5,0,0:0:0:0:
66,352,73971,1,0,0:0:0:0:
281,365,74127,1,0,0:0:0:0:
93,191,74283,2,0,P|101:130|149:94,1,90
289,0,74596,2,0,P|324:40|325:97,1,90
288,286,74908,5,0,0:0:0:0:
288,286,75377,1,0,0:0:0:0:
288,286,75690,2,0,P|357:274|437:292,1,135.000005149842
420,285,76315,6,0,L|410:182,1,90
362,368,76627,1,0,0:0:0:0:
491,236,76783,1,0,0:0:0:0:
309,246,76940,1,0,0:0:0:0:
496,356,77096,1,0,0:0:0:0:
397,164,77252,1,0,0:0:0:0:
282,346,77408,6,0,L|182:335,1,90
86,189,77721,1,0,0:0:0:0:
26,358,77877,1,0,0:0:0:0:
219,262,78033,1,0,0:0:0:0:
66,108,78190,2,0,P|26:129|2:171,1,90
141,50,78502,2,0,P|91:20|33:23,1,90
189,143,78815,6,0,L|376:135,1,180
216,40,79283,1,0,0:0:0:0:
270,212,79440,2,0,P|282:267|263:318,1,90
189,143,79752,1,0,0:0:0:0:
189,143,79908,6,0,B|139:142|139:142|72:165|72:165|8:166,1,180
154,53,80377,2,0,L|253:27,1,90
374,152,80690,2,0,L|281:130,1,90
465,119,81002,1,0,0:0:0:0:
308,217,81158,1,0,0:0:0:0:
465,119,81315,6,0,L|446:26,1,90
421,208,81627,1,0,0:0:0:0:
325,54,81783,2,0,P|261:51|214:77,1,90
109,187,82096,1,0,0:0:0:0:
229,320,82252,1,0,0:0:0:0:
109,187,82408,6,0,P|68:144|27:138,1,90
73,315,82721,1,0,0:0:0:0:
215,205,82877,1,0,0:0:0:0:
46,338,83033,1,0,0:0:0:0:
215,205,83190,2,0,P|261:195|322:220,1,90
425,335,83502,2,0,P|377:337|319:302,1,90
393,86,83815,6,0,B|419:131|395:177|395:177|375:212|398:269,1,180
498,113,84283,1,0,0:0:0:0:
318,131,84440,1,0,0:0:0:0:
472,221,84596,1,0,0:0:0:0:
285,112,84752,1,0,0:0:0:0:
110,86,84908,6,0,B|174:85|174:85|234:111|234:111|302:112,1,180
431,6,85377,1,0,0:0:0:0:
251,8,85533,1,0,0:0:0:0:
404,161,85690,1,0,0:0:0:0:
404,188,85768,1,0,0:0:0:0:
404,215,85846,1,0,0:0:0:0:
404,242,85924,1,0,0:0:0:0:
392,266,86002,5,0,0:0:0:0:
361,291,86080,1,0,0:0:0:0:
322,302,86158,1,0,0:0:0:0:
282,296,86236,1,0,0:0:0:0:
248,276,86314,5,0,0:0:0:0:
97,119,86471,1,0,0:0:0:0:
255,34,86627,2,0,L|353:30,1,90
165,11,86940,1,0,0:0:0:0:
307,120,87096,1,0,0:0:0:0:
145,199,87252,1,0,0:0:0:0:
165,11,87408,5,0,0:0:0:0:
256,192,87486,12,0,89440,0:0:0:0:
Thanks ByBy!
KittyAdventure
[quote="MBmasher"
00:14:283 (3,4) - Why stack these when 1 and 2 aren't stacked?
00:39:283 (2,3) - Why is the spacing so big when the sound is quiet and shouldn't really be emphasized. It's valid owo
00:41:783 (2,3) - ^ ^
00:44:283 (2,3) - ^ ^
00:48:190 (1,2) - This just looks like the rest of the jumps and so it can be confused as a 1/2 beat jump. Maybe add a NC to 2 or something... idk
[/quote]
[quote="Mir":1337] Kitty's Insane]
Why tickrate 2 when the rest are tickrate 1 and work fine? o.O Yes, it's fine!

  1. 00:05:846 (5,6) - Can also be removed because while I get you're following the guitar it's so quiet in the back that players are going to naturally focus on the vocals, thus tapping this out will feel a bit weird imo. It's guitar sound, the played don't think it's following vocal sound because the guitar sound is strong :P
  2. 00:06:783 (2,3,4) - For three distinct sounds like this I feel like it should be more spaced but it's up to preference. I saw some mapper used this, so i'm think it's no problem
  3. 00:11:627 (2) - Move up for a nicer star. Fix a bit
  4. 00:38:346 (6,1) - Pixel overlap or blanket. You choose. :thinking: Blanket
  5. 00:40:065 (1) - Really strong but no movement emphasis at all, it's just stacked. For that reason it feels the same as 00:39:908 (4) - but isn't the same at all. // 00:44:908 (4,1) -
  6. 01:26:315 (1,2,3,4,5,6,1) - RIP Hexagon.http://i.imgur.com/P2YDVjq.png
I'm continues soon! (No comment = Fixed)
mathew1123
[Light Insane]
00:23:815 (1) - touch HP bar 0_o
[KittyAdventure's Insane]
00:14:908 (1) - that's so high

Well can't find anything go wrong 0_o Good song btw (shooted star
polka


[General:]
  • Hiiii


[Easy:]
  • 00:18:190 (3) - Circles catch that drum better
    00:48:190 (4) - Circles do this vocal more justice and helps with the build up
    01:05:690 (4) - Scoot this left for blanket
    01:05:690 (4,1) - Fix blanket
    [list:1337]01:11:315 (1,2) - ^

[Normal:]
  • 00:46:940 (2) - This skips over way too many sounds to be okay haha
    00:54:908 (4) - Vocal starts on the white tick before. Delete circle and push back.
    [list:1337]01:04:752 (3,4) - ^

01:15:377 (5) - Touches HP bar


[Hard:]
  • 00:21:315 (1,3) - Blanket
    01:26:940 (4) - Circles do this guitar better.

[Light Insane:]
  • 00:23:815 (1) - Touches HP Bar
    00:28:190 (5,6,1) - I like this. Why didn't you use it here:00:30:690 (3,4,1) - ?
    00:48:190 (1,1) - Too many NCs imo. Nothing is so different about these two vocals to where they should each get their own combo.
    [list:1337]00:58:190 (1,1) - ^

01:26:940 (4) - Same thing as hard about the circles

[Afteword:]
  • Really pretty mapping! Good luck.
Topic Starter
Lefia

Landwii wrote:

Let's see what I can do, From my Queue.

- Way too many consecutive sliders, especially for new players that will play this difficulty. (While not for experienced players, sliders are harder for new players) but since the star rating it's high, i think it's okay to keep it
00:28:815 (1) - Distance snapping should be slightly further to show new players the Distance = Time mechanic.
00:45:690 (4) - This should be linear with (3). i think it's okay to keep it, since the slider's angle changed[/color]
01:23:815 (1) - Same here but with last combo. same like before
- Good Job.
00:51:940 (2) - You should lead the player directly to the next slider. Newer players might have a problem but it depends. it's already directed to the next slider, it'll fun if i make like this, like we can spin the cursor to play it
01:26:315 (1) - Same here. same like before
00:49:596 (4,5) - The flow change is too aggressive.since the drum's sound it's hard, i think it's okay to keep it
01:08:815 (1) to 01:13:502 (4) - It's fine like it is but it feels boring and bland, Try changing it a bit to make it feel more complete.umm... will wait for other opinion
- Spinners at the end are quite unfair by 3.5 stars + (Opinion) it's okay to keep it
- Make notes stack under slider ends, otherwise it's misleading. since it's a high diff it's okay
00:10:377 (2) - This leads right into (5), so it's pretty confusing. nope, i think it's fun to play it, we have rotation here
00:28:190 (5,6,1) - Should be timed like 00:30:690 (3,4,1) i follow the vocal
00:37:408 (1) - Because of the map's structure, this feels like it leads to the stack. it'll better if i make jump here
00:38:190 (5) - And this leads to the (2) making it more confusing! i tried to make it blanket with (1) , but, yeah change it
- Spinners at the end are quite unfair by 3.5 stars + (Opinion)


Sorry if it sucks, I'm still new to mapping! that's okay~

mathew1123 wrote:

[Light Insane]
00:23:815 (1) - touch HP bar 0_o oh, fixed hehe

Well can't find anything go wrong 0_o Good song btw (shooted star thanks for the star!

PolkaMocha wrote:



[General:]
  • Hiiii Hii there :3


[Easy:]
  • 00:18:190 (3) - Circles catch that drum better i won't use 2 cirlces in this diff
    00:48:190 (4) - Circles do this vocal more justice and helps with the build up why two cirlces :')
    01:05:690 (4) - Scoot this left for blanket fixed
    01:05:690 (4,1) - Fix blanket
    [list:1337]01:11:315 (1,2) - ^ fixed

[Normal:]
  • 00:46:940 (2) - This skips over way too many sounds to be okay haha how i explain it, keep it
    00:54:908 (4) - Vocal starts on the white tick before. Delete circle and push back. okay fixed
    [list:1337]01:04:752 (3,4) - ^

01:15:377 (5) - Touches HP bar fixed


[Hard:]
  • 00:21:315 (1,3) - Blanket fixed
    01:26:940 (4) - Circles do this guitar better.i won't used 3 circles in a row in this diff


[Light Insane:]
  • 00:23:815 (1) - Touches HP Bar fixed in the last mod
    00:28:190 (5,6,1) - I like this. Why didn't you use it here:00:30:690 (3,4,1) - ? because the instrumental is louder than before
    00:48:190 (1,1) - Too many NCs imo. Nothing is so different about these two vocals to where they should each get their own combo. since the circle was stacked, i'll delete it
    [list:1337]00:58:190 (1,1) - ^ umm.. keep it

01:26:940 (4) - Same thing as hard about the circles nope, it's not a high diff

[Afteword:]
  • Really pretty mapping! Good luck. thanks!

thanks for the mods!
Twiggles
from my nm q ;))

  • GENERAL: WhY THE fUCK iS ARR 8??? OR WHY siS OD 6^? make it 9+; 7.5+ respectively. cs 3.6 ehhhhhhhhh i guess its ok?? hp 6 is also fine
    [list:1337]00:03:815 (3,4) - bad blanket lul
  • 00:07:096 (4) - don't stack this, especially when it's a 1/1 gap
  • 00:07:408 (1,3) - what is with people stacking things improperly, lol it's not perfectly on the 1
  • 00:09:752 (6,2,4) - let the 6 touch equally with the 2 and the 4 instead of it leaning more towards the 4; or just move the 6 away and avoid these overlap
  • 00:12:408 (1,2) - bad blanket
  • 00:13:502 (4) - make this a little curved
  • 00:13:815 (1,2) - move these down; 00:15:846 (5) - move this one more to the right, move 00:15:377 (3) - along with it.
  • 00:19:440 (4,5) - b l a n k e t ! ! !
  • 00:23:502 (4,1) - isn't stacked properly on the tails
  • 00:25:690 (4) - i recommend reversing this so it makes a blanket with 00:26:158 (5) - , don't forget to flip this if you do 00:26:315 (1) -
  • 00:27:252 (4,1,2) - isn't stacked properly; if you move the 1, it either moves into 2's end or 4.
  • 00:46:940 (4) - move this to the right, so 00:47:721 (1) - feels more gradual
  • 00:48:033 (3) - move this down so it has the same distance as 00:46:940 (4,1) -
  • 00:51:002 (5,1) - blanket
  • 00:51:940 (3) - make this more towards the angle of 00:51:315 (1) -
  • 00:57:877 (2,3,4,5) - lol??? make this different; either let it lead into 00:58:190 (1) - or just revise it, don't make it cancer; 00:58:502 (2,3,4,5) - same thing
  • 00:59:440 (3,4) - fix blanket, a little off; still noticeable; same for 01:03:815 (1,2,4) -
  • 01:05:690 (5,1) - stack it properly, off a little again
  • 01:08:658 (3,4,1) - ds is inconsistent in the stream, move 01:08:815 (1) - back a little
  • 01:13:033 (4,6) - move both down a little so it becomes bottom-right from 01:12:252 (3) - instead of almost being a stack
  • 01:14:908 (1) - make this separate from 01:15:377 (2,3) - it gets confusing, especially after the jumps; also remove nc on the 1 because the next passage starts after the gap. make sure to also move point on 01:15:065 - over to 01:15:377 -
  • 01:18:502 (6) - fix this blanket a little
  • 01:19:283 (2) - move this to the right a little, I recommend the same distance as the distance between 01:18:190 (5,6) - 's heads or close to at least
  • 01:23:815 (1,3,4) - fix blanket
  • 01:26:627 (3) - angle this downwards so it doesn't look wonky and with the extremely sharp angle.
  • 01:27:486 (1) - start on 01:27:565 - and make sure to change it so it ends at the same spot 01:29:440 -

  • [list:1337]

good song, ok anime, 2/10
Topic Starter
Lefia

kookoo11 wrote:

from my nm q ;))

  • GENERAL: WhY THE fUCK iS ARR 8??? OR WHY siS OD 6^? make it 9+; 7.5+ respectively. cs 3.6 ehhhhhhhhh i guess its ok?? hp 6 is also fine
    [list:1337]00:03:815 (3,4) - bad blanket lul
  • 00:07:096 (4) - don't stack this, especially when it's a 1/1 gap
even if is an 1/1 gap, the player won't misread it
  • 00:07:408 (1,3) - what is with people stacking things improperly, lol it's not perfectly on the 1
  • 00:09:752 (6,2,4) - let the 6 touch equally with the 2 and the 4 instead of it leaning more towards the 4; or just move the 6 away and avoid these overlap
  • 00:12:408 (1,2) - bad blanket
  • 00:13:502 (4) - make this a little curved
  • 00:13:815 (1,2) - move these down; 00:15:846 (5) - move this one more to the right, move 00:15:377 (3) - along with it.
  • 00:19:440 (4,5) - b l a n k e t ! ! !
  • 00:23:502 (4,1) - isn't stacked properly on the tails
  • 00:25:690 (4) - i recommend reversing this so it makes a blanket with 00:26:158 (5) - , don't forget to flip this if you do 00:26:315 (1) -
  • 00:27:252 (4,1,2) - isn't stacked properly; if you move the 1, it either moves into 2's end or 4.
  • 00:46:940 (4) - move this to the right, so 00:47:721 (1) - feels more gradual
  • 00:48:033 (3) - move this down so it has the same distance as 00:46:940 (4,1) -
  • 00:51:002 (5,1) - blanket
  • 00:51:940 (3) - make this more towards the angle of 00:51:315 (1) -
  • 00:57:877 (2,3,4,5) - lol??? make this different; either let it lead into 00:58:190 (1) - or just revise it, don't make it cancer; 00:58:502 (2,3,4,5) - same thing
i disagree with this one, these are polygonial streams, they are allowed
  • 00:59:440 (3,4) - fix blanket, a little off; still noticeable; same for 01:03:815 (1,2,4) -
  • 01:05:690 (5,1) - stack it properly, off a little again
  • 01:08:658 (3,4,1) - ds is inconsistent in the stream, move 01:08:815 (1) - back a little
the song gets more intensity so that's why i increased the ds for giving more emphasis to the guitar
  • 01:13:033 (4,6) - move both down a little so it becomes bottom-right from 01:12:252 (3) - instead of almost being a stack
  • 01:14:908 (1) - make this separate from 01:15:377 (2,3) - it gets confusing, especially after the jumps; also remove nc on the 1 because the next passage starts after the gap. make sure to also move point on 01:15:065 - over to 01:15:377 -
not really because tere is 1/2 gap and it won't happen nothing also i accept by removing the nc
  • 01:18:502 (6) - fix this blanket a little
  • 01:19:283 (2) - move this to the right a little, I recommend the same distance as the distance between 01:18:190 (5,6) - 's heads or close to at least
  • 01:23:815 (1,3,4) - fix blanket
  • 01:26:627 (3) - angle this downwards so it doesn't look wonky and with the extremely sharp angle.
  • 01:27:486 (1) - start on 01:27:565 - and make sure to change it so it ends at the same spot 01:29:440 -

  • [list:1337]

good song, ok anime, 2/10
All rest fixed

18:07 Lefia: can you fix for me please? 
18:07 Lefia: How? ^
18:10 ByBy: from kookoo11
18:10 ByBy: 00:07:096 (4) - i disagree with this
18:11 Lefia: wait..
18:14 Lefia: i just followed your words you send here
18:14 Lefia: then?
18:15 ByBy: i accept all blankets
18:15 ByBy: and the unproper stacks
18:15 Lefia: wait...
18:15 ByBy: 00:57:877 (2,3,4,5) - i disagree with this one these are polygonal streams
18:15 ByBy: they are allowed
18:16 ByBy: 00:07:096 (4) - don't stack this, especially when it's a 1/1 gap // even if is an 1/1 gap the player won't misread it
18:17 ByBy: 01:08:658 (3,4,1) - the song gets more intensity so that's why i increased the ds
18:17 ByBy: for giving more emphasis to the hihats
18:18 ByBy: guitars oops
18:20 ByBy: 01:14:908 (1) - not really because tere is 1/2 gap and it won't happen nothing also i accept by removing the nc
18:20 ByBy: the rest i accept them
18:20 ByBy: sorry if i put you to fix my diff...
18:20 Lefia: that's okay
Fursum
Hello from my queue.

Here are my replays for Insane and above.
I don't think it would help but this is the best I can help with for the last 3 difficulties. Wasn't able to find anything.

[General]

Dark combo colors made the map atleast two times harder with background dim. I tried ByBy's Exorcist twice, one with your combo colors, one with default colors, difference is like day and night.

[Easy]

01:04:440 (2,3) - You can avoid this overlap with a nice blanket.

[Normal]

00:12:877 (5) - Sliders end could point to the next circle.

01:26:315 (1,2) - Maybe blanket instead of overlapping.

[Hard]

All I can point out is there were many overlaps instead of blanketing. It's probably intended but I don't have anything else to write in this difficulty ¯\_(ツ)_/¯

[Light Insane]

Well, I managed to FC it on my first try, and I haven't even listened to the song before, failed to find anything in the editor too.
elena2705
Hi~
You asked me to mod extra.
But i can't tell you something new...
I do a little mod, and i tell you some things, that i noticed)

Byby's Exorcist

00:51:002 (5) - i think here is mistake...move circle in this time;
00:05:065 (1) - not needs new combo;
00:07:408 (5) - continue combo;
00:07:877 (1) - new combo;
00:32:408 (1) - continue combo;
00:32:877 (1) - new combo.
Topic Starter
Lefia

Fursum012 wrote:

Hello from my queue.

Here are my replays for Insane and above.
I don't think it would help but this is the best I can help with for the last 3 difficulties. Wasn't able to find anything.

[General]

Dark combo colors made the map atleast two times harder with background dim. I tried ByBy's Exorcist twice, one with your combo colors, one with default colors, difference is like day and night. okay fixed, also thanks for the testplay!

[Easy]

01:04:440 (2,3) - You can avoid this overlap with a nice blanket. keep it, because isn't an ugly overlap

[Normal]

00:12:877 (5) - Sliders end could point to the next circle.

01:26:315 (1,2) - Maybe blanket instead of overlapping. same like before

[Hard]

All I can point out is there were many overlaps instead of blanketing. It's probably intended but I don't have anything else to write in this difficulty ¯\_(ツ)_/¯ it's not an ugly overlap

[Light Insane]

Well, I managed to FC it on my first try, and I haven't even listened to the song before, failed to find anything in the editor too.
thanks for the mod!
CucumberCuc
Hi :3

[Easy]
00:13:190 (3) start slider 1 times down
00:47:565 (3,4) slightly are close
00:51:940 (2) 1 times up
01:01:940 (2,3) slightly are close
01:11:940 (2,3) far

[Normal]
00:03:815 (1,2) slightly far
00:06:315 (1) start slider 1 times right
00:11:940 (3,4) far

[Insane]
00:24:440 (3) start slider 1 times up?

[Kitty's Insane]
00:14:127 (2,4) stack?

[ByBy's Exorcist]
00:51:080 (5,6) fix, it's far
Topic Starter
Lefia

CucumberCuc wrote:

Hi :3

[Easy]
00:13:190 (3) start slider 1 times down fixed
00:47:565 (3,4) slightly are close fixed
00:51:940 (2) 1 times up fixed
01:01:940 (2,3) slightly are close
01:11:940 (2,3) far fixed

[Normal]
00:03:815 (1,2) slightly far fixed
00:06:315 (1) start slider 1 times right keep it since it's alright
00:11:940 (3,4) far not too far

[Insane]
00:24:440 (3) start slider 1 times up? fixed
thanks for the mod
Deramok
nm as requested
  1. as you're following the vocals for the intro it is offputting if you just skip them entirely in the first beat, especially with these in place 00:03:502 (1,2) -
  2. 00:02:565 (5) - this sound is not supported by the song. so the fact that is is even stressed by a shallow angle and comparably large spacing makes it fall out of place and play awkwardly
  3. 00:05:065 (1) - this one is also not supported by the song and thus overmapped. it doesn't have the spacing like the first one, which is a plus (as well as an inconsistency though)but it would be better if you just left it out entirely or used a 1/2 filler slider so it is on an inactive object with the slider end
  4. 00:09:752 (6,1) - it has the angle change going for it, but the spacing still makes the jump to 1, which is an important sound introducing the next meassure, play lacklusterly
  5. 00:17:408 (1,2) - reverse order of objects. you map on the guitar for the part, so you should also give the held sound emphasis by placing the long slider on it rather than after it. additionally you have the cymbal crash on the slider end which would be fixed at the same time.
  6. 00:30:533 (3) - not supported by the song. simply having a stop on 00:30:377 (2) - rather than filling in with an unreal note plays better imo and is more representative at the same time
  7. 00:31:158 (6) - again just leaving it out would be more interesting
  8. 00:38:346 (6,7) - going slider and then single would capture the vocals better. if you prefere keeping the bass drum as more important it should be fine though
  9. 00:45:690 (4) - i don't quite see why this is a long slider with the vocals that you accentuated in this part being quite assertive. a reverse 1/2 has the same hold effect but also captures the vocals. going with singles can also work
  10. 00:49:440 (3) - odd due to the skipped drum beat that is mapped in the rest of the kiai. should probably be 1/2
  11. 00:51:080 (5) - i assume you meant to place this on the white tick
  12. 00:51:158 (6) - not supported
  13. 00:52:252 (4,1,2) - two is not supported and 4 is awfully short for how intense a part it is for the vocals compared to other parts of the kiai that put long sliders on less intense vocals. at the same time you have right another one of them on the end of a long slider that starts on a simple momentanous drum sound, which completely takes away any emphasis. a rythm like http://puu.sh/vHsmj/92dc655864.jpg would cover the vocals while also catching the drum and not overmapping anything
  14. 01:01:002 (5,6,1) - the unsupported 6 destroys the contrast that could be emphasising 1 with it's spacing. the jump onto it is even bigger than the jump off of it
  15. 01:02:408 (6) - same as 00:52:252 (4,1,2) -
  16. 01:07:799 (3,5) - these are not in the song.. except if you want to count the buzz that isn't distinct in any way shape or form
  17. 01:08:815 (1,2,3,4) - 01:11:315 (1,2,3,4) - might want to make these 1/2 sliders instead as 2 and 4 are not supported by the song. as for the rest of the section.. it's a bit of a jump spam. it doesn't distinguish between intruments and different beats at all, making them all blend into a mush. might do well on accentuatinig a bit via contrast in spacing
  18. 01:16:315 (1,1,1) - id suggest making the second and third of these 1/2 too for consistency. it's both crash cymbals and it follows the guitar better, which is what your jumps are based on from what i can tell
  1. 00:02:565 (1) - this note is not supported by the song. would be better if 3 was a 1/2 filler slider instead or if 1 simply was deleted. especially so since you mapped the vocals like 00:04:908 (3) - afterwards too
  2. 00:13:815 (1,2,3,4) - stacking 4 under 3 implies there is a change in the song that would support that pattern. but it's really the same sound structure as 1 and 2, so it should be mapped in a similar fashion in the same part. calling it for the drums doesn't really work out either since you mapped them passively on the previous iteration
  3. 00:16:627 (2,3,4) - you put the important guitar plucks on slider heads usually, but not here. you put it on a slider end on 3 which takes away emphasis and doesn't really follow anything else. this kid of object choice http://puu.sh/vHtiE/dbf2c92af4.jpg reflects it better
  4. 00:29:908 (1,2) - 00:32:408 (1,2) - could make 2 of the second pair a red node slider like the first time to distinguish between drum and vocals
  5. 00:45:690 (5) - shouldn't be mapped the same way as 00:40:690 (5) - due to the difference in vocals that you follow in this part
  6. 00:49:440 (3) - weird to have this play the same as 00:48:815 (1,1) - due to both drums and vocals plus you also do it differently on 00:50:690 (3,4) -
  7. 00:51:940 (3) - having the most intense sound on the sliderend is very odd. rather you should start a long slider on it. could even make it a reverse for the sake of emphasising which would also keep your gap on 00:52:565 (1) - as it's supposed to. additionally it introduces reverse sliders into the chorus which is something you start using in the second half
  8. 01:07:877 (3,4,5) - for one thing, the stack is off, for another, the tripple actually starts on 5 and doesn't end on it, so 4 is unsupported and the tripple should be a halfbeat later
  9. 01:08:815 (1,2,3,4,1,2,3,4) - bit lackluster in it's accentuation. keeping the shape and just using ctrl g, this can be fixed like http://puu.sh/vHuid/5db2ada6fd.jpg another alternative would be to replace both 4s with singles. which would need to be applied to the following pattern too though if you did that
  10. 01:19:440 (3) - not sure what's the reason behind having this one be 1/1
  11. 01:20:533 (3) - not supported
  12. 01:21:158 (7) - destroys spacing contrast emphasis on 1
  13. 01:24:283 (2) - flow wise uncomfortable in teh wrong place for emphasis. putting it to x219 y328 gives the uncomfortable angle to 01:24:440 (3) - instead, which is more desirable to make it stand out
  1. 00:06:002 (3) - jsut completely omitting it might be worth concidering
  2. 00:24:283 (2,4) - as you're not mapping on guitar in this part with it being skipped on 00:24:440 (3) - , you probably shouldn't map these the same way with one being supported by vocals and the other not
  3. 00:30:377 (2) - ctrl g for the distinction between it and the following two slider, that are supported by additional vocals
  4. 00:52:096 (4) - 01:02:096 (4) - maybe stack this on 3 or keep it at low spacing for better contrast with the following note compared to previous beats that had a more even intensity distribution.


hard looks solid from what i can tell


  1. 00:24:908 (3) - not supported by the vocals. better to put it between 4 and 5 or 1 and 2 instead
  2. 01:19:283 (2) - probably better to just omit this. you're mostly going on the drums anyway, so this one stands out in a negative way. especially with the gaps in 01:16:315 (1,2) - and 01:21:315 (1,2) - which cover more vital guitar plucks
  1. 00:50:065 (3) - would suggest flipping this around to assimilate it to 00:50:690 (4,1) -
  2. 01:01:315 (1) - not sure why you would suddenly go with a curve rathen than a red node here
Nevo
thank you for mapping this song :3
Topic Starter
Lefia

Deramok wrote:

nm as requested

  1. 00:06:002 (3) - jsut completely omitting it might be worth concidering
  2. 00:24:283 (2,4) - as you're not mapping on guitar in this part with it being skipped on 00:24:440 (3) - , you probably shouldn't map these the same way with one being supported by vocals and the other not since it's just light insane, i don't want make it harder in this part
  3. 00:30:377 (2) - ctrl g for the distinction between it and the following two slider, that are supported by additional vocals thanks! but i'll change it with different way
  4. 00:52:096 (4) - 01:02:096 (4) - maybe stack this on 3 or keep it at low spacing for better contrast with the following note compared to previous beats that had a more even intensity distribution.keep it


hard looks solid from what i can tell


  1. 00:24:908 (3) - not supported by the vocals. better to put it between 4 and 5 or 1 and 2 instead you're right, but i choose to follow the guitar here
  2. 01:19:283 (2) - probably better to just omit this. you're mostly going on the drums anyway, so this one stands out in a negative way. especially with the gaps in 01:16:315 (1,2) - and 01:21:315 (1,2) - which cover more vital guitar plucks i think that part have more guitar plucks
  1. 00:50:065 (3) - would suggest flipping this around to assimilate it to 00:50:690 (4,1) - nope, i'll break the pattern
  2. 01:01:315 (1) - not sure why you would suddenly go with a curve rathen than a red node hereBecause NC here, note only that, the instrument start changed here
thnaks for the mod!
Topic Starter
Lefia

Nevo wrote:

thank you for mapping this song :3
you're welcome, also thanks for the star!
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