rank please ty
That is the plan as soon as I finish hitsounding the two easier difficulties. I promise I'll do it soon owo)bjuankristal wrote:
rank please ty
I've got you my guy difficulty 1 will be fixed to be less than 2* while I am doing hitsoundsjuankristal wrote:
You would need a difficulty that is less than 2*
Thank you for the mod! Will look at this and make changes when I get home and will also do the mod for Yomi Yori as soon as I canbooty wrote:
M4M from my Modding Queue 1|2|3|4 Difficulty 2
00:11:374 (11374|3) - This should be a double check
00:12:041 (12041|3) - ^ check
00:12:708 (12708|3) - ^ check
00:14:708 (14708|3) - ^ check
00:15:374 (15374|3) - These and the following notes paired with the slider ends are significantly louder than their counter parts below at 00:15:208 (15208|0,15291|2) - I'll link these in a box below this to avoid flooding this post and for you to decide if you want to include them. If you include a double here at 00:18:708 (18708|3,18708|2) - then it makes sense to include them in the spots where the same sound is being played. checkMissing Doubles00:19:791 (19791|3) - This should be a double regardless of the previous statement check00:15:791 (15791|2) -
00:16:708 (16708|3) -
00:17:374 (17374|3) -
00:18:041 (18041|3) -
00:19:374 (19374|3) -
00:23:874 (23874|1) - I'd make this note an LN that ends at 00:23:958 (23958|3) - in row 2 check
00:24:874 (24874|2) - I'd make this note an LN that ends at 00:24:958 (24958|1) - in row 3 check
00:25:374 (25374|2,25541|2,25708|2,25874|2) - Re-order this for playability, if this is your "Medium-ish" difficulty it might be something to look out for at this level check
00:26:541 (26541|2) - I'd make this note an LN that ends at 00:26:624 (26624|0) - in row 3 check
00:27:041 (27041|0) - I'd make this note an LN that ends at 00:27:124 (27124|2) - in row 1 check
00:29:208 (29208|1) - Make this an LN that ends at 00:29:291 (29291|0) - in row 2 check
00:31:374 (31374|1,31541|1,31708|1,31874|1) - I'd re-order this for playability check
00:33:208 (33208|3,33374|3) - I can see these two becoming 1 LN and adding a double here 00:33:374 (33374|1) - in rows 1 and 2
00:42:374 (42374|2,42374|3,42541|0,42541|1,42708|3,42708|2,42708|1,42874|1,42874|2,42874|0) - These are all the same sound so I'd either stick to all doubles or all triples check - Since the notes get louder I went from doubles to triples but made the triples start earlier than they did before
00:58:541 (58541|1) - These should be a single here check
01:25:374 (85374|0,85374|1) - I noticed this in Difficulty 2 and 3 but you can put a double here in both diff's Since the main sound there is the, uhh, whatever you call it that i mapped using the jack and its not very easy to hear the small snare i kept it the same
01:25:708 (85708|0,85874|1) - These 2 LN's can be 1 LN together as the same sound from the first LN can be heard throughout both Since the pitch of the guitar changes i kept them as two separate LNs
01:59:374 (119374|1,119374|2) - Missing note here, single or double check
03:00:541 (180541|2,180541|3) - This should be a single check
Thanks for the mod! Definitely helpful since Diffs 1 and 2 felt a bit rough to me due to the fact that they main meat of the chart is Diff 3, which I spent by far the most amount of time on
I liked the middle section and the ending LN section quite a lot, best of luck with the map!
Sorry for taking so long to respond properly to this, had a bit of stuff going on, but thanks again for the mod, definitely helping difficulty 2 make it on its way to not being completely terrible and hopefully getting this map to the ranked sectionTheNewBungping wrote:
let's gooooooo
1|2|3|4Difficulty 100:01:874 end your LN here since the sound ended check
00:02:374 ^ check
00:04:541 ^ check
00:05:041 ^ check
00:07:208 ^ check
00:07:708 ^ check
00:09:874 ^ check
00:10:374 ^ check
00:11:374 ^ check
00:13:041 ^ check
00:14:041 ^ check
00:16:708 ^ check
00:19:374 ^check
00:11:541 there's sound, add a note check
00:11:874 ^ check
00:13:041 ^ check
00:16:874 ^ check
00:34:708 move note on 1 to 3 for better flow check
00:37:374 move note on 4 to 2 for better flow check
00:40:041 move note on 3 to 2 for better flow check
01:10:374 move LN on 1 to 3 for better flow check
02:20:041 move LN on 1 to 4 for better flow checkDifficulty 2"I do not mod any sv in this diff cuz I suck at sv" noted
the LN end thingy same stuff with Difficulty 1 check
00:09:874 move note on 4 to 1 to prevent accidental jacks check? I made the change but mostly to improve flow as opposed to removing a jack, since 90 bpm jacks for players at the level to do this aren't too tough
01:02:874 ^ check
01:13:708 move note on 1 to 3 since it work go better according to the music check
01:31:208 - 01:31:541 map according to rhythm like this https://osu.ppy.sh/ss/8716913 check
GL
Envory wrote:
Hi Toaphster! Sorry for 4 days delaying~
Here ur req|1|2|3|4| GeneralChange your diffname into: I'll change the diff names eventually, I'm currently in the works of thinking of proper diffnames because regular ones don't feel quite right
Difficulty 1 > Normal
Difficulty 2 > Hard
Difficulty 3 > InsaneDifficulty 100:34:374 (34374|0) - Move to col 2 check
00:37:041 (37041|3) - Move to col 3 check
00:39:708 (39708|2) - Move to col 2 check
00:40:208 (40208|3) - Move to col 3 not sure why for this one so I'll keep as is
03:12:374 (192374|2,192374|1) - Move 1 note at col 3 to col 1 checkDifficulty 200:01:541 (1541|0) - Didn't this Ln end at 00:01:624 - ??? check
00:02:041 - This LN too ^ check
00:53:374 (53374|1) - Delete 1 note at col 2 because the sound is getting louder I'll keep the note as a hand
01:49:374 (109374|2) - Move 1 note at col 3 to col 2 check
01:50:541 (110541|0) - Move to col 2 check
01:54:708 (114708|3) - Move to col 1 check
Thanks for the mod! I really appreciate it, hopefully this map is getting closer to ranked status I'll definitely be trucking through the rest of this process.
Ok GL~
Cursetyl wrote:
Suh dudeDifficulty 100:13:374 (13374|3) - Make into an LN to match up with the sounds presented before and after this note, there's a lot more instances of this in the beginning section so I won't list anymore, but I'd scan back through and look for them. check
00:13:708 (13708|3) - Move this to 1st lane, to help with the repetition you set up in the first section of the map check
00:19:541 - The sound at this section is normally represented with a LN Keeping consistency from earlier section
00:21:541 (21541|1,21708|2) - Space these apart by at least one lane to add emphasis. check?
00:40:541 - There should be a note here no?
00:53:041 - The repetition theme of the jacks is fine, but I would recommend spacing them a little bit to add to the intensity of the music at the moment, kind of like this made it a 14 trill i guess
01:14:374 - Same recommendation as the last set made it a 23 trill
01:27:874 (87874|1) - You could turn this into two small LN's and form a stair to match the music, but that may raise the difficulty a bit too much. This goes for a lot of this sound throughout the section, so scan through it again and look for instances of it if you accept this one. Yeah i would have done the stair but too difficult imo
01:47:374 (107374|0) - Having this in the lane one away from the next note implies it's the same group of sounds, see if you can space it out a bit more somehow worked with the full section and changed it to reflect this idea better
02:13:374 (133374|0,133541|2) - Considering the difficulty I'm not sure if anything could be done to fix these notes to match the sounds their attributed to better, but see if you can look into it not sure lmao, I was a bit disappointed that I had to do it this way actually
Overall: Truly, this map will inspire a new generation of LN haters :^). Jokes aside, fine dif, please look into a better name though lmao
no kidding xdDifficulty 200:15:541 (15541|0,15708|1) - Reverse position of these two and move 00:15:874 (15874|0) to lane 2, this way you can keep the spacing consistent between the next set of patterns c
00:18:708 (18708|1) - This slider is unnecessary check
00:20:208 (20208|2) - Make this into slider check
00:24:291 (24291|0) - This happens a lot throughout this section, but this note is mapped to nothing (I know it's overmapping for the sake of the difficulty though, just food for thought) there is a small drum sound in the music which is what the rest of the regular notes are mapped to, so I'll keep these notes as is
00:32:874 (32874|2,33041|0) - These two notes make sounds similar to the intro section of the map, maybe make the patterns parrallel that area, would make the map more consistent and whole I see what you mean but the loud percussion ends up taking precedence in this section as opposed to the synth sound
00:53:374 (53374|2,53374|1,53374|3,53541|0,53541|2,53541|1,53708|1,53708|3,53708|0,53708|2) - I know you're buffing up the pattern due to intensity, but the sound itself stays the same, I would just increase the spacing between notes gradually, and replace the quad with a triple check
00:53:874 - I hope you plan to add SV's to this section, because when only two portions of the map have them it feels kind of disjointed I assume you mean the section before and after this where there isn't any SV and I'll do something about it, Probably similar to difficulty 3 but nerfed
00:58:374 (58374|0) - This note kind of takes away from the signifigance of the sound here (it being one of the softer ones) removing the note would indicate something new is coming not completely sure what you're suggesting for this...I'll keep it in mind but the general idea is for a regular note to be placed anytime the percussion plays, which it does here
01:04:374 - Once again, where the SV's boi Hmmmm.....I don't know what kind of SVs to put here tho....this part doesn't even have SVs in diff 3
01:13:708 (73708|2) - Move to lane 2 for consistency check
01:19:708 (79708|0,79874|0) - With how these play off the pattern/sound before them, I think you should move them a bit closer check
01:41:708 - Disagree with having LN's in this soft section, in the song it's kind of the eye of the storm, and I think the map should reflect that The LNs are particularly easy, much easier than the rest of the LN patterns in the map, so keeping them as LNs would still reflect the section as the calm
01:45:541 (105541|3,105624|0,105708|3) - Sounds like a staircase, instead you put a jack you monster >:[ moved notes a bit to remove the jack thing
01:47:041 - Refer to what I wrote in the overall section for why I feel this way, but the SV's here are a bit much considering the dif. oh trust me i know, im going to take a day or so to just fix those up by themselves, make them a bit weaker/remove the slowjam-ish effect/something?...
01:52:041 (112041|1,112041|2,112208|2,112208|1) - Move these to the right/left half of the field (1,2 or 3,4) to help playability and represent the music check
01:59:458 (119458|3,119541|1) - I would move these over a bit to help distinguish them from the pattern before, in the heat of SV's it's very hard to time perfectly check
02:11:541 - You repped the sound here more at the start of the map, but not really at all in this section, I understand you did it to pimp out LN's but since it was emphasized beforehand I think it should be again Since the synth is so much more intense than the percussion here i feel its important to focus more on that especially in an easier difficulty
02:13:374 (133374|1,133374|0,133458|3,133458|2,133541|1,133541|0,133624|2,133624|3) - Don't think this sound should be repped by a double y not tho
02:51:374 - Please make the SV's here a lot softer, in the song it's winding down and removed some parts of the music, so it should be anything but intense. mentioned above with the mod about the section thats literally the same
03:12:374 - I get why it ends here, but I'd still prefer if you mapped the tiny section afterwards hah u thought
Overall: I think this dif is a little overmapped for what it's trying to accomplish in the set. This being "difficulty 2" would be fine if the difficulty wasn't so ramped up after the first one. The SV's in this map are very difficult in comparison to the change in pattern difficulty between dif 1 and 2, even if the star rating itself is reflective of what the spread should look like. I would nerf the SV's in this dif by a bit so it is more representative of a full spread.Difficulty 300:05:541 (5541|2) - I think your missing a whistle hitsound here here check
00:18:374 (18374|3,18541|2) - To enhance repetition merge into same lane (like how you did 00:15:791 (15791|3,16041|3) this) check
00:21:124 (21124|3,21291|3,21458|3,21624|3,21791|3,21958|3) - Seems a bit anchored here kinda fixed, anchor is hard to avoid there given the lns
00:22:666 - Just a little suggestion, change the clap hitsound that indicates an SV to something else, for me the clap sounds more like something that emphasizes the beat of the song rather than a hitsound that indicates "SV goes here", I dunno what you could use and it's fine really, just a suggestion. hitsounds weren't meant to indicate SVs
00:29:374 (29374|3,29541|1) - Connect these two to show that they are part of the same sound what
00:41:874 - I like how you ramped up the patterns in this section, but perhaps don't initiate the quads so soon, hold doubles for 3 or 4 sounds, then do triples for two, and then you have 2-3 sounds left for quads (if I'm not being clear here's what I mean) check
00:43:374 (43374|2,43374|3) - Move these to the center or left so it's not so right hand focussed check
00:53:374 (53374|2,53374|1) - Why double here when it's been triples before it? Maybe do this section similar to how you did the one at 00:41:874 but with less intensity check
00:55:541 - Feels a little anchored to lane 4, maybe reverse the primary hand a little bit into the section (entire part feels right hand focussed) check
01:01:874 (61874|0,61874|1) - Just a suggestion here, but maybe to add more impact to how quiet the song gets here, only emphasize the sound of 01:01:708 (61708|3) this is a non issue though, just a suggestion half-check
01:03:874 - Just like the last dif, why no SV's here? Feels kind of inconsistent. If the reason is that the song doesn't have as many fast sounds than I can agree with that, but maybe add some minor SV throughout just to increase consistency. I dont know what kind of SV would fit there without screwing too much with playability
01:10:208 (70208|2,70374|3,70541|2) - I think you should make this stick to a single lane, there's some other patterns like this later on, but the way the rest of the patterns reflect the song make these feel kind of out of place. half-check
01:24:541 (84541|0) - Maybe make all the singles in this section tiny LN's, would reflect the sound a bit more accurately I feel check
01:47:208 - Using the soft sampleset for these notes makes hitting them feel unsatisfying, I would reccomend finding a different sampleset for the section oh boy time for some work
01:47:708 (107708|3) - Just to add on to the last part, the clap feels a lot more satisfying to hear than the soft sampleset, so if you accept the last one I would probably leave the clap alone noted
01:57:124 (117124|2,117208|1,117291|2) - Maybe space these out by two lanes to help represent the intensity check
01:59:208 (119208|2,119291|3,119291|1) - I would move this pattern to the left by one lane, just for varieties sake i disagree, since its the same exact sound as just before it
02:05:791 (125791|3) - Maybe not jack here lol check
02:13:374 (133374|1,133458|3,133541|2,133624|3) - Claps make sense with the song but the notes that their clapping too aren't distinctly shown, maybe give them a bit more visibility as being a "complete pattern" meh, dont think its necessary
02:19:041 (139041|2,139041|3) - Change to a regular double no LN to emphasize the sound their attatched to (maybe use an SV for the "zoom"-esque sound) Sound is the same that is being represented by the other LNs + Theres already a zoom SV
02:29:874 - No mod here I just want to say that you are a evil person for this section >:[ :^)
02:41:708 - Once again no mod, just emphasizing that you're evil :^^^^^^^)
02:51:208 - Just like last dif I'm inclined to disagree with having SV's in the winding-down section of the song. At least make them less intense than the ones in the section that parrallels this one. maybe? I'll debate that
02:56:041 (176041|1,176124|1) - Move these to lane 4 why
02:58:541 (178541|2,178624|3,178624|1) - If you accepted the mod at 01:59:208 then I would move these to parrallel that, if not carry on lolchanged both to be on the left, just to vary the two separate patterns
03:01:374 - I would stick to one handed doubles for this, I think it represents the sound better mmmmk
03:12:374 - Same as last dif, would prefer if you mapped those ending notes, but I think since this is the primary difficulty of the set you should especially do it here lol hah u thought again
Overall: Fix dif names, and for a good meme pls add lyrics to description ;^)
Thanks for mod homie. I totally didn't just get lazy and wait 2 months to finish this mod
Thanks my guy! Finally got to responding to this, most of the suggestions I accepted or did something in response to them (like fixing [hopefully] entire sections of the map). I''ll have the two new difficulties made and hitsounded soon and then we'll be hopefully on the way to ranked-Kamikaze- wrote:
Ok, let's get this party started.
Metadata: okay, ranked std map of this is correct
AiMod: ya fine
idk how to format
Difficulty settings: 6/5 -> 7/8 -> 8/8? what is that spread lmao, suggesting this:
Normal: OD 7 HP 7
Hard: OD 7,5 HP 7,5 mmk
Insane: OD 8 HP 8
optionally lower OD because LNs but not by more than 0,5 anyway, OD below 7 is looooow
[Insane]
I suggest changing the diffname to Extreme, sounds better than Insane for this kind of a map ExTrEEEEEmE
00:00:375 (375|0,375|1,874|1,874|2) - Suggesting to keep both of the jumps exactly the same on this section on every single repeat (as in both first and second jump are in the same position not all throughout the section) to diffrentiate between the two first sounds that are exactly the same and 00:01:374 (1374|0,1374|2) - which is diffrent. As I said repeat for the entire section mmmmmmmk
00:48:208 (48208|3,48208|0) - Unneeded double, no sounds to support it especially looking at what you're accenting with more notes around here fixed
00:50:208 - Should be a double here tho done
00:51:874 - Same done
00:52:874 - A short 1/4 trill on right hand might be or might be not overkill but there's certainly sounds supporting it. Something like this:
ill change it for now but the SVs may or may not eventually make me not like the trill there
00:54:041 (54041|3,54541|0,54541|3) - Listen to those two and tell me what's the diffrence between them other than the second one having more notes? (((delet))) delet
00:55:041 (55041|1,55208|1,55208|3) - ctrl+G (mind the hitsounds) you know when i went through this i had no idea what ctrl+G did for the notes (I know what it does now) but I changed the notes to match a mapping scheme i sorta went with so hopefully it works
Actually in the entire 00:53:874 - 01:01:208 - section you really need to rethink what sounds do you want to emphasizes with doubles and what sounds you don't because it looks like you're doing that pretty randomly like i said i sorta went with something and hopefully it works (bass sounds are doubles, everything else is singles)
01:07:541 - 01:07:708 - Don't back down on the notes just because it's a faster transition, at least put one each fixed
01:08:374 (68374|0,68374|3,68541|0) - 2 - 1 and 01:08:874 (68874|3,69041|1,69041|0) - 1 - 2? which one do I believe???!?!?!? this whole section was a mess...I think I fixed it?
01:09:708 (69708|3,69708|0,69874|3,69874|1,70041|3,70041|2) - And here you actually do all doubles even tho it's a faster transition and the first sound doesn't fit for a double see point above
01:10:708 (70708|3,70708|2,70874|0,70874|2,71374|1,71541|2) - Who wore it better??
(it also happens in a couple more spots here, recheck them all) I wore it better (see points above)
01:14:541 (74541|0) - You just had doubles on LN transitions and they happen on the start of the buildup of that sound, making it a single note here is not appropriate, make it double fixed
01:14:708 (74708|0,74708|1,74874|1,74874|0,74874|2) - Additionally you can also add one more note each to here to follow the buildup theory from earlier fixed
01:16:041 (76041|1,76041|0,76208|1,76208|3,76374|0,76374|3,76541|1,76541|3,76708|1,76708|2,76874|1,76874|3,77041|3,77041|2,77208|0,77208|3,77374|2,77374|0,77541|2,77541|1,77708|2,77708|1) - I really don't think the entire section should be doubles, the weakest sounds at least should be singles see the point mentioned before
01:18:208 - Now no note here uhhh see point mentioned above
01:19:374 (79374|3,79374|2) - I like how you put the only double in this section to the probably weakest sound here see point above
I honestly feel like you're just putting too much meat into those sections and then you're confused what went where and got lost in it. I think you should just highlight the sound on transitions and crashes (or the louder kicks however you call what happens at for example 01:20:708 - ) yes I'm aware section is fixed i think
01:24:374 - This could be a trill section but honestly that would probably be overkill with the SVs so just think about adding one note on 3rd column at
01:25:374 - to accent the clap ha no thanks except that second part is accepted
01:32:791 - 1/4 missed (to be consistent with how you're layering here) that sound imo is a lot harder to make out than the rest of the 1/4 LN patterns I put in
01:40:624 - This is a constant 1/4, I didn't catch it in my 1k chart for this song but it is continous (5 note stream starting from 01:40:624 - and ending at 01:41:041 - ) similar response to the previous mod, except this time I have no idea what sound you are referring to
01:42:291 - Missed 1/4 i guess? a bit more noticeable than the one before so I'll accept it
01:43:291 - me what
01:43:458 - irl are
01:43:624 - technically this also counts you
01:44:291 - i might've missed two notes just before but not sure if they are even audible enough so not pointing it out sequence break
01:44:458 - those ones are though hearing
01:48:374 - You could add one more note on metronomes to accent the stronger sound on the start of each "phrase" sort of since the song is split here like that in a way, and also kicks sure
01:49:708 - like here you can hear it too see above
01:51:041 - and here, so on see above
01:59:041 - if you want to be an asshole there's a constant 1/4 rhythm going on until 01:59:874 - here, but you're probably purposefully avoid charting the drum for playability sake so thumbs up u guessed it the SVs r 2 hard 4 me (no change xd)
02:06:583 - Hey remember when you made the 1/8 triplet at 02:06:041 - ? Where Are They Now? they were hidden up my sleeve
The first half of the LN SV section can use the same suggestions as the part before are you talking about the whole metronome beat thing for the stutter part or the thing where i was super inconsistent with what sounds I was mapping? For the former that would require minijacks while holding LNs,
which I'd rather avoid, the latter is fixed
02:29:874 - hey toaph I hate you (jk) thanks me too
02:50:708 - Absolutely no notes for the sounds you mapped as jumptrills in the entire section, feels incredibly weird honestly, this should be the absolute climax of rudeness in this chart and it's just LN releases working on it
02:51:958 - Might make a roll here for the sample since you're making the other sample a minijack, this could be a roll mmk
03:01:874 - LNs for the swhooosh? mmk
03:12:208 - Add a note for impact before the quad, feels satisfying tbh aight
[Hard]
I suggest changing to Advanced maybe? k
We've talked about the intro on Discord and now it's fine, I felt better about playing it today ayy
00:11:541 - Why is this a double and 00:11:874 (11874|0) - isn't? fixed
00:13:291 - Kinda obvious to hear note, suggesting adding sure
00:13:624 - Same here, I think that keeping the consistent pace is gonna be fine and fun for this one and if you wanna focus on the sounds in the background (that weird synth) you could keep the LNs here, not gonna be a big problem (counts for both) mmk
00:18:541 - Same for this section done
00:25:041 (25041|0) - This not being at 00:24:874 - kinda doesn't match the previous parts where you put a double on the strongest bass (?) sound of the three, in this section in general sometimes you put it on the first one and sometimes on the second one, which I think you should just revise as a whole, so I'm not going to point out every iteration kinda went through these patterns, hopefully addressed the problems (added doubles where I felt you thought there were lacking
00:40:291 - I think making that a double would be nice to accent that other sound happening here and as a bit of a stronger finish to that section done
01:14:874 - Add a note on 2nd lane to make it a triple into the triple with LN for buildup here? sure
01:52:374 (112374|2) - Move to 2nd? Feels awkward to read with the LNs just before done
02:02:708 - I'd make that a jumptrill tho, just a stair feels weird aight
03:07:374 (187374|2) - Move to 1st imo for the same reason done
After thinking it through now, actually this might fit more as an Insane or something now that Insane is now Extreme and Normal might just want to stay as Normal while you might add an Advanced, seeing the difficulty of it at least difficulty name fixed, two new difficulties on the way, new backgrounds introduced (Yellow -> Green -> Blue -> Purple -> Red)
[Normal]
00:31:374 - In this more intense section you should use doubles for claps imo and any future iterations, unless star rating is a problem but it shouldn't be lol k
01:25:708 - This section is basically why I think that Easy diffname for this was not a good idea and you should name it a Normal, possibly even Advanced. There's nothing wrong with it, it's just harsh at this level. fixed from before with new difficulties etc
So with that, I'm going to say this right here since I think it's a good moment to do that:
For this spread I think you need 2 more difficulties. One is a barebones really basic Easy for newcomers, and one is a Advanced which is inbetween current two difficulties with light SVs all over. This Normal difficulty can be also buffed a bit just in terms of accenting claps as doubles sometimes to make one of the most intense parts feel that way (01:47:041 - 02:07:708 - ) but otherwise it's good enough. It's way too hard for newcomers though, so that's why there needs to be another difficulty below it, even if you have to ignore a lot of rhythms, just focus on the barebones basics and you'll get there. already addressed
I do recognize btw that you did add doubles in that section but there should be more to be consistent and I feel like the only reason why they're not there is muh star rating. Which is also why I suggested to make an Easy.
02:18:708 (138708|2,138874|1) - Here for example as well you could make doubles for the intense sound done
02:24:041 (144041|0,144208|3) - And here and so on done and so on
02:29:708 - In the current moment this section is in a difficulty called Easy. Dude LMAO!!! (yeah another one of reasons why I suggested an Easy diff) Dude LAMOO!!
03:09:041 (189041|1,189291|1,189541|1) - & 03:11:708 (191708|1,191874|1,192041|2) - Should be same imo sure
Ok I think that's it from me, poke me in case you need any clarification or help and good luck man <3
juankristal wrote:
Generalew 100% hitsound volume (i dont mind it but people will ew after me).
Avoid having doubles with the same hitsound sample on both (unless you manually lower the volume of each to match the max, for example if you are at 100% volume for the hitsounds you should have a double with a clap on each note with 50% but not two claps with 100% since it would sound as 200%, that or either one clap at 100% and one note with normal hit). That being said you should probably split the hitsound samples whenever you have the chance. For example, if you have a double with one note having a finish and a clap you should split a clap in one note and a finish in the other. This isnt unrankable but every BN complains about it. I particulary dont care about the second one but the first one is kind of annoying so you might have to split it up or sort it up.all fixedEasyThis diff is not easy, I would say its around a Normal. I guess we can nerf it out a bit to call it an easy or buff it slightly to make it a normal and change the rest of the diffnames accordingly. would rather buff slightly and change name
I think its better to change it a bit and keep it as a normal because the ending works well but its the part that should be nerfed, anyways I will go that path but if you want the other we can restart:
00:00:375 - For an easy in this section I feel its better to just follow straight up the melody, adding a note in 00:01:541 - here and 00:02:874 - here would do and moving this 00:01:874 (1874|0) - and this 00:02:374 (2374|0) - half a beat up. Keep doing it up until 00:09:708 - here and after that it works fine your way. even for a normal i'll take the suggestion
00:15:791 - Not a fan of this doubles for an Easy, they work well as sort of "break the flow" stuff but I feel they are hard to catch up as a new player. Perhaps this? I am not quite sure but in case you just dont want to make it all monotonous this could be an option: again, will take the suggestion even though i'll make it a notmal
keep in mind something should be done about 00:19:791 - too if you end up changing stuff. k
00:53:874 - This LN plays really weid as well given that you transition from the 1/1 jumptrill into a 1/2 rhytm which is also an LN. I would personally try something like this following a bit more of the synth instead of just the transition noise there: sure
By doing that you kinda get that momentum of the transition while not making it too confusing snap wise, still kinda challenging but more predictable as it follows a bit more strictly the melody you are following since a while.
01:14:374 - This one though works better, I guess its fine to keep.
01:47:041 - Dont really see why this ones are doubles tbh, I would just make this part full of single notes at least up until here 01:56:708 - where the music picks up. so this one comes from a suggestion kami made, since the first beats of each measure (at least to me) do make a more significant impact than the rest of the beats, and since its a normal, difficulty shouldn't be much of a problem for this i don't think.
01:53:708 - I dont know why I dont really like this transition that much. I mean, the... voice??? is kinda all over the place so its hard to make it work consistently but I came up with this and perhaps you like it so yeah: sure
I dont think doubles should be used after the transition either (like 01:59:041 (119041|0) - ). Also this 01:59:291 (119291|0,119541|0) - should probably be on column 1 but in order to do that I would probably make this 01:58:208 (118208|2,118374|1,118541|0,118708|3) - 4 notes a 2-1-3-4 pattern so the left hand has less stress from the previous pattern.same reasoning as beforeNormalOverall its pretty fine imo. I wouldnt personally use the 1/4 mini LNs in the intro but I guess its up to personal taste. I think just normal notes works fine.
What I would also suggest is considering we will likely end up naming this some sort of "hard" or something I think adding some minor SVs on this would help out a ton spread wise since the next diff after this one is loaded with SVs and its actually quite challenging. For example replicating something of the other diffs but a bit easier on notes like 00:00:541 (541|2,1041|2) - but not on 00:01:708 (1708|2,2208|2) - , replicating in here 00:22:541 -, 00:32:374 -, 01:25:708 - etc. maaaaaan thats more work i have to do. sure
00:53:374 (53374|3,53541|0) - Wrong hitsound sample? Shouldnt be drum sampleset? not sure but sounds weird fixed-ish?
00:58:541 (58541|2,58874|0) - Maybe use them as 1-3 instead of 3-1 so you dont overload the right hand in that early pattern. sure
01:52:041 (112041|3,112208|3) - Questionable AF. The last one might have to end on the white tick btw. I wont complain because I like but warning for other bns that will most likely not. sure
the rest seems overall fine imo for this diff
Going to post this before finishing the mod because I feel the changes I am suggesting for this 2 are either significant for you to do and to afterwards recheck (and it thus have a high priority so you can implement asap) or need an answer from you so we can develop it further. So I guess instead of wasting time I will just post this up here and probably finish the rest at one point during the week. thank you my guy, we almost there friendo
DDMythical wrote:
punctual narcissist
1/2/3/4
take everything i say with a pinch of saltGeneralthis is some jet set radio future shit dude
whtf i need to chart some of that soundtrack jet set radio is my jam
the logic for colour in your BGs offends me. Why is easy not green, normal blue, hard yellow, insane red and extreme purple.
this is minor but it was irritating me for 2 minutes like omgawriomgoargmo already explained but will say again, I made the bgs color match the difficulty based on how aggressive the color feels to me (subjective), which goes yellow -> green -> blue -> purple -> red
no sv-related modding here
they're good. tightEXTREME (its so extreme i caps it)00:01:374 (1374|2) - same sound as 00:00:874 (874|1) - so why isnt this retaining the [12] chord? it would make the transition more logical. fixed
00:04:041 (4041|2) - Same thing here -- I assume this is a design choice but I think it's quite silly to not have it retain the same sound on the same notes for a quiet section with 2 main sounds. It will help make this section more interesting to play on the hands by splitting it into distinct sounds = distinct keys. also fixed, as well as some other things to make it more constant at the beginning
00:06:708 (6708|3) - above above
00:09:374 (9374|1) - above above
00:25:541 (25541|0) - Shouldn't there be an LN here? Your layering seems to define this sound as a long note leading into the next LN a-la at 00:17:541 (17541|3) - (also at: 00:12:208 (12208|0) - )
by that logic i would also have an LN here 00:22:874 - , which I do agree has a similar sound, but doing so would make that section a huge clutter, and I don't think its worth it there
00:34:708 (34708|1) - neat onehand trill usage for emphasis with the hands. I like it. thank kami for that suggestion
00:53:874 (53874|2) - This should be on 4; You define 00:52:874 (52874|2) - as the 'HEY' sound and it stops at that point. It would be logical to move the note from here so the 3rd column you dedicate to that sound feels isolated for it in this short segment. sure
00:53:874 (53874|1) - also this entire fucking section is cool dont know if you mean the transition or the whole of 00:43:041 - to 01:01:708 -
but i appreciate it
01:10:708 (70708|1) - This should be on column 3 as it is not the same pitch as 01:10:041 (70041|1) - : Pitch relevancy for the LNs here will give the chart more of a refined-technical feel which will tie in well with the svs. you got it
01:14:208 (74208|3) - This should be on column 1 so that column 1 emphasises the 'hey-hey-hey-hey-hey' thing.done
01:31:874 (91874|2) - Should probably be on column 4 for the pitch relevancy -- Note that this doesn't actually cause an issue with PR on 01:32:208 (92208|3) - because the emphasis for the significantly higher-pitched sound is shown through it being on the furthest column and by being the end of a minitrill between 414. This will create good emphasis for this higher-pitched sound. sure
01:41:708 (101708|2) - There is no logical emphasis for the 'thud kicks' in this segment. thud kicks are made relevant through the SV usage.
Could still emphasize them further by adding notes for them but I don't think its fully necessary
01:43:041 (103041|2) - Shouldnt this be a jump to emphasise the kicks? SVs did it to me, same reasoning as above
01:43:374 (103374|1) - ^ ^
(and so on until 01:46:708 (106708|0) - ) ^
01:46:708 (106708|1,106791|2,106874|1,106958|2) - This should probably be a left handed OHTrill.
-- It would emphasise the scratching more by having alternation on the same hand rather than across two hands and would seperate it from the later emphasis used for 01:56:874 (116874|1) - (which is more logical for its' sound) sure
02:01:958 (121958|3) - There should be a note here on 4. (There is a light drum sound that would make for a nice emphasis on the upcoming [13] jump.) fixed and changed SVs to work around it
02:18:708 (138708|3) - The sounds here aren't clean snare hits. They're kinda broken/stuttered. You could use 1/16th grace notes here to emphasise that but it isn't really necessary. Yeah probs not doing that partially for the sake of SVs and partially because its not really needed
02:29:708 (149708|2) - I have no experience with LN so i'm truncuating this segment is good trust me
02:58:208 (178208|2,178208|0,178208|3) - This is a hand but 02:59:208 (179208|1) - this isnt.
either both or neither both are jumps nowinsaneother diffs look fine but i only skimmed them00:25:374 (25374|2,25541|2,25708|2,25874|2,26041|2,26208|2,26374|2) - This isn't really emphasising anything so i see no reason for a stack to be this long. oops, was just something i overlooked, fixed
00:29:041 (29041|2,29208|2,29374|2,29541|2,29708|2,29874|2,30041|2,30208|2) - Same here same as above
00:38:541 (38541|1) - Would probably put a note here at 2 so that a minitrill transition is created for emphasis and the pre-snare drum sound is emphasised.sure
00:45:374 (45374|0,45541|1) - the column these LNs are on should be flipped. (First should be on 2 and second should be on 1) because the pitch changes in that way. i must be crazy because i am hearing the pitch change from low to high :thinking:. will see if anyone else thinks the same
00:48:874 (48874|0,49041|1) - ^ i think its just that the first one is a chord so it does both depending on what note is more emphasized to each person, since to me in both cases it sounded like it was going from low to high, but can definitely hear how it could also be interpreted as high to low
overall this diff feels patternically more solid than extreme and i love the pitch relevancy usage thanks!
thanks for the mod! am glad you liked at least portions of the map/the set and am happy you gave your input on the pattern usage. Figured it'd help extreme for sure since that one used to be a mess of patterns that didn't make too much sense.
DDMythical wrote:
also some dumb shit:
ADVANCED: 03:01:041 (181041|0) - two timing points exist at the same time according to aimod oops. Fixed
I'm going to be out of the house for most of today, so I'll get to responding to the mod when I can, thanks!Ciel wrote:
Here's a pass on SVs that nobody else is going to do. (Not requested by anyone)
I noticed you used a lot of 0.05x SVs. These are currently sped up to the lower limit of 0.10x, though a future update may also change this behavior (smoogi said this was on his task list, but that was a few months ago). Make sure this is what you want.
00:10:833 - The gap to 00:10:874 - is different than the gaps of the same size in the previous section such as at 00:05:333 - . Minor though. Image (Applies to Extreme only) fixed to the best of my ability (the gap between the LNs is being picky and doesn't want to change much and increasing the SV values more would make them less impactful than i want them to be)
01:24:374 - Could make this effect stronger. I only noticed this because I went to into the editor, not because I actually noticed it. (Applies to Extreme/Insane) fixed
01:52:041 - These 2 LNs could have the stutter effect of everything else that surrounds it, albeit with an increased overall length. Right now it feels smooth, which is a bit odd considering its placement in the song. (Mostly applies to Extreme. Effect is at least slightly noticeable in Insane/Advanced) the LNs here make a very distinct sound and the difference in SV usage for those two was to help represent that a bit better
...that's it! Good job! owob (Everything else has been checked as well as reasonably can)
thanks! I really appreciate it!
Yeah you are on the point. Tags within 3 characters are not able to be searched lol.TheToaphster wrote:
Can't you search in the game client using the tags with stuff less than 3 characters? If so the tag "SV" actually is useful, at least in the game client
Maybe not on the website, but the tag can definitely be used in-game. Plus other ranked maps have used tags like this, like LeaF - ITofu1222 wrote:
Yeah you are on the point. Tags within 3 characters are not able to be searched lol.TheToaphster wrote:
Can't you search in the game client using the tags with stuff less than 3 characters? If so the tag "SV" actually is useful, at least in the game client
While I have little to no clue about mania, I find this idea extremely cool. And it could apply for Taiko/Standard as well if you are looking for a very specific type of map: stream-y, jump-y, etc. etc.juankristal wrote:
I would actually encourage people to use LN/SV/jumpstreams or stuff like that as tags in all honesty. I feel it would make life easier for some people who are just looking for specific content.
ya as long as people judge mapping objectively for either player or mapperjuankristal wrote:
I would actually encourage people to use LN/SV/jumpstreams or stuff like that as tags in all honesty. I feel it would make life easier for some people who are just looking for specific content.