Hitori Tori - perthed again (yambabom remix) [OsuMania]

posted
Total Posts
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Topic Starter
Toaph Daddy
This beatmap was submitted using in-game submission on Tuesday, January 16, 2018 at 7:21:13 PM

Artist: Hitori Tori
Title: perthed again (yambabom remix)
Tags: SV breakcore
BPM: 180
Filesize: 7724kb
Play Time: 03:12
Difficulties Available:
  1. Advanced - 4Key (3.11 stars, 1655 notes)
  2. Extreme - 4Key (4.25 stars, 2316 notes)
  3. Hard - 4Key (2.22 stars, 1110 notes)
  4. Insane - 4Key (3.57 stars, 1988 notes)
  5. Normal - 4Key (1.82 stars, 772 notes)


Download: Hitori Tori - perthed again (yambabom remix)
Information: Scores/Beatmap Listing
---------------
The most fun you'll ever have while playing bad stutter SVs

Featured in the finals mappool of SOFT 2, and too many other tournaments to list here

NOTICE: Redownload if you had the map before 1/10/2018 for the new mp3!

This is really out of my expection!
I think I am really a genius!

4/25/2017 - No changes made to yam ba bom difficulty, new rough difficulty added, diff name will eventually change. second difficulty will be subject to edits soon
6/22/2017 - Added a third difficulty, unfinished at the moment, also will be getting nerfed (mostly the SVs, since they are still mostly the same from the highest diff). No other changes
6/28/2017 - Finished notes, took out all SVs in the lowest difficulty. Took out some and editted some SVs in the second difficulty. Should be ready for mods? Still need to hitsound all three difficulties as of right now (they currently have silent hitsounds).
7/14/2017 - ALL I DID WAS ADD SOME BAD HITSOUNDS DONT PANIC
7/16/2017 - Added more bad hitsounds, a bit more than half way done with the second diff, all diffs should be done soon though, juan
7/16/2017 - Difficulty 1 is now below 2*, Difficulty 2's hitsounds are fully completed
7/19/2017 - All Difficulties are now hitsounded, only thing left to do now is get mods. Are you happy I'm making progress, juan?
7/26/2017 - Applied edits from "booty"'s mod to Difficulty 2
7/27/2017 - Applied my own changes to Difficulty 2's SVs to make them cleaner and slightly easier so as to make the SVs easier to handle than Difficulty 3. Difficult 1 now OD6 HP6, Difficulty 2 is now OD7 HP8, Difficulty 3 is now OD8 HP8. Countdown removed...sorry it took this long lol
8/1/2017 - Applied the edits from Envory and TheNewBungPing's mods
8/10/2017 - Started on Diff 2's SV edits and got some sexy af backgrounds for the lower difficulties (thanks Cursetyl)
8/10/2017 - THESE DIFF NAMES ARE NOT PERMANENT DONT WORRY
8/15/2017 - Made some finishing touches on SVs in Diff 2, still need to rework patterning in the beginning
9/6/2017 - Finally finished Cursetyl's mods for "Blocko plz etc etc etc". Should have his other mods addressed soon
9/21/2017 - Cursetyl's mod is done (Difficulty names subject to change becuase Normal Hard and Insane feel boring)
10/15/2017 - Changed around some of the hitsounds in Insane, hopefully they sound better, will edit the hitsounds in Normal and Hard to match soon
10/15/2017 - Fixed the hitsounds in Hard and Normal, changed some LN patterns toward the end of Normal
10/28/2017 - Applied Kamikaze's first set of mods, waiting on updates
10/30/2017 - Some more fixes from Kami, will likely be creating another difficulty between Easy and Advanced
10/31/2017 - Applied changes to Advanced (Now Insane) and created two slots for new difficulties named Easy and Advanced to be done soon
11/06/2017 - Started work on the new Advanced difficulty, have not touched hitsounds for either Easy or Advanced
12/11/2017 - We're back to doing this, Advanced notes placed, Easy map should be finished soon, only need to hitsound both + SV Advanced
12/12/2017 - Easy notes placed. SVs for advanced still need to be done as well as hitsounds for both new diffs
12/15/2017 - Easy and Advanced hitsounds completed! All that's left is to add the minor SVs to Advanced and we will be ready to go! Update: Advanced SVs almost done now, just gotta get an idea for the main part while keeping it from being too difficult. Update 2: DONE. All difficulties finished, now just waiting on a couple more mods then bn checks
12/16/2017 - Just made some small edits to the SVs in Advanced because I realized some small mistakes I made
12/28/2017 - Small edits to SVs in Insane, wanted to make the beginning slightly less boring. Also fixed Extreme's diff name lol.
1/3/2018 - hitsounds in Easy, Normal, Insane fixed. Working on Advanced and Extreme
1/6/2018 - Applied hitsound changes as suggested by juan (thank god i didn't have to do anything for Extreme phew). Updated map to fit juan's first mod. Updated map to DDMythical's mod
1/10/2018 - IRC mods done by Kamikaze to fix hitsounds and any other glaring problems. Bubbled!
1/16/2018 - IRC mods done by juankristal to make any last minute adjustments necessary. Qualified!
Evening
Well, first off, feel that the SV ideas and effects were executed really well
I can relate most (or all) SVs to the instrumentals in the music, which is pretty neat

Think the main errors, or at least, main clean ups that you can do is trying to maintain most original snaps:

(PS: Why do i feel like all of your SVs are offset by a certain amount)

Eg:

00:15:041 (15041|3,15208|2,15291|3,15374|2) - These almost look like constant 1/4s or 1/3s, personally I don't think it's too appropriate to visually mess up snaps in a inconsistent way

00:39:708 (39708|3,39708|0,39791|1,39874|3,39874|0,39874|2) - Looking at these notes in the editor, they are 1/4s but during testplay, it looks like some sort of 1/6 swing visually

Not too sure if you intentionally want the swing effect, by default it should try to visually end up looking like 1/4s unless you intend it to happen:

The method for making stuff look like their original snaps would to try to make SV sections in between notes average out to 1.0x Speed basically, think you can calculate that out

00:40:374 (40374|3,40374|0,40708|3,40708|2,40708|1,41041|1,41041|0,41208|3,41208|0,41208|1,41541|3,41541|0,41541|2,41708|2,41708|1) -
1. Something like this could be acceptable, as it's 100% reliant on audio cues and memory here as the snaps here are not going to help
2. It is an isolated, unique section in the music, with a unique rhythm, makes it easy for players to memorize and understand the snaps in this after a few playthroughs
01:24:374 (84374|0) - Some SVs are a bit too weak to really notice the difference between the original 1.0x speed and them, think you can go for something slightly rougher in transition

01:47:041 (107041|3) - I'm assuming you coded something to create these SVs, but they look so offset (by some amount) that I'm not sure what i'm looking at in the editor lol

Cool effect nonetheless, slowjam here screwed with me more than the other parts

02:19:374 (139374|1) - Something minor here would be that I'd suggest another note on column 1 just to emphasize the snare

Chart's pretty neat, both challenging and fun
juankristal
rank please ty
Topic Starter
Toaph Daddy

juankristal wrote:

rank please ty
That is the plan as soon as I finish hitsounding the two easier difficulties. I promise I'll do it soon owo)b
juankristal
You would need a difficulty that is less than 2*
Topic Starter
Toaph Daddy

juankristal wrote:

You would need a difficulty that is less than 2*
I've got you my guy difficulty 1 will be fixed to be less than 2* while I am doing hitsounds
juankristal
booty
M4M from my Modding Queue


1|2|3|4


Difficulty 2



00:11:374 (11374|3) - This should be a double
00:12:041 (12041|3) - ^
00:12:708 (12708|3) - ^
00:14:708 (14708|3) - ^
00:15:374 (15374|3) - These and the following notes paired with the slider ends are significantly louder than their counter parts below at 00:15:208 (15208|0,15291|2) - I'll link these in a box below this to avoid flooding this post and for you to decide if you want to include them. If you include a double here at 00:18:708 (18708|3,18708|2) - then it makes sense to include them in the spots where the same sound is being played.
00:15:791 (15791|2) -
00:16:708 (16708|3) -
00:17:374 (17374|3) -
00:18:041 (18041|3) -
00:19:374 (19374|3) -
00:19:791 (19791|3) - This should be a double regardless of the previous statement
00:23:874 (23874|1) - I'd make this note an LN that ends at 00:23:958 (23958|3) - in row 2
00:24:874 (24874|2) - I'd make this note an LN that ends at 00:24:958 (24958|1) - in row 3
00:25:374 (25374|2,25541|2,25708|2,25874|2) - Re-order this for playability, if this is your "Medium-ish" difficulty it might be something to look out for at this level
00:26:541 (26541|2) - I'd make this note an LN that ends at 00:26:624 (26624|0) - in row 3
00:27:041 (27041|0) - I'd make this note an LN that ends at 00:27:124 (27124|2) - in row 1
00:29:208 (29208|1) - Make this an LN that ends at 00:29:291 (29291|0) - in row 2
00:31:374 (31374|1,31541|1,31708|1,31874|1) - I'd re-order this for playability
00:33:208 (33208|3,33374|3) - I can see these two becoming 1 LN and adding a double here 00:33:374 (33374|1) - in rows 1 and 2
00:42:374 (42374|2,42374|3,42541|0,42541|1,42708|3,42708|2,42708|1,42874|1,42874|2,42874|0) - These are all the same sound so I'd either stick to all doubles or all triples
00:58:541 (58541|1) - These should be a single here
01:25:374 (85374|0,85374|1) - I noticed this in Difficulty 2 and 3 but you can put a double here in both diff's
01:25:708 (85708|0,85874|1) - These 2 LN's can be 1 LN together as the same sound from the first LN can be heard throughout both
01:59:374 (119374|1,119374|2) - Missing note here, single or double
03:00:541 (180541|2,180541|3) - This should be a single

General


You have countdown enabled, disable it in song setup underneath the design section


I liked the middle section and the ending LN section quite a lot, best of luck with the map! :)
Topic Starter
Toaph Daddy

booty wrote:

M4M from my Modding Queue


1|2|3|4


Difficulty 2



00:11:374 (11374|3) - This should be a double check
00:12:041 (12041|3) - ^ check
00:12:708 (12708|3) - ^ check
00:14:708 (14708|3) - ^ check
00:15:374 (15374|3) - These and the following notes paired with the slider ends are significantly louder than their counter parts below at 00:15:208 (15208|0,15291|2) - I'll link these in a box below this to avoid flooding this post and for you to decide if you want to include them. If you include a double here at 00:18:708 (18708|3,18708|2) - then it makes sense to include them in the spots where the same sound is being played. check
00:15:791 (15791|2) -
00:16:708 (16708|3) -
00:17:374 (17374|3) -
00:18:041 (18041|3) -
00:19:374 (19374|3) -
00:19:791 (19791|3) - This should be a double regardless of the previous statement check
00:23:874 (23874|1) - I'd make this note an LN that ends at 00:23:958 (23958|3) - in row 2 check
00:24:874 (24874|2) - I'd make this note an LN that ends at 00:24:958 (24958|1) - in row 3 check
00:25:374 (25374|2,25541|2,25708|2,25874|2) - Re-order this for playability, if this is your "Medium-ish" difficulty it might be something to look out for at this level check
00:26:541 (26541|2) - I'd make this note an LN that ends at 00:26:624 (26624|0) - in row 3 check
00:27:041 (27041|0) - I'd make this note an LN that ends at 00:27:124 (27124|2) - in row 1 check
00:29:208 (29208|1) - Make this an LN that ends at 00:29:291 (29291|0) - in row 2 check
00:31:374 (31374|1,31541|1,31708|1,31874|1) - I'd re-order this for playability check
00:33:208 (33208|3,33374|3) - I can see these two becoming 1 LN and adding a double here 00:33:374 (33374|1) - in rows 1 and 2
00:42:374 (42374|2,42374|3,42541|0,42541|1,42708|3,42708|2,42708|1,42874|1,42874|2,42874|0) - These are all the same sound so I'd either stick to all doubles or all triples check - Since the notes get louder I went from doubles to triples but made the triples start earlier than they did before
00:58:541 (58541|1) - These should be a single here check
01:25:374 (85374|0,85374|1) - I noticed this in Difficulty 2 and 3 but you can put a double here in both diff's Since the main sound there is the, uhh, whatever you call it that i mapped using the jack and its not very easy to hear the small snare i kept it the same
01:25:708 (85708|0,85874|1) - These 2 LN's can be 1 LN together as the same sound from the first LN can be heard throughout both Since the pitch of the guitar changes i kept them as two separate LNs
01:59:374 (119374|1,119374|2) - Missing note here, single or double check
03:00:541 (180541|2,180541|3) - This should be a single check

Thanks for the mod! Definitely helpful since Diffs 1 and 2 felt a bit rough to me due to the fact that they main meat of the chart is Diff 3, which I spent by far the most amount of time on

I liked the middle section and the ending LN section quite a lot, best of luck with the map! :)
Thank you for the mod! Will look at this and make changes when I get home and will also do the mod for Yomi Yori as soon as I can
[Ping]
let's gooooooo

1|2|3|4

00:01:874 end your LN here since the sound ended
00:02:374 ^
00:04:541 ^
00:05:041 ^
00:07:208 ^
00:07:708 ^
00:09:874 ^
00:10:374 ^
00:11:374 ^
00:13:041 ^
00:14:041 ^
00:16:708 ^
00:19:374 ^

00:11:541 there's sound, add a note
00:11:874 ^
00:13:041 ^
00:16:874 ^

00:34:708 move note on 1 to 3 for better flow
00:37:374 move note on 4 to 2 for better flow
00:40:041 move note on 3 to 2 for better flow
01:10:374 move LN on 1 to 3 for better flow
02:20:041 move LN on 1 to 4 for better flow
"I do not mod any sv in this diff cuz I suck at sv"

the LN end thingy same stuff with Difficulty 1

00:09:874 move note on 4 to 1 to prevent accidental jacks
01:02:874 ^

01:13:708 move note on 1 to 3 since it work go better according to the music

01:31:208 - 01:31:541 map according to rhythm like this https://osu.ppy.sh/ss/8716913

GL :):)
Topic Starter
Toaph Daddy

TheNewBungping wrote:

let's gooooooo

1|2|3|4

00:01:874 end your LN here since the sound ended check
00:02:374 ^ check
00:04:541 ^ check
00:05:041 ^ check
00:07:208 ^ check
00:07:708 ^ check
00:09:874 ^ check
00:10:374 ^ check
00:11:374 ^ check
00:13:041 ^ check
00:14:041 ^ check
00:16:708 ^ check
00:19:374 ^check

00:11:541 there's sound, add a note check
00:11:874 ^ check
00:13:041 ^ check
00:16:874 ^ check

00:34:708 move note on 1 to 3 for better flow check
00:37:374 move note on 4 to 2 for better flow check
00:40:041 move note on 3 to 2 for better flow check
01:10:374 move LN on 1 to 3 for better flow check
02:20:041 move LN on 1 to 4 for better flow check
"I do not mod any sv in this diff cuz I suck at sv" noted

the LN end thingy same stuff with Difficulty 1 check

00:09:874 move note on 4 to 1 to prevent accidental jacks check? I made the change but mostly to improve flow as opposed to removing a jack, since 90 bpm jacks for players at the level to do this aren't too tough
01:02:874 ^ check

01:13:708 move note on 1 to 3 since it work go better according to the music check

01:31:208 - 01:31:541 map according to rhythm like this https://osu.ppy.sh/ss/8716913 check

GL :):)
Sorry for taking so long to respond properly to this, had a bit of stuff going on, but thanks again for the mod, definitely helping difficulty 2 make it on its way to not being completely terrible and hopefully getting this map to the ranked section :D
Ayyyy thanks for the mod! Will look through this and edit the map as soon as I can get to it :D
Envory
Hi Toaphster! Sorry for 4 days delaying~
Here ur req



|1|2|3|4|




Change your diffname into:

Difficulty 1 > Normal
Difficulty 2 > Hard
Difficulty 3 > Insane
00:34:374 (34374|0) - Move to col 2
00:37:041 (37041|3) - Move to col 3
00:39:708 (39708|2) - Move to col 2
00:40:208 (40208|3) - Move to col 3
03:12:374 (192374|2,192374|1) - Move 1 note at col 3 to col 1
00:01:541 (1541|0) - Didn't this Ln end at 00:01:624 - ???
00:02:041 - This LN too ^
00:53:374 (53374|1) - Delete 1 note at col 2
01:49:374 (109374|2) - Move 1 note at col 3 to col 2
01:50:541 (110541|0) - Move to col 2
01:54:708 (114708|3) - Move to col 1


Ok GL~
Topic Starter
Toaph Daddy

Envory wrote:

Hi Toaphster! Sorry for 4 days delaying~
Here ur req



|1|2|3|4|




Change your diffname into: I'll change the diff names eventually, I'm currently in the works of thinking of proper diffnames because regular ones don't feel quite right

Difficulty 1 > Normal
Difficulty 2 > Hard
Difficulty 3 > Insane
00:34:374 (34374|0) - Move to col 2 check
00:37:041 (37041|3) - Move to col 3 check
00:39:708 (39708|2) - Move to col 2 check
00:40:208 (40208|3) - Move to col 3 not sure why for this one so I'll keep as is
03:12:374 (192374|2,192374|1) - Move 1 note at col 3 to col 1 check
00:01:541 (1541|0) - Didn't this Ln end at 00:01:624 - ??? check
00:02:041 - This LN too ^ check
00:53:374 (53374|1) - Delete 1 note at col 2 because the sound is getting louder I'll keep the note as a hand
01:49:374 (109374|2) - Move 1 note at col 3 to col 2 check
01:50:541 (110541|0) - Move to col 2 check
01:54:708 (114708|3) - Move to col 1 check

Thanks for the mod! I really appreciate it, hopefully this map is getting closer to ranked status :x I'll definitely be trucking through the rest of this process.

Ok GL~
Cursetyl
Suh dude

00:13:374 (13374|3) - Make into an LN to match up with the sounds presented before and after this note, there's a lot more instances of this in the beginning section so I won't list anymore, but I'd scan back through and look for them.
00:13:708 (13708|3) - Move this to 1st lane, to help with the repetition you set up in the first section of the map
00:19:541 - The sound at this section is normally represented with a LN
00:21:541 (21541|1,21708|2) - Space these apart by at least one lane to add emphasis.
00:40:541 - There should be a note here
00:53:041 - The repetition theme of the jacks is fine, but I would recommend spacing them a little bit to add to the intensity of the music at the moment, kind of like this
01:14:374 - Same recommendation as the last set
01:27:874 (87874|1) - You could turn this into two small LN's and form a stair to match the music, but that may raise the difficulty a bit too much. This goes for a lot of this sound throughout the section, so scan through it again and look for instances of it if you accept this one.
01:47:374 (107374|0) - Having this in the lane one away from the next note implies it's the same group of sounds, see if you can space it out a bit more somehow
02:13:374 (133374|0,133541|2) - Considering the difficulty I'm not sure if anything could be done to fix these notes to match the sounds their attributed to better, but see if you can look into it

Overall: Truly, this map will inspire a new generation of LN haters :^). Jokes aside, fine dif, please look into a better name though lmao
00:15:541 (15541|0,15708|1) - Reverse position of these two and move 00:15:874 (15874|0) to lane 2, this way you can keep the spacing consistent between the next set of patterns
00:18:708 (18708|1) - This slider is unnecessary
00:20:208 (20208|2) - Make this into slider
00:24:291 (24291|0) - This happens a lot throughout this section, but this note is mapped to nothing (I know it's overmapping for the sake of the difficulty though, just food for thought)
00:32:874 (32874|2,33041|0) - These two notes make sounds similar to the intro section of the map, maybe make the patterns parrallel that area, would make the map more consistent and whole
00:53:374 (53374|2,53374|1,53374|3,53541|0,53541|2,53541|1,53708|1,53708|3,53708|0,53708|2) - I know you're buffing up the pattern due to intensity, but the sound itself stays the same, I would just increase the spacing between notes gradually, and replace the quad with a triple
00:53:874 - I hope you plan to add SV's to this section, because when only two portions of the map have them it feels kind of disjointed
00:58:374 (58374|0) - This note kind of takes away from the signifigance of the sound here (it being one of the softer ones) removing the note would indicate something new is coming
01:04:374 - Once again, where the SV's boi
01:13:708 (73708|2) - Move to lane 2 for consistency
01:19:708 (79708|0,79874|0) - With how these play off the pattern/sound before them, I think you should move them a bit closer
01:41:708 - Disagree with having LN's in this soft section, in the song it's kind of the eye of the storm, and I think the map should reflect that
01:45:541 (105541|3,105624|0,105708|3) - Sounds like a staircase, instead you put a jack you monster >:[
01:47:041 - Refer to what I wrote in the overall section for why I feel this way, but the SV's here are a bit much considering the dif.
01:52:041 (112041|1,112041|2,112208|2,112208|1) - Move these to the right/left half of the field (1,2 or 3,4) to help playability and represent the music
01:59:458 (119458|3,119541|1) - I would move these over a bit to help distinguish them from the pattern before, in the heat of SV's it's very hard to time perfectly
02:11:541 - You repped the sound here more at the start of the map, but not really at all in this section, I understand you did it to pimp out LN's but since it was emphasized beforehand I think it should be again
02:13:374 (133374|1,133374|0,133458|3,133458|2,133541|1,133541|0,133624|2,133624|3) - Don't think this sound should be repped by a double
02:51:374 - Please make the SV's here a lot softer, in the song it's winding down and removed some parts of the music, so it should be anything but intense.
03:12:374 - I get why it ends here, but I'd still prefer if you mapped the tiny section afterwards :P

Overall: I think this dif is a little overmapped for what it's trying to accomplish in the set. This being "difficulty 2" would be fine if the difficulty wasn't so ramped up after the first one. The SV's in this map are very difficult in comparison to the change in pattern difficulty between dif 1 and 2, even if the star rating itself is reflective of what the spread should look like. I would nerf the SV's in this dif by a bit so it is more representative of a full spread.
00:05:541 (5541|2) - I think your missing a whistle hitsound here here
00:18:374 (18374|3,18541|2) - To enhance repetition merge into same lane (like how you did 00:15:791 (15791|3,16041|3) this)
00:21:124 (21124|3,21291|3,21458|3,21624|3,21791|3,21958|3) - Seems a bit anchored here
00:22:666 - Just a little suggestion, change the clap hitsound that indicates an SV to something else, for me the clap sounds more like something that emphasizes the beat of the song rather than a hitsound that indicates "SV goes here", I dunno what you could use and it's fine really, just a suggestion.
00:29:374 (29374|3,29541|1) - Connect these two to show that they are part of the same sound
00:41:874 - I like how you ramped up the patterns in this section, but perhaps don't initiate the quads so soon, hold doubles for 3 or 4 sounds, then do triples for two, and then you have 2-3 sounds left for quads (if I'm not being clear here's what I mean)
00:43:374 (43374|2,43374|3) - Move these to the center or left so it's not so right hand focussed
00:53:374 (53374|2,53374|1) - Why double here when it's been triples before it? Maybe do this section similar to how you did the one at 00:41:874 but with less intensity
00:55:541 - Feels a little anchored to lane 4, maybe reverse the primary hand a little bit into the section (entire part feels right hand focussed)
01:01:874 (61874|0,61874|1) - Just a suggestion here, but maybe to add more impact to how quiet the song gets here, only emphasize the sound of 01:01:708 (61708|3) this is a non issue though, just a suggestion
01:03:874 - Just like the last dif, why no SV's here? Feels kind of inconsistent. If the reason is that the song doesn't have as many fast sounds than I can agree with that, but maybe add some minor SV throughout just to increase consistency.
01:10:208 (70208|2,70374|3,70541|2) - I think you should make this stick to a single lane, there's some other patterns like this later on, but the way the rest of the patterns reflect the song make these feel kind of out of place.
01:24:541 (84541|0) - Maybe make all the singles in this section tiny LN's, would reflect the sound a bit more accurately I feel
01:47:208 - Using the soft sampleset for these notes makes hitting them feel unsatisfying, I would reccomend finding a different sampleset for the section
01:47:708 (107708|3) - Just to add on to the last part, the clap feels a lot more satisfying to hear than the soft sampleset, so if you accept the last one I would probably leave the clap alone
01:57:124 (117124|2,117208|1,117291|2) - Maybe space these out by two lanes to help represent the intensity
01:59:208 (119208|2,119291|3,119291|1) - I would move this pattern to the left by one lane, just for varieties sake
02:05:791 (125791|3) - Maybe not jack here lol
02:13:374 (133374|1,133458|3,133541|2,133624|3) - Claps make sense with the song but the notes that their clapping too aren't distinctly shown, maybe give them a bit more visibility as being a "complete pattern"
02:19:041 (139041|2,139041|3) - Change to a regular double no LN to emphasize the sound their attatched to (maybe use an SV for the "zoom"-esque sound)
02:29:874 - No mod here I just want to say that you are a evil person for this section >:[
02:41:708 - Once again no mod, just emphasizing that you're evil
02:51:208 - Just like last dif I'm inclined to disagree with having SV's in the winding-down section of the song. At least make them less intense than the ones in the section that parrallels this one.
02:56:041 (176041|1,176124|1) - Move these to lane 4
02:58:541 (178541|2,178624|3,178624|1) - If you accepted the mod at 01:59:208 then I would move these to parrallel that, if not carry on lol
03:01:374 - I would stick to one handed doubles for this, I think it represents the sound better
03:12:374 - Same as last dif, would prefer if you mapped those ending notes, but I think since this is the primary difficulty of the set you should especially do it here lol

Overall: Fix dif names, and for a good meme pls add lyrics to description ;^)
Topic Starter
Toaph Daddy

Cursetyl wrote:

Suh dude

00:13:374 (13374|3) - Make into an LN to match up with the sounds presented before and after this note, there's a lot more instances of this in the beginning section so I won't list anymore, but I'd scan back through and look for them. check
00:13:708 (13708|3) - Move this to 1st lane, to help with the repetition you set up in the first section of the map check
00:19:541 - The sound at this section is normally represented with a LN Keeping consistency from earlier section
00:21:541 (21541|1,21708|2) - Space these apart by at least one lane to add emphasis. check?
00:40:541 - There should be a note here no?
00:53:041 - The repetition theme of the jacks is fine, but I would recommend spacing them a little bit to add to the intensity of the music at the moment, kind of like this made it a 14 trill i guess
01:14:374 - Same recommendation as the last set made it a 23 trill
01:27:874 (87874|1) - You could turn this into two small LN's and form a stair to match the music, but that may raise the difficulty a bit too much. This goes for a lot of this sound throughout the section, so scan through it again and look for instances of it if you accept this one. Yeah i would have done the stair but too difficult imo
01:47:374 (107374|0) - Having this in the lane one away from the next note implies it's the same group of sounds, see if you can space it out a bit more somehow worked with the full section and changed it to reflect this idea better
02:13:374 (133374|0,133541|2) - Considering the difficulty I'm not sure if anything could be done to fix these notes to match the sounds their attributed to better, but see if you can look into it not sure lmao, I was a bit disappointed that I had to do it this way actually

Overall: Truly, this map will inspire a new generation of LN haters :^). Jokes aside, fine dif, please look into a better name though lmao
no kidding xd
00:15:541 (15541|0,15708|1) - Reverse position of these two and move 00:15:874 (15874|0) to lane 2, this way you can keep the spacing consistent between the next set of patterns c
00:18:708 (18708|1) - This slider is unnecessary check
00:20:208 (20208|2) - Make this into slider check
00:24:291 (24291|0) - This happens a lot throughout this section, but this note is mapped to nothing (I know it's overmapping for the sake of the difficulty though, just food for thought) there is a small drum sound in the music which is what the rest of the regular notes are mapped to, so I'll keep these notes as is
00:32:874 (32874|2,33041|0) - These two notes make sounds similar to the intro section of the map, maybe make the patterns parrallel that area, would make the map more consistent and whole I see what you mean but the loud percussion ends up taking precedence in this section as opposed to the synth sound
00:53:374 (53374|2,53374|1,53374|3,53541|0,53541|2,53541|1,53708|1,53708|3,53708|0,53708|2) - I know you're buffing up the pattern due to intensity, but the sound itself stays the same, I would just increase the spacing between notes gradually, and replace the quad with a triple check
00:53:874 - I hope you plan to add SV's to this section, because when only two portions of the map have them it feels kind of disjointed I assume you mean the section before and after this where there isn't any SV and I'll do something about it, Probably similar to difficulty 3 but nerfed
00:58:374 (58374|0) - This note kind of takes away from the signifigance of the sound here (it being one of the softer ones) removing the note would indicate something new is coming not completely sure what you're suggesting for this...I'll keep it in mind but the general idea is for a regular note to be placed anytime the percussion plays, which it does here
01:04:374 - Once again, where the SV's boi Hmmmm.....I don't know what kind of SVs to put here tho....this part doesn't even have SVs in diff 3
01:13:708 (73708|2) - Move to lane 2 for consistency check
01:19:708 (79708|0,79874|0) - With how these play off the pattern/sound before them, I think you should move them a bit closer check
01:41:708 - Disagree with having LN's in this soft section, in the song it's kind of the eye of the storm, and I think the map should reflect that The LNs are particularly easy, much easier than the rest of the LN patterns in the map, so keeping them as LNs would still reflect the section as the calm
01:45:541 (105541|3,105624|0,105708|3) - Sounds like a staircase, instead you put a jack you monster >:[ moved notes a bit to remove the jack thing
01:47:041 - Refer to what I wrote in the overall section for why I feel this way, but the SV's here are a bit much considering the dif. oh trust me i know, im going to take a day or so to just fix those up by themselves, make them a bit weaker/remove the slowjam-ish effect/something?...
01:52:041 (112041|1,112041|2,112208|2,112208|1) - Move these to the right/left half of the field (1,2 or 3,4) to help playability and represent the music check
01:59:458 (119458|3,119541|1) - I would move these over a bit to help distinguish them from the pattern before, in the heat of SV's it's very hard to time perfectly check
02:11:541 - You repped the sound here more at the start of the map, but not really at all in this section, I understand you did it to pimp out LN's but since it was emphasized beforehand I think it should be again Since the synth is so much more intense than the percussion here i feel its important to focus more on that especially in an easier difficulty
02:13:374 (133374|1,133374|0,133458|3,133458|2,133541|1,133541|0,133624|2,133624|3) - Don't think this sound should be repped by a double y not tho
02:51:374 - Please make the SV's here a lot softer, in the song it's winding down and removed some parts of the music, so it should be anything but intense. mentioned above with the mod about the section thats literally the same
03:12:374 - I get why it ends here, but I'd still prefer if you mapped the tiny section afterwards :Phah u thought

Overall: I think this dif is a little overmapped for what it's trying to accomplish in the set. This being "difficulty 2" would be fine if the difficulty wasn't so ramped up after the first one. The SV's in this map are very difficult in comparison to the change in pattern difficulty between dif 1 and 2, even if the star rating itself is reflective of what the spread should look like. I would nerf the SV's in this dif by a bit so it is more representative of a full spread.
00:05:541 (5541|2) - I think your missing a whistle hitsound here here check
00:18:374 (18374|3,18541|2) - To enhance repetition merge into same lane (like how you did 00:15:791 (15791|3,16041|3) this) check
00:21:124 (21124|3,21291|3,21458|3,21624|3,21791|3,21958|3) - Seems a bit anchored here kinda fixed, anchor is hard to avoid there given the lns
00:22:666 - Just a little suggestion, change the clap hitsound that indicates an SV to something else, for me the clap sounds more like something that emphasizes the beat of the song rather than a hitsound that indicates "SV goes here", I dunno what you could use and it's fine really, just a suggestion. hitsounds weren't meant to indicate SVs
00:29:374 (29374|3,29541|1) - Connect these two to show that they are part of the same sound what
00:41:874 - I like how you ramped up the patterns in this section, but perhaps don't initiate the quads so soon, hold doubles for 3 or 4 sounds, then do triples for two, and then you have 2-3 sounds left for quads (if I'm not being clear here's what I mean) check
00:43:374 (43374|2,43374|3) - Move these to the center or left so it's not so right hand focussed check
00:53:374 (53374|2,53374|1) - Why double here when it's been triples before it? Maybe do this section similar to how you did the one at 00:41:874 but with less intensity check
00:55:541 - Feels a little anchored to lane 4, maybe reverse the primary hand a little bit into the section (entire part feels right hand focussed) check
01:01:874 (61874|0,61874|1) - Just a suggestion here, but maybe to add more impact to how quiet the song gets here, only emphasize the sound of 01:01:708 (61708|3) this is a non issue though, just a suggestion half-check
01:03:874 - Just like the last dif, why no SV's here? Feels kind of inconsistent. If the reason is that the song doesn't have as many fast sounds than I can agree with that, but maybe add some minor SV throughout just to increase consistency. I dont know what kind of SV would fit there without screwing too much with playability
01:10:208 (70208|2,70374|3,70541|2) - I think you should make this stick to a single lane, there's some other patterns like this later on, but the way the rest of the patterns reflect the song make these feel kind of out of place. half-check
01:24:541 (84541|0) - Maybe make all the singles in this section tiny LN's, would reflect the sound a bit more accurately I feel check
01:47:208 - Using the soft sampleset for these notes makes hitting them feel unsatisfying, I would reccomend finding a different sampleset for the section oh boy time for some work
01:47:708 (107708|3) - Just to add on to the last part, the clap feels a lot more satisfying to hear than the soft sampleset, so if you accept the last one I would probably leave the clap alone noted
01:57:124 (117124|2,117208|1,117291|2) - Maybe space these out by two lanes to help represent the intensity check
01:59:208 (119208|2,119291|3,119291|1) - I would move this pattern to the left by one lane, just for varieties sake i disagree, since its the same exact sound as just before it
02:05:791 (125791|3) - Maybe not jack here lol check
02:13:374 (133374|1,133458|3,133541|2,133624|3) - Claps make sense with the song but the notes that their clapping too aren't distinctly shown, maybe give them a bit more visibility as being a "complete pattern" meh, dont think its necessary
02:19:041 (139041|2,139041|3) - Change to a regular double no LN to emphasize the sound their attatched to (maybe use an SV for the "zoom"-esque sound) Sound is the same that is being represented by the other LNs + Theres already a zoom SV
02:29:874 - No mod here I just want to say that you are a evil person for this section >:[ :^)
02:41:708 - Once again no mod, just emphasizing that you're evil :^^^^^^^)
02:51:208 - Just like last dif I'm inclined to disagree with having SV's in the winding-down section of the song. At least make them less intense than the ones in the section that parrallels this one. maybe? I'll debate that
02:56:041 (176041|1,176124|1) - Move these to lane 4 why
02:58:541 (178541|2,178624|3,178624|1) - If you accepted the mod at 01:59:208 then I would move these to parrallel that, if not carry on lolchanged both to be on the left, just to vary the two separate patterns
03:01:374 - I would stick to one handed doubles for this, I think it represents the sound better mmmmk
03:12:374 - Same as last dif, would prefer if you mapped those ending notes, but I think since this is the primary difficulty of the set you should especially do it here lol hah u thought again


Overall: Fix dif names, and for a good meme pls add lyrics to description ;^)
Thanks for mod homie. I totally didn't just get lazy and wait 2 months to finish this mod
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