juankristal wrote:ew 100% hitsound volume (i dont mind it but people will ew after me).
Avoid having doubles with the same hitsound sample on both (unless you manually lower the volume of each to match the max, for example if you are at 100% volume for the hitsounds you should have a double with a clap on each note with 50% but not two claps with 100% since it would sound as 200%, that or either one clap at 100% and one note with normal hit). That being said you should probably split the hitsound samples whenever you have the chance. For example, if you have a double with one note having a finish and a clap you should split a clap in one note and a finish in the other. This isnt unrankable but every BN complains about it. I particulary dont care about the second one but the first one is kind of annoying so you might have to split it up or sort it up.all fixedThis diff is not easy, I would say its around a Normal. I guess we can nerf it out a bit to call it an easy or buff it slightly to make it a normal and change the rest of the diffnames accordingly. would rather buff slightly and change name
I think its better to change it a bit and keep it as a normal because the ending works well but its the part that should be nerfed, anyways I will go that path but if you want the other we can restart:
00:00:375 - For an easy in this section I feel its better to just follow straight up the melody, adding a note in 00:01:541 - here and 00:02:874 - here would do and moving this 00:01:874 (1874|0) - and this 00:02:374 (2374|0) - half a beat up. Keep doing it up until 00:09:708 - here and after that it works fine your way. even for a normal i'll take the suggestion
00:15:791 - Not a fan of this doubles for an Easy, they work well as sort of "break the flow" stuff but I feel they are hard to catch up as a new player. Perhaps this? I am not quite sure but in case you just dont want to make it all monotonous this could be an option: again, will take the suggestion even though i'll make it a notmal
keep in mind something should be done about 00:19:791 - too if you end up changing stuff. k
00:53:874 - This LN plays really weid as well given that you transition from the 1/1 jumptrill into a 1/2 rhytm which is also an LN. I would personally try something like this following a bit more of the synth instead of just the transition noise there: sure
By doing that you kinda get that momentum of the transition while not making it too confusing snap wise, still kinda challenging but more predictable as it follows a bit more strictly the melody you are following since a while.
01:14:374 - This one though works better, I guess its fine to keep.
01:47:041 - Dont really see why this ones are doubles tbh, I would just make this part full of single notes at least up until here 01:56:708 - where the music picks up. so this one comes from a suggestion kami made, since the first beats of each measure (at least to me) do make a more significant impact than the rest of the beats, and since its a normal, difficulty shouldn't be much of a problem for this i don't think.
01:53:708 - I dont know why I dont really like this transition that much. I mean, the... voice??? is kinda all over the place so its hard to make it work consistently but I came up with this and perhaps you like it so yeah: sure
I dont think doubles should be used after the transition either (like 01:59:041 (119041|0) - ). Also this 01:59:291 (119291|0,119541|0) - should probably be on column 1 but in order to do that I would probably make this 01:58:208 (118208|2,118374|1,118541|0,118708|3) - 4 notes a 2-1-3-4 pattern so the left hand has less stress from the previous pattern.same reasoning as beforeOverall its pretty fine imo. I wouldnt personally use the 1/4 mini LNs in the intro but I guess its up to personal taste. I think just normal notes works fine.
What I would also suggest is considering we will likely end up naming this some sort of "hard" or something I think adding some minor SVs on this would help out a ton spread wise since the next diff after this one is loaded with SVs and its actually quite challenging. For example replicating something of the other diffs but a bit easier on notes like 00:00:541 (541|2,1041|2) - but not on 00:01:708 (1708|2,2208|2) - , replicating in here 00:22:541 -, 00:32:374 -, 01:25:708 - etc. maaaaaan thats more work i have to do. sure
00:53:374 (53374|3,53541|0) - Wrong hitsound sample? Shouldnt be drum sampleset? not sure but sounds weird fixed-ish?
00:58:541 (58541|2,58874|0) - Maybe use them as 1-3 instead of 3-1 so you dont overload the right hand in that early pattern. sure
01:52:041 (112041|3,112208|3) - Questionable AF. The last one might have to end on the white tick btw. I wont complain because I like but warning for other bns that will most likely not. sure
the rest seems overall fine imo for this diff
Going to post this before finishing the mod because I feel the changes I am suggesting for this 2 are either significant for you to do and to afterwards recheck (and it thus have a high priority so you can implement asap) or need an answer from you so we can develop it further. So I guess instead of wasting time I will just post this up here and probably finish the rest at one point during the week. thank you my guy, we almost there friendo
DDMythical wrote:punctual narcissist
take everything i say with a pinch of saltthis is some jet set radio future shit dude
whtf i need to chart some of that soundtrack jet set radio is my jam
the logic for colour in your BGs offends me. Why is easy not green, normal blue, hard yellow, insane red and extreme purple.
this is minor but it was irritating me for 2 minutes like omgawriomgoargmo already explained but will say again, I made the bgs color match the difficulty based on how aggressive the color feels to me (subjective), which goes yellow -> green -> blue -> purple -> red
no sv-related modding here
they're good. tight00:01:374 (1374|2) - same sound as 00:00:874 (874|1) - so why isnt this retaining the  chord? it would make the transition more logical. fixed
00:04:041 (4041|2) - Same thing here -- I assume this is a design choice but I think it's quite silly to not have it retain the same sound on the same notes for a quiet section with 2 main sounds. It will help make this section more interesting to play on the hands by splitting it into distinct sounds = distinct keys. also fixed, as well as some other things to make it more constant at the beginning
00:06:708 (6708|3) - above above
00:09:374 (9374|1) - above above
00:25:541 (25541|0) - Shouldn't there be an LN here? Your layering seems to define this sound as a long note leading into the next LN a-la at 00:17:541 (17541|3) - (also at: 00:12:208 (12208|0) - )
by that logic i would also have an LN here 00:22:874 - , which I do agree has a similar sound, but doing so would make that section a huge clutter, and I don't think its worth it there
00:34:708 (34708|1) - neat onehand trill usage for emphasis with the hands. I like it. thank kami for that suggestion
00:53:874 (53874|2) - This should be on 4; You define 00:52:874 (52874|2) - as the 'HEY' sound and it stops at that point. It would be logical to move the note from here so the 3rd column you dedicate to that sound feels isolated for it in this short segment. sure
00:53:874 (53874|1) - also this entire fucking section is cool dont know if you mean the transition or the whole of 00:43:041 - to 01:01:708 -
but i appreciate it
01:10:708 (70708|1) - This should be on column 3 as it is not the same pitch as 01:10:041 (70041|1) - : Pitch relevancy for the LNs here will give the chart more of a refined-technical feel which will tie in well with the svs. you got it
01:14:208 (74208|3) - This should be on column 1 so that column 1 emphasises the 'hey-hey-hey-hey-hey' thing.done
01:31:874 (91874|2) - Should probably be on column 4 for the pitch relevancy -- Note that this doesn't actually cause an issue with PR on 01:32:208 (92208|3) - because the emphasis for the significantly higher-pitched sound is shown through it being on the furthest column and by being the end of a minitrill between 414. This will create good emphasis for this higher-pitched sound. sure
01:41:708 (101708|2) - There is no logical emphasis for the 'thud kicks' in this segment. thud kicks are made relevant through the SV usage.
Could still emphasize them further by adding notes for them but I don't think its fully necessary
01:43:041 (103041|2) - Shouldnt this be a jump to emphasise the kicks? SVs did it to me, same reasoning as above
01:43:374 (103374|1) - ^ ^
(and so on until 01:46:708 (106708|0) - ) ^
01:46:708 (106708|1,106791|2,106874|1,106958|2) - This should probably be a left handed OHTrill.
-- It would emphasise the scratching more by having alternation on the same hand rather than across two hands and would seperate it from the later emphasis used for 01:56:874 (116874|1) - (which is more logical for its' sound) sure
02:01:958 (121958|3) - There should be a note here on 4. (There is a light drum sound that would make for a nice emphasis on the upcoming  jump.) fixed and changed SVs to work around it
02:18:708 (138708|3) - The sounds here aren't clean snare hits. They're kinda broken/stuttered. You could use 1/16th grace notes here to emphasise that but it isn't really necessary. Yeah probs not doing that partially for the sake of SVs and partially because its not really needed
02:29:708 (149708|2) - I have no experience with LN so i'm truncuating this segment is good trust me
02:58:208 (178208|2,178208|0,178208|3) - This is a hand but 02:59:208 (179208|1) - this isnt.
either both or neither both are jumps nowother diffs look fine but i only skimmed them00:25:374 (25374|2,25541|2,25708|2,25874|2,26041|2,26208|2,26374|2) - This isn't really emphasising anything so i see no reason for a stack to be this long. oops, was just something i overlooked, fixed
00:29:041 (29041|2,29208|2,29374|2,29541|2,29708|2,29874|2,30041|2,30208|2) - Same here same as above
00:38:541 (38541|1) - Would probably put a note here at 2 so that a minitrill transition is created for emphasis and the pre-snare drum sound is emphasised.sure
00:45:374 (45374|0,45541|1) - the column these LNs are on should be flipped. (First should be on 2 and second should be on 1) because the pitch changes in that way. i must be crazy because i am hearing the pitch change from low to high :thinking:. will see if anyone else thinks the same
00:48:874 (48874|0,49041|1) - ^ i think its just that the first one is a chord so it does both depending on what note is more emphasized to each person, since to me in both cases it sounded like it was going from low to high, but can definitely hear how it could also be interpreted as high to low
overall this diff feels patternically more solid than extreme and i love the pitch relevancy usage thanks!
thanks for the mod! am glad you liked at least portions of the map/the set and am happy you gave your input on the pattern usage. Figured it'd help extreme for sure since that one used to be a mess of patterns that didn't make too much sense.
DDMythical wrote:also some dumb shit:
ADVANCED: 03:01:041 (181041|0) - two timing points exist at the same time according to aimod oops. Fixed