Hey you already checked my map for m4m
death streams isn't really my specialty, if you want help with making a really fun stream map the best person for that would be Kroytz
death streams isn't really my specialty, if you want help with making a really fun stream map the best person for that would be Kroytz
Resent
- 00:03:458 (1,1) - shouldn't overlap these
- 00:04:601 - you should make the points at which you increase the spacing on these streams line up with NC or white ticks
- 00:07:672 (12,1) - 00:11:101 (12,1) - you shouldn't use stream jumps imo, if you want some fast movement you should at least start by using some 1/4 sliders
- 00:13:744 (1,2,3,4,1,2,3,4,1,2,3,4) - this is insanely difficult when there really isn't such a change in the music to warrant this increase in difficulty
- 00:14:315 (1,2,3,4,1) - you should make these parallel and co linear
- 00:15:458 (4,5,6,1,2,3,4,5,6) - this becomes more of a general thing you need to address, because the rhythm in the song has gone down a bit to 1/2 but the volume of these notes has gone up, leaving the songs intensity someone the same. Because of this, it is somewhat expected that the level of difficulty stays the same (although it would transition from mashing the keyboard to wiggling your cursor across the screen) the purpose of me mentioning this is that, there are a lot of sliders on the screen and not that many circles. Long story short, the sliders are easy to play, you should throw in more circles.
- 00:40:172 (1,2,3) - this is a weird point to make, basically these sliders are played by higher skilled players just by hitting the head of the slider. As a mapper, you need to recognize these kind of mechanics and arrange them accordingly. Now the locations they are in RIGHT NOW is perfectly okay. Here is a picture of what I think they should look like
- 00:41:172 (5,6,7) - you should be very careful to try and make these look like they are 3/4 and not 1/2 rhythms, there are two ways you can do this, you can make these spaced a lot (which is kind of plain) or you can stack them(which is COOL!!!) lol
- 02:38:885 (1,2,3,4,5,6,7,8) - it would be cool if you were more precise with the rhythm here
- 04:13:169 (1,2,3,4,5,6,7,8) - not all of these exist in the music. also since this part is less intense than a lot of other parts you should relax a bit with the hard stuff xD
- 04:30:769 - I'm pretty sure there is a constant 1/2 drum note so you shouldn't have these breaks like 04:30:969 - 04:31:769 - 04:32:569 -
- a difficult song, though there are parts around the map that don't quite match the intensity like I said prior, and difficulty drops where there really shouldn't be any.