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Bowling For Soup - 1985

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Topic Starter
Voli
This beatmap was submitted using in-game submission on Thursday, 22 March 2018 at 02:30:45

Artist: Bowling For Soup
Title: 1985
Tags: krfawy A Hangover You Don't Deserve
BPM: 120
Filesize: 6474kb
Play Time: 03:11
Difficulties Available:
  1. '85 (3,56 stars, 578 notes)
  2. Krfawy & Voli's Advanced (2,97 stars, 439 notes)
  3. Normal (1,87 stars, 269 notes)
Download: Bowling For Soup - 1985
Information: Scores/Beatmap Listing
---------------
Majority of the adv done by Krfawy, my part from 02:10:880 - to 02:37:880 -
zev
Hello! my 6th mod of the day =w=

general

*This mp3 sounds surprisingly pretty high quality and good despite it being 112kbs

*That intro is totally mappable it, why did you decide to not map it? theres some interessing stuff going on!

*Your volume is pretty low xd, or soft samples blend in too much cause of the cymbals the song use xd, i just wanna smack drum samples on that

[nostalgia]

00:19:380 (3,4,5) - but but, triplet emphasizes the red and there no note there :/ , reverse slider

Please tell me you are going to hitsound these guitars with soft-whistles

00:20:880 (1,3) - your y-cords tho, i'm thinking you want it to be the same with 00:21:130 (2) - y: 192

00:22:380 (5,1) - I like this flow, the slider gives enough time for the jump xD

00:23:880 (4,5) - I don't like this part, the jump from 3 towards 4 is a bit too large and the placement is somewhat to much arranged to the left side of the playfield kinda breaking the sensitive symmetry aesthetics

(5) plays counterintuitive and these 00:24:880 (1,2) - guitar jumps are fine but, they kinda losed their emphasize cause of previous jumps

00:31:130 (2,3,4) - seven pixels to the right? xd

00:31:255 (3) - vocal triplet on white tick ftw

00:31:630 (5) - rather have this stacked at the sliderend instead of the sliderhead cause spacing might be a bit too big, hard to fix asethetics tho

00:32:380 (7,1,2) - speaks for itself is that acceptabe to you?

00:33:130 (2,3,4,5,6) - What happend to yer symmetry (2) is uneven compared to the rest of these

00:35:380 (2,3,4,5,6) - Pretty nice how these vocals land on these streams

00:42:630 (9) - y:112

You have a lot of triplets with 5 notes, they are nice for resetting the symmetry, but i rather see 5 notes streams tbh xd

01:06:880 (1,2,3,1,2,3) - the vocalist says "nineteen" but its kept being emphasized differently in this rhythm, if you want to make it in sync vvvv

01:41:130 (2,4) - I would select those and ctrl+g so the clap doesn't have smaller in spacing in that pattern.

02:11:380 (3) - i see this in all your maps XD

02:16:880 (1,2,3,4) - nice visual compliment to the guitar!

02:19:380 (1,2,3) - these things look a bit uneven 02:19:380 (1) -
02:21:380 (3,4,5) - ^

02:39:880 (1,2,3,4,5,6) - dudenice i don't know how to even make stars

There are some triplets in the song at the last kiai that you didn't map, Is that intentional? just making sure


might wanna set a preview point voli
Topic Starter
Voli

zev wrote:

Hello! my 6th mod of the day =w=

general

*This mp3 sounds surprisingly pretty high quality and good despite it being 112kbs loool its the mp3 from the 2008 map so if its bad i'll have to fix it somehow

*That intro is totally mappable it, why did you decide to not map it? theres some interessing stuff going on! i really dont like mapping 18 secs instrumentals before songs sorry :c

*Your volume is pretty low xd, or soft samples blend in too much cause of the cymbals the song use xd, i just wanna smack drum samples on that hmm maybe the hs will fix it who knows, otherwise i might adjust volme ill see when i hitsound it

[nostalgia]

00:19:380 (3,4,5) - but but, triplet emphasizes the red and there no note there :/ , reverse slider i c but i'd really rather have a triple than a reverse simply because reverse would be so ugly/mess up the spacing in this pattern D:

Please tell me you are going to hitsound these guitars with soft-whistles hmmmmm perhaps!

00:20:880 (1,3) - your y-cords tho, i'm thinking you want it to be the same with 00:21:130 (2) - y: 192 lmao fuck ok

00:22:380 (5,1) - I like this flow, the slider gives enough time for the jump xD ayyy

00:23:880 (4,5) - I don't like this part, the jump from 3 towards 4 is a bit too large and the placement is somewhat to much arranged to the left side of the playfield kinda breaking the sensitive symmetry aesthetics

(5) plays counterintuitive and these 00:24:880 (1,2) - guitar jumps are fine but, they kinda losed their emphasize cause of previous jumps agree fixedd i think its better now

00:31:130 (2,3,4) - seven pixels to the right? xd ya

00:31:255 (3) - vocal triplet on white tick ftw i agree!

00:31:630 (5) - rather have this stacked at the sliderend instead of the sliderhead cause spacing might be a bit too big, hard to fix asethetics tho its ok i got this

00:32:380 (7,1,2) - speaks for itself is that acceptabe to you?

00:33:130 (2,3,4,5,6) - What happend to yer symmetry (2) is uneven compared to the rest of these 00:33:880 (5,6,7) - is ctrl+j'd version of the other pattern yo

00:35:380 (2,3,4,5,6) - Pretty nice how these vocals land on these streams good shit

00:42:630 (9) - y:112 no :(

You have a lot of triplets with 5 notes, they are nice for resetting the symmetry, but i rather see 5 notes streams tbh xd how can a triples have 5 notes really zev

01:06:880 (1,2,3,1,2,3) - the vocalist says "nineteen" but its kept being emphasized differently in this rhythm, if you want to make it in sync vvvv
hmm i cant seem to make a good pattern out of that tho

01:41:130 (2,4) - I would select those and ctrl+g so the clap doesn't have smaller in spacing in that pattern. nice idea

02:11:380 (3) - i see this in all your maps XD best slidershape and ez to make!

02:16:880 (1,2,3,4) - nice visual compliment to the guitar! best patterns and ez to make!

02:19:380 (1,2,3) - these things look a bit uneven 02:19:380 (1) - u look uneven lol jk but i like them as they are
02:21:380 (3,4,5) - ^

02:39:880 (1,2,3,4,5,6) - dudenice i don't know how to even make stars dude polygon creator

There are some triplets in the song at the last kiai that you didn't map, Is that intentional? just making sure yeah coz i wanted to emphasize other things (for example when vocals are strong af i like single notes better), i do that sometimes


might wanna set a preview point voli ya
thx pro modder zav
riktoi
[nostalgia]

00:19:880 (6,7) - it's more aesthetically pleasing for these to curve based on the hitcircle position here 00:19:380 (3,4,5) - . basically still plays the same way

00:25:380 (3,4,5,6) - should be hitcirculs since vocals follow 1/2

00:26:380 (5) - this one doesn't have to follow the symmetry that these follow 00:27:380 (3,4) - as it's a different combo

00:27:380 (3,4,5,6) - dunno try something like this https://osu.ppy.sh/ss/7271500

00:31:880 (6) - put this slightly more lower so your intention for this angling is more apparent (00:31:130 (2,3,4,5,6) - for this pattern i mean)

00:33:880 (5,6) - can safely put a bit sharper angles here so you can emphasize 00:34:380 (7) - better

00:39:380 (2,3,4,5,6) - adding slight wiggle to this would be cool (shake shake)

00:42:380 (8,9) - I'd have lower spacing for this as the change in patterning is a bit fast to fully expect (fine to ignore since it would break symmetry)

00:53:380 (3) - this to the left and 00:54:380 (6) - for similar reasons as pointed above somewhere

01:46:880 (1) - point towards 01:47:380 (2) -

02:26:880 (1) - would move more to the left and a bit down to avoid the awkward angle i guess

nice

[normal]

00:33:380 (4) - make angle less rough (something closer to this 00:40:880 (2) - )

that's all since normal is fine for what it has so far

didn't check zev's mod so hopefully i'm not repeating whatever he pointed out
Topic Starter
Voli

riktoi wrote:

[nostalgia]

00:19:880 (6,7) - it's more aesthetically pleasing for these to curve based on the hitcircle position here 00:19:380 (3,4,5) - . basically still plays the same way fixed (at least i think this is what u meant)

00:25:380 (3,4,5,6) - should be hitcirculs since vocals follow 1/2 nah i feel 6 circles are a bit overkill for a part without bg music

00:26:380 (5) - this one doesn't have to follow the symmetry that these follow 00:27:380 (3,4) - as it's a different combo agree fixed

00:27:380 (3,4,5,6) - dunno try something like this https://osu.ppy.sh/ss/7271500 why 2 circlez its just one long vocal no bg music

00:31:880 (6) - put this slightly more lower so your intention for this angling is more apparent (00:31:130 (2,3,4,5,6) - for this pattern i mean) decreased a bit i gues

00:33:880 (5,6) - can safely put a bit sharper angles here so you can emphasize 00:34:380 (7) - better ok brought the middle note a bit down for vocal emphasis

00:39:380 (2,3,4,5,6) - adding slight wiggle to this would be cool (shake shake) lool why not!

00:42:380 (8,9) - I'd have lower spacing for this as the change in patterning is a bit fast to fully expect (fine to ignore since it would break symmetry) pattern plays fine imo + i like how it looks atm

00:53:380 (3) - this to the left and 00:54:380 (6) - for similar reasons as pointed above somewhere agree fixed

01:46:880 (1) - point towards 01:47:380 (2) - fixed

02:26:880 (1) - would move more to the left and a bit down to avoid the awkward angle i guess nah cuz i like to emphasize the downbeat a bit there

nice

[normal]

00:33:380 (4) - make angle less rough (something closer to this 00:40:880 (2) - )ok i tried


that's all since normal is fine for what it has so far

didn't check zev's mod so hopefully i'm not repeating whatever he pointed out
nice mod, thanks! :D
Vivyanne
01:02:380 (6,1) - deze transactie voelt raar aangezien er eerst veel meer spacing van tevoren aanwezig is en dit het momentum redelijk breekt, ook is het een beetje awkward angle om te spelen. kzou kijken of je dit veranderen kan
01:10:880 (1,2,3) - could be equally spaced lo
01:31:380 (3,4,5) - dit had makkelijk een perfecte driehoek kunnen zijn tbh, aangezien de symmetry hier niet al te sterk is
01:33:380 (4,5,6,7,8) - ben hier niet al te zeker van of je dit wilt mappen. het mag dan wel prima in het lied zitten maar ik denk dat wat consistency in rythm wat beter is op dit moment
02:35:380 (1) - rip emphasis ):

When U Try To Mod But Everybody Stole The Good Points
Topic Starter
Voli

HighTec wrote:

01:02:380 (6,1) - deze transactie voelt raar aangezien er eerst veel meer spacing van tevoren aanwezig is en dit het momentum redelijk breekt, ook is het een beetje awkward angle om te spelen. kzou kijken of je dit veranderen kan Heb het aangepast, dank je wel
01:10:880 (1,2,3) - could be equally spaced lo no cuz clap emphasis on slider!
01:31:380 (3,4,5) - dit had makkelijk een perfecte driehoek kunnen zijn tbh, aangezien de symmetry hier niet al te sterk is dit is toch al een perfecte driehoek wat moet je dan nog jonge
01:33:380 (4,5,6,7,8) - ben hier niet al te zeker van of je dit wilt mappen. het mag dan wel prima in het lied zitten maar ik denk dat wat consistency in rythm wat beter is op dit moment maar is consistent met 00:39:380 (2,3,4,5,6) - 00:35:380 (2,3,4,5,6) - etc.
02:35:380 (1) - rip emphasis ): ik vond het juist een goede omdat de rest van de muziek wegvalt :o

When U Try To Mod But Everybody Stole The Good Points


Wanneer Je Probeert Te Modden Maar Iedereen Heeft De Goede Punten Gestolen
Arphimigon
[Nostalgia]
00:23:380 (3,4,5) - Feels much more compact and low spaced to the other patterns in this section, compare to 00:21:380 (3,4,5) - 00:25:380 (3,4,5) - 00:27:380 (3,4,5) - 00:29:380 (3,4,5) - etcetcetc
00:29:380 (3) - 1 pixel right for blanket
01:16:880 (1,2,3,4,5,6,7,8,9,10) - The spacing in this feels so offffff, I hoped that 01:18:130 (7) - could be a jump up, keeping the up and down jump stuff and not having a random low spaced jump too
01:48:380 (6) - 2 right 2 down blankit
02:31:380 (1,2) - I always messed up playing dis lol, its so weird to have a spaced 1/4 between sliders when *the rest of the map has 1/4 spacings after sliders that dont have a gap* 00:34:380 (7,1) - example

*fly*~
Topic Starter
Voli

Arphimigon wrote:

[Nostalgia]
00:23:380 (3,4,5) - Feels much more compact and low spaced to the other patterns in this section, compare to 00:21:380 (3,4,5) - 00:25:380 (3,4,5) - 00:27:380 (3,4,5) - 00:29:380 (3,4,5) - etcetcetc fixed
00:29:380 (3) - 1 pixel right for blanket fixed
01:16:880 (1,2,3,4,5,6,7,8,9,10) - The spacing in this feels so offffff, I hoped that 01:18:130 (7) - could be a jump up, keeping the up and down jump stuff and not having a random low spaced jump too moved stuff around a bit
01:48:380 (6) - 2 right 2 down blankit fixed
02:31:380 (1,2) - I always messed up playing dis lol, its so weird to have a spaced 1/4 between sliders when *the rest of the map has 1/4 spacings after sliders that dont have a gap* 00:34:380 (7,1) - example u just too weak

*fly*~
nut rankshack
Metaku
M4M

[General]
Maybe tweak diff settings a bit? AR 5 with OD 3 and HP 2 seems kinda unbalanced imo, also OD 8 a bit high for 3,5* ?
Also I'd increase offset a bit, maybe +3 or so?
Could add some tags I guess
Audio bitrate under 128kbps so maybe you could consider finding a better one
Not sure about the spread tbh, seems quite a big jump in difficulty as Normal has only some 1/2 circle rhythms while 1985 has 7 note 1/4 streams so maybe try to fill an advanced/hard diff in between?
Cool song tbh

[Normal]
00:38:883 (1,2,1) - Might be a bit confusing pattern for a normal as the slider points at 1 while the next note is actually blanketed
00:38:883 (1,2,1,2,3,4) - Also what happened with the ncing here?
01:13:883 (5) - ctrl + j ?
01:36:883 (5) - rip spacing
01:51:383 (1) - Hmm maybe a bit more volume? It's really difficult to hear anykind of hitsound right now. 25%?
02:48:883 (6,7,8,1) - Same as earlier, not sure about the patterning here

[1985]

Hmm the spacing is rather inconsistent in many places and kinda lacks a structure sometimes.
00:33:130 (2,3,4,5,6,7) - Patterns like this just hmm... Could look better and have clearer structure tbh
00:41:880 (6,9) - Hmm not really a nice looking overlap and it really doesn't fit that well with the 00:41:380 (4,5,6,7,8) - pattern imo
00:54:880 (1,2,3,4,5,6,7) - I'd like to see more this kind of clearly structure patterns as most of your patterns really lack structure
01:03:380 (3,4) - Kinda big jump imo compared to rest of the pattern
01:21:380 (3,4,5) - Nice symmetry :P
01:56:130 (6,7) - maybe ctrl g? The current spacing between 5 and 6 / 6 and 7 doesn't kinda work with the rest of the pattern and the music doesn't really support such a sudden change either.
02:18:880 (1,1,2,3,1,2,3,4,5) - What happened to ncing here? if you want to nc vocals then you should move nc from 02:20:880 (1) - to 02:21:380 (3) -
02:55:880 (1,2,3,4,5,6,7) - Kinda awkward to play such long wide angle pattern
03:10:880 (1) - Maybe move forward to downbeat? The vocals start there and it would also make more sense to end the spinner here 03:12:130 - imo

Hmm overall I feel like some of your symmetry is kinda forced and doesn't really fit the song too well but I really like symmetry as a style nonetheless, maybe try to make it feel more natural because some of the spacings forced by symmetry just don't really fit imho.
Topic Starter
Voli

Metaku wrote:

M4M

[General]
Maybe tweak diff settings a bit? AR 5 with OD 3 and HP 2 seems kinda unbalanced imo, also OD 8 a bit high for 3,5* ? tweaked HP to 3 on normal to balance things out, keeping od8 for now because it's basically mapped like a light insane with streams, jumps, 1/4 sliders etc. I'd think it's rather fitting here
Also I'd increase offset a bit, maybe +3 or so?
Could add some tags I guess will do once the set is complete
Audio bitrate under 128kbps so maybe you could consider finding a better onewill do if i can :p
Not sure about the spread tbh, seems quite a big jump in difficulty as Normal has only some 1/2 circle rhythms while 1985 has 7 note 1/4 streams so maybe try to fill an advanced/hard diff in between? [color=#0080FFK]Krfawy is (hopefully) making an adv! owo[/color]
Cool song tbh

[Normal]
00:38:883 (1,2,1) - Might be a bit confusing pattern for a normal as the slider points at 1 while the next note is actually blanketed Fixed
00:38:883 (1,2,1,2,3,4) - Also what happened with the ncing here? Fixed
01:13:883 (5) - ctrl + j ? hmm bit iffy but i'll do that for now i guess
01:36:883 (5) - rip spacing fixed
01:51:383 (1) - Hmm maybe a bit more volume? It's really difficult to hear anykind of hitsound right now. 25%? well since the music drops down volume very low... :p
02:48:883 (6,7,8,1) - Same as earlier, not sure about the patterning here i think it's more obvious here as there's plenty of spacing between the notes and the slider, so keeping for now

[1985]

Hmm the spacing is rather inconsistent in many places and kinda lacks a structure sometimes.
00:33:130 (2,3,4,5,6,7) - Patterns like this just hmm... Could look better and have clearer structure tbh I don't really know what to do with that suggestion though without some kind of example/suggestion to make it better as it looks fine for me and the beats are emphasized correctly
00:41:880 (6,9) - Hmm not really a nice looking overlap and it really doesn't fit that well with the 00:41:380 (4,5,6,7,8) - pattern imo fixed
00:54:880 (1,2,3,4,5,6,7) - I'd like to see more this kind of clearly structure patterns as most of your patterns really lack structure sorry im not going to make every one of my patterns a boring polygon shape, i handmade most of my patterns on purpose, been there done that..
01:03:380 (3,4) - Kinda big jump imo compared to rest of the pattern fixed
01:21:380 (3,4,5) - Nice symmetry :P thanks :p
01:56:130 (6,7) - maybe ctrl g? The current spacing between 5 and 6 / 6 and 7 doesn't kinda work with the rest of the pattern and the music doesn't really support such a sudden change either. except it does, as i'm emphasizing the clap on (7)
02:18:880 (1,1,2,3,1,2,3,4,5) - What happened to ncing here? if you want to nc vocals then you should move nc from 02:20:880 (1) - to 02:21:380 (3) - fixed
02:55:880 (1,2,3,4,5,6,7) - Kinda awkward to play such long wide angle pattern fixed
03:10:880 (1) - Maybe move forward to downbeat? The vocals start there and it would also make more sense to end the spinner here 03:12:130 - imofixed

Hmm overall I feel like some of your symmetry is kinda forced and doesn't really fit the song too well but I really like symmetry as a style nonetheless, maybe try to make it feel more natural because some of the spacings forced by symmetry just don't really fit imho.
Thanks!
Arphimigon
BLANKET MOD

[1985]
Note at 00:28:880 - should be placed at: [152, 189] currently at: [152, 192]
Note at 00:55:630 - should be placed at: [299, 175] currently at: [302, 175]
Note at 01:27:630 - should be placed at: [251, 282] currently at: [256, 280]
Note at 01:30:880 - should be placed at: [149, 66] currently at: [152, 64]


[Krfawy's Advanced]
Nothin here!

[Normal]
Note at 00:45:630 - should be placed at: [208, 107] currently at: [211, 108]
Note at 00:56:380 - should be placed at: [417, 273] currently at: [418, 267]
Note at 01:56:380 - should be placed at: [145, 267] currently at: [142, 261]
Note at 02:00:630 - should be placed at: [154, 167] currently at: [154, 166]
Note at 02:03:630 - should be placed at: [352, 149] currently at: [353, 149]
Note at 02:38:380 - should be placed at: [360, 148] currently at: [356, 141]
Note at 02:39:380 - should be placed at: [203, 255] currently at: [208, 263]
Note at 02:49:380 - should be placed at: [355, 241] currently at: [360, 244]
DeRandom Otaku
[Normal]
  1. This is totally less denser than my normal tho and the AR is at 5. Even tho it goes well. Its just too much to be on the first difficulti
  2. 00:40:380 (3,4,5,6) - Why not the same rhythm as 00:36:380 (4,5,6,7) - , The one you used earlier was pretty cool but the one at 00:40:880 - under emphasizes the vocals
  3. and same for 00:44:880 (4,5,6) -
  4. 00:49:380 (3,4,5) - All those Strong guitars on slider ends and reverses should really be clickable since they are much stronger than the drums atleast
  5. 01:08:880 (1,2) - 02:08:880 (1,2) - Consistency?
  6. 03:10:380 (2) - I know the pattern is cool and all but having this same as 03:08:380 (2,2) - makes the first two feel underemphasized since the song goes 03:10:380 - Dead here . giving this circle similar spacing or stuff doesnt suit it well so maybe 03:09:880 (1) - make this repeat ?
[Advanced]
  1. 00:27:880 (4) - Having that vocal at 00:28:380 - executed on slider end feels really bad because its strong and also theres a strong snare aswell so yeah you should make that one clickable
  2. 00:59:880 (10,11,12,13,14) - This is something you should seriously change. Both of these stacks are the part of same combo. They are even next to each BUT one is 1/4 and the other one is 1/2. This is confuse the living hell out of newbies since the difficulty is supposed to be for newbies right?
  3. 01:01:880 (4,5) - Really random stop of movement here. Makes no sense to me why you would stack these while the rest of the circles are DS'd.
  4. 01:04:630 (1,5) - Ok right the pattern is cool because of symmetry but the second slider has no 1/4 sounds to support yet its mapped with the same thing.
    it might not matter that much to you but the slider at 01:04:630 (1) - becomes really under emphasized that way
  5. you should atleast remove kiai from break lol
  6. 01:18:880 (1) - You have two circles for those guitars in the next patterns but not here which is pretty inconsistent and also pretty not-so-cool because having two circles goes really nicely with the guitars because the guitar sounds are strong
  7. 02:35:130 (8,1) - Don't you think this spacing is just too much for this difficulty? lol if you try to compare it with the rest of your difficulty you will see the difference
  8. 02:54:880 (4,5) - same as 01:01:880 (4,5) -
  9. 03:00:880 (9,10,11,12,13) - this one has same problem as 00:59:880 (10,11,12,13,14) -
Will mod top difficulty later and edit post or make a new post or something later.
Checked insane, looks p cool already.
gl
Topic Starter
Voli

DeRandom Otaku wrote:

[Normal]
  1. This is totally less denser than my normal tho and the AR is at 5. Even tho it goes well. Its just too much to be on the first difficulti ok, lowered to 4,5
  2. 00:40:380 (3,4,5,6) - Why not the same rhythm as 00:36:380 (4,5,6,7) - , The one you used earlier was pretty cool but the one at 00:40:880 - under emphasizes the vocals its'a different vocal sequence, i prefer not repeating the same part so many times
  3. and same for 00:44:880 (4,5,6) -
  4. 00:49:380 (3,4,5) - All those Strong guitars on slider ends and reverses should really be clickable since they are much stronger than the drums atleast i prefer having the vocal starts clickable though. its kind of one or the other with a normal diff
  5. 01:08:880 (1,2) - 02:08:880 (1,2) - Consistency? well, theyre 1 minute apart. idk lol, they're different contexts and i dont think anyone will really notice something being a bit different 1 minute later into the map
  6. 03:10:380 (2) - I know the pattern is cool and all but having this same as 03:08:380 (2,2) - makes the first two feel underemphasized since the song goes 03:10:380 - Dead here . giving this circle similar spacing or stuff doesnt suit it well so maybe 03:09:880 (1) - make this repeat ? good idea
[Advanced]
  1. 00:27:880 (4) - Having that vocal at 00:28:380 - executed on slider end feels really bad because its strong and also theres a strong snare aswell so yeah you should make that one clickable a release after a relatively long hold can also emphasize well though, i think that is what krfawy wanted to achieve, its also consistent with the next pattern so i wont touch it=
  2. 00:59:880 (10,11,12,13,14) - This is something you should seriously change. Both of these stacks are the part of same combo. They are even next to each BUT one is 1/4 and the other one is 1/2. This is confuse the living hell out of newbies since the difficulty is supposed to be for newbies right? its the middle difficulty, so newbies is a bit exaggerated imo XD, i dont think it plays that off though? the stacks occur in more of the parts and its not like you'll misread a double for a triple?
  3. 01:01:880 (4,5) - Really random stop of movement here. Makes no sense to me why you would stack these while the rest of the circles are DS'd. they belong to the same vocal, and by stopping momentum you create a jump towards the next circle which is a clap. that makes sense to me
  4. 01:04:630 (1,5) - Ok right the pattern is cool because of symmetry but the second slider has no 1/4 sounds to support yet its mapped with the same thing.
    it might not matter that much to you but the slider at 01:04:630 (1) - becomes really under emphasized that way agree, i changed the slider
  5. you should atleast remove kiai from break lol done
  6. 01:18:880 (1) - You have two circles for those guitars in the next patterns but not here which is pretty inconsistent and also pretty not-so-cool because having two circles goes really nicely with the guitars because the guitar sounds are strong agree, fixed
  7. 02:35:130 (8,1) - Don't you think this spacing is just too much for this difficulty? lol if you try to compare it with the rest of your difficulty you will see the difference moved it more towards the middle
  8. 02:54:880 (4,5) - same as 01:01:880 (4,5) - same
  9. 03:00:880 (9,10,11,12,13) - this one has same problem as 00:59:880 (10,11,12,13,14) - same
Will mod top difficulty later and edit post or make a new post or something later.
Checked insane, looks p cool already.
gl
Krfawy
I have no idea what happened in Normal difficulty but Dear Lord 00:40:130 (2,3) - these hitsounds must be reversed. XD
01:18:880 (1,2) - And tbh this sounds kind of dumb, there is a significant sound and that would sound great if created some kind of rest for the player's clicking hand, like how about you extend the slider to the note #1 and the note #2 would be deleted, now it's really note-heavy here.
01:51:380 (1) - And this is so weak and almost inaudible and not predictable for noobies here that it would be better if mapped with a sliderend (reversing arrow please) I believe. :C
02:25:880 (6) - The hitsound on the reversing arrow is missing.
02:28:880 (4,5) - "Slider-circle" section instead of current "circle-slider" would work better here, now it plays kind of dumb... The rhythmicality is off now. x'D
02:37:130 (1) - Oh I like it. o3o
Also why did you lower AR to just 4.5? D: Now it's unreadable due to everything appearing so slowly so it creates huge chunks of objects covering close areas of the background, it is really unreadable for newer and nooby-booby players and just the fact that it is not so dense doesn't mean AR should be so slow, there are other factors that define AR usage. Bring AR5 back or something ever higher, now the clusters make me feel claustrophobic. ;_;

In Advancedu: 02:41:380 (10) - Moo, I forgot to add a clap. X'D

Also, where are hugs for Krfawys? owo
Topic Starter
Voli

Krfawy wrote:

I have no idea what happened in Normal difficulty but Dear Lord 00:40:130 (2,3) - these hitsounds must be reversed. XD fixed
01:18:880 (1,2) - And tbh this sounds kind of dumb, there is a significant sound and that would sound great if created some kind of rest for the player's clicking hand, like how about you extend the slider to the note #1 and the note #2 would be deleted, now it's really note-heavy here. the sound on 1 is way too strong to extend thgough :/
01:51:380 (1) - And this is so weak and almost inaudible and not predictable for noobies here that it would be better if mapped with a sliderend (reversing arrow please) I believe. :C nooo, i like the last note as stop there, i mean its still very predictable too with how the rhythm goes so..
02:25:880 (6) - The hitsound on the reversing arrow is missing. fixed
02:28:880 (4,5) - "Slider-circle" section instead of current "circle-slider" would work better here, now it plays kind of dumb... The rhythmicality is off now. x'D i see your point, but 2 circles consecutively is something i'd rather avoid there
02:37:130 (1) - Oh I like it. o3o thanks :3
Also why did you lower AR to just 4.5? D: Now it's unreadable due to everything appearing so slowly so it creates huge chunks of objects covering close areas of the background, it is really unreadable for newer and nooby-booby players and just the fact that it is not so dense doesn't mean AR should be so slow, there are other factors that define AR usage. Bring AR5 back or something ever higher, now the clusters make me feel claustrophobic. ;_; i agree xD, brought it back!

In Advancedu: 02:41:380 (10) - Moo, I forgot to add a clap. X'D fixed

Also, where are hugs for Krfawys? owo
DeRandom Otaku
fkblack.png is not used
you audio quality is really low (112 kbps) ,how about getting a better mp3
you changed normal AR to 4.5 ,why is it still 5 for me
03:10:880 (1) - ending spinner at 03:11:880 - in top difficulty makes more sense because vocal ends there, it ends at 03:11:880 - in advance difficulty too

cool, call me bAck
Topic Starter
Voli
all changed, except for ar5 on normal. i did change it first but i changed it back after krfawy pointed out the diff will be more cluttered which doesnt really add to playability for beginners - i agree with that point so i reverted it. thanks!
DeRandom Otaku
yes.
squirrelpascals
ur music taste is bae
Topic Starter
Voli
i will never win the post count war against you squirrelpascals
Gero
IRC modded.

Log
17:18 Voli: hey, gero could you take a look at my map
17:18 Gero: I'm kinda busy right now, but I could give it a try
17:18 Gero: np it?
17:18 Voli: o :o awesome
17:18 Voli: yea sure
17:18 *Voli is listening to [https://osu.ppy.sh/b/1207908 Bowling For Soup - 1985]
17:18 Gero: oh that song <3
17:18 Voli: kinda old map!
17:18 Gero: old is gold!
17:18 Gero: let's see
17:18 *Gero is editing [https://osu.ppy.sh/b/1208428 Bowling For Soup - 1985 [Normal]]
17:18 Voli: indeed, or so the stories are told!
17:19 Gero: 00:23:370 - You're missing a clap here, how about adding it?
17:19 Voli: oh good catch
17:19 Voli: fixd :3
17:19 Gero: 00:25:370 (4) - I think a smooth slider doesn't fit that much, I think would be better to just do something with a red point or something
17:20 Voli: hmm i could do a lil shape i think lemme try
17:20 Gero: 00:48:870 (1,2) - Stack them, there's nothing in the song that asks for a movement, so an stack is better tho
17:20 Voli: smth loike this? https://voli.s-ul.eu/b60LG3ve.png ok
17:20 Gero: yeah that looks perfect!
17:20 Voli: o yea idk why they werent stacked
17:20 Voli: great \o/
17:20 Voli: fixed
17:20 Gero: 01:04:870 (8) - Did you forget to add a NC here? xD
17:21 Voli: wtf
17:21 Voli: ur the man
17:21 Voli: fixed
17:21 Gero: 01:23:370 (2) - The same thing about the slider
17:21 Gero: that's all for Normal
17:21 Voli: ok, but since i like to keep the curve i'll add both a red point and white
17:21 Voli: ok
17:21 Voli: is ar5 good btw?
17:21 Voli: i had some concerns about it in the thread
17:21 Gero: yeah it's fine for me
17:22 Voli: coolz
17:22 *Gero is editing [https://osu.ppy.sh/b/1227832 Bowling For Soup - 1985 [Krfawy & Voli's Advanced]]
17:22 Gero: 00:53:870 (4,5) - Normal whistles are better than soft ones, try it
17:22 Voli: alright
17:22 Voli: oh they were supposed to be normals anyways
17:23 Voli: idk why they're changed
17:23 Voli: but i fixed it
17:23 Gero: 01:22:120 - Try normal sampleset here, maybe?
17:23 Voli: on the tai.
17:23 Voli: l?
17:23 Gero: Yeah
17:23 Voli: okay
17:23 Voli: that works
17:24 Gero: 01:27:370 (3,4) - I don't like that much this kind of movement, seems like you're going old school so CTRL+G 01:27:870 (4) - would be better, like https://osu.ppy.sh/ss/10513290 this
17:24 Gero: 02:13:370 (5) - Change this shape, it doesn't fit with the music
17:24 Voli: i think that fits
17:24 Voli: so no change
17:25 Voli: i changed the first one though
17:25 Voli: thats indeed more oldschool :D
17:25 Gero: awesome then!
17:25 Gero: that's all for advanced
17:25 *Gero is editing [https://osu.ppy.sh/b/1207908 Bowling For Soup - 1985 ['85]]
17:25 Voli: coool
17:25 Gero: 00:18:870 (1,2) - How about increasing the spacing a bit? I mean there's two strong sounds between those notes, so it'd be better for sure
17:26 Voli: aight, just a tiny bit tho
17:26 Voli: don want them to feel overspaced cuz theyr ethe first notes in the song
17:26 Gero: 00:52:370 (3,4,5,6,1) - Unstack them a little bit, make them linear, autostack ruins the idea behind it
17:26 Gero: oh alright
17:27 Voli: ooh good idea, also thats consistent then with the other onme
17:27 Gero: 01:55:620 (4,5,6,7) - I know they're copypasted from the previous notes, but here the voice is different, so maybe changing the position of those notes to have something different
17:27 Gero: yet keeping the symmetry
17:27 Gero: http://osu.ppy.sh/ss/10513308
17:27 Gero: like this
17:28 Voli: hmm
17:28 Gero: 02:18:370 (4,5,1) - They're not stacked corectly, fix them pls
17:28 Voli: okay, did the first suggestion, that works fine
17:29 Voli: i believe those are stacked fine
17:29 Gero: alright
17:29 Voli: tho i tried readjusting them
17:29 Gero: that's all, you can go and update your set, let me know when you're ready :D
17:29 Voli: alright, let me update
17:29 Voli: one sec relog
17:30 Voli: okay, updating now
17:30 Gero: okay <3
17:30 Voli: done :3 thanks for the mod
17:30 Gero: I hope it helped <3
17:30 Gero: mapset was <3
17:30 Voli: \o/
Gero
Since Osu! Tatakae! Ouendan!, Elite Beat Agents
Way before osu!
There was DDR and Guitar Hero
And games still on the T-V
His two kids in high school
They tell his that he's uncool
'Cause he's still preoccupied
With 19, 19, 1985


~ Qualified ~
Topic Starter
Voli
LOOOOL

thanks Gero, best bn and songwriter <3
Irreversible
excuse me? im the best songwriter lol
Topic Starter
Voli
actually, i'm the best songwriter but okay
Weber
Very nice
bite you death

Voli wrote:

actually, i'm the best songwriter but okay
+1!!!
Kuron-kun
Hi there (specially Krfawy again)! You have 1/2s directly overlapping in Advanced and that's now allowed. Please increase stacking leniency to at least 3.

Also you have a missing hitclap here 02:26:370 (4) - in highest diff.
Topic Starter
Voli
ok i change
Mao

Kuron-kun wrote:

Hi there (specially Krfawy again)! You have 1/2s directly overlapping in Advanced and that's now allowed. Please increase stacking leniency to at least 3.

Also you have a missing hitclap here 02:26:370 (4) - in highest diff.
+ requested by mapper
Topic Starter
Voli
fixed
Izzywing
the things were fixed
Gero
Placeholder for qualify.
Krfawy
... I thought the 1/2 stacking thingy on Hards was supposed to be applied strictly for 180bpm songs or around and higher? Is 120 bpm still too fast for that?
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