Itowokashi - Kanadeai

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KittyAdventure
Can I taken Insane diff? :3

ITO KASHITARO <3
meii18
Can i take Extra diff? :)
Topic Starter
Lefia

KittyAdventure wrote:

Can I taken Insane diff? :3

ITO KASHITARO <3

ByBy wrote:

Can i take Extra diff? :)
Replied
Nostalgic
o/ nm from my q

[General]
  1. Combo colors are too similar. 1&3 / 2&4 are totally indistinguishable
  2. Disable widescreen support if you are not going to make sb
  3. Hard diff may cause an issue on difficulty spread. Consider making it easier
  4. Not sure if you turned on grid snapping when you mapped. If you did please turn it off cuz it may cause imperfect blankets
  5. Hitsounding not yet finished?


[Hard]
  1. 00:06:002 (3,4) - since you follow the vocal these two circles are redundant
  2. 00:09:752 (5) - add finish
  3. 00:10:377 (2) - ^ and more not gonna point out every single one
  4. 00:11:315 (1) - you miss the sound on red tick 00:11:471
  5. 00:12:096 (3,1) - improve blanket
  6. 00:16:002 (5,1) - the overlap doesn't look good
  7. 00:36:940 (3,4) - are they supposed to stack on 00:35:846 (3,4) ?


[Normal]
  1. 00:51:315 (1,2) - switch nc
  2. 01:01:002 (6,1) - ^

Good luck :D
victorfernando
Don't find any error so I drop kudos sorry, but for me is perfect play
-NanoRIPE-
wihh nih anime
udh lama nggk nonton wkkw karena udah banyak banget epsnya xd

easy
00:34:752 (3) - ini reverse saja terus 1/1 slider di 00:35:690 - (soalnya tuh slider panjang nggk terlalu cocok dgn vocal)
00:42:565 (3) - 2/1 slider aja,nggk perlu di reverse biar agak gampang karena ini di bagian yg agak "calm" jadi di ksh gampang aja rhythmnya

nice

normal
slider velocitynya agak kecepetan imo (1,10x aja udah ckp karena bpmnya agak cpt)

00:01:940 (2) - ini 3/2 reverse slider aja.msh di intro lagu udah dense rhythmnnya.kurang cocok imo
00:18:815 (1,2) - lebih baik 1/1 aja di 00:19:440 (2) - biar gampang (soalnya kalau 1/2 slider di 00:19:283 - agak susah dibaca)
00:20:065 (4,5) - ^
00:23:815 (1,2) - ^
00:25:065 (4,5) - ^
00:29:908 (4,1) - overlap agak kelihatan
00:30:690 (6) - 508,86 utk blanket yg mantap
00:38:815 sampai 00:46:002 - rhythmnya agak "meh" imo (memang cocok ke vocal tapi tetap agak gimana gitu) *sorry nggk bisa ksh suggestion karena gw juga bingung mau ksh rhythm yg kyk gimana utk bagian.kamu bisa keep saja dulu utk sekarang
00:54:440 (2) - ini ksh reverse aja soalnya di 00:54:752 - nggk terlalu kuat vocalnya
00:56:783 (2) - 1/1 slider aja disini biar cocok ke vocalnya
00:58:190 (5) - 2 circle disini? utk menitik beratkan vocalnya disini (dan juga utk variasi rhythm,bosen gw lihat slider mulu)
01:04:440 (2) - same as 00:54:440 (2) -
01:06:783 (2) - 1/1 slider disini
01:09:752 (2) - circle disini terus 1/1 slider di 01:09:908 - biar enak ke vocalnya (1/2 slider nggk cukup imo)
01:12:252 (2) - ^
01:21:940 (2) - ctrl j for flow
01:25:690 (6) - reverse slider? emphatize drum di red tick
01:26:627 (2) - mungkin ini slider di reverse terus di 01:27:408 - circle biar suara drum dan gitarnya bisa bedakan

Note : coba di ksh variasi rhythm karena agak bosen mainnya.rhythmnnya itu2 mulu

hard
00:18:815 sampai 00:27:408 - hmm walaupun disini lagunya agak pelan tapi rhythmnya kayak lebih susah daripada yg di kiai time (rhythmnya di kasih lebih mudah lagi biar cocok dgn lagunya) misalnya kayak di 00:38:815 - rhtyhmnya agak lebih mudah karena memang tempo lagunya pelan
00:36:940 (3,4) - 1/2 slider aja disini biar agak gampang (keknya susah banget ngekliknya karena antara (2,3) ada jump)
00:43:424 (3) - jgn triplet pls (kan nggk terlalu keras suara gitarnya disini jadi nggk perlu trplet)
00:52:252 (5,1) - hmm rhythmnya bener2 nggk cocok (seharusnya slider (5) - itu ditempatkan di 00:52:565 - karena disini si penyanyi sambungkan liriknya)
01:02:252 (5,1) - ^

itu aja gl!
Topic Starter
Lefia

Nostalgic wrote:

o/ nm from my q

[General]
  1. Combo colors are too similar. 1&3 / 2&4 are totally indistinguishable i think it's alright
  2. Disable widescreen support if you are not going to make sb already disabled
  3. Hard diff may cause an issue on difficulty spread. Consider making it easier will wait for other suggestion
  4. Not sure if you turned on grid snapping when you mapped. If you did please turn it off cuz it may cause imperfect blankets i used small grid
  5. Hitsounding not yet finished?will hitsounding it when the gd complete


[Hard]
  1. 00:06:002 (3,4) - since you follow the vocal these two circles are redundant okay, will use 1/2 slider here
  2. 00:09:752 (5) - add finish nope, just need clap here
  3. 00:10:377 (2) - ^ and more not gonna point out every single one same like before
  4. 00:11:315 (1) - you miss the sound on red tick 00:11:471 will think it more about it
  5. 00:12:096 (3,1) - improve blanket fixed
  6. 00:16:002 (5,1) - the overlap doesn't look good change the slider shape
  7. 00:36:940 (3,4) - are they supposed to stack on 00:35:846 (3,4)? nope at all


[Normal]
  1. 00:51:315 (1,2) - switch nc nope
  2. 01:01:002 (6,1) - ^ nope

Good luck :D
thanks for the mod~
Topic Starter
Lefia

-NanoRIPE- wrote:

wihh nih anime
udh lama nggk nonton wkkw karena udah banyak banget epsnya xd sebenarnya gw juga drop sih, tapi suka sama op yg ini Xd

easy
00:34:752 (3) - ini reverse saja terus 1/1 slider di 00:35:690 - (soalnya tuh slider panjang nggk terlalu cocok dgn vocal) yah, sebenarnya mau ngikutin suara "tan" nya karena panjang, jadi no change
00:42:565 (3) - 2/1 slider aja,nggk perlu di reverse biar agak gampang karena ini di bagian yg agak "calm" jadi di ksh gampang aja rhythmnya karena vocal nyebut banyak kata makanya gw pasang slider pake reverse

nice diffnya maksain buat iconnya tetap easy :o

normal
slider velocitynya agak kecepetan imo (1,10x aja udah ckp karena bpmnya agak cpt) nunggu saran yang sama

00:01:940 (2) - ini 3/2 reverse slider aja.msh di intro lagu udah dense rhythmnnya.kurang cocok imo
00:18:815 (1,2) - lebih baik 1/1 aja di 00:19:440 (2) - biar gampang (soalnya kalau 1/2 slider di 00:19:283 - agak susah dibaca)
00:20:065 (4,5) - ^
00:23:815 (1,2) - ^
00:25:065 (4,5) - ^
00:29:908 (4,1) - overlap agak kelihatan
00:30:690 (6) - 508,86 utk blanket yg mantap
00:38:815 sampai 00:46:002 - rhythmnya agak "meh" imo (memang cocok ke vocal tapi tetap agak gimana gitu) *sorry nggk bisa ksh suggestion karena gw juga bingung mau ksh rhythm yg kyk gimana utk bagian.kamu bisa keep saja dulu utk sekarang ya udah di keep dulu
00:54:440 (2) - ini ksh reverse aja soalnya di 00:54:752 - nggk terlalu kuat vocalnya tapi suara dramny kuat
00:56:783 (2) - 1/1 slider aja disini biar cocok ke vocalnya
00:58:190 (5) - 2 circle disini? utk menitik beratkan vocalnya disini (dan juga utk variasi rhythm,bosen gw lihat slider mulu)
01:04:440 (2) - same as 00:54:440 (2) - same like before
01:06:783 (2) - 1/1 slider disini
01:09:752 (2) - circle disini terus 1/1 slider di 01:09:908 - biar enak ke vocalnya (1/2 slider nggk cukup imo)
01:12:252 (2) - ^
01:21:940 (2) - ctrl j for flow
01:25:690 (6) - reverse slider? emphatize drum di red tick nyoba cara lain
01:26:627 (2) - mungkin ini slider di reverse terus di 01:27:408 - circle biar suara drum dan gitarnya bisa bedakan nyoba cara lain

Note : coba di ksh variasi rhythm karena agak bosen mainnya.rhythmnnya itu2 mulu baru nyoba buat normal sendiri sih

hard
00:18:815 sampai 00:27:408 - hmm walaupun disini lagunya agak pelan tapi rhythmnya kayak lebih susah daripada yg di kiai time (rhythmnya di kasih lebih mudah lagi biar cocok dgn lagunya) misalnya kayak di 00:38:815 - rhtyhmnya agak lebih mudah karena memang tempo lagunya pelan big change disini
00:36:940 (3,4) - 1/2 slider aja disini biar agak gampang (keknya susah banget ngekliknya karena antara (2,3) ada jump) gak deh
00:43:424 (3) - jgn triplet pls (kan nggk terlalu keras suara gitarnya disini jadi nggk perlu trplet) nunggu saran yg lain
00:52:252 (5,1) - hmm rhythmnya bener2 nggk cocok (seharusnya slider (5) - itu ditempatkan di 00:52:565 - karena disini si penyanyi sambungkan liriknya)
01:02:252 (5,1) - ^

itu aja gl!
No reply / green = fixed

thanks modnya terutama normal diff~
Noffy
Hi, mod as requested from my queue.
If there are any questions, feel free to pm me.

[General]
  1. KittyAdventure's Insane has inconsistent tags with the other difficulties, and does not have a video.
  2. How come your combo colors are two sets of nearly identical red/brown and green? o.o Maybe make the third and fourth colors something else instead, or get rid of them.
  3. Your background image is rather small, and looks quite low quality at high resolutions. I found a bigger one for you.



[Easy]
  1. 01:26:315 (1,2) - (1) Is rather short, and may be difficult to beginner players that would be unsure how to read something so small in time. Additionally, (2) feels late since the guitar audibly starts at 01:26:627 - . How about this rhythm instead?
  2. 00:29:908 (3) - May want to even out this blanket a bit, the end is visibly further from (2) than the start is.


[Normal]
  1. 00:26:783 (2) - Why not have the anchor exactly in the center of the slider like you did for previous bent sliders?
  2. 00:37:877 (4,5,6) - I am confused as to what this rhythm is meant to be following. The drums? It was a bit hard to follow when initially playing the difficulty. Suggestion This way, the suggested slider (4) will follow the guitar, similar to what you did at (3), with the additional circle for the drum build up into the next section.



[Hard]
  1. 00:21:315 (1) - The body randomly has a whistle on it. Is this a mistake? It wasn't in the light insane either.
  2. 00:30:377 (2) -
    00:32:877 (2) - It felt quite odd that the slider ends mapped the start of the guitar+vocals, which you had additionally mapped as the start of a slider at 00:28:190 (4) - . If possible, consider revising to have clickable objects at 00:30:690 - and 00:33:190 - ?
  3. 01:08:815 (1,2,3,4,1,2,3,4) - YO THIS IS REALLY COOL


[Light Insane]
  1. 00:13:815 (1,2,3,4) - Feels odd that the circles are stacked under the slider ends when the surrounding areas in the map feature quite a lot of spacing. It stood out to me as this portion didn't seem to have anything calmer about it to warrant this.
    01:21:315 (1,2,3,4) - ^ Same.
  2. 00:23:815 (1) - Eeek, this goes under the health bar quite a bit :C
  3. 01:10:377 (3,4,5) - (3) is closer to (5) than (4) is to (3), making the blanket battern look a bit odd. I suggest moving 5 a little bit further from 3 to fix this.
  4. 01:12:408 (1) - Why not make this blanket 01:12:721 (2) - ? It currently stands out when there's so many blanketing patterns going on in the section that this just.. doesn't.


[KittyAdventure's Insane]
  1. 00:31:236 (5) - What is this supposed to go to? I don't hear anything here, and unlike 00:57:486 (4) - it doesn't fit with the intensity of the music too well.
  2. 00:35:065 (1,3) - You should probably fix the stack here.


Mostly small things, it's a fun set, good luck! o/
Vacuous
NM since I enjoy the song

00:11:627 (2,3,4,5,6) - flow here changes from 00:11:315 (1) - for basically no reason, so I suggest flipping the star horizontally it would also flow better into 00:12:408 (1) -
00:13:815 (1) - strong sound which is mapped normally, increase spacing
00:18:658 (7,1) - this stack kinda ruins the pattern and makes nearly no sense. In addition, it's kinda off-putting since the previous notes are 1/2 apart and equally spaced, this note looks like it'd be 1/4 but it's not
00:18:658 (7,1) - fix overlay
00:31:236 (5) - why is this stack different from all the others? It's disorienting, either make all stacks like this or this like all stacks
00:57:486 (4) - ^
01:07:877 (3,4,5) - since this stack is done manually, it'll be spaced more in hr, even though it's not necessary to be done manually because it's in the same direction notes usually stack
01:16:315 (1) - the guitar on the red tick is ignored, I'd make it a repeating 1/2 slider
01:19:440 (3) - ^
01:25:690 (3,4,5,6,1,2,3,4) - stream is a tad to spaced for this sr
also in general, the new combos are inconsistent and it's not very clear what sounds they're supposed to emphasise

hope this was useful to you!
KittyAdventure

Noffy wrote:

[KittyAdventure's Insane]
  1. 00:31:236 (5) - What is this supposed to go to? I don't hear anything here, and unlike 00:57:486 (4) - it doesn't fit with the intensity of the music too well.
  2. 00:35:065 (1,3) - You should probably fix the stack here. I don't see if this is problem, so no


Mostly small things, it's a fun set, good luck! o/

kawaiikitsun wrote:

NM since I enjoy the song

00:11:627 (2,3,4,5,6) - flow here changes from 00:11:315 (1) - for basically no reason, so I suggest flipping the star horizontally it would also flow better into 00:12:408 (1) - The flow is fine since it's following
00:13:815 (1) - strong sound which is mapped normally, increase spacing. Why not?
00:18:658 (7,1) - this stack kinda ruins the pattern and makes nearly no sense. In addition, it's kinda off-putting since the previous notes are 1/2 apart and equally spaced, this note looks like it'd be 1/4 but it's not I don't think it's a big problem, so no
00:18:658 (7,1) - fix overlay I don't understand what you mean? It's not overlay
00:31:236 (5) - why is this stack different from all the others? It's disorienting, either make all stacks like this or this like all stacks. Previously mod
00:57:486 (4) - ^ ^
01:07:877 (3,4,5) - since this stack is done manually, it'll be spaced more in hr, even though it's not necessary to be done manually because it's in the same direction notes usually stack Following drum sound so it's fine
01:16:315 (1) - the guitar on the red tick is ignored, I'd make it a repeating 1/2 slider. It's really weird to hear
01:19:440 (3) - ^ ^
01:25:690 (3,4,5,6,1,2,3,4) - stream is a tad to spaced for this sr. I try hear with 25% playback rate and with headset, it's had a drum sound, so it's not problem
also in general, the new combos are inconsistent and it's not very clear what sounds they're supposed to emphasise. Just following from new sound

hope this was useful to you!
No comment = Fixed!
No change all from kawaiikitsun's mod (sorry!)

Thank you for mod! :3
@Lefia: add my old nickname "gokugohan12468" and can you fix a tags and add video to my diff? btw, I forget to set BG to my diff, can you help me in set it too?

Link: http://puu.sh/vdsvD/81cc7a042a.rar
Topic Starter
Lefia

Noffy wrote:

Hi, mod as requested from my queue.
If there are any questions, feel free to pm me.

[General]
  1. KittyAdventure's Insane has inconsistent tags with the other difficulties, and does not have a video.
  2. How come your combo colors are two sets of nearly identical red/brown and green? o.o Maybe make the third and fourth colors something else instead, or get rid of them.
  3. Your background image is rather small, and looks quite low quality at high resolutions. I found a bigger one for you.



[Easy]
  1. 01:26:315 (1,2) - (1) Is rather short, and may be difficult to beginner players that would be unsure how to read something so small in time. Additionally, (2) feels late since the guitar audibly starts at 01:26:627 - . How about this rhythm instead?
  2. 00:29:908 (3) - May want to even out this blanket a bit, the end is visibly further from (2) than the start is.


[Normal]
  1. 00:26:783 (2) - Why not have the anchor exactly in the center of the slider like you did for previous bent sliders?
  2. 00:37:877 (4,5,6) - I am confused as to what this rhythm is meant to be following. The drums? It was a bit hard to follow when initially playing the difficulty. Suggestion This way, the suggested slider (4) will follow the guitar, similar to what you did at (3), with the additional circle for the drum build up into the next section.



[Hard]
  1. 00:21:315 (1) - The body randomly has a whistle on it. Is this a mistake? It wasn't in the light insane either.
  2. 00:30:377 (2) -
    00:32:877 (2) - It felt quite odd that the slider ends mapped the start of the guitar+vocals, which you had additionally mapped as the start of a slider at 00:28:190 (4) - . If possible, consider revising to have clickable objects at 00:30:690 - and 00:33:190 - ?
  3. 01:08:815 (1,2,3,4,1,2,3,4) - YO THIS IS REALLY COOL


[Light Insane]
  1. 00:13:815 (1,2,3,4) - Feels odd that the circles are stacked under the slider ends when the surrounding areas in the map feature quite a lot of spacing. It stood out to me as this portion didn't seem to have anything calmer about it to warrant this.
    01:21:315 (1,2,3,4) - ^ Same.
  2. 00:23:815 (1) - Eeek, this goes under the health bar quite a bit :C
  3. 01:10:377 (3,4,5) - (3) is closer to (5) than (4) is to (3), making the blanket battern look a bit odd. I suggest moving 5 a little bit further from 3 to fix this.
  4. 01:12:408 (1) - Why not make this blanket 01:12:721 (2) - ? It currently stands out when there's so many blanketing patterns going on in the section that this just.. doesn't.


[KittyAdventure's Insane]
  1. 00:31:236 (5) - What is this supposed to go to? I don't hear anything here, and unlike 00:57:486 (4) - it doesn't fit with the intensity of the music too well.
  2. 00:35:065 (1,3) - You should probably fix the stack here.


Mostly small things, it's a fun set, good luck! o/
I notice that my reply at your mod gone becuse my internet connection

most all your mod i accepted

Thanks~
Topic Starter
Lefia

KittyAdventure wrote:

@Lefia: add my old nickname "gokugohan12468" and can you fix a tags and add video to my diff? btw, I forget to set BG to my diff, can you help me in set it too?

Link: http://puu.sh/vdsvD/81cc7a042a.rar
Okay, done!
Kim Dahyun
your m4m queue

00:16:940 (2) - might look better if you put the anchor on the tick, eh idk your opinion
otherwise looks fine to me
01:13:815 (6) - NC, this combo is 10 notes long.
00:14:752 (3,1) - why not blanket?
01:22:252 (3,1) - imo could blanket better. but idk maybe its good enough
00:07:877 (1,2,3) - Maybe you could emphasize the vocals more by turning these into just three circles
00:57:877 (2,3,4,5) - How are you meant to read this? 3 to 4 is 1/4 beat while 4 to 5 is 1/2 beat, thats confusing to players.
01:12:408 (1,2,3) - I think this pattern looks better
00:14:283 (3,4) - Why stack these when 1 and 2 aren't stacked?
00:39:283 (2,3) - Why is the spacing so big when the sound is quiet and shouldn't really be emphasized
00:41:783 (2,3) - ^
00:44:283 (2,3) - ^
00:48:190 (1,2) - This just looks like the rest of the jumps and so it can be confused as a 1/2 beat jump. Maybe add a NC to 2 or something... idk

Nice mapset, good luck!! :D
Topic Starter
Lefia

MBmasher wrote:

your m4m queue

00:16:940 (2) - might look better if you put the anchor on the tick, eh idk your opinion
otherwise looks fine to me it looks fine for me
01:13:815 (6) - NC, this combo is 10 notes long. i didn't notice it, thanks!
00:14:752 (3,1) - why not blanket? because i want use different shape, maybe blanket i better, so fixed
01:22:252 (3,1) - imo could blanket better. but idk maybe its good enough fixed
00:07:877 (1,2,3) - Maybe you could emphasize the vocals more by turning these into just three circles i'll wait for other suggest
00:57:877 (2,3,4,5) - How are you meant to read this? 3 to 4 is 1/4 beat while 4 to 5 is 1/2 beat, thats confusing to players. oh, the last circle is missing, okay fixed
01:12:408 (1,2,3) - I think this pattern looks better you're right, but i have a reason to keep it

Nice mapset, good luck!! :D
Thanks for the mod~
Mir
Hi M4M for my map.

[ Easy]
  1. 00:48:190 (4,1) - The song transitions into the kiai but the only way the map reflects this change is through an NC. No pattern differentiation, no rhythm differentiation, no flow differentiation, nothing. Would recommend changing this so that it better reflects the song change. // 00:58:190 (3,1) -


The rest is okay.

[ Normal]
  1. 00:06:002 (5) - Doesn't seem like a necessary note to map in such a low density part. To give 00:06:315 (1) - more emphasis I recommend removing it.
  2. 00:34:752 (3) - Probably would work better a circle to keep complexity a bit lower. For most of these 1/2 sliders like 00:36:002 (6) - you can replace them with circles to make it more noob-friendly too.
  3. 00:38:658 (1) - Really strong note on slider end, would recommend making it clickable. // 00:43:658 (1) -
  4. 01:15:377 (5,2) - Stack?
  5. 01:26:315 (1,2,3) - Introducing a 3 notes at 1/2 as literally the last notes of the song is just unfair and I would recommend changing this because it's never used before in the map.

[ Hard]
  1. 00:06:002 (5) - This isn't even mapped to anything noticeable I had to reply this without the slider like 3 times to figure out it's mapped to the breath of the vocalist. Would recommend removing it.
  2. 00:06:783 (2,1) - 2 has way more stronger beats than 1 but you map them both with a reverse right after each other. I recommend circles or 1/2 sliders for 2 instead of a reverse. // 01:14:283 (2,1) -
  3. 00:09:440 (3,4,1,2,3,4,5,1,2,3,1) - This is very cramped up lol, you can definitely branch out and use more of the playfield.
  4. 00:11:783 (2,3) - Could work instead with a reverse + circle to match the guitar better. http://i.imgur.com/ey7amSF.png // 00:16:783 (2,3) - (happens in other places too)
  5. 00:13:346 (4,5) - I don't really understand why it's stacked since there isn't a similarity in sounds or anything. In fact it makes more sense to stack 00:13:190 (3,4) - because they're the same sound. This persists throughout the map really.
  6. 00:18:190 (3,4) - Differentiate these shapes from 00:17:877 (2) - because the snares come in there? Personally I'd use stacked circles like this or similar: http://i.imgur.com/6gSbOCG.png
  7. 01:12:252 (4) - Should be kept as a circle if you're following drums because if you want to merge vocals you would need to make 01:11:315 (1,2,3) - all 1/2 sliders.

[ Light Insane]
Lol if you just used triples in the Hard you won't even need this difficulty.

  1. 00:01:002 (1) - Works better as two circles for two distinct vocals cuz you did it at 00:03:502 (3,4).
  2. 00:06:002 (3) - Also not a necessary note.
  3. 00:12:096 (4) - Could be all circles or use the rhythm I suggested in Hard because atm this is covering a snare with a slider end and the guitar is stronger on the end too. // 00:16:783 (2,3) -
  4. 00:18:658 (6,1) - Shouldn't be stacked imo since 1 is clearly different than 6.
  5. 00:23:190 (4) - Could work as two stacked circles for guitar emphasis.
  6. 00:39:908 (4,1) - No emphasis, I would move 4 down more like http://i.imgur.com/22rAXff.jpg so it's more feel...able? // 00:41:158 (5,1) - 00:42:408 (4,1) - 00:43:658 (6,1) - 00:44:908 (4,1) - (yeah basically all of these)
  7. 00:49:440 (3,4,5) - Triangle looks super weird. You can do this to make it nicer: http://i.imgur.com/Y4ExpGv.png but that would kill a lot of patterning. Imo it's worth it cuz what you have now is kinda... not too nice.
  8. 00:54:127 (2,4,5) - Triangle with 2's end, 4, and 5?
  9. 00:58:502 (7) - 1/4 reverse?
  10. 01:13:815 (1) - Skipping a drum, you could make this a reverse to fix that.

[ Kitty's Insane]
Why tickrate 2 when the rest are tickrate 1 and work fine? o.O

  1. 00:05:846 (5,6) - Can also be removed because while I get you're following the guitar it's so quiet in the back that players are going to naturally focus on the vocals, thus tapping this out will feel a bit weird imo.
  2. 00:06:783 (2,3,4) - For three distinct sounds like this I feel like it should be more spaced but it's up to preference.
  3. 00:11:627 (2) - Move up for a nicer star: http://i.imgur.com/ryimq5r.png
  4. 00:38:346 (6,1) - Pixel overlap or blanket. You choose. :thinking:
  5. 00:40:065 (1) - Really strong but no movement emphasis at all, it's just stacked. For that reason it feels the same as 00:39:908 (4) - but isn't the same at all. // 00:44:908 (4,1) -
  6. 01:26:315 (1,2,3,4,5,6,1) - RIP Hexagon.http://i.imgur.com/P2YDVjq.png

Good luck.~
Yasaija 714
From Queue


  • [Easy]
  1. CS 2.5 is better
  2. 00:01:315 (1) - remove NC
  3. 00:03:815 (1) - ^
  4. 00:16:315 (1) - Bad flow
    However, as long as you consider the arrangement afterwards, you can stay as it is now
  5. 00:48:190 - I think I should just circle here

  • [Normal]
  1. 01:15:377 (5,2) - stack miss?


Your map is very beautiful!
I hope your map can be ranked :)
Good luck!
Topic Starter
Lefia

Mir wrote:

Hi M4M for my map.

[ Easy]
  1. 00:48:190 (4,1) - The song transitions into the kiai but the only way the map reflects this change is through an NC. No pattern differentiation, no rhythm differentiation, no flow differentiation, nothing. Would recommend changing this so that it better reflects the song change. // 00:58:190 (3,1) - fixed


The rest is okay.

[ Normal]
  1. 00:06:002 (5) - Doesn't seem like a necessary note to map in such a low density part. To give 00:06:315 (1) - more emphasis I recommend removing it. in this part the vocalist start take his breath, not only that, there's a guitar's sound, so i'll keep it
  2. 00:34:752 (3) - Probably would work better a circle to keep complexity a bit lower. For most of these 1/2 sliders like 00:36:002 (6) - you can replace them with circles to make it more noob-friendly too. i think it'll better to keep it, because the vocal's voice from "ka" continued to "a" and it gives emphasis
  3. 00:38:658 (1) - Really strong note on slider end, would recommend making it clickable. // 00:43:658 (1) - fixed
  4. 01:15:377 (5,2) - Stack? fixed
  5. 01:26:315 (1,2,3) - Introducing a 3 notes at 1/2 as literally the last notes of the song is just unfair and I would recommend changing this because it's never used before in the map.fixed

[ Hard]
  1. 00:06:002 (5) - This isn't even mapped to anything noticeable I had to reply this without the slider like 3 times to figure out it's mapped to the breath of the vocalist. Would recommend removing it. same like before
  2. 00:06:783 (2,1) - 2 has way more stronger beats than 1 but you map them both with a reverse right after each other. I recommend circles or 1/2 sliders for 2 instead of a reverse. // 01:14:283 (2,1) - fixed
  3. 00:09:440 (3,4,1,2,3,4,5,1,2,3,1) - This is very cramped up lol, you can definitely branch out and use more of the playfield. you got me, ah, i'll keep it right now
  4. 00:11:783 (2,3) - Could work instead with a reverse + circle to match the guitar better. http://i.imgur.com/ey7amSF.png // 00:16:783 (2,3) - (happens in other places too) i think two 1/2 sliders is better than that
  5. 00:13:346 (4,5) - I don't really understand why it's stacked since there isn't a similarity in sounds or anything. In fact it makes more sense to stack 00:13:190 (3,4) - because they're the same sound. This persists throughout the map really. fixed
  6. 00:18:190 (3,4) - Differentiate these shapes from 00:17:877 (2) - because the snares come in there? Personally I'd use stacked circles like this or similar: http://i.imgur.com/6gSbOCG.png i'll keep it because it'll make this diff more harder
  7. 01:12:252 (4) - Should be kept as a circle if you're following drums because if you want to merge vocals you would need to make 01:11:315 (1,2,3) - all 1/2 sliders.change it into circle

[ Light Insane]
Lol if you just used triples in the Hard you won't even need this difficulty. but i love it :')

  1. 00:01:002 (1) - Works better as two circles for two distinct vocals cuz you did it at 00:03:502 (3,4). no change, because the song just begin
  2. 00:06:002 (3) - Also not a necessary note. no change
  3. 00:12:096 (4) - Could be all circles or use the rhythm I suggested in Hard because atm this is covering a snare with a slider end and the guitar is stronger on the end too. // 00:16:783 (2,3) - fixed this time
  4. 00:18:658 (6,1) - Shouldn't be stacked imo since 1 is clearly different than 6. fixed
  5. 00:23:190 (4) - Could work as two stacked circles for guitar emphasis. fixed
  6. 00:39:908 (4,1) - No emphasis, I would move 4 down more like http://i.imgur.com/22rAXff.jpg so it's more feel...able? // 00:41:158 (5,1) - 00:42:408 (4,1) - 00:43:658 (6,1) - 00:44:908 (4,1) - (yeah basically all of these) fixed
  7. 00:49:440 (3,4,5) - Triangle looks super weird. You can do this to make it nicer: http://i.imgur.com/Y4ExpGv.png but that would kill a lot of patterning. Imo it's worth it cuz what you have now is kinda... not too nice. fixed then
  8. 00:54:127 (2,4,5) - Triangle with 2's end, 4, and 5? fixed
  9. 00:58:502 (7) - 1/4 reverse? nope
  10. 01:13:815 (1) - Skipping a drum, you could make this a reverse to fix that. fixed

Good luck.~

Yasaija 714 wrote:

From Queue


  • [Easy]
  1. CS 2.5 is better fixed
  2. 00:01:315 (1) - remove NC nope, because there's a timing point there
  3. 00:03:815 (1) - ^ strong beat here
  4. 00:16:315 (1) - Bad flow
    However, as long as you consider the arrangement afterwards, you can stay as it is now okay just keep it
  5. 00:48:190 - I think I should just circle here fixed with other way

  • [Normal]
  1. 01:15:377 (5,2) - stack miss? fixed


Your map is very beautiful!
I hope your map can be ranked :)
Good luck!
Thanks for the mods~
zev
  • highest diff

  1. Combo color 1 is really dark and there are lot of players that dim their screen 100% mind making it a bit lighter, above 50 luminous if possible.
  2. this needs slidertick 1
    00:05:846 (5,6) - This rhythm felt a bit too intens and ruining the emphasize on vocals, make this a reverse slider.

    00:08:502 (2) - spaced way too close to 1, either stack it under 00:07:877 (1) - or place it further away.

    00:16:627 (2,3) - try reversing the spacing emphasize. the snare on 00:16:627 (2) - is needs more emphasize then the guitar.

    00:18:346 (5,6,7) - these almost look like 1/4 spaced streams, for no reason at all it's very closely spaced out of the sudden, fix pls.

    00:33:346 (3,5) - ctrl+g this, that's how you want the spacing emphasize, try having these jumps on significant sound.

    00:43:502 (4,1) - blanket xdd
    00:45:221 (2,5) - ^

    01:20:377 (2,3,4,5,6) - looks bit cluttered, try mapping it with a hexgrid or make them equally wide from each other apart, better visuals.

    01:21:315 (1) - Try not to have a snare land on 01:21:627 - that's really bad rhythm, though easily fixed! just reduce it by a repeat and add a circle.



gl!
Mordred
from q


01:15:065 - kiai should end here imo

00:06:002 (3) - delet this

00:17:096 (4,5,1) - blanket

00:46:315 (1,2,3,4,1,2,3,4) - since it's getting louder you could gradually increase the hitsound volume for each note

00:48:190 (5,6) - nc

00:57:565 (1,2,3,4,5) - movement from 1 to 2 is a little weird, feels better if you rotate 00:57:877 (2,3,4,5) - by like 15 degrees

01:04:908 (1) - finish hitsound?
00:05:846 (5,6) - would delete those here as well

00:14:283 (3,4) - this is basically the same as 00:13:815 (1,2) - but it's stacked this time; 00:14:596 (4) - looks better if you stack it on 00:13:190 (3) -

00:24:908 (4) - stack on 00:24:283 (2) - ?

00:35:846 - idk about skipping this sound

00:46:315 (1,2,3,4,5,6,7,8,1,2,3,4) - music gets more intense but spacing stays the same :(

00:58:190 (6,1) - swap nc

01:08:190 (6,3) - that stack xd

gl with your map
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