forum

Hommarju - Rock It [OsuMania]

posted
Total Posts
121
show more
Topic Starter
Shima Rin
Thanks for all mods, I have accepted all of them and for the one which mention adding some variation and exchange triple and double notes in another diff I have nearly re-mapped the whole part and now it become much nicer, and before that I still put myself into docidaci rhythm. I just did not realize the volume of that part really! your mods are very worthful ;)

Adot wrote:

hello there.. mod request from PM


click

  • [Beginner]
  1. 00:40:965 (40965|1) - should be here 00:41:053 - the note is actually following these notes 00:40:259 (40259|3,40524|1) - so the snap placement must be same. judging for kicks too, the kick comes from 00:41:053 - . but i noticed u placed note in 00:42:377 (42377|2) - 00:43:788 (43788|2) - . i bet u have a reason but i don't recommend this. it ruins the flow imo. but if u have an explanation and different opinion. just let me know.
  2. 01:06:377 (66377|0,66553|3,66729|0) - this has a same shape to the next patterns... i recommend u to vary them. like this 01:07:788 - http://osu.ppy.sh/ss/7556167 , 01:10:965 (70965|3) - https://osu.ppy.sh/ss/7556174 and so on
    [Normal]
  3. 00:51:200 - add 1 for snare sound
  4. 00:57:906 (57906|2,58082|0,58259|2) - from this pls vary the pattern again like in beginner diff
  5. 01:25:082 - 01:53:318 - 1 for snare
  6. 01:53:671 - from this just make the pattern like u did in 01:25:435 -
    [Another]
    For note : i like this diff, especially the distracting SVs are well-used there. but some of that didn't reach my expectation, like :
  7. from snare 00:23:671 - and 00:24:37 - and etc, the sound is kinda thick, but the note isn't dense here. even that, u did place a triple in the kick like 00:24:729 - that the sound is kind more thin than snare in 00:23:671 - . it makes player can't find the way they expect. some of rhythm game always give a dense note in thick sound so the player can put the flow and joy there. try to change it from adding triple in snare sound and make double in kick sound. it is kinda wiser.
  8. 00:34:612 - the way u put the LN is good, for note, u dont need to focus adding double-triple to thick instrument there because u had been already focused in vocal sound. it is kind good idea. i like it
  9. 00:45:156 (45156|0) - ghostnote
  10. 00:45:465 - until 00:45:553 - still has sound in 1/8 snap. try to fix it
  11. 01:31:082 - try to do same thing like i mentioned.

good mapset.. just some polish and it will be really good map. hope my advice helps u. and sorry for come late.
see you and good luck for ranking this!
Adot
sure.. for reminder :

- you can post quotes more than 1. but u cant put quote in the quote. so it will save your post counts and not wasting a page. (i had seen u did a post with 1 attached quote every post. try to save a page so it will be more proper to look)
- you dont need to quote some mods if u accept/reject them all... if you have both accept and reject points. make sure u reply every each point with suit reason. it will respect the modder so much and can make an introspection between both mapper and modder.
Topic Starter
Shima Rin

Adot wrote:

sure.. for reminder :
Thanks for reminder!
Imperial Wolf
Mod by request from Tofu1222.
AiMod:
1. Kiai isn't snapped at 00:40:260. The correct kiai time should be 00:40:259.
2. Audio preview time conflicts with Endow's Hyper, please change the preview time.

Another:
OD suggest 8.5, HP suggest 8.2-9.0.
00:00:818 (818|2) - I'm not sure why you use a jack here.
00:02:318 (2318|2) - Same as above.
00:03:377 (3377|2) - Same as above.
00:05:671 - 00:06:377 - I know what you are intending to do here, but it should be like this:
https://osu.ppy.sh/ss/7559823
00:08:494 - 00:09:200 - Same as above, you make a mistake for the instrument.
https://osu.ppy.sh/ss/7559842
00:11:318 - 00:12:024 - Same.
https://osu.ppy.sh/ss/7559854
00:16:259 - 00:17:318 - If you abandon the 1/4 in the previous several bars, why you pick it up here? You can choose to fill the previous part with 1/4 streams, or just abandon the 1/4 here.
00:22:347 (22347|1) - Ghost note.
00:46:259 - Triple note here rather than 00:46:435 if you are making triple notes for the drum (is that a drum? I am not sure)
same for 00:47:671 - 00:49:082 - 00:50:494
00:55:435 - What about this?
https://osu.ppy.sh/ss/7559944
00:57:200 - Double here cuz there is a heavy instrument here, even triple is acceptable but I prefer double.
01:14:759 - Unreasonable double here.
01:24:024 - 01:25:082 - Same as 00:16:259 - 00:17:318
01:30:112 - Ghost note.

Endow's Hyper
00:16:435 - If you try to catch vocal, here is one.
00:54:024 - 00:54:200 - 1/8 here.
00:56:582 - 00:57:200 - Don't use this pattern in low difficulties, it is weird and not comfortable to play.
01:02:494 - 01:02:847 - I 'm not sure why you use 1/4 here.
01:24:200 - Vocal here.
-------------------------------------------------------------------------------
Good luck.
Valentrixe
hello tofu! here's my mod as promised :)

[General]
  1. fix the preview point in Hyper diff
  2. disable widescreen support in all diff if you're not planning on adding storyboard
  3. remove beatmania iidx and hommarju in tags since both already writen in the beatmap metadata
  4. 1.8 star rate gap between Hyper and Normal diff, consider to reduce this gap, discuss this with Eedow
  5. background format writen as QQ图片20170225175410.png, the unicode make the bg unreadable, change the file name to bg.png instead
[Beginner]
  1. 00:00:730 (730|3,1435|3) - ctrl + h at these notes to spread the play to both hand
  2. 00:17:141 - won't hurt to add note in here, to emphasize the snare
  3. 00:17:671 - notice that there are 2 snare tick per 1/2 beat here, would be better to express the snare if you put the note on the last tick of each snare in this section. picture if you don't understand what i mean: http://osu.ppy.sh/ss/7562054
  4. 00:34:788 (34788|2,35141|2,35494|1,35847|1) - ctrl + h, i find it better to alternate between 00:34:788 (34788|2,35141|2) - and 00:34:612 (34612|3)
  5. 00:55:788 (55788|0,55788|3,56141|1,56494|3,56847|1,57200|3) - these pattern feel anti-climatic, would be better to move the cymbal notes in 00:55:788 (55788|0) - to 00:57:200 - instead. the cymbal is louder anyway
  6. 00:55:612 - add note in here to emphasize the kick, i would recommend something like this: http://osu.ppy.sh/ss/7562036
  7. 01:15:553 - add note? same sound as 01:16:965 (76965|2,76965|1) - and 01:14:141 (74141|2,74141|1)
  8. 01:24:906 - add note to emphasize the snare
  9. 01:25:435 - same as i mentioned in 00:17:671
[Normal]
  1. 00:01:435 - should've add the note in red line too like you did in 00:04:259 -
  2. 00:10:082 (10082|2,10435|2) - move to right to spread the pattern?
  3. 00:56:847 (56847|1) - change to LN?
  4. 01:05:406 (65406|3) - unintended perhaps?
[Another]
  1. 00:07:259 (7259|3,7435|3,7612|3,7788|3,7965|3,8141|3) - i'm not a fan of this kind of anchor inside the stream, so unless its intended i suggest you to rearrange them to avoid anchor, also applied to 00:09:641 (9641|1,9818|1,9994|1,10171|1,10347|1,10524|1,10700|1) - , etc.
  2. 00:34:612 - intended? its okay to use triple in here since you did a lot of 1/4 jacks anyway
  3. 00:45:906 - add note?
  4. 00:46:435 (46435|0,46435|2,46435|3) - why triple? it will be better to use triple in 00:46:259 - instead since it has snare, just like 00:46:965 (46965|2,46965|3,46965|0) - , etc.
  5. 01:18:377 - suggestion: https://osu.ppy.sh/ss/7562113 , since the melody repeat here

okay i think that's all
its pretty solid for your first map
good job, keep up the great work :D
liaoxingyao
怎么没BG
[Another]
00:05:671 (5671|0,5847|2,5935|3,6024|0,6112|1,6200|2,6288|1) - 其实这一段有点突出的音突然LN有点略显不舒服(不过也可以保留
00:10:788|00:11:141 按照你前面的抓法的话你这两个地方也应该再加一个note的
00:13:435 (13435|2,14847|1,16259|2) - 这几个感觉不应该3notes啊
00:17:671 ~ 00:18:729 好想吐槽类似这类的pattern。。
00:22:435 (22435|2,22435|3,22612|2,22612|3) - 没必要LN的感觉
00:45:906 ~ 00:47:318 是我的话我会这样子,下面的段落基本差不多,也可以变通一下
00:55:612 (55612|2,55700|1) - 这两个明显和前面两个notes音高不同啊,移到4和1吧
00:55:788 ~ 00:56:406 不是特别推荐左右拍
00:57:200 ~ 01:08:141 这段你一个pattern重复了4次然后MIRROR,其实我觉得两次然后MIRROR一下再重新做一个新的pattern会比较好
01:22:612 (82612|2,84024|2) - 同00:13:435的建议
01:30:200 (90200|2,90200|3,90377|2,90377|3) - 同00:22:435的建议
01:31:082 ~ 01:53:318 我看出来你复制粘贴前面的了( 不知道有没有MIRROR,没有的话可以试试,或者你愿意的话可以重新做一遍
01:55:612 (115612|3,115656|2,115700|1,115744|0) - 这段是1/4
就这些了
Eedow

Imperial Wolf wrote:

Mod by request from Tofu1222.
Endow's Hyper
00:16:435 - If you try to catch vocal, here is one. OK
00:54:024 - 00:54:200 - 1/8 here. This isnt my pattern because of something wrong,now it's recovered
00:56:582 - 00:57:200 - Don't use this pattern in low difficulties, it is weird and not comfortable to play.
01:02:494 - 01:02:847 - I 'm not sure why you use 1/4 here. just like 01:08:141 - 01:08:494
01:24:200 - Vocal here. OK
-------------------------------------------------------------------------------
Good luck.
Topic Starter
Shima Rin

Imperial Wolf wrote:

Mod by request from Tofu1222.
AiMod:
1. Kiai isn't snapped at 00:40:260. The correct kiai time should be 00:40:259.
2. Audio preview time conflicts with Endow's Hyper, please change the preview time.

Another:
OD suggest 8.5, HP suggest 8.2-9.0.
00:00:818 (818|2) - I'm not sure why you use a jack here. I just follow the pitch since the two notes with the jack pattern there have the same pitch ,and the same applies to the other two.
00:02:318 (2318|2) - Same as above.
00:03:377 (3377|2) - Same as above.
00:05:671 - 00:06:377 - I know what you are intending to do here, but it should be like this:
https://osu.ppy.sh/ss/7559823
00:08:494 - 00:09:200 - Same as above, you make a mistake for the instrument.
https://osu.ppy.sh/ss/7559842
00:11:318 - 00:12:024 - Same.
https://osu.ppy.sh/ss/7559854
00:16:259 - 00:17:318 - If you abandon the 1/4 in the previous several bars, why you pick it up here? You can choose to fill the previous part with 1/4 streams, or just abandon the 1/4 here.
00:22:347 (22347|1) - Ghost note.
00:46:259 - Triple note here rather than 00:46:435 if you are making triple notes for the drum (is that a drum? I am not sure)
same for 00:47:671 - 00:49:082 - 00:50:494
00:55:435 - What about this?
https://osu.ppy.sh/ss/7559944
00:57:200 - Double here cuz there is a heavy instrument here, even triple is acceptable but I prefer double.
01:14:759 - Unreasonable double here.
01:24:024 - 01:25:082 - Same as 00:16:259 - 00:17:318
01:30:112 - Ghost note.
-------------------------------------------------------------------------------
Good luck.
No reply means accepted and modified. Thanks!
Topic Starter
Shima Rin

Valentrixe wrote:

hello tofu! here's my mod as promised :)

[General]
  1. fix the preview point in Hyper diff
  2. disable widescreen support in all diff if you're not planning on adding storyboard
  3. remove beatmania iidx and hommarju in tags since both already writen in the beatmap metadata
  4. 1.8 star rate gap between Hyper and Normal diff, consider to reduce this gap, discuss this with Eedow I have asked eedow and it will be fixed soon.
  5. background format writen as QQ图片20170225175410.png, the unicode make the bg unreadable, change the file name to bg.png instead
[Beginner]
  1. 00:00:730 (730|3,1435|3) - ctrl + h at these notes to spread the play to both hand
  2. 00:17:141 - won't hurt to add note in here, to emphasize the snare
  3. 00:17:671 - notice that there are 2 snare tick per 1/2 beat here, would be better to express the snare if you put the note on the last tick of each snare in this section. picture if you don't understand what i mean: http://osu.ppy.sh/ss/7562054
  4. 00:34:788 (34788|2,35141|2,35494|1,35847|1) - ctrl + h, i find it better to alternate between 00:34:788 (34788|2,35141|2) - and 00:34:612 (34612|3)
  5. 00:55:788 (55788|0,55788|3,56141|1,56494|3,56847|1,57200|3) - these pattern feel anti-climatic, would be better to move the cymbal notes in 00:55:788 (55788|0) - to 00:57:200 - instead. the cymbal is louder anyway
  6. 00:55:612 - add note in here to emphasize the kick, i would recommend something like this: http://osu.ppy.sh/ss/7562036
  7. 01:15:553 - add note? same sound as 01:16:965 (76965|2,76965|1) - and 01:14:141 (74141|2,74141|1) I didn't because there is kind of gong sound here for 01:08:394, 01:11:318.01:14:141 and so on. To maintain this pattern I prefer not to have a double note here
  8. 01:24:906 - add note to emphasize the snare
  9. 01:25:435 - same as i mentioned in 00:17:671
[Normal]
  1. 00:01:435 - should've add the note in red line too like you did in 00:04:259 -
  2. 00:10:082 (10082|2,10435|2) - move to right to spread the pattern?
  3. 00:56:847 (56847|1) - change to LN?
  4. 01:05:406 (65406|3) - unintended perhaps?
[Another]
  1. 00:07:259 (7259|3,7435|3,7612|3,7788|3,7965|3,8141|3) - i'm not a fan of this kind of anchor inside the stream, so unless its intended i suggest you to rearrange them to avoid anchor, also applied to 00:09:641 (9641|1,9818|1,9994|1,10171|1,10347|1,10524|1,10700|1) - , etc.
  2. 00:34:612 - intended? its okay to use triple in here since you did a lot of 1/4 jacks anyway
  3. 00:45:906 - add note?
  4. 00:46:435 (46435|0,46435|2,46435|3) - why triple? it will be better to use triple in 00:46:259 - instead since it has snare, just like 00:46:965 (46965|2,46965|3,46965|0) - , etc.
  5. 01:18:377 - suggestion: https://osu.ppy.sh/ss/7562113 , since the melody repeat here

okay i think that's all
its pretty solid for your first map
good job, keep up the great work :D

Thanks! No reply means accepted and modified. ;)
Topic Starter
Shima Rin

liaoxingyao wrote:

怎么没BG 加过了现在
[Another]
00:05:671 (5671|0,5847|2,5935|3,6024|0,6112|1,6200|2,6288|1) - 其实这一段有点突出的音突然LN有点略显不舒服(不过也可以保留 我还是留着了,感觉会比较creative一点吧
00:10:788|00:11:141 按照你前面的抓法的话你这两个地方也应该再加一个note的 加过了
00:13:435 (13435|2,14847|1,16259|2) - 这几个感觉不应该3notes啊 改成2note了
00:17:671 ~ 00:18:729 好想吐槽类似这类的pattern。。我还是觉得这类pattern一方面有一定挑战性,另一方面也没有像jack那样累,而且变化比较丰富,所以就留着了

00:22:435 (22435|2,22435|3,22612|2,22612|3) - 没必要LN的感觉 音色的区别,我还是留着
00:45:906 ~ 00:47:318 是我的话我会这样子,下面的段落基本差不多,也可以变通一下 我考虑了以下,最后还是接受了imperial wolf的建议,把drum sound用三键,感觉更加贴合音乐
00:55:612 (55612|2,55700|1) - 这两个明显和前面两个notes音高不同啊,移到4和1吧 考虑到键位我移到了3,1
00:55:788 ~ 00:56:406 不是特别推荐左右拍 但是14 23 这样拍和后面阶梯会比较卡手,所以还保留了,要是有什么解决方案请跟我说
00:57:200 ~ 01:08:141 这段你一个pattern重复了4次然后MIRROR,其实我觉得两次然后MIRROR一下再重新做一个新的pattern会比较好 已经重做了
01:22:612 (82612|2,84024|2) - 同00:13:435的建议 同上
01:30:200 (90200|2,90200|3,90377|2,90377|3) - 同00:22:435的建议 同上
01:31:082 ~ 01:53:318 我看出来你复制粘贴前面的了( 不知道有没有MIRROR,没有的话可以试试,或者你愿意的话可以重新做一遍 mirror了一下
01:55:612 (115612|3,115656|2,115700|1,115744|0) - 这段是1/4 OK
就这些了
谢谢你的建议,很多我都反复斟酌了一下,有些还是很好的 ;)
Aras
IRC mod
20:37 Tofu1222: Hi Aras do you have time now?
20:38 Aras25: sure
20:38 Aras25: NP me
20:39 Tofu1222: what does np mean qwq
20:39 Tofu1222: sorry
20:39 Aras25: give the map link
20:39 Aras25: send me this message : "/np"
20:39 Aras25: without the quotation mark
20:39 Aras25: owo
20:39 Aras25: while you are selecting the song
20:40 *Tofu1222 is listening to [https://osu.ppy.sh/b/1214518 Hommarju - Rock It]
20:41 Aras25: oki
20:41 Tofu1222: thanks
20:41 Aras25: umm can you wait?
20:41 Aras25: I prefer to do irc mod
20:41 Tofu1222: it's ok
20:41 Tofu1222: I have enough time
20:41 Aras25: but I need to do my night prayer first
20:41 Aras25: muslim here
20:41 Aras25: is that okay?
20:41 Tofu1222: ok
20:41 Aras25: coolio =w=
20:41 Tofu1222: owo
21:02 *Aras25 is editing [https://osu.ppy.sh/b/1208071 Hommarju - Rock It [Another]]
21:02 Aras25: can we begin?
21:03 Tofu1222: yup
21:04 Aras25: 00:02:318 (2318|2,2406|2) -
21:04 Aras25: don't need to jack
21:04 Aras25: not same like 00:00:818 (818|2,906|2) - imo
21:05 Aras25: tell me when you are done
21:05 Aras25: or rejecting my suggestion
21:05 Aras25: owo
21:05 Tofu1222: some people have mentioned the jack here, and what i want to express here is that since the two notes have the same pitch i want them to be in the same column...but i am not sure whether it is good or not
21:05 Aras25: there is no "good" or "bad" in mapping
21:06 Aras25: just "fit" or "not fit"
21:06 Aras25: and I think it is not fit
21:06 Aras25: because the pitch actually is different
21:06 Tofu1222: hmm
21:07 Aras25: you know about the 25% playback rate right?
21:07 Tofu1222: i heard it should be the same, but one thing is that i did not apply this jack into the patterns after the first few bars
21:07 Tofu1222: yeah i know
21:07 Aras25: oki
21:07 Aras25: you reject that one then ye?
21:08 Tofu1222: i want to accept it
21:08 Tofu1222: since i find that this pattern rejects the uniformity of pattern
21:08 Tofu1222: owo
21:08 Aras25: see
21:08 Aras25: sstreams didn't do well
21:08 Aras25: unless you want to overmap this
21:08 Aras25: but well
21:09 Aras25: it will be unable to be ranked
21:09 Tofu1222: that's fair
21:10 Tofu1222: so continue, i've done
21:10 Tofu1222: owo
21:10 Aras25: 00:03:553 (3553|0,3553|1,3553|3) -
21:10 Aras25: 3 note is note needed here
21:10 Aras25: the sound impact is not that big
21:10 Aras25: so 2 is enough
21:11 Tofu1222: ok
21:12 Aras25: 00:04:435 (4435|0,4435|3) -
21:12 Aras25: 2 note ther
21:12 Aras25: why?
21:14 Aras25: .-.
21:16 Aras25: got my last message?
21:16 Aras25: about this
21:16 Aras25: 00:04:435 (4435|0,4435|3) -
21:16 Tofu1222: my internet connection fails 5 min ago
21:16 Aras25: dw
21:16 Aras25: I know
21:17 Tofu1222: about this is what?
21:17 Aras25: 00:04:435 (4435|0,4435|3) -
21:17 Aras25: this
21:17 Aras25: why you put 2 note?
21:17 Aras25: mind explaining?
21:18 Tofu1222: there is a background music that goes new here
21:18 Aras25: ah I see
21:18 Aras25: the synth sound on every red line ye?
21:18 Tofu1222: and i put 2 note here and for the next few bars
21:18 Tofu1222: yup
21:19 Aras25: I'm not saying it is wrong but
21:19 Aras25: the sound itself still not worth the impact of 2 note
21:19 Aras25: while in 6k and up it is fine
21:19 Tofu1222: so just ignore?
21:19 Aras25: at 4k it is totally "ugh"
21:19 Aras25: just make those 1 note
21:19 Aras25: apply to all of them
21:19 Tofu1222: i see
21:20 Tofu1222: ok
21:20 Aras25: you got my reason right?
21:20 Tofu1222: i understand
21:20 Tofu1222: i intended to emphasize them, but they don't worth emphasizing by double notes, right?
21:21 Aras25: yup
21:21 Aras25: but you can do that in 6k and up
21:21 Aras25: because there is more column
21:21 Tofu1222: so what about the white line double note between them, should i make them 1 note?
21:21 Tofu1222: oh i see
21:21 Aras25: 00:05:318 (5318|0) - this?
21:21 Aras25: they worth it imo
21:21 Aras25: synth + hi hat
21:21 Aras25: so ya, you can keep
21:22 Tofu1222: oh yup owo
21:22 Aras25: 00:05:759 (5759|1,5847|2,5935|3,6112|1,6200|2,6288|1) -
21:22 Aras25: I know what you are trying to do here
21:22 Aras25: but I myself somehow find it a bit whammy
21:22 Aras25: ._.
21:22 Aras25: for a reason I don't know why
21:24 Tofu1222: but will making them not to be hold note change this part to be kind of boring, since there are nearly no changes here?
21:25 Aras25: I think I find it a bit whammy because I don't feel a lot of change there
21:25 Aras25: but that may be just me
21:25 Aras25: ._.
21:25 Aras25: nobody ever complained about this before in their mod?
21:25 Tofu1222: there are someone mentioning this before.
21:26 Tofu1222: but i reject it...
21:26 Aras25: I see
21:26 Aras25: can I go on?
21:26 Tofu1222: please
21:28 Aras25: 00:12:024
21:28 Aras25: 00:12:024 -
21:28 Aras25: starting here
21:28 Aras25: the instrument is getting denser
21:29 Aras25: and the 1/4 synth you are following is still there
21:29 Aras25: so I don't se a reason for you to ignore them
21:30 Tofu1222: i didn't ignore originally, but someone modding this part tells me that here is a little bit messy, so i just make it like that.
21:31 Tofu1222: do you have any ideas about this part?
21:31 Aras25: w8
21:31 Aras25: I'll organize it
21:31 Aras25: then I'll SS you for some pattern to use as thinking basis
21:32 Tofu1222: nice
21:32 Tofu1222: 0w0
21:42 Aras25: https://osu.ppy.sh/ss/7570536
21:42 Aras25: you can try stuff like that
21:42 Aras25: I'll give you a secret to create a well structured jumpstream
21:42 Aras25: first
21:42 Aras25: you need to put some specific sound as "checkpoint"
21:43 Aras25: in this case, I used the drus
21:43 Aras25: then
21:43 Aras25: I decide to make that every 4 checkpoint as 1 pattern string
21:43 Aras25: after that I repeat the pattern again, but the mirror version of it
21:44 Aras25: of course this is only the basic
21:44 Aras25: as you goes deeper into mapping
21:44 Aras25: you will find a lot more way to create well structured stream
21:44 Aras25: tell me when you are finished
21:44 Tofu1222: oh i understand what you mean
21:44 Aras25: :3
21:44 Aras25: you get what I mean then right? shall we continue?
21:45 Aras25: you can just add what I suggest to your "todo list" first
21:46 Tofu1222: todo list is?
21:46 Aras25: a list on what you will change on this map
21:46 Aras25: since it will take a lot of time :D
21:46 Tofu1222: ok :)
21:47 Tofu1222: we can continue
21:47 Aras25: 00:17:847 -
21:47 Aras25: this part
21:47 Aras25: the drum rhythym is getting even more denser
21:47 Aras25: and the rhythymstill goes on
21:48 Tofu1222: yes
21:48 Aras25: w8
21:48 Aras25: I'll be back
21:49 Aras25: helping my parrent with her stuff for a bit
21:49 Aras25: pleasse wait
21:49 Aras25: and sorry for the inconvenient
21:49 Tofu1222: it is ok
21:59 Aras25: I'm back
22:01 Aras25: 00:17:698 - try this here https://osu.ppy.sh/ss/7570653
22:01 Aras25: layering the synth and the drum with 2 note
22:01 Aras25: also you can apply my "checkpoint" stuff from before
22:03 Aras25: tell me if you donw with it
22:03 Tofu1222: oh i see
22:04 Tofu1222: i am applying, but i find a problem, that is the part before 00:12:024 and after look nearly the same kind, but actually they differ a lot in their music
22:09 Tofu1222: done
22:10 Aras25: oki
22:10 Aras25: next is
22:10 Aras25: umm
22:10 Aras25: 00:20:053 (20053|2) -
22:10 Aras25: this part
22:10 Aras25: a mix of 1/2 drum and 1/8 burst
22:10 Aras25: and also 1/4 drum
22:10 Tofu1222: yup
22:10 Aras25: https://osu.ppy.sh/ss/7570698
22:11 Aras25: best way to emphasize both of them
22:12 Tofu1222: done
22:12 Aras25: ok I think that's it
22:12 Aras25: the song is just repeating the same melody over and over again
22:12 Tofu1222: is the middle part ok?
22:13 Aras25: and I have give you thinking basis on most of them
22:13 Aras25: which one?
22:13 Aras25: ctrl c the note
22:13 Aras25: ctrl v here
22:13 Tofu1222: 00:23:318 (23318|0,23318|3) - from here
22:13 Tofu1222: is there any problem
22:14 Aras25: nope
22:14 Aras25: I've look at them
22:14 Aras25: this one is neater than the any other part
22:14 Aras25: owo
22:14 Tofu1222: thanks
22:14 Aras25: deel free to cantact me if you were in lost or not sure about stuff
22:14 Tofu1222: nice
22:15 Aras25: I think I cantry to help you when I'm free
22:15 Aras25: shall I post?
22:15 Tofu1222: yup

good luck on rankingn this, and welcome to mapping community owo
_Stan
Sorry for late... to busy...

|1|2|3|4|

Beginner
  1. 00:10:965 (10965|1) - move to col [1] for better pattern balance
  2. 00:22:435 (22435|0,22612|3) - I suggest make here col [2] [3], cuz compare with 00:21:906 (21906|0,22171|3) - is different rhythm, so make 00:22:435 (22435|0) - 00:22:612 (22612|3) - close to remind it ( same 01:30:200 - )
  3. 00:41:318 (41318|3) - since here have a thick beats so you can change it to LN ( same like 00:42:729 (42729|0) - 00:44:141 (44141|1) - )

Normal
  1. 00:11:494 - you should recheck here cuz 00:11:494 (11494|3,11671|2,11847|1) - differ with 00:08:671 (8671|2,8759|0,8935|1,9024|2) - , you should catch them same thing at at least 1 part, keep same rhythm
  2. 00:44:494 (44494|0) - this LN should stop at 00:45:553 - , cuz since here it's no longer have sound, and you did after 01:53:318 -
  3. 01:08:494 - you can add a note here cuz here have a bell sound

Eedow's Hyper
  1. 01:08:494 - you can add a note here cuz here have a bell sound

Another
  1. 00:22:435 (22435|2,22612|2) - move to col [2], avoid double-hit here 00:22:259 (22259|2,22435|2) -
  2. 01:19:435 - how about add a note at col [1] to emphasize this
  3. 01:30:200 (90200|1,90377|1) - move to col [3]

that's all, seems that all map set is great~

GOOD LUCK
Topic Starter
Shima Rin

_Stan wrote:

Sorry for late... to busy...

|1|2|3|4|

Beginner
  1. 00:10:965 (10965|1) - move to col [1] for better pattern balance ok
  2. 00:22:435 (22435|0,22612|3) - I suggest make here col [2] [3], cuz compare with 00:21:906 (21906|0,22171|3) - is different rhythm, so make 00:22:435 (22435|0) - 00:22:612 (22612|3) - close to remind it ( same 01:30:200 - ) ok
  3. 00:41:318 (41318|3) - since here have a thick beats so you can change it to LN ( same like 00:42:729 (42729|0) - 00:44:141 (44141|1) - ok

Normal
  1. 00:11:494 - you should recheck here cuz 00:11:494 (11494|3,11671|2,11847|1) - differ with 00:08:671 (8671|2,8759|0,8935|1,9024|2) - , you should catch them same thing at at least 1 part, keep same rhythm ok
  2. 00:44:494 (44494|0) - this LN should stop at 00:45:553 - , cuz since here it's no longer have sound, and you did after 01:53:318 - ok
  3. 01:08:494 - you can add a note here cuz here have a bell sound this one is for hyper right
Another
  1. 00:22:435 (22435|2,22612|2) - move to col [2], avoid double-hit here 00:22:259 (22259|2,22435|2) - ok
  2. 01:19:435 - how about add a note at col [1] to emphasize this other part with the same sound i use double note so i prefer double here 0.0
  3. 01:30:200 (90200|1,90377|1) - move to col [3] ok
that's all, seems that all map set is great~

GOOD LUCK

Thanks! Nice Suggestions! ;)
eyes
another
mapping every sound isn't good imo. the diff doesn't emphasize the music enough. 00:17:759 (17759|2,18024|1,18288|3,18553|2,19171|1,19435|2,19700|0,19965|1,20582|2,20847|0,21112|1,21377|2) - these sounds aren't audible, i recommend delete them.
emphasize the main sound instead of mapping everything
00:09:024 (9024|2) - extend to 00:09:200. 00:09:112 (9112|1) - delete
00:17:671 - double.
00:21:818 (21818|1,22082|2) - doubles
00:23:318 - you placed too much trills on 2|3 columns in this part, fix it or something
00:39:906 - triple
01:25:082 - triple
Topic Starter
Shima Rin

eyes wrote:

another
mapping every sound isn't good imo. the diff doesn't emphasize the music enough. 00:17:759 (17759|2,18024|1,18288|3,18553|2,19171|1,19435|2,19700|0,19965|1,20582|2,20847|0,21112|1,21377|2) - these sounds aren't audible, i recommend delete them. before aras25's recommendation i did not catch them all, but now i think maybe your words are true. Basically a little bit overmapping here. Thanks
emphasize the main sound instead of mapping everything
00:09:024 (9024|2) - extend to 00:09:200. 00:09:112 (9112|1) - delete ok
00:17:671 - double. i do not get what you mean here, double ln or what? should it be applied to other places?
00:21:818 (21818|1,22082|2) - doubles for uniformity that's fair
00:23:318 - you placed too much trills on 2|3 columns in this part, fix it or something i will change this pattern a little bit after
00:39:906 - triple that makes here to be not so playable i think
01:25:082 - triple the same
Some mods correspond with what i want to do next step, and thanks after all. ;)
Eedow

_Stan wrote:

Sorry for late... to busy...

|1|2|3|4|


Eedow's Hyper
  1. 01:08:494 - you can add a note here cuz here have a bell sound


GOOD LUCK
不抓bell sound
PiraTom
Hi, mod for request. Sorry for Bad English.

[Beginner]
I have nothing I want to say.

[Normal]
Please check AI MOD(Ctrl + Shift + A)
00:39:377 - Note Overlaps. please delete.
00:45:908 - shift the kiai time line.

00:22:435 (22435|2,22435|3,22612|1,22612|0) - suggest Ctrl + H. it will be more better.
01:30:200 (90200|2,90200|3,90377|0,90377|1) - it is same reason ,too.
00:45:906 ~ 00:51:024 - you should be match notes with sound. please replace notes like there 00:47:494 (47494|1,47671|1,48024|2,48200|2)
for example(1 ,2)

[Eedow's Hyper]
01:55:877 -It is too hard SV (for me). I suggest this Green Line move 01:55:832
It will be more easier.

[Another]
Please match other Diffs Tag.
00:06:112 (6112|1,6200|2,6288|1) - I think this is right?
00:11:759 (11759|0,11847|1,11935|3) - here is same,too.

Good luck :)
Topic Starter
Shima Rin

PiraTom wrote:

[Normal]
Please check AI MOD(Ctrl + Shift + A)
00:39:377 - Note Overlaps. please delete.
00:45:908 - shift the kiai time line.

00:22:435 (22435|2,22435|3,22612|1,22612|0) - suggest Ctrl + H. it will be more better.
01:30:200 (90200|2,90200|3,90377|0,90377|1) - it is same reason ,too.
00:45:906 ~ 00:51:024 - you should be match notes with sound. please replace notes like there 00:47:494 (47494|1,47671|1,48024|2,48200|2)
for example(1 ,2)

[Another]
Please match other Diffs Tag.
00:06:112 (6112|1,6200|2,6288|1) - I think this is right? hmm, with 25%play rate i clearly hear there should be three notes so i will keep the same
00:11:759 (11759|0,11847|1,11935|3) - here is same,too.

Good luck :)
No reply means i accept them, and thanks a lot! ;)
ExNeko
Hellooo—

感觉这图没什么问题了,就提几点小问题吧

Another
00:12:024 (12024|1,12112|2) - ctrl+h
00:17:229 (17229|3,17229|2,17318|0,17318|1,17671|2,17671|3) - ^
00:17:847 (17847|1,17935|2) - ^
00:21:200 (21200|2,21288|0) - ctrl+j
01:24:994 (84994|0,84994|1,85082|3,85082|2,85435|0,85435|1) - ctrl+h

不好意思,mod实在是太短了,No kds吧 :o
Topic Starter
Shima Rin

ExNeko wrote:

Hellooo—

感觉这图没什么问题了,就提几点小问题吧

Another
00:12:024 (12024|1,12112|2) - ctrl+h
00:17:229 (17229|3,17229|2,17318|0,17318|1,17671|2,17671|3) - ^
00:17:847 (17847|1,17935|2) - ^
00:21:200 (21200|2,21288|0) - ctrl+j
01:24:994 (84994|0,84994|1,85082|3,85082|2,85435|0,85435|1) - ctrl+h

不好意思,mod实在是太短了,No kds吧 :o
都挺好的,我觉得可以给kds的,键位问题我现在最关心,谢谢!
erlinadewi-
hi mod as requested :)

4K col 1|2|3|4

[Beginner]
  1. 01:37:435 - col 3 looks a bit empty, would be better to re-arrange
  2. the rest looks good to me :)
[Normal]
  1. 00:00:730 (730|2) - move to col 4 looks more balance in my opinion
  2. 00:27:377 - how about like this? https://osu.ppy.sh/ss/7635204
[Eedow's Hyper]
  1. 00:29:318 (29318|2,29406|3) - ctrl j
  2. nice diff!

not much i can modded this map since this map already looks good to me :) good luck on ranking!
Topic Starter
Shima Rin

erlinadewi- wrote:

hi mod as requested :)

4K col 1|2|3|4

[Beginner]
  1. 01:37:435 - col 3 looks a bit empty, would be better to re-arrange
  2. the rest looks good to me :)
[Normal]
  1. 00:00:730 (730|2) - move to col 4 looks more balance in my opinion
  2. 00:27:377 - how about like this? https://osu.ppy.sh/ss/7635204
not much i can modded this map since this map already looks good to me :) good luck on ranking!

Thanks anyway, no reply means fixed. And i apply them for the repeated part too, nice suggestion on pattern arrangement!~ ;)
Topic Starter
Shima Rin
Anyway I am hopeful about this map lol ;)
Eedow

PiraTom wrote:

[Eedow's Hyper]
01:55:877 -It is too hard SV (for me). I suggest this Green Line move 01:55:832 OK
It will be more easier.

erlinadewi- wrote:

[Eedow's Hyper]
  1. 00:29:318 (29318|2,29406|3) - ctrl j OK
  2. nice diff! Thanks!
Syadow-
ay tofu n eedow (wew we have same "dow" :v )
Quick Mod
[General]
od hp
beginner 7 - 6,5 normal 7,5 - 7 hyper 8 - 7,5 another 8,5 - 8
just suggestion feel free to reject

[Beginner]

00:12:024 - add note for cymbal n emphasis

00:43:435 (43435|0,43965|0) - move to blue tick

01:49:082 (109082|1) - etc. no Ln like 00:41:318 (41318|3) - ? or variation

[Normal]

00:32:847 (32847|0) - make an anchor in col 1, so move to col 2

00:44:053 (44053|1) - move to col 1, make 00:43:788 (43788|1,43877|2,44053|1,44141|3) - 2 3 1 4

01:55:788 (115788|0,115788|3) - make LN like u do in beginner diff

[hyper]

oh my god dat gap between hyper n normal :'v

00:17:141 (17141|1,17141|0) - move to right side, too strong in hyper diff :'v

00:22:435 - 00:22:612 - remove a note, triple enough

01:02:582 (62582|0,62671|2,62759|1) - ?? if u mapped u should mapped all the similar sound like 00:57:641 - 00:57:729 - 00:57:818 - etc.

01:24:906 (84906|1,84906|0) - same

01:30:200 - same

[Another]

00:17:141 - u can make like this one in eedow's diff https://osu.ppy.sh/ss/7651818

00:22:612 - 00:22:435 - 4 notes

00:57:641 - why not mapped the 1/4 beat ? or u can double the white tick to give emphasis
cool song cyu cyu
Good Luck >w<)b
Topic Starter
Shima Rin

Syadow- wrote:

ay tofu n eedow (wew we have same "dow" :v )
Quick Mod
[General]
od hp
beginner 7 - 6,5 normal 7,5 - 7 hyper 8 - 7,5 another 8,5 - 8 ok
just suggestion feel free to reject

[Beginner]

00:12:024 - add note for cymbal n emphasis ok

00:43:435 (43435|0,43965|0) - move to blue tick ok

01:49:082 (109082|1) - etc. no Ln like 00:41:318 (41318|3) - ? or variation changed

Hmm, very careless mistakes for me, thanks fior poiinting them out

[Normal]

00:32:847 (32847|0) - make an anchor in col 1, so move to col 2 ok

00:44:053 (44053|1) - move to col 1, make 00:43:788 (43788|1,43877|2,44053|1,44141|3) - 2 3 1 4 ok

01:55:788 (115788|0,115788|3) - make LN like u do in beginner diff ok

[Another]

00:17:141 - u can make like this one in eedow's diff https://osu.ppy.sh/ss/7651818 ok

00:22:612 - 00:22:435 - 4 notes I think 3 notes are better since they can represent such volume and also corresponds to the hyper diff

00:57:641 - why not mapped the 1/4 beat ? or u can double the white tick to give emphasishere the volume is not much to use double notes i think, and the voice here is more obvious

cool song cyu cyu
Good Luck >w<)b
Thanks for valuable suggestions and also the star ;) I will try my best to make this mapset perfect to get ranked!
DoNotMess
hello mod req
00:22:435 (22435|0,22435|1,22435|3,22612|1,22612|3,22612|0) - maybe change 2 to 3 on the second one because it is different pitch
01:19:788 - u could put something else interesting rather than constant stream here
01:30:200 (90200|3,90200|0,90200|2,90377|0,90377|2,90377|3) - &
01:53:671 - this should be 2 notes and u can change 01:53:759 (113759|1) - to 3
01:55:612 (115612|0,115656|1,115700|2,115744|3) - hmm should be jump on this one , not burst

thats all, i think this map needs more variation instead of constant streaming throughout the map
Topic Starter
Shima Rin

DoNotMess wrote:

hello mod req

00:22:435 (22435|0,22435|1,22435|3,22612|1,22612|3,22612|0) - maybe change 2 to 3 on the second one because it is different pitch ok

01:19:788 - u could put something else interesting rather than constant stream here i understand but i do not find any better pattern than stream here, if simply catch 1/2 notes i think it is too boring. If u have some specific suggestion please reply me in PM or online.


01:30:200 (90200|3,90200|0,90200|2,90377|0,90377|2,90377|3) - & ok

01:53:671 - this should be 2 notes and u can change 01:53:759 (113759|1) - to 3 ok

01:55:612 (115612|0,115656|1,115700|2,115744|3) - hmm should be jump on this one , not burst ok

thats all, i think this map needs more variation instead of constant streaming throughout the map


Thanks for all suggestions. And hope better coop next time :3
x incoming
Normal
  1. 00:40:259 - section is hard to read and I think a pattern like here 00:53:141 - would be better
  2. 00:45:906 - You should follow the pattern like this https://osu.ppy.sh/ss/7693597 feels much better
  3. 01:32:494 (92494|1,92494|3) - the chords in this section don't really fit when every sound is the same, should just be single notes
Eedow's Hyper
  1. 00:17:847 (17847|1,17847|0,17935|3,18112|3,18200|1,18200|0) - these all have the same sound so should all be double chords (and for rest of the map)
  2. 00:21:906 - this part is awkward to play with the short LN with the SV so I suggest this https://osu.ppy.sh/ss/7693449 (and again later)
  3. 00:27:200 - I think a staircase would be better here and at 00:30:024 - and 00:31:435
  4. 00:57:200 - you could map LNs here and again at 01:08:494 - in the music I can definitely hear it and would make the section more interesting
  5. 01:19:435 - I think the SV here is too harsh, should be lowered a bit
Hope you found useful, GL :)
Topic Starter
Shima Rin

Toehoe wrote:

Normal
  1. 00:40:259 - section is hard to read and I think a pattern like here 00:53:141 - would be better hmm i think pattern variation maybe better, i keep
  2. 00:45:906 - You should follow the pattern like this https://osu.ppy.sh/ss/7693597 feels much better i understand but i follow the pitch to arrange the pattern, actually it's not always the same
  3. 01:32:494 (92494|1,92494|3) - the chords in this section don't really fit when every sound is the same, should just be single notes
I understand, but i keep it temporarily, and i will ask a few others for this part. I think it is reasonable but now i don't want to change since all single notes would be too boring.

Hope you found useful, GL :)
Good Suggestions, Thanks! ;)
Lirai
check Tag conflict

[Beginner]
00:43:347 (43347|0) - move to 3, dont map after LN, hard to see by newbie

00:33:553 - https://puu.sh/va8Zt/a16fa7ba0d.png

00:44:494 (44494|0) - end 00:45:553

more to come ..
Evening
well since you asked for a purely SV mod here it is
- most of these will be suggestions so don't force yourself to add it

you can use this for speed up and slowdowns if you want: http://zardoru.github.io/sv-tools/ (credits to agka)

[Hyper]

SVs aren't too conventional and are definitely quite intense, think it fits the song quite well though

I'm personally not digging the fact that:
00:17:318 (17318|2) - All similar sounding sections here feel like the exact replica of each other, I'm not really targeting at SVs, instead the note placements. Might be a personal preference thing but when the same exact pattern ( 00:17:671 (17671|1,17671|0,17847|1,17847|0,17935|3,18112|3,18200|1,18200|0,18377|0,18377|1,18465|3,18641|3,18729|0,18729|1) - ) repeats over and over again on 00:40:259 (40259|1) - 00:51:553 (51553|1) - 01:25:435 (85435|1) - 01:48:024 (108024|1) - , it feels like a really copy-pasted/cookie cut section as the song is so short

Suggesting to just at least flip it left-right just to make it somewhat different each time or you could re-pattern the whole thing

00:45:553 (45553|0,45906|1) - Think you could somewhat replicate the SV jumps on this LN in particular like you did previously on the vocals, just an idea

00:57:200 (57200|1) - Personally feel that this could use some slowjam, anything from 0.8 - 0.95 would be good, you can increase its speed back to 1 gradually as the music picks up

01:19:435 (79435|3) - A bit questionable on the playability here, I personally don't have time to react and read everything, think it'll be a "must-memorize" section for some players

01:42:553 (102553|3) - cool sv suggestion, you could probably just spam SV jumps on these LNs, i mean like, all of these LNs, would look rad

01:55:788 (115788|0) - Same thing about questionability, I think it's fine though since this and the previous one I talked about only has like 5 distinct beats and patterns to memorize

[Another]

00:00:730 (730|2) - you could start out with a slowjam here if you wanna, 0.9 - 0.95 would be significant enough such that the player will notice but won't significantly affect their gameplay. (Take note that you might want to start out the song with a 1.0x speed so that its transition from high speed to low speed would fit the sudden change in intensity in the music, it also helps the players who use scroll speed on scale to adjust correctly)

^ you could gradually raise it as music gets more intense

00:17:318 (17318|2) - 1.5 is a bit questionable at some points since it's really hard to read at that speed but since the next notes are logically deduce-able i think it's fine

00:56:494 (56494|0,57200|1) - You can probably do a speed up here from 1.0 to 1.1
00:57:200 (57200|1) - and abruptly cut to a 0.9 here to create a slowjam for this whole "breakdown" section in the music

^ same idea to increase speed back to 1.0 as the music gets more intense or before that 1/4 stream

idk, not many ideas here except for stuttering certain notes which honestly doesn't really add much to the map lol
Topic Starter
Shima Rin

DE-CADE wrote:

check Tag conflict

[Beginner]
00:43:347 (43347|0) - move to 3, dont map after LN, hard to see by newbie

00:33:553 - https://puu.sh/va8Zt/a16fa7ba0d.png

00:44:494 (44494|0) - end 00:45:553

more to come ..
All Applied ;) Thanks
Topic Starter
Shima Rin

Evening wrote:

[Another]

00:00:730 (730|2) - you could start out with a slowjam here if you wanna, 0.9 - 0.95 would be significant enough such that the player will notice but won't significantly affect their gameplay. (Take note that you might want to start out the song with a 1.0x speed so that its transition from high speed to low speed would fit the sudden change in intensity in the music, it also helps the players who use scroll speed on scale to adjust correctly) Done

^ you could gradually raise it as music gets more intense

00:17:318 (17318|2) - 1.5 is a bit questionable at some points since it's really hard to read at that speed but since the next notes are logically deduce-able i think it's fine so i just keep them now

00:56:494 (56494|0,57200|1) - You can probably do a speed up here from 1.0 to 1.1
00:57:200 (57200|1) - and abruptly cut to a 0.9 here to create a slowjam for this whole "breakdown" section in the music

^ same idea to increase speed back to 1.0 as the music gets more intense or before that 1/4 stream Done

idk, not many ideas here except for stuttering certain notes which honestly doesn't really add much to the map lol
I dont know whether it is the effect u expect to be, though i feel it is quite nice, thanks! Plz have a check at my update and maybe comment about that for one or two whe u are not busy :3
Rivals_7
Really late zzz. NM as requested

looks like this mapset going to be pushed forward. i'll just say this.
This Mapset is currently unrankable. eedow's Hyper and normal Star rating are Way too far (1,9* -> 3,7. barely 1,8* apart) making the difficulty progress are extremely hard for a players that expecting something not too far from the "Normal diff" patterning. I suggest you made another diffs between normal and hyper which around 2,9* to fill the gap (it could be named "Advanced" imo)

1|2|3|4

[Another]

00:09:024 (9024|2) - should've splitted the LN here. if you focusing main melody. guess its close to - 00:11:847 (11847|1,11935|3) -

00:12:112 (12112|1,12200|0,12288|1,12465|1,12553|2,12641|1,12818|2,12906|1,12994|2,13171|1,13259|2,13347|3) - this 3 note sequence pattern goes trill-trill-trill-roll. but later it goes trill-trill-roll-trill which is kinda inconsistent with the music whereas the music has a stable melody and revolve around the same percussion structure. try to rearrange them into somthing structurally similar

00:34:524 (34524|1,34700|1,34877|1,35053|1,35229|1,35406|2,35582|2,35759|2,35935|2) - i'm not sure with the playability here. its really focused in in one column. plus the pattern is somewhat doesnt seem to be interesting enough for the hardest diff itself. you can somehow variate this

00:44:582 (44582|3,44671|2,44759|1,44847|0,44935|1,45024|2,45112|3) - you can continue the 14|23 trill here since the song provide strong kicks and make it consistent with the trill before - 00:44:406 (44406|0,44406|3,44494|2,44494|1) -

the second half is somewhat builded around the same idea so these suggestion might applied to there as well

[Normal]

00:18:906 (18906|0) - delete this one and make - 00:18:729 (18729|1) - an LN to - 00:19:082 - to properly cover the drum roll

00:21:553 (21553|2) - ^

00:41:318 (41318|3) - ^
there's actually many imo

sorry for short mod, cant really find much due to your note placement still looks kinda random (no offense tho) and since your first and second half hardly revolve around the same structure, so I cant say much :>

GL o/
Topic Starter
Shima Rin

Rivals_7 wrote:

Really late zzz. NM as requested

looks like this mapset going to be pushed forward. i'll just say this.
This Mapset is currently unrankable. eedow's Hyper and normal Star rating are Way too far (1,9* -> 3,7. barely 1,8* apart) making the difficulty progress are extremely hard for a players that expecting something not too far from the "Normal diff" patterning. I suggest you made another diffs between normal and hyper which around 2,9* to fill the gap (it could be named "Advanced" imo)

1|2|3|4

[Another]

00:09:024 (9024|2) - should've splitted the LN here. if you focusing main melody. guess its close to - 00:11:847 (11847|1,11935|3) -

00:12:112 (12112|1,12200|0,12288|1,12465|1,12553|2,12641|1,12818|2,12906|1,12994|2,13171|1,13259|2,13347|3) - this 3 note sequence pattern goes trill-trill-trill-roll. but later it goes trill-trill-roll-trill which is kinda inconsistent with the music whereas the music has a stable melody and revolve around the same percussion structure. try to rearrange them into somthing structurally similar

00:34:524 (34524|1,34700|1,34877|1,35053|1,35229|1,35406|2,35582|2,35759|2,35935|2) - i'm not sure with the playability here. its really focused in in one column. plus the pattern is somewhat doesnt seem to be interesting enough for the hardest diff itself. you can somehow variate this

00:44:582 (44582|3,44671|2,44759|1,44847|0,44935|1,45024|2,45112|3) - you can continue the 14|23 trill here since the song provide strong kicks and make it consistent with the trill before - 00:44:406 (44406|0,44406|3,44494|2,44494|1) -

the second half is somewhat builded around the same idea so these suggestion might applied to there as well

[Normal]

00:18:906 (18906|0) - delete this one and make - 00:18:729 (18729|1) - an LN to - 00:19:082 - to properly cover the drum roll

00:21:553 (21553|2) - ^

00:41:318 (41318|3) - ^
there's actually many imo

sorry for short mod, cant really find much due to your note placement still looks kinda random (no offense tho) and since your first and second half hardly revolve around the same structure, so I cant say much :>

GL o/

So 1. All Mods Accepted, About 50% about my map is entirely changed. Some problems i realized very early, but i am not sure whetheer it will affect a lot until u point out my problem.
2. It is true that most of my two easist diffs are in random pattern, i didn't think a lot about them, which is a shame for me.
3. Also i will add a diff in the future when i am free, and before i didnt perceive this star gap as a big problem until u point out that is my biggest trouble.

Thanks for ur mod, really nice and helpful, which also helps me to realize my drawbacks as well. :3 And also good luck on ur exam. And if it is ok, plz add me as a friend, i will not bother u at all. ;)
Hiranaka
Here is my mod as requested.

Advanced
  1. I would make these LNs 00:06:112 (6112|2,6200|1,6288|2) - like you did in Another
  2. Add one note here 00:08:935 -
  3. Remove pls because ghost note 00:09:112 (9112|2) -
  4. 00:21:906 - I would make the pattern like this. I think it is more playable like this https://puu.sh/vhVF3/be18d5c3e5.jpg
  5. 00:40:435 - You might want to add 1 note before every double here 00:40:700 - 00:40:965 - 00:41:229 - 00:41:847 - I won't mention every single one here but I guess you got it
  6. 01:16:259 (76259|0,76435|2,76612|0,76965|0,76965|3) - You might want to move these notes around and balance them
  7. 01:29:671 (89671|1,89671|3,89759|2,89847|1,89935|2,89935|0,90024|1) - more balance pls. It's to much focus into the middle imo

Hm that's pretty much everything I could find. I hope you get this map ranked! I love the song. Good Luck :D
Topic Starter
Shima Rin

Hiranaka wrote:

Here is my mod as requested.

Advanced
  1. I would make these LNs 00:06:112 (6112|2,6200|1,6288|2) - like you did in Another yes. and i apply short LN to a few parts after this as well
  2. Add one note here 00:08:935 - ok
  3. Remove pls because ghost note 00:09:112 (9112|2) - ok
  4. 00:21:906 - I would make the pattern like this. I think it is more playable like this https://puu.sh/vhVF3/be18d5c3e5.jpg i change it in a different way but thanks for pointint out owo
  5. 00:40:435 - You might want to add 1 note before every double here 00:40:700 - 00:40:965 - 00:41:229 - 00:41:847 - I won't mention every single one here but I guess you got it it's just that i want to keep the diff not so hard, if i add single note, this part may be harder enough to increase star, which might not be good, and also since this is advanced, it may be still important to keep pattern nice and focused on obvious notes though lol
  6. 01:16:259 (76259|0,76435|2,76612|0,76965|0,76965|3) - You might want to move these notes around and balance them ok
  7. 01:29:671 (89671|1,89671|3,89759|2,89847|1,89935|2,89935|0,90024|1) - more balance pls. It's to much focus into the middle imo ok

Hm that's pretty much everything I could find. I hope you get this map ranked! I love the song. Good Luck :D
Thanks for modding, it's really heleful, i will try my best to get it ranked owo ;)
dkingo
Hai a rough mod

mod
[Advanced]
  1. 把widescreensupport取消掉
  2. HP调到7.5?
  3. 00:23:671 - 例,鼓点最好都用两个note
  4. 可以把两段kiai的图案做得乱一些,按顺序排感觉太重复了
  5. 00:36:200 - 这里开始可以把LN放在中间两格
  6. 00:44:318 - 加一个note
  7. 01:18:377 - 给木鱼(?)加一个note
[Normal]
  1. 00:12:024 (12024|0,12377|0,12729|0) - 3个jack在normal难度太多了,最好把一个note重新排一下
没发现其他问题,图做的不错 :)

Good luck!
Topic Starter
Shima Rin

dkingo wrote:

Hai a rough mod

mod
[Advanced]
  1. 把widescreensupport取消掉 ok
  2. HP调到7.5? ok
  3. 00:23:671 - 例,鼓点最好都用两个note 如果全部应用我认为星数会提高比较多,所以我还是选择不加比较好,加这个难度的原因就是为了缓解star gap
  4. 可以把两段kiai的图案做得乱一些,按顺序排感觉太重复了 没什么头绪,如果有些例子最好可以告诉我
  5. 00:36:200 - 这里开始可以把LN放在中间两格 可能影响手感,而且旋律基本都是在重复,这个pattern也就重复了一次
  6. 00:44:318 - 加一个note ok
  7. 01:18:377 - 给木鱼(?)加一个note instead我给它换了hitsound,后面的重鼓我用的双键,这儿要是还用感觉音量大小不太匹配

[Normal]
  1. 00:12:024 (12024|0,12377|0,12729|0) - 3个jack在normal难度太多了,最好把一个note重新排一下 我觉得 example有么,现在这样我觉得本来速度也不快,能构成jack吗?
没发现其他问题,图做的不错 :)


谢谢摸图,我思考了很多,以及谢谢star ;)

Good luck!
show more
Please sign in to reply.

New reply