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Aqours - Seinaru Hino Inori

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Topic Starter
Sakurauchi Riko

_Kise wrote:

Hi, from my queue as promised :)

[general]
imo offset could be better: try using 1002-1005

[Holy Star]

01:36:861 (3,1) - could blanket better
01:46:796 (2) - ^
01:49:523 (6,1) - i would follow more linear flow; maybe move 01:49:718 (1) - down right just a little?
01:55:952 (2,3) - there could be a little curverd imo looks better

02:00:237 (1,2) - move 02:01:406 (2) - closer to previous sliders tail so blanket is smaller like 01:59:848 (3,1) -
02:03:354 (4,1) - undermapping - add one more circle between

02:04:133 (2) - i would make rhythm pattern like:
http://puu.sh/tYHmB/ce69ab88c7.jpg
or
http://puu.sh/tYHst/7bf26a86f1.jpg i want to make a little break here because nop instruments are playing
02:04:913 (3) - nc
02:06:081 (1) - remove nc
02:06:666 (3,4,5) - these should be equal spacing
02:28:289 (6) - nc?
02:44:263 (3,1) - blanket
02:45:432 (3,4) - ^
03:12:315 (5,1) - ^
03:25:952 (5,1) - ^


[Normal]

00:04:913 (4,1) - blanket
00:51:276 (3,4,1) - you could make blanket more equal in spacing; 00:52:445 (1) - move down a little
01:32:575 (2,3,4) - ^
02:46:211 (4,1) - blanket
02:58:484 - maybe add a circle here? if i add cirlce there i would have to place cirlce at 02:58:665 - too because the vocals are kind of together but i want the spinner to start there because its a normal difficulty (more logical and straightforward)


that's all, good luck
unmentioned is fixed, thank you very much! :)
Parachute
Hey, so heres my mod from m4m :)

SPOILER
Easy
00:33:730 (2) - This should be nc for sure since literally a new part of the song begins here.
00:45:418 (1) - If you do the sliderpoint in the middle of the slider it looks much better here imo
00:47:756 (1) - This should also be rotated a bit to the left so it carries on the flow like: https://osu.ppy.sh/ss/7314680
01:06:847 (2) - Here it would look better to have the sliderpoint in the middle again
01:13:470 (1) - This would fit much better if it ends on the white tick at 01:14:249 -
01:27:496 (1) - I think this slider would fit better to the music if it ends on the white tick at 01:28:275 - (Also on the next chorus where you did it)
02:28:275 (4) - Forgot nc?
02:29:444 (5) - This ends on a blue tick? o.O thats not really good honestly, make it end on the white tick
02:44:639 (1) - Would be better on white tick again
04:04:509 (2) - Nc

I think hitsounding could be improved by a little too:
00:09:184 (1) - Whistle at beginning of the slider
00:24:379 (1) - Soft whistle at the beginning
00:25:548 (2) - Whistle
00:26:717 (1,2) - Same here
00:29:054 (1) - Whistle at the beginning
00:31:392 (3) - Whistle
00:32:561 (1) - Whistle at the beginning
00:34:899 (3) - Whistle at the beginning
00:40:743 (1) - ^
00:50:093 (1) - ^
00:52:431 (1) - ^
01:13:470 (1) - ^
01:15:808 (1) - ^
01:16:977 (2) - ^
01:18:145 (1,2) - ^ for both slider
01:21:652 (3) - ^
01:22:821 (1) - ^
etc. I think you should do them + the ones you got atm for all chorus and stuff. Especially for the chorus your using too less hitsounding compared to the rest. I think if you use more it will sound much better ^^ try to make them like i said, making one whistle every big white tick is definitely not wrong for this song at like 95% of the big white ticks ^^
Also using 00:29:054 (1) - Normal custom hitsounds for like these 3 things..Idk i dont really like that. you can just use the normal custom hitsounding for the whole map or just the whole chorus or all parts that are not chorus but just throwing them in randomly isnt a good idea and doesnt sound good imo (even though they are in the song but they are sooo silent and yea just continueing with soft is better)
At the end you use claps but id honestly suggest that you use them in every chorus, it will make them sound much better



Normal
Same as easy about the "normal" custom hitsounding
01:11:132 - I dont understand why you did the hitsounding totally good until this point and then the chorus starts, and you start using your whistles like never ^^ I think you should do them like you did them in the rest of this song in the chorus it would be much better imo.

00:05:483 - Maybe add a note here
02:06:457 (1) - Remove nc for consitency (you never used that before so you shouldnt do it here too)
02:28:275 (5) - Nc here (chorus starts, this should really be nc)
02:34:119 (3) - This slider could be a bit round (which goes down). Would look really good imo ^^
03:26:717 (1) - Same here. This one round would look nice with the next stuff you did (round to the left)
04:01:782 (2) - This should be a nc too.
04:25:158 (7,1) - Nc should be at 7 not 1

Dont really see anything bad in this diff though, only things are the hitsound




Holy Star
00:09:184 (6,1) - Nc at 6 instead of 1
00:12:691 (3) - Nc (next part you did nc very early too so it would be better here for consistency and since you have a little pause before this slider)
01:23:990 (1) - About this slider.. i dont really know if i like this at all xD i dont really see what you mapped in the music here. Its probably the piano sound but honestly i would just make a circle here and make the jump to the next circle bigger
01:41:327 (4,1) - I think 4 should be stacked over 1. The little "anti-jump" you have here, i dont think its a really good idea for a 3.3* map but its your choice because it kinda fits the music here.
01:44:444 - Add note here
02:25:938 (1) - I think you should this a bit round too just like the next slider
03:57:886 (1,2,3,4,1) - I would remove the 2 ncs and do one at 03:58:275 (2) - instead
04:13:860 (2,3,4,5) - Why didnt you do the spacing like the other times (04:09:184 (2,3,4,5,1) - for example) i think its better fitting

Hitsounding is the same as in normal/easy ^^ i think the chorus deserves more but otherwise the diff is already nice too and the low cs and the jumps are pretty good here
So gl with the map! :)
Topic Starter
Sakurauchi Riko

Parachute wrote:

Hey, so heres my mod from m4m :)

SPOILER
Easy
00:33:730 (2) - This should be nc for sure since literally a new part of the song begins here.
00:45:418 (1) - If you do the sliderpoint in the middle of the slider it looks much better here imo i like this look personally and i did this a lot throughout the mapset so its somehwat a concept
00:47:756 (1) - This should also be rotated a bit to the left so it carries on the flow like: https://osu.ppy.sh/ss/7314680 if you look at 00:47:756 (1,2,3) - all together you see that this is intended pattern here. the flow is a slight curve which is fine in an easy diff
01:06:847 (2) - Here it would look better to have the sliderpoint in the middle again
01:13:470 (1) - This would fit much better if it ends on the white tick at 01:14:249 - well idk... i tried both versions so often now and i think it rather feels weird to skip the vocal on the red tick than missing the vocal on the white tick. i will definetely take more opinions fot this - considering this aswell ofc xD
01:27:496 (1) - I think this slider would fit better to the music if it ends on the white tick at 01:28:275 - (Also on the next chorus where you did it)
02:28:275 (4) - Forgot nc?
02:29:444 (5) - This ends on a blue tick? o.O thats not really good honestly, make it end on the white tick
02:44:639 (1) - Would be better on white tick again
04:04:509 (2) - Nc

I think hitsounding could be improved by a little too:
00:09:184 (1) - Whistle at beginning of the slider
00:24:379 (1) - Soft whistle at the beginning
00:25:548 (2) - Whistle
00:26:717 (1,2) - Same here
00:29:054 (1) - Whistle at the beginning
00:31:392 (3) - Whistle
00:32:561 (1) - Whistle at the beginning
00:34:899 (3) - Whistle at the beginning
00:40:743 (1) - ^
00:50:093 (1) - ^
00:52:431 (1) - ^
01:13:470 (1) - ^
01:15:808 (1) - ^
01:16:977 (2) - ^
01:18:145 (1,2) - ^ for both slider
01:21:652 (3) - ^
01:22:821 (1) - ^
etc. I think you should do them + the ones you got atm for all chorus and stuff. Especially for the chorus your using too less hitsounding compared to the rest. I think if you use more it will sound much better ^^ try to make them like i said, making one whistle every big white tick is definitely not wrong for this song at like 95% of the big white ticks ^^
Also using 00:29:054 (1) - Normal custom hitsounds for like these 3 things..Idk i dont really like that. you can just use the normal custom hitsounding for the whole map or just the whole chorus or all parts that are not chorus but just throwing them in randomly isnt a good idea and doesnt sound good imo (even though they are in the song but they are sooo silent and yea just continueing with soft is better)
At the end you use claps but id honestly suggest that you use them in every chorus, it will make them sound much better



Normal
Same as easy about the "normal" custom hitsounding
01:11:132 - I dont understand why you did the hitsounding totally good until this point and then the chorus starts, and you start using your whistles like never ^^ I think you should do them like you did them in the rest of this song in the chorus it would be much better imo.

00:05:483 - Maybe add a note here
02:06:457 (1) - Remove nc for consitency (you never used that before so you shouldnt do it here too)
02:28:275 (5) - Nc here (chorus starts, this should really be nc)
02:34:119 (3) - This slider could be a bit round (which goes down). Would look really good imo ^^ i want 02:32:951 (1,3) - to have different shape for more variety
03:26:717 (1) - Same here. This one round would look nice with the next stuff you did (round to the left)
04:01:782 (2) - This should be a nc too.
04:25:158 (7,1) - Nc should be at 7 not 1

Dont really see anything bad in this diff though, only things are the hitsound




Holy Star
00:09:184 (6,1) - Nc at 6 instead of 1
00:12:691 (3) - Nc (next part you did nc very early too so it would be better here for consistency and since you have a little pause before this slider)
01:23:990 (1) - About this slider.. i dont really know if i like this at all xD i dont really see what you mapped in the music here. Its probably the piano sound but honestly i would just make a circle here and make the jump to the next circle bigger i dont actually know i did this because it felt right to me, i did this cuz of the vocal in first place. will keep for now but considering
01:41:327 (4,1) - I think 4 should be stacked over 1. The little "anti-jump" you have here, i dont think its a really good idea for a 3.3* map but its your choice because it kinda fits the music here. keeping it for now until someone complains
01:44:444 - Add note here
02:25:938 (1) - I think you should this a bit round too just like the next slider i want 02:25:158 (6,1) - to be anti-parallel
03:57:886 (1,2,3,4,1) - I would remove the 2 ncs and do one at 03:58:275 (2) - instead
04:13:860 (2,3,4,5) - Why didnt you do the spacing like the other times (04:09:184 (2,3,4,5,1) - for example) i think its better fitting I know! But for SOME reason 04:14:249 (4) - is not as emphasized as in the other patterns, at least thats what i hear >:(

Hitsounding is the same as in normal/easy ^^ i think the chorus deserves more but otherwise the diff is already nice too and the low cs and the jumps are pretty good here
So gl with the map! :)
unmentioned is fixed! i edited the hitsounds with your advices i hope i made it a little bit better. looking forward to improve them more! Thank you so much :)
Akitoshi
im triggered on the bg cuz they said "Jingle Bell ga Tomaranai" when ur song is Seinaru Hi no Inori xd (idk if that's from album or sth cuz im not that familiar on LL)

Easy
  1. 01:06:847 (2) - idk if this anchor is looks forced or sth, i think it can be more simplified
  2. 01:57:886 (1) - slider-end touching on HP bar with default skin (many bn pointing this so ye lul), consider to put it lower (maybe just put 01:55:938 (2,3,4) - lower way so you can drag down 01:57:886 (1) - without any break on the flow)
  3. 02:28:275 (4) - NC for consistency with similar parts on previous one 01:25:158 (1) -
  4. 02:29:444 (5) - maybe u ended as blue tick is just an accident
  5. 02:35:288 (1) - touching hp bar too
Normal
  1. OD and HP seems pretty forgiving, maybe can raise them to 4
  2. 00:42:691 (5,1) - pretty forced flow imo, i would like to rotate 00:43:080 (1) - to 90° clockwise. Rather sacrifice the blanket aesthetic than the flow
  3. 01:04:119 (1) - hp bar
  4. 02:25:938 (1,2,3,4,1,2,3,4) - idk if this 1/2 chain is safe even the bpm is average-low, i suggest to nerf sth like this
  5. 03:16:197 (2,3,4,5,1,2,3,4,1,2,3,4,1) - highly recommended to delete sth for making 1/1 gap
Holy Star
  1. HP5 works better as 3* highest diff
  2. 00:54:769 (1) - y:121 (nazi)
  3. 02:27:106 (1) - maybe can 2 circles instead, actually this plays easier xd
  4. 04:01:782 (1) - your Easy and Normal was sliderart, maybe change it to slider as well for consistency?
  5. 04:26:327 (3) - 1/8 as well? it's same sound with 04:22:041 (2) -
goodluck!
Topic Starter
Sakurauchi Riko

Akitoshi wrote:

im triggered on the bg cuz they said "Jingle Bell ga Tomaranai" when ur song is Seinaru Hi no Inori xd (idk if that's from album or sth cuz im not that familiar on LL) i know that triggers the shit outta me tbh. but apparently seinaru hi no inori is from an album, right as you thought, and the cover of the album is jingle bell ga tomaranai. seinaru hi no inori has no unique cover ><

Easy
  1. 01:06:847 (2) - idk if this anchor is looks forced or sth, i think it can be more simplified
  2. 01:57:886 (1) - slider-end touching on HP bar with default skin (many bn pointing this so ye lul), consider to put it lower (maybe just put 01:55:938 (2,3,4) - lower way so you can drag down 01:57:886 (1) - without any break on the flow)
  3. 02:28:275 (4) - NC for consistency with similar parts on previous one 01:25:158 (1) -
  4. 02:29:444 (5) - maybe u ended as blue tick is just an accident
  5. 02:35:288 (1) - touching hp bar too
Normal
  1. OD and HP seems pretty forgiving, maybe can raise them to 4
  2. 00:42:691 (5,1) - pretty forced flow imo, i would like to rotate 00:43:080 (1) - to 90° clockwise. Rather sacrifice the blanket aesthetic than the flow i was so proud of this:( but i guess youre right
  3. 01:04:119 (1) - hp bar
  4. 02:25:938 (1,2,3,4,1,2,3,4) - idk if this 1/2 chain is safe even the bpm is average-low, i suggest to nerf sth like this
  5. 03:16:197 (2,3,4,5,1,2,3,4,1,2,3,4,1) - highly recommended to delete sth for making 1/1 gap rip 0.2 sr lol
Holy Star
  1. HP5 works better as 3* highest diff
  2. 00:54:769 (1) - y:121 (nazi)
  3. 02:27:106 (1) - maybe can 2 circles instead, actually this plays easier xd i want 02:27:106 - to be emphasized
  4. 04:01:782 (1) - your Easy and Normal was sliderart, maybe change it to slider as well for consistency? mmm i love sliderarts, nothing easier than that
  5. 04:26:327 (3) - 1/8 as well? it's same sound with 04:22:041 (2) -
goodluck!
unmentioned changed, thank you aki <3
-NanoRIPE-
yo

easy
00:01:003 until 00:12:691 - the finish on sliderhead is annoying and ruin the song imo (its not fit with the music at all) so add whistle instead
01:26:327 (2) - whistle cause the whistle song more fit with the music
01:27:496 (1) - make the slider reverse here ~ cause you always 2/1 or 1/1 rhythm so player will confuse if you put 3/2 slider
01:35:678 (4) - unnecessary finish cause its just "shiawaSE" and the beat is not really strong here so you dont need finish here
02:29:444 (2) - same as before ~ but i think 2/1 slider is enough here
02:44:639 (1) - ^
02:51:652 (1) - finsih here for cymbal
02:56:327 (1) - ^
02:59:054 (1) - sampleset to normal?
03:18:145 (1,2) - just whistle here is enough
03:45:418 (1) - finish
04:04:119 (1) - unnecessary finish
04:20:483 (1) - *cough

ok gl!

note : ok i think you need 2/1 slider on non kiai time part for make the ehh the pattern consistent (on kiai time part there are some 2/1 slider but on non kiai time part theres no 2/1 slider so its not consistent) and also i think kiai time part should be a bit harder than non kiai time part ~
Topic Starter
Sakurauchi Riko

-NanoRIPE- wrote:

yo

easy
00:01:003 until 00:12:691 - the finish on sliderhead is annoying and ruin the song imo (its not fit with the music at all) so add whistle instead
01:26:327 (2) - whistle cause the whistle song more fit with the music
01:27:496 (1) - make the slider reverse here ~ cause you always 2/1 or 1/1 rhythm so player will confuse if you put 3/2 slider
01:35:678 (4) - unnecessary finish cause its just "shiawaSE" and the beat is not really strong here so you dont need finish here vocal + strong beat, finish fits imo
02:29:444 (2) - same as before ~ but i think 2/1 slider is enough here
02:44:639 (1) - ^
02:51:652 (1) - finsih here for cymbal
02:56:327 (1) - ^
02:59:054 (1) - sampleset to normal?
03:18:145 (1,2) - just whistle here is enough
03:45:418 (1) - finish
04:04:119 (1) - unnecessary finish
04:20:483 (1) - *cough

ok gl!

note : ok i think you need 2/1 slider on non kiai time part for make the ehh the pattern consistent (on kiai time part there are some 2/1 slider but on non kiai time part theres no 2/1 slider so its not consistent) and also i think kiai time part should be a bit harder than non kiai time part ~ kiai times are not supposed to be harder in every map. obviously in this song the vocals are partly very long and therefore slow, thats why i use long sliders there to match the vocals. in non kiai parts are more the instruments in priority and less the vocal
ok everything else change, people really like modding hitsound on this map huh? i like
thanks for your mod!
Seolv
M4M

Easy

00:44:249 (2) - Bad flow, Ctrl+H
00:45:028 (3) - I don't hear a sound here, so remove this circle
00:52:041 (4) - Confusing Overlaps in easy diffs aren't suitable.
00:53:600 (2) - ^
01:53:990 (2) - ^
02:29:444 (2) - End of this slider isn't clickable, which it should be since vocals on that tick.
03:23:210 (2) - Same

Normal

Everything seems fine with this one

Holy StarR

00:03:730 (2,3,4,5,1) - Confusing pattern
00:25:158 (4,5) - Why do you increase the spacing here? There's no emphasizing sound
01:05:678 (3) - Same
01:50:288 (3,4) - Seems p messy, try using triples.
Topic Starter
Sakurauchi Riko

[ L u k a s ] wrote:

M4M

Easy

00:44:249 (2) - Bad flow, Ctrl+H not the worst, easy followable and not awkward to play
00:45:028 (3) - I don't hear a sound here, so remove this circle theres clearly a sound there
00:52:041 (4) - Confusing Overlaps in easy diffs aren't suitable. its neatly stacked and expectable and at the same time the player has enough time to react as the object gets fully visible
00:53:600 (2) - ^
01:53:990 (2) - ^
02:29:444 (2) - End of this slider isn't clickable, which it should be since vocals on that tick. i rather wanna map the red tick, to avoid sudden red tick rhythm i prefer to make a reverse slider there so the rhythm stays the same for the player, it is more straightforward and therefore more suitable for the easiest difficulty of a mapset
03:23:210 (2) - Same

Normal

Everything seems fine with this one

Holy StarR

00:03:730 (2,3,4,5,1) - Confusing pattern its just one stack, you see this a few times in this map so not a bad idea to introduce this early
00:25:158 (4,5) - Why do you increase the spacing here? There's no emphasizing sound this 00:25:158 (4) - is cleary a different sound than the other 2 before, in addition to that it is noticeably louder than the sounds before so it deserves a little spacing emphasis in my view
01:05:678 (3) - Same
01:50:288 (3,4) - Seems p messy, try using triples. i use triples for sounds like 01:58:860 (1,2,1) - . furthermore 01:50:386 - is barely noticeable as a sound so i use sliderend there because its the least emphasized object. the red tick before and the right tick after are noticeably stronger, so they are clickable
yea... didnt change anything so no kudos sadly. thank you anyways for passing by!
nextplay
Q

You can ALWAYS ask me for a GD if you want.
Since the Map is long I will only Mod one Difficulty sorry

[Normal]

00:04:899 (4,1) - Blanket
00:15:028 (1,2) - ^
00:16:197 (2,3) - ^ (Yellow Thing)
00:17:366 (1,2) - Blanket
00:19:704 (1,2) - ^
00:22:041 (1,2) - ^
00:39:184 (3,4) - ^
00:51:262 (3,4,1) - ^ (both Sliders)
01:04:119 (1,2,3) - ^
and much more...

Can't find much more except Blankets

GL (no kds pls)
Topic Starter
Sakurauchi Riko

nextplay wrote:

Q

You can ALWAYS ask me for a GD if you want. that is a really kind offer :3
Since the Map is long I will only Mod one Difficulty sorry

[Normal]

00:04:899 (4,1) - Blanket
00:15:028 (1,2) - ^
00:16:197 (2,3) - ^ (Yellow Thing)
00:17:366 (1,2) - Blanket
00:19:704 (1,2) - ^
00:22:041 (1,2) - ^
00:39:184 (3,4) - ^
00:51:262 (3,4,1) - ^ (both Sliders)
01:04:119 (1,2,3) - ^
and much more...

Can't find much more except Blankets

GL (no kds pls)
tried to polish them up a little bit, thank you for passing by! really appreciate your star :)
Mordred
small mod from q


Easy
00:06:847 (2) - super nazi but the blanket looks better at 402|73 xd

00:45:418 (1) - touches the hp bar

01:35:678 (3,1) - this overlap might be confusing for new players since 01:36:847 (1) - appears immediately after 01:35:678 (3) - disappears (also appears in other sections of the map)

01:50:873 (1) - ctrl+h might make this more comfortable to play

Normal
01:23:600 (2,3,4) - you could polish this triangle a bit more

01:38:405 (5,1,2) - ^

01:41:522 - you have a circle here in your easy but not in your normal?

03:19:899 (1) - that spinner is a little short, quoting from the ranking criteria: "Avoid spinners less than 3 beats. Players need time to recognize that they have to begin spinning." It could be longer anyway

04:22:821 (1,3) - I would just stick to circles here, since all of the beats are kinda strong

gl with the map!
Topic Starter
Sakurauchi Riko

Yoshino-- wrote:

small mod from q


Easy
00:06:847 (2) - super nazi but the blanket looks better at 402|73 xd

00:45:418 (1) - touches the hp bar

01:35:678 (3,1) - this overlap might be confusing for new players since 01:36:847 (1) - appears immediately after 01:35:678 (3) - disappears (also appears in other sections of the map)

01:50:873 (1) - ctrl+h might make this more comfortable to play i tihnk its better to let the slider point to rather to the next object, i think that way its more straightforward

Normal
01:23:600 (2,3,4) - you could polish this triangle a bit more

01:38:405 (5,1,2) - ^

01:41:522 - you have a circle here in your easy but not in your normal?

03:19:899 (1) - that spinner is a little short, quoting from the ranking criteria: "Avoid spinners less than 3 beats. Players need time to recognize that they have to begin spinning." It could be longer anyway

04:22:821 (1,3) - I would just stick to circles here, since all of the beats are kinda strong i feel like the downbeats are slightly stronger tho. and i think only circles would be bad for the spread since i use only circles in highest diff. will keep for now

gl with the map!
unmentioned fixed! thanks a lot :3
ASPIRIN
Hello there

Holy Star
00:06:457 (3) - Almost offscreen
00:12:691 (1) - I would change the direction of the end of the slider towards the next note
00:29:054 (1) - Half note beyond the field.
00:34:899 (2,1) - Again close to offscreen (there is a note and a slider)
00:43:080 (1) - Almost offscreen
00:47:756 (1) - and here
01:13:080 (3) - and here
01:19:314 (3) - Half slider behind the field
01:31:003 (3) - Almost offscreen
01:44:639 (3) - and here
01:56:327 (3) - and here
01:59:639 (2) - Half slider behind the field
02:08:015 (2) - Almost offscreen
02:15:418 (4) - and here
02:18:925 (1) - and here
02:37:626 (1) - and here
02:44:639 (1) - end of slider is behind the field
02:45:808 (4) - and here
02:47:756 (2) - and here (a bit)
02:48:145 (3) - Almost offscreen
02:53:600 (1) - and here
02:57:886 (5) - and here
03:37:236 (2) - The middle of the slider behind the field
03:41:522 (2) - The slider by half behind the field
04:00:613 (3) - and this (a bit)
04:09:769 (5) - Almost offscreen

In terms of composition, comfort and flow - the diff is very good. But for DT players, the CS is too low, I would slightly increase it. (Dont forget about HRDT farmers, they loves maps like this)

More about the offscreen - because the Diff is pretty well done, I have to find fault with the little things. Maybe they correspond to the rules of the rank, but I personally think that these moments need to be corrected. This applies to all the diffs that I will be looking at in this mod, not just this one.


Normal
00:08:015 (1) - Almost offscreen
00:19:314 (3) - The slider by half behind the field
00:23:600 (3) - Almost offscreen
00:40:743 (1) - and here
01:13:470 (1) - Half slider behind the field
01:14:639 (3) - Almost offscreen
01:22:431 (5,1) - and here
01:29:054 (4) - and here
01:53:990 (2) - and here
01:55:158 (4,1) - slider by half and next note behind the field
01:56:327 (3) - Almost offscreen
01:58:665 (3) - Half slider behind the field
01:59:054 (4) - and here
01:59:834 (5) - Almost offscreen
02:02:366 (5,1) - and here
02:08:405 (3) - and here
02:09:574 (1) - Half slider behind the field
02:24:184 (2,3) - and here (and note close to edge of field)
02:27:886 (6) - Almost offscreen
02:48:145 (3) - The slider by half behind the field
02:49:704 (2) - and here
03:09:184 (3) - Almost offscreen
03:12:691 (1) - The slider by half behind the field
03:43:470 (2) - and here
03:46:587 (4) - Almost offscreen
04:05:288 (2) - and here
04:09:964 (4) - and here

Again, composition, comfort and flow are good, but offscreens, they need to be corrected.

Easy
00:08:015 (3) - Almost offscreen
00:09:184 (1) - Half slider behind the field
00:17:366 (1) - Almost offscreen
00:23:210 (2,1) - and here
00:25:548 (2) - and here
00:30:223 (2) - The body of the slider behind the field
00:45:418 (1) - and here
00:48:925 (2) - Almost offscreen
01:01:782 (1) - end of the slider is behind the field
01:06:847 (2) - The slider by half behind the field
01:17:366 (3) - and this
01:36:847 (1) - Almost offscreen
01:55:938 (2) - end of the slider is behind the field
02:00:223 (1) - Half slider behind the field
02:17:756 (3) - Almost offscreen
02:23:600 (1) - and here
02:23:990 (2) - end of the slider is behind the field
02:35:288 (1) - Almost offscreen
02:46:197 (2) - and here
02:46:197 (2) - end of the slider is behind the field
03:18:535 (2) - Almost offscreen
03:19:704 (1) - are this spinner is enough long to get 1000 with dt?
03:24:769 (1) - Almost offscreen
03:31:392 (1,2) - and here
03:33:730 (1) - and here
03:42:301 (3) - Almost offscreen
03:45:808 (2) - and here
03:52:431 (1) - and here
03:54:769 (1,2) - and here
03:58:275 (3,4) - and here
04:09:964 (2,1) - and here
04:18:145 (1) - and here

Composition, comfort and flow is very well, but offscreens...


P.s. I really liked this beatmap, I hope this will be ranked (ez pp with dt :D )
Topic Starter
Sakurauchi Riko

ASPIRIN wrote:

Hello there

Holy Star
00:06:457 (3) - Almost offscreen
00:12:691 (1) - I would change the direction of the end of the slider towards the next note did
00:29:054 (1) - Half note beyond the field.
00:34:899 (2,1) - Again close to offscreen (there is a note and a slider)
00:43:080 (1) - Almost offscreen
00:47:756 (1) - and here
01:13:080 (3) - and here
01:19:314 (3) - Half slider behind the field
01:31:003 (3) - Almost offscreen
01:44:639 (3) - and here
01:56:327 (3) - and here
01:59:639 (2) - Half slider behind the field
02:08:015 (2) - Almost offscreen
02:15:418 (4) - and here
02:18:925 (1) - and here
02:37:626 (1) - and here
02:44:639 (1) - end of slider is behind the field
02:45:808 (4) - and here
02:47:756 (2) - and here (a bit)
02:48:145 (3) - Almost offscreen
02:53:600 (1) - and here
02:57:886 (5) - and here
03:37:236 (2) - The middle of the slider behind the field
03:41:522 (2) - The slider by half behind the field
04:00:613 (3) - and this (a bit)
04:09:769 (5) - Almost offscreen

In terms of composition, comfort and flow - the diff is very good. But for DT players, the CS is too low, I would slightly increase it. (Dont forget about HRDT farmers, they loves maps like this) i think small CS looks "elegant" for easier maps (in the top diff) and i want it to be somewhat challenging for people that wanna get a good score on it. slightly increase the size by 0.2 value for now

More about the offscreen - because the Diff is pretty well done, I have to find fault with the little things. Maybe they correspond to the rules of the rank, but I personally think that these moments need to be corrected. This applies to all the diffs that I will be looking at in this mod, not just this one.


Normal
00:08:015 (1) - Almost offscreen
00:19:314 (3) - The slider by half behind the field
00:23:600 (3) - Almost offscreen
00:40:743 (1) - and here
01:13:470 (1) - Half slider behind the field
01:14:639 (3) - Almost offscreen
01:22:431 (5,1) - and here
01:29:054 (4) - and here
01:53:990 (2) - and here
01:55:158 (4,1) - slider by half and next note behind the field
01:56:327 (3) - Almost offscreen
01:58:665 (3) - Half slider behind the field
01:59:054 (4) - and here
01:59:834 (5) - Almost offscreen
02:02:366 (5,1) - and here
02:08:405 (3) - and here
02:09:574 (1) - Half slider behind the field
02:24:184 (2,3) - and here (and note close to edge of field)
02:27:886 (6) - Almost offscreen
02:48:145 (3) - The slider by half behind the field
02:49:704 (2) - and here
03:09:184 (3) - Almost offscreen
03:12:691 (1) - The slider by half behind the field
03:43:470 (2) - and here
03:46:587 (4) - Almost offscreen
04:05:288 (2) - and here
04:09:964 (4) - and here

Again, composition, comfort and flow are good, but offscreens, they need to be corrected.

Easy
00:08:015 (3) - Almost offscreen
00:09:184 (1) - Half slider behind the field
00:17:366 (1) - Almost offscreen
00:23:210 (2,1) - and here
00:25:548 (2) - and here
00:30:223 (2) - The body of the slider behind the field
00:45:418 (1) - and here
00:48:925 (2) - Almost offscreen
01:01:782 (1) - end of the slider is behind the field
01:06:847 (2) - The slider by half behind the field
01:17:366 (3) - and this
01:36:847 (1) - Almost offscreen
01:55:938 (2) - end of the slider is behind the field
02:00:223 (1) - Half slider behind the field
02:17:756 (3) - Almost offscreen
02:23:600 (1) - and here
02:23:990 (2) - end of the slider is behind the field
02:35:288 (1) - Almost offscreen
02:46:197 (2) - and here
02:46:197 (2) - end of the slider is behind the field
03:18:535 (2) - Almost offscreen
03:19:704 (1) - are this spinner is enough long to get 1000 with dt? i used slider instead, its pretty fast even if you get 1k on DT so yeah.. pretty hard for newbs
03:24:769 (1) - Almost offscreen
03:31:392 (1,2) - and here
03:33:730 (1) - and here
03:42:301 (3) - Almost offscreen
03:45:808 (2) - and here
03:52:431 (1) - and here
03:54:769 (1,2) - and here
03:58:275 (3,4) - and here
04:09:964 (2,1) - and here
04:18:145 (1) - and here

Composition, comfort and flow is very well, but offscreens...


P.s. I really liked this beatmap, I hope this will be ranked (ez pp with dt :D )
tried to through your links and fixed some of the "close-to-offscreen" things. i have to say that technically nothing in the map was/is offscreen because everthing is in the playfield area. and i tried to use all of the area thats why some objects seem like to be in the very edge of the area (think thats kind of a style). so yeah i fixed (so i put them a bit more in the direction of the center) some of them for the sake of simplicity especially in Easy and Normal. for example 01:01:782 (1) - is technically ok but its in the very possible edge of the area :D

Thank you for your mod! appreciate it:)
Electoz
[General]

  1. Idk why you are using 50% volume throughout the song in Easy and Normal and then you did it differently in the highest diff lol
  2. Is it intentional to have an inconsistent combo colour in the highest diff?
[Easy]

  1. 02:46:197 (2) - 04:09:964 (2,1) - Off-screen.
  2. 03:36:067 (1,2) - Why are these sliders inconsistent with other things you did like 02:28:275 (1,2) - 02:42:301 (1,2) - etc where you had a concept of interlocking sliders zz
  3. Overall there's nothing *technically* wrong but some parts are full of constant 1/1 rhythms and they are a bit boring in gameplay, like these parts 00:47:756 - 02:04:899 for instance.
[Holy Star]

  1. 00:46:392 - Could've been mapped imo
  2. 01:28:080 (2,4) - Don't stack the reverse arrow pls it's unrankable
omg all three diffs have the same base SV can I have the right to get triggered
Anyways, I'm not a fan of the hitsounds usages, whistles are quite jarring and sort of overpowering other hitsounds so yeah, just a default soft whistle would do fine imo, there's not much technical stuff to point out apart from polishing minor or nitpicky spots which I'm bad at them especially with a 4 minute song zz
Good luck~
Topic Starter
Sakurauchi Riko

Electoz wrote:

[General]

  1. Idk why you are using 50% volume throughout the song in Easy and Normal and then you did it differently in the highest diff lol idk maybe a mistake? fixed lol
  2. Is it intentional to have an inconsistent combo colour in the highest diff? no
[Easy]

  1. 02:46:197 (2) - 04:09:964 (2,1) - Off-screen. fix
  2. 03:36:067 (1,2) - Why are these sliders inconsistent with other things you did like 02:28:275 (1,2) - 02:42:301 (1,2) - etc where you had a concept of interlocking sliders zz just compare 02:30:028 - with 03:36:067 (1,2) - . There is a concept if you didnt notice. Every chrous starts with the sound at 02:30:028 - so i map it because its very loud. on the 2nd kiai of each chorus there isnt this sound at 02:44:054 - but instead of that sound theres a strong vocal in the next measure at 02:45:223 - . this is consistent in all 3 choruses....
  3. Overall there's nothing *technically* wrong but some parts are full of constant 1/1 rhythms and they are a bit boring in gameplay, like these parts 00:47:756 - 02:04:899 for instance. jesus..., people on my other mapset are complaining i use a bit different rhythm in easy and they want only 1/1 and on that mapset here you say its too much constant 1/1, lovely. i think in this song the most important sounds are on 1/1 rhythm except some vocals in the chorus (i mapped those) so i think its pretty hard here to use different rhythm
[Holy Star]

  1. 00:46:392 - Could've been mapped imo ok
  2. 01:28:080 (2,4) - Don't stack the reverse arrow pls it's unrankable thought its ok since the objects that stacks the reverse arrow disappears before the reverse arrow shows up but ok
omg all three diffs have the same base SV can I have the right to get triggered no, you dont. with lower sv on easy 1/1 slider woluld have an overlap between sliderhead and slidertail which looks really ugly. same goes for normal but it would be even worse because it has some 1/2 sliders. and i dont want to increase sv in Hard because it would be waaaaaaaay to fast for such a calm song.
Anyways, I'm not a fan of the hitsounds usages, whistles are quite jarring and sort of overpowering other hitsounds so yeah, just a default soft whistle would do fine imo i need more opinions on hitsounds, there's not much technical stuff to point out apart from polishing minor or nitpicky spots which I'm bad at them especially with a 4 minute song zz
Good luck~
thanks for mod
-Kazuto
Hoyl night~
Jayel
Modding time! Sorry for being late.... :/

[General]
02:25:938 - Try setting the hitsound to normal and lower the volume starting from here...
02:58:665 - return to soft hitsounds from here...
03:22:041 - normal hitsounds from here...
04:01:782 - then back to soft hitsonds from here to the end.

[Easy]
00:34:899 (2) - How about lengthening the slider so that it ends at 00:35:678 ?
01:05:678 (3) - This slider somehow seems off since the other part of this map does not have this kind of pattern. Perhaps you should shorten it to make it end at 01:06:067 .
01:06:457 (1) - Finish instead of whistle.
01:12:301 (2) - This time, whistle instead of finish.
01:14:639 (2) - Remove finish.
01:26:327 (2) - ^
01:27:496 (1) - Remove finish at the end of the slider.
01:35:678 (3) - Remove finish.
01:41:912 (1) - How about ending the spinner at 01:46:197 ?
02:59:054 (1) - This time at 03:03:340 .
04:21:652 (2) - Remove finish, and...
04:22:041 (3) - Add finish at the start of the slider, instead (after removing whistle, of course).
04:25:938 (2) - Remove whistle.

[Normal]
00:09:574 (4) - Since it's at the beginning of the song, I think replacing the hidsound with whistle might still make the note serve the song right.
00:38:795 (2) - Try giving this slider a slight curve.
01:06:457 (1) - Finish at the beginning of the slider.
01:12:301 (2) - Remove finish.
01:14:639 (3) - ^
01:26:327 (2) - ^
01:28:665 (3) - ^
01:35:678 (4) - ^
01:38:405 (5) - Try giving this slider a slight 'downward' curve.
01:41:912 (1) - How about ending the spinner at 01:46:197 ?
02:07:236 (1) - Add finish.. maybe.
02:15:028 (3) - Try making the slider end at x:128 y:56.
02:45:808 (3) - Try putting the note on x:136 y:48 so that it looks linear with the previous slider.
02:58:665 (1) - This time at 03:03:340 .
03:17:366 (1) - Finish.
03:17:756 (2,3) - Try putting these on x:432 y:120 and x:448 y:213, respectively.
03:18:145 (3) - Remove finish.
03:19:314 (3) - ^
03:58:275 (4,5) - Try putting these on x:280 y:320 and x:367 y:314, respectively.

[Holy Star]
01:06:457 (1) - Replace whistle at the beginning of the slider with finish.
01:23:990 (1) - This one seems a little bit off... Try replacing with a single circle.
01:35:678 (5) - Remove finish.
02:27:106 (1) - Try replacing this slider with a single circle.
02:41:132 (1) - This one seems a little bit off... Try replacing with a single circle.
03:58:860 (4) - Try replacing this slider with two circles.
04:22:041 (2) - Just putting a single circle here might fit with the song.

I think that's it. Good luck!
Topic Starter
Sakurauchi Riko

Jayel wrote:

Modding time! Sorry for being late.... :/

[General]
02:25:938 - Try setting the hitsound to normal and lower the volume starting from here...
02:58:665 - return to soft hitsounds from here...
03:22:041 - normal hitsounds from here...
04:01:782 - then back to soft hitsonds from here to the end. dont really undertsnad why do all this... sampleset is correct throughout the map imo

[Easy]
00:34:899 (2) - How about lengthening the slider so that it ends at 00:35:678 ? on 00:35:288 - is a strong sound, i sacrifice neat vocal emphasis on low diffs since its not straightforwward if i skip strong sound
01:05:678 (3) - This slider somehow seems off since the other part of this map does not have this kind of pattern. Perhaps you should shorten it to make it end at 01:06:067 .
01:06:457 (1) - Finish instead of whistle.
01:12:301 (2) - This time, whistle instead of finish.
01:14:639 (2) - Remove finish.
01:26:327 (2) - ^
01:27:496 (1) - Remove finish at the end of the slider.
01:35:678 (3) - Remove finish.
01:41:912 (1) - How about ending the spinner at 01:46:197 ? think its betetr to end it when vocal ends aswell
02:59:054 (1) - This time at 03:03:340 .
04:21:652 (2) - Remove finish, and...
04:22:041 (3) - Add finish at the start of the slider, instead (after removing whistle, of course).
04:25:938 (2) - Remove whistle.

[Normal]
00:09:574 (4) - Since it's at the beginning of the song, I think replacing the hidsound with whistle might still make the note serve the song right.
00:38:795 (2) - Try giving this slider a slight curve. dont see a reason to other than personal preference
01:06:457 (1) - Finish at the beginning of the slider.
01:12:301 (2) - Remove finish.
01:14:639 (3) - ^
01:26:327 (2) - ^
01:28:665 (3) - ^
01:35:678 (4) - ^
01:38:405 (5) - Try giving this slider a slight 'downward' curve.
01:41:912 (1) - How about ending the spinner at 01:46:197 ?
02:07:236 (1) - Add finish.. maybe. have finish to indicate new section right before 02:04:899 - think its too much with another one
02:15:028 (3) - Try making the slider end at x:128 y:56.
02:45:808 (3) - Try putting the note on x:136 y:48 so that it looks linear with the previous slider.
02:58:665 (1) - This time at 03:03:340 .
03:17:366 (1) - Finish.
03:17:756 (2,3) - Try putting these on x:432 y:120 and x:448 y:213, respectively. i like this visually
03:18:145 (3) - Remove finish.
03:19:314 (3) - ^
03:58:275 (4,5) - Try putting these on x:280 y:320 and x:367 y:314, respectively. same visual aspect here

[Holy Star]
01:06:457 (1) - Replace whistle at the beginning of the slider with finish.
01:23:990 (1) - This one seems a little bit off... Try replacing with a single circle. idk, think it fits pretty well
01:35:678 (5) - Remove finish.
02:27:106 (1) - Try replacing this slider with a single circle.
02:41:132 (1) - This one seems a little bit off... Try replacing with a single circle.
03:58:860 (4) - Try replacing this slider with two circles. 03:59:249 - isnt as strong as the other 2 sounds, thats why here is sliderend
04:22:041 (2) - Just putting a single circle here might fit with the song. kinda want to map these sounds

I think that's it. Good luck!
thank you for your mod! unmentioned fixed or reason already given :)
Hectic
Hi, mod from Christmas Queue!
  1. this set definitely misses star slider-art
Holy Star:
  1. 00:08:015 (3,4) - these don't look nice, maybe make blanket?
  2. 00:44:249 (3,4) - align them?
  3. 03:53:600 (1,2) - these look a bit too close, usually you don't make objects this close to each other, spread them out a bit?
Normal:
  1. 00:21:262 (4,5) - i think these objects make rhythm far too dense for the calm section of the song, maybe delete (5) and extend (4) to red tick? 00:44:639 (3,4) - same
  2. 00:51:262 (3,4,1,2) - how about this? Sliders would emphasize prolonged vocal better
  3. 01:13:470 (1,2) - maybe try this rhythm? I think this way vocal would be emphasized better. Atm (1) ends while vocal is still present which makes rhythm a bit intermittent vut vocal is really continuous
  4. 01:29:834 (1,2,3,4,5) - you could emphasize vocal repetition here, by making such rhythm (sliders + circles would work too) (01:36:457 (5,1,2,3) - yup, you made it here)
  5. 01:40:743 (4) - extend to red tick? cause there is vocal
  6. 02:21:262 (1) - this shape doesn't look appealing, maybe change it?
  7. 02:41:522 (4,5) - how about circle + 1/2 reverse instead of 1/2 + circle? would emphasize drum
  8. 03:42:691 (5) - i don't think 1/2 slider is really appropriate here, its end doesn't end on anything. 03:55:548 (3) - same
  9. 04:04:509 (1,2,3) - a bit weird that you undermapped piano here, but didn't undermap in next combos
Easy:
  1. 01:12:301 (2) - this rhythm is quite confusing, + unclickable downbeat doesn't feel natural, try 2/1 slider + circle. applies to alll similar instances
Hope I helped. Good luck and Merry Christmas!
Topic Starter
Sakurauchi Riko

h4d0uk3n1 wrote:

Hi, mod from Christmas Queue!
  1. this set definitely misses star slider-art did
Holy Star:
  1. 00:08:015 (3,4) - these don't look nice, maybe make blanket?
  2. 00:44:249 (3,4) - align them?
  3. 03:53:600 (1,2) - these look a bit too close, usually you don't make objects this close to each other, spread them out a bit?
Normal:
  1. 00:21:262 (4,5) - i think these objects make rhythm far too dense for the calm section of the song, maybe delete (5) and extend (4) to red tick? 00:44:639 (3,4) - same i agree with the first spot, but in the 2nd one the white tick is very strong comapred to the first one - so i tihnk it would be confusing to skip it
  2. 00:51:262 (3,4,1,2) - how about this? Sliders would emphasize prolonged vocal better i think because 00:52:041 (4) - is a high pitched vocal it feels wrong to put a slidertail on it
  3. 01:13:470 (1,2) - maybe try this rhythm? I think this way vocal would be emphasized better. Atm (1) ends while vocal is still present which makes rhythm a bit intermittent vut vocal is really continuous i really dont wanna skip the white tick, it has an important sound in my view
  4. 01:29:834 (1,2,3,4,5) - you could emphasize vocal repetition here, by making such rhythm (sliders + circles would work too) (01:36:457 (5,1,2,3) - yup, you made it here)
  5. 01:40:743 (4) - extend to red tick? cause there is vocal
  6. 02:21:262 (1) - this shape doesn't look appealing, maybe change it?
  7. 02:41:522 (4,5) - how about circle + 1/2 reverse instead of 1/2 + circle? would emphasize drum
  8. 03:42:691 (5) - i don't think 1/2 slider is really appropriate here, its end doesn't end on anything. 03:55:548 (3) - same it rather emphasizes the following downbeat
  9. 04:04:509 (1,2,3) - a bit weird that you undermapped piano here, but didn't undermap in next combos
Easy:
  1. 01:12:301 (2) - this rhythm is quite confusing, + unclickable downbeat doesn't feel natural, try 2/1 slider + circle. applies to alll similar instances this gives good variety to very monotonuos rhythm + the red tick is very strong sound
Hope I helped. Good luck and Merry Christmas!
unmentioned is changed!
Thank you very much :)
Bz EsKa
Easy

00:51:262 - In my opinion, we start mapping on a "new beat" so, because of the low diff, start a new combo here aswell to show it wouldn't be a bad idea. Furthermore that this part is filled with note and the new player can loose the rythme. But since you did that a few time (see the timer below), I guess it's willing, just pointing it out :p
00:54:379 -
00:56:327 -
00:59:054 -
(and so for the rest of the song)

01:12:301 (2,1) - I understand the idea behind it but, it doesn't feel right while playing it, Start a note here (01:13:470)
I'm agree that it's cool that way, but I took a few minutes between 2 retries and I found this upseting twice, now you take the advice or not, don't think it'll change too much, like I said, it's already good that way.
02:30:613 - same here

01:15:808 (1,2,3) - We must reposition the note but change this [ https://i.imgur.com/x6evzEf.png ] to that [ https://i.imgur.com/6SZ4VYr.png ] is better imo

01:39:184 (1) + 01:41:522 (1) - these two are "overmapped" tho

The difficulty is pretty well mapped imo, so I searched the little detail , even if I think it's good enough right now.


Normal

01:09:184 (2) - What do you think of making this slider into 2 simple note ? To change a little the patern and introduce double/triplet ? I'm agree that one alone won't help and it'll harden the diff a bit, but if you can put some other or the one already there (like at 01:31:587)
02:25:938 - Forgot this drum and make another triplet later (from 02:25:938 (1,2,3,4) to 02:26:327 (1,2,3,4), 02:26:522 (2) ) Yeah I'm a player who prefer clicking than holding, I concede :p

Ok that pretty much all I can say for this one, the diff is pretty smooth to play even if the paterns are square tiers, round some can be another thing to say but not that important imo.


Holy Star

00:06:262 (2) - This note is missplaced (not for the timing but where it is in the patern), once again try to make it more round :D
00:27:496 (2,3,1) - Be carefull at the placement here too because it's the sale time between 2/3 and 3/1 but the space is not the same at all, ofc you can leave it as it is now, it's just harder for the player but a little harsh for a 3.3* if I may and so on for the rest of the map (aven if I love the 4 note in a row like that (00:24:769 (2,3,4,5)))
01:22:041 - this one seems weird, try to put it at 01:21:944 on the blue tick, it's easier to get the timing this way for me
02:16:977 - stop it at 1/2 (red tick) and put a not at the end (02:17:366) instead, smoother by my opinion
02:21:262 (1,2) - interchange these two, keeping the lenght of the slider and the positionning in the timing but just change these two :)
03:41:522 - what do you think of this [ https://i.imgur.com/yuW5j6X.png ] ? (Did it because we are in a kiai so we can :3)

Maybe try to make the jump patern less in the border and more in the center ? Try to make it more smooth too and it's perfect imo



That's all for me :D I'm still a newbie so you can ignore my mod if it wasn't helpful at all. I miss a higher diff :'(
Still hope it was helpfull, have a good day, hope it'll get ranked, see you next time :*
Topic Starter
Sakurauchi Riko

Bz EsKa wrote:

Easy

00:51:262 - In my opinion, we start mapping on a "new beat" so, because of the low diff, start a new combo here aswell to show it wouldn't be a bad idea. Furthermore that this part is filled with note and the new player can loose the rythme. But since you did that a few time (see the timer below), I guess it's willing, just pointing it out :p
00:54:379 -
00:56:327 -
00:59:054 -
(and so for the rest of the song)

01:12:301 (2,1) - I understand the idea behind it but, it doesn't feel right while playing it, Start a note here (01:13:470)
I'm agree that it's cool that way, but I took a few minutes between 2 retries and I found this upseting twice, now you take the advice or not, don't think it'll change too much, like I said, it's already good that way.
02:30:613 - same here i dont get why people have issues with that (its not like i did this nowhere else in other maps, i have many maps that support red tick rhythm in Easy). It's rather confusing to skip this red tick and map the other 2 weaker white tick sounds because the red tick one is SOOOO noisy.

01:15:808 (1,2,3) - We must reposition the note but change this [ https://i.imgur.com/x6evzEf.png ] to that [ https://i.imgur.com/6SZ4VYr.png ] is better imo

01:39:184 (1) + 01:41:522 (1) - these two are "overmapped" tho they mark the end/beggining of a new section which is needed to be mapped imo

The difficulty is pretty well mapped imo, so I searched the little detail , even if I think it's good enough right now.


Normal

01:09:184 (2) - What do you think of making this slider into 2 simple note ? To change a little the patern and introduce double/triplet ? I'm agree that one alone won't help and it'll harden the diff a bit, but if you can put some other or the one already there (like at 01:31:587)
02:25:938 - Forgot this drum and make another triplet later (from 02:25:938 (1,2,3,4) to 02:26:327 (1,2,3,4), 02:26:522 (2) ) Yeah I'm a player who prefer clicking than holding, I concede :p I get what you mean, but I think multiple 1/2 circles belong in advanced difficulties. normal introduces 1/2 rhythm and i think more 1/2 clicks in a row is really harsh. it probably would fit better into the spread between Easy and Hard but it would cause majour changes so i will wait what others say

Ok that pretty much all I can say for this one, the diff is pretty smooth to play even if the paterns are square tiers, round some can be another thing to say but not that important imo.


Holy Star

00:06:262 (2) - This note is missplaced (not for the timing but where it is in the patern), once again try to make it more round :D
00:27:496 (2,3,1) - Be carefull at the placement here too because it's the sale time between 2/3 and 3/1 but the space is not the same at all, ofc you can leave it as it is now, it's just harder for the player but a little harsh for a 3.3* if I may and so on for the rest of the map (aven if I love the 4 note in a row like that (00:24:769 (2,3,4,5))) think a little ds empahsis is good :3
01:22:041 - this one seems weird, try to put it at 01:21:944 on the blue tick, it's easier to get the timing this way for me it would be better for the vocal, i agree. but i think taking the sounds in the music as reference is better and i think sudden 3/4 rhythm would confuse the player
02:16:977 - stop it at 1/2 (red tick) and put a not at the end (02:17:366) instead, smoother by my opinion
02:21:262 (1,2) - interchange these two, keeping the lenght of the slider and the positionning in the timing but just change these two :)
03:41:522 - what do you think of this [ https://i.imgur.com/yuW5j6X.png ] ? (Did it because we are in a kiai so we can :3) i think the sounds are almost not noticeable so i wanna keep the gap ><

Maybe try to make the jump patern less in the border and more in the center ? Try to make it more smooth too and it's perfect imo



That's all for me :D I'm still a newbie so you can ignore my mod if it wasn't helpful at all. I miss a higher diff :'( i dont think anything above 4* fits to the music, its calm and peaceful...
Still hope it was helpfull, have a good day, hope it'll get ranked, see you next time :*
Thank you for your mod!! unmentioned got changed :)
Wishkey
Heyo! from the christmas queue

Holy star
  1. 00:30:223 (1) - whisle like 00:27:886 (1) - ?
  2. 00:46:003 - could add a circle here since the piano is building up
  3. 01:24:574 (5) - those twinkles are 1/4 gap into 2 1/8s so maybe a 1/8 return fits better here, sounds a bit faster too then 1/6 on 100%
  4. 01:26:327 (2) - forgot a hitsound on head
  5. 01:39:574 (2,3,4) - would be nice if you could break the lower ds a bit or maybe reduce the sv here a bit, since all the instruments except the vocals stop here, so a bit more differentiation with the prev section feels fitting here, changing 01:40:353 (3,4) - into just a 1/1 with the break after could also work for the vocals same for that part after last kiai
  6. 02:23:600 (1,2,3,4) - if you could alignt these with the head of prev (5) like this it'd make this feel less forced movment direction change
  7. 02:35:678 (2) - would be nice if you could stack this with the tail of 02:32:951 (1) - ish, the full screen linear flow felt a bit too long here and this gives for a nice movement throwback
  8. 03:07:236 (1) - 1/8s (check red to white, 5 beats)
  9. 01:39:574 (2) - 03:59:834 (2) - bit inconsistent whisles for similar unique parts
  10. 04:14:249 (4) - closer to 5 then to 3 would look visually more consistent with the rest and the piano change is still there aswell like the others its that vocal just covers it alot kinda like 04:18:925 (4) -
  11. 04:22:041 (2) - 1/6s (red to wihte 4 beats)
Normal
  1. Minor ds stuff:
    01:22:431 (5,1) -
    01:29:054 (4,1) -
    01:33:730 (4,1) -
    04:17:366 (3,1,2) -
  2. 00:03:340 (1) - bit simpler shape would be nice here, still in the chill intro, like just 1 red achor at the tail and nothing else for example like the others
  3. 02:03:340 (2) - 1/2 slider would fit well here since the red tick is really strong at 100% and it emphasis the downbeat after a bit too that way
  4. 02:41:522 (4,5) - felt a bit odd rhythm here since you still have a strong drum here 02:42:106 - which you followed with the slider, could maybe make 5 a return or just 2 sliders starting at the current 4 could work too
  5. 02:57:886 (4) - extending to the downbeat to catch that buldup piano and exteded vocal seems more fitting here, the wait for the spinner feels a bit off now when the music is still building up, kinda like you did at 01:41:522 (1) - mapping till the downbeat
  6. 03:18:145 (3) - hitsound swap
  7. 03:34:899 (3,4,5) - control + g the ryhtm here would feel a lot better with how strong 03:35:678 - is
  8. 04:01:782 (1) - just noticed you muted both slidertick and sliderslide for the soft hitsounds, unrankable unfortunatly really apparent here when theres no feedback on the slider, would just keep the default slidertick and mute the volume of them in sliders like these to like 20%
  9. 04:25:158 (5,1) - NC swap
Cute song and cool set, gl! :D
Topic Starter
Sakurauchi Riko

Wishkey wrote:

Heyo! from the christmas queue

Holy star
  1. 00:30:223 (1) - whisle like 00:27:886 (1) - ?
  2. 00:46:003 - could add a circle here since the piano is building up
  3. 01:24:574 (5) - those twinkles are 1/4 gap into 2 1/8s so maybe a 1/8 return fits better here, sounds a bit faster too then 1/6 on 100%
  4. 01:26:327 (2) - forgot a hitsound on head
  5. 01:39:574 (2,3,4) - would be nice if you could break the lower ds a bit or maybe reduce the sv here a bit, since all the instruments except the vocals stop here, so a bit more differentiation with the prev section feels fitting here, changing 01:40:353 (3,4) - into just a 1/1 with the break after could also work for the vocals same for that part after last kiai
  6. 02:23:600 (1,2,3,4) - if you could alignt these with the head of prev (5) like this it'd make this feel less forced movment direction change but its supposed to rapidly change the mopvement, its beginning for new section and even a different vocalist
  7. 02:35:678 (2) - would be nice if you could stack this with the tail of 02:32:951 (1) - ish, the full screen linear flow felt a bit too long here and this gives for a nice movement throwback
  8. 03:07:236 (1) - 1/8s (check red to white, 5 beats)
  9. 01:39:574 (2) - 03:59:834 (2) - bit inconsistent whisles for similar unique parts
  10. 04:14:249 (4) - closer to 5 then to 3 would look visually more consistent with the rest and the piano change is still there aswell like the others its that vocal just covers it alot kinda like 04:18:925 (4) - listen to the song carefully, the louder sounds change just for this pattern. i dont like it too but its according to song
  11. 04:22:041 (2) - 1/6s (red to wihte 4 beats)
Normal
  1. Minor ds stuff:
    01:22:431 (5,1) -
    01:29:054 (4,1) -
    01:33:730 (4,1) -
    04:17:366 (3,1,2) -
  2. 00:03:340 (1) - bit simpler shape would be nice here, still in the chill intro, like just 1 red achor at the tail and nothing else for example like the others
  3. 02:03:340 (2) - 1/2 slider would fit well here since the red tick is really strong at 100% and it emphasis the downbeat after a bit too that way
  4. 02:41:522 (4,5) - felt a bit odd rhythm here since you still have a strong drum here 02:42:106 - which you followed with the slider, could maybe make 5 a return or just 2 sliders starting at the current 4 could work too
  5. 02:57:886 (4) - extending to the downbeat to catch that buldup piano and exteded vocal seems more fitting here, the wait for the spinner feels a bit off now when the music is still building up, kinda like you did at 01:41:522 (1) - mapping till the downbeat
  6. 03:18:145 (3) - hitsound swap
  7. 03:34:899 (3,4,5) - control + g the ryhtm here would feel a lot better with how strong 03:35:678 - is rather wanna emphasize 2 special drums osunds on red tick than the white tick
  8. 04:01:782 (1) - just noticed you muted both slidertick and sliderslide for the soft hitsounds, unrankable unfortunatly really apparent here when theres no feedback on the slider, would just keep the default slidertick and mute the volume of them in sliders like these to like 20%
  9. 04:25:158 (5,1) - NC swap
Cute song and cool set, gl! :D
unmentioned changed, thank you!! :)
Cloudchaser
¡¡¡¡

let's rank this
Natsu
general

  1. metadata?
top

  1. 00:24:769 (2,3,4,5) - why there is a tiny jump at 4, the full melody pattern sounds the same to me o.O
  2. 04:21:067 (2,3,4) - This plays super weird, use the same spacing between them pls
  3. 04:26:327 (1) - ad whistle in the head
normal

  1. 04:26:327 (2) - whistle
easy

  1. 04:26:327 (3) - whistle
Topic Starter
Sakurauchi Riko

Natsu wrote:

general

  1. metadata? jp en in the jingle bells ga tomaranai album
top

  1. 00:24:769 (2,3,4,5) - why there is a tiny jump at 4, the full melody pattern sounds the same to me o.O thought it sounds similar to the end patterns 04:04:509 (2,3,4,5,1) - etc, so i did the same there. but it kinda sticks out and i agree so i just evenly spaced it
  2. 04:21:067 (2,3,4) - This plays super weird, use the same spacing between them pls yes
  3. 04:26:327 (1) - ad whistle in the head
normal

  1. 04:26:327 (2) - whistle
easy

  1. 04:26:327 (3) - whistle did all
thank you! :)
Natsu
so i can bub it ?
Topic Starter
Sakurauchi Riko
Let me double check tomorrow, late already. I will message you
Wishkey
Heyo! Recheck as promised mostly hitsounds

Metadata:

Might have to change source to: ラブライブ!スクールアイドルフェスティバル
Since this is from the School Idol Festival Collabaration CD as listed in your source, it'd be better to have that as source other then Love Live Sunshine!!. Also referencing this ranked map t/655246&start=0 of the same song

I'll try to get a check on that asap! Yeah source needs to be changed

Diff

Easy
  • 00:30:223 (2) - whisle on head like other diffs to keep the feedback up
  1. 00:58:275 (3,4) or 00:57:106 (1,2) - - would change one of these into a return to have a bit of a pause in this long chain of 1/1 for this diff, similar towards 02:14:249 (1,2,3,4) -
  2. 01:03:340 (3) - same intrument as the intro here so the normal sample set would be nice (all diffs)
  3. 01:06:457 (1) - addaptive finish here aswell for that instrument that stars here would be nice when you do it for the next 3 (All diffs)
  4. 01:20:483 (1,2) - minor ds, bit noticable due to borders touching
  5. 01:41:522 (1) - optional here, but how about a whisle on these for more contrast between 01:40:743 (4,1) - like in the music when the instruments kick back in, basicly the reverse of what you did here 02:57:886 (4,1) - (all diffs if you apply)
  6. 03:14:249 (3) - 03:16:587 (4) - drum samples on the head aswell here (all diffs)
Normal
  1. 02:57:886 (4,5) - NCing on (5), also since you got that long buildup instrument here, why not extend (4) like you did here 01:40:743 (4,1) - so you catch that vocal aswell
  2. 03:59:444 (1,1) - the vocal following with the long slider feels a bit sudden here when ignoring the prev vocals, I'd try to add a note on 04:00:613 - for that piano follow and better 3point feedback between 03:59:444 (1,1) -
Top diff
  1. 01:39:574 (2,3,4) - insrease this ds here or decrease 01:40:743 (4,5,1) - a bit for better differentiation for 1/2 vs 1/1 rhythm, like 01:41:327 (5) - at 69/227 for example
  2. 01:41:522 (1) - Other diffs end with a normal sample, so would make this consistent I prefer the auto sample tho so I'd change it in the other diffs, on this diff howerver you can have the start of the slider be a normal sample since its the same instrument you use it for in the intro
  3. 02:35:678 (2) - place at 383/100 ish would be better to keep the flow gooing instead of going cross-screen linear all of the sudden
Call me back!
Topic Starter
Sakurauchi Riko

Wishkey wrote:

Heyo! Recheck as promised mostly hitsounds

Metadata:

Might have to change source to: ラブライブ!スクールアイドルフェスティバル
Since this is from the School Idol Festival Collabaration CD as listed in your source, it'd be better to have that as source other then Love Live Sunshine!!. Also referencing this ranked map t/655246&start=0 of the same song

I'll try to get a check on that asap! Yeah source needs to be changed thought i shouldnt put this source for tzhe full version since it doesnt appear in the actual source itself, changed of course (also put festival in the tags for romanisation)

Diff

Easy
  • 00:30:223 (2) - whisle on head like other diffs to keep the feedback up
  1. 00:58:275 (3,4) or 00:57:106 (1,2) - - would change one of these into a return to have a bit of a pause in this long chain of 1/1 for this diff, similar towards 02:14:249 (1,2,3,4) - changed 2nd one to reverse
  2. 01:03:340 (3) - same intrument as the intro here so the normal sample set would be nice (all diffs)
  3. 01:06:457 (1) - addaptive finish here aswell for that instrument that stars here would be nice when you do it for the next 3 (All diffs)
  4. 01:20:483 (1,2) - minor ds, bit noticable due to borders touching
  5. 01:41:522 (1) - optional here, but how about a whisle on these for more contrast between 01:40:743 (4,1) - like in the music when the instruments kick back in, basicly the reverse of what you did here 02:57:886 (4,1) - (all diffs if you apply) added on 01:41:522 (1) - 02:58:665 (1) - whistle
  6. 03:14:249 (3) - 03:16:587 (4) - drum samples on the head aswell here (all diffs)
Normal
  1. 02:57:886 (4,5) - NCing on (5), also since you got that long buildup instrument here, why not extend (4) like you did here 01:40:743 (4,1) - so you catch that vocal aswell
  2. 03:59:444 (1,1) - the vocal following with the long slider feels a bit sudden here when ignoring the prev vocals, I'd try to add a note on 04:00:613 - for that piano follow and better 3point feedback between 03:59:444 (1,1) -
Top diff
  1. 01:39:574 (2,3,4) - insrease this ds here or decrease 01:40:743 (4,5,1) - a bit for better differentiation for 1/2 vs 1/1 rhythm, like 01:41:327 (5) - at 69/227 for example
  2. 01:41:522 (1) - Other diffs end with a normal sample, so would make this consistent I prefer the auto sample tho so I'd change it in the other diffs, on this diff howerver you can have the start of the slider be a normal sample since its the same instrument you use it for in the intro its not supposed to be normal sample so i just changed it back to auto, probably copy paste hitsound issue that appeared
  3. 02:35:678 (2) - place at 383/100 ish would be better to keep the flow gooing instead of going cross-screen linear all of the sudden
Call me back!
unmentioned changed!! thank you :)
Wishkey
Aight looks good, cool hitsounds!

Additional metadata source: http://www.lantis.jp/release-item/LACM-14560.html
Natsu
ok
Topic Starter
Sakurauchi Riko
thank you both of you!!
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