Easy00:51:262 - In my opinion, we start mapping on a "new beat" so, because of the low diff, start a new combo here aswell to show it wouldn't be a bad idea. Furthermore that this part is filled with note and the new player can loose the rythme. But since you did that a few time (see the timer below), I guess it's willing, just pointing it out :p
00:54:379 -
00:56:327 -
00:59:054 -
(and so for the rest of the song)
01:12:301 (2,1) - I understand the idea behind it but, it doesn't feel right while playing it, Start a note here (01:13:470)
I'm agree that it's cool that way, but I took a few minutes between 2 retries and I found this upseting twice, now you take the advice or not, don't think it'll change too much, like I said, it's already good that way.
02:30:613 - same here
01:15:808 (1,2,3) - We must reposition the note but change this [
https://i.imgur.com/x6evzEf.png ] to that [
https://i.imgur.com/6SZ4VYr.png ] is better imo
01:39:184 (1) + 01:41:522 (1) - these two are "overmapped" tho
The difficulty is pretty well mapped imo, so I
searched the little detail , even if I think it's good enough right now.
Normal01:09:184 (2) - What do you think of making this slider into 2 simple note ? To change a little the patern and introduce double/triplet ? I'm agree that one alone won't help and it'll harden the diff a bit, but if you can put some other or the one already there (like at 01:31:587)
02:25:938 - Forgot this drum and make another triplet later (from 02:25:938 (1,2,3,4) to 02:26:327 (1,2,3,4), 02:26:522 (2) ) Yeah I'm a player who prefer clicking than holding, I concede :p
Ok that pretty much all I can say for this one, the diff is pretty smooth to play even if the paterns are square tiers, round some can be another thing to say but not that important imo.
Holy Star00:06:262 (2) - This note is missplaced (not for the timing but where it is in the patern), once again try to make it more round
00:27:496 (2,3,1) - Be carefull at the placement here too because it's the sale time between 2/3 and 3/1 but the space is not the same at all, ofc you can leave it as it is now, it's just harder for the player but a little harsh for a 3.3* if I may and so on for the rest of the map (aven if I love the 4 note in a row like that (00:24:769 (2,3,4,5)))
01:22:041 - this one seems weird, try to put it at 01:21:944 on the blue tick, it's easier to get the timing this way
for me02:16:977 - stop it at 1/2 (red tick) and put a not at the end (02:17:366) instead, smoother by my opinion
02:21:262 (1,2) - interchange these two, keeping the lenght of the slider and the positionning in the timing but just change these two
03:41:522 - what do you think of this [
https://i.imgur.com/yuW5j6X.png ] ? (Did it because we are in a kiai so we can :3)
Maybe try to make the jump patern less in the border and more in the center ? Try to make it more smooth too and it's perfect imo
That's all for me
I'm still a newbie so you can ignore my mod if it wasn't helpful at all. I miss a higher diff :'(
Still hope it was helpfull, have a good day, hope it'll get ranked, see you next time :*