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Hommarju - Rock It [OsuMania]

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Topic Starter
Shima Rin

Toehoe wrote:

Normal
  1. 00:40:259 - section is hard to read and I think a pattern like here 00:53:141 - would be better hmm i think pattern variation maybe better, i keep
  2. 00:45:906 - You should follow the pattern like this https://osu.ppy.sh/ss/7693597 feels much better i understand but i follow the pitch to arrange the pattern, actually it's not always the same
  3. 01:32:494 (92494|1,92494|3) - the chords in this section don't really fit when every sound is the same, should just be single notes
I understand, but i keep it temporarily, and i will ask a few others for this part. I think it is reasonable but now i don't want to change since all single notes would be too boring.

Hope you found useful, GL :)
Good Suggestions, Thanks! ;)
Lirai
check Tag conflict

[Beginner]
00:43:347 (43347|0) - move to 3, dont map after LN, hard to see by newbie

00:33:553 - https://puu.sh/va8Zt/a16fa7ba0d.png

00:44:494 (44494|0) - end 00:45:553

more to come ..
Evening
well since you asked for a purely SV mod here it is
- most of these will be suggestions so don't force yourself to add it

you can use this for speed up and slowdowns if you want: http://zardoru.github.io/sv-tools/ (credits to agka)

[Hyper]

SVs aren't too conventional and are definitely quite intense, think it fits the song quite well though

I'm personally not digging the fact that:
00:17:318 (17318|2) - All similar sounding sections here feel like the exact replica of each other, I'm not really targeting at SVs, instead the note placements. Might be a personal preference thing but when the same exact pattern ( 00:17:671 (17671|1,17671|0,17847|1,17847|0,17935|3,18112|3,18200|1,18200|0,18377|0,18377|1,18465|3,18641|3,18729|0,18729|1) - ) repeats over and over again on 00:40:259 (40259|1) - 00:51:553 (51553|1) - 01:25:435 (85435|1) - 01:48:024 (108024|1) - , it feels like a really copy-pasted/cookie cut section as the song is so short

Suggesting to just at least flip it left-right just to make it somewhat different each time or you could re-pattern the whole thing

00:45:553 (45553|0,45906|1) - Think you could somewhat replicate the SV jumps on this LN in particular like you did previously on the vocals, just an idea

00:57:200 (57200|1) - Personally feel that this could use some slowjam, anything from 0.8 - 0.95 would be good, you can increase its speed back to 1 gradually as the music picks up

01:19:435 (79435|3) - A bit questionable on the playability here, I personally don't have time to react and read everything, think it'll be a "must-memorize" section for some players

01:42:553 (102553|3) - cool sv suggestion, you could probably just spam SV jumps on these LNs, i mean like, all of these LNs, would look rad

01:55:788 (115788|0) - Same thing about questionability, I think it's fine though since this and the previous one I talked about only has like 5 distinct beats and patterns to memorize

[Another]

00:00:730 (730|2) - you could start out with a slowjam here if you wanna, 0.9 - 0.95 would be significant enough such that the player will notice but won't significantly affect their gameplay. (Take note that you might want to start out the song with a 1.0x speed so that its transition from high speed to low speed would fit the sudden change in intensity in the music, it also helps the players who use scroll speed on scale to adjust correctly)

^ you could gradually raise it as music gets more intense

00:17:318 (17318|2) - 1.5 is a bit questionable at some points since it's really hard to read at that speed but since the next notes are logically deduce-able i think it's fine

00:56:494 (56494|0,57200|1) - You can probably do a speed up here from 1.0 to 1.1
00:57:200 (57200|1) - and abruptly cut to a 0.9 here to create a slowjam for this whole "breakdown" section in the music

^ same idea to increase speed back to 1.0 as the music gets more intense or before that 1/4 stream

idk, not many ideas here except for stuttering certain notes which honestly doesn't really add much to the map lol
Topic Starter
Shima Rin

DE-CADE wrote:

check Tag conflict

[Beginner]
00:43:347 (43347|0) - move to 3, dont map after LN, hard to see by newbie

00:33:553 - https://puu.sh/va8Zt/a16fa7ba0d.png

00:44:494 (44494|0) - end 00:45:553

more to come ..
All Applied ;) Thanks
Topic Starter
Shima Rin

Evening wrote:

[Another]

00:00:730 (730|2) - you could start out with a slowjam here if you wanna, 0.9 - 0.95 would be significant enough such that the player will notice but won't significantly affect their gameplay. (Take note that you might want to start out the song with a 1.0x speed so that its transition from high speed to low speed would fit the sudden change in intensity in the music, it also helps the players who use scroll speed on scale to adjust correctly) Done

^ you could gradually raise it as music gets more intense

00:17:318 (17318|2) - 1.5 is a bit questionable at some points since it's really hard to read at that speed but since the next notes are logically deduce-able i think it's fine so i just keep them now

00:56:494 (56494|0,57200|1) - You can probably do a speed up here from 1.0 to 1.1
00:57:200 (57200|1) - and abruptly cut to a 0.9 here to create a slowjam for this whole "breakdown" section in the music

^ same idea to increase speed back to 1.0 as the music gets more intense or before that 1/4 stream Done

idk, not many ideas here except for stuttering certain notes which honestly doesn't really add much to the map lol
I dont know whether it is the effect u expect to be, though i feel it is quite nice, thanks! Plz have a check at my update and maybe comment about that for one or two whe u are not busy :3
Rivals_7
Really late zzz. NM as requested

looks like this mapset going to be pushed forward. i'll just say this.
This Mapset is currently unrankable. eedow's Hyper and normal Star rating are Way too far (1,9* -> 3,7. barely 1,8* apart) making the difficulty progress are extremely hard for a players that expecting something not too far from the "Normal diff" patterning. I suggest you made another diffs between normal and hyper which around 2,9* to fill the gap (it could be named "Advanced" imo)

1|2|3|4

[Another]

00:09:024 (9024|2) - should've splitted the LN here. if you focusing main melody. guess its close to - 00:11:847 (11847|1,11935|3) -

00:12:112 (12112|1,12200|0,12288|1,12465|1,12553|2,12641|1,12818|2,12906|1,12994|2,13171|1,13259|2,13347|3) - this 3 note sequence pattern goes trill-trill-trill-roll. but later it goes trill-trill-roll-trill which is kinda inconsistent with the music whereas the music has a stable melody and revolve around the same percussion structure. try to rearrange them into somthing structurally similar

00:34:524 (34524|1,34700|1,34877|1,35053|1,35229|1,35406|2,35582|2,35759|2,35935|2) - i'm not sure with the playability here. its really focused in in one column. plus the pattern is somewhat doesnt seem to be interesting enough for the hardest diff itself. you can somehow variate this

00:44:582 (44582|3,44671|2,44759|1,44847|0,44935|1,45024|2,45112|3) - you can continue the 14|23 trill here since the song provide strong kicks and make it consistent with the trill before - 00:44:406 (44406|0,44406|3,44494|2,44494|1) -

the second half is somewhat builded around the same idea so these suggestion might applied to there as well

[Normal]

00:18:906 (18906|0) - delete this one and make - 00:18:729 (18729|1) - an LN to - 00:19:082 - to properly cover the drum roll

00:21:553 (21553|2) - ^

00:41:318 (41318|3) - ^
there's actually many imo

sorry for short mod, cant really find much due to your note placement still looks kinda random (no offense tho) and since your first and second half hardly revolve around the same structure, so I cant say much :>

GL o/
Topic Starter
Shima Rin

Rivals_7 wrote:

Really late zzz. NM as requested

looks like this mapset going to be pushed forward. i'll just say this.
This Mapset is currently unrankable. eedow's Hyper and normal Star rating are Way too far (1,9* -> 3,7. barely 1,8* apart) making the difficulty progress are extremely hard for a players that expecting something not too far from the "Normal diff" patterning. I suggest you made another diffs between normal and hyper which around 2,9* to fill the gap (it could be named "Advanced" imo)

1|2|3|4

[Another]

00:09:024 (9024|2) - should've splitted the LN here. if you focusing main melody. guess its close to - 00:11:847 (11847|1,11935|3) -

00:12:112 (12112|1,12200|0,12288|1,12465|1,12553|2,12641|1,12818|2,12906|1,12994|2,13171|1,13259|2,13347|3) - this 3 note sequence pattern goes trill-trill-trill-roll. but later it goes trill-trill-roll-trill which is kinda inconsistent with the music whereas the music has a stable melody and revolve around the same percussion structure. try to rearrange them into somthing structurally similar

00:34:524 (34524|1,34700|1,34877|1,35053|1,35229|1,35406|2,35582|2,35759|2,35935|2) - i'm not sure with the playability here. its really focused in in one column. plus the pattern is somewhat doesnt seem to be interesting enough for the hardest diff itself. you can somehow variate this

00:44:582 (44582|3,44671|2,44759|1,44847|0,44935|1,45024|2,45112|3) - you can continue the 14|23 trill here since the song provide strong kicks and make it consistent with the trill before - 00:44:406 (44406|0,44406|3,44494|2,44494|1) -

the second half is somewhat builded around the same idea so these suggestion might applied to there as well

[Normal]

00:18:906 (18906|0) - delete this one and make - 00:18:729 (18729|1) - an LN to - 00:19:082 - to properly cover the drum roll

00:21:553 (21553|2) - ^

00:41:318 (41318|3) - ^
there's actually many imo

sorry for short mod, cant really find much due to your note placement still looks kinda random (no offense tho) and since your first and second half hardly revolve around the same structure, so I cant say much :>

GL o/

So 1. All Mods Accepted, About 50% about my map is entirely changed. Some problems i realized very early, but i am not sure whetheer it will affect a lot until u point out my problem.
2. It is true that most of my two easist diffs are in random pattern, i didn't think a lot about them, which is a shame for me.
3. Also i will add a diff in the future when i am free, and before i didnt perceive this star gap as a big problem until u point out that is my biggest trouble.

Thanks for ur mod, really nice and helpful, which also helps me to realize my drawbacks as well. :3 And also good luck on ur exam. And if it is ok, plz add me as a friend, i will not bother u at all. ;)
Hiranaka
Here is my mod as requested.

Advanced
  1. I would make these LNs 00:06:112 (6112|2,6200|1,6288|2) - like you did in Another
  2. Add one note here 00:08:935 -
  3. Remove pls because ghost note 00:09:112 (9112|2) -
  4. 00:21:906 - I would make the pattern like this. I think it is more playable like this https://puu.sh/vhVF3/be18d5c3e5.jpg
  5. 00:40:435 - You might want to add 1 note before every double here 00:40:700 - 00:40:965 - 00:41:229 - 00:41:847 - I won't mention every single one here but I guess you got it
  6. 01:16:259 (76259|0,76435|2,76612|0,76965|0,76965|3) - You might want to move these notes around and balance them
  7. 01:29:671 (89671|1,89671|3,89759|2,89847|1,89935|2,89935|0,90024|1) - more balance pls. It's to much focus into the middle imo

Hm that's pretty much everything I could find. I hope you get this map ranked! I love the song. Good Luck :D
Topic Starter
Shima Rin

Hiranaka wrote:

Here is my mod as requested.

Advanced
  1. I would make these LNs 00:06:112 (6112|2,6200|1,6288|2) - like you did in Another yes. and i apply short LN to a few parts after this as well
  2. Add one note here 00:08:935 - ok
  3. Remove pls because ghost note 00:09:112 (9112|2) - ok
  4. 00:21:906 - I would make the pattern like this. I think it is more playable like this https://puu.sh/vhVF3/be18d5c3e5.jpg i change it in a different way but thanks for pointint out owo
  5. 00:40:435 - You might want to add 1 note before every double here 00:40:700 - 00:40:965 - 00:41:229 - 00:41:847 - I won't mention every single one here but I guess you got it it's just that i want to keep the diff not so hard, if i add single note, this part may be harder enough to increase star, which might not be good, and also since this is advanced, it may be still important to keep pattern nice and focused on obvious notes though lol
  6. 01:16:259 (76259|0,76435|2,76612|0,76965|0,76965|3) - You might want to move these notes around and balance them ok
  7. 01:29:671 (89671|1,89671|3,89759|2,89847|1,89935|2,89935|0,90024|1) - more balance pls. It's to much focus into the middle imo ok

Hm that's pretty much everything I could find. I hope you get this map ranked! I love the song. Good Luck :D
Thanks for modding, it's really heleful, i will try my best to get it ranked owo ;)
dkingo
Hai a rough mod

mod
[Advanced]
  1. 把widescreensupport取消掉
  2. HP调到7.5?
  3. 00:23:671 - 例,鼓点最好都用两个note
  4. 可以把两段kiai的图案做得乱一些,按顺序排感觉太重复了
  5. 00:36:200 - 这里开始可以把LN放在中间两格
  6. 00:44:318 - 加一个note
  7. 01:18:377 - 给木鱼(?)加一个note
[Normal]
  1. 00:12:024 (12024|0,12377|0,12729|0) - 3个jack在normal难度太多了,最好把一个note重新排一下
没发现其他问题,图做的不错 :)

Good luck!
Topic Starter
Shima Rin

dkingo wrote:

Hai a rough mod

mod
[Advanced]
  1. 把widescreensupport取消掉 ok
  2. HP调到7.5? ok
  3. 00:23:671 - 例,鼓点最好都用两个note 如果全部应用我认为星数会提高比较多,所以我还是选择不加比较好,加这个难度的原因就是为了缓解star gap
  4. 可以把两段kiai的图案做得乱一些,按顺序排感觉太重复了 没什么头绪,如果有些例子最好可以告诉我
  5. 00:36:200 - 这里开始可以把LN放在中间两格 可能影响手感,而且旋律基本都是在重复,这个pattern也就重复了一次
  6. 00:44:318 - 加一个note ok
  7. 01:18:377 - 给木鱼(?)加一个note instead我给它换了hitsound,后面的重鼓我用的双键,这儿要是还用感觉音量大小不太匹配

[Normal]
  1. 00:12:024 (12024|0,12377|0,12729|0) - 3个jack在normal难度太多了,最好把一个note重新排一下 我觉得 example有么,现在这样我觉得本来速度也不快,能构成jack吗?
没发现其他问题,图做的不错 :)


谢谢摸图,我思考了很多,以及谢谢star ;)

Good luck!
Critical_Star
Hi there, just some suggestion here
General

- About your hitsound usage, i can only saw u use C (normal-hit-clap), W ( normal-hitwhistle) and normal-hitnormal, i think all these are unused hitsound > http://puu.sh/vshLf/e0397b0e60.png since i can't find the where did u apply this, if u do please tell me where is it
my suggestion remove all the highlighted hitsound file and use only normal type hitsound

-hitsound are kinda inconsistent and some part are missing, example 00:34:612 - till 00:40:259 - , u should probably recheck for each difficulty again

- suggest to change difficulty names ( Advanced > Hyper , Eedow's Hyper > Another , Another > Extra or any custom name u like) advanced and hyper actually sound about the same in my opinion

Beginner
- 00:34:259 (34259|0) - it should start at 00:34:082 - for the long sound or the 1/4 kick roll.
- 01:52:259 (112259|2,112612|1,112965|2) - suggest to catch the vocal sound here, example > http://puu.sh/vsidm/de6b6b7fb3.png

Normal
- 00:12:024 - for all these crash sound u heard, u should add finish hitsound to them since it represent the crash cymbal here, u should recheck again for this one
- 00:12:024 - till 00:17:318 - isnt all sound the same? but why have W for place like 00:12:729 (12729|0,12729|3) - ? it should all C
- 00:18:377 (18377|3,18465|1,18641|3) - missing hitsound C, and so on like 00:19:259 (19259|3,19347|1,19524|3,19788|0,19877|2,20053|0) - please recheck all the missing hitsound again
- 01:19:788 - double note here?
- 01:52:965 - u can use another LN to emphasize the 1/8 burst sound here, end at 01:53:318 -

Advanced
- 00:06:024 - better not to miss this sound too
- 00:11:671 - suggest to add a note ^
- 00:44:318 (44318|1,44318|0) - why double note here? refer 00:42:729 (42729|3,42729|0,42818|1,42906|2,42994|3) - all these time u didn't use any double for 1/4 stream
- 00:45:906 - suggest double note here for crash
- 00:57:200 - ^
- did u copy paste the pattern each time? lol

Eedow's Hyper
00:27:818 - 00:28:347 - highly suggest to add a note here to make a 1/4 stream
00:33:465 - 00:39:112 - here too, i feel much comfortable to make a full 1/4 stream here instead breaking this flow, and so on if u accept

Another
01:08:494 - 01:09:906 - 01:11:318 - 01:12:729 - how about make double note here? if u notice there is a bell sound for each double tick timing, and so on till 01:18:377 -
feel the pattern are just CTRL+H from each time, well is not wrong too


Overall the pattern are solid but the hitsound are inconsistent to me, please give a recheck for each difficulty again, good luck!
Topic Starter
Shima Rin

Critical_Star wrote:

Hi there, just some suggestion here
General

- About your hitsound usage, i can only saw u use C (normal-hit-clap), W ( normal-hitwhistle) and normal-hitnormal, i think all these are unused hitsound > http://puu.sh/vshLf/e0397b0e60.png since i can't find the where did u apply this, if u do please tell me where is it
my suggestion remove all the highlighted hitsound file and use only normal type hitsound

-hitsound are kinda inconsistent and some part are missing, example 00:34:612 - till 00:40:259 - , u should probably recheck for each difficulty again

- suggest to change difficulty names ( Advanced > Hyper , Eedow's Hyper > Another , Another > Extra or any custom name u like) advanced and hyper actually sound about the same in my opinion

Beginner
- 00:34:259 (34259|0) - it should start at 00:34:082 - for the long sound or the 1/4 kick roll.
- 01:52:259 (112259|2,112612|1,112965|2) - suggest to catch the vocal sound here, example > http://puu.sh/vsidm/de6b6b7fb3.png

Normal
- 00:12:024 - for all these crash sound u heard, u should add finish hitsound to them since it represent the crash cymbal here, u should recheck again for this one
- 00:12:024 - till 00:17:318 - isnt all sound the same? but why have W for place like 00:12:729 (12729|0,12729|3) - ? it should all C
- 00:18:377 (18377|3,18465|1,18641|3) - missing hitsound C, and so on like 00:19:259 (19259|3,19347|1,19524|3,19788|0,19877|2,20053|0) - please recheck all the missing hitsound again
- 01:19:788 - double note here?
- 01:52:965 - u can use another LN to emphasize the 1/8 burst sound here, end at 01:53:318 -

Advanced
- 00:06:024 - better not to miss this sound too
- 00:11:671 - suggest to add a note ^
- 00:44:318 (44318|1,44318|0) - why double note here? refer 00:42:729 (42729|3,42729|0,42818|1,42906|2,42994|3) - all these time u didn't use any double for 1/4 stream
- 00:45:906 - suggest double note here for crash
- 00:57:200 - ^
- did u copy paste the pattern each time? lol

Another
01:08:494 - 01:09:906 - 01:11:318 - 01:12:729 - how about make double note here? if u notice there is a bell sound for each double tick timing, and so on till 01:18:377 -
feel the pattern are just CTRL+H from each time, well is not wrong too


Overall the pattern are solid but the hitsound are inconsistent to me, please give a recheck for each difficulty again, good luck!


All Accepted and All changed.
Other Changes includes:
pattern remaking and more reasonable variation for Extra, Hyper and Normal
Hitsound Chnages for all diffs except Eedow's Another
;) It is a pity that Eedow isn't online now, otherwise i can get all things done tonight ;) Really helpful mod, especially for hitsound part
Eedow

Critical_Star wrote:

Eedow's Hyper
00:27:818 - 00:28:347 - highly suggest to add a note here to make a 1/4 stream
00:33:465 - 00:39:112 - here too, i feel much comfortable to make a full 1/4 stream here instead breaking this flow, and so on if u accept
Good,I accept
Topic Starter
Shima Rin
Finally, All Updated!
Aruel
With Tofu
2017-04-29 18:12 Tofu1222: Hi Fresh Chicken, I've sent u req two weeks ago, and u dont reply me. i am wondering whether u take it or not. I understand u are busy so i can wait for some time.
2017-04-29 18:12 Fresh Chicken: oh hi
2017-04-29 18:12 Fresh Chicken: Ah, unfortunately I don't read homepage PM recently, sorry
2017-04-29 18:13 Fresh Chicken: I think you can see why : https://puu.sh/vzOU8/1cf8fb649a.png
2017-04-29 18:13 Fresh Chicken: Anyway
2017-04-29 18:13 Fresh Chicken: What that map is?
2017-04-29 18:13 Tofu1222: ACTION is listening to [https://osu.ppy.sh/b/1214518 Hommarju - Rock It]
2017-04-29 18:13 Tofu1222: this one
2017-04-29 18:13 Fresh Chicken: ooooohh
2017-04-29 18:13 Fresh Chicken: iidx
2017-04-29 18:13 Fresh Chicken: umm
2017-04-29 18:13 Fresh Chicken: does it have GD
2017-04-29 18:13 Tofu1222: it has one
2017-04-29 18:13 Fresh Chicken: if not, I can take and can give bubble in a hour
2017-04-29 18:13 Fresh Chicken: damn
2017-04-29 18:14 Fresh Chicken: is he online?
2017-04-29 18:14 Fresh Chicken: *GDert
2017-04-29 18:14 Fresh Chicken: er
2017-04-29 18:14 Tofu1222: not really now
2017-04-29 18:14 Fresh Chicken: seems you are getting on bubble checking by CS
2017-04-29 18:14 Fresh Chicken: is it so?
2017-04-29 18:15 Tofu1222: he intends to qualify
2017-04-29 18:15 Tofu1222: and before that DE-CADE wants to bubble, but he unfortunately wasnt BN two days ago
2017-04-29 18:15 Fresh Chicken: hmm okay I see
2017-04-29 18:15 Fresh Chicken: let's IRC then
2017-04-29 18:15 Fresh Chicken: I'll check it right now
2017-04-29 18:16 Fresh Chicken: ACTION is editing [https://osu.ppy.sh/b/1214565 Hommarju - Rock It [Beginner]]
2017-04-29 18:17 Tofu1222: oh he will be online now
2017-04-29 18:17 Tofu1222: GDer
2017-04-29 18:17 Tofu1222: yup he is online
2017-04-29 18:18 Fresh Chicken: 00:56:494 (56494|3,56847|1) - better to change it to LNs, the reason is that this part has 1/8 drrr sounds and you even used LN for cover 1/4, see more details.00:52:612 (52612|2) - 00:54:024 (54024|0) -
2017-04-29 18:18 Fresh Chicken: And also just in a simple way, it's kinda awkward
2017-04-29 18:18 Fresh Chicken: could u let him know that I'll do IRC
2017-04-29 18:19 Tofu1222: yes
2017-04-29 18:19 Tofu1222: also i ve changed
2017-04-29 18:20 Fresh Chicken: 00:54:024 (54024|0) - Pretty sure this jacking is unnecessary and not looking good and playing either.
2017-04-29 18:20 Fresh Chicken: 01:08:141 (68141|1,68494|3,68494|0) - see more details, other same parts doesn'
2017-04-29 18:20 Fresh Chicken: don't have any jacks
2017-04-29 18:20 Fresh Chicken: 01:13:788 (73788|0,74141|1,74141|2) -
2017-04-29 18:21 Fresh Chicken: 01:41:318 (101318|2,101671|1) - better to Ctrl + H, 01:39:553 - ~ 01:40:965 - overall pattern of this part is heavy on right hand.
2017-04-29 18:21 Tofu1222: u quote the wrong part for jack i think
2017-04-29 18:22 Tofu1222: 00:57:906 - is it here?
2017-04-29 18:22 Fresh Chicken: that is mini trills, that pattern is clearly shows what you intended, 01:10:965 (70965|3,71318|3) - but it doesn't
2017-04-29 18:23 Fresh Chicken: 01:52:965 (112965|0) - can't understand why it's 1/2 short LN, it must be 1/1
2017-04-29 18:23 Tofu1222: oh my fault
2017-04-29 18:24 Tofu1222: all above changed
2017-04-29 18:24 Fresh Chicken: ok beginner is fine
2017-04-29 18:24 Fresh Chicken: ACTION is editing [https://osu.ppy.sh/b/1211618 Hommarju - Rock It [Normal]]
2017-04-29 18:27 Fresh Chicken: well
2017-04-29 18:27 Fresh Chicken: normal is goodf
2017-04-29 18:27 Fresh Chicken: good
2017-04-29 18:27 Fresh Chicken: ACTION is editing [https://osu.ppy.sh/b/1262677 Hommarju - Rock It [Hyper]]
2017-04-29 18:28 Tofu1222: ok
2017-04-29 18:28 Fresh Chicken: 00:22:435 (22435|3,22435|2) - it should be longer than this
2017-04-29 18:28 Fresh Chicken: should have finished on 00:22:612 - here
2017-04-29 18:28 Fresh Chicken: 00:22:612 (22612|1,22612|0) - ^00:22:612 (22612|0,22612|1) -
2017-04-29 18:29 Fresh Chicken: 00:37:435 (37435|2,37612|2) - unnecessarily unintended jack I think. https://osu.ppy.sh/ss/7950655 it looks better imo
2017-04-29 18:30 Tofu1222: oh yes
2017-04-29 18:32 Tofu1222: oh about here 00:22:435 - the ln
2017-04-29 18:32 Tofu1222: https://osu.ppy.sh/ss/7950675
2017-04-29 18:32 Fresh Chicken: 00:40:259 - ~ 00:44:141 - easily read what you intended, but even normal have 1/4 on this part but Hyper is just simple beat with just 2 notes, just letting you know that you can use 1/4 like this https://osu.ppy.sh/ss/7950676 for gap between difficulties too.
2017-04-29 18:32 Fresh Chicken: o
2017-04-29 18:32 Tofu1222: in other diff what should i do?
2017-04-29 18:33 Fresh Chicken: I'll mod when I mod other diff, I have consolution.
2017-04-29 18:33 Fresh Chicken: *solution
2017-04-29 18:33 Tofu1222: nice
2017-04-29 18:33 Fresh Chicken: 00:51:553 - ~ 00:55:435 - ^ above
2017-04-29 18:34 Fresh Chicken: 01:30:200 (90200|0,90200|1,90377|2,90377|3) - u know what you should do
2017-04-29 18:35 Fresh Chicken: 01:45:200 (105200|1,105377|1) - ^, seems it's ctrl + h lol
2017-04-29 18:35 Fresh Chicken: 01:48:024 - ~ 01:51:906 - u know
2017-04-29 18:36 Tofu1222: done
2017-04-29 18:36 Fresh Chicken: ok
2017-04-29 18:36 Fresh Chicken: where's eedow
2017-04-29 18:36 Fresh Chicken: ohoh wait
2017-04-29 18:36 Fresh Chicken: should better to mod Extra first
2017-04-29 18:37 Fresh Chicken: ACTION is editing [https://osu.ppy.sh/b/1208071 Hommarju - Rock It [Extra]]
2017-04-29 18:37 Fresh Chicken: aaaa it has SV
2017-04-29 18:37 Tofu1222: ok
2017-04-29 18:38 Fresh Chicken: 00:02:141 - 00:04:259 - 00:05:671 - 00:07:744 -
2017-04-29 18:38 Fresh Chicken: 00:09:200 -
2017-04-29 18:39 Fresh Chicken: 00:11:318 -
2017-04-29 18:39 Tofu1222: ohhhhhhh
2017-04-29 18:39 Fresh Chicken: damn boi
2017-04-29 18:39 Fresh Chicken: ;_;
2017-04-29 18:39 Tofu1222: i dont know why i made this as well..............i should have made them all on the line
2017-04-29 18:40 Fresh Chicken: nah
2017-04-29 18:40 Fresh Chicken: you must remove all of them
2017-04-29 18:41 Fresh Chicken: 00:17:318 - very unreadable SV, try 00:17:318 - 10 00:17:340 - 0.85
2017-04-29 18:42 Fresh Chicken: 00:22:700 - 0.01 is actually same with 0.1 (They just added number, but it's same)
2017-04-29 18:42 Fresh Chicken: so remove.
2017-04-29 18:42 Fresh Chicken: 00:39:906 - ^
2017-04-29 18:42 Fresh Chicken: 00:45:553 - 1.3
2017-04-29 18:43 Fresh Chicken: 00:51:200 - 1.3
2017-04-29 18:43 Fresh Chicken: 01:19:435 - ^, 10 and 0.85 on 1/16
2017-04-29 18:44 Fresh Chicken: 01:25:082 - ^
2017-04-29 18:44 Fresh Chicken: 01:30:465 - remove as I said
2017-04-29 18:44 Fresh Chicken: 01:47:671 - ^
2017-04-29 18:44 Fresh Chicken: 01:53:318 - ^&
2017-04-29 18:44 Fresh Chicken: call me when you done with your timing points, then I'll mod notes
2017-04-29 18:45 Tofu1222: ok
2017-04-29 18:49 Tofu1222: should i keep the sv on the 1/4 line after each 10&0.85 part?
2017-04-29 18:49 Fresh Chicken: no, remove 0.5 on 1/4
2017-04-29 18:49 Tofu1222: ok
2017-04-29 18:51 Tofu1222: so done
2017-04-29 18:51 Fresh Chicken: ok
2017-04-29 18:51 Fresh Chicken: update it first
2017-04-29 18:51 Fresh Chicken: let me see
2017-04-29 18:53 Tofu1222: updated
2017-04-29 18:54 Fresh Chicken: 01:19:259 - remove
2017-04-29 18:54 Fresh Chicken: 01:19:127 - there's 1.0x already
2017-04-29 18:55 Tofu1222: yes
2017-04-29 18:55 Fresh Chicken: 01:18:421 - do u know all of 1/8 are all unsnapped lol
2017-04-29 18:55 Fresh Chicken: but this is not unrankable issues, so if u want, keep it
2017-04-29 18:56 Tofu1222: i intend to make them 50ms after, but i dont know if on the line would be better
2017-04-29 18:56 Fresh Chicken: actually change nothing, if someone can feel difference of them, that is ET
2017-04-29 18:57 Tofu1222: ahhh so i will put them on the line
2017-04-29 18:57 Fresh Chicken: oh sure if u want
2017-04-29 18:57 Fresh Chicken: https://osu.ppy.sh/ss/7950838
2017-04-29 18:57 Fresh Chicken: 00:22:435 -
2017-04-29 18:58 Fresh Chicken: let's make just shield here
2017-04-29 18:59 Fresh Chicken: hmm pattern is just fine to leave I think, great job
2017-04-29 19:02 Tofu1222: my internet explodes qwq
2017-04-29 19:02 Fresh Chicken: 00:22:435 -
2017-04-29 19:02 Fresh Chicken: https://osu.ppy.sh/ss/7950838
2017-04-29 19:02 Fresh Chicken: said this
2017-04-29 19:02 Fresh Chicken: qwq
2017-04-29 19:02 Tofu1222: ok
2017-04-29 19:02 Tofu1222: i will wait
2017-04-29 19:03 Fresh Chicken: yap
2017-04-29 19:10 Fresh Chicken: go update with eedow's diff and yours
2017-04-29 19:10 Tofu1222: ok
2017-04-29 19:12 Tofu1222: done
2017-04-29 19:15 Fresh Chicken: hmm okay I think it's good to go
2017-04-29 19:15 Fresh Chicken: Are you ready?
2017-04-29 19:15 Tofu1222: yes!

With Eedow
2017-04-29 18:38 EedowChyan0w0: hi
2017-04-29 18:39 Fresh Chicken: oh
2017-04-29 18:39 Fresh Chicken: I'll IRC with you after mod Extra
2017-04-29 18:39 Fresh Chicken: so please stand by right?
2017-04-29 19:00 Fresh Chicken: ACTION is editing [https://osu.ppy.sh/b/1214518 Hommarju - Rock It [Eedow's Another]]
2017-04-29 19:00 Fresh Chicken: let's do it
2017-04-29 19:01 EedowChyan0w0: ok
2017-04-29 19:03 Fresh Chicken: 00:56:494 - `https://osu.ppy.sh/ss/7950865 it should be more better to play
2017-04-29 19:05 EedowChyan0w0: ok
2017-04-29 19:05 Fresh Chicken: 00:22:479 - 0.5 should be 00:22:524 - here
2017-04-29 19:05 Fresh Chicken: 00:22:656 - ^ 00:22:700 -
2017-04-29 19:06 Fresh Chicken: 00:45:553 - add 1.25 here, for make correct space.
2017-04-29 19:06 Fresh Chicken: 01:30:244 - as I said, to 01:30:288 - and / 01:30:421 - to 01:30:465 -
2017-04-29 19:07 Fresh Chicken: pm me when u done with these mods
2017-04-29 19:08 EedowChyan0w0: all done
2017-04-29 19:09 Fresh Chicken: ok update this

Good luck!
Critical_Star
recheck no kud
pattern and hitsound seems fine now
just going through with some sv here

Eedow's Another
01:42:377 - till 01:47:671 - why there is need of slow down here? i do think the music here are still constant intensive compared to the previous part, it just feel a litle odd to make a slow sv here

Extra
00:17:318 - x5.00 is enough
00:22:788 - 01:30:553 - x0.01 with x5.00 is not a really good idea here, while i still able to catch it but i suggest a slow down sv here instead flying sv "let" "rock" "it"
00:39:906 - x5.00
00:51:200 - the sound impact are greater here, i suggest x5.00 like before
01:19:435 - 01:25:082 - 01:47:671 - 01:53:318 - same thing like before x5.00 suggestion
Eedow

Critical_Star wrote:

Eedow's Another
01:42:377 - till 01:47:671 - why there is need of slow down here? i do think the music here are still constant intensive compared to the previous part, it just feel a litle odd to make a slow sv here
Because this part is a little drab,so I think it's better to add a slow sv here.It looks comfortable for me.
If it's very weird,I will do some changes.
Topic Starter
Shima Rin

Critical_Star wrote:

recheck no kud
pattern and hitsound seems fine now
just going through with some sv here


Extra
00:17:318 - x5.00 is enough
00:22:788 - 01:30:553 - x0.01 with x5.00 is not a really good idea here, while i still able to catch it but i suggest a slow down sv here instead flying sv "let" "rock" "it"
00:39:906 - x5.00
00:51:200 - the sound impact are greater here, i suggest x5.00 like before
01:19:435 - 01:25:082 - 01:47:671 - 01:53:318 - same thing like before x5.00 suggestion

All Fixed, and Updated for all ;)
Critical_Star
okay, it seems good to go now :)
congratz :)
_Zenith
:) Congraz here
Irreversible
DQ upon request.

Please ask another BN again to rebubble and requalify, once the issues have been sorted out.
dkingo
搞事情啊 :o
Topic Starter
Shima Rin

dkingo wrote:

搞事情啊 :o
i request DQ, dont worry ;)
Akasha-
have a little discussion with tofu

IRC
2017-04-30 19:19 Kuo Kyoka: hi
2017-04-30 19:19 Tofu1222: Hi
2017-04-30 19:19 Kuo Kyoka: is there something you're uncertain?
2017-04-30 19:20 Kuo Kyoka: can you fix the map offset? i will help you fix it
2017-04-30 19:20 Tofu1222: i dont know which to use
2017-04-30 19:20 Kuo Kyoka: ok
2017-04-30 19:20 Kuo Kyoka: i will help you fix it
2017-04-30 19:20 Tofu1222: since i can hardly tell the difference about that, before this i always ask eedow for help
2017-04-30 19:21 Kuo Kyoka: oh i see
2017-04-30 19:21 Tofu1222: ok
2017-04-30 19:21 Kuo Kyoka: ACTION is listening to [https://osu.ppy.sh/b/1208071 Hommarju - Rock It]
2017-04-30 19:21 Kuo Kyoka: this is your lastest update?
2017-04-30 19:21 Tofu1222: yes
2017-04-30 19:21 Kuo Kyoka: ok
2017-04-30 19:24 Kuo Kyoka: here is the fixer http://puu.sh/vAWCW/0290069ff2.rar
2017-04-30 19:24 Kuo Kyoka: you only need to copy paste the content
2017-04-30 19:26 Tofu1222: oh thanks a lot OwO
2017-04-30 19:26 Kuo Kyoka: no prob
2017-04-30 19:26 Kuo Kyoka: i think sv can be improve
2017-04-30 19:26 Kuo Kyoka: but idk how to give a good advice
2017-04-30 19:28 Tofu1222: you mean sv in which diff?
2017-04-30 19:28 Kuo Kyoka: ACTION is editing [https://osu.ppy.sh/b/1208071 Hommarju - Rock It [Extra]]
2017-04-30 19:28 Kuo Kyoka: also 01:19:798 - missing a note on here?
2017-04-30 19:29 Tofu1222: hmm...
2017-04-30 19:29 Tofu1222: true
2017-04-30 19:30 Kuo Kyoka: 01:31:092 - add a note on here for cymbal according to 01:42:387 -
2017-04-30 19:31 Tofu1222: 00:23:328 - also here?
2017-04-30 19:31 Kuo Kyoka: yah
2017-04-30 19:31 Tofu1222: ok
2017-04-30 19:35 Tofu1222: what else?
2017-04-30 19:36 Kuo Kyoka: idk
2017-04-30 19:36 Kuo Kyoka: maybe ask chicken to help you with sv
2017-04-30 19:37 Tofu1222: ok i ask him to check now
2017-04-30 19:37 Tofu1222: by the way, if i am done, can u help me giving me rebubble?
2017-04-30 19:37 Kuo Kyoka: if im fine with giving bubble
2017-04-30 19:37 Kuo Kyoka: but i think it's better to let chicken and cs do it
2017-04-30 19:38 Tofu1222: hmm yep that's better
2017-04-30 19:38 Tofu1222: anyway thanks for your mod
2017-04-30 19:38 Tofu1222: u wanna post?
2017-04-30 19:38 Kuo Kyoka: no problem
2017-04-30 19:38 Kuo Kyoka: maybe
2017-04-30 19:39 Kuo Kyoka: ACTION is editing [https://osu.ppy.sh/b/1211618 Hommarju - Rock It [Normal]]
2017-04-30 19:39 Kuo Kyoka: 01:47:681 (107681|1,107681|3) - two claps here
2017-04-30 19:39 Kuo Kyoka: remove one
2017-04-30 19:40 Tofu1222: done
2017-04-30 19:40 Kuo Kyoka: ACTION is editing [https://osu.ppy.sh/b/1262677 Hommarju - Rock It [Hyper]]
2017-04-30 19:40 Kuo Kyoka: 00:34:092 (34092|0) - dont you think this alarm sound should end on 00:34:445 - ?
2017-04-30 19:41 Kuo Kyoka: beginner and normal too
2017-04-30 19:41 Tofu1222: yes
2017-04-30 19:41 Tofu1222: i didnt notice that qwq
2017-04-30 19:44 Kuo Kyoka: 00:55:887 (55887|1) - remove this clap
2017-04-30 19:45 Tofu1222: oh
2017-04-30 19:45 Tofu1222: and also change for extra here
2017-04-30 19:45 Kuo Kyoka: 01:41:857 (101857|3) - this long note same
2017-04-30 19:46 Tofu1222: yep
2017-04-30 19:46 Kuo Kyoka: 01:48:298 (108298|2) - missing clap
2017-04-30 19:47 Tofu1222: i use hitsound copier, and such problems always happen, so there are actually maybe such thing happen, though i have checked on my own for each diff
2017-04-30 19:47 Tofu1222: hitsound misplaced problem
2017-04-30 19:48 Kuo Kyoka: dw
2017-04-30 19:48 Kuo Kyoka: i use hitsound copier too
2017-04-30 19:48 Tofu1222: u have same problem?
2017-04-30 19:48 Kuo Kyoka: nah
2017-04-30 19:48 Kuo Kyoka: i usually make a hitsound diff and copy hitsound from that
2017-04-30 19:49 Tofu1222: i notice most people do that.
2017-04-30 19:49 Kuo Kyoka: yeah hh
2017-04-30 19:49 Tofu1222: first time hitsounding i click on my own for each diff
2017-04-30 19:49 Tofu1222: and find myself really hate hitsound
2017-04-30 19:49 Tofu1222: then i hear about such copier
2017-04-30 19:50 Kuo Kyoka: hhhhh same
2017-04-30 19:50 Kuo Kyoka: inb4 i always do hitsound each diff
2017-04-30 19:50 Kuo Kyoka: what a pain
2017-04-30 19:50 Tofu1222: ahh yes
2017-04-30 19:50 Tofu1222: any other things to change?
2017-04-30 19:51 Kuo Kyoka: i think no need
2017-04-30 19:51 Kuo Kyoka: chicken and cs will do the rest for you
2017-04-30 19:51 Tofu1222: ok, plz post and i give u kds
2017-04-30 19:52 Tofu1222: thanks
2017-04-30 19:52 Kuo Kyoka: alright
2017-04-30 19:52 Kuo Kyoka: gl then
Eedow
什么时候能重新Q一下呀
rs_fadeaway
后排贺电,相信很快会rq的!
gratz))
Topic Starter
Shima Rin

rs_fadeaway wrote:

后排贺电,相信很快会rq的!
gratz))
谢谢,最近几天等BN上线我就会申请重Q的 ;)
Aruel
Confirmed, re-bubble
Critical_Star
Confirmed, re-qualify
ExNeko
恭喜飞图 ;)
Sandalphon
I've found some issues which I think worthy to mention before this map hit the ranked stage

[Eedow's Another]

00:17:416 - The gap between the SVs in this slow down section are not linear, it goes from 0.5->0.6->0,8. Please change the first slow down SV 00:17:416 - from 0.5 to 0.4 so the gap between are all stick with 0.2 and make the whole SV smoother. If you wonder will this change affect the game play? No, its hard to notice this small change but I think for a qualified map, if there is room for improvement, then we should change it.

00:39:916 - Same as here (Not gonna mention you just copy paste the whole previous pattern)

00:56:769 - Why you change the pattern structure when the pitch is changed at 00:56:857 - ? The whole burst looks so random to me, img something like this should be more accurate.

01:55:798 - I can see you are trying to emphasize the "lets rock it" vocal, but do note that, the LN tail (ending) doesnt give much impact like normal notes or the beginning of the LN. Its also weird to play since you can hear the background long sound is finished at 01:56:063 - which none of the current LNs end at that timing, it does confuse me while playing until I check it in edit. You can either change all the LNs ending to 01:56:063 - , or if you want to show some difference in your diff compare with other diff, you can just simply delete the LN and add note on 01:55:975 - 01:56:151 - 01:56:328 - for the vocal instead of using LN tail to represent them.

[Extra]

00:00:740 - This whole 0.91 -> 0.92 -> 0.93 .... -> 1.00 thing, if you want to add something like this, at least do it right. The gap between each green line are so random, like the gap between the first two green line are 2/1, then the 2nd one and the 3rd one are 4/1 and so on. Plus while you changing the speed on every single bell sound, you suddenly decide not to on 00:09:563 - which are so wrong imo.
On the other hand, I dont see why you add these 0.01 gap, player can barely realize the changes and give them random 300 instead of 320 (Yes, someone SS'ed this map i know, but it does mean it is a good SV to use here)
If you really really want to add this kinda of SVs here (which I'm totally suggest not to), change 00:00:740 - to 0.92, 00:03:563 - change to 0.94 then 00:06:387 - change to 0.96, lastly 00:09:210 - change to 0.98 and delete the rest of the SVs, you can see what i'm trying to do here is change the speed in every bell sound with 0.02 difference which is easier for player to follow instead of changing speed randomly.

Looking forward to see your reply
Topic Starter
Shima Rin

YaHao wrote:

I've found some issues which I think worthy to mention before this map hit the ranked stage


[Extra]

00:00:740 - This whole 0.91 -> 0.92 -> 0.93 .... -> 1.00 thing, if you want to add something like this, at least do it right. The gap between each green line are so random, like the gap between the first two green line are 2/1, then the 2nd one and the 3rd one are 4/1 and so on. Plus while you changing the speed on every single bell sound, you suddenly decide not to on 00:09:563 - which are so wrong imo.
On the other hand, I dont see why you add these 0.01 gap, player can barely realize the changes and give them random 300 instead of 320 (Yes, someone SS'ed this map i know, but it does mean it is a good SV to use here)
If you really really want to add this kinda of SVs here (which I'm totally suggest not to), change 00:00:740 - to 0.92, 00:03:563 - change to 0.94 then 00:06:387 - change to 0.96, lastly 00:09:210 - change to 0.98 and delete the rest of the SVs, you can see what i'm trying to do here is change the speed in every bell sound with 0.02 difference which is easier for player to follow instead of changing speed randomly.

Looking forward to see your reply
Eedow's Diff I will ask her later to check. I will explain this SV change in extra diff

For one thing, in this part i intend to make the SV change from 0.9-1.0 to note a volume change from weaker to stronger. You can also see that. And the reason for this uneven change is due to the timing settings itself at first, i cannot evenly distribute them like 0.9125,0.925....so i take the estimated value and delete those which are same. You may also notice them.

What I want to say is, this small, uneven change won't affect people's play. Even though it may not be the perfect one in your mind, this way is not wrong, and small changes in SV like 0.01 will not cause problems really. If it is so noticeable i think BNs who check my mapset should have pointed them out.

Sorry, I will not change this. But thanks for your concern ;)
Sandalphon

Tofu1222 wrote:

YaHao wrote:

Things...
Eedow's Diff I will ask her later to check. I will explain this SV change in extra diff

For one thing, in this part i intend to make the SV change from 0.9-1.0 to note a volume change from weaker to stronger. You can also see that. And the reason for this uneven change is due to the timing settings itself at first, i cannot evenly distribute them like 0.9125,0.925....so i take the estimated value and delete those which are same. You may also notice them.
So are you saying the current timing is "evenly distributed"? Before 00:01:445 - they are 2/1 length then next one is 4/1 and only speed up by 0.1, then 00:03:563 - 2/1 again. At least from what i've heard from the music itself, it doesnt goes like this

What I want to say is, this small, uneven change won't affect people's play. Even though it may not be the perfect one in your mind,
If someone think it's not perfect and gave a proper reason, then you should change it

this way is not wrong, and small changes in SV like 0.01 will not cause problems really.
Map got dq-ed because of 1ms delay on the green line. Does it affect the game play? No. 0.01 is a small change, true, but it doesnt give you the right to place 0.01 gap SVs randomly thru the whole section

If it is so noticeable i think BNs who check my mapset should have pointed them out.
Its not noticeable while playing doesnt mean its right to use. Things BNs didnt point out its either they PERSONALLY think its ok or they've missed it. otherwise why you think there are so many map get dq-ed after qualified

Sorry, I will not change this. But thanks for your concern ;)
Yea, for the sake of your lovely qualified icon, ofc you wouldnt change it
Topic Starter
Shima Rin

YaHao wrote:

Yea, for the sake of your lovely qualified icon, ofc you wouldnt change it
I know what you mean and you intend to point out and I wont complain. I will further consider your suggestion though I am personally ok with this until Eedow reply to your mod.
Plz wait for her reply. Thanks. Also please don't keep finding mistakes in my reply.
Sandalphon

Tofu1222 wrote:

YaHao wrote:

Yea, for the sake of your lovely qualified icon, ofc you wouldnt change it
I know what you mean and you intend to point out and I wont complain. I will further consider your suggestion though I am personally ok with this until Eedow reply to your mod.
Plz wait for her reply. Thanks. Also please don't keep finding mistakes in my reply.
If you want people "stop finding mistakes in your reply", then you should stop giving them the chance to do so, instead of keep making them and wish people wouldnt find out. LMAO
Eedow

YaHao wrote:

I've found some issues which I think worthy to mention before this map hit the ranked stage

[Eedow's Another]

00:17:416 - The gap between the SVs in this slow down section are not linear, it goes from 0.5->0.6->0,8. Please change the first slow down SV 00:17:416 - from 0.5 to 0.4 so the gap between are all stick with 0.2 and make the whole SV smoother. If you wonder will this change affect the game play? No, its hard to notice this small change but I think for a qualified map, if there is room for improvement, then we should change it.

00:39:916 - Same as here (Not gonna mention you just copy paste the whole previous pattern)

00:56:769 - Why you change the pattern structure when the pitch is changed at 00:56:857 - ? The whole burst looks so random to me, img something like this should be more accurate.

01:55:798 - I can see you are trying to emphasize the "lets rock it" vocal, but do note that, the LN tail (ending) doesnt give much impact like normal notes or the beginning of the LN. Its also weird to play since you can hear the background long sound is finished at 01:56:063 - which none of the current LNs end at that timing, it does confuse me while playing until I check it in edit. You can either change all the LNs ending to 01:56:063 - , or if you want to show some difference in your diff compare with other diff, you can just simply delete the LN and add note on 01:55:975 - 01:56:151 - 01:56:328 - for the vocal instead of using LN tail to represent them.

Looking forward to see your reply
Mr.SanadaYukimura,
I don't know who you are, but I reject all of your mod.
First, It's no meaningful to make the smoothest SVs 00:17:416
Second, you denied Fresh Chicken's mod 00:56:857
Third, It's funny to change the LNs into notes and it's boring 01:55:798
The last, The real Eedow is dead. I'm just taking her position, so don't put your personal emotions to this mapset, you are truly PITIABLE
Sandalphon

EedowChyan0w0 wrote:

YaHao wrote:

Things...
Mr.SanadaYukimura,
I don't know who you are, but I reject all of your mod.
First, It's no meaningful to make the smoothest SVs 00:17:416
It is, give me one good reason why you dont want to change it, cause it doesnt fit the song

Second, you denied Fresh Chicken's mod 00:56:857
if something is wrong/questionable, i dont care whether or not you have discussed this with the BN
BNs are not always 100% correct


Third, It's funny to change the LNs into notes and it's boring 01:55:798
What you're doing now is what we call boring, fancy pattern doesnt mean is always good or fit the music

The last, The real Eedow is dead. I'm just taking her position, so don't put your personal emotions to this mapset, you are truly PITIABLE
its nothing personal, i dont give a damn who you are. Lower your self-esteem and lets face the real problem here.
At least reply the mod point to point and give more explanation, cause all i can see here is "yes i know there are problems need to be fixed but i dont want to get disqualified so i reject them all" kek
Blocko
Dropping some suggestions here.

I can kinda see how the SVs on Extra are done at the beginning, but, even when it's barely noticeable, it's done in a way that doesn't make it as smooth as it's supposed to be. Editor limitations seem likely to be the cause, but there is a better way to make the SV transition smoother with a little math.
click here for smoother SVs from 00:00:740 - to 00:12:034 -
You can apply these SV points, or use the code directly to the .osu file. Be sure to replace the current SVs before applying this.

00:00:740 - 0.90x
00:01:869 - 0.91x
00:02:999 - 0.92x
00:04:128 - 0.93x
00:05:258 - 0.94x
00:06:387 - 0.95x
00:07:516 - 0.96x
00:08:646 - 0.97x
00:09:775 - 0.98x
00:10:905 - 0.99x
00:12:034 - 1.00x

740,-111.111111111111,4,1,1,30,0,0
1869,-110.344827586207,4,1,1,30,0,0
2999,-108.695652173913,4,1,1,30,0,0
4128,-107.52688172043,4,1,1,30,0,0
5258,-106.382978723404,4,1,1,30,0,0
6387,-105.263157894737,4,1,1,30,0,0
7516,-104.575163398693,4,1,1,30,0,0
8646,-103.092783505155,4,1,1,30,0,0
9775,-102.040816326531,4,1,1,30,0,0
10905,-101.010101010101,4,1,1,30,0,0
12034,-100,4,1,1,30,0,0

Other than that, this map could use a bit more discussion with the points raised by YaHao, so I've disqualified this for now.

And to both sides, please keep discussion at a more respectable level. We all share a common goal here, and it's to make the beatmap better whether it's pending or qualified. This will be your only warning.
Murasame
搞事情 :o
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