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Team Grimoire - MOTHER FUCXXXXXer [OsuMania]

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Topic Starter
_VianK_
updated :v
Leonita
hi ridho and ka nindut, mod from queue tapi ada nego jadinya via fb 'w'
berhubung disuruh buru2, gw mod hsnya aja
[Hitsound]
  1. 00:22:805 (22805|1) - ini apa?
  2. 00:44:748 (44748|2) - harusnya CymbalRDW.wav
  3. 00:55:720 (55720|2) - too
  4. 00:55:891 - add CymbalRDW.wav
  5. 00:56:577 (56577|1,57263|1,57948|1,58634|1) - dll gausah di hs in, kan kalo hsnya kosong udh auto pake soft-hitnormal.wav (pastikan kamu udh nge enable custom overrides di song setup bagian audio)
  6. 00:56:405 (56405|1,57091|1,57777|1,58463|1) - ini mksudnya apa note kosong?
  7. 00:56:063 (56063|1,56063|2) - ini tuh 2 hs yg sama di 1 line mksudnya gmn? trs knp di ln in? kan sama aja kek kamu hs-ing 00:55:891 (55891|1,55891|0) - delete aja yg ln ln nya, kecuali yg ln ln itu kamu ganti pake FX.wav dan note yg BaSS.wav nya di dele biar gk over
  8. 01:39:605 (99605|0,100977|0,110577|0,111948|0) - gaperlu
  9. 02:02:920 (122920|0,124291|0,125663|0) - dll gaperlu
  10. 02:34:463 - add CymbalRDW.wav
  11. 02:45:434 - too
  12. 02:56:405 - too, relain salah 1 hs nya atau pake sample hs
  13. 03:40:291 - too
  14. 03:51:263 (231263|0,232634|0,234005|0) - dll gaperlu
  15. 03:59:491 (239491|2,239577|2,239663|0,239748|2,239834|0,239920|2,240005|0,240091|2) - hrsnya sampe 04:00:863 - dan kekecilan keknya 45% mungkin 50-55%an bisa
  16. 04:02:234 - add CymbalRDW.wav
  17. 04:13:205 - too, 04:12:863 (252863|2) - note biasa aja gausah ln
  18. 04:18:348 (258348|2) - ini jg gaperlu
  19. 04:35:148 - add CymbalRDW.wav
diff ka nindut dabes<3

btw itu name diff yg 4K nya gakan ditulis 4K? soalnya diff ka nindut ada tulisna 6K nya.
pilih salah satu, duaduanya dikasih key count (kek capsaicin axities) atau enggak (kek triumph regret)
gdluck!
Topic Starter
_VianK_
Nindut 😅
Topic Starter
_VianK_
updated diff Ahh~ renamed into 4k SuccuBus AttacK
juankristal
how do people enjoy team grimoire ;_;
Topic Starter
_VianK_

juankristal wrote:

how do people enjoy team grimoire ;_;

Maybe like this :'v
Shima Rin
some irc about 4K Diff
22:03 Ridho 2307: hello tofu
22:04 Tofu1222: Hi what's up?
22:05 Ridho 2307: do you have a free time to irc mods?
22:05 Tofu1222: I can
22:05 Tofu1222: how long is the map?
22:06 Ridho 2307: 5 minutes
22:06 Ridho 2307: but its just simple map
22:06 Ridho 2307: very simple
22:06 Tofu1222: OK
22:06 *Ridho 2307 is listening to [https://osu.ppy.sh/b/1344339 Team Grimoire - MOTHER FUCXXXXXer]
22:08 Tofu1222: can we start?
22:08 Ridho 2307: sure
22:10 Tofu1222: wait a sec i will be back in one min owo
22:10 Tofu1222: sorry for that
22:10 Ridho 2307: no problem\
22:11 Ridho 2307: \i'll waitt for u
22:12 Tofu1222: OK I am back owo
22:13 Tofu1222: 00:01:034 - 00:01:377 - so basically I was wondering why not put notes on red lines like 6K Diff at first?
22:13 Tofu1222: and etc.
22:14 Ridho 2307: i didn't want to add it
22:14 Tofu1222: cuz at the beginning the pattern is kinda boring tbh, I guess adding some would at least help with that
22:15 Ridho 2307: may be yA
22:15 Ridho 2307: this part has only kicks in white line
22:15 Ridho 2307: and hat in the red line\
22:15 Tofu1222: yea
22:16 Ridho 2307: the hat was intentionally ignored from the first
22:16 Tofu1222: i am from the point to make the pattern to be more varied tbh
22:17 Tofu1222: still depends on you, if you dont want then let's move to the next thing
22:17 Ridho 2307: i think no changes at this part
22:17 Ridho 2307: thanks
22:17 Ridho 2307: next please
22:17 Tofu1222: 00:38:920 - 00:39:091 - make them triple, as what you did for others, cuz basically the drums are the same lol
22:17 Tofu1222: and it will be more fun imo
22:19 Ridho 2307: i think it later
22:19 Tofu1222: 00:54:691 (54691|3) - why this become half length lol? i suppose this should still ends at 00:55:034 -
22:19 Ridho 2307: coz the LN not cover the note, but this is cover the echo song
22:20 Tofu1222: 00:56:405 - 00:57:091 - 00:57:777 - 00:58:463 - 00:59:148 - 00:59:834 - and etc. plz triple lol
22:20 Ridho 2307: ^ too much
22:22 Tofu1222: i prefer them cuz the song is so repetitive lol
22:22 Tofu1222: giving players more notes to hit, might make them feel more excited tbh
22:23 Tofu1222: 01:15:777 - here miss a note
22:24 Tofu1222: 01:28:463 (88463|3,88634|3) - can you rearrange some to avoid this stack?
22:24 Tofu1222: 01:43:548 (103548|0,103720|0) - ^
22:25 Tofu1222: and etc. for those with a single followed by a double, u definitely have the space to rearrange to avoid such stack
22:26 Ridho 2307: okay
22:26 Tofu1222: 02:06:348 (126348|2,126348|1,126348|0) - how about ctrl+h, at least consider some about pitch lol
22:26 Tofu1222: 02:11:834 (131834|1,131834|3,131834|2) - ^
22:27 Tofu1222: 02:23:491 (143491|2) - i would move to col2 for balance
22:29 Ridho 2307: maybe the mods with ctrl h considered later
22:29 Ridho 2307: ^okay\
22:30 Tofu1222: 03:39:263 - 03:39:605 - why use two triple here? i thought you keep a pattern that only place triple at the end of each two bars?
22:31 Tofu1222: 04:02:234 (242234|2) - move to col2
22:31 Ridho 2307: lol, sorry re arrange
22:32 Tofu1222: 04:11:491 (251491|1) - better put to col1 to avoid the stack 04:11:148 (251148|1,251320|1,251491|1,251663|1,251834|1) -
22:33 Tofu1222: 04:13:377 (253377|1,253463|2,253548|1) - try ctrl+h this, 04:13:377 - notes here putting after the LN end would be better
22:33 Ridho 2307: okay
22:34 Ridho 2307: okay
22:34 Tofu1222: patterns after this work well for me. I think that's all for me
22:35 Ridho 2307: okay... sangkyu :D
22:35 Tofu1222: no problem :p
22:35 Tofu1222: good luck to you

Good Luck! ;)
Topic Starter
_VianK_
Mods applied
Asherz007
Whoever made these SVs needs to set themselves on fire As far as I'm aware, SVs below 0.1x are unrankable because osu can't handle them for some reason.

Modding queue from I forgot when

General is fine, seems to be a few missing hitsounds though I think.

0|1|2|3|4|5

MEGA pls
At the start, I nearly thought I was playing a hitsound diff. Is this a thing to do this repetitive thing only in 6k? I don't get this mapping style, so if anything I say goes against it, then... ¯\_(ツ)_/¯
Totally could do more SVs

  1. 00:02:234 - I don't get why these are still singles. There are hitsounds in the storyboard, so perhaps take those out and make these doubles instead.
  2. 00:11:663 (11663|3,11663|1) - I understand this needs extra emphasis, but with the minimalist layering going on here, I don't think it makes much sense to have this as a double, considering it's essentially the same sound as on every 1/1, except it's on 1/2. Same with 00:22:634 (22634|1,22634|3).
  3. 00:22:805 (22805|4,22805|5) - Hitsounds are where in the folder?
  4. 00:32:405 (32405|1) - delet pls (leave space for the... "vocals".)
  5. 00:33:777 (33777|5) - soooooooooooo the hitnormal is imported in....?
  6. 00:38:920 - I really don't get why your SV pattern was kept over this musical variation. It doesn't make sense and is perhaps a little disorientating. That said, you might also want the LN here to be an SN for this differentiation.
  7. 00:49:891 (49891|2,49891|1,49891|5) - Would've thought at least one of these could've been a 1/1 LN.
  8. 00:55:034 (55034|4,55034|0) - I would probably remove these to make the vocals stand out here too. (And what's with the crazy SV)
  9. 00:56:063 (56063|0,56063|5) - Was it the idea to have both of these imported at the same volume? Sounds a little too loud imo.
  10. 01:06:005 - Any reason why this pattern is concentrated solely in the central 4 columns? (Also could have some SVs here I guess)
  11. 01:06:691 - A random extra timing point that does nothing
  12. 01:17:663 - Reckon you could make this a little more hand balanced? LH has a lot more to do than RH. If PR, just flip some of it. (Also pls use all columns uwu)
  13. 01:39:605 (99605|5,103720|5) - PR-wise, these two shouldn't be in the same column.
  14. 02:18:005 - I'm thinking the SV concept was poorly chosen here. To me, decreasing the SV in a buildup like this seems counterintuitive. If I were to do this, I would probably make the bumps beforehand a little lighter, then continue the bumps through the entire buildup with them getting gradually stronger towards the end; a buildup in the SV strength.
  15. 02:22:827 - change SV value since 0.01x can't be interpreted properly... also unrankable.
  16. 02:23:491 - In all honesty, I feel this kiai could do with a repatterning. Feels very (╯°□°)╯︵ ┻━┻ My main problem is the column usage here, where cols 1234 have all of this trill business whereas cols 0 and 5. As it stands, it's more like a glorified 4k map. If it's intentional, fine... but (╯°□°)╯︵ ┻━┻
  17. 02:50:577 (170577|1,170577|4) - Mapping echoes? I reckon these would be better being 1/4 shorter.
  18. 02:50:920 (170920|4) - remove hs (doesn't fit)
  19. 02:55:720 (175720|5,175720|3) - remove?
  20. 03:29:320 - Can this section not be so copy/paste-like? Yeah the sounds are the same, but I don't think having stuff like 03:29:491 (209491|4,209663|4,210005|4,210348|4,210520|4,210691|4) in the same column for times over is that nice, or creative for that matter. I lifted the first two measures of this section forward two measures and it basically looked the same.
  21. 04:23:834 (263834|0,263834|5,263834|2) - remove?
  22. 04:29:320 (269320|4,269320|1,269491|1,269491|4) - Would make more sense for these to be the same length, so probably make the second double 1/4 in length.
  23. 04:34:463 (274463|3,274463|5) - remove?
  24. 04:43:720 (283720|4,283720|0,283720|5,284405|0,284405|1,284405|4) - Why so many notes to vocals?
  25. 04:55:720 (295720|2) - remove, since not really consistent with what appears to be followed.

Hope this helps :)
MEGAtive

Asherz007 wrote:

Whoever made these SVs needs to set themselves on fire *Burn myself* As far as I'm aware, SVs below 0.1x are unrankable because osu can't handle them for some reason. Who said anything below 0.1 is unrankable? No, osu can handle 0.01. Have you try putting 0.01 from Timing Panel? Yes it's kinda new since I also remember the time when you can't put anything below 0.1 from Timing Panel. But now it supports. Altho I'm not so sure if 0.01 and 0.1 scrolls the same speed.

Modding queue from I forgot when

General is fine, seems to be a few missing hitsounds though I think.

0|1|2|3|4|5

MEGA pls
At the start, I nearly thought I was playing a hitsound diff. Is this a thing to do this repetitive thing only in 6k? I don't get this mapping style, so if anything I say goes against it, then... ¯\_(ツ)_/¯ Well, strictly a BMS-styled charting lel
Totally could do more SVs

  1. 00:02:234 - I don't get why these are still singles. There are hitsounds in the storyboard, so perhaps take those out and make these doubles instead. Just realized there are SB HSes there (No, I'm not the one managing the Hitsounds here so I don't realize it lol). Removing those SB sounds since there's no additional instrument sounds there.
  2. 00:11:663 (11663|3,11663|1) - I understand this needs extra emphasis, but with the minimalist layering going on here, I don't think it makes much sense to have this as a double, considering it's essentially the same sound as on every 1/1, except it's on 1/2. Same with 00:22:634 (22634|1,22634|3). Strictly doing BMS style here so it doesn't feel random lel
  3. 00:22:805 (22805|4,22805|5) - Hitsounds are where in the folder? Lmao I'm going to do an in-depth checking to my diff HSes.
    Looks like it succs lmao
  4. 00:32:405 (32405|1) - delet pls (leave space for the... "vocals".) Think it's fine as a closure of the already long 1/2 trills. Also the note was put in (2) so it tell players that it's a different kind of instrument.
  5. 00:33:777 (33777|5) - soooooooooooo the hitnormal is imported in....? LMAO I REALLY SHOULD CHECK MY HSES HOYLSHT
  6. 00:38:920 - I really don't get why your SV pattern was kept over this musical variation. It doesn't make sense and is perhaps a little disorientating. That said, you might also want the LN here to be an SN for this differentiation. My aim is that the scrollspeed looks fast whenever the LN (for the vocal samples) were put without changing the original length for the sake of sightreadability. Not really disorienting since it's still sightreadable and timing is only 1/2 all over the places. Also I don't think differentiating that part because the kick is stronger or some kind makes sense. Since you've been following the vocal samples and then it abruptly putting LNless part which makes Players confused on what they have been following all this time.
  7. 00:49:891 (49891|2,49891|1,49891|5) - Would've thought at least one of these could've been a 1/1 LN. Nah, I think this emphasis is good. It gave you the feeling of big impact more than using LN to emphasis the Impulsive sound.
  8. 00:55:034 (55034|4,55034|0) - I would probably remove these to make the vocals stand out here too. (And what's with the crazy SV) I think this is the time where if the part were empty it would make the map more awkward so I need to put a closure here. Also nice SV transition there depicting the atmosphere of the music lmao
  9. 00:56:063 (56063|0,56063|5) - Was it the idea to have both of these imported at the same volume? Sounds a little too loud imo. Will check the HSes later.
  10. 01:06:005 - Any reason why this pattern is concentrated solely in the central 4 columns? (Also could have some SVs here I guess) For the sake of the frequency emphasis here. 34343 trills are what I think the lightest kind of trill. So to emphasize the gates I think 34343 trills are best fit. Also LN part made like that so it doesn't disorienting too much with many LNs (Pressing 5 LNs on 5 col as opposed with 5 LNs on 4 col with dynamic lift and press
  11. 01:06:691 - A random extra timing point that does nothing Initially I'm putting that point there since I was going to work with some SVs for the gated sounds lel so added the SV.
  12. 01:17:663 - Reckon you could make this a little more hand balanced? LH has a lot more to do than RH. If PR, just flip some of it. (Also pls use all columns uwu) Done something for the balancing while heeding the PRs. Also one column was empty but in the next instance it was filled so it's fine owu
  13. 01:39:605 (99605|5,103720|5) - PR-wise, these two shouldn't be in the same column. Fair point. Fixed.
  14. 02:18:005 - I'm thinking the SV concept was poorly chosen here. To me, decreasing the SV in a buildup like this seems counterintuitive. If I were to do this, I would probably make the bumps beforehand a little lighter, then continue the bumps through the entire buildup with them getting gradually stronger towards the end; a buildup in the SV strength. Reworking the SVs abit. Altho the atmosphere felt like being decreased here even tho it's a buildup lmao
  15. 02:22:827 - change SV value since 0.01x can't be interpreted properly... also unrankable. It can, also it's not unrankable.
  16. 02:23:491 - In all honesty, I feel this kiai could do with a repatterning. Feels very (╯°□°)╯︵ ┻━┻ My main problem is the column usage here, where cols 1234 have all of this trill business whereas cols 0 and 5. As it stands, it's more like a glorified 4k map. If it's intentional, fine... but (╯°□°)╯︵ ┻━┻ Lmao I'm trying to depict the randomness of the section here by mapping it consistently not consistent *wut *slapped. Altho I kinda agree about being felt like 4K but I still need to make it as dynamic as possible lol
  17. 02:50:577 (170577|1,170577|4) - Mapping echoes? I reckon these would be better being 1/4 shorter. No it ends there. The drumroll.
  18. 02:50:920 (170920|4) - remove hs (doesn't fit) Lmao I swear I need to check the HSes here. But I'll check later lol
  19. 02:55:720 (175720|5,175720|3) - remove? Well, still the thing about closing the patterns. Removing it still felt awkward to play
  20. 03:29:320 - Can this section not be so copy/paste-like? Yeah the sounds are the same, but I don't think having stuff like 03:29:491 (209491|4,209663|4,210005|4,210348|4,210520|4,210691|4) in the same column for times over is that nice, or creative for that matter. I lifted the first two measures of this section forward two measures and it basically looked the same. Blame my strict mapping that made something looks identical lol. Done something for the even measures
  21. 04:23:834 (263834|0,263834|5,263834|2) - remove? Same thing about closing the patterns lol
  22. 04:29:320 (269320|4,269320|1,269491|1,269491|4) - Would make more sense for these to be the same length, so probably make the second double 1/4 in length. Okie. Although I still think the prev were good enough.
  23. 04:34:463 (274463|3,274463|5) - remove? Closing the pattern thingy
  24. 04:43:720 (283720|4,283720|0,283720|5,284405|0,284405|1,284405|4) - Why so many notes to vocals? Closing the pattern. Vocal mapping isn't bad tho. Also this works as a pattern closure to help lessening the awkwardness of the pattern.
  25. 04:55:720 (295720|2) - remove, since not really consistent with what appears to be followed. Okie, I kinda agree with you here.

Hope this helps :)
Thanks for modding Ash
MEGA's 6K Distorter

Remind me to check the HSes later since it looks pretty inconsistent
DustMoon
water mod
1|2|3|4|5|6|
MEGA's 6k Distorter
1.04:00:348 (240348|0) - move to 2
2.04:02:234 (242234|4,242234|3,242234|0,242234|2,242405|5,242405|1) - not sam04:35:148 (275148|0,275148|2,275148|3,275148|1,275320|2,275320|4) - check
3.04:42:863 - advice:https://osu.ppy.sh/ss/9049804
4.04:44:405 - use red line wave&knobble to mapping hahaha
5.03:16:720 (196720|4,196805|2) - 03:27:691 (207691|4,207777|2) - Ctrl+g
6.01:06:005 (66005|2,66005|1,66091|3,66177|4,66263|1,66348|2) - not friendly,too FUCXXXXXerhttps://osu.ppy.sh/ss/9050272
Good luck! :)
error_exe777
yo m4m

6K
1~6

00:06:520 (6520|3,6691|0,6863|3,7034|0,7205|3,7377|0,7548|3,7720|0,7891|3,8063|0,8234|3,8405|0,8577|3,8748|0,8920|3) - CTRL+H these for variation. having one pattern for so long is boring imo

00:09:434 - why did you ignore the last columm

00:14:577 (14577|0,14748|3,14920|0,15091|3,15263|0,15434|3,15605|0,15777|3,15948|0,16120|3,16291|0,16463|3,16634|0,16805|3,16977|0,17148|3,17320|0) - CTRL+H again, you get the deal

00:29:063 (29063|5,29148|3) - shift these both over a note for a bit more coverage

00:49:891 (49891|0,49891|4,49891|1,49891|2,49891|5) - i think thats a bit much, maybe delete one

00:55:205 - i don't see why you can't add one

01:06:005 (66005|2,66005|1,66091|3,66177|4,66263|1,66348|2) - tbh this is the weirdest pattern i've seen. i think 01:06:005 (66005|1,66263|1) - is the problem, move the selected notes around at least

4K
00:44:063 (44063|0,44105|1,44148|2,44191|3,44234|1,44277|0,44320|3,44363|2,44405|1,44448|0,44491|3) - no this has no 1/8 sound behind it at all. and this is definitely not a gimmick so please get rid of this

02:08:405 (128405|0,128405|3,128405|2,129091|3,129091|2,129091|0) - pretty sure this isn't intended

02:34:120 - why not map the 1/4

03:28:291 (208291|2,209063|2) - why are these not LN s

04:00:177 (240177|1,240177|0,240263|2,240348|3,240434|0,240520|1,240605|2,240691|3,240777|0,240863|1,240948|3,241034|2,241120|0,241205|1,241291|3,241377|2,241463|1,241548|0,241634|3,241720|2,241805|1) - praising this, this is nice

04:29:320 (269320|0,269320|1,269491|1,269491|0) - as these are two different pitches you could represent this somehow

04:35:834 - OUCH SV. this is unrankable obviously. nobody can play this shit and as asherz said SVs below 0.1 are banned i believe, at least not recommended. this is cool for now, but you will have to change it eventually

04:44:405 - add a note or two

good luck lmao
Topic Starter
_VianK_

error_exe777 wrote:

yo m4m



4K
00:44:063 (44063|0,44105|1,44148|2,44191|3,44234|1,44277|0,44320|3,44363|2,44405|1,44448|0,44491|3) - no this has no 1/8 sound behind it at all. and this is definitely not a gimmick so please get rid of this// okay, remap

02:08:405 (128405|0,128405|3,128405|2,129091|3,129091|2,129091|0) - pretty sure this isn't intended// you're right boy

02:34:120 - why not map the 1/4 // i don't want cover 1/4 sounds at this part coz i want to the player focus just only in the beat.

03:28:291 (208291|2,209063|2) - why are these not LN s// ups i forgot them

04:00:177 (240177|1,240177|0,240263|2,240348|3,240434|0,240520|1,240605|2,240691|3,240777|0,240863|1,240948|3,241034|2,241120|0,241205|1,241291|3,241377|2,241463|1,241548|0,241634|3,241720|2,241805|1) - praising this, this is nice// thank you

04:29:320 (269320|0,269320|1,269491|1,269491|0) - as these are two different pitches you could represent this somehow// i want to add it to same place in same hand coz i want to giff sensation like push a button, and also i hear it same

04:35:834 - OUCH SV. this is unrankable obviously. nobody can play this shit and as asherz said SVs below 0.1 are banned i believe, at least not recommended. this is cool for now, but you will have to change it eventually// i have same reason with megative to keep it

04:44:405 - add a note or two//i think i kepp that

good luck lmao
thanks for modding error :*
Angki
Shoot kudos :3

congrats Current Priority : 40+ :v
Topic Starter
_VianK_

angki wrote:

Shoot kudos :3

congrats Current Priority : 40+ :v

:"""""""""""""""""""v makasih ea
Yukari_Sama
hello madafaka :''v
M4M

kiai time kayaknya conflict deh,mending samain aja

1|2|3|4
fri rijek
4k
  1. 02:22:805 (142805|0) - ghost note ?
  2. dah itu aja :'3

1|2|3|4|5|6
6k
  1. ini dari 02:18:005 ke 02:22:805 - jacknya berat bgt di col 1 sama 6,mungkin jacknya ada yg di taruh di col 2 sama 5 ? biar lebih balance aja
  2. 03:40:463 ke 03:48:520 mungkin di ctrl+H ? soalnya LNya fokus di tangan kanan,kalo di accept 03:48:520 (228520|4) - col 2 03:48:691 (228691|3) - col 5
  3. 03:56:748 ke 03:59:320 kasusnya sama kaya yg pertama, mungkin dibuat gini https://osu.ppy.sh/ss/9117977
  4. 04:12:863 - mungkin salah 1 dibikin 1/2 LN ?
dah itu aja,mapnya udah bagus :)
GL~
don't forget https://osu.ppy.sh/s/623502
Topic Starter
_VianK_

atian540 wrote:

hello madafaka :''v
M4M

kiai time kayaknya conflict deh,mending samain aja// di sengajain beda soalnya tiap mapper beda beda selera sih

1|2|3|4
fri rijek
4k
  1. 02:22:805 (142805|0) - ghost note ?// gak
  2. dah itu aja :'3

masya allah... sedikitnya :D
GL~
don't forget https://osu.ppy.sh/s/623502
tunggu mod dari dw yah
Topic Starter
_VianK_
Chat with kawawa about SV ranking criteria

21:14 Ridho 2307: hello
21:18 Ridho 2307: can i asking something?
21:18 Kawawa: hii
21:18 Kawawa: sure
21:19 Ridho 2307: i askig about sv kriteria
21:20 Kawawa: so what about detaily?
21:20 Ridho 2307: it will be hard if i tell it with no map
21:20 *Ridho 2307 is listening to [https://osu.ppy.sh/b/1206166 Team Grimoire - MOTHER FUCXXXXXer]
21:20 Ridho 2307: in 4k please
21:21 Ridho 2307: can u check it?
21:21 Kawawa: you must be say the one what you want to ask.
21:21 Kawawa: instead of "can u check it"
21:22 Kawawa: can u check it = see the chart, and it has a problem?
21:22 Kawawa: then I should see all the chart.
21:22 Ridho 2307: not the chart
21:22 Ridho 2307: but the sv
21:22 Ridho 2307: 04:35:834 - in this part
21:23 Kawawa: 04:35:834 -
21:23 Ridho 2307: yes, this part
21:23 Kawawa: so what
21:24 Kawawa: you mean It's valid to be ranked?
21:24 Ridho 2307: yup?
21:24 Kawawa: I actually don't get it your word
21:25 Kawawa: .w.
21:25 Ridho 2307: sorry i'm too bad in english
21:25 Ridho 2307: i just want to ask
21:25 Ridho 2307: does the SV rankable?
21:26 Ridho 2307: the average speed are 0.95
21:26 Kawawa: nope
21:26 Ridho 2307: i have a reason for it
21:26 Kawawa: 04:42:520 - 3.8 04:42:541 - 0.1
21:26 Kawawa: 04:42:520 - It could be better If you make it 3.7
21:26 Kawawa: 3.7 x 1 + 0.1 x 3 = 4block.
21:27 Kawawa: It just depends on each nominators thinking.
21:27 Kawawa: so there is no rule for SV ranking criteria
21:29 Ridho 2307: oh.....
21:29 Ridho 2307: i'm understand
21:29 Kawawa: good!
21:30 Ridho 2307: thanks for ypur help
21:30 Ridho 2307: *your help
21:30 Kawawa: no problem!
21:30 Kawawa: good luck for your map
21:30 Ridho 2307: :v
21:30 Ridho 2307: thanks
21:32 Ridho 2307: i want to send this conversation to the this beatmap thread coz some modder didn't accept sv under 0.01x
21:32 Ridho 2307: ups
21:32 Ridho 2307: under 0.1 x
Umo-
m4m
1234 + 56 if I feel like modding 6k lol
4k one
Okay I think that map could go over 4* imo so I'll try to do something
00:33:777 (33777|3,34120|1,34463|2,34805|0) - all of the LN's are actully 1/2 snap
but if you really want to keep the section filled with LNs you can do something like this https://osu.ppy.sh/ss/9126239
of course SV's would be weird with that pattern but you can just edit them to fit the pattern if you add it
00:38:920 (38920|1,38920|0,39091|2,39091|1,39263|0,39263|3,39263|2) - this all could be in the same column since they are all the same sound
00:55:205 - could add a note here for a snare
00:55:548 - here too
01:06:520 (66520|2,66605|1,66691|2) - ctrl+h works better imo, plus sound changes at that part so it wouuld be nice to change the pattern a bit
02:01:548 - you could definetly add LNs for vocals
02:29:320 (149320|2) - could change to LN for background sound
didn't found much problems but you could definetly buff up the 4k version
Good Luck!
Topic Starter
_VianK_

Umo- wrote:

m4m
1234 + 56 if I feel like modding 6k lol
4k one
Okay I think that map could go over 4* imo so I'll try to do something
00:33:777 (33777|3,34120|1,34463|2,34805|0) - all of the LN's are actully 1/2 snap but if you really want to keep the section filled with LNs you can do something like this https://osu.ppy.sh/ss/9126239
of course SV's would be weird with that pattern but you can just edit them to fit the pattern if you add it //no, im not follow the vocal but i'm follow the echo bass song

00:38:920 (38920|1,38920|0,39091|2,39091|1,39263|0,39263|3,39263|2) - this all could be in the same column since they are all the same sound// sorry i keep
00:55:205 - could add a note here for a snare// i don't want to cover them for give a little break for next SV attack
00:55:548 - here too//^same reason
01:06:520 (66520|2,66605|1,66691|2) - ctrl+h works better imo, plus sound changes at that part so it wouuld be nice to change the pattern a bit//nope
02:01:548 - you could definetly add LNs for vocals//just follow the kick tbh
02:29:320 (149320|2) - could change to LN for background sound// i want to give a room for SV
didn't found much problems but you could definetly buff up the 4k version
Good Luck!
thanks for your modding umo >,<
Alsty-
suppp..
6k
hai megaaaassssssssssssssss
  1. 00:44:577 (44577|5,44577|0,44663|5,44663|0) - some suggestion https://osu.ppy.sh/ss/9131961
  2. 00:55:205 - 00:55:548 - add di sini , remake SVnya , bisa nambahin visual effect sama play variation imo
  3. 00:55:891 (55891|4,55891|2) - ini worth triplet juga keknya
  4. 01:06:863 - ^
  5. 02:25:205 (145205|4,145377|5) - ctrl + j , biar masing" value trill nya jadi 4 buat jari telunjuk sama manis. 02:24:863 (144863|4,144948|3,145034|4,145120|3) -
  6. 02:52:291 - https://osu.ppy.sh/ss/9131992 , mungkin biar col 1 lebih ke isi sedikit
  7. 03:00:520 - col 1 kosong lg , cuma ngasih tau sih , ato mungkin ada alesan lain buat dibikin kek gitu XD
  8. 04:01:377 - add di 1 04:01:720 - add di 6 , disitu ada ketukan cukup buat bikin js + lebih keisi kanan kirinya
dah , sisanya itu paling di kiai masih banyak col 1 yang ampe skip 1 beat , cuma ngingetin sih , kalo ada alesanya ya okay =w=)b

gdluck mega , ridho o/
AchsanLovers
mAdAfAkA

[General]

offsetnya kerasa terlalu cepat, mungkin bisa dicoba dari 835 ~ 850

okay, remember, i mod this with 863 offset, if you complete to reply my mod, and you agree with my offset suggestion, then change them.

[4K Succubus Attack]
00:44:063 - ga dikasih aja nih 1/2 LN disini? ada 2 perubahan suara disana, sama yg kayak 00:44:234 (44234|2) -

00:44:491 (44491|1) - ? ghost note? note nya harusnya di 00:44:405 - coba didenger pakai 25% playback rate.

00:54:691 (54691|3) - loh? suaranya kan berhenti di 00:55:034 - so why you cut it and stop in 00:54:863 - ?

02:12:177 (132177|3) - move to col 1 ? suaranya beda ama yg sebelumnya 02:11:834 (131834|1,131834|2,131834|3) -

02:25:891 (145891|0) - bagusan pindah ke col 2 buat hand balancenya sama yang 02:25:548 (145548|3,145548|2) -

02:26:920 (146920|2,147005|1,147091|0,147177|1,147263|2,147348|1,147434|0) - ya rabbi

02:29:234 (149234|0,149320|2) - ctrl + j? rada unbalance rasanya

02:31:205 (151205|3,151377|3,151548|3,151720|1,151891|1,152063|1) - anchor perhatiin juga lha, buat kek gini mungkin bisa http://puu.sh/xEYQ6/738ce01629.JPG

02:56:577 - ~ 03:07:034 - masih mendingan lha dimap hit-hatnya daripada suara synth itu, kalau emg mau dibuat kek gitu, knp stiap LN dibuat 2 note? contohnya 02:56:577 (176577|0,176577|3,176920|2,176920|0,177263|3,177263|1) - mending LN nya aja disana tanpa note biar kerasa floooooooooooow nya

03:07:377 - adhuu kalau ngikutin vocalnya malah kerasa ngehhh, mungkin bisa dibuat variasi LN mungkin? kek gini contohnya http://puu.sh/xEZ2D/60902d0e03.JPG contoh lainnya bisa diliat di diff 6k

03:40:291 - bisa dibuat quad sih, cymbal + heavy drum

dah itu aja, males :v

good luck
Topic Starter
_VianK_

AchsanLovers wrote:

mAdAfAkA

[General]

offsetnya kerasa terlalu cepat, mungkin bisa dicoba dari 835 ~ 850//kalo itu echo 1/8 lel, tapi kalo offsetnya dah bener kok

okay, remember, i mod this with 863 offset, if you complete to reply my mod, and you agree with my offset suggestion, then change them.

[4K Succubus Attack]
00:44:063 - ga dikasih aja nih 1/2 LN disini? ada 2 perubahan suara disana, sama yg kayak 00:44:234 (44234|2) - //gak perlu

00:44:491 (44491|1) - ? ghost note? note nya harusnya di 00:44:405 - coba didenger pakai 25% playback rate.//yang ini di remove,trus 00:44:405 - nggak perlu di cover soalnya melodi nya lumayan kecil gitu

00:54:691 (54691|3) - loh? suaranya kan berhenti di 00:55:034 - so why you cut it and stop in 00:54:863 - ?// mulai dari 00:54:863 - 00:54:863 - suaranya lain lagi

02:12:177 (132177|3) - move to col 1 ? suaranya beda ama yg sebelumnya 02:11:834 (131834|1,131834|2,131834|3) - //karena banyak yang bilang jadi oke deh

02:25:891 (145891|0) - bagusan pindah ke col 2 buat hand balancenya sama yang 02:25:548 (145548|3,145548|2) - //oke

02:26:920 (146920|2,147005|1,147091|0,147177|1,147263|2,147348|1,147434|0) - ya rabbi//rearrange

02:29:234 (149234|0,149320|2) - ctrl + j? rada unbalance rasanya//w keep biar beda sama 02:29:663 (149663|0,149663|3,149663|1) -

02:31:205 (151205|3,151377|3,151548|3,151720|1,151891|1,152063|1) - anchor perhatiin juga lha, buat kek gini mungkin bisa http://puu.sh/xEYQ6/738ce01629.JPG//oke, ngikut ea

02:56:577 - ~ 03:07:034 - masih mendingan lha dimap hit-hatnya daripada suara synth itu, kalau emg mau dibuat kek gitu, knp stiap LN dibuat 2 note? contohnya 02:56:577 (176577|0,176577|3,176920|2,176920|0,177263|3,177263|1) - mending LN nya aja disana tanpa note biar kerasa floooooooooooow nya//replied on irc

03:07:377 - adhuu kalau ngikutin vocalnya malah kerasa ngehhh, mungkin bisa dibuat variasi LN mungkin? kek gini contohnya http://puu.sh/xEZ2D/60902d0e03.JPG contoh lainnya bisa diliat di diff 6k// bakalan susah :''''''V

03:40:291 - bisa dibuat quad sih, cymbal + heavy drum//oke

dah itu aja, males :v

good luck

makasih ya buat mod nya >,<
Topic Starter
_VianK_
MOD APPLIED
Unknown_player
Hi! Some mod here

4K
00:38:920 why no SV here?
00:44:063 - 00:44:491 Try add stutter SV here (don't get it? PM me)
00:44:577 (44577|3,44663|1,44748|3) - Add hard SV here
00:54:691 (54691|3,55720|3) - Add teleport here (Don't get it? PM me)
02:23:834 (143834|1,143834|2,143834|0) - why no ln in every note that the sound refers to?
02:56:405 (176405|3) - no stream pattern from here? why?
03:50:920 (230920|3) - same this ln distance with 03:50:920 (230920|1,230920|2) - notes

Good luck
Mirea
Mod request

1|2|3|4

General
sekiranya bisa dijelaskan korelasi diffname 'Succubus' dengan lagunya, rada gimana gitu :'v
untuk SV gw rasa dah oke oce

4K Succubus
02:42:520 (162520|2) - move ke col 4? biar lebih terstruktur ama 02:39:777 (159777|3,159863|1,159948|3) - dan 02:37:034 (157034|3,157120|1,157205|3) -

02:29:834 (149834|3) - suggestion > http://osu.ppy.sh/ss/9154017
untuk menghindari stack 02:29:663 (149663|3,149834|3,150005|3) - karna di 02:26:920 - ama 02:24:177 - ga sampe stack 3 notes

02:25:720 (145720|0,145805|2) - rada aneh klo diputus kolomnya :/

02:36:348 - delete 1 note, no kick >.>

02:38:063 (158063|0) - move to col 3,
02:38:148 (158148|2) - move ke 4 klo yg di atas diaccept, poin yg sama kek di atas

02:53:491 (173491|0,173577|3) - menurut gw mendingan tuker column deh, rada aneh klo 02:53:491 (173491|0) - dibikin stack ama 02:53:320 (173320|0) -

02:22:977 - put 1/2 LN? suara yg sama kek 02:55:891 (175891|1) - konsistensi

03:50:063 (230063|2,230063|1,230577|2,230577|1) - berasa aneh LN jacknya, pitch di 03:50:577 (230577|1,230577|2) - beda dengan 03:50:063 (230063|1,230063|2) -
beda halnya ama 03:49:720 (229720|1,229720|2,230063|2,230063|1) - yang pitchnya dalah intens yg sama

04:10:634 (250634|1) - move to col 4? biar lebih balance :/
04:21:434 - inconsistent dengan 04:10:463 - dan yg lain di stanza sebelumnya

dah itu aja,
Goodluck <3
Koibenii
hai hai o/ mod request thru PM

[General]
Revise the tags
From: Distorded To: Distorted
From: Lilium To: Lilium Records
Add tag: Diverse Direct

Mod
[4K SuccuBus AttacK]
1|2|3|4

  • I would personally revise the diff name to 4K Succubus Attack for formality.
    00:02:234 (2234|3,2234|0) - pattern suggestion: http://puu.sh/xGURV/81b22deb1a.png for parts with bass hitsounds, i would suggest that you put one note at the other column since the song suggests a repetitive pattern and this would increase the variety of the notes.

    00:30:348 (30348|0,30348|3,30691|3,30691|0) - why not put these notes in the same column as this one 00:30:005 (30005|2,30005|1) - since you did change the pattern every white line, for consistency

    02:23:148 - missing note? would be better to put one note to emphasize the "f**k" sound

    03:02:234 (182234|1) - move to [1] because you've done this one 03:01:720 (181720|2,181720|1,181891|3) - just to be consistent

    04:44:405 - wouldn't it be better to put notes on this timeline instead of putting the hitsounds on the bg as Storyboard hitsamples? would prefer putting the notes at [2] and [3].

    [MEGA's 6k Distorter]

    00:22:805 (22805|4,22805|5) - http://puu.sh/xGVjd/110516f40c.png may I ask what the hitsounds PunK and CrashS are for? if they are misplaced hitsounds then kindly delete them xd

That's it for my mod. Hope it helped. Good luck!
Topic Starter
_VianK_

Unknown_player wrote:

Hi! Some mod here

4K
00:38:920 why no SV here?//ADDED
00:44:063 - 00:44:491 Try add stutter SV here (don't get it? PM me)?
00:44:577 (44577|3,44663|1,44748|3) - Add hard SV here?
00:54:691 (54691|3,55720|3) - Add teleport here (Don't get it? PM me)?
02:23:834 (143834|1,143834|2,143834|0) - why no ln in every note that the sound refers to?// i don't want to make LN coz i want to give a room for the SV , and also i was using 1/3 snap of SV, so i think it will very weird if i make a LN inside
02:56:405 (176405|3) - no stream pattern from here? why? i want to make this part different with this part 04:35:834 -
03:50:920 (230920|3) - same this ln distance with 03:50:920 (230920|1,230920|2) - notes// i still hear song after 03:51:091 -

JztCallMeRon wrote:

hai hai o/ mod request thru PM

[General]
Revise the tags
From: Distorded To: Distorted
From: Lilium To: Lilium Records
Add tag: Diverse Direct

Mod
[4K SuccuBus AttacK]
1|2|3|4

  • I would personally revise the diff name to 4K Succubus Attack for formality.
    00:02:234 (2234|3,2234|0) - pattern suggestion: http://puu.sh/xGURV/81b22deb1a.png for parts with bass hitsounds, i would suggest that you put one note at the other column since the song suggests a repetitive pattern and this would increase the variety of the notes.// ill consider it later

    00:30:348 (30348|0,30348|3,30691|3,30691|0) - why not put these notes in the same column as this one 00:30:005 (30005|2,30005|1) - since you did change the pattern every white line, for consistency// i want to make it balance with 00:31:034 (31034|0,31034|3,31377|0,31377|3,31720|3,31720|0,32063|0,32063|3) - , i doin't want add 8 note like before if after that just 4 note. so i think it will be better if made 6 notes for them

    02:23:148 - missing note? would be better to put one note to emphasize the "f**k" sound//covered as SV

    03:02:234 (182234|1) - move to [1] because you've done this one 03:01:720 (181720|2,181720|1,181891|3) - just to be consistent//okay

    04:44:405 - wouldn't it be better to put notes on this timeline instead of putting the hitsounds on the bg as Storyboard hitsamples? would prefer putting the notes at [2] and [3].// hs samplke was deleted, that my mistake

    [MEGA's 6k Distorter]

    00:22:805 (22805|4,22805|5) - http://puu.sh/xGVjd/110516f40c.png may I ask what the hitsounds PunK and CrashS are for? if they are misplaced hitsounds then kindly delete them xd//FIXED

That's it for my mod. Hope it helped. Good luck!

chouyaa wrote:

Mod request

1|2|3|4

General
sekiranya bisa dijelaskan korelasi diffname 'Succubus' dengan lagunya, rada gimana gitu :'v
untuk SV gw rasa dah oke oce

4K Succubus
02:42:520 (162520|2) - move ke col 4? biar lebih terstruktur ama 02:39:777 (159777|3,159863|1,159948|3) - dan 02:37:034 (157034|3,157120|1,157205|3) -

02:29:834 (149834|3) - suggestion > http://osu.ppy.sh/ss/9154017
untuk menghindari stack 02:29:663 (149663|3,149834|3,150005|3) - karna di 02:26:920 - ama 02:24:177 - ga sampe stack 3 notes

02:25:720 (145720|0,145805|2) - rada aneh klo diputus kolomnya :/

02:36:348 - delete 1 note, no kick >.>

02:38:063 (158063|0) - move to col 3,
02:38:148 (158148|2) - move ke 4 klo yg di atas diaccept, poin yg sama kek di atas

02:53:491 (173491|0,173577|3) - menurut gw mendingan tuker column deh, rada aneh klo 02:53:491 (173491|0) - dibikin stack ama 02:53:320 (173320|0) -

02:22:977 - put 1/2 LN? suara yg sama kek 02:55:891 (175891|1) - konsistensi//SV

03:50:063 (230063|2,230063|1,230577|2,230577|1) - berasa aneh LN jacknya, pitch di 03:50:577 (230577|1,230577|2) - beda dengan 03:50:063 (230063|1,230063|2) - // pembedanya ini ms 03:50:063 (230063|0,230405|3) -
beda halnya ama 03:49:720 (229720|1,229720|2,230063|2,230063|1) - yang pitchnya dalah intens yg sama

04:10:634 (250634|1) - move to col 4? biar lebih balance :/
04:21:434 - inconsistent dengan 04:10:463 - dan yg lain di stanza sebelumnya

dah itu aja,
Goodluck <3
noreply fix

thanks for modding ALL :v
FAMoss
modreq via EPBI

1|2|3|4
4K
00:54:691 (54691|3) - panjangin ln nya sampe 00:55:377 -
tambah ln dari 00:55:034 - sampe 00:55:377 -
02:14:920 (134920|2) - ke 4
02:15:263 (135263|3) - ke 3
02:16:291 (136291|1) - ke 4
02:16:634 (136634|3) - ke 3
02:16:977 (136977|2) - ke 2
02:39:434 (159434|0) - ke 4 karena kosong
02:58:634 (178634|2) - ke 4 karena diliat yg lain ksong atas
02:58:977 (178977|1) - ke 1
02:59:320 (179320|0) - ke 2

SV sedikit
03:07:291 - set ke 160
Topic Starter
_VianK_

FAMoss wrote:

modreq via EPBI

1|2|3|4
4K
00:54:691 (54691|3) - panjangin ln nya sampe 00:55:377 - // wkwkwk kgak perlu, soalnya kejauhan + nadanya juga udah berubah
tambah ln dari 00:55:034 - sampe 00:55:377 - //sengaja dikosongin buat SV
02:14:920 (134920|2) - ke 4
02:15:263 (135263|3) - ke 3
02:16:291 (136291|1) - ke 4
02:16:634 (136634|3) - ke 3
02:16:977 (136977|2) - ke 2//bagian bagian sini gw keep
02:39:434 (159434|0) - ke 4 karena kosong//oke
02:58:634 (178634|2) - ke 4 karena diliat yg lain ksong atas//oke
02:58:977 (178977|1) - ke 1//done
02:59:320 (179320|0) - ke 2//kalo itu disengajaain biar ada hammer challenge nya la

SV sedikit
03:07:291 - set ke 160//galfam
thanks for mod bosque
Topic Starter
_VianK_
applied
zawz
NM from my queue

SV is love

Columns:
|1|2|3|4|

4k SuccuBus AttacK
The whole map is late by 20ms???

00:54:691 (54691|3) - This LN should end at 00:55:034
01:15:605 - The SV is cool here, but the pattern is really unpleasant. I'd advise moving 01:15:605 (75605|0) to 4
01:17:663 - 02:01:548 - Hitsounds are too quiet on this part. Can't hear them at all.
02:12:520 - 02:22:805 - I don't this there should be kiai on this part. Although if you wanna keep it it's fine
02:17:234 - If you keep the kiai: This green line isn't kiai.
03:07:034 - Since this SV already messes with your brain, I'd exaggerate it even more, with a 0.10 instead of 0.25 for example
03:50:405 - These noodles are too much of a surprise. You should end 03:50:063 (230063|1,230063|0,230063|2) - at 03:50:405
04:34:463 - I think you should leave a little space between the note and the hit space for these SVs. It can mess with certain playstyles on some skins.
I'm having a really hard time finding anything else wrong.

Love your map.
Have a star
Topic Starter
_VianK_

zawz wrote:

NM from my queue

SV is love

Columns:
|1|2|3|4|

4k SuccuBus AttacK
The whole map is late by 20ms???// no, your hear the echo song, but the beat started in 863 ms

00:54:691 (54691|3) - This LN should end at 00:55:034 //no, coz 00:54:691 the pich has been different, i think it will very awkward to cover it
01:15:605 - The SV is cool here, but the pattern is really unpleasant. I'd advise moving 01:15:605 (75605|0) to 4//okay
01:17:663 - 02:01:548 - Hitsounds are too quiet on this part. Can't hear them at all.// i'll fix it later
02:12:520 - 02:22:805 - I don't this there should be kiai on this part. Although if you wanna keep it it's fine//nope
02:17:234 - If you keep the kiai: This green line isn't kiai.//fixed
03:07:034 - Since this SV already messes with your brain, I'd exaggerate it even more, with a 0.10 instead of 0.25 for example// no, i want to keep this, the SV has very suitable with death vocal, and also it will give earthquake effects to player, so if u miss at this past, it will add more fun factor
03:50:405 - These noodles are too much of a surprise. You should end 03:50:063 (230063|1,230063|0,230063|2) - at 03:50:405//later
04:34:463 - I think you should leave a little space between the note and the hit space for these SVs. It can mess with certain playstyles on some skins.//no, i have been asking many player to testplay this map, if u know a player got 98 % at this diff which this part he has full combo with FL mod, and also not just him get FC in this part but, the almost player who FC too
I'm having a really hard time finding anything else wrong.

Thanks for your mods & star zaws... it's very helpfull
Love your map.
Have a star
Voxa
lol... i cant get it S :cry:
Topic Starter
_VianK_

DarckoSeth wrote:

lol... i cant get it S :cry:

:'D
error_exe777
i was gonna right a fully fledged explanation, but i'm lazy : )

  1. SVs below 0.1x are unrankable. dont listen to the gd'er. there is no designated section on SV rules so its not on the criteria. however, it is still a rule and nobody will rank it otherwise. well, im pretty sure. if i'm wrong don't kill me, but there is no way in hell that end section in 4k is rankable.

  2. you need to normalise your SVs. some are already normalised but others aren't so please fix them. if you don't know how then ask a bn lmao
anyway thought id tell you that good luck

sorry if i came across as rude akasldkjasldkjasldk
Topic Starter
_VianK_

error_exe777 wrote:

i was gonna right a fully fledged explanation, but i'm lazy : )

  1. SVs below 0.1x are unrankable. dont listen to the gd'er. there is no designated section on SV rules so its not on the criteria. however, it is still a rule and nobody will rank it otherwise. well, im pretty sure. if i'm wrong don't kill me, but there is no way in hell that end section in 4k is rankable. //how said the SVs below 0.1x are unrankable? I have been asking kawawa and julie and they said is rankable


  2. you need to normalise your SVs. some are already normalised but others aren't so please fix them. if you don't know how then ask a bn lmao//well, is no rule for SV ranking criteria, it just depend on each nominators thinking tbh
anyway thought id tell you that good luck

sorry if i came across as rude akasldkjasldkjasldk
error_exe777
ah gonna start a conversation.

  1. yeah okay, maybe they're rank-able but only in certain uses. that end section of your 4K diff is really not suited. its cool dont get me wrong, but it's literal cancer to read. SVs like those are more suited for graveyard maps tbh. i would honestly just delete them so its like the 6k diff or tone them down a bit.

  2. normalising SVs is a must. you can't not unless you have a r e a l l y good reason to. basically that means you have to, especially for this map since justification is impossible for these types of SVs tbh. if you don't believe me speak to the SV master prot and she'll tell you ; ))))))))))))))))

    if you want the equations for normalising them let me know
EdiT OMG THAT WAS REALLY RUDE OF ME SORRY
Topic Starter
_VianK_

error_exe777 wrote:

ah gonna start a conversation.

  1. yeah okay, maybe they're rank-able but only in certain uses. that end section of your 4K diff is really not suited. its cool dont get me wrong, but it's literal cancer to read. SVs like those are more suited for graveyard maps tbh. i would honestly just delete them so its like the 6k diff or tone them down a bit. //hmmm... i have some reason to add sv in the last stream, but i will change the SV s formula if i found a better one

  2. normalising SVs is a must. you can't not unless you have a r e a l l y good reason to. basically that means you have to, especially for this map since justification is impossible for these types of SVs tbh. if you don't believe me speak to the SV master prot and she'll tell you ; ))))))))))))))))///she? Who?, i know which part you mean i'll fix it later



    if you want the equations for normalising them let me know
EdiT OMG THAT WAS REALLY RUDE OF ME SORRY

Thanks for your attention ;)
LordBoker-
modreq via messenger pesbuk

1|2|3|4

4K Succubus AttacK
02:30:948 (150948|1,151034|2,151120|1) - ubah ke 3;2;3
02:46:634 (166634|1) - ke 2
04:03:091 (243091|3) - ke 3
04:03:177 (243177|2) - ke 4 biar jadi stream utuh
04:03:348 (243348|3) - ke 3
04:03:434 (243434|0) - ke 2
04:03:520 (243520|1) - ke 1
04:06:863 (246863|1) - ke 2
04:09:691 (249691|1,249777|2,249863|1) - this one's too, ubah ke 3;2;3
04:15:091 (255091|3) - remove euy, no kick sound in here
04:16:805 (256805|0) - move to 3
04:16:891 (256891|2) - move to 4
04:20:577 (260577|0,260663|2) - mending ubah jadi 3;2 biar selaras sama pattern yang di bawah nya
04:25:377 (265377|1) - better to move to 2

seep dah, that's it

Good Luck owo

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why am i doing this

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