Itowokashi - Kanadeai

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Topic Starter
Lefia

Mir wrote:

Hi M4M for my map.

[ Easy]
  1. 00:48:190 (4,1) - The song transitions into the kiai but the only way the map reflects this change is through an NC. No pattern differentiation, no rhythm differentiation, no flow differentiation, nothing. Would recommend changing this so that it better reflects the song change. // 00:58:190 (3,1) - fixed


The rest is okay.

[ Normal]
  1. 00:06:002 (5) - Doesn't seem like a necessary note to map in such a low density part. To give 00:06:315 (1) - more emphasis I recommend removing it. in this part the vocalist start take his breath, not only that, there's a guitar's sound, so i'll keep it
  2. 00:34:752 (3) - Probably would work better a circle to keep complexity a bit lower. For most of these 1/2 sliders like 00:36:002 (6) - you can replace them with circles to make it more noob-friendly too. i think it'll better to keep it, because the vocal's voice from "ka" continued to "a" and it gives emphasis
  3. 00:38:658 (1) - Really strong note on slider end, would recommend making it clickable. // 00:43:658 (1) - fixed
  4. 01:15:377 (5,2) - Stack? fixed
  5. 01:26:315 (1,2,3) - Introducing a 3 notes at 1/2 as literally the last notes of the song is just unfair and I would recommend changing this because it's never used before in the map.fixed

[ Hard]
  1. 00:06:002 (5) - This isn't even mapped to anything noticeable I had to reply this without the slider like 3 times to figure out it's mapped to the breath of the vocalist. Would recommend removing it. same like before
  2. 00:06:783 (2,1) - 2 has way more stronger beats than 1 but you map them both with a reverse right after each other. I recommend circles or 1/2 sliders for 2 instead of a reverse. // 01:14:283 (2,1) - fixed
  3. 00:09:440 (3,4,1,2,3,4,5,1,2,3,1) - This is very cramped up lol, you can definitely branch out and use more of the playfield. you got me, ah, i'll keep it right now
  4. 00:11:783 (2,3) - Could work instead with a reverse + circle to match the guitar better. http://i.imgur.com/ey7amSF.png // 00:16:783 (2,3) - (happens in other places too) i think two 1/2 sliders is better than that
  5. 00:13:346 (4,5) - I don't really understand why it's stacked since there isn't a similarity in sounds or anything. In fact it makes more sense to stack 00:13:190 (3,4) - because they're the same sound. This persists throughout the map really. fixed
  6. 00:18:190 (3,4) - Differentiate these shapes from 00:17:877 (2) - because the snares come in there? Personally I'd use stacked circles like this or similar: http://i.imgur.com/6gSbOCG.png i'll keep it because it'll make this diff more harder
  7. 01:12:252 (4) - Should be kept as a circle if you're following drums because if you want to merge vocals you would need to make 01:11:315 (1,2,3) - all 1/2 sliders.change it into circle

[ Light Insane]
Lol if you just used triples in the Hard you won't even need this difficulty. but i love it :')

  1. 00:01:002 (1) - Works better as two circles for two distinct vocals cuz you did it at 00:03:502 (3,4). no change, because the song just begin
  2. 00:06:002 (3) - Also not a necessary note. no change
  3. 00:12:096 (4) - Could be all circles or use the rhythm I suggested in Hard because atm this is covering a snare with a slider end and the guitar is stronger on the end too. // 00:16:783 (2,3) - fixed this time
  4. 00:18:658 (6,1) - Shouldn't be stacked imo since 1 is clearly different than 6. fixed
  5. 00:23:190 (4) - Could work as two stacked circles for guitar emphasis. fixed
  6. 00:39:908 (4,1) - No emphasis, I would move 4 down more like http://i.imgur.com/22rAXff.jpg so it's more feel...able? // 00:41:158 (5,1) - 00:42:408 (4,1) - 00:43:658 (6,1) - 00:44:908 (4,1) - (yeah basically all of these) fixed
  7. 00:49:440 (3,4,5) - Triangle looks super weird. You can do this to make it nicer: http://i.imgur.com/Y4ExpGv.png but that would kill a lot of patterning. Imo it's worth it cuz what you have now is kinda... not too nice. fixed then
  8. 00:54:127 (2,4,5) - Triangle with 2's end, 4, and 5? fixed
  9. 00:58:502 (7) - 1/4 reverse? nope
  10. 01:13:815 (1) - Skipping a drum, you could make this a reverse to fix that. fixed

Good luck.~

Yasaija 714 wrote:

From Queue


  • [Easy]
  1. CS 2.5 is better fixed
  2. 00:01:315 (1) - remove NC nope, because there's a timing point there
  3. 00:03:815 (1) - ^ strong beat here
  4. 00:16:315 (1) - Bad flow
    However, as long as you consider the arrangement afterwards, you can stay as it is now okay just keep it
  5. 00:48:190 - I think I should just circle here fixed with other way

  • [Normal]
  1. 01:15:377 (5,2) - stack miss? fixed


Your map is very beautiful!
I hope your map can be ranked :)
Good luck!
Thanks for the mods~
zev
  • highest diff

  1. Combo color 1 is really dark and there are lot of players that dim their screen 100% mind making it a bit lighter, above 50 luminous if possible.
  2. this needs slidertick 1
    00:05:846 (5,6) - This rhythm felt a bit too intens and ruining the emphasize on vocals, make this a reverse slider.

    00:08:502 (2) - spaced way too close to 1, either stack it under 00:07:877 (1) - or place it further away.

    00:16:627 (2,3) - try reversing the spacing emphasize. the snare on 00:16:627 (2) - is needs more emphasize then the guitar.

    00:18:346 (5,6,7) - these almost look like 1/4 spaced streams, for no reason at all it's very closely spaced out of the sudden, fix pls.

    00:33:346 (3,5) - ctrl+g this, that's how you want the spacing emphasize, try having these jumps on significant sound.

    00:43:502 (4,1) - blanket xdd
    00:45:221 (2,5) - ^

    01:20:377 (2,3,4,5,6) - looks bit cluttered, try mapping it with a hexgrid or make them equally wide from each other apart, better visuals.

    01:21:315 (1) - Try not to have a snare land on 01:21:627 - that's really bad rhythm, though easily fixed! just reduce it by a repeat and add a circle.



gl!
Mordred
from q


01:15:065 - kiai should end here imo

00:06:002 (3) - delet this

00:17:096 (4,5,1) - blanket

00:46:315 (1,2,3,4,1,2,3,4) - since it's getting louder you could gradually increase the hitsound volume for each note

00:48:190 (5,6) - nc

00:57:565 (1,2,3,4,5) - movement from 1 to 2 is a little weird, feels better if you rotate 00:57:877 (2,3,4,5) - by like 15 degrees

01:04:908 (1) - finish hitsound?
00:05:846 (5,6) - would delete those here as well

00:14:283 (3,4) - this is basically the same as 00:13:815 (1,2) - but it's stacked this time; 00:14:596 (4) - looks better if you stack it on 00:13:190 (3) -

00:24:908 (4) - stack on 00:24:283 (2) - ?

00:35:846 - idk about skipping this sound

00:46:315 (1,2,3,4,5,6,7,8,1,2,3,4) - music gets more intense but spacing stays the same :(

00:58:190 (6,1) - swap nc

01:08:190 (6,3) - that stack xd

gl with your map
Topic Starter
Lefia

Yoshino-- wrote:

from q


01:15:065 - kiai should end here imo i think no

00:06:002 (3) - delet this i'll keep it because it have guitar's sound even a little

00:17:096 (4,5,1) - blanket fixed

00:46:315 (1,2,3,4,1,2,3,4) - since it's getting louder you could gradually increase the hitsound volume for each note fixed

00:48:190 (5,6) - nc fixed

00:57:565 (1,2,3,4,5) - movement from 1 to 2 is a little weird, feels better if you rotate 00:57:877 (2,3,4,5) - by like 15 degrees fixed

01:04:908 (1) - finish hitsound? whistle is fine

gl with your map
Thanks for the mod~
Underforest
placeholder for m4m response
frogyfro
nm from my queue
as i mentioned there im only modding the diffs over 4 stars and also i have no idea what i'm doing
with that said:

kittyadventure's insane:

00:02:565 (1) - this doesn't appear to be on a sound as far as i can tell. maybe change 00:02:408 (3,1) - to a 1/2 slider?

00:17:408 (1,2,3,4,5,6,7) - few things i dont like here:
-imo the slider on 1 is ending on way too strong of a sound, i'd change it to a 1/2 slider and then add a circle on the red tick
-you're right to change the jump pattern when the snares start on 5 but spacing shouldn't shrink, the same intensity is still there.
maybe something like this?

00:27:565 (1,2,3,4,5) - same here.

00:47:721 (2,3) - these being so close together is awkward. maybe this? (preserves structure and keeps notes further apart

00:48:815 (1) - this whole part should be pretty intense, but it's mapped with the same 1/1 sliders as before. there's even parts like 00:49:440 (3) - where you skip over a drum sound that could totally be used to justify a circle / jump. i'd use a lot less 1/1 sliders and a lot more 1/2 sliders to make this part more difficult

00:51:315 (1,2,3,4) - this combo helps illustrate another problem with this section of the song. it's not clear whether you're following vocals or drums here (1 and 3 are mapped to vocals, 2 and 4 to drums, end of 1 maps drums passively but end of 3 maps vocals passively. you can still map to the vocals while utilizing the drums to add more filler notes in there, but as is it's unclear which you're mapping to and it makes this whole section quite confusing. this problem is throughout the map in places(00:31:315 (1,2,3) - is another example), but its most prominent in the kiai.

overall the flow and structure was really nice. i think there's a lot more instances like 00:51:315 (1,2,3,4) - that i either didnt notice or chose not to list, so imo if you want to focus on any major improvements i'd go back through and look at your rhythm choices

hope this helps!
[ - Zekks - ]
From my queue

[KittyAdventure's Insane]

00:18:033 - No sound right here, I suggest putting a 1/2 slider here 00:17:877 -
00:54:440 (3) - Replace this slider with a 1/2 slider, and snap the slider at 00:54:908 (1) - to 00:54:908 (1) -
01:04:440 (3) - ^

[Hard]

00:06:002 - No sound right here
00:29:908 (1) - Put a finish hitsound here
00:31:315 (1) - ^
00:33:815 (1) - ^
00:35:065 (1) - ^

Sorry for the short mod, I'm a noob modder

Overall, I recommend you to snap hitsounds to were they're supposed to be (Like where finish's where the cymbals are)
pinataman
Hi. Randomly found this map and wanted to mod it. Hope this helps!

[Easy]

00:01:940 (2) – This is what I see: http://puu.sh/vjyFk/2d41c9356a.jpg . Please move it down to not overlap the HP bar.
There are other screen issue objects like 01:09:440 (2) - and 01:11:940 (2) –

00:54:440 (2) – The map and kiai primarily derive their engagement from the vocals. Switching away from the vocals felt strange to me as a result. Try another rhythm that follow the vocals more like http://puu.sh/vjyWe/dff8d4ccce.jpg

[Normal]

00:01:315 (1,2,3,4) – I can't make sense of the rhythm. My guess is you're going with the vocals, but I think there's a better way to do that. 00:01:940 – should have an object, and it's strong enough to have a circle, so test out a rhythm like http://puu.sh/vjy0i/db6676f8e1.jpg.
00:04:440 (2,3,4) – This one was fine, but if you find that it feels weak by comparison to the above suggested rhythm, than you can try a rhythm like this to get that strong note at 00:04:908 – to be clickable: http://puu.sh/vjy9n/cfb1d1dbb1.jpg

00:12:877 (5) – the end of this slider being vertical looks kind of odd. Try making it angle more like: http://puu.sh/vjyvC/8b8b43a09e.jpg

00:24:908 (3) – no vocal here, so consider deleting it? This section has a lot of ½ rhythms which makes it feel strong, and I don't like how this calm section felt strong, so I tried looking for places like this to weaken the rhythm

[Hard]

00:57:877 (2,1) – This flow felt awkward to me. Try a smoother flow where (1) comes directly out of (2), and you can do some minimal fidgeting with the previous pattern to make room by doing something like this: http://puu.sh/vjcq0/bd916da944.jpg

01:11:002 (4,1) – Going from sliders to circles felt inconsistent enough that I'd like something to change. I think it'd be okay to use all sliders for the whole section, but if you want to include a less note dense pattern, try doing sliders for the combo at 01:08:815 (1) - , then switch to circles for the combo at 01:10:065 (1) - , then back to sliders for the next combo, then back to circles for the next combo. I don't like suggesting to redo a nice aesthetic, but there's also a lot of potential for nice aesthetics with the suggested rhythm, so I encourage you to experiment with it.

[Light Insane]

00:37:408 (1) – This is what I see: http://puu.sh/vjbFD/4ffc0bbad4.jpg . Try moving this down to avoid overlapping the HP bar

00:39:908 (4,1) – and 00:41:158 (5,1) – etc. – These jumps made this section of the map feel a bit stronger in the map than the last section, which I thought was a bit strange because the music feels calmer.

01:08:190 (4,5,6) – The angle that these make is odd looking. They're so close to being linear, why not make them linear by moving (5) to 320, 320: http://puu.sh/vjbRs/c573827ffa.jpg

01:18:815 (1,4) – Because the first part of (1) is so curvy, it doesn't blanket (4) well. Try using a normal slider to establish the blanket, then trace over it like: http://puu.sh/vjc3W/8fa8e7437c.jpg --- http://puu.sh/vjc8A/b106447dbd.jpg

01:26:627 (3,4) – I found this to be kind of awkward. My initial reaction was that 01:26:783 – was a strong note in the guitar, and it would make a lot of sense to make that a circle to express it more strongly. However, I thought that maybe that would be too note dense for you, so a simpler/smoother flow could make it easier/more agreeable to have a slider here, so consider something like: http://puu.sh/vjcTe/f4fd711671.jpg

[KittyAdventure's Insane]

00:14:908 (1) – this is what I see: http://puu.sh/vjcbl/184396bd47.jpg . Try moving this down to avoid the overlap with the HP bar

00:38:346 (6,1) – this overlap is a bad looking pattern in what is an otherwise very polished map. Please find a way to avoid this even if it's as simple as: http://puu.sh/vjbhj/1eb46b4393.jpg

01:08:815 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) – I can definitely see the expression and intent behind these patterns. However, the pattern is overall pretty easy, a little too easy, and that took me out of the map a bit because the song feels like it wants more out of this part in terms of pacing. Try including jumps into each NC or something to try to engage the player more in this intense part of the song.

Mapset is well made. Good luck!
- Frontier -
q
looks like you've got lots of mod here.

[General]
  1. BG-3.png should be 1366x768.
  2. Tick out "Widescreen Support" on Normal, Hard, and Light Insane diff cuz your map has no sb.
  3. Add "Saigomade and さいごまで" in tags please because it's an album name
  4. You may add "(TV Size)" in title but I'm not sure about this ><'
  5. Difficulty Gap between Normal and Hard is kinda too far. You may add adv diff here, just my opinion.
  6. idk how you change nc color here, it's kinda random. maybe you should change nc color belong to video.


[Easy]
  1. 00:01:940 (2) - touch hp bar D:
  2. 01:08:502 (3,1) - DS 1.41x??? It's kinda far.
  3. Lots of blanket issues here. i'm not gonna tell you where. :)


[Normal]
  1. 00:46:002 (5,1) - not perfectly blanket. move (1) to x:411 y:95 to make a perfect blanket.
  2. 01:09:908 (3,4) - DS 1.09x.


[Hard]
  1. Maybe change OD in Hard to 6?
  2. AR8 in Hard is kinda fast for newbies. I recommend to change AR to 7. (7.5 is kinda okay too if you this ar7 is too low.)
  3. 00:07:408 (4,1) - nice ds here.
  4. 01:03:190 (3) - nazi but maybe ctrl+g here since there's no jumps or something like that in this diff. so i recommend not to do it. also ctrl+g makes a flow~.


[Light Insane]
  1. 00:01:002 (1,1) - not perfectly blanket. move first (1) to x:267 y:106 to make a perfect blanket.
  2. 00:29:908 (1) - looks weird here. maybe something like this?
  3. 00:31:002 (4,3) - overlap xd
  4. 00:58:502 (1) - nc here? wtf


[KittyAdventure]
  1. HP in Kitty's insane should be 7. (The hp in this mapset would be like 3/4/5/6/7, not 3/4/5/6/5.) And hp5 in Insane is pretty low too.
  2. CS 3.5 is same as Hard diff. maybe cs4?
  3. Slider tick rate 2?
  4. 00:18:346 (5) - idk but this may make players confused. maybe nc this?
  5. 00:48:502 (2,1) - these are too near from each other. i recommend make something like this.
  6. 01:07:955 (4,5) - stack?
  7. 01:25:690 (3) - nc?


I'm sorry i'm a bad modder.
GL
Topic Starter
Lefia

[ - Zekks - ] wrote:

From my queue

[Hard]

00:06:002 - No sound right here keep it because there's a guitar sound even a little
00:29:908 (1) - Put a finish hitsound here okay, then i'll add it
00:31:315 (1) - ^
00:33:815 (1) - ^
00:35:065 (1) - ^



Sorry for the short mod, I'm a noob modder

Overall, I recommend you to snap hitsounds to were they're supposed to be (Like where finish's where the cymbals are)

pinataman wrote:

Hi. Randomly found this map and wanted to mod it. Hope this helps!

[Easy]

00:01:940 (2) – This is what I see: http://puu.sh/vjyFk/2d41c9356a.jpg . Please move it down to not overlap the HP bar.
There are other screen issue objects like 01:09:440 (2) - and 01:11:940 (2) –

00:54:440 (2) – The map and kiai primarily derive their engagement from the vocals. Switching away from the vocals felt strange to me as a result. Try another rhythm that follow the vocals more like http://puu.sh/vjyWe/dff8d4ccce.jpg

Fixed all
[Normal]

00:01:315 (1,2,3,4) – I can't make sense of the rhythm. My guess is you're going with the vocals, but I think there's a better way to do that. 00:01:940 – should have an object, and it's strong enough to have a circle, so test out a rhythm like http://puu.sh/vjy0i/db6676f8e1.jpg. i won't used it because the rhythm is the same way with kiai, so i'll use different way
00:04:440 (2,3,4) – This one was fine, but if you find that it feels weak by comparison to the above suggested rhythm, than you can try a rhythm like this to get that strong note at 00:04:908 – to be clickable: http://puu.sh/vjy9n/cfb1d1dbb1.jpg fixed

00:12:877 (5) – the end of this slider being vertical looks kind of odd. Try making it angle more like: http://puu.sh/vjyvC/8b8b43a09e.jpg fixed

00:24:908 (3) – no vocal here, so consider deleting it? This section has a lot of ½ rhythms which makes it feel strong, and I don't like how this calm section felt strong, so I tried looking for places like this to weaken the rhythm Since the star rating is high, i think it's alright to keep it, and there's guitar sound there

[Hard]

00:57:877 (2,1) – This flow felt awkward to me. Try a smoother flow where (1) comes directly out of (2), and you can do some minimal fidgeting with the previous pattern to make room by doing something like this: http://puu.sh/vjcq0/bd916da944.jpg fixed

01:11:002 (4,1) – Going from sliders to circles felt inconsistent enough that I'd like something to change. I think it'd be okay to use all sliders for the whole section, but if you want to include a less note dense pattern, try doing sliders for the combo at 01:08:815 (1) - , then switch to circles for the combo at 01:10:065 (1) - , then back to sliders for the next combo, then back to circles for the next combo. I don't like suggesting to redo a nice aesthetic, but there's also a lot of potential for nice aesthetics with the suggested rhythm, so I encourage you to experiment with it. i want to keep the slider, so i'll change the circles with slider right now

[Light Insane]

00:37:408 (1) – This is what I see: http://puu.sh/vjbFD/4ffc0bbad4.jpg . Try moving this down to avoid overlapping the HP bar fixed

00:39:908 (4,1) – and 00:41:158 (5,1) – etc. – These jumps made this section of the map feel a bit stronger in the map than the last section, which I thought was a bit strange because the music feels calmer. okay, will decrease the jump

01:08:190 (4,5,6) – The angle that these make is odd looking. They're so close to being linear, why not make them linear by moving (5) to 320, 320: http://puu.sh/vjbRs/c573827ffa.jpg fixed

01:18:815 (1,4) – Because the first part of (1) is so curvy, it doesn't blanket (4) well. Try using a normal slider to establish the blanket, then trace over it like: http://puu.sh/vjc3W/8fa8e7437c.jpg --- http://puu.sh/vjc8A/b106447dbd.jpg fixed

01:26:627 (3,4) – I found this to be kind of awkward. My initial reaction was that 01:26:783 – was a strong note in the guitar, and it would make a lot of sense to make that a circle to express it more strongly. However, I thought that maybe that would be too note dense for you, so a simpler/smoother flow could make it easier/more agreeable to have a slider here, so consider something like: http://puu.sh/vjcTe/f4fd711671.jpg fixed

Mapset is well made. Good luck!

- Frontier - wrote:

q
looks like you've got lots of mod here.

[General]
  1. BG-3.png should be 1366x768. i'm trying to search it right now
  2. Tick out "Widescreen Support" on Normal, Hard, and Light Insane diff cuz your map has no sb. oh, i forgot it, fixed
  3. Add "Saigomade and さいごまで" in tags please because it's an album name fixed
  4. You may add "(TV Size)" in title but I'm not sure about this ><' me too, because there are many maps get ranked without added "(TV SIZE)"
  5. Difficulty Gap between Normal and Hard is kinda too far. You may add adv diff here, just my opinion. no again :')
  6. idk how you change nc color here, it's kinda random. maybe you should change nc color belong to video. nah, it's belong to video


[Easy]
  1. 00:01:940 (2) - touch hp bar D: fixed
  2. 01:08:502 (3,1) - DS 1.41x??? It's kinda far. fixed
  3. Lots of blanket issues here. i'm not gonna tell you where. :)will recheck it


[Normal]
  1. 00:46:002 (5,1) - not perfectly blanket. move (1) to x:411 y:95 to make a perfect blanket.
  2. 01:09:908 (3,4) - DS 1.09x.

fixed all

[Hard]
  1. Maybe change OD in Hard to 6? fixed
  2. AR8 in Hard is kinda fast for newbies. I recommend to change AR to 7. (7.5 is kinda okay too if you this ar7 is too low.) i'll keep it since the star rating is high
  3. 00:07:408 (4,1) - nice ds here. umm, i decrease the 1/1 DS
  4. 01:03:190 (3) - nazi but maybe ctrl+g here since there's no jumps or something like that in this diff. so i recommend not to do it. also ctrl+g makes a flow~. okay, fixed it, also i want to make it synchron with the last part


[Light Insane]
  1. 00:01:002 (1,1) - not perfectly blanket. move first (1) to x:267 y:106 to make a perfect blanket. fixed
  2. 00:29:908 (1) - looks weird here. maybe something like this? will keep it right now
  3. 00:31:002 (4,3) - overlap xd ah
  4. 00:58:502 (1) - nc here? wtf i just follow the vocal & this part is going to kiai time


I'm sorry i'm a bad modder.
GL
Thanks for the mod all~

Btw, KittyAdventure maybe busy right now, so sorry if you don't get kudosu right now
also thanks for the star Pinataman~
Landwii
Let's see what I can do, From my Queue.

- Way too many consecutive sliders, especially for new players that will play this difficulty. (While not for experienced players, sliders are harder for new players)
00:28:815 (1) - Distance snapping should be slightly further to show new players the Distance = Time mechanic.
00:45:690 (4) - This should be linear with (3).
01:23:815 (1) - Same here but with last combo.
- Good Job.
00:51:940 (2) - You should lead the player directly to the next slider. Newer players might have a problem but it depends.
01:26:315 (1) - Same here.
00:49:596 (4,5) - The flow change is too aggressive.
01:08:815 (1) to 01:13:502 (4) - It's fine like it is but it feels boring and bland, Try changing it a bit to make it feel more complete.
- Spinners at the end are quite unfair by 3.5 stars + (Opinion)
- Make notes stack under slider ends, otherwise it's misleading.
00:10:377 (2) - This leads right into (5), so it's pretty confusing.
00:28:190 (5,6,1) - Should be timed like 00:30:690 (3,4,1)
00:37:408 (1) - Because of the map's structure, this feels like it leads to the stack.
00:38:190 (5) - And this leads to the (2) making it more confusing!
- Spinners at the end are quite unfair by 3.5 stars + (Opinion)
00:03:502 (4) - This is behind the end of the slider; 00:05:846 (5) - Is in front of the slider.
00:02:877 (3) - This feels like it points to the (5) also.
00:11:783 (3) - Make this stack below the slider or better visibility.
00:40:221 (2,3) - these should switch places.
00:47:877 (3) - This is placed irregularly and players will end up overshooting.
01:08:503 (8) - Same here. Just make it be a bit further from the last circle to make it better.
- Spinners at the end are extra unfair around 5 stars + (Opinion)

Sorry if it sucks, I'm still new to mapping!
meii18
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48111
Countdown: 0
SampleSet: Normal
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Kanadeai
TitleUnicode:カナデアイ
Artist:Itowokashi
ArtistUnicode:イトヲカシ
Creator:Lefia
Version:ByBy's Exorcist
Source:双星の陰陽師
Tags:Sousei no onmyouji twin star exorcist opening 4
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3.6
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
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//Storyboard Layer 3 (Foreground)
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Topic Starter
Lefia

ByBy wrote:

osu file format v14

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Title:Kanadeai
TitleUnicode:カナデアイ
Artist:Itowokashi
ArtistUnicode:イトヲカシ
Creator:Lefia
Version:ByBy's Exorcist
Source:双星の陰陽師
Tags:Sousei no onmyouji twin star exorcist opening 4
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241,205,57955,1,0,0:0:0:0:
257,189,58033,1,0,0:0:0:0:
273,205,58111,1,0,0:0:0:0:
376,133,58190,6,0,P|379:62|355:22,1,90
462,241,58502,1,0,0:0:0:0:
446,225,58580,1,0,0:0:0:0:
462,209,58658,1,0,0:0:0:0:
478,225,58736,1,0,0:0:0:0:
449,330,58815,6,0,B|386:322|386:322|322:348|322:348|253:338,1,180
228,209,59283,1,0,0:0:0:0:
228,209,59440,2,0,P|289:244|257:352,1,180
219,285,59908,1,0,0:0:0:0:
335,146,60065,6,0,L|462:133,1,90
269,46,60377,2,0,L|171:33,1,90
359,18,60690,1,0,0:0:0:0:
396,215,60846,1,0,0:0:0:0:
221,121,61002,1,0,0:0:0:0:
447,57,61158,1,0,0:0:0:0:
288,204,61315,6,0,B|235:224|189:205|189:205|143:190|95:209,1,180
247,321,61783,1,0,0:0:0:0:
236,136,61940,1,0,0:0:0:0:
236,136,62096,1,0,0:0:0:0:
125,299,62252,1,0,0:0:0:0:
339,276,62408,1,0,0:0:0:0:
281,48,62565,6,0,B|220:47|220:47|161:61|161:61|94:60,1,180
21,220,63033,1,0,0:0:0:0:
21,220,63190,2,0,P|31:168|9:122,1,90
130,333,63502,2,0,P|122:274|147:231,1,90
308,201,63815,6,0,P|240:207|165:122,1,180
259,119,64283,1,0,0:0:0:0:
207,294,64440,1,0,0:0:0:0:
259,119,64596,1,0,0:0:0:0:
392,239,64752,1,0,0:0:0:0:
392,239,64908,6,0,L|404:343,1,90
452,154,65221,1,0,0:0:0:0:
312,299,65377,1,0,0:0:0:0:
483,357,65533,1,0,0:0:0:0:
332,172,65690,2,0,P|328:122|358:73,1,90
236,230,66002,2,0,P|188:192|173:146,1,90
345,86,66315,6,0,B|371:64|412:48|462:78|462:78|436:25,1,180
415,231,66783,1,0,0:0:0:0:
415,231,66940,2,0,P|421:178|398:131,1,90
371,320,67252,2,0,P|426:329|478:310,1,90
310,217,67565,5,0,0:0:0:0:
188,348,67721,1,0,0:0:0:0:
165,348,67799,1,0,0:0:0:0:
143,348,67877,1,0,0:0:0:0:
120,348,67955,1,0,0:0:0:0:
98,348,68033,1,0,0:0:0:0:
75,348,68111,1,0,0:0:0:0:
36,328,68190,5,0,0:0:0:0:
52,292,68268,1,0,0:0:0:0:
56,248,68346,1,0,0:0:0:0:
48,208,68424,1,0,0:0:0:0:
32,172,68502,5,0,0:0:0:0:
12,136,68580,1,0,0:0:0:0:
8,96,68658,1,0,0:0:0:0:
20,56,68736,1,0,0:0:0:0:
52,32,68815,5,0,0:0:0:0:
268,12,68971,1,0,0:0:0:0:
168,204,69127,1,0,0:0:0:0:
52,32,69283,1,0,0:0:0:0:
280,140,69440,5,0,0:0:0:0:
56,256,69596,1,0,0:0:0:0:
156,24,69752,1,0,0:0:0:0:
284,240,69908,1,0,0:0:0:0:
428,8,70065,5,0,0:0:0:0:
496,268,70221,1,0,0:0:0:0:
292,92,70377,1,0,0:0:0:0:
512,136,70533,1,0,0:0:0:0:
332,316,70690,5,0,0:0:0:0:
160,132,70846,1,0,0:0:0:0:
396,212,71002,1,0,0:0:0:0:
156,288,71158,1,0,0:0:0:0:
156,288,71236,1,0,0:0:0:0:
156,288,71315,5,0,0:0:0:0:
280,112,71471,1,0,0:0:0:0:
64,120,71627,1,0,0:0:0:0:
256,220,71783,1,0,0:0:0:0:
48,332,71940,5,0,0:0:0:0:
276,380,72096,1,0,0:0:0:0:
178,167,72252,1,0,0:0:0:0:
442,113,72408,1,0,0:0:0:0:
249,303,72565,5,0,0:0:0:0:
280,35,72721,1,0,0:0:0:0:
443,249,72877,1,0,0:0:0:0:
184,172,73033,1,0,0:0:0:0:
415,30,73190,2,0,P|453:28|510:53,1,90
271,179,73502,2,0,P|218:183|161:156,1,90
183,171,73736,1,0,0:0:0:0:
183,171,73815,5,0,0:0:0:0:
66,352,73971,1,0,0:0:0:0:
281,365,74127,1,0,0:0:0:0:
93,191,74283,2,0,P|101:130|149:94,1,90
289,0,74596,2,0,P|324:40|325:97,1,90
288,286,74908,5,0,0:0:0:0:
288,286,75377,1,0,0:0:0:0:
288,286,75690,2,0,P|357:274|437:292,1,135.000005149842
420,285,76315,6,0,L|410:182,1,90
362,368,76627,1,0,0:0:0:0:
491,236,76783,1,0,0:0:0:0:
309,246,76940,1,0,0:0:0:0:
496,356,77096,1,0,0:0:0:0:
397,164,77252,1,0,0:0:0:0:
282,346,77408,6,0,L|182:335,1,90
86,189,77721,1,0,0:0:0:0:
26,358,77877,1,0,0:0:0:0:
219,262,78033,1,0,0:0:0:0:
66,108,78190,2,0,P|26:129|2:171,1,90
141,50,78502,2,0,P|91:20|33:23,1,90
189,143,78815,6,0,L|376:135,1,180
216,40,79283,1,0,0:0:0:0:
270,212,79440,2,0,P|282:267|263:318,1,90
189,143,79752,1,0,0:0:0:0:
189,143,79908,6,0,B|139:142|139:142|72:165|72:165|8:166,1,180
154,53,80377,2,0,L|253:27,1,90
374,152,80690,2,0,L|281:130,1,90
465,119,81002,1,0,0:0:0:0:
308,217,81158,1,0,0:0:0:0:
465,119,81315,6,0,L|446:26,1,90
421,208,81627,1,0,0:0:0:0:
325,54,81783,2,0,P|261:51|214:77,1,90
109,187,82096,1,0,0:0:0:0:
229,320,82252,1,0,0:0:0:0:
109,187,82408,6,0,P|68:144|27:138,1,90
73,315,82721,1,0,0:0:0:0:
215,205,82877,1,0,0:0:0:0:
46,338,83033,1,0,0:0:0:0:
215,205,83190,2,0,P|261:195|322:220,1,90
425,335,83502,2,0,P|377:337|319:302,1,90
393,86,83815,6,0,B|419:131|395:177|395:177|375:212|398:269,1,180
498,113,84283,1,0,0:0:0:0:
318,131,84440,1,0,0:0:0:0:
472,221,84596,1,0,0:0:0:0:
285,112,84752,1,0,0:0:0:0:
110,86,84908,6,0,B|174:85|174:85|234:111|234:111|302:112,1,180
431,6,85377,1,0,0:0:0:0:
251,8,85533,1,0,0:0:0:0:
404,161,85690,1,0,0:0:0:0:
404,188,85768,1,0,0:0:0:0:
404,215,85846,1,0,0:0:0:0:
404,242,85924,1,0,0:0:0:0:
392,266,86002,5,0,0:0:0:0:
361,291,86080,1,0,0:0:0:0:
322,302,86158,1,0,0:0:0:0:
282,296,86236,1,0,0:0:0:0:
248,276,86314,5,0,0:0:0:0:
97,119,86471,1,0,0:0:0:0:
255,34,86627,2,0,L|353:30,1,90
165,11,86940,1,0,0:0:0:0:
307,120,87096,1,0,0:0:0:0:
145,199,87252,1,0,0:0:0:0:
165,11,87408,5,0,0:0:0:0:
256,192,87486,12,0,89440,0:0:0:0:
Thanks ByBy!
KittyAdventure
[quote="MBmasher"
00:14:283 (3,4) - Why stack these when 1 and 2 aren't stacked?
00:39:283 (2,3) - Why is the spacing so big when the sound is quiet and shouldn't really be emphasized. It's valid owo
00:41:783 (2,3) - ^ ^
00:44:283 (2,3) - ^ ^
00:48:190 (1,2) - This just looks like the rest of the jumps and so it can be confused as a 1/2 beat jump. Maybe add a NC to 2 or something... idk
[/quote]
[quote="Mir":1337] Kitty's Insane]
Why tickrate 2 when the rest are tickrate 1 and work fine? o.O Yes, it's fine!

  1. 00:05:846 (5,6) - Can also be removed because while I get you're following the guitar it's so quiet in the back that players are going to naturally focus on the vocals, thus tapping this out will feel a bit weird imo. It's guitar sound, the played don't think it's following vocal sound because the guitar sound is strong :P
  2. 00:06:783 (2,3,4) - For three distinct sounds like this I feel like it should be more spaced but it's up to preference. I saw some mapper used this, so i'm think it's no problem
  3. 00:11:627 (2) - Move up for a nicer star. Fix a bit
  4. 00:38:346 (6,1) - Pixel overlap or blanket. You choose. :thinking: Blanket
  5. 00:40:065 (1) - Really strong but no movement emphasis at all, it's just stacked. For that reason it feels the same as 00:39:908 (4) - but isn't the same at all. // 00:44:908 (4,1) -
  6. 01:26:315 (1,2,3,4,5,6,1) - RIP Hexagon.http://i.imgur.com/P2YDVjq.png
I'm continues soon! (No comment = Fixed)
mathew1123
[Light Insane]
00:23:815 (1) - touch HP bar 0_o
[KittyAdventure's Insane]
00:14:908 (1) - that's so high

Well can't find anything go wrong 0_o Good song btw (shooted star
polka


[General:]
  • Hiiii


[Easy:]
  • 00:18:190 (3) - Circles catch that drum better
    00:48:190 (4) - Circles do this vocal more justice and helps with the build up
    01:05:690 (4) - Scoot this left for blanket
    01:05:690 (4,1) - Fix blanket
    [list:1337]01:11:315 (1,2) - ^

[Normal:]
  • 00:46:940 (2) - This skips over way too many sounds to be okay haha
    00:54:908 (4) - Vocal starts on the white tick before. Delete circle and push back.
    [list:1337]01:04:752 (3,4) - ^

01:15:377 (5) - Touches HP bar


[Hard:]
  • 00:21:315 (1,3) - Blanket
    01:26:940 (4) - Circles do this guitar better.

[Light Insane:]
  • 00:23:815 (1) - Touches HP Bar
    00:28:190 (5,6,1) - I like this. Why didn't you use it here:00:30:690 (3,4,1) - ?
    00:48:190 (1,1) - Too many NCs imo. Nothing is so different about these two vocals to where they should each get their own combo.
    [list:1337]00:58:190 (1,1) - ^

01:26:940 (4) - Same thing as hard about the circles

[Afteword:]
  • Really pretty mapping! Good luck.
Topic Starter
Lefia

Landwii wrote:

Let's see what I can do, From my Queue.

- Way too many consecutive sliders, especially for new players that will play this difficulty. (While not for experienced players, sliders are harder for new players) but since the star rating it's high, i think it's okay to keep it
00:28:815 (1) - Distance snapping should be slightly further to show new players the Distance = Time mechanic.
00:45:690 (4) - This should be linear with (3). i think it's okay to keep it, since the slider's angle changed[/color]
01:23:815 (1) - Same here but with last combo. same like before
- Good Job.
00:51:940 (2) - You should lead the player directly to the next slider. Newer players might have a problem but it depends. it's already directed to the next slider, it'll fun if i make like this, like we can spin the cursor to play it
01:26:315 (1) - Same here. same like before
00:49:596 (4,5) - The flow change is too aggressive.since the drum's sound it's hard, i think it's okay to keep it
01:08:815 (1) to 01:13:502 (4) - It's fine like it is but it feels boring and bland, Try changing it a bit to make it feel more complete.umm... will wait for other opinion
- Spinners at the end are quite unfair by 3.5 stars + (Opinion) it's okay to keep it
- Make notes stack under slider ends, otherwise it's misleading. since it's a high diff it's okay
00:10:377 (2) - This leads right into (5), so it's pretty confusing. nope, i think it's fun to play it, we have rotation here
00:28:190 (5,6,1) - Should be timed like 00:30:690 (3,4,1) i follow the vocal
00:37:408 (1) - Because of the map's structure, this feels like it leads to the stack. it'll better if i make jump here
00:38:190 (5) - And this leads to the (2) making it more confusing! i tried to make it blanket with (1) , but, yeah change it
- Spinners at the end are quite unfair by 3.5 stars + (Opinion)

Sorry if it sucks, I'm still new to mapping! that's okay~

mathew1123 wrote:

[Light Insane]
00:23:815 (1) - touch HP bar 0_o oh, fixed hehe

Well can't find anything go wrong 0_o Good song btw (shooted star thanks for the star!

PolkaMocha wrote:



[General:]
  • Hiiii Hii there :3


[Easy:]
  • 00:18:190 (3) - Circles catch that drum better i won't use 2 cirlces in this diff
    00:48:190 (4) - Circles do this vocal more justice and helps with the build up why two cirlces :')
    01:05:690 (4) - Scoot this left for blanket fixed
    01:05:690 (4,1) - Fix blanket
    [list:1337]01:11:315 (1,2) - ^ fixed

[Normal:]
  • 00:46:940 (2) - This skips over way too many sounds to be okay haha how i explain it, keep it
    00:54:908 (4) - Vocal starts on the white tick before. Delete circle and push back. okay fixed
    [list:1337]01:04:752 (3,4) - ^

01:15:377 (5) - Touches HP bar fixed


[Hard:]
  • 00:21:315 (1,3) - Blanket fixed
    01:26:940 (4) - Circles do this guitar better.i won't used 3 circles in a row in this diff


[Light Insane:]
  • 00:23:815 (1) - Touches HP Bar fixed in the last mod
    00:28:190 (5,6,1) - I like this. Why didn't you use it here:00:30:690 (3,4,1) - ? because the instrumental is louder than before
    00:48:190 (1,1) - Too many NCs imo. Nothing is so different about these two vocals to where they should each get their own combo. since the circle was stacked, i'll delete it
    [list:1337]00:58:190 (1,1) - ^ umm.. keep it

01:26:940 (4) - Same thing as hard about the circles nope, it's not a high diff

[Afteword:]
  • Really pretty mapping! Good luck. thanks!

thanks for the mods!
Twiggles
from my nm q ;))

  • GENERAL: WhY THE fUCK iS ARR 8??? OR WHY siS OD 6^? make it 9+; 7.5+ respectively. cs 3.6 ehhhhhhhhh i guess its ok?? hp 6 is also fine
    [list:1337]00:03:815 (3,4) - bad blanket lul
  • 00:07:096 (4) - don't stack this, especially when it's a 1/1 gap
  • 00:07:408 (1,3) - what is with people stacking things improperly, lol it's not perfectly on the 1
  • 00:09:752 (6,2,4) - let the 6 touch equally with the 2 and the 4 instead of it leaning more towards the 4; or just move the 6 away and avoid these overlap
  • 00:12:408 (1,2) - bad blanket
  • 00:13:502 (4) - make this a little curved
  • 00:13:815 (1,2) - move these down; 00:15:846 (5) - move this one more to the right, move 00:15:377 (3) - along with it.
  • 00:19:440 (4,5) - b l a n k e t ! ! !
  • 00:23:502 (4,1) - isn't stacked properly on the tails
  • 00:25:690 (4) - i recommend reversing this so it makes a blanket with 00:26:158 (5) - , don't forget to flip this if you do 00:26:315 (1) -
  • 00:27:252 (4,1,2) - isn't stacked properly; if you move the 1, it either moves into 2's end or 4.
  • 00:46:940 (4) - move this to the right, so 00:47:721 (1) - feels more gradual
  • 00:48:033 (3) - move this down so it has the same distance as 00:46:940 (4,1) -
  • 00:51:002 (5,1) - blanket
  • 00:51:940 (3) - make this more towards the angle of 00:51:315 (1) -
  • 00:57:877 (2,3,4,5) - lol??? make this different; either let it lead into 00:58:190 (1) - or just revise it, don't make it cancer; 00:58:502 (2,3,4,5) - same thing
  • 00:59:440 (3,4) - fix blanket, a little off; still noticeable; same for 01:03:815 (1,2,4) -
  • 01:05:690 (5,1) - stack it properly, off a little again
  • 01:08:658 (3,4,1) - ds is inconsistent in the stream, move 01:08:815 (1) - back a little
  • 01:13:033 (4,6) - move both down a little so it becomes bottom-right from 01:12:252 (3) - instead of almost being a stack
  • 01:14:908 (1) - make this separate from 01:15:377 (2,3) - it gets confusing, especially after the jumps; also remove nc on the 1 because the next passage starts after the gap. make sure to also move point on 01:15:065 - over to 01:15:377 -
  • 01:18:502 (6) - fix this blanket a little
  • 01:19:283 (2) - move this to the right a little, I recommend the same distance as the distance between 01:18:190 (5,6) - 's heads or close to at least
  • 01:23:815 (1,3,4) - fix blanket
  • 01:26:627 (3) - angle this downwards so it doesn't look wonky and with the extremely sharp angle.
  • 01:27:486 (1) - start on 01:27:565 - and make sure to change it so it ends at the same spot 01:29:440 -

  • [list:1337]
good song, ok anime, 2/10
Topic Starter
Lefia

kookoo11 wrote:

from my nm q ;))

  • GENERAL: WhY THE fUCK iS ARR 8??? OR WHY siS OD 6^? make it 9+; 7.5+ respectively. cs 3.6 ehhhhhhhhh i guess its ok?? hp 6 is also fine
    [list:1337]00:03:815 (3,4) - bad blanket lul
  • 00:07:096 (4) - don't stack this, especially when it's a 1/1 gap
even if is an 1/1 gap, the player won't misread it
  • 00:07:408 (1,3) - what is with people stacking things improperly, lol it's not perfectly on the 1
  • 00:09:752 (6,2,4) - let the 6 touch equally with the 2 and the 4 instead of it leaning more towards the 4; or just move the 6 away and avoid these overlap
  • 00:12:408 (1,2) - bad blanket
  • 00:13:502 (4) - make this a little curved
  • 00:13:815 (1,2) - move these down; 00:15:846 (5) - move this one more to the right, move 00:15:377 (3) - along with it.
  • 00:19:440 (4,5) - b l a n k e t ! ! !
  • 00:23:502 (4,1) - isn't stacked properly on the tails
  • 00:25:690 (4) - i recommend reversing this so it makes a blanket with 00:26:158 (5) - , don't forget to flip this if you do 00:26:315 (1) -
  • 00:27:252 (4,1,2) - isn't stacked properly; if you move the 1, it either moves into 2's end or 4.
  • 00:46:940 (4) - move this to the right, so 00:47:721 (1) - feels more gradual
  • 00:48:033 (3) - move this down so it has the same distance as 00:46:940 (4,1) -
  • 00:51:002 (5,1) - blanket
  • 00:51:940 (3) - make this more towards the angle of 00:51:315 (1) -
  • 00:57:877 (2,3,4,5) - lol??? make this different; either let it lead into 00:58:190 (1) - or just revise it, don't make it cancer; 00:58:502 (2,3,4,5) - same thing
i disagree with this one, these are polygonial streams, they are allowed
  • 00:59:440 (3,4) - fix blanket, a little off; still noticeable; same for 01:03:815 (1,2,4) -
  • 01:05:690 (5,1) - stack it properly, off a little again
  • 01:08:658 (3,4,1) - ds is inconsistent in the stream, move 01:08:815 (1) - back a little
the song gets more intensity so that's why i increased the ds for giving more emphasis to the guitar
  • 01:13:033 (4,6) - move both down a little so it becomes bottom-right from 01:12:252 (3) - instead of almost being a stack
  • 01:14:908 (1) - make this separate from 01:15:377 (2,3) - it gets confusing, especially after the jumps; also remove nc on the 1 because the next passage starts after the gap. make sure to also move point on 01:15:065 - over to 01:15:377 -
not really because tere is 1/2 gap and it won't happen nothing also i accept by removing the nc
  • 01:18:502 (6) - fix this blanket a little
  • 01:19:283 (2) - move this to the right a little, I recommend the same distance as the distance between 01:18:190 (5,6) - 's heads or close to at least
  • 01:23:815 (1,3,4) - fix blanket
  • 01:26:627 (3) - angle this downwards so it doesn't look wonky and with the extremely sharp angle.
  • 01:27:486 (1) - start on 01:27:565 - and make sure to change it so it ends at the same spot 01:29:440 -

  • [list:1337]
good song, ok anime, 2/10
All rest fixed

18:07 Lefia: can you fix for me please? 
18:07 Lefia: How? ^
18:10 ByBy: from kookoo11
18:10 ByBy: 00:07:096 (4) - i disagree with this
18:11 Lefia: wait..
18:14 Lefia: i just followed your words you send here
18:14 Lefia: then?
18:15 ByBy: i accept all blankets
18:15 ByBy: and the unproper stacks
18:15 Lefia: wait...
18:15 ByBy: 00:57:877 (2,3,4,5) - i disagree with this one these are polygonal streams
18:15 ByBy: they are allowed
18:16 ByBy: 00:07:096 (4) - don't stack this, especially when it's a 1/1 gap // even if is an 1/1 gap the player won't misread it
18:17 ByBy: 01:08:658 (3,4,1) - the song gets more intensity so that's why i increased the ds
18:17 ByBy: for giving more emphasis to the hihats
18:18 ByBy: guitars oops
18:20 ByBy: 01:14:908 (1) - not really because tere is 1/2 gap and it won't happen nothing also i accept by removing the nc
18:20 ByBy: the rest i accept them
18:20 ByBy: sorry if i put you to fix my diff...
18:20 Lefia: that's okay
Fursum
Hello from my queue.

Here are my replays for Insane and above.
I don't think it would help but this is the best I can help with for the last 3 difficulties. Wasn't able to find anything.

[General]

Dark combo colors made the map atleast two times harder with background dim. I tried ByBy's Exorcist twice, one with your combo colors, one with default colors, difference is like day and night.

[Easy]

01:04:440 (2,3) - You can avoid this overlap with a nice blanket.

[Normal]

00:12:877 (5) - Sliders end could point to the next circle.

01:26:315 (1,2) - Maybe blanket instead of overlapping.

[Hard]

All I can point out is there were many overlaps instead of blanketing. It's probably intended but I don't have anything else to write in this difficulty ¯\_(ツ)_/¯

[Light Insane]

Well, I managed to FC it on my first try, and I haven't even listened to the song before, failed to find anything in the editor too.
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