Modding queue stuff
[General]
Hitsound check: Is there meant to be a soft-hitfinish in the folder? (Not that it's needed, but I want to check)
That's about it I guess.
0|1|2|3 (because that's how they appear pasted from the editor)
Hope this helps and best of luck!
[General]
Hitsound check: Is there meant to be a soft-hitfinish in the folder? (Not that it's needed, but I want to check)
That's about it I guess.
0|1|2|3 (because that's how they appear pasted from the editor)
Easy
There's just something about the doubles feeling a little bit sporadic and perhaps a little random at times. May also be a difficulty progression issue between Easy and Normal.
- 00:01:282 (1282|3,1282|2,1818|0) - I reckon the double would be better on the second note rather than the first (since it's the first beat of the measure)
- 00:23:068 (23068|0) - I have no idea why imtdb1 told you to do this (we will be having words probably lol), but I'm thinking this note could be better 1/2 beat later, for pattern consistency.
- 00:25:747 (25747|0) - Would move this 1/2 beat later (like in the Normal diff)
- 00:30:389 (30389|2,30389|3) - Not quite sure why this is a double. (imtdb grr this creates a pattern inconsistency)
- 00:38:247 (38247|3) - I would finish this at 00:38:604
- 00:38:961 (38961|0) - This needs a double imo
- 00:43:604 (43604|1,44318|2) - These need doubles for pattern consistency.
- 00:44:675 (44675|0) - This LN confuses me since it doesn't appear to be mapped to anything in particular. I'd just carry on with the pattern you were using beforehand.
- 00:50:389 (50389|0) - Needs a double (since there's a crash there)
- 00:51:461 (51461|2) - Double (the pattern in the kiai needs correcting since doubles appear in some odd places)
- 00:52:532 (52532|3) - I'd remove this.
- 00:52:889 (52889|0) - Double
- 00:53:961 (53961|0) - Remove
- 00:54:318 (54318|2) - Double
- 00:55:389 (55389|3) - Remove
- 00:55:747 (55747|1) - Double
- 01:00:211 (60211|1,60389|2) - I would remove these two since they come across as being a little too awkward.
- 01:01:818 (61818|1) - Needs a double imo
- 01:12:889 (72889|3,73604|3) - Should these be doubles?
- 01:19:318 (79318|1) - Double for consistency
- 01:20:747 (80747|1,81461|0) - These need doubles (first one for consistency, second because there's a finish)
Hard
This honestly completely confuses me. There is a section in here that is easier than in the Easy diff! What's up with that? There's quite a few issues with this map, which I'll just outline. (Otherwise I'd just be telling you how to map it and I might as well do a GD if that were the case.)
- Hand balance: Try and keep the balance between hands relatively even, as to avoid it being too awkward.
00:06:550 (6550|2,6818|2,7086|2,7264|2,7532|2) - Puts too much strain in RH
00:37:979 (37979|2,38068|3,38157|2,38247|3,38336|2) - A lot of strain in RH
00:58:425 (58425|3,58604|3,58782|3,58961|3) - Avoid stacks like this - Ghost notes: Be careful about putting notes where there actually isn't anything in the audio.
00:10:479 (10479|0,10568|2,10657|3,10747|1,10836|0,10925|2,11014|1,11104|3,11193|0,11282|1,11372|3,11461|2,11550|0,11639|1,11729|3) - You can't cover this up by putting hitsounds on it, you know.
01:19:050 (79050|2,79139|1,79229|0,79318|3,79407|2,79497|1,79586|0,79675|1,79764|2,79854|1,79943|0,80032|1,80122|2,80211|3,80300|2) - Same here.
00:33:068 (33068|1,33157|2) - These also feel like ghost notes. - Undermapping: At this difficulty, undermapping shouldn't be an issue really.
00:16:104 (16104|0,17532|3,18068|0,18604|1,18961|0,18961|2,20389|1,20925|3) - Layer what happens in Easy on top of this or something along those lines. - Patterns: Things need to be consistent within a phrase. (I've spoken roughly about this in the Easy mod)
00:42:889 (42889|3,43068|3) - If you're going to use column stacks make sure there's more than one. - 00:01:818 - Put an LN in col 1 until 00:02:354
- 01:10:300 (70300|0) - Would probably remove this for playability
Hope this helps and best of luck!