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Intervals - A Voice Within

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tzechi
wooperoni, first time modding a collab diff!

dont mind the very VERY short mod, i cant spot stuff since im bad :(

DavidEd Sections
SPOILER
00:58:536 (1) - try placing this directly in the flow from the (4) slider, doesnt do much for gameplay but aesthetics should be *slightly* better
01:36:623 (1,2,3,4,5,6,7,8) - 678 stream's flow in conjunction with 12345 is kinda weird aesthetically and flow-wise, probably because of their direction

Bergy Sections
SPOILER
02:27:623 (1,2,3) - i get the idea behind this triangle but try doing back n forths instead of triangle here
03:05:580 (4) - neater curves
Bergy

Pencil-kun wrote:

02:27:623 (1,2,3) - i get the idea behind this triangle but try doing back n forths instead of triangle here did stack jumps
03:05:580 (4) - neater curves looks fine tbh
thanks
https://pastebin.com/9EqErJ3A
Topic Starter
Dilectus

Pencil-kun wrote:

DavidEd Sections

00:58:536 (1) - try placing this directly in the flow from the (4) slider, doesnt do much for gameplay but aesthetics should be *slightly* better the current direction is fine flow wise. but i did make it look better

01:36:623 (1,2,3,4,5,6,7,8) - 678 stream's flow in conjunction with 12345 is kinda weird aesthetically and flow-wise, probably because of their direction changed both of these patterns now cause i hated the way they looked
Thanks for the mod!
ItashaS13
DavidEd
00:10:145 (2,3,4) -his jump it's kinda.. idk, I doesn't really feel good, maybe stacking 00:10:406 (4) - with 00:09:884 (3) - would play better (less wided angle)
nazi: 01:11:319 (6) - stack sliderend with 01:10:406 (6) -
01:14:319 (5) - stack with 01:13:667 (6) - so this jump 01:14:449 (6,7) - doesnt feel too forced
01:54:493 (1,3) - ctrl+g these 2? its kinda hard to read atm
02:00:754 (2,3,4) - stack just 2 of them or do something like http://prntscr.com/fagofd these 3 stacked doesn't really plays good
nazi: 02:18:623 (2,4) - blanket?

Bergy
02:28:406 (4) - make this slider into 2 circles? that would play better
02:35:971 (6) - ctrl+g? spacing here it's too short 02:35:841 (5,6) -
03:07:276 (2,3) - isnt spacing here too much? maybe make this slider 03:07:667 (4) - a - horizontal slider like the previous ones and make that spacing short

I loved your thinking and the map ;)
Bergy

Itasha_S13 wrote:

02:28:406 (4) - make this slider into 2 circles? that would play better theres no strong sound on the sliderend really
02:35:971 (6) - ctrl+g? spacing here it's too short 02:35:841 (5,6) - sure
03:07:276 (2,3) - isnt spacing here too much? maybe make this slider 03:07:667 (4) - a - horizontal slider like the previous ones and make that spacing short sure
https://pastebin.com/P4rZigxV
Topic Starter
Dilectus

Itasha_S13 wrote:

00:10:145 (2,3,4) -his jump it's kinda.. idk, I doesn't really feel good, maybe stacking 00:10:406 (4) - with 00:09:884 (3) - would play better (less wided angle) the current angle plays fine for me cause it flows better into the next pattern cause of the 60 degree angle


nazi: 01:11:319 (6) - stack sliderend with 01:10:406 (6) - sure


01:14:319 (5) - stack with 01:13:667 (6) - so this jump 01:14:449 (6,7) - doesnt feel too forced sure


01:54:493 (1,3) - ctrl+g these 2? its kinda hard to read atm would ruin the structure of this section. and ive been repeating this pattern over and over, it shouldnt be confusing.


02:00:754 (2,3,4) - stack just 2 of them or do something like http://prntscr.com/fagofd these 3 stacked doesn't really plays good did something else. since the guitar goes up and then down to the same note again, i rendered a back and forth motion to represent that.


nazi: 02:18:623 (2,4) - blanket? sure, note placement was bad anyways
Also applied Burger's changes

Thanks for mod!
newton-
hi, from queue

[ deity]
  1. general complaint is that some 1/4 gaps like 00:42:754 (1,2) - look visually similar to 1/2 gaps like 00:43:406 (1,2,3,4) - , maybe overlap or reduce the spacing for the 1/4 instead (i didnt check which collab part this was in orz)
    davided
  2. 00:22:928 (1,2,3,4,5,6) - might be a bit too sharp and hard to aim at this bpm? idk if thats what you were going for
  3. 00:29:449 (2,3) - blanket maybe
  4. 00:35:971 (2,3) - maybe space these out instead since you used stacks for 1/1 before
  5. 00:36:363 (4,1) - this breaks conventional flow unlike the rest of the section soo it might be a bit overemphasized
  6. 00:40:276 (3,4) - ctrlg then reposition 5 for more conventional flow?
  7. 01:34:797 (6,7,8) - maybe make this equidistant - 8 is a lot closer visually to 6 than to 7
  8. 01:53:319 (1,2,3,4) - i dont see the need for an antijump here, + this looks a bit too similar to 1/4
  9. 01:59:580 (1,2) - stack is off
  10. 02:20:058 (4,1) - this is kinda confusing with a 1/2 stack directly before it
  11. bergy
  12. 03:32:319 (2) - this might look better idk
  13. davided
  14. 05:18:060 - at this part the song doesnt feel as intense as it is in the other kiais
  15. 05:23:894 (6) - itd be safe to stack on 05:23:060 (3) - since the latter is fully faded out i think
  16. 06:12:783 (5,1) etc - important sounds are on white ticks here so redtick sliders would be bad since youd be ending them on more important sounds than they start
  17. the last point pops up a lot in the final kiai onwards, careful of those
cool map

good luck!
Topic Starter
Dilectus

newton- wrote:

general complaint is that some 1/4 gaps like 00:42:754 (1,2) - look visually similar to 1/2 gaps like 00:43:406 (1,2,3,4) - , maybe overlap or reduce the spacing for the 1/4 instead (i didnt check which collab part this was in orz) fix

00:22:928 (1,2,3,4,5,6) - might be a bit too sharp and hard to aim at this bpm? idk if thats what you were going for nope, it flows bad so fix

00:29:449 (2,3) - blanket maybe fix

00:35:971 (2,3) - maybe space these out instead since you used stacks for 1/1 before fix

00:36:363 (4,1) - this breaks conventional flow unlike the rest of the section soo it might be a bit overemphasized fixed from previous change

00:40:276 (3,4) - ctrlg then reposition 5 for more conventional flow? i can consider, but current flow is better for the transition into 00:40:667 (1) -

01:34:797 (6,7,8) - maybe make this equidistant - 8 is a lot closer visually to 6 than to 7 sure

01:53:319 (1,2,3,4) - i dont see the need for an antijump here, + this looks a bit too similar to 1/4 the concept in this section is to stack whenever the guitar plays 2 notes or more of the same pitch. and a back and forth pattern when the guitar plays a back and forth melody.

01:59:580 (1,2) - stack is off fix

02:20:058 (4,1) - this is kinda confusing with a 1/2 stack directly before it has been used multiple times, shouldnt feel unexpected

05:18:060 - at this part the song doesnt feel as intense as it is in the other kiais i cant map this more intense without overmapping it (which it probably already is with the kicksliders). cant really do much about that. this kiai is also less intense than the 230 bpm ones

05:23:894 (6) - itd be safe to stack on 05:23:060 (3) - since the latter is fully faded out i think would ruin this visual 05:23:338 (4,5,6,7) -

06:12:783 (5,1) etc - important sounds are on white ticks here so redtick sliders would be bad since youd be ending them on more important sounds than they start i did emphasize the important parts - aka, the sounds that stand out. I feel like following the "xylophone like" instrument here would be more interesting than mapping the drums tbh

the last point pops up a lot in the final kiai onwards, careful of those ^[/list]
Also did some self modding on the 1st kiai.

Thanks for the mod!
Bergy

newton- wrote:

bergy
03:32:319 (2) - this might look better idk yeah sure
im too lazy to make a new pastebin for literally deleting a slider point and moving another one
can you just fix it david thanks
Nao Tomori
from my queue from a while ago

[davided]
00:19:536 (4) - doing a slider here would be cool cuz you could get this nice effect where all the finishes are on sliders
01:14:971 - 3/4 here would be cool for clickable stuff idk
01:22:536 (2,3,4,5) - seems like a pretty random place to have big jumps considering that theres nothing going on in the lead guitar or the drums
01:22:406 - sounds like it should have a 1/2 slider on it to match 01:22:145 (6) - as well, and consider nerfing these jumps
01:24:232 (6) - feels very underspaced compared to the previous time this rhythm was used
01:30:754 (1,2,3,4,5) - same as before. etc etc. dunno why theyre all so big -_-
02:04:276 - feels weird as a slider cuz you're mostly using them for single held guitar notes or bendy things and this was just 2 guitar notes
02:06:102 (5,6,7) - could be cool to use the stacking thing from before on this again
02:08:971 (1) - well this entire section feels identical to the kiai in terms of spacing. should differentiate it better, use lower spacing by a lot imo.
02:17:058 (6,1) - this is pretty hard to read as 3/4 due to the spacing
02:20:710 (3,4) - same
05:04:449 (5) - wtf is this following.. you're supposed to be following the lead guitar >.>
05:09:171 (1,2) - this is mapped as a 1/1 slider every other time
tbh in this 2nd kiai the rhythm doesnt really follow anything. it switches between guitar, vocal and drums constantly and feels super inconsistent to me.
it's hard to tell why you use kicksliders and why not.
06:12:227 - shouldn't all of these be sliders too? same sound as 06:12:783 (5) -
yeaj

[bergy]
ok the overlap thing looks like you did it using perfect stacks then went and unstacked them all to be edgy so it looks like garbage to me

02:26:058 (2,3,4,1) - rhythm felt a bit weird here cuz you're using sliders for vocals then you kinda drop it with 02:26:580 (4,1) -

02:30:232 (2,3) - kinda sounds like it should be a 1/1 slider instead, dont hear anything on 3s head and the tail is kinda strong

02:32:319 (2,3) - yehaj

02:48:102 (1) - i think each and every one of these extended sliders sucks cuz the sound you're following with them ends at the blue tick after they start

03:06:102 (6,8) - this visual spacing is super small randomly

03:12:232 (2,3,4) - since it's the same sound, would be nice to map them both the same way

03:15:232 (1,2) - would be nice to repeat the back and forth motion used at the previous one of these, ctrl h on 2 would work nicely

03:23:971 (2,4) - visual spacing plz

03:42:101 (5) - don't really hear a new guitar note here. would be nice to have a slider end / 1/1 gap here imo

04:00:883 (4) - ? not mapped to any sound, and it messes up the rhythm of the song since 04:00:623 (3,1) - are paired together and 1 is a faster version of 3

https://osu.ppy.sh/ss/8299536 04:08:970 (1) - imo this rhythm << fits a bit better with what the guitar is doing. 04:09:231 - definitely shouldnt be a big jump since it doesn't exist in the song as a new guitar note

good luck!
Topic Starter
Dilectus

Naotoshi wrote:

00:19:536 (4) - doing a slider here would be cool cuz you could get this nice effect where all the finishes are on sliders the guitar melody is much audiable here so it's better the have it clickable

01:14:971 - 3/4 here would be cool for clickable stuff idk i prefer to emphasize the finishes and vocals here as they have way more impact.

01:22:536 (2,3,4,5) - seems like a pretty random place to have big jumps considering that theres nothing going on in the lead guitar or the drums its to put proper emphasize on the drum fill

01:22:406 - sounds like it should have a 1/2 slider on it to match 01:22:145 (6) - as well, and consider nerfing these jumps theres no held guitar note on that beat. and same response as above

01:24:232 (6) - feels very underspaced compared to the previous time this rhythm was used fix

01:30:754 (1,2,3,4,5) - same as before. etc etc. dunno why theyre all so big -_- same response

02:04:276 - feels weird as a slider cuz you're mostly using them for single held guitar notes or bendy things and this was just 2 guitar notes correct

02:06:102 (5,6,7) - could be cool to use the stacking thing from before on this again this is more interesting and has good impact

02:08:971 (1) - well this entire section feels identical to the kiai in terms of spacing. should differentiate it better, use lower spacing by a lot imo. nerfed some notes here and there, dont want to ruin the structure.

02:17:058 (6,1) - this is pretty hard to read as 3/4 due to the spacing fix

02:20:710 (3,4) - same fix

05:04:449 (5) - wtf is this following.. you're supposed to be following the lead guitar >.> idk why that was a kickslider

05:09:171 (1,2) - this is mapped as a 1/1 slider every other time uhuh

tbh in this 2nd kiai the rhythm doesnt really follow anything. it switches between guitar, vocal and drums constantly and feels super inconsistent to me.
it's hard to tell why you use kicksliders and why not. kick sliders were mostly to make it more interesting. but looking back at this part, it may need a rework anyways as back then, i didnt know really what to do about this part so i just went ham.

06:12:227 - shouldn't all of these be sliders too? same sound as 06:12:783 (5) - good eye sniper
Also improved aesthetics of last part

Appreciate the help. Thank you!

Havent applied Bergy's parts yet so care inc modders
Bergy

Naotoshi wrote:

from my queue from a while ago
[bergy]
ok the overlap thing looks like you did it using perfect stacks then went and unstacked them all to be edgy so it looks like garbage to me <3 overlaps

02:26:058 (2,3,4,1) - rhythm felt a bit weird here cuz you're using sliders for vocals then you kinda drop it with 02:26:580 (4,1) - the vocal sound is on the (4), the snare is on the (1), plus a 1/1 slider on the (4) would be really weird imo

02:30:232 (2,3) - kinda sounds like it should be a 1/1 slider instead, dont hear anything on 3s head and the tail is kinda strong for this one,
i disagree because there's really nothing going on in the music and it's too long of a pause to map to a drum or vocal sound, but you can hear the guitar play a note here so I think that's the most fitting thing to map right here


02:32:319 (2,3) - yehaj changed the rhythm to more fit the kicks in the drums, but not a 1/1 slider

02:48:102 (1) - i think each and every one of these extended sliders sucks cuz the sound you're following with them ends at the blue tick after they start i'll be willing to change this in the future once i get more opinions, but i think just circles is really boring and awkward considering there are lot of hits on the upbeats. i just think it would make it unnecessarily difficult and weird to read and play.

03:06:102 (6,8) - this visual spacing is super small randomly moved (8) up in between (6) and (7). also reworked stuff after that to make spacing not as variant

03:12:232 (2,3,4) - since it's the same sound, would be nice to map them both the same way fixed

03:15:232 (1,2) - would be nice to repeat the back and forth motion used at the previous one of these, ctrl h on 2 would work nicely fixed by ctrl+h a small section

03:23:971 (2,4) - visual spacing plz tried making it as good as i can but idk how good thaht is xddd

03:42:101 (5) - don't really hear a new guitar note here. would be nice to have a slider end / 1/1 gap here imo there's definitely a note there

04:00:883 (4) - ? not mapped to any sound, and it messes up the rhythm of the song since 04:00:623 (3,1) - are paired together and 1 is a faster version of 3 i definitely hear guitar there, plus i think the 3 to 1 overlap is cool because they're both crashes but 1 is a more "finished' crash (i guess you could say), meaning it finishes the phrase and resolves the stress of the drum fill, so it's more emphasized.

https://osu.ppy.sh/ss/8299536 04:08:970 (1) - imo this rhythm << fits a bit better with what the guitar is doing. 04:09:231 - definitely shouldnt be a big jump since it doesn't exist in the song as a new guitar note same thing as before, i definitely hear a guitar note there.

good luck!
thanks nao-kun owo
https://pastebin.com/bW9SJQ0b owo pastebin owo
Lasse
modding with the the update from ^ applied
soft-hitfinish - fix the huge delay http://lasse.s-ul.eu/GiMgayRo.jpg
nvm something is totally wrong with your hs files

like soft-hitfinish.wav is actually an mp3 file renamed to .wav, suprised it plays at all
just convert them all to real .wav or something
list of files:
drum-hitclap.wav
drum-hitfinish.wav
drum-hitnormal.wav
normal-hitfinish.wav
normal-hitnormal.wav
soft-hitfinish.wav

I'm tilted now



00:00:00 - 02:25:6667 - Me
00:37:667 (1,2) - sudden 1/2 stack didnt make much sense to me cause every other similar things at least has some spacing
overall for this part I don't understand many of the spacing stuff cause it seems to have pretty big changes on similar/repeating stuff. the cymbal ones make sense though
Overall also seemd a bit overspaced when compared to spacing in more intense parts, similar for repetitions of this like 02:08:971 -
01:00:689 (1,1,1) - these spinner seem so random, idk what they follow but normal mapping would make more sense imo
things like 01:15:102 (2,3,4,5) - just feel quite "unorganized" visually to me, kinda hard to express, but there seems to be no real relation between the objects, compared to things like 01:14:710 (1,2) - where shapes and angles make them look much more "connected"
similar would be something like 01:23:841 (5) - the music is also quite similar to 01:23:058 (1) - so something like http://lasse.s-ul.eu/T2LmwS1j.jpg might work well
things like 01:35:319 (4,1,2,4) - seem nicer cause at least the rather even visual spacing there makes them a bit neater

01:18:363 (8) - breaking flow here would be great for emphasis on the change (like your shapes suggest), could maybe just ctrlg 01:18:102 (7) - ?
01:39:754 (1,1,2,3,4) - felt a bit too copy pasted considering 01:23:058 (1,2,3,4,5) - and other stuff in this part being a bit more varied visually
01:48:102 - sounds like a noticeable decrease in intensity to me, think lower spacing overall /maybe even less clicks or sv / would be nice

02:25:667 - 04:40:006 - Bergy
actually I think it would be great if your 1/4 stacks in the chorus instead utilized the overlap concept you use for most of the chorus, like http://lasse.s-ul.eu/m97uVHoZ.jpgfor example
03:08:449 (7) - dpesnt really fit your overall spacing emphasis, should be way bigger jump
03:12:101 (1,3) - 03:13:928 (4,6) - things like this look pretty gross, would be nice to care a bit more for visual spacing I think
03:21:493 (1,2,4) - good example for a spot that would be really cute with equal visual spacing like
03:32:319 (2,3) - lol 1/4 spacing, if you apply the first point you could change 2 a bit and adjust stuff for http://lasse.s-ul.eu/tdPnXuDz.jpg

04:40:006 - 06:55:838 - Me
05:12:644 (4) - could be just a 1/8 triple, it's only 108bpm and that seems more fitting with the guitar stuff
04:46:671 - part again seems a quite spaced in contrast to the much more "intense" part at 05:18:894 - , even if both are extremely easy in comparison the the first 2/3 of the map, they could contrast each other better, 06:11:394 - similar thing in this part

my biggest issue here is the seemingly weak contrast between some parts I pointed out, other stuff is kinda alright, mainly rather subjective aesthetic stuff, like visual spacing things etc.
Bergy

Lasse wrote:

02:25:667 - 04:40:006 - Bergy
actually I think it would be great if your 1/4 stacks in the chorus instead utilized the overlap concept you use for most of the chorus, like http://lasse.s-ul.eu/m97uVHoZ.jpgfor example made them .2x DS manual stacks yea
03:08:449 (7) - dpesnt really fit your overall spacing emphasis, should be way bigger jump fixed, but not "way bigger", i don't emphasize kicks very much, i mainly just emphasize them by actually mapping them with a fairly short DS, then I emphasize things like snares or cymbals
03:12:101 (1,3) - 03:13:928 (4,6) - things like this look pretty gross, would be nice to care a bit more for visual spacing I think sure ill fix these really short spacing things
03:21:493 (1,2,4) - good example for a spot that would be really cute with equal visual spacing like
really cute owo fixed, also ctrl+g'ed 03:21:884 (2) - to keep my general idea03:32:319 (2,3) - lol 1/4 spacing, if you apply the first point you could change 2 a bit and adjust stuff for http://lasse.s-ul.eu/tdPnXuDz.jpg i changed all of these 1/4 gap things, but i made them just continue on with how the slider after it is, like https://puu.sh/wgfzY/4dcd5e77e9.png
thanks lasse-kun owo
https://pastebin.com/gc6BZW2u
Topic Starter
Dilectus

Lasse wrote:

modding with the the update from ^ applied
soft-hitfinish - fix the huge delay http://lasse.s-ul.eu/GiMgayRo.jpg
nvm something is totally wrong with your hs files

like soft-hitfinish.wav is actually an mp3 file renamed to .wav, suprised it plays at all
just convert them all to real .wav or something
list of files:
drum-hitclap.wav
drum-hitfinish.wav
drum-hitnormal.wav
normal-hitfinish.wav
normal-hitnormal.wav
soft-hitfinish.wav
just copied the hitsounds from my ranked set to this



00:37:667 (1,2) - sudden 1/2 stack didnt make much sense to me cause every other similar things at least has some spacing i didnt like this either

overall for this part I don't understand many of the spacing stuff cause it seems to have pretty big changes on similar/repeating stuff. the cymbal ones make sense though i did check for some inconsistencies

Overall also seemd a bit overspaced when compared to spacing in more intense parts, similar for repetitions of this like 02:08:971 - this part is still pretty intense because of the drums playing a fast complicated rhythm which is most of my main focus here

01:00:689 (1,1,1) - these spinner seem so random, idk what they follow but normal mapping would make more sense imo mapping this part

things like 01:15:102 (2,3,4,5) - just feel quite "unorganized" visually to me, kinda hard to express, but there seems to be no real relation between the objects, compared to things like 01:14:710 (1,2) - where shapes and angles make them look much more "connected" went through the kiai to improve aestetics

similar would be something like 01:23:841 (5) - the music is also quite similar to 01:23:058 (1) - so something like http://lasse.s-ul.eu/T2LmwS1j.jpg might work well fix

01:18:363 (8) - breaking flow here would be great for emphasis on the change (like your shapes suggest), could maybe just ctrlg 01:18:102 (7) - ? fix

01:39:754 (1,1,2,3,4) - felt a bit too copy pasted considering 01:23:058 (1,2,3,4,5) - and other stuff in this part being a bit more varied visually changed shapes

01:48:102 - sounds like a noticeable decrease in intensity to me, think lower spacing overall /maybe even less clicks or sv / would be nice the drums are still very intense here

05:12:644 (4) - could be just a 1/8 triple, it's only 108bpm and that seems more fitting with the guitar stuff that guitar note is a "hammer-on"
which means that you play a note, then press down a finger on a higher fret which plays that note without having to strum again. thought that slider would be a nice way to render that


04:46:671 - part again seems a quite spaced in contrast to the much more "intense" part at 05:18:894 - , even if both are extremely easy in comparison the the first 2/3 of the map, they could contrast each other better, 06:11:394 - similar thing in this part agreed remapped
Thanks alot! :)
sahuang
Sorry for late, too busy at the start of the semester :W:

soft-sliderslide.wav is unused
00:13:797 (1) - why dont you ctrl+G this since the flow atm for 00:13:667 (7,1,2) - is really hard
00:29:319 (1,2) - its not a good idea to stack them especially when this is right followed by 00:29:971 (4,1) -
00:54:363 (1,2) - same here, you used 1/1 spacing for such stacks elsewhere
00:55:667 (3,4) - blanket
01:17:580 (5) - 01:24:363 (7) - nc
01:25:928 (5,1) - swap nc from what youve done previously
01:26:710 (1,2,3,1) - this plays awkward because of the blunt flow and what you did 01:26:710 (1,3) -
01:27:232 (1,2) - maybe make these more even
01:59:580 (1,2) - stack?
01:59:971 (2,1,2,3,4,1,2,3,4,5) - these look too random imo. 02:00:102 (1,2,3,4) - looks bad
02:04:797 (1,2,3) - why stack all 3
02:04:145 (3,4,5,6,7,1) - spacing here might be a bit too large as well
02:11:058 (6,1) - same stack stuff as mentioned above
03:06:102 (7) - etc same nc inconsistency
06:45:838 (5,6,7,8) - slider positions are kinda random

I don't really like very jumpy maps, but i guess this might be fine. This reminds me of ALIEN lol
Topic Starter
Dilectus

My Angel Azusa wrote:

soft-sliderslide.wav is unused changed to soft-sliderslide2

00:13:797 (1) - why dont you ctrl+G this since the flow atm for 00:13:667 (7,1,2) - is really hard fixed

00:29:319 (1,2) - its not a good idea to stack them especially when this is right followed by 00:29:971 (4,1) - made it simular to 00:37:406 (5,6,7) -

00:54:363 (1,2) - same here, you used 1/1 spacing for such stacks elsewhere fixed

00:55:667 (3,4) - blanket fixed

01:17:580 (5) - 01:24:363 (7) - nc reworked the nc in my kiai and bergy's to be consistent

01:25:928 (5,1) - swap nc from what youve done previously ^

01:26:710 (1,2,3,1) - this plays awkward because of the blunt flow and what you did 01:26:710 (1,3) - moved the pattern upwards

01:27:232 (1,2) - maybe make these more even fixed when moving pattern

01:59:580 (1,2) - stack? fixed

01:59:971 (2,1,2,3,4,1,2,3,4,5) - these look too random imo. 02:00:102 (1,2,3,4) - looks bad the structure of 02:00:102 (1,2,3,4) - will remain, as the guitars play a simular melody as 00:10:015 (1,2,3,4) - but i did polish the following pattern

02:04:797 (1,2,3) - why stack all 3 i was gonna deny at first, but i realised that 02:04:928 (2) - is not the same cymbal as 02:04:797 (1,3) - so i unstacked.

02:04:145 (3,4,5,6,7,1) - spacing here might be a bit too large as well the song is still quite intense in this section, but i polished pattern a bit.

02:11:058 (6,1) - same stack stuff as mentioned above fixed

03:06:102 (7) - etc same nc inconsistency same as before

06:45:838 (5,6,7,8) - slider positions are kinda random gonna make it symmetrical for consistency

I don't really like very jumpy maps, but i guess this might be fine. This reminds me of ALIEN lol yeah, the bg sorta resembles the alien bg in a way :thinking:
Thanks! Very beneficial mod.
sahuang
Good. Bubbled.
Natsu
general

  1. drum-hitclap.wav has like 5 ms delay
  2. normal-hitfinish.wav you need to encode it again, it's an ogg file. but named .wav?
diff

  1. 00:08:971 (3,4,5,1) - vs 00:10:015 (1,2,3,4,1) - make the rhythm consistent, also the NCs
  2. 00:13:406 (1,2) - eh the short combo is really weird compared to the rest of combos
  3. 00:14:058 (2,3,4,5,6) - vs 00:14:580 (7,1,2,3,4,5) - 00:15:232 (1,2,3,4,5,6,7,1) - the spacing and rhythms are really different o.o, i really can't get your idea tbh
  4. 00:17:319 (5,6,7) - the same melody as 00:08:971 (3,4,5,1) - 00:10:015 (1,2,3,4,1) - repeats, but is mapped really different
  5. 00:19:276 (3,4,5) - i think the slider should also be 2 circles to fit the melody properly
  6. 00:32:971 (3,5) - blanket is really off
  7. 01:06:884 (3,4,5,1) - vs 01:07:928 (1,2,3,4,1) - vs 01:08:841 (3,4,5) -
  8. 02:42:363 (1,2) - this really don't fit this map style tbh
  9. 02:48:102 (1) - the tick sound at every slider in this section sounds too loud compared to the music
  10. 03:17:319 (1) - touching the hp bar
  11. 03:33:102 (2) - 04:12:623 (1) - same
  12. 03:39:754 (1) - slider tick sounds too loud
  13. adding the last kiai to that slow part feels really anticlimactic lol

    I like the map, but I really dislike the sections with the inconsistent rhythm, so call your previous BN back for rebub once you fix the hitsounds and I'll decide what to do depending on your reply
Topic Starter
Dilectus

Natsu wrote:

general

  1. drum-hitclap.wav has like 5 ms delay gonna use the file from my ranked set instead
  2. normal-hitfinish.wav you need to encode it again, it's an ogg file. but named .wav? same ^
diff

  1. 00:08:971 (3,4,5,1) - vs 00:10:015 (1,2,3,4,1) - make the rhythm consistent, also the NCs the cymbal patterning is alternating between white ticks (00:08:450 (1,2) - ) and red ticks (00:09:363 (1,2) - ) if you listen to the songs beginning up til 00:11:449 - (which is where this patterning changes until the next simular part at 1 minute). all while emphasizing the notable guitar notes. this is why the rhythm seems inconsistent, because it is. but i have tweaked the rhythm slightly in this section because i noticed that some guitar notes wasnt clickable

  2. 00:13:406 (1,2) - eh the short combo is really weird compared to the rest of combos yeah, that one wasnt intentional

  3. 00:14:058 (2,3,4,5,6) - vs 00:14:580 (7,1,2,3,4,5) - 00:15:232 (1,2,3,4,5,6,7,1) - the spacing and rhythms are really different o.o, i really can't get your idea tbh should be more consistent now. same for 00:22:406 -

  4. 00:17:319 (5,6,7) - the same melody as 00:08:971 (3,4,5,1) - 00:10:015 (1,2,3,4,1) - repeats, but is mapped really different because there's an alter to the tempo, i thought it'd be nice to map differently (following the drums) so that these parts doesn't feel so repetetive.

  5. 00:19:276 (3,4,5) - i think the slider should also be 2 circles to fit the melody properly fixed

  6. 00:32:971 (3,5) - blanket is really off fixed

  7. 01:06:884 (3,4,5,1) - vs 01:07:928 (1,2,3,4,1) - vs 01:08:841 (3,4,5) - refer to first response ^

  8. adding the last kiai to that slow part feels really anticlimactic lol ill make it start at 05:35:838 - so that it pulses every white tick which adds impact on the crash symbals (heavy beats)
Waiting for Bergy's changes before anything else happens.

Thanks Natsu!
Bergy

Natsu wrote:

  1. 02:42:363 (1,2) - this really don't fit this map style tbh if you're talking about the overlap i disagree, i use overlaps very often at least in my part
  2. 02:48:102 (1) - the tick sound at every slider in this section sounds too loud compared to the music ok i put it at 30%, which is half of what the section is
  3. 03:17:319 (1) - touching the hp bar i mean not really on default skin but i moved it down a bit
  4. 03:33:102 (2) - 04:12:623 (1) - same both fixfix
  5. 03:39:754 (1) - slider tick sounds too loud tru lol
https://pastebin.com/cqs1V183

GO GO NATSU RANGER
sahuang
@Natsu I just want to tell you that don't always simply believe in the modding assistant. It can report errors by mistake, especially for some audio delays.

Here is his original drum-hitclap.wav:


It is kinda clear that there is no delay. Make sure you always check this before posting, it's careless :(
Natsu
eh i checked with https://twistedwave.com/ and it had it.



btw be careful checking the format of the hs, there was an OGG file ;)
Topic Starter
Dilectus
Actually. I see the delay too (using audacity).

Had Bergy help me with modding assistant because my pc doesn't want malware apparently. So it should be good now.
sahuang
Yeah I discussed it with natsu ingame as well, it's a small delay
Natsu
~
LMT
Is it just me who thinks that the structure of the song is not very well represented here, either by rhythm choice and visual patterning? Especially during the guitar riffs, I couldn't catch the song structure at all while playing it.

The rest is pretty good though.
Topic Starter
Dilectus

LMT wrote:

Is it just me who thinks that the structure of the song is not very well represented here, either by rhythm choice and visual patterning? Especially during the guitar riffs, I couldn't catch the song structure at all while playing it.
Don't think I'm on the same page here. I think you're gonna have to elaborate on that. <3
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