Hello There!
The promised mod
This is mostly some subjective fine-tuning, the map is top notch in quality and a really nice work of patterning and song expression
Shot a star to get the +12 SP with my mod! Feel free to call me again anytime
Good Luck~!
The promised mod
General
- I mean its not necessary an Issue but you could probably go for a more specific diff name to make the set unique in its naming!
Overdose
- 00:21:042 (2,3) - Not really a fan of how this walk plays. To be honest intensity doesnt die down at all, so forcing a walk is a bit undewhelming, I fiddled around with the placment and I think i found the optimal pattern imo . All the distances can be tapdashed and the different sound here 00:21:387 (1,2,3) - is emphasized with a stronger HDash
- 00:27:594 (1,2) - Entry point is kinda harsh here making it easy to drop. Maybe make it more vertical?
- 00:30:008 (1) - You only NC on the shout effect like 00:27:594 - or 00:24:835 (1) - so this is inconsistent and shouldnt be NCed
- 00:31:387 (1) - Similar point^
- 00:32:939 (4,1) - Lower this spacing, the sudden switch from 1/4 to 1/2 could be sudden and the jump might be overdashed, and the the player will surely miss
- 00:39:835 (5,1) - Should have been a HDash, consistency with 00:28:801 (6,1) - . In general the shout effect is where you emphasize soo not having a HDash
- 00:48:456 (2,3,4) - you could try moving this more to the left, to make the HDash to it more noticable and there will also be more room to reposition for the walk. Something like 00:48:283 (1,2) - 4.00x DS between these ?
- 01:07:594 (1) - You should ctrl G this for consistency with the snappy flicker of this pattern 01:06:214 (1,2) -
- 01:09:318 (2) - You could go for a more vertical slider tbh, to encourage more movement
- 01:25:870 (3,4) - Underwhelming spacing which i think is unintended, i would use a similar HDash structure with 01:25:525 (1,2) - with 2 Hyperdashes
- 01:27:594 (1,2) - Uneeded NC here to be honest. There isnt a tragic change from the previous object so this NC is pretty awkward
- 01:32:163 (6,1) - Im suprised this isnt a HDash, pretty strong sound here. Consistency with every downbeat
- 01:33:628 (7,1) - Making this a normal dash removes the emphasis on the downbeat and its moved to the previous jump here 01:33:456 (6,7) - which is a bit awkward. Try to create a sharp jump to the downbeat instead of a linear movement for the emphasis. 01:38:973 (5,6,1) - Similar point here
- 01:36:387 (6,1) - HDash here too
- 01:41:904 (6,1) - Really harsh as a normal dash because of the snappy movement here 01:41:732 (5,6) - . It would be better as a HDash for the added emphasis as well
- 01:43:714 (2,3) - Hdash here, the normal dash into antiflow feels kinda harsh
- 01:50:180 (8,1) - Also you could try to add more emphasis in this spacing to emphasize the new stanza
- 01:52:939 (6) - There is a stronger beat here 01:53:025 - than other pauses, so making this a 1/4 slider as well would follow the music better
- 02:16:128 (6) - Kinda awkward in rhythm here. the reverse starts and ends on a reverse while the stronger snare in the sequence is in the middle of the slider offering zero movement to get to, which is kidna underwhelming. I'm proposing this rhythm here to better express the instruments with a HDash to get to here 02:16:214 - preferably. I feel like thats the ideal rhythm
- 02:18:197 (2,3,4,5,6) - I feel like this is a bit underspaced as a pattern since everything is walkable, while its the same sound you usually use some HDashes on
- 02:26:042 (9,10) - Super underspaced movement and the note on (10) is really strong, so having it as 1/4 slider for the continuous synth here and the stronger sound would work well
- 02:50:266 (4,5) - I Think this is too much of flick movement in for this slower part so you should nerf it
- 03:00:180 (5,6) - You could fit a HDash here
- 03:10:008 (7,8) - The sound here is kinda stronger so having a more powerful HDash between them would play well
- 03:16:732 (4,5) - Kind of an ambiguous spacing and can be misread. due to the sheer difficulty of the map this is a killer pattern for misses cause its so precise in its movements its easily dropped. I suggest offering more movement between these 03:16:732 (4,5) -
- 03:23:973 (8,1) - HDash here for the downbeat consistency?
- 03:28:801 (2,3) - Make this an HDash, feels like an edge dash, will also make this new rhythm more noticable
- 04:03:973 (5,1) - HDash should be present here, consistency with 04:06:559 (5,1) -
- 04:22:076 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Using the same spacing for a sound that slowly gets stronger seems a bit weird. The pattern would also be cooler if it also got harder slowly, as the music gets stronger
- 04:27:076 (6,7,8) - suprisingly calm movement here even though there are some strong snares that could be HDashes
- 04:30:180 (7,1) - Also HDash here, consistency with 04:31:559 (8,1) -
- 04:46:128 (1) - Why not try a similar movement with previous streams like 02:11:732 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) -
- 05:03:283 (7,1) - HDash here for the added intensity? Its kind of a harsh normal dash without
- 05:07:594 (1,2) - You could space them more and make the hyperdashes for the synth accentuation here
- 05:26:645 (6,1) - Really harsh angling here, makes the hdash rather uncomfortable to play
- 06:03:111 (1,2) - HDash here would add some continuity to the pattern and help the reposition for the following hard stairs
- 06:20:094 (3,4) - More emphasis on this stair jump could work nicely
This is mostly some subjective fine-tuning, the map is top notch in quality and a really nice work of patterning and song expression
Shot a star to get the +12 SP with my mod! Feel free to call me again anytime
Good Luck~!