Hitori Tori - perthed again (yambabom remix) [OsuMania]

posted
Total Posts
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Topic Starter
Toaph Daddy
This beatmap was submitted using in-game submission on Tuesday, January 16, 2018 at 7:21:13 PM

Artist: Hitori Tori
Title: perthed again (yambabom remix)
Tags: SV breakcore
BPM: 180
Filesize: 7724kb
Play Time: 03:12
Difficulties Available:
  1. Advanced - 4Key (3.11 stars, 1655 notes)
  2. Extreme - 4Key (4.25 stars, 2316 notes)
  3. Hard - 4Key (2.22 stars, 1110 notes)
  4. Insane - 4Key (3.57 stars, 1988 notes)
  5. Normal - 4Key (1.82 stars, 772 notes)


Download: Hitori Tori - perthed again (yambabom remix)
Information: Scores/Beatmap Listing
---------------
The most fun you'll ever have while playing bad stutter SVs

Featured in the finals mappool of SOFT 2, and too many other tournaments to list here

NOTICE: Redownload if you had the map before 1/10/2018 for the new mp3!

This is really out of my expection!
I think I am really a genius!

4/25/2017 - No changes made to yam ba bom difficulty, new rough difficulty added, diff name will eventually change. second difficulty will be subject to edits soon
6/22/2017 - Added a third difficulty, unfinished at the moment, also will be getting nerfed (mostly the SVs, since they are still mostly the same from the highest diff). No other changes
6/28/2017 - Finished notes, took out all SVs in the lowest difficulty. Took out some and editted some SVs in the second difficulty. Should be ready for mods? Still need to hitsound all three difficulties as of right now (they currently have silent hitsounds).
7/14/2017 - ALL I DID WAS ADD SOME BAD HITSOUNDS DONT PANIC
7/16/2017 - Added more bad hitsounds, a bit more than half way done with the second diff, all diffs should be done soon though, juan
7/16/2017 - Difficulty 1 is now below 2*, Difficulty 2's hitsounds are fully completed
7/19/2017 - All Difficulties are now hitsounded, only thing left to do now is get mods. Are you happy I'm making progress, juan?
7/26/2017 - Applied edits from "booty"'s mod to Difficulty 2
7/27/2017 - Applied my own changes to Difficulty 2's SVs to make them cleaner and slightly easier so as to make the SVs easier to handle than Difficulty 3. Difficult 1 now OD6 HP6, Difficulty 2 is now OD7 HP8, Difficulty 3 is now OD8 HP8. Countdown removed...sorry it took this long lol
8/1/2017 - Applied the edits from Envory and TheNewBungPing's mods
8/10/2017 - Started on Diff 2's SV edits and got some sexy af backgrounds for the lower difficulties (thanks Cursetyl)
8/10/2017 - THESE DIFF NAMES ARE NOT PERMANENT DONT WORRY
8/15/2017 - Made some finishing touches on SVs in Diff 2, still need to rework patterning in the beginning
9/6/2017 - Finally finished Cursetyl's mods for "Blocko plz etc etc etc". Should have his other mods addressed soon
9/21/2017 - Cursetyl's mod is done (Difficulty names subject to change becuase Normal Hard and Insane feel boring)
10/15/2017 - Changed around some of the hitsounds in Insane, hopefully they sound better, will edit the hitsounds in Normal and Hard to match soon
10/15/2017 - Fixed the hitsounds in Hard and Normal, changed some LN patterns toward the end of Normal
10/28/2017 - Applied Kamikaze's first set of mods, waiting on updates
10/30/2017 - Some more fixes from Kami, will likely be creating another difficulty between Easy and Advanced
10/31/2017 - Applied changes to Advanced (Now Insane) and created two slots for new difficulties named Easy and Advanced to be done soon
11/06/2017 - Started work on the new Advanced difficulty, have not touched hitsounds for either Easy or Advanced
12/11/2017 - We're back to doing this, Advanced notes placed, Easy map should be finished soon, only need to hitsound both + SV Advanced
12/12/2017 - Easy notes placed. SVs for advanced still need to be done as well as hitsounds for both new diffs
12/15/2017 - Easy and Advanced hitsounds completed! All that's left is to add the minor SVs to Advanced and we will be ready to go! Update: Advanced SVs almost done now, just gotta get an idea for the main part while keeping it from being too difficult. Update 2: DONE. All difficulties finished, now just waiting on a couple more mods then bn checks
12/16/2017 - Just made some small edits to the SVs in Advanced because I realized some small mistakes I made
12/28/2017 - Small edits to SVs in Insane, wanted to make the beginning slightly less boring. Also fixed Extreme's diff name lol.
1/3/2018 - hitsounds in Easy, Normal, Insane fixed. Working on Advanced and Extreme
1/6/2018 - Applied hitsound changes as suggested by juan (thank god i didn't have to do anything for Extreme phew). Updated map to fit juan's first mod. Updated map to DDMythical's mod
1/10/2018 - IRC mods done by Kamikaze to fix hitsounds and any other glaring problems. Bubbled!
1/16/2018 - IRC mods done by juankristal to make any last minute adjustments necessary. Qualified!
Evening
Well, first off, feel that the SV ideas and effects were executed really well
I can relate most (or all) SVs to the instrumentals in the music, which is pretty neat

Think the main errors, or at least, main clean ups that you can do is trying to maintain most original snaps:

(PS: Why do i feel like all of your SVs are offset by a certain amount)

Eg:

00:15:041 (15041|3,15208|2,15291|3,15374|2) - These almost look like constant 1/4s or 1/3s, personally I don't think it's too appropriate to visually mess up snaps in a inconsistent way

00:39:708 (39708|3,39708|0,39791|1,39874|3,39874|0,39874|2) - Looking at these notes in the editor, they are 1/4s but during testplay, it looks like some sort of 1/6 swing visually

Not too sure if you intentionally want the swing effect, by default it should try to visually end up looking like 1/4s unless you intend it to happen:

The method for making stuff look like their original snaps would to try to make SV sections in between notes average out to 1.0x Speed basically, think you can calculate that out

00:40:374 (40374|3,40374|0,40708|3,40708|2,40708|1,41041|1,41041|0,41208|3,41208|0,41208|1,41541|3,41541|0,41541|2,41708|2,41708|1) -
1. Something like this could be acceptable, as it's 100% reliant on audio cues and memory here as the snaps here are not going to help
2. It is an isolated, unique section in the music, with a unique rhythm, makes it easy for players to memorize and understand the snaps in this after a few playthroughs
01:24:374 (84374|0) - Some SVs are a bit too weak to really notice the difference between the original 1.0x speed and them, think you can go for something slightly rougher in transition

01:47:041 (107041|3) - I'm assuming you coded something to create these SVs, but they look so offset (by some amount) that I'm not sure what i'm looking at in the editor lol

Cool effect nonetheless, slowjam here screwed with me more than the other parts

02:19:374 (139374|1) - Something minor here would be that I'd suggest another note on column 1 just to emphasize the snare

Chart's pretty neat, both challenging and fun
juankristal
rank please ty
Topic Starter
Toaph Daddy

juankristal wrote:

rank please ty
That is the plan as soon as I finish hitsounding the two easier difficulties. I promise I'll do it soon owo)b
juankristal
You would need a difficulty that is less than 2*
Topic Starter
Toaph Daddy

juankristal wrote:

You would need a difficulty that is less than 2*
I've got you my guy difficulty 1 will be fixed to be less than 2* while I am doing hitsounds
juankristal
booty
M4M from my Modding Queue


1|2|3|4


Difficulty 2



00:11:374 (11374|3) - This should be a double
00:12:041 (12041|3) - ^
00:12:708 (12708|3) - ^
00:14:708 (14708|3) - ^
00:15:374 (15374|3) - These and the following notes paired with the slider ends are significantly louder than their counter parts below at 00:15:208 (15208|0,15291|2) - I'll link these in a box below this to avoid flooding this post and for you to decide if you want to include them. If you include a double here at 00:18:708 (18708|3,18708|2) - then it makes sense to include them in the spots where the same sound is being played.
00:15:791 (15791|2) -
00:16:708 (16708|3) -
00:17:374 (17374|3) -
00:18:041 (18041|3) -
00:19:374 (19374|3) -
00:19:791 (19791|3) - This should be a double regardless of the previous statement
00:23:874 (23874|1) - I'd make this note an LN that ends at 00:23:958 (23958|3) - in row 2
00:24:874 (24874|2) - I'd make this note an LN that ends at 00:24:958 (24958|1) - in row 3
00:25:374 (25374|2,25541|2,25708|2,25874|2) - Re-order this for playability, if this is your "Medium-ish" difficulty it might be something to look out for at this level
00:26:541 (26541|2) - I'd make this note an LN that ends at 00:26:624 (26624|0) - in row 3
00:27:041 (27041|0) - I'd make this note an LN that ends at 00:27:124 (27124|2) - in row 1
00:29:208 (29208|1) - Make this an LN that ends at 00:29:291 (29291|0) - in row 2
00:31:374 (31374|1,31541|1,31708|1,31874|1) - I'd re-order this for playability
00:33:208 (33208|3,33374|3) - I can see these two becoming 1 LN and adding a double here 00:33:374 (33374|1) - in rows 1 and 2
00:42:374 (42374|2,42374|3,42541|0,42541|1,42708|3,42708|2,42708|1,42874|1,42874|2,42874|0) - These are all the same sound so I'd either stick to all doubles or all triples
00:58:541 (58541|1) - These should be a single here
01:25:374 (85374|0,85374|1) - I noticed this in Difficulty 2 and 3 but you can put a double here in both diff's
01:25:708 (85708|0,85874|1) - These 2 LN's can be 1 LN together as the same sound from the first LN can be heard throughout both
01:59:374 (119374|1,119374|2) - Missing note here, single or double
03:00:541 (180541|2,180541|3) - This should be a single

General


You have countdown enabled, disable it in song setup underneath the design section


I liked the middle section and the ending LN section quite a lot, best of luck with the map! :)
Topic Starter
Toaph Daddy

booty wrote:

M4M from my Modding Queue


1|2|3|4


Difficulty 2



00:11:374 (11374|3) - This should be a double check
00:12:041 (12041|3) - ^ check
00:12:708 (12708|3) - ^ check
00:14:708 (14708|3) - ^ check
00:15:374 (15374|3) - These and the following notes paired with the slider ends are significantly louder than their counter parts below at 00:15:208 (15208|0,15291|2) - I'll link these in a box below this to avoid flooding this post and for you to decide if you want to include them. If you include a double here at 00:18:708 (18708|3,18708|2) - then it makes sense to include them in the spots where the same sound is being played. check
00:15:791 (15791|2) -
00:16:708 (16708|3) -
00:17:374 (17374|3) -
00:18:041 (18041|3) -
00:19:374 (19374|3) -
00:19:791 (19791|3) - This should be a double regardless of the previous statement check
00:23:874 (23874|1) - I'd make this note an LN that ends at 00:23:958 (23958|3) - in row 2 check
00:24:874 (24874|2) - I'd make this note an LN that ends at 00:24:958 (24958|1) - in row 3 check
00:25:374 (25374|2,25541|2,25708|2,25874|2) - Re-order this for playability, if this is your "Medium-ish" difficulty it might be something to look out for at this level check
00:26:541 (26541|2) - I'd make this note an LN that ends at 00:26:624 (26624|0) - in row 3 check
00:27:041 (27041|0) - I'd make this note an LN that ends at 00:27:124 (27124|2) - in row 1 check
00:29:208 (29208|1) - Make this an LN that ends at 00:29:291 (29291|0) - in row 2 check
00:31:374 (31374|1,31541|1,31708|1,31874|1) - I'd re-order this for playability check
00:33:208 (33208|3,33374|3) - I can see these two becoming 1 LN and adding a double here 00:33:374 (33374|1) - in rows 1 and 2
00:42:374 (42374|2,42374|3,42541|0,42541|1,42708|3,42708|2,42708|1,42874|1,42874|2,42874|0) - These are all the same sound so I'd either stick to all doubles or all triples check - Since the notes get louder I went from doubles to triples but made the triples start earlier than they did before
00:58:541 (58541|1) - These should be a single here check
01:25:374 (85374|0,85374|1) - I noticed this in Difficulty 2 and 3 but you can put a double here in both diff's Since the main sound there is the, uhh, whatever you call it that i mapped using the jack and its not very easy to hear the small snare i kept it the same
01:25:708 (85708|0,85874|1) - These 2 LN's can be 1 LN together as the same sound from the first LN can be heard throughout both Since the pitch of the guitar changes i kept them as two separate LNs
01:59:374 (119374|1,119374|2) - Missing note here, single or double check
03:00:541 (180541|2,180541|3) - This should be a single check

Thanks for the mod! Definitely helpful since Diffs 1 and 2 felt a bit rough to me due to the fact that they main meat of the chart is Diff 3, which I spent by far the most amount of time on

I liked the middle section and the ending LN section quite a lot, best of luck with the map! :)
Thank you for the mod! Will look at this and make changes when I get home and will also do the mod for Yomi Yori as soon as I can
[Ping]
let's gooooooo

1|2|3|4

00:01:874 end your LN here since the sound ended
00:02:374 ^
00:04:541 ^
00:05:041 ^
00:07:208 ^
00:07:708 ^
00:09:874 ^
00:10:374 ^
00:11:374 ^
00:13:041 ^
00:14:041 ^
00:16:708 ^
00:19:374 ^

00:11:541 there's sound, add a note
00:11:874 ^
00:13:041 ^
00:16:874 ^

00:34:708 move note on 1 to 3 for better flow
00:37:374 move note on 4 to 2 for better flow
00:40:041 move note on 3 to 2 for better flow
01:10:374 move LN on 1 to 3 for better flow
02:20:041 move LN on 1 to 4 for better flow
"I do not mod any sv in this diff cuz I suck at sv"

the LN end thingy same stuff with Difficulty 1

00:09:874 move note on 4 to 1 to prevent accidental jacks
01:02:874 ^

01:13:708 move note on 1 to 3 since it work go better according to the music

01:31:208 - 01:31:541 map according to rhythm like this https://osu.ppy.sh/ss/8716913

GL :):)
Topic Starter
Toaph Daddy

TheNewBungping wrote:

let's gooooooo

1|2|3|4

00:01:874 end your LN here since the sound ended check
00:02:374 ^ check
00:04:541 ^ check
00:05:041 ^ check
00:07:208 ^ check
00:07:708 ^ check
00:09:874 ^ check
00:10:374 ^ check
00:11:374 ^ check
00:13:041 ^ check
00:14:041 ^ check
00:16:708 ^ check
00:19:374 ^check

00:11:541 there's sound, add a note check
00:11:874 ^ check
00:13:041 ^ check
00:16:874 ^ check

00:34:708 move note on 1 to 3 for better flow check
00:37:374 move note on 4 to 2 for better flow check
00:40:041 move note on 3 to 2 for better flow check
01:10:374 move LN on 1 to 3 for better flow check
02:20:041 move LN on 1 to 4 for better flow check
"I do not mod any sv in this diff cuz I suck at sv" noted

the LN end thingy same stuff with Difficulty 1 check

00:09:874 move note on 4 to 1 to prevent accidental jacks check? I made the change but mostly to improve flow as opposed to removing a jack, since 90 bpm jacks for players at the level to do this aren't too tough
01:02:874 ^ check

01:13:708 move note on 1 to 3 since it work go better according to the music check

01:31:208 - 01:31:541 map according to rhythm like this https://osu.ppy.sh/ss/8716913 check

GL :):)
Sorry for taking so long to respond properly to this, had a bit of stuff going on, but thanks again for the mod, definitely helping difficulty 2 make it on its way to not being completely terrible and hopefully getting this map to the ranked section :D
Ayyyy thanks for the mod! Will look through this and edit the map as soon as I can get to it :D
Envory
Hi Toaphster! Sorry for 4 days delaying~
Here ur req



|1|2|3|4|




Change your diffname into:

Difficulty 1 > Normal
Difficulty 2 > Hard
Difficulty 3 > Insane
00:34:374 (34374|0) - Move to col 2
00:37:041 (37041|3) - Move to col 3
00:39:708 (39708|2) - Move to col 2
00:40:208 (40208|3) - Move to col 3
03:12:374 (192374|2,192374|1) - Move 1 note at col 3 to col 1
00:01:541 (1541|0) - Didn't this Ln end at 00:01:624 - ???
00:02:041 - This LN too ^
00:53:374 (53374|1) - Delete 1 note at col 2
01:49:374 (109374|2) - Move 1 note at col 3 to col 2
01:50:541 (110541|0) - Move to col 2
01:54:708 (114708|3) - Move to col 1


Ok GL~
Topic Starter
Toaph Daddy

Envory wrote:

Hi Toaphster! Sorry for 4 days delaying~
Here ur req



|1|2|3|4|




Change your diffname into: I'll change the diff names eventually, I'm currently in the works of thinking of proper diffnames because regular ones don't feel quite right

Difficulty 1 > Normal
Difficulty 2 > Hard
Difficulty 3 > Insane
00:34:374 (34374|0) - Move to col 2 check
00:37:041 (37041|3) - Move to col 3 check
00:39:708 (39708|2) - Move to col 2 check
00:40:208 (40208|3) - Move to col 3 not sure why for this one so I'll keep as is
03:12:374 (192374|2,192374|1) - Move 1 note at col 3 to col 1 check
00:01:541 (1541|0) - Didn't this Ln end at 00:01:624 - ??? check
00:02:041 - This LN too ^ check
00:53:374 (53374|1) - Delete 1 note at col 2 because the sound is getting louder I'll keep the note as a hand
01:49:374 (109374|2) - Move 1 note at col 3 to col 2 check
01:50:541 (110541|0) - Move to col 2 check
01:54:708 (114708|3) - Move to col 1 check

Thanks for the mod! I really appreciate it, hopefully this map is getting closer to ranked status :x I'll definitely be trucking through the rest of this process.

Ok GL~
Cursetyl
Suh dude

00:13:374 (13374|3) - Make into an LN to match up with the sounds presented before and after this note, there's a lot more instances of this in the beginning section so I won't list anymore, but I'd scan back through and look for them.
00:13:708 (13708|3) - Move this to 1st lane, to help with the repetition you set up in the first section of the map
00:19:541 - The sound at this section is normally represented with a LN
00:21:541 (21541|1,21708|2) - Space these apart by at least one lane to add emphasis.
00:40:541 - There should be a note here
00:53:041 - The repetition theme of the jacks is fine, but I would recommend spacing them a little bit to add to the intensity of the music at the moment, kind of like this
01:14:374 - Same recommendation as the last set
01:27:874 (87874|1) - You could turn this into two small LN's and form a stair to match the music, but that may raise the difficulty a bit too much. This goes for a lot of this sound throughout the section, so scan through it again and look for instances of it if you accept this one.
01:47:374 (107374|0) - Having this in the lane one away from the next note implies it's the same group of sounds, see if you can space it out a bit more somehow
02:13:374 (133374|0,133541|2) - Considering the difficulty I'm not sure if anything could be done to fix these notes to match the sounds their attributed to better, but see if you can look into it

Overall: Truly, this map will inspire a new generation of LN haters :^). Jokes aside, fine dif, please look into a better name though lmao
00:15:541 (15541|0,15708|1) - Reverse position of these two and move 00:15:874 (15874|0) to lane 2, this way you can keep the spacing consistent between the next set of patterns
00:18:708 (18708|1) - This slider is unnecessary
00:20:208 (20208|2) - Make this into slider
00:24:291 (24291|0) - This happens a lot throughout this section, but this note is mapped to nothing (I know it's overmapping for the sake of the difficulty though, just food for thought)
00:32:874 (32874|2,33041|0) - These two notes make sounds similar to the intro section of the map, maybe make the patterns parrallel that area, would make the map more consistent and whole
00:53:374 (53374|2,53374|1,53374|3,53541|0,53541|2,53541|1,53708|1,53708|3,53708|0,53708|2) - I know you're buffing up the pattern due to intensity, but the sound itself stays the same, I would just increase the spacing between notes gradually, and replace the quad with a triple
00:53:874 - I hope you plan to add SV's to this section, because when only two portions of the map have them it feels kind of disjointed
00:58:374 (58374|0) - This note kind of takes away from the signifigance of the sound here (it being one of the softer ones) removing the note would indicate something new is coming
01:04:374 - Once again, where the SV's boi
01:13:708 (73708|2) - Move to lane 2 for consistency
01:19:708 (79708|0,79874|0) - With how these play off the pattern/sound before them, I think you should move them a bit closer
01:41:708 - Disagree with having LN's in this soft section, in the song it's kind of the eye of the storm, and I think the map should reflect that
01:45:541 (105541|3,105624|0,105708|3) - Sounds like a staircase, instead you put a jack you monster >:[
01:47:041 - Refer to what I wrote in the overall section for why I feel this way, but the SV's here are a bit much considering the dif.
01:52:041 (112041|1,112041|2,112208|2,112208|1) - Move these to the right/left half of the field (1,2 or 3,4) to help playability and represent the music
01:59:458 (119458|3,119541|1) - I would move these over a bit to help distinguish them from the pattern before, in the heat of SV's it's very hard to time perfectly
02:11:541 - You repped the sound here more at the start of the map, but not really at all in this section, I understand you did it to pimp out LN's but since it was emphasized beforehand I think it should be again
02:13:374 (133374|1,133374|0,133458|3,133458|2,133541|1,133541|0,133624|2,133624|3) - Don't think this sound should be repped by a double
02:51:374 - Please make the SV's here a lot softer, in the song it's winding down and removed some parts of the music, so it should be anything but intense.
03:12:374 - I get why it ends here, but I'd still prefer if you mapped the tiny section afterwards :P

Overall: I think this dif is a little overmapped for what it's trying to accomplish in the set. This being "difficulty 2" would be fine if the difficulty wasn't so ramped up after the first one. The SV's in this map are very difficult in comparison to the change in pattern difficulty between dif 1 and 2, even if the star rating itself is reflective of what the spread should look like. I would nerf the SV's in this dif by a bit so it is more representative of a full spread.
00:05:541 (5541|2) - I think your missing a whistle hitsound here here
00:18:374 (18374|3,18541|2) - To enhance repetition merge into same lane (like how you did 00:15:791 (15791|3,16041|3) this)
00:21:124 (21124|3,21291|3,21458|3,21624|3,21791|3,21958|3) - Seems a bit anchored here
00:22:666 - Just a little suggestion, change the clap hitsound that indicates an SV to something else, for me the clap sounds more like something that emphasizes the beat of the song rather than a hitsound that indicates "SV goes here", I dunno what you could use and it's fine really, just a suggestion.
00:29:374 (29374|3,29541|1) - Connect these two to show that they are part of the same sound
00:41:874 - I like how you ramped up the patterns in this section, but perhaps don't initiate the quads so soon, hold doubles for 3 or 4 sounds, then do triples for two, and then you have 2-3 sounds left for quads (if I'm not being clear here's what I mean)
00:43:374 (43374|2,43374|3) - Move these to the center or left so it's not so right hand focussed
00:53:374 (53374|2,53374|1) - Why double here when it's been triples before it? Maybe do this section similar to how you did the one at 00:41:874 but with less intensity
00:55:541 - Feels a little anchored to lane 4, maybe reverse the primary hand a little bit into the section (entire part feels right hand focussed)
01:01:874 (61874|0,61874|1) - Just a suggestion here, but maybe to add more impact to how quiet the song gets here, only emphasize the sound of 01:01:708 (61708|3) this is a non issue though, just a suggestion
01:03:874 - Just like the last dif, why no SV's here? Feels kind of inconsistent. If the reason is that the song doesn't have as many fast sounds than I can agree with that, but maybe add some minor SV throughout just to increase consistency.
01:10:208 (70208|2,70374|3,70541|2) - I think you should make this stick to a single lane, there's some other patterns like this later on, but the way the rest of the patterns reflect the song make these feel kind of out of place.
01:24:541 (84541|0) - Maybe make all the singles in this section tiny LN's, would reflect the sound a bit more accurately I feel
01:47:208 - Using the soft sampleset for these notes makes hitting them feel unsatisfying, I would reccomend finding a different sampleset for the section
01:47:708 (107708|3) - Just to add on to the last part, the clap feels a lot more satisfying to hear than the soft sampleset, so if you accept the last one I would probably leave the clap alone
01:57:124 (117124|2,117208|1,117291|2) - Maybe space these out by two lanes to help represent the intensity
01:59:208 (119208|2,119291|3,119291|1) - I would move this pattern to the left by one lane, just for varieties sake
02:05:791 (125791|3) - Maybe not jack here lol
02:13:374 (133374|1,133458|3,133541|2,133624|3) - Claps make sense with the song but the notes that their clapping too aren't distinctly shown, maybe give them a bit more visibility as being a "complete pattern"
02:19:041 (139041|2,139041|3) - Change to a regular double no LN to emphasize the sound their attatched to (maybe use an SV for the "zoom"-esque sound)
02:29:874 - No mod here I just want to say that you are a evil person for this section >:[
02:41:708 - Once again no mod, just emphasizing that you're evil
02:51:208 - Just like last dif I'm inclined to disagree with having SV's in the winding-down section of the song. At least make them less intense than the ones in the section that parrallels this one.
02:56:041 (176041|1,176124|1) - Move these to lane 4
02:58:541 (178541|2,178624|3,178624|1) - If you accepted the mod at 01:59:208 then I would move these to parrallel that, if not carry on lol
03:01:374 - I would stick to one handed doubles for this, I think it represents the sound better
03:12:374 - Same as last dif, would prefer if you mapped those ending notes, but I think since this is the primary difficulty of the set you should especially do it here lol

Overall: Fix dif names, and for a good meme pls add lyrics to description ;^)
Topic Starter
Toaph Daddy

Cursetyl wrote:

Suh dude

00:13:374 (13374|3) - Make into an LN to match up with the sounds presented before and after this note, there's a lot more instances of this in the beginning section so I won't list anymore, but I'd scan back through and look for them. check
00:13:708 (13708|3) - Move this to 1st lane, to help with the repetition you set up in the first section of the map check
00:19:541 - The sound at this section is normally represented with a LN Keeping consistency from earlier section
00:21:541 (21541|1,21708|2) - Space these apart by at least one lane to add emphasis. check?
00:40:541 - There should be a note here no?
00:53:041 - The repetition theme of the jacks is fine, but I would recommend spacing them a little bit to add to the intensity of the music at the moment, kind of like this made it a 14 trill i guess
01:14:374 - Same recommendation as the last set made it a 23 trill
01:27:874 (87874|1) - You could turn this into two small LN's and form a stair to match the music, but that may raise the difficulty a bit too much. This goes for a lot of this sound throughout the section, so scan through it again and look for instances of it if you accept this one. Yeah i would have done the stair but too difficult imo
01:47:374 (107374|0) - Having this in the lane one away from the next note implies it's the same group of sounds, see if you can space it out a bit more somehow worked with the full section and changed it to reflect this idea better
02:13:374 (133374|0,133541|2) - Considering the difficulty I'm not sure if anything could be done to fix these notes to match the sounds their attributed to better, but see if you can look into it not sure lmao, I was a bit disappointed that I had to do it this way actually

Overall: Truly, this map will inspire a new generation of LN haters :^). Jokes aside, fine dif, please look into a better name though lmao
no kidding xd
00:15:541 (15541|0,15708|1) - Reverse position of these two and move 00:15:874 (15874|0) to lane 2, this way you can keep the spacing consistent between the next set of patterns c
00:18:708 (18708|1) - This slider is unnecessary check
00:20:208 (20208|2) - Make this into slider check
00:24:291 (24291|0) - This happens a lot throughout this section, but this note is mapped to nothing (I know it's overmapping for the sake of the difficulty though, just food for thought) there is a small drum sound in the music which is what the rest of the regular notes are mapped to, so I'll keep these notes as is
00:32:874 (32874|2,33041|0) - These two notes make sounds similar to the intro section of the map, maybe make the patterns parrallel that area, would make the map more consistent and whole I see what you mean but the loud percussion ends up taking precedence in this section as opposed to the synth sound
00:53:374 (53374|2,53374|1,53374|3,53541|0,53541|2,53541|1,53708|1,53708|3,53708|0,53708|2) - I know you're buffing up the pattern due to intensity, but the sound itself stays the same, I would just increase the spacing between notes gradually, and replace the quad with a triple check
00:53:874 - I hope you plan to add SV's to this section, because when only two portions of the map have them it feels kind of disjointed I assume you mean the section before and after this where there isn't any SV and I'll do something about it, Probably similar to difficulty 3 but nerfed
00:58:374 (58374|0) - This note kind of takes away from the signifigance of the sound here (it being one of the softer ones) removing the note would indicate something new is coming not completely sure what you're suggesting for this...I'll keep it in mind but the general idea is for a regular note to be placed anytime the percussion plays, which it does here
01:04:374 - Once again, where the SV's boi Hmmmm.....I don't know what kind of SVs to put here tho....this part doesn't even have SVs in diff 3
01:13:708 (73708|2) - Move to lane 2 for consistency check
01:19:708 (79708|0,79874|0) - With how these play off the pattern/sound before them, I think you should move them a bit closer check
01:41:708 - Disagree with having LN's in this soft section, in the song it's kind of the eye of the storm, and I think the map should reflect that The LNs are particularly easy, much easier than the rest of the LN patterns in the map, so keeping them as LNs would still reflect the section as the calm
01:45:541 (105541|3,105624|0,105708|3) - Sounds like a staircase, instead you put a jack you monster >:[ moved notes a bit to remove the jack thing
01:47:041 - Refer to what I wrote in the overall section for why I feel this way, but the SV's here are a bit much considering the dif. oh trust me i know, im going to take a day or so to just fix those up by themselves, make them a bit weaker/remove the slowjam-ish effect/something?...
01:52:041 (112041|1,112041|2,112208|2,112208|1) - Move these to the right/left half of the field (1,2 or 3,4) to help playability and represent the music check
01:59:458 (119458|3,119541|1) - I would move these over a bit to help distinguish them from the pattern before, in the heat of SV's it's very hard to time perfectly check
02:11:541 - You repped the sound here more at the start of the map, but not really at all in this section, I understand you did it to pimp out LN's but since it was emphasized beforehand I think it should be again Since the synth is so much more intense than the percussion here i feel its important to focus more on that especially in an easier difficulty
02:13:374 (133374|1,133374|0,133458|3,133458|2,133541|1,133541|0,133624|2,133624|3) - Don't think this sound should be repped by a double y not tho
02:51:374 - Please make the SV's here a lot softer, in the song it's winding down and removed some parts of the music, so it should be anything but intense. mentioned above with the mod about the section thats literally the same
03:12:374 - I get why it ends here, but I'd still prefer if you mapped the tiny section afterwards :Phah u thought

Overall: I think this dif is a little overmapped for what it's trying to accomplish in the set. This being "difficulty 2" would be fine if the difficulty wasn't so ramped up after the first one. The SV's in this map are very difficult in comparison to the change in pattern difficulty between dif 1 and 2, even if the star rating itself is reflective of what the spread should look like. I would nerf the SV's in this dif by a bit so it is more representative of a full spread.
00:05:541 (5541|2) - I think your missing a whistle hitsound here here check
00:18:374 (18374|3,18541|2) - To enhance repetition merge into same lane (like how you did 00:15:791 (15791|3,16041|3) this) check
00:21:124 (21124|3,21291|3,21458|3,21624|3,21791|3,21958|3) - Seems a bit anchored here kinda fixed, anchor is hard to avoid there given the lns
00:22:666 - Just a little suggestion, change the clap hitsound that indicates an SV to something else, for me the clap sounds more like something that emphasizes the beat of the song rather than a hitsound that indicates "SV goes here", I dunno what you could use and it's fine really, just a suggestion. hitsounds weren't meant to indicate SVs
00:29:374 (29374|3,29541|1) - Connect these two to show that they are part of the same sound what
00:41:874 - I like how you ramped up the patterns in this section, but perhaps don't initiate the quads so soon, hold doubles for 3 or 4 sounds, then do triples for two, and then you have 2-3 sounds left for quads (if I'm not being clear here's what I mean) check
00:43:374 (43374|2,43374|3) - Move these to the center or left so it's not so right hand focussed check
00:53:374 (53374|2,53374|1) - Why double here when it's been triples before it? Maybe do this section similar to how you did the one at 00:41:874 but with less intensity check
00:55:541 - Feels a little anchored to lane 4, maybe reverse the primary hand a little bit into the section (entire part feels right hand focussed) check
01:01:874 (61874|0,61874|1) - Just a suggestion here, but maybe to add more impact to how quiet the song gets here, only emphasize the sound of 01:01:708 (61708|3) this is a non issue though, just a suggestion half-check
01:03:874 - Just like the last dif, why no SV's here? Feels kind of inconsistent. If the reason is that the song doesn't have as many fast sounds than I can agree with that, but maybe add some minor SV throughout just to increase consistency. I dont know what kind of SV would fit there without screwing too much with playability
01:10:208 (70208|2,70374|3,70541|2) - I think you should make this stick to a single lane, there's some other patterns like this later on, but the way the rest of the patterns reflect the song make these feel kind of out of place. half-check
01:24:541 (84541|0) - Maybe make all the singles in this section tiny LN's, would reflect the sound a bit more accurately I feel check
01:47:208 - Using the soft sampleset for these notes makes hitting them feel unsatisfying, I would reccomend finding a different sampleset for the section oh boy time for some work
01:47:708 (107708|3) - Just to add on to the last part, the clap feels a lot more satisfying to hear than the soft sampleset, so if you accept the last one I would probably leave the clap alone noted
01:57:124 (117124|2,117208|1,117291|2) - Maybe space these out by two lanes to help represent the intensity check
01:59:208 (119208|2,119291|3,119291|1) - I would move this pattern to the left by one lane, just for varieties sake i disagree, since its the same exact sound as just before it
02:05:791 (125791|3) - Maybe not jack here lol check
02:13:374 (133374|1,133458|3,133541|2,133624|3) - Claps make sense with the song but the notes that their clapping too aren't distinctly shown, maybe give them a bit more visibility as being a "complete pattern" meh, dont think its necessary
02:19:041 (139041|2,139041|3) - Change to a regular double no LN to emphasize the sound their attatched to (maybe use an SV for the "zoom"-esque sound) Sound is the same that is being represented by the other LNs + Theres already a zoom SV
02:29:874 - No mod here I just want to say that you are a evil person for this section >:[ :^)
02:41:708 - Once again no mod, just emphasizing that you're evil :^^^^^^^)
02:51:208 - Just like last dif I'm inclined to disagree with having SV's in the winding-down section of the song. At least make them less intense than the ones in the section that parrallels this one. maybe? I'll debate that
02:56:041 (176041|1,176124|1) - Move these to lane 4 why
02:58:541 (178541|2,178624|3,178624|1) - If you accepted the mod at 01:59:208 then I would move these to parrallel that, if not carry on lolchanged both to be on the left, just to vary the two separate patterns
03:01:374 - I would stick to one handed doubles for this, I think it represents the sound better mmmmk
03:12:374 - Same as last dif, would prefer if you mapped those ending notes, but I think since this is the primary difficulty of the set you should especially do it here lol hah u thought again


Overall: Fix dif names, and for a good meme pls add lyrics to description ;^)
Thanks for mod homie. I totally didn't just get lazy and wait 2 months to finish this mod
Kamikaze




Ok, let's get this party started.

Metadata: okay, ranked std map of this is correct
AiMod: ya fine

idk how to format

Difficulty settings: 6/5 -> 7/8 -> 8/8? what is that spread lmao, suggesting this:
Normal: OD 7 HP 7
Hard: OD 7,5 HP 7,5
Insane: OD 8 HP 8

optionally lower OD because LNs but not by more than 0,5 anyway, OD below 7 is looooow


[Insane]
I suggest changing the diffname to Extreme, sounds better than Insane for this kind of a map

00:00:375 (375|0,375|1,874|1,874|2) - Suggesting to keep both of the jumps exactly the same on this section on every single repeat (as in both first and second jump are in the same position not all throughout the section) to diffrentiate between the two first sounds that are exactly the same and 00:01:374 (1374|0,1374|2) - which is diffrent. As I said repeat for the entire section

00:48:208 (48208|3,48208|0) - Unneeded double, no sounds to support it especially looking at what you're accenting with more notes around here

00:50:208 - Should be a double here tho

00:51:874 - Same

00:52:874 - A short 1/4 trill on right hand might be or might be not overkill but there's certainly sounds supporting it. Something like this:


00:54:041 (54041|3,54541|0,54541|3) - Listen to those two and tell me what's the diffrence between them other than the second one having more notes? (((delet)))

00:55:041 (55041|1,55208|1,55208|3) - ctrl+G (mind the hitsounds)

Actually in the entire 00:53:874 - 01:01:208 - section you really need to rethink what sounds do you want to emphasizes with doubles and what sounds you don't because it looks like you're doing that pretty randomly

01:07:541 - 01:07:708 - Don't back down on the notes just because it's a faster transition, at least put one each

01:08:374 (68374|0,68374|3,68541|0) - 2 - 1 and 01:08:874 (68874|3,69041|1,69041|0) - 1 - 2? which one do I believe???!?!?!?

01:09:708 (69708|3,69708|0,69874|3,69874|1,70041|3,70041|2) - And here you actually do all doubles even tho it's a faster transition and the first sound doesn't fit for a double

01:10:708 (70708|3,70708|2,70874|0,70874|2,71374|1,71541|2) - Who wore it better??
(it also happens in a couple more spots here, recheck them all)

01:14:541 (74541|0) - You just had doubles on LN transitions and they happen on the start of the buildup of that sound, making it a single note here is not appropriate, make it double
01:14:708 (74708|0,74708|1,74874|1,74874|0,74874|2) - Additionally you can also add one more note each to here to follow the buildup theory from earlier

01:16:041 (76041|1,76041|0,76208|1,76208|3,76374|0,76374|3,76541|1,76541|3,76708|1,76708|2,76874|1,76874|3,77041|3,77041|2,77208|0,77208|3,77374|2,77374|0,77541|2,77541|1,77708|2,77708|1) - I really don't think the entire section should be doubles, the weakest sounds at least should be singles

01:18:208 - Now no note here uhhh

01:19:374 (79374|3,79374|2) - I like how you put the only double in this section to the probably weakest sound here

I honestly feel like you're just putting too much meat into those sections and then you're confused what went where and got lost in it. I think you should just highlight the sound on transitions and crashes (or the louder kicks however you call what happens at for example 01:20:708 - )

01:24:374 - This could be a trill section but honestly that would probably be overkill with the SVs so just think about adding one note on 3rd column at 01:25:374 - to accent the clap

01:32:791 - 1/4 missed (to be consistent with how you're layering here)

01:40:624 - This is a constant 1/4, I didn't catch it in my 1k chart for this song but it is continous (5 note stream starting from 01:40:624 - and ending at 01:41:041 - )

01:42:291 - Missed 1/4

01:43:291 - me

01:43:458 - irl

01:43:624 - technically this also counts

01:44:291 - i might've missed two notes just before but not sure if they are even audible enough so not pointing it out

01:44:458 - those ones are though

01:48:374 - You could add one more note on metronomes to accent the stronger sound on the start of each "phrase" sort of since the song is split here like that in a way, and also kicks
01:49:708 - like here you can hear it too
01:51:041 - and here, so on

01:59:041 - if you want to be an asshole there's a constant 1/4 rhythm going on until 01:59:874 - here, but you're probably purposefully avoid charting the drum for playability sake so thumbs up

02:06:583 - Hey remember when you made the 1/8 triplet at 02:06:041 - ? Where Are They Now?

The first half of the LN SV section can use the same suggestions as the part before

02:29:874 - hey toaph I hate you (jk)

02:50:708 - Absolutely no notes for the sounds you mapped as jumptrills in the entire section, feels incredibly weird honestly, this should be the absolute climax of rudeness in this chart and it's just LN releases

02:51:958 - Might make a roll here for the sample since you're making the other sample a minijack, this could be a roll

03:01:874 - LNs for the swhooosh?

03:12:208 - Add a note for impact before the quad, feels satisfying tbh


[Hard]
I suggest changing to Advanced maybe?

We've talked about the intro on Discord and now it's fine, I felt better about playing it today

00:11:541 - Why is this a double and 00:11:874 (11874|0) - isn't?

00:13:291 - Kinda obvious to hear note, suggesting adding

00:13:624 - Same here, I think that keeping the consistent pace is gonna be fine and fun for this one and if you wanna focus on the sounds in the background (that weird synth) you could keep the LNs here, not gonna be a big problem (counts for both)

00:18:541 - Same for this section

00:25:041 (25041|0) - This not being at 00:24:874 - kinda doesn't match the previous parts where you put a double on the strongest bass (?) sound of the three, in this section in general sometimes you put it on the first one and sometimes on the second one, which I think you should just revise as a whole, so I'm not going to point out every iteration

00:40:291 - I think making that a double would be nice to accent that other sound happening here and as a bit of a stronger finish to that section

01:14:874 - Add a note on 2nd lane to make it a triple into the triple with LN for buildup here?

01:52:374 (112374|2) - Move to 2nd? Feels awkward to read with the LNs just before

02:02:708 - I'd make that a jumptrill tho, just a stair feels weird

03:07:374 (187374|2) - Move to 1st imo for the same reason

After thinking it through now, actually this might fit more as an Insane or something now that Insane is now Extreme and Normal might just want to stay as Normal while you might add an Advanced, seeing the difficulty of it at least


[Normal]

00:31:374 - In this more intense section you should use doubles for claps imo and any future iterations, unless star rating is a problem but it shouldn't be lol

01:25:708 - This section is basically why I think that Easy diffname for this was not a good idea and you should name it a Normal, possibly even Advanced. There's nothing wrong with it, it's just harsh at this level.

So with that, I'm going to say this right here since I think it's a good moment to do that:
For this spread I think you need 2 more difficulties. One is a barebones really basic Easy for newcomers, and one is a Advanced which is inbetween current two difficulties with light SVs all over. This Normal difficulty can be also buffed a bit just in terms of accenting claps as doubles sometimes to make one of the most intense parts feel that way (01:47:041 - 02:07:708 - ) but otherwise it's good enough. It's way too hard for newcomers though, so that's why there needs to be another difficulty below it, even if you have to ignore a lot of rhythms, just focus on the barebones basics and you'll get there.

I do recognize btw that you did add doubles in that section but there should be more to be consistent and I feel like the only reason why they're not there is muh star rating. Which is also why I suggested to make an Easy.

02:18:708 (138708|2,138874|1) - Here for example as well you could make doubles for the intense sound

02:24:041 (144041|0,144208|3) - And here and so on

02:29:708 - In the current moment this section is in a difficulty called Easy. Dude LMAO!!! (yeah another one of reasons why I suggested an Easy diff)

03:09:041 (189041|1,189291|1,189541|1) - & 03:11:708 (191708|1,191874|1,192041|2) - Should be same imo

Ok I think that's it from me, poke me in case you need any clarification or help and good luck man <3
Topic Starter
Toaph Daddy

-Kamikaze- wrote:





Ok, let's get this party started.

Metadata: okay, ranked std map of this is correct
AiMod: ya fine

idk how to format

Difficulty settings: 6/5 -> 7/8 -> 8/8? what is that spread lmao, suggesting this:
Normal: OD 7 HP 7
Hard: OD 7,5 HP 7,5 mmk
Insane: OD 8 HP 8

optionally lower OD because LNs but not by more than 0,5 anyway, OD below 7 is looooow


[Insane]
I suggest changing the diffname to Extreme, sounds better than Insane for this kind of a map ExTrEEEEEmE

00:00:375 (375|0,375|1,874|1,874|2) - Suggesting to keep both of the jumps exactly the same on this section on every single repeat (as in both first and second jump are in the same position not all throughout the section) to diffrentiate between the two first sounds that are exactly the same and 00:01:374 (1374|0,1374|2) - which is diffrent. As I said repeat for the entire section mmmmmmmk

00:48:208 (48208|3,48208|0) - Unneeded double, no sounds to support it especially looking at what you're accenting with more notes around here fixed

00:50:208 - Should be a double here tho done

00:51:874 - Same done

00:52:874 - A short 1/4 trill on right hand might be or might be not overkill but there's certainly sounds supporting it. Something like this:
ill change it for now but the SVs may or may not eventually make me not like the trill there

00:54:041 (54041|3,54541|0,54541|3) - Listen to those two and tell me what's the diffrence between them other than the second one having more notes? (((delet))) delet

00:55:041 (55041|1,55208|1,55208|3) - ctrl+G (mind the hitsounds) you know when i went through this i had no idea what ctrl+G did for the notes (I know what it does now) but I changed the notes to match a mapping scheme i sorta went with so hopefully it works

Actually in the entire 00:53:874 - 01:01:208 - section you really need to rethink what sounds do you want to emphasizes with doubles and what sounds you don't because it looks like you're doing that pretty randomly like i said i sorta went with something and hopefully it works (bass sounds are doubles, everything else is singles)

01:07:541 - 01:07:708 - Don't back down on the notes just because it's a faster transition, at least put one each fixed

01:08:374 (68374|0,68374|3,68541|0) - 2 - 1 and 01:08:874 (68874|3,69041|1,69041|0) - 1 - 2? which one do I believe???!?!?!? this whole section was a mess...I think I fixed it?

01:09:708 (69708|3,69708|0,69874|3,69874|1,70041|3,70041|2) - And here you actually do all doubles even tho it's a faster transition and the first sound doesn't fit for a double see point above

01:10:708 (70708|3,70708|2,70874|0,70874|2,71374|1,71541|2) - Who wore it better??
(it also happens in a couple more spots here, recheck them all) I wore it better (see points above)

01:14:541 (74541|0) - You just had doubles on LN transitions and they happen on the start of the buildup of that sound, making it a single note here is not appropriate, make it double fixed
01:14:708 (74708|0,74708|1,74874|1,74874|0,74874|2) - Additionally you can also add one more note each to here to follow the buildup theory from earlier fixed

01:16:041 (76041|1,76041|0,76208|1,76208|3,76374|0,76374|3,76541|1,76541|3,76708|1,76708|2,76874|1,76874|3,77041|3,77041|2,77208|0,77208|3,77374|2,77374|0,77541|2,77541|1,77708|2,77708|1) - I really don't think the entire section should be doubles, the weakest sounds at least should be singles see the point mentioned before

01:18:208 - Now no note here uhhh see point mentioned above

01:19:374 (79374|3,79374|2) - I like how you put the only double in this section to the probably weakest sound here see point above

I honestly feel like you're just putting too much meat into those sections and then you're confused what went where and got lost in it. I think you should just highlight the sound on transitions and crashes (or the louder kicks however you call what happens at for example 01:20:708 - ) yes I'm aware section is fixed i think

01:24:374 - This could be a trill section but honestly that would probably be overkill with the SVs so just think about adding one note on 3rd column at
01:25:374 - to accent the clap ha no thanks except that second part is accepted

01:32:791 - 1/4 missed (to be consistent with how you're layering here) that sound imo is a lot harder to make out than the rest of the 1/4 LN patterns I put in

01:40:624 - This is a constant 1/4, I didn't catch it in my 1k chart for this song but it is continous (5 note stream starting from 01:40:624 - and ending at 01:41:041 - ) similar response to the previous mod, except this time I have no idea what sound you are referring to

01:42:291 - Missed 1/4 i guess? a bit more noticeable than the one before so I'll accept it

01:43:291 - me what

01:43:458 - irl are

01:43:624 - technically this also counts you

01:44:291 - i might've missed two notes just before but not sure if they are even audible enough so not pointing it out sequence break

01:44:458 - those ones are though hearing

01:48:374 - You could add one more note on metronomes to accent the stronger sound on the start of each "phrase" sort of since the song is split here like that in a way, and also kicks sure
01:49:708 - like here you can hear it too see above
01:51:041 - and here, so on see above

01:59:041 - if you want to be an asshole there's a constant 1/4 rhythm going on until 01:59:874 - here, but you're probably purposefully avoid charting the drum for playability sake so thumbs up u guessed it the SVs r 2 hard 4 me (no change xd)

02:06:583 - Hey remember when you made the 1/8 triplet at 02:06:041 - ? Where Are They Now? they were hidden up my sleeve

The first half of the LN SV section can use the same suggestions as the part before are you talking about the whole metronome beat thing for the stutter part or the thing where i was super inconsistent with what sounds I was mapping? For the former that would require minijacks while holding LNs,
which I'd rather avoid, the latter is fixed


02:29:874 - hey toaph I hate you (jk) thanks me too

02:50:708 - Absolutely no notes for the sounds you mapped as jumptrills in the entire section, feels incredibly weird honestly, this should be the absolute climax of rudeness in this chart and it's just LN releases working on it

02:51:958 - Might make a roll here for the sample since you're making the other sample a minijack, this could be a roll mmk

03:01:874 - LNs for the swhooosh? mmk

03:12:208 - Add a note for impact before the quad, feels satisfying tbh aight


[Hard]
I suggest changing to Advanced maybe? k

We've talked about the intro on Discord and now it's fine, I felt better about playing it today ayy

00:11:541 - Why is this a double and 00:11:874 (11874|0) - isn't? fixed

00:13:291 - Kinda obvious to hear note, suggesting adding sure

00:13:624 - Same here, I think that keeping the consistent pace is gonna be fine and fun for this one and if you wanna focus on the sounds in the background (that weird synth) you could keep the LNs here, not gonna be a big problem (counts for both) mmk

00:18:541 - Same for this section done

00:25:041 (25041|0) - This not being at 00:24:874 - kinda doesn't match the previous parts where you put a double on the strongest bass (?) sound of the three, in this section in general sometimes you put it on the first one and sometimes on the second one, which I think you should just revise as a whole, so I'm not going to point out every iteration kinda went through these patterns, hopefully addressed the problems (added doubles where I felt you thought there were lacking

00:40:291 - I think making that a double would be nice to accent that other sound happening here and as a bit of a stronger finish to that section done

01:14:874 - Add a note on 2nd lane to make it a triple into the triple with LN for buildup here? sure

01:52:374 (112374|2) - Move to 2nd? Feels awkward to read with the LNs just before done

02:02:708 - I'd make that a jumptrill tho, just a stair feels weird aight

03:07:374 (187374|2) - Move to 1st imo for the same reason done

After thinking it through now, actually this might fit more as an Insane or something now that Insane is now Extreme and Normal might just want to stay as Normal while you might add an Advanced, seeing the difficulty of it at least difficulty name fixed, two new difficulties on the way, new backgrounds introduced (Yellow -> Green -> Blue -> Purple -> Red)


[Normal]

00:31:374 - In this more intense section you should use doubles for claps imo and any future iterations, unless star rating is a problem but it shouldn't be lol k

01:25:708 - This section is basically why I think that Easy diffname for this was not a good idea and you should name it a Normal, possibly even Advanced. There's nothing wrong with it, it's just harsh at this level. fixed from before with new difficulties etc

So with that, I'm going to say this right here since I think it's a good moment to do that:
For this spread I think you need 2 more difficulties. One is a barebones really basic Easy for newcomers, and one is a Advanced which is inbetween current two difficulties with light SVs all over. This Normal difficulty can be also buffed a bit just in terms of accenting claps as doubles sometimes to make one of the most intense parts feel that way (01:47:041 - 02:07:708 - ) but otherwise it's good enough. It's way too hard for newcomers though, so that's why there needs to be another difficulty below it, even if you have to ignore a lot of rhythms, just focus on the barebones basics and you'll get there. already addressed

I do recognize btw that you did add doubles in that section but there should be more to be consistent and I feel like the only reason why they're not there is muh star rating. Which is also why I suggested to make an Easy.

02:18:708 (138708|2,138874|1) - Here for example as well you could make doubles for the intense sound done

02:24:041 (144041|0,144208|3) - And here and so on done and so on

02:29:708 - In the current moment this section is in a difficulty called Easy. Dude LMAO!!! (yeah another one of reasons why I suggested an Easy diff) Dude LAMOO!!

03:09:041 (189041|1,189291|1,189541|1) - & 03:11:708 (191708|1,191874|1,192041|2) - Should be same imo sure

Ok I think that's it from me, poke me in case you need any clarification or help and good luck man <3
Thanks my guy! Finally got to responding to this, most of the suggestions I accepted or did something in response to them (like fixing [hopefully] entire sections of the map). I''ll have the two new difficulties made and hitsounded soon and then we'll be hopefully on the way to ranked
juankristal
ew 100% hitsound volume (i dont mind it but people will ew after me).

Avoid having doubles with the same hitsound sample on both (unless you manually lower the volume of each to match the max, for example if you are at 100% volume for the hitsounds you should have a double with a clap on each note with 50% but not two claps with 100% since it would sound as 200%, that or either one clap at 100% and one note with normal hit). That being said you should probably split the hitsound samples whenever you have the chance. For example, if you have a double with one note having a finish and a clap you should split a clap in one note and a finish in the other. This isnt unrankable but every BN complains about it. I particulary dont care about the second one but the first one is kind of annoying so you might have to split it up or sort it up.
This diff is not easy, I would say its around a Normal. I guess we can nerf it out a bit to call it an easy or buff it slightly to make it a normal and change the rest of the diffnames accordingly.

I think its better to change it a bit and keep it as a normal because the ending works well but its the part that should be nerfed, anyways I will go that path but if you want the other we can restart:

00:00:375 - For an easy in this section I feel its better to just follow straight up the melody, adding a note in 00:01:541 - here and 00:02:874 - here would do and moving this 00:01:874 (1874|0) - and this 00:02:374 (2374|0) - half a beat up. Keep doing it up until 00:09:708 - here and after that it works fine your way.

00:15:791 - Not a fan of this doubles for an Easy, they work well as sort of "break the flow" stuff but I feel they are hard to catch up as a new player. Perhaps this? I am not quite sure but in case you just dont want to make it all monotonous this could be an option:


keep in mind something should be done about 00:19:791 - too if you end up changing stuff.

00:53:874 - This LN plays really weid as well given that you transition from the 1/1 jumptrill into a 1/2 rhytm which is also an LN. I would personally try something like this following a bit more of the synth instead of just the transition noise there:



By doing that you kinda get that momentum of the transition while not making it too confusing snap wise, still kinda challenging but more predictable as it follows a bit more strictly the melody you are following since a while.

01:14:374 - This one though works better, I guess its fine to keep.

01:47:041 - Dont really see why this ones are doubles tbh, I would just make this part full of single notes at least up until here 01:56:708 - where the music picks up.

01:53:708 - I dont know why I dont really like this transition that much. I mean, the... voice??? is kinda all over the place so its hard to make it work consistently but I came up with this and perhaps you like it so yeah:



I dont think doubles should be used after the transition either (like 01:59:041 (119041|0) - ). Also this 01:59:291 (119291|0,119541|0) - should probably be on column 1 but in order to do that I would probably make this 01:58:208 (118208|2,118374|1,118541|0,118708|3) - 4 notes a 2-1-3-4 pattern so the left hand has less stress from the previous pattern.
Overall its pretty fine imo. I wouldnt personally use the 1/4 mini LNs in the intro but I guess its up to personal taste. I think just normal notes works fine.

What I would also suggest is considering we will likely end up naming this some sort of "hard" or something I think adding some minor SVs on this would help out a ton spread wise since the next diff after this one is loaded with SVs and its actually quite challenging. For example replicating something of the other diffs but a bit easier on notes like 00:00:541 (541|2,1041|2) - but not on 00:01:708 (1708|2,2208|2) - , replicating in here 00:22:541 -, 00:32:374 -, 01:25:708 - etc.

00:53:374 (53374|3,53541|0) - Wrong hitsound sample? Shouldnt be drum sampleset? not sure but sounds weird

00:58:541 (58541|2,58874|0) - Maybe use them as 1-3 instead of 3-1 so you dont overload the right hand in that early pattern.

01:52:041 (112041|3,112208|3) - Questionable AF. The last one might have to end on the white tick btw. I wont complain because I like but warning for other bns that will most likely not.

the rest seems overall fine imo for this diff

Going to post this before finishing the mod because I feel the changes I am suggesting for this 2 are either significant for you to do and to afterwards recheck (and it thus have a high priority so you can implement asap) or need an answer from you so we can develop it further. So I guess instead of wasting time I will just post this up here and probably finish the rest at one point during the week.
DDMythical
punctual narcissist

1/2/3/4

take everything i say with a pinch of salt

this is some jet set radio future shit dude

whtf i need to chart some of that soundtrack

the logic for colour in your BGs offends me. Why is easy not green, normal blue, hard yellow, insane red and extreme purple.
this is minor but it was irritating me for 2 minutes like omgawriomgoargmo

no sv-related modding here
they're good.
00:01:374 (1374|2) - same sound as 00:00:874 (874|1) - so why isnt this retaining the [12] chord? it would make the transition more logical.
00:04:041 (4041|2) - Same thing here -- I assume this is a design choice but I think it's quite silly to not have it retain the same sound on the same notes for a quiet section with 2 main sounds. It will help make this section more interesting to play on the hands by splitting it into distinct sounds = distinct keys.
00:06:708 (6708|3) - above
00:09:374 (9374|1) - above
00:25:541 (25541|0) - Shouldn't there be an LN here? Your layering seems to define this sound as a long note leading into the next LN a-la at 00:17:541 (17541|3) - (also at: 00:12:208 (12208|0) - )

00:34:708 (34708|1) - neat onehand trill usage for emphasis with the hands. I like it.
00:53:874 (53874|2) - This should be on 4; You define 00:52:874 (52874|2) - as the 'HEY' sound and it stops at that point. It would be logical to move the note from here so the 3rd column you dedicate to that sound feels isolated for it in this short segment.
00:53:874 (53874|1) - also this entire fucking section is cool
01:10:708 (70708|1) - This should be on column 3 as it is not the same pitch as 01:10:041 (70041|1) - : Pitch relevancy for the LNs here will give the chart more of a refined-technical feel which will tie in well with the svs.
01:14:208 (74208|3) - This should be on column 1 so that column 1 emphasises the 'hey-hey-hey-hey-hey' thing.
01:31:874 (91874|2) - Should probably be on column 4 for the pitch relevancy -- Note that this doesn't actually cause an issue with PR on 01:32:208 (92208|3) - because the emphasis for the significantly higher-pitched sound is shown through it being on the furthest column and by being the end of a minitrill between 414. This will create good emphasis for this higher-pitched sound.

01:41:708 (101708|2) - There is no logical emphasis for the 'thud kicks' in this segment.
01:43:041 (103041|2) - Shouldnt this be a jump to emphasise the kicks?
01:43:374 (103374|1) - ^
(and so on until 01:46:708 (106708|0) - )

01:46:708 (106708|1,106791|2,106874|1,106958|2) - This should probably be a left handed OHTrill.
-- It would emphasise the scratching more by having alternation on the same hand rather than across two hands and would seperate it from the later emphasis used for 01:56:874 (116874|1) - (which is more logical for its' sound)
02:01:958 (121958|3) - There should be a note here on 4. (There is a light drum sound that would make for a nice emphasis on the upcoming [13] jump.)

02:18:708 (138708|3) - The sounds here aren't clean snare hits. They're kinda broken/stuttered. You could use 1/16th grace notes here to emphasise that but it isn't really necessary.

02:29:708 (149708|2) - I have no experience with LN so i'm truncuating this segment

02:58:208 (178208|2,178208|0,178208|3) - This is a hand but 02:59:208 (179208|1) - this isnt.
either both or neither
00:25:374 (25374|2,25541|2,25708|2,25874|2,26041|2,26208|2,26374|2) - This isn't really emphasising anything so i see no reason for a stack to be this long.
00:29:041 (29041|2,29208|2,29374|2,29541|2,29708|2,29874|2,30041|2,30208|2) - Same here

00:38:541 (38541|1) - Would probably put a note here at 2 so that a minitrill transition is created for emphasis and the pre-snare drum sound is emphasised.
00:45:374 (45374|0,45541|1) - the column these LNs are on should be flipped. (First should be on 2 and second should be on 1) because the pitch changes in that way.
00:48:874 (48874|0,49041|1) - ^

overall this diff feels patternically more solid than extreme and i love the pitch relevancy usage
other diffs look fine but i only skimmed them
DDMythical
also some dumb shit:

ADVANCED: 03:01:041 (181041|0) - two timing points exist at the same time according to aimod
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