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posted
This beatmap was submitted using in-game submission on September 8, 2017 at 7:06:53 PM

Artist: fourfolium
Title: Koujou Joujou High Jump (Short Ver.)
Source: NEW GAME! -THE CHALLENGE STAGE!-
Tags: Kibbleru [C_u_r_i] Curi フォーフォリウム ニューゲーム ザ チャレンジステージ ending ed game size takada yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hazime 篠田はじめ ayumi takeo 竹尾歩美 iizima yun 飯島ゆん
BPM: 168
Filesize: 3718kb
Play Time: 01:47
Difficulties Available:
  1. Curi's Insane (4.37 stars, 413 notes)
  2. Easy (1.64 stars, 143 notes)
  3. Insane (4.88 stars, 476 notes)
  4. Kibb's Extra (5.15 stars, 457 notes)
  5. Kibb's Hard (3.12 stars, 306 notes)
  6. Normal (2.09 stars, 212 notes)


Download: fourfolium - Koujou Joujou High Jump (Short Ver.)
Information: Scores/Beatmap Listing
---------------
S1: OP (TV) | OP (Full) | ED (TV) | ED (Full)
VN: OP (Short) | OP (Full) | ED (Short) | ED (Full)
S2: OP (TV) | OP (Full) | ED1 (TV) | ED1 (Full) | ED2 (TV) | ED2 (Full)
please redownload if you had the mapset before September 6, 2017!

Easy - Doormat
Normal - Doormat
Hard - Kibbleru
Insane - C u r i
Insane - Doormat
Extra - Skystar wannabe Kibbleru
posted
:thinking:
posted

Meyrink wrote:

:thinking:


exactly
posted

Meyrink wrote:

:thinking:
posted

Meyrink wrote:

:thinking:
posted

Meyrink wrote:

:thinking:
posted
plan to remap my insane; will update soon
posted

Meyrink wrote:

:thinking:
posted
holy shit!! it's bn!! :thinking:
posted

Meyrink wrote:

:thinking:

Firis Mistlud wrote:

Meyrink wrote:

:thinking:

StarrStyx wrote:

Meyrink wrote:

:thinking:

Jeder wrote:

Meyrink wrote:

:thinking:

Left wrote:

Meyrink wrote:

:thinking:

[C u r i] wrote:

holy shit!! it's bn!! :thinking:

:thinking:

all hitsounded now; ready for mods!
posted

Doormat wrote:

all hitsounded now; ready for mods circlejerk!
posted
just passing by~

[Easy]
01:30:431 (3) - why not just do a C-like slider?
01:44:717 (1,2) - would be very good for beginners if you just stack but that's just me maybe

[Normal]
00:04:896 (1,2,3,4,5,6) - you can do a rhythm like this instead to keep consistency with the drums and a part you did before (01:04:896 (5,6,7) - )

00:24:181 (6) - I think doing ctrl+h to this slider would reflect in a proper way the flow
01:00:431 (3) - is not really something but aimod marks "distance warning" for this circle
01:19:538 (4) - 0.94x distance OwO
01:45:074 (5) - new combo would hit for this part

[Kibb's Hard]
AR8 is too much for this song and spread, maybe adjust it to AR7.5
00:05:788 (4,5,6) - this jump would be confusing imo
01:07:217 (3,1) - flow would be good if both sliders are paralell
01:11:860 (5,6,1) - maybe add a minijump here

insanes are well mapped, good job

[Skystar's Extra]
00:07:217 (1,2,3) - the distance of those circles really lacks of emphasis on the drums of the background music
00:39:181 (1,2,3) - stacks are also confusing here, because the first stack is in white tick but second ends in blue tick
01:44:538 (6,1) - you can just do a jump here
01:45:431 (3) - a hold slider is pretty ridiculous, because there's players can miss fc for this lol

gl

Meyrink wrote:

:thinking:
posted
hi, from my q. this mapset is really good, but ill do my best <3
[curi]

00:18:824 (8) - the triple following this slider looks kinda odd cus its a bit north of the sliderend. maybe you should rotate it a few degrees
00:25:610 (4,1) - is this supposed to be blanketed?
00:29:538 (2) - i dont really like how much the follow points overlap with sliders here. consider increasing spacing a tad from the last slider
00:31:324 (3) - this overlap is off
00:34:003 (3) - lokos a bit off to me. should it be pushed to the left a pinch?
00:34:717 (1,2) - im doubting this is a blanket, but it still looks really odd
00:44:003 (3) - undermapped triple :(
00:49:717 (3) - ^
01:00:788 (2) - idk about this stack, its the only time we really see it in the map, and its not a very pleasant surprise (nor does it suit the music)
01:38:467 (4,1) - blanket is off a tad (should be at 236,146)
01:45:074 (2,3,4) - this triangle has weird spacing. the 4 is less spaced than the 2, doesnt make very much sense intensity wise
[insane]

00:09:003 (7) - this sounds like a 1/1 slider, its kinda awkward for it to be a circle and then a 1/2 slider
00:15:967 (7) - maybe move this slider so the head is under the track of the previous 1/1 slider? (119,162)
00:23:467 (1) - i kinda disagree with this rhythm. you're trying to map a lot of stuff but its kinda a mess of overmapping and undermapping
00:30:967 (2,3) - fix overlap
00:53:467 (1,2) - blanket is off a bit
00:55:252 (4) - ^
01:07:574 (7,1) - should be 1/1 slider again
01:17:038 (9) - nc?
01:27:574 (1,2,3,1,2,3,6,7,1) - i think these would be better off very low spaced instead of stacked, it kinda looks bad and subtracts from movement a lot
01:36:145 (6) - 1/1 slider starts here
could use a bit of rhythm work, but good luck with rank <3
posted
hihi from my q

I also just realised who you are, I fainted imo

Easy
00:19:181 (1) - offscreen
00:22:753 (2) - suggest you to move it up a bit. it is almost offscreen
00:26:324 (3) - touches health bar
00:57:217 (2) - ^

Normal
01:07:038 (2) - touches health bar
00:04:896 (1) - almost offscreen. move up a bit maybe?
00:14:003 (2) - almost touch health bar. move down a bit maybe?
01:05:610 (7) - maybe replace this with something like this?https://osu.ppy.sh/ss/8498278
maybe replace 01:25:074 (5,6,7) - with something like this? https://osu.ppy.sh/ss/8498306
maybe delete 01:45:431 (6) - and move 01:45:610 (1) - backwards to replace circle6? When the important sound hits i feel like it would be better to spin rather click a circle than spin :v

wow im bad at dis

Insane
00:23:467 (1) - the slider head has no sound on it when clicked. maybe shorten the slider to a 1/2 slider then move it forward by 1/2 a beat???
00:38:288 (4,5) - i feel like you are mapping too many things.
00:09:003 (7,1) - i went back and i found out that this is wierd. i feel like making this a 1/1 slider might be better
recommend you to remove 6 at 01:36:145 (6,1,2,1,2,3) - , move everything back by 1/2 beat, then add another circle
01:17:217 (10) - NC maybe????

ok im bad at this lolol
posted
insane

  1. 00:23:467 (1,2,1,2,3) - why are these seperated into 2 ncs
  2. 01:03:110 (1,2,3,4,1,2) - this is why stacking view off is cancer xd either that or you didnt really care ecks dee, u should probably blanket off the top of the stack
  3. 01:05:788 (7) - nc because vocals are different from previous nc follow? also add emphasis and bring out vocals more
  4. 01:17:217 (10) - same
  5. 01:44:717 (7) - idk nc cause extra emphasis... lo


curi insane

  1. 00:44:003 (3,5,6,1) - stacking view lo, doesnt really matter but it would be nice if it got blanketed to the top instead of bottom of stack as it looks way off
  2. 00:47:396 (6,7,1) - 00:48:110 (3,4,5) - why are the way these things mapped so different. i think it would make sense if all the double were seperated like the second instead of stacked in this section as it makes sense to the slightly increased intensity. marking all of the rest of the first one out here if u care to change 00:42:396 (2,3,4) - 00:46:681 (2,3,4) -


kibber hard

  1. 00:57:396 (3,1,2,3,4) - nothing really other than this part sounds weird but is fine rhythmically and fits the low intensity


normal

  1. 00:19:181 (1,2,3,4) - 00:24:896 (1,2,3,4) - 01:32:038 (1,2,3,4) - 01:37:753 (1,2,3,4) - this rhythm is rly boring and rn its the same as the easy, maybe something like https://puu.sh/wAKgO/ca8061ed32.png


easy

  1. its gud
posted
[Easy]
00:07:753 (1) - I suggest changing this into a pair of circles - tapping wise it is more intense, but right now this is in the middle of a chain of 9 consecutive sliders which I think is harder for newbies to hit due to struggling with slider mechanics.
00:19:181 (1,2,3,4) - I think your rhythm from 00:27:753 (1,2,3,4) - is actually strangely fitting for this part, despite being different parts of the song. I see where you're coming from with your drum rhythm though, but I do think it'd be more interesting to show off the red tick rhythms here than the drums.
00:22:753 (2) - Try a circle + 3/2 slider instead - I don't think the 3/2 reverse fits the intensity in this section very well, even if you follow it up with two circles.
00:55:967 (5) - I suggest removing this since this is a calmer section, so it'd be nice to incorporate some 2/1 gaps to show that.
00:58:467 (4) - Similarly to the above, I suggest changing this to a circle to create a 2/1 gap for the calm section.

[Normal]
00:07:396 (6) - I think it might be a good idea to make this a 1/2 slider instead to culminate the buildup you have here.
01:30:431 (4) - You may want to get some more opinions this slider - the end of it overlaps the slider border in a way that might be too ambiguous for players at this level.

[Kibb's Hard]
I thought you outsourced these to pkk wtf.
00:07:396 (4) - I think changing this to a pair of circles fits the build up here.
00:55:253 (2,3) - I suggest changing this to a 1/1 slider to follow the vocal better and to lower the rhythm density, since this is a calm section.
00:55:967 (5) - I think a 1/1 gap would fit really well after this in such a calm section, so I recommend changing this to a circle.

[Curi's Insane]
00:10:521 (6) - Given the high amount of 1/4 you already map in this song, I don't recommend using additive triples like this, since they don't really emphasize as well as possible. I recommend removing this circle.
00:17:753 (1,2) - 00:18:467 (6,7) - I suggest lowering the spacing here since you have triples before them, which causes these to get more emphasis than the white ticks after them.
00:57:396 (3,1,2,3,4,5) - This part of the song is similar to 00:54:717 (1,2) - and yet this is a much more intense rhythm. I suggest using the rhythm you had earlier, since it fits much better here.

Good luck!
posted
Hello, from my modding queue! :)

Insane

  1. 00:09:003 (7,1) - Imo 1/1 slider is better option here just like you did here 00:11:860 (1) - to support vocals.
  2. 00:23:288 (6,1) - Try to crtl g this to make 1/1 slider support trumpets. I get the idea of starting this on upbeat, but sound here is much quieter compared to trumpets.. and you skip beat here 00:23:646 -
  3. 00:24:181 (1) - delete nc here
  4. 00:33:467 (1,2) - 1/2 slider here would support vocal better + there is beat on 00:33:824 - so maybe circle? (crtl g 00:33:467 (1,2) - )
  5. 00:36:324 (1,2,3,4,5) - Spacing here is unreasonably small compared to objects you placed in this section.
  6. 00:38:288 (4,5) - ctrl g to match vocals?
  7. 00:39:717 - This is really worth mapping. I know that this part is calmer than the rest but still imho you should.. :D
  8. 01:07:574 (7,1) - Maybe 1/1 slider instead of these? In the next part of kiai you supported vocals with 1/1. 01:10:431 (1,1) - so why not there?
  9. 01:19:003 (7,1) - the same thing here
  10. 01:36:145 (6,1) - as i wrote above; try ctrl g here

Normal

  1. I dont know why you changed rythm there 00:04:896 (1,2,3,4,5,6) -
    00:05:610 (3) - I think this should start on red tick as you previously did (you skip beat 00:05:788 - and making sliderend on important sound 00:05:431 -
  2. 01:21:324 (2) - Try moving 01:21:324 (2) - there 01:21:146 - to support vocals.


I cant find more, this map is really good, Or i am bad ad modding :P
posted
[Extra]
  1. 00:28:646 (7,8,1) - spacing between 7 and 8 is three times the spacing between 8 and 1 and it should be opposite instead since the beat at 1 is much more intense
  2. 00:39:181 (1,2) - The auto stack makes it look pretty weird here http://puu.sh/wCcV9/0c0c3f9022.jpg try stacking it manually

[Insane]
  1. 00:23:110 (5,6) - well i know these are placed like this because of 00:22:753 (3,4,5,6) - the pattern here BUT the sound at 00:23:288 - is so much more powerful and having casual spacing for it feels really under emphasized. Atleast space 00:23:110 (5,6) - more than 00:22:931 (4,5) -
    Same goes for 01:36:145 (6) - too

[Curi's]
  1. 01:00:521 (7,1,2) - this stack is pretty bad especially with hidden because first 2 circles are 1/4 and next is 1/2. it could easily be misread

Clean set
gl
posted
after derandom ojateck
free mod but can u return m4m on hallelujah essaim already thx lo l l!

[general]
bg looks kinda pale maybe can u change it to more saturated one? or if u want this then sure idk
00:53:467 - in this part try this timing imo it makes more sense http://puu.sh/wCdXj/c51d43e14b.png
the last spinner in all diffs arent ending on any solid exact sound thing so ending on 01:47:038 - or 01:47:128 - feels like its ''following rhythm better'' while playing cuz players probably wont notice the fade sound thing at first try on this song ( i didnt)

[easy]
01:00:610 (3,4) - nazi blanket

[normal]
00:07:217 - maybe add note cuz same snare as 00:07:396 (6) - also start of vocals should be better if mapped
01:42:931 (6) - imo this should end with a circle instead of 1/2 reverse slider so it creates some kind of emphasizing sense that 01:43:646 (1) - is weaker than previous part

[insane]
00:17:128 - missed 1/4
00:36:324 (1,2,3,4,5) - dont know why this thing is low ds'd when its about same as previous part, this might work better http://puu.sh/wCeqF/2249484630.jpg
01:17:217 (10) - this combo is quite long compared to the rest of map u could combo this to make it shorter and to emphasize start of vocal at same time
01:27:128 - missed 1/4 again lol if ur reason for these is something like making start of vocal noticeable and not being in the middle stream then maybe u could change the last note of the triple to a kickslider instead

goo d l uc ck en ve tho thi s provl ably y wil end ndup ranked abyways l o llo
posted


[General:]
  1. Your background is very... idk dull? The whole things seems to have some kind of low contrast thing that makes the whole thing very dull.


[Easy:]
  1. 00:47:753 (1,2) - Blanket could be improved
    1. 01:00:610 (3,4) - ^


[Normal:]
  1. is good


[Hard:]
  1. 00:14:003 (2) - x:380 y:252 really minor but idk looks nicer.
  2. 00:18:824 (5,1) - This really needs a jump.
  3. 01:10:431 (1,2) - Pls blanket :(
    1. 01:28:288 (3,4) - ^
    2. 01:41:860 (1,2) - ^


[Afteword:]
  1. cute gl gl
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