-That spinner circle goes pretty off center when spinning which doesn't look too good, also it disapears when spinning on test. Is that intended? -You might want to move the first offset forward on all difficulties so Taiko doesn't have so many notes before it -Ahhh only 2 standard difficulties
Dunskin's Taiko: -End the kiai time somewhere on the map?
Hard: 00:35:874 (3) - lower from the HP bar if possible 00:38:062 (4) - goes off the edge of the screen 01:03:062 (2,1) - I am guessing you wont change this anti jump~ 01:05:249 (2) - would look nicer if centered between the 2 sldiers 02:34:380 (1) - kind of an odd shape but ok 03:01:697 (1,2,3) - lower from the HP bar 03:33:260 (3) - ^ (especially for sliders)
The maps look good but try and center a few of your patterns more, they don't look good going pretty far into the HP bar etc
the ki for the taiko is on a fine point and the hp bar hits are minor so I'm really not wanting to change them and the offset thing shouldn't be a issue but if it really is I guess I could fix that but I'm not really wanting to change the patterns get back to me on the starting offset tho.
Generel: Volumen up to 80%. 50% is too low. 04:00:135 - Kiai Time End
Hit circles: Ai, ai, ai. Seams like we have some big note problems. Two solutions for that, use more big don's in the kiai time as in the non-kiai time sections. Or, use more in the non-kiai section, because you forgot some of them. Here two examples:
-The timing points on taiko should be fine as they are as all the notes before it still follow the timing correctly, and fine the kiai can stay like that if that is how you want it -Fixed the main offscreen/HP Bar notes, the other minor ones can stay -Fixed all of the spinner issues (thanks for the help jericho~)
Everything looks good now and only some minor changes so.. Ranked~
Also congrats on 0 pending for the first time in ages