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a*ru - Kizuato

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Topic Starter
Halfslashed
This beatmap was submitted using in-game submission on Monday, June 05, 2017 at 12:47:10 PM

Artist: a*ru
Title: Kizuato
Source: 東方妖々夢 ~ Perfect Cherry Blossom.
Tags: ALiCE'S EMOTiON th7 touhou youyomu ayumi nomiya redalice scar ブクレシュティの人形師 the doll maker of bucuresti overdrive Alice Margatroid アリス・マーガトロイド pcb c83 comiket83 MrSergio
BPM: 173
Filesize: 6376kb
Play Time: 03:22
Difficulties Available:
  1. Easy (1.56 stars, 225 notes)
  2. Extra Stage (5.33 stars, 824 notes)
  3. Hard (3.63 stars, 609 notes)
  4. MrSergio's Lunatic (4.63 stars, 764 notes)
  5. Normal (2.26 stars, 381 notes)
Download: a*ru - Kizuato
Information: Scores/Beatmap Listing
---------------
Third.

Arrangement of The Doll Maker of Bucuresti.
Timing & mp3 from https://osu.ppy.sh/s/108820.
Metadata: http://c83.redalice.net/
http://www16.big.or.jp/~zun/html/th07.html
BG: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=11691356

Thanks Mun for making some of the hitsounds.
Thanks for checking + confirming the metadata IamKwaN!
Seijiro
owo
Nao Tomori
nice map
Senko-san
Hey can I GD

-some random guy
Izzywing
Hey can I make a 9 star extra?

ill mod the map with this post sometime lul
LMT
finish it and i'll give you a free mod he he.
UndeadCapulet
log or whatever
stuff regarding highest diff:
2017-02-08 20:35 UndeadCapulet: 00:43:659 (5,6,7) -
2017-02-08 20:36 UndeadCapulet: 00:17:994 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) -
2017-02-08 20:39 UndeadCapulet: 00:20:942 (2,4) -
2017-02-08 20:40 UndeadCapulet: 00:19:208 (8,1) -
2017-02-08 20:41 UndeadCapulet: 00:17:647 (7,8,1) -
2017-02-08 20:42 UndeadCapulet: 03:19:381 (4,5) -
2017-02-08 20:42 UndeadCapulet: 03:16:433 (3,4,5) -
2017-02-08 20:44 UndeadCapulet: 00:39:497 (5,6,7,8) -
2017-02-08 20:44 UndeadCapulet: http://puu.sh/tUHgx/dc330a80ac.jpg
2017-02-08 20:47 UndeadCapulet: 00:51:139 (1) -
2017-02-08 20:48 UndeadCapulet: 00:52:688 (1) -
2017-02-08 20:48 UndeadCapulet: 00:54:236 (1) -
2017-02-08 20:48 UndeadCapulet: 00:55:784 (1) -

stuff regarding how to make an easy:
2017-02-17 23:29 UndeadCapulet: 00:32:907 (3,4) -
2017-02-17 23:32 UndeadCapulet: http://puu.sh/u8iCQ/d12624d438.jpg
2017-02-17 23:33 UndeadCapulet: http://puu.sh/u8iEW/b3e36dcb7f.jpg
2017-02-17 23:33 UndeadCapulet: 00:37:416 (1) -
2017-02-17 23:36 UndeadCapulet: ACTION is listening to [https://osu.ppy.sh/b/824528 Ogura Yui - Honey Come!!]
2017-02-17 23:50 Halfslashed: 01:47:324 (4,1,2) -
2017-02-17 23:53 UndeadCapulet: 03:27:106 (1) -
2017-02-17 23:54 UndeadCapulet: 03:33:629 (3) -
uh multiple discord voice help, showing like, how to rhythm in an easy diff, advice on patterning in highest diff, that kind of thing..
basically halfslashed had to remap the easy after this lol
_handholding

Darkness
  1. 00:12:098 (5) - ctrl+g creates a nice empahsis on the next object
  2. 00:20:595 (8) - https://osu.ppy.sh/ss/7609325 I only spent like 5 secs on this so the objects would need slightly tweaking to suit the asethetics a bit.. I think re-positioning the slider this way would flow a lot better imo from both (7) and onto (1). Objectively speaking
  3. 00:22:676 (3) - honestly you can turn this into a 1/1 slider if you want to fully reflect the vocals. Mapping the drum snare isn't a must
  4. 00:28:745 (1) - idk about this low SV and spacing, particular the SV. It just doesn't seem to reflect the feel of the song and feels somewhat artificial and forced. Also something that might be worth mentioning is that the combination of the SV, spacing and position it comes after 00:28:225 (6) (you had a lot of patterns with overlaps that looked visually similar to this earlier) it does cause reading contradictions and can throw players off
  5. 00:34:121 (5,6,7) - spacing this a bit further apart would be more ideal imo. a bit like 00:32:907 (7,8,1) . same with 00:45:219 (5,6,7) edit: actually maybe this might work
  6. 00:56:491 (5,6,7,1) - Are you sure you want to do this? It's not just the stack that's the problem to me, the slider 00:56:838 (1) goes in the exact same direction as your cursor when you go from 00:55:971 (4) to 00:56:491 (5,6,7) so when you stack the triplet on top of 00:56:491 (5,6,7) there is almost no emphasis on 00:56:491 (5,6,7)
[]I can safely stop here since the mapping concept repeats itself after, which is a good thing for both of us ;)

GL!
Topic Starter
Halfslashed

Kisses wrote:

Darkness
  1. 00:12:098 (5) - ctrl+g creates a nice empahsis on the next object
    This causes this slider to stand out more than I want it too though, since it doesn't fall in line with 00:11:404 (3,4) in terms of where they point.
  2. 00:20:595 (8) - https://osu.ppy.sh/ss/7609325 I only spent like 5 secs on this so the objects would need slightly tweaking to suit the asethetics a bit.. I think re-positioning the slider this way would flow a lot better imo from both (7) and onto (1). Objectively speaking
    I agree, this was less comfortable than I intended. Rearranged stuff to make this work.
  3. 00:22:676 (3) - honestly you can turn this into a 1/1 slider if you want to fully reflect the vocals. Mapping the drum snare isn't a must
    I used to have something like this, but I wanted to create a pause due to the synth's pace dropping here. I also like how the 1/1 gap between this and 00:23:196 (4) works here.
  4. 00:28:745 (1) - idk about this low SV and spacing, particular the SV. It just doesn't seem to reflect the feel of the song and feels somewhat artificial and forced. Also something that might be worth mentioning is that the combination of the SV, spacing and position it comes after 00:28:225 (6) (you had a lot of patterns with overlaps that looked visually similar to this earlier) it does cause reading contradictions and can throw players off
    I tried to make this more predictable with 00:23:543 (1,2), since the same kind of motion is involved (along with the same spacing/visual ideas). I like the pause effect that such low spacing does here, and the contrast it adds to lead into the next section, and I also like the slow SV that lets me map a hold effect here while keeping said spacing. However, now that I look at these two patterns, I may need to change them, since rankability might be a concern here.
  5. 00:34:121 (5,6,7) - spacing this a bit further apart would be more ideal imo. a bit like 00:32:907 (7,8,1) . same with 00:45:219 (5,6,7) edit: actually maybe this might work
    Yeah, it looks like too many spacing changes, but it should be readable for an Extra and fits the intensity imo.
  6. 00:56:491 (5,6,7,1) - Are you sure you want to do this? It's not just the stack that's the problem to me, the slider 00:56:838 (1) goes in the exact same direction as your cursor when you go from 00:55:971 (4) to 00:56:491 (5,6,7) so when you stack the triplet on top of 00:56:491 (5,6,7) there is almost no emphasis on 00:56:491 (5,6,7)
    The motion from the previous slider was intentional here - the sounds that 5,6,7 map feel to me like they interrupt the vocal, so I wanted a motion that pulls off of the slider in this fashion. I also wanted a pause in motion here to put some contrast with the movement that 00:56:838 (1) has as the start of the new section.
[]I can safely stop here since the mapping concept repeats itself after, which is a good thing for both of us ;) Wow, first forum mod I haven't gotten roasted from.

GL!
Thanks for the mod!
Mir
It's time. Hehehe.
LMT

  • [Darkness]
  1. 00:23:370 (5,6,1) - triple looks messed up
  2. 00:24:583 (2) - why aren't those circles? 00:25:451 (5,6) - cus 1/1 vocals are represented like this, 1/2 vocals should be different.
  3. 01:31:173 (2) - ^
  4. 00:07:763 (3,4,5) - space out a bit more? 00:04:988 (3,4,5) - because these are more spaced.
  5. 00:15:219 (1,2,3,4,5) - rhythm mixes too many things together, too unclear imo. https://osu.ppy.sh/ss/7667189 try this.
    solid
    [MrSergio]
  6. 01:06:549 (1,2) - nice sliders but they don't seem structural? shape is probably too exotic compared to the rest.
  7. 02:58:919 (1,2) - ^
  8. 01:16:260 (1,2,3,4,5,6,7,8) - can you make those more distinctive of the 3/2 rhythm? Though I can see the spacing change, it looks like it's not enough. (or at least NC stuff for 3/2 rhythm) . Consider same thing for repeating patterns.
  9. 01:40:451 (1) - can you manual stack these 1/4 ? They look too similar to 1/2 stacks which you do use. Just offset it a little should work.
  10. 01:55:104 (1,2) - sliderend for (1) is overmapped, shouldn't this rhythm be like 01:53:716 (1) - or 01:52:329 (1) - ? I get the that the chord is different but the rhythm is still the same.
    [Hard]
  11. Is cs5 allowed for Hard? Maybe have a check.
  12. 00:19:555 (1,2,3,4,5) - rhythm isn't on spot here (assuming you're trying to go with the vocals). try this: https://osu.ppy.sh/ss/7667305
  13. 01:26:144 (1,2,3,4,5) - ^ , and for repeating sections.
  14. 00:26:144 (6) - vs. 00:28:745 (4,1) - be careful of 1/2 and 1/1 stack concepts, especially on lower diffs.
  15. 03:10:884 (4,5,1) - be careful of this kind of spacing since you've used spacing emphasis for things like 01:18:341 (3,4,5) - this or 01:28:399 (5,6,1) - this.
I'll mod the rest later :p getting late here.
Topic Starter
Halfslashed

LMT wrote:


  • [Darkness]
  1. 00:23:370 (5,6,1) - triple looks messed up
    Fixed.
  2. 00:24:583 (2) - why aren't those circles? 00:25:451 (5,6) - cus 1/1 vocals are represented like this, 1/2 vocals should be different.
    Initially I didn't want the section too dense but yeah, this makes more sense with the rest of the section.
  3. 01:31:173 (2) - ^
  4. 00:07:763 (3,4,5) - space out a bit more? 00:04:988 (3,4,5) - because these are more spaced.
    Spacing difference is pretty small between these, and it's only slightly larger in the previous part to keep with the visual concepts (like how much the 1/2 slider is offset from the 1/1 slider and the even distance between the three circles).This did help me find an inconsistency within this part though.
  5. 00:15:219 (1,2,3,4,5) - rhythm mixes too many things together, too unclear imo. https://osu.ppy.sh/ss/7667189 try this.
    Hmm, I'm making sure the clicks are all kept on the vocals though. Your alternative has some switching to drums that puts the vocal on a passive beat, which isn't something I'm looking to do here.
    solid
    [MrSergio]
  6. 01:06:549 (1,2) - nice sliders but they don't seem structural? shape is probably too exotic compared to the rest.
  7. 02:58:919 (1,2) - ^
  8. 01:16:260 (1,2,3,4,5,6,7,8) - can you make those more distinctive of the 3/2 rhythm? Though I can see the spacing change, it looks like it's not enough. (or at least NC stuff for 3/2 rhythm) . Consider same thing for repeating patterns.
  9. 01:40:451 (1) - can you manual stack these 1/4 ? They look too similar to 1/2 stacks which you do use. Just offset it a little should work.
  10. 01:55:104 (1,2) - sliderend for (1) is overmapped, shouldn't this rhythm be like 01:53:716 (1) - or 01:52:329 (1) - ? I get the that the chord is different but the rhythm is still the same.
    [Hard]
  11. Is cs5 allowed for Hard? Maybe have a check.
    LOL WHY THE FUCK IS THIS CS5. You're a life saver.
  12. 00:19:555 (1,2,3,4,5) - rhythm isn't on spot here (assuming you're trying to go with the vocals). try this: https://osu.ppy.sh/ss/7667305
    Yeah I like your choice a lot better here for sure.
  13. 01:26:144 (1,2,3,4,5) - ^ , and for repeating sections.
    ^
  14. 00:26:144 (6) - vs. 00:28:745 (4,1) - be careful of 1/2 and 1/1 stack concepts, especially on lower diffs.
    Should be fine since I never use multiple stack types within a combo (This is a bit of an edge case though since it's right at the beginning and end.
  15. 03:10:884 (4,5,1) - be careful of this kind of spacing since you've used spacing emphasis for things like 01:18:341 (3,4,5) - this or 01:28:399 (5,6,1) - this.
    One of those earlier instances you pointed out is the exact same as this one. I'd say that the two spacings are noticeably different enough that it can be interpreted as a different snapping though.
I'll mod the rest later :p getting late here.
How the fuck did my Hard end up with CS5...
Thanks for the mod!
LigerZero
"ft. a*ru" move from artist to tag please.....
xLolicore-
placeholder
Seijiro

LMT wrote:


  • [MrSergio]
  1. 01:06:549 (1,2) - nice sliders but they don't seem structural? shape is probably too exotic compared to the rest.
  2. 02:58:919 (1,2) - ^ yeah, now that I look at it...
  3. 01:16:260 (1,2,3,4,5,6,7,8) - can you make those more distinctive of the 3/2 rhythm? Though I can see the spacing change, it looks like it's not enough. (or at least NC stuff for 3/2 rhythm) . Consider same thing for repeating patterns.
    uhhhh, it was like that the first time I managed this pattern, actually. I just thought it was a useless thing to do later on tho since if I do it here there would be plenty of other occasions where this should be done too (not referring to similar parts to this one)
  4. 01:40:451 (1) - can you manual stack these 1/4 ? They look too similar to 1/2 stacks which you do use. Just offset it a little should work.
    holy, I never noticed this. But I should be doing the same for stuff like 00:30:740 (2,3) - then, and I'd rather not. I believe approach rate and the pattern itself should be clear enough as to what snap that is
  5. 01:55:104 (1,2) - sliderend for (1) is overmapped, shouldn't this rhythm be like 01:53:716 (1) - or 01:52:329 (1) - ? I get the that the chord is different but the rhythm is still the same. I focus on vocals there + hitsounding was strong on purpose to keep track of drums the entire time. It's the characteristic of this second part of each kiai, if you notice (although I did some variations over time)

@halfy delete normal-hitnormal2 please :3

http://mrsergio.s-ul.eu/Nzs54Bbx.osu
Vivyanne
good to see this in pending

gogo!
Topic Starter
Halfslashed

LigerZero wrote:

"ft. a*ru" move from artist to tag please.....
I asked for a metadata check so I'll leave the current metadata until it is confirmed (this site is really hard to interpret lol).

All updated - some sample sets have been changed (moved MrSergio's hitsounds to C4).
LMT
back to finish my mod
  • [Normal]
  1. 00:31:867 (1,2,3,4) - Rhythm isn't so intuitive here. Try this first tho https://osu.ppy.sh/ss/7674423 .
  2. 01:38:456 (1,2,3,4,5) - ^
  3. 01:12:098 (1) - you probably don't need this NC.
  4. 01:26:318 (6) - this sliderhead seems weak. https://osu.ppy.sh/ss/7674456
  5. 01:51:462 (7) - 3/2 gap isn't good newbies to read, try making this note a 1/2 slider.
    [Easy]
  6. 00:25:451 (2) - i swear to you no newbie can read this gap because you don't get spacing reference like other 3/2 patterns do. 00:25:624 (2,3,4) - probably choose a different rhythm, probably even have to stick to white ticks on this calm part.
  7. 01:32:040 (2,3,4) - ^
  8. 00:32:560 (2,3,4,5) - this is also very hard to read mainly because newbie can't see the doubles in this pattern. try this https://osu.ppy.sh/ss/7674531
  9. 01:39:150 (2,3,4,5) - ^
  10. 00:45:393 (5,1) - if you're gonna do this, do it here too 00:34:294 -
Topic Starter
Halfslashed

LMT wrote:

back to finish my mod
  • [Normal]
  1. 00:31:867 (1,2,3,4) - Rhythm isn't so intuitive here. Try this first tho https://osu.ppy.sh/ss/7674423 .
    It's a build up and it kind of fits but introducing that many 1/2s circles in quick succession is something I want to save for the ends of the kiais. I did however turn the circle into a 1/2 slider.
  2. 01:38:456 (1,2,3,4,5) - ^
  3. 01:12:098 (1) - you probably don't need this NC.
    Will leave this for now since this section is kinda weird for a "NC every two measures" rule. This NC is consistent with that but since the next section starts on 01:13:485 (1), I have to reset that rule. I'd like more opinions on this.
  4. 01:26:318 (6) - this sliderhead seems weak. https://osu.ppy.sh/ss/7674456
    While I partially agree here, the changes needed to facilitate this take away from other beats I wanted to emphasize with my current rhythm, so I'll keep this.
  5. 01:51:462 (7) - 3/2 gap isn't good newbies to read, try making this note a 1/2 slider.
    The newbie should know what 3/2 looks like from the first time it is introduced at 00:01:347 (1,2) and spacing hasn't varied since 3/2's introduction.
    [Easy]
  6. 00:25:451 (2) - i swear to you no newbie can read this gap because you don't get spacing reference like other 3/2 patterns do. 00:25:624 (2,3,4) - probably choose a different rhythm, probably even have to stick to white ticks on this calm part.
    It should be fine since 3/2 has been introduced with spacing reference,but I could use some more opinions on this.
  7. 01:32:040 (2,3,4) - ^
  8. 00:32:560 (2,3,4,5) - this is also very hard to read mainly because newbie can't see the doubles in this pattern. try this https://osu.ppy.sh/ss/7674531
    Since newbies still follow sliders all the way and this is the first time they are introduced, I would rather not do this here, since it provides uncomfortable movement. As is I think this is as clear as it gets, since all the newbie has to do is move in a straight line.
  9. 01:39:150 (2,3,4,5) - ^
  10. 00:45:393 (5,1) - if you're gonna do this, do it here too 00:34:294 -
    Yeah I definitely need to seek more opinions on this because I agree with you, I need to figure out whether or not I want to skip 00:33:948 (5) to provide the "pause" effect, since I don't want this to feel like continuous 1/1 in this section.
Mir
Uwah.. I'm nervous to mod this set because I know you know what you're doing but.. I'll try my best! ;w;

[ Darkness]
  1. 00:05:508 (1,5) - How about moving 5 to stack underneath 1's end? I know you're going for some patterning according to pitch and since the pitch moves up, having the player move accordingly would be cool. // 02:19:555 (3,4,5) -
  2. 00:12:445 (1) - This doesn't feel like it has very much emphasis. You could ctrl+g it but then you'd have to ctrl+g 00:12:965 (3) - as well.
  3. 00:26:144 (8,1) - A pretty noticeable triple you skip at the halfway mark in this little section. It could be nice to have a triple in the middle and one at the end of this part.
  4. 00:39:670 (7,2,3,4,5,6,7) - This line is pretty nice, but 00:42:184 (5) - is off-kilter. Not sure if intentional but if so you should fix it. Doesn't seem so since 00:53:283 (5) - is lined up.
  5. 02:23:370 (4,6,8) - Honestly this triangle just doesn't look too nice. You could have it as an incomplete square though, like this - would fit the linearity of the jumps more.
  6. 02:59:266 (2) - Shouldn't this be ctrl+g'd like 01:17:647 (1,2) - was?
  7. 03:11:404 - An idea would be to slowly decrease spacing as the song fades out. Not too much, by like 0.05x every pattern.

Too fucking solid.

[ Sensei's Insane]
  1. 00:25:277 (3,4) - Ctrl+G'ing this rhythm would fit vocals better.
  2. 00:28:399 (4) - Having this weak note emphasized with a pause doesn't make much sense when the stronger note is on the slider end of 00:28:052 (3).
  3. 00:48:861 (2,3) - This spacing feels so cramped compared to the rest of the spacing in the kiai. Maybe line it up with 00:47:820 (3,4) like this?
  4. 00:58:225 (1,2) - All other patterns of this type go from outwards to inwards, this one is the opposite way, but I don't see a change in the music that this could represent. At least at 01:02:387 (1,2) - it makes sense because it's after a major downbeat so the music measures are technically "refreshed". 01:13:485 (1,2) - Again seems kind of random the way you do it lol. Here it's on the 4th, but before that it was the same way AAA SEEMS SO INCONSISTENT.
  5. 01:28:052 (4) - Skipping this vocal after mapping it so intensely feels very weird. Recommend mapping to it somehow, with a reverse maybe to keep the holding length?
  6. 03:16:953 - To be honest it would make more sense to reverse the pattern of 03:11:404 (1,2,3,4,1) - here instead of seemingly randomly before. ._.
Otherwise, just what I expected from sensei. Nice map!

[ Hard]
  1. 00:23:543 (1,2) - This DS is... uh.. really close. Maybe increase it a bit to differentiate snapping. Even looking at it in editor I misread it. 00:24:930 (3,4,5) - is more noticeable so it's okay.
  2. 00:39:844 (5,1) - 00:50:942 (5,1) - Flow differences.~ The former is more comfortable and the latter isn't. Recommend changing it to be consistent?
  3. 01:37:416 (5,6) - Quite uncomfortable but before wasn't like so. Uhhh, maybe change a bit? x.x
  4. 03:04:121 (3,4,1) - Looks like it should be linear but isn't ;w; at least make it more circular if not meant to be linear. Right now it's confused.

[ Normal]
  1. 00:13:832 (4) - Missing the snare just this once sounds sooo weird. Try something like this?
  2. 01:26:144 (5,6) - This rhythm is kind of hard to follow for me since it skips so many vocals when they could be mapped like this.
  3. 01:35:335 (7,1) - Broken stack lol.
  4. 03:05:855 (4) - Sounds like NC should start here at least musically.

I have nothing to say about your Easy. It looks fine...

Push this!
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