really useful mod, sadly I can't rank more taiko maps, so I can't rank one of yours , that's why I'm leaving taiko, but maybe I'll be back soon, anyways thanks for your mod <3yuzu__rinrin wrote:
hi~
I just got time.
I English very poor, sorry. ;w;mod[general][Muzukashii]
- 00:05:517 - delete red line added "ommit first bar line instead"
- 00:14:369 (58) - k okie
- 00:48:631 (212) - K okie, why not
- 01:06:828 (291) - k nope, keeping consistency with 01:05:353 (284,285,286) -
- 01:22:566 (367) - k sure
[Oni]
- 00:14:369 (70) - k? It is a suggestion to take melody lines casually. ok
- 00:16:582 (81,82) - ctrl+g ok
- 00:18:057 (88) - delete sure
- 00:19:205 (93,94) - ctrl+g okie
- 00:27:074 (135,136) - ctrl+g omg, sure
- 00:28:549 (142) - delete why not?
- 00:29:697 (148,149) - ctrl+g okie
- 00:48:631 (255) - K...? wtf, u pro
- 01:06:828 (353) - k nope, as I said on Muzukashii, I'm keeping consistency with 01:05:353 (346,347,348) -
- 01:22:566 (447) - k done
that's all.
good song good map good luck =W=b
Thank you very much <3donkat wrote:
Muzukashii
00:10:271 (39) - Change to k oh wow, nice catch, fixed
00:11:582 (45) - Change to k. Both fits the beat better nope, the current one is ok imo to add more variety, 3 k's in a row could be too monotone
00:48:631 (212) - Change to k again okie
Really nice map!! GL
Holly... I'm surprised, that was a really useful mod, thank you very much.frukoyurdakul wrote:
Hello from my modding queue!Muzukashii00:46:664 - This is only a suggestion. Why don't you put dd (1/4) to support the kick sounds? ohh it was to simplify the current gap between oni and muzu, also cause 00:46:500 (203) - must be big note, so it will be weird if I put notes in 1/4 after D
Beyond this, I couldn't find anything wrong. I'm happy to read that tbh.Oni00:08:959 (42) - How about changing it to a don? The patterns are very various, and you can follow the actual drums here. And there is a kick sound. If you apply this, 00:24:697 (124) - you need to change this and 00:35:189 (179) - this for keeping consistency. could be, for consistency with previous patterns, you are not wrong, but... I used this kind of pattern more than twice so... I know that the diff is already repetitive, I want to add more variety at this spot to make it a little bit interesting, but nice for detect that.
00:25:025 (126,127,128,129) - I think you followed the strong keyboard sounds here yet you mapped all of it as dons because drums are kicks and hi-hats. Skipping hi-hat sounds are fine imo but i don't think you need to keep 00:25:516 - this empty. I suggest putting a kat because of the strong snare sound. nice one, also added at 00:09:779 - for consistency, good point you have there.
00:36:336 (184) - You can change this to a don since there is no kick sound and a very hard to hear snare sound, as you did on 00:36:418 (185,186) - these. okie, I was unsure about this quintuplet since the beginning haha
00:45:680 (241,242) - Ctrl + g? The drums are going like kick-kick-snare. nope, also 00:45:844 (243) - is big note, so for a natural transition is better to have a k before D, variety could be good here imo.
00:46:500 (245) - I suggest turning this to a kat since there is a strong guitar sound + snare sound. changed finisher into note so fixed.
01:07:648 - Why skipped this low drum sound here? It is obvious enough to put a note I think. okie, I'm agree, I'll remove the previous finisher cause doesn't deserve the actual enphasis imo, and I'll add such note, thanks
01:13:549 (396,411) - These ones are optional, but i prefer KAT here. Because the vocal sounds are high and it supports crash cymbals better. yeah,
I never think in that, really nice one, fixed.
Solid diff, very fun to play!
I didn't mod the other two diffs since you didn't use my request code on the queue. Good map
Thanks for mods guys, Sorry for the late reply, I was busy with university and ctb stuff, but this map is back, let's rank it Volta <3