forum

Imperial Circus Dead Decadence - Fushoku rusanchiman, Fushi

posted
Total Posts
24
Topic Starter
sakebi
This beatmap was submitted using in-game submission on Tuesday, October 24, 2017 at 4:28:24 PM

Artist: Imperial Circus Dead Decadence
Title: Fushoku rusanchiman, Fushi Yoku no Sarugakuza.
Tags: icdd jmetal symphonic black metal fusyoku nanomortis
BPM: 210
Filesize: 9629kb
Play Time: 05:41
Difficulties Available:
  1. Kirai (6.71 stars, 1355 notes)
  2. Resent (Old Version) (7.05 stars, 2405 notes)
Download: Imperial Circus Dead Decadence - Fushoku rusanchiman, Fushi Yoku no Sarugakuza.
Information: Scores/Beatmap Listing
---------------
- IMPERIAL CIRCUS DEAD DECADENCE -
~ FUSHOKU RUSANCHIMAN, FUSHI YOKU NO SARUGAKUZA. ~
──────════════════════════════════════──────

im not ready to throw this map away yet. i've thrown 30 stars at it


⧩ ⧩ ⧩ ⧩ scroll down ⧨ ⧨ ⧨ ⧨




‹ « インペリアル・サーカス・デッド・デカダンス » ›

EP 2
►► 腐蝕ルサンチマン、不死欲の猿楽座。◄◄

TRACK 1 腐蝕ルサンチマン、不死欲の猿楽座。

⧕⥫⥫⥫⥫⥫⥫⥫✿⥫⥫⥫⥫⥫⥫⥫║⧲║⥭⥭⥭⥭⥭⥭⥭✿⥭⥭⥭⥭⥭⥭⥭⧔

‹ « IMPERIAL・CIRCUS・DEAD・DECADENCE » ›

EP 2
►► Fushoku rusanchiman, Fushi Yoku no Sarugakuza. ◄◄

TRACK 1 Fushoku rusanchiman, Fushi Yoku no Sarugakuza.

⧕⥫⥫⥫⥫⥫⥫⥫✿⥫⥫⥫⥫⥫⥫⥫║⧲║⥭⥭⥭⥭⥭⥭⥭✿⥭⥭⥭⥭⥭⥭⥭⧔

闇に濡れ
霞む咎り御霊さえ 千の朝に襲る叢雨を
狂おしく孤独の禍 哀れ弱き怨嗟
翳に癒えされど焦がれ求むのだ 激情の呻き抱いた
哭声は業火に妬かれた 不死欲の猿楽座


大地を蹴り駆け往け あの地平線の果てへ
焦がれた涙が燃えるまで狂おしく


Yami ni nureru
Kasumu togari mitama sae
Sen no asa ni kuru murasame wo
Kuruoshiku kodoku no waga
Aware yowaki ensa
Kage ni ie Saredo kogare motomu no da
Gekijou no umeki daite
Doukoku wa gouka ni yakareta
Fushiyoku no sarugakuza


Daichi wo kerikake yuke
Ano chiheisen no hate e
Kogareta namida ga moeru made
Kuruoshiku


Bathe in darkness,
Hazy blames and even ghosts, passing rain piles up after a thousand days
The calamity of a maddening solitude, a pity and weak resentment
Heal in shadows, Even so, what I yearn for is to harbor a violent moan
Laments envied hellfire, the immortal greed of the Sarugakuza


Go away, run over the ground, towards that horizon
The tears you yearned for will madden until burnt


translator

⧕⥫⥫⥫⥫⥫⥫⥫✿⥫⥫⥫⥫⥫⥫⥫║⧲║⥭⥭⥭⥭⥭⥭⥭✿⥭⥭⥭⥭⥭⥭⥭⧔

Background:
Starstorm by Nanomortis
Arf
NOTe: I forgot to put an important point in these, the time signature/meter which can be found to the left in the "Timing and Control Points" menu. This is one of the main reasons for all the timing points of 210 BPM. Also one of the points was wrongly labelled 210 BPM instead of 300

Hi, from historic thread.
This sort of song often has multiple timings in parts, so I will do my best to help you.
Some of these sections may seem unnecessary, but they are what we call metronome reset so the white ticks line up correctly measure by measure.

Timing Sections
I. BPM: 210
Offset:764
Meter: 3/4

II. BPM: 210
Offset:32477
Meter: 4/4

III. BPM: 210
Offset:87334
Meter: 3/4

IV. BPM: 210
Offset:101048
Meter: 4/4

V. BPM: 210
Offset:162,762
Meter: 3/4

VI. BPM: 210
Offset:190,190
Meter: 4/4

VII. BPM: 210
Offset:224,475
Meter: 3/4

VIII. BPM: 300 BPM Change
Offset:269,046
Meter: 4/4

IX. BPM: 300 This was incorrectly labelled 210
Offset:290,846
Meter: 3/4

X. BPM: 105 BPM Change
Offset:310,046
Meter: 4/4

XI. BPM: 210 BPM Change
Offset:337,475
Meter: 4/4
'
I believe there may be one more timing change near the end when the singer starts screaming again, but I cannot figure out the bpm or if there even is a change, it sounds very strange.
OsuSupportSucks
Hi. Here from M4M queue.
Here is my map. https://osu.ppy.sh/s/563058

General
00:41:049 (5,6,7) - In general maps like this should not have any sort of these sliders what so ever. I highly recommend changing all of these to just single jumps.

Resent
00:07:621 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Combo changes to often. Make it change every 8 ticks instead of every 4 ticks at the least.
00:18:764 (1,2,3,4,5,6) - Normally jumps like this the upward stack is kept even where as your upward stack gets bigger towards the end even tho the jump distance is the same and the music doesnt get faster or more exhilarating there.
00:23:049 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Once again there is no need for such quick change in combos. Having each combo go for 8 ticks would be fine here
00:32:620 (6) - Personally i dont like the location of this note.
00:34:763 (1,2) - also the distance gap between these two isnt the same (or roughly the same) as 00:32:620 (6) even tho the music is the same and the tick is the same
00:37:049 (1,1) - Map would like nicer if these were not just horizontal lines and instead something a bit more cool and interesting like 00:29:049 (5) -
00:41:049 (5,6,7) - Sliders like this should not be used in this type of map as it is more a technical thing that goes along with the music. These in your map however dont go along with the music and would be much better as cirlces
01:39:334 (1,2,3,4) - ^
01:40:976 (4,1) - there should not be such an abrupt out of context jump.
01:41:048 (1,2,3) - Sliders like this should not be used in this type of map as it is more a technical thing that goes along with the music. These in your map however dont go along with the music and would be much better as cirlces
01:57:048 (1) - This would be better as a fancy slider instead of just a line with a tick at the end
01:58:190 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - nc every 8 tick
02:30:190 (1,3) - these shouldnt be straight. make them fancy.
02:34:762 (5) - would sound better if it finished on the red tick
02:35:048 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same combo issue. nc every 8 tick pls
03:08:476 (1,2,3,4) - these only need to be circles
04:29:046 (1,2,3,4,5,6,7,8,9) - this will not be easy to read and see coming
04:35:446 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - odds of someone doing these jumps are virtually impossible. wouldnt be as bad if every white tick was a slider instead
04:41:846 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ^
04:51:146 (2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^
04:55:946 (2,3,4,5,6,1,2,3,4,1,2,3,4) - ^
05:05:546 (2,3,4,5,6) - ^
05:07:646 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
Topic Starter
sakebi

T r i s t a n wrote:

Hi. Here from M4M queue.
Here is my map. https://osu.ppy.sh/s/563058

General
00:41:049 (5,6,7) - In general maps like this should not have any sort of these sliders what so ever. I highly recommend changing all of these to just single jumps. fixed

Resent
00:07:621 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Combo changes to often. Make it change every 8 ticks instead of every 4 ticks at the least. fixed
00:18:764 (1,2,3,4,5,6) - Normally jumps like this the upward stack is kept even where as your upward stack gets bigger towards the end even tho the jump distance is the same and the music doesnt get faster or more exhilarating there. the instrument the jumps reflect get more intense here, even if ever so slightly
00:23:049 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Once again there is no need for such quick change in combos. Having each combo go for 8 ticks would be fine here fixed
00:32:620 (6) - Personally i dont like the location of this note. changed the previous note to be a click and not a release
00:34:763 (1,2) - also the distance gap between these two isnt the same (or roughly the same) as 00:32:620 (6) even tho the music is the same and the tick is the same fixed
00:37:049 (1,1) - Map would like nicer if these were not just horizontal lines and instead something a bit more cool and interesting like 00:29:049 (5) - they reflect the previous streams
00:41:049 (5,6,7) - Sliders like this should not be used in this type of map as it is more a technical thing that goes along with the music. These in your map however dont go along with the music and would be much better as cirlces fixed
01:39:334 (1,2,3,4) - ^ fixed
01:40:976 (4,1) - there should not be such an abrupt out of context jump. fixed
01:41:048 (1,2,3) - Sliders like this should not be used in this type of map as it is more a technical thing that goes along with the music. These in your map however dont go along with the music and would be much better as cirlces fixed
01:57:048 (1) - This would be better as a fancy slider instead of just a line with a tick at the end fixed
01:58:190 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - nc every 8 tick the new combos go with the singer
02:30:190 (1,3) - these shouldnt be straight. make them fancy. fixed
02:34:762 (5) - would sound better if it finished on the red tick made slider end silent
02:35:048 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same combo issue. nc every 8 tick pls fixed
03:08:476 (1,2,3,4) - these only need to be circles fixed
04:29:046 (1,2,3,4,5,6,7,8,9) - this will not be easy to read and see coming i can't really find a really good way to map this part. if i think of something better, it'll be changed ended up changing it
04:35:446 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - odds of someone doing these jumps are virtually impossible. wouldnt be as bad if every white tick was a slider instead fixed
04:41:846 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ^ fixed
04:51:146 (2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ^fixed
04:55:946 (2,3,4,5,6,1,2,3,4,1,2,3,4) - ^ fixed
05:05:546 (2,3,4,5,6) - ^ fixed
05:07:646 (1,2,3,4,5,6,7,8,9,10,11,12) - ^ fixed
thanks for the mod, i'll mod yours when i get the chance
anna apple
Hey you already checked my map for m4m

death streams isn't really my specialty, if you want help with making a really fun stream map the best person for that would be Kroytz


Resent

  1. 00:03:458 (1,1) - shouldn't overlap these
  2. 00:04:601 - you should make the points at which you increase the spacing on these streams line up with NC or white ticks
  3. 00:07:672 (12,1) - 00:11:101 (12,1) - you shouldn't use stream jumps imo, if you want some fast movement you should at least start by using some 1/4 sliders
  4. 00:13:744 (1,2,3,4,1,2,3,4,1,2,3,4) - this is insanely difficult when there really isn't such a change in the music to warrant this increase in difficulty
  5. 00:14:315 (1,2,3,4,1) - you should make these parallel and co linear
  6. 00:15:458 (4,5,6,1,2,3,4,5,6) - this becomes more of a general thing you need to address, because the rhythm in the song has gone down a bit to 1/2 but the volume of these notes has gone up, leaving the songs intensity someone the same. Because of this, it is somewhat expected that the level of difficulty stays the same (although it would transition from mashing the keyboard to wiggling your cursor across the screen) the purpose of me mentioning this is that, there are a lot of sliders on the screen and not that many circles. Long story short, the sliders are easy to play, you should throw in more circles.
  7. 00:40:172 (1,2,3) - this is a weird point to make, basically these sliders are played by higher skilled players just by hitting the head of the slider. As a mapper, you need to recognize these kind of mechanics and arrange them accordingly. Now the locations they are in RIGHT NOW is perfectly okay. Here is a picture of what I think they should look like
  8. 00:41:172 (5,6,7) - you should be very careful to try and make these look like they are 3/4 and not 1/2 rhythms, there are two ways you can do this, you can make these spaced a lot (which is kind of plain) or you can stack them(which is COOL!!!) lol
  9. 02:38:885 (1,2,3,4,5,6,7,8) - it would be cool if you were more precise with the rhythm here
  10. 04:13:169 (1,2,3,4,5,6,7,8) - not all of these exist in the music. also since this part is less intense than a lot of other parts you should relax a bit with the hard stuff xD
  11. 04:30:769 - I'm pretty sure there is a constant 1/2 drum note so you shouldn't have these breaks like 04:30:969 - 04:31:769 - 04:32:569 -
  12. a difficult song, though there are parts around the map that don't quite match the intensity like I said prior, and difficulty drops where there really shouldn't be any.
Topic Starter
sakebi

bor wrote:

Hey you already checked my map for m4m

death streams isn't really my specialty, if you want help with making a really fun stream map the best person for that would be Kroytz


Resent

  1. 00:03:458 (1,1) - shouldn't overlap these ???
  2. 00:04:601 - you should make the points at which you increase the spacing on these streams line up with NC or white ticks the change is so gradual that it doesn't really matter too much, but i adjusted the stream
  3. 00:07:672 (12,1) - 00:11:101 (12,1) - you shouldn't use stream jumps imo, if you want some fast movement you should at least start by using some 1/4 sliders the drums get more intense here, so a jump would reflect the sudden change well
  4. 00:13:744 (1,2,3,4,1,2,3,4,1,2,3,4) - this is insanely difficult when there really isn't such a change in the music to warrant this increase in difficulty fixed
  5. 00:14:315 (1,2,3,4,1) - you should make these parallel and co linear i don't really see it as necessary
  6. 00:15:458 (4,5,6,1,2,3,4,5,6) - this becomes more of a general thing you need to address, because the rhythm in the song has gone down a bit to 1/2 but the volume of these notes has gone up, leaving the songs intensity someone the same. Because of this, it is somewhat expected that the level of difficulty stays the same (although it would transition from mashing the keyboard to wiggling your cursor across the screen) the purpose of me mentioning this is that, there are a lot of sliders on the screen and not that many circles. Long story short, the sliders are easy to play, you should throw in more circles. there isn't any room for circles in that rhythm, and to me, adding more circles where there doesn't really need to be any for the sake of difficulty feels like overmapping
  7. 00:40:172 (1,2,3) - this is a weird point to make, basically these sliders are played by higher skilled players just by hitting the head of the slider. As a mapper, you need to recognize these kind of mechanics and arrange them accordingly. Now the locations they are in RIGHT NOW is perfectly okay. Here is a picture of what I think they should look like in my opinion, the ones already placed look better
  8. 00:41:172 (5,6,7) - you should be very careful to try and make these look like they are 3/4 and not 1/2 rhythms, there are two ways you can do this, you can make these spaced a lot (which is kind of plain) or you can stack them(which is COOL!!!) lol as this is a 7+* map, players should be able to read it as 3/4 as they are more experienced
  9. 02:38:885 (1,2,3,4,5,6,7,8) - it would be cool if you were more precise with the rhythm here didnt change the rhythm but changed the whole stream to better reflect the rhythm
  10. 04:13:169 (1,2,3,4,5,6,7,8) - not all of these exist in the music. also since this part is less intense than a lot of other parts you should relax a bit with the hard stuff xD fixed
  11. 04:30:769 - I'm pretty sure there is a constant 1/2 drum note so you shouldn't have these breaks like 04:30:969 - 04:31:769 - 04:32:569 - the rhythm doesn't go with the drums here
  12. a difficult song, though there are parts around the map that don't quite match the intensity like I said prior, and difficulty drops where there really shouldn't be any.
thanks for the m4m
rock time
hey m4m from ur queue

your mapping experience seems limited, if you havent already, please look at pishifat's mapping tutorials and mapping commentaries. they can help a lot.
you should go back in your map and look for spacing inconsistencies and rhythm inconsistencies, and question each object placement. "why should that goe here?" "is this justified?" doing this can help your map a lot.

Here is a small mod of some things i first noticed
00:04:315 (1) dont overlap this with the previous slider
00:07:627 (12,1) uuaauUAUAU this jump hurts me plz remove or replace 11 and 12 with a 1/4 slider
00:13:744 (1,2,3,4,1,2,3,4,1,2,3,4) these too plz
and i notice you use stream jumps more than twice so PLZ dO NoT. plz fix them ty <3
these anchors make me laugh haha! i like it
also
look for tiny overlays like this and try to avoid them. they are a turn off and ruin a maps quality >w<

work on aesthetics mostly, the rhythm i think you have down

good luck!
Topic Starter
sakebi

FuruSatori wrote:

hey m4m from ur queue

your mapping experience seems limited, if you havent already, please look at pishifat's mapping tutorials and mapping commentaries. they can help a lot.
you should go back in your map and look for spacing inconsistencies and rhythm inconsistencies, and question each object placement. "why should that goe here?" "is this justified?" doing this can help your map a lot.

Here is a small mod of some things i first noticed
00:04:315 (1) dont overlap this with the previous slider fixed
00:07:627 (12,1) uuaauUAUAU this jump hurts me plz remove or replace 11 and 12 with a 1/4 slider fixed
00:13:744 (1,2,3,4,1,2,3,4,1,2,3,4) these too plz fixed
and i notice you use stream jumps more than twice so PLZ dO NoT. plz fix them ty <3
these anchors make me laugh haha! i like it ;)
also
look for tiny overlays like this and try to avoid them. they are a turn off and ruin a maps quality >w<

work on aesthetics mostly, the rhythm i think you have down

good luck!
thanks for the m4m, and thanks especially for the advice on overlays.
Stack
M4M form the queue

So, im not even close to this skill level but ill see what looks wrong.

Resent
00:15:458 (4) - Don't overlap this with 00:16:029 (6)

00:21:744 (2,3,4,5,6,7,8,9,1) - I would put a bit of a curve in this stream so it looks nicer.

00:24:886 (2,1,2,1,2,3,1,2) - These are all sliders, replace some with jumps

00:29:172 (5) - Make this slider go the same speed the stream did

00:40:458 (3,4) - This jump seems a little too brutal

00:45:172 (1,2,1) - Replace some of these patterns where there are sliders on each side of the screen with jumps.

00:48:743 (2,4) - This overlap is't nice

00:53:029 (1,3,4,2) - You didn't overlap previous slider so i also wouldn't overlap these

00:53:886 (4,2) - ^

00:57:886 (2) - Move this one a bit up so there is no overlap

01:04:029 (3,4,5,6) - These jumps are too small beacause the other one were really large

01:07:458 (3,4,5,6,7,8,9,10) - Since it's not too clear in the music don't space these as much as you did

01:10:743 (3,1) - Overlap

01:11:601 (2,4) - Move one of the 2 so it looks like a mirrored version of 01:11:315 (1,3)

01:14:743 (5,1) - This jump is unnecessarily large

01:15:029 (2,3,4,1) - These also have overlap, if you want to keep the overlap then keep it consistent through the whole map and don't use partial overlap and full overlap both.

01:18:315 (1,2,3,4,5,6,7) - This pattern looks way too tame for the rest of the map

01:23:744 (4,5) - Overlap

01:24:886 (8,1) - Both overlap with 01:24:315 (6)

01:25:315 (2,4) - I'm not going too note this patern down everytime but i really dislike it

01:26:315 (1,2,3,4,5,6,7) - Keep spacing equal

01:42:171 (1) - Move this up so spacing between theis and the slider and 01:42:313 (2,3) is the same

01:56:028 (1,4,1) - 3 sliders overlap here

02:06:599 (2,4) - Overlap

02:19:170 (5,6,7,8,9,10) - make this part of the stream smoother and more like a circle

02:24:028 (4,1) - Easy fixable overlap by jiust moving 02:24:599 (1) left

02:24:885 (2,3,4,5) - This spacing is a bit too much

02:26:313 (1,1) - Overlap

02:27:456 (3,4,5) - Not nicely stacked

02:28:599 (3,4,5,6,7) - Keep spacing equal

02:31:456 (1) - Move this one so it doesn't overlap with the stream

02:33:456 (1,2) - ^

02:50:170 (3,5) - Overlap

03:05:885 (6) - Move this one on the same line as 03:05:314 (2,4)

03:10:313 (1) - Move left to avoid overlap with the burst

03:11:027 (3) - Dont overlap this with the stream

03:31:027 (2,3) - This doesn't work

03:31:598 (4,5) - ^

04:02:026 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12) - Maybe there is a more interesting option here than just stacking them

04:08:598 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,1,2,3,1,1,2,3) - I see you only want circles there but i would some put some sliders inbetween.

04:18:455 (5,6,7,1,2) - Spacing issues

04:20:598 (1,2) - Don't overlap

04:22:026 (3,1,3) - ^

I can't say anything about the next section until the kiai as i could'nt read any of it. :)

04:57:269 (8,1) - Spacing seems off

05:07:769 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - Wow, Ok

05:40:453 (4) - Make this slider point to 05:40:739 (5)

05:46:882 (2,4) - You have alot of other space on the screen to go to don't go in a cicle and cause overlap

05:52:168 (6,7,8) - Overlap with 05:51:596 (2,3,4)

05:51:882 (5,1) - Overlap

05:53:596 (1,2,3,4,5,1,2,3,4,5) - Don't make streams cross eachother

05:57:311 (5,6,7,8,1,2,3,4,5,6,7,8) - This stream part looks weird, form the 180 angle to a sudden space decrease later

06:10:739 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - That is some insane stream angle change

06:26:596 (5) - Move this up and to the left so flow improves and overlap disaappears

06:33:453 (5,1) - I would tone down this jump a bit

06:38:025 (5,1) - ^

06:38:882 (4,1) - Overlap

06:40:453 (1,2,3,4,5,6,7,8) - Don't place a boring predictable jump pattern like this.

06:43:739 (1,2) - So, if 06:43:739 (1,3) doesn't overlap neither should 06:43:453 (4,2)

06:45:025 (1,2) - Spacing a bit extreem for a "calm" (lol) part of the song

06:49:596 (1,2,3,4,5,6,7,8,1) - Jumps looks weird with a sudden large gap at the end, i would start small and buildup not decrease spacing

06:52:453 (5,6,7,8,1) - Insane spacing

06:57:453 (15,1,2,3,4,5,6) - If you wan't to keep this spacing in the stream make it so you dont need a 90 degree angle to start on it and map it more in a circle, it's nearly impossible otherwise

All that said alot of it was overlap Which you seemed to like ot place in alot of patterns.
Ps: I can't stream anything so im not commenting on streams unless something like that final stream happens and this already took way too long

Gl with your map
Topic Starter
sakebi

gottagof4ast wrote:

M4M form the queue

So, im not even close to this skill level but ill see what looks wrong.

Resent
00:15:458 (4) - Don't overlap this with 00:16:029 (6) fixed

00:21:744 (2,3,4,5,6,7,8,9,1) - I would put a bit of a curve in this stream so it looks nicer.

00:24:886 (2,1,2,1,2,3,1,2) - These are all sliders, replace some with jumps

00:29:172 (5) - Make this slider go the same speed the stream did

00:40:458 (3,4) - This jump seems a little too brutal fixed

00:45:172 (1,2,1) - Replace some of these patterns where there are sliders on each side of the screen with jumps.

00:48:743 (2,4) - This overlap is't nice fixed

00:53:029 (1,3,4,2) - You didn't overlap previous slider so i also wouldn't overlap these fixed

00:53:886 (4,2) - ^ fixed

00:57:886 (2) - Move this one a bit up so there is no overlap fixed

01:04:029 (3,4,5,6) - These jumps are too small beacause the other one were really large fixed

01:07:458 (3,4,5,6,7,8,9,10) - Since it's not too clear in the music don't space these as much as you did fixed

01:10:743 (3,1) - Overlap fixed

01:11:601 (2,4) - Move one of the 2 so it looks like a mirrored version of 01:11:315 (1,3)

01:14:743 (5,1) - This jump is unnecessarily large fixed

01:15:029 (2,3,4,1) - These also have overlap, if you want to keep the overlap then keep it consistent through the whole map and don't use partial overlap and full overlap both. fixed

01:18:315 (1,2,3,4,5,6,7) - This pattern looks way too tame for the rest of the map

01:23:744 (4,5) - Overlap fixed

01:24:886 (8,1) - Both overlap with 01:24:315 (6) fixed

01:25:315 (2,4) - I'm not going too note this patern down everytime but i really dislike it

01:26:315 (1,2,3,4,5,6,7) - Keep spacing equal last 3 notes are more intense

01:42:171 (1) - Move this up so spacing between theis and the slider and 01:42:313 (2,3) is the same fixed

01:56:028 (1,4,1) - 3 sliders overlap here

02:06:599 (2,4) - Overlap fixed

02:19:170 (5,6,7,8,9,10) - make this part of the stream smoother and more like a circle each corner accents the vocals

02:24:028 (4,1) - Easy fixable overlap by jiust moving 02:24:599 (1) left fixed

02:24:885 (2,3,4,5) - This spacing is a bit too much fixed

02:26:313 (1,1) - Overlap fixed

02:27:456 (3,4,5) - Not nicely stacked fixed

02:28:599 (3,4,5,6,7) - Keep spacing equal fixed

02:31:456 (1) - Move this one so it doesn't overlap with the stream fixed

02:33:456 (1,2) - ^ fixed

02:50:170 (3,5) - Overlap fixed

03:05:885 (6) - Move this one on the same line as 03:05:314 (2,4) fixed

03:10:313 (1) - Move left to avoid overlap with the burst fixed

03:11:027 (3) - Dont overlap this with the stream fixed

03:31:027 (2,3) - This doesn't work fixed

03:31:598 (4,5) - ^ fixed

04:02:026 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11,12) - Maybe there is a more interesting option here than just stacking them fixed

04:08:598 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,1,2,3,1,1,2,3) - I see you only want circles there but i would some put some sliders inbetween. fixed

04:18:455 (5,6,7,1,2) - Spacing issues instrument gets gradually more intense so the spacing does too

04:20:598 (1,2) - Don't overlap

04:22:026 (3,1,3) - ^

I can't say anything about the next section until the kiai as i could'nt read any of it. :)

04:57:269 (8,1) - Spacing seems off

05:07:769 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12) - Wow, Ok

05:40:453 (4) - Make this slider point to 05:40:739 (5)

05:46:882 (2,4) - You have alot of other space on the screen to go to don't go in a cicle and cause overlap fixed

05:52:168 (6,7,8) - Overlap with 05:51:596 (2,3,4) fixed

05:51:882 (5,1) - Overlap fixed

05:53:596 (1,2,3,4,5,1,2,3,4,5) - Don't make streams cross eachother

05:57:311 (5,6,7,8,1,2,3,4,5,6,7,8) - This stream part looks weird, form the 180 angle to a sudden space decrease later fixed

06:10:739 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - That is some insane stream angle change

06:26:596 (5) - Move this up and to the left so flow improves and overlap disaappears fixed

06:33:453 (5,1) - I would tone down this jump a bit fixed

06:38:025 (5,1) - ^ fixed

06:38:882 (4,1) - Overlap fixed

06:40:453 (1,2,3,4,5,6,7,8) - Don't place a boring predictable jump pattern like this.

06:43:739 (1,2) - So, if 06:43:739 (1,3) doesn't overlap neither should 06:43:453 (4,2)

06:45:025 (1,2) - Spacing a bit extreem for a "calm" (lol) part of the song

06:49:596 (1,2,3,4,5,6,7,8,1) - Jumps looks weird with a sudden large gap at the end, i would start small and buildup not decrease spacing fixed

06:52:453 (5,6,7,8,1) - Insane spacing fixed

06:57:453 (15,1,2,3,4,5,6) - If you wan't to keep this spacing in the stream make it so you dont need a 90 degree angle to start on it and map it more in a circle, it's nearly impossible otherwise

All that said alot of it was overlap Which you seemed to like ot place in alot of patterns.
Ps: I can't stream anything so im not commenting on streams unless something like that final stream happens and this already took way too long

Gl with your map
thx for the overlaps, im not good at seeing them
SCANDiO
m4m q

listen, i'll recommended change bg on something with high quality. check link with bg: https://danbooru.donmai.us/posts/984449 / https://danbooru.donmai.us/posts/1062431 or present bg with high quality

00:03:458 (1) - change long slider
00:14:601 (1,2,3,4) - https://puu.sh/uMUaF.png it's better for rhythm
00:04:315 - add kiai and stopped there 00:14:601 -
00:18:887 (1,2,3,4,5,6) - nerf
00:22:601 - add stream like 00:21:744 -
00:24:886 (2) - reduce on red tick, not blue
00:27:172 - add slider here 00:27:315 -
00:32:601 (1,2) - reduce distance
00:34:886 (1,2) - ^
00:37:172 (1) - too long slider, do something with this
00:38:315 (1) - ^
00:40:172 (1,2,3,4) - nerf
00:41:172 (1,2,3) - reduce distance
00:42:315 - - clap
00:41:886 - remove clap
00:43:029 - remove clap
00:42:886 (1,2) - reduce distance
00:43:886 (1) - remove clap
00:44:172 (2) - remove clap
00:45:172 (1,2,1,2) - nerf
00:44:458 (3) - remove clap
00:44:743 (1) - ^
00:46:458 (2) - remove clap
00:47:458 (1,2,3,4) - nerf
00:48:029 - clap
00:46:886 - clap
00:48:458 (1,2,3,4) - remove clap
00:50:601 (8) - clap
00:51:029 (2) - remove clap
00:51:458 - clap
00:53:029 (1,2,3,4) - remove clap
00:55:601 (2) - remove clap
00:56:029 - clap
00:56:743 (2) - remove clap
00:57:172 - clap
00:57:601 (1,2,3,4) - remove clap
00:59:743 (8) - clap
01:04:029 (3,4,5,6) - remake, this are uncomfortable
01:00:029 - add kiai and stopped there 01:08:029 -
01:09:315 (2) - remove clap
01:09:743 - clap
01:08:601 (3,4) - reduce distance
01:10:172 (5,1) - ^
01:10:458 (2) - remove clap
01:10:886 - clap
01:11:315 (1,2,3,4) - remove clap
01:13:886 (2) - remove clap
01:14:315 - clap
01:14:743 (5,1) - reduce distance
01:15:029 (2) - remove clap
01:15:458 - clap
01:15:886 (1,2,3,4) - remove clap
01:18:029 (8) - clap
01:20:601 - clap
01:20:886 - clap
01:21:172 - clap
01:26:886 (5) - clap
01:26:315 (1,2,3,4,5,6,7) - nerf pls
01:31:742 (2) - remove clap, it is out of place
01:50:028 (2) - move closely to 01:49:742 (1) -
01:52:599 (1,2,3,1,2,3) - move it so that feel flow
01:57:171 (1) - loooooong slider, change or remove
02:06:599 (2) - x:388 y:104
02:06:885 (3) - ctrl+g for flow
02:11:742 (6) - ^
02:23:456 (1,2,3,4,5,6) - move to flow with 02:22:313 (1,2,3,4,5,6) -
03:02:599 (1) - add slider with special thing (like a "~" symbol) or low sv
05:38:739 (3) - ctrl+g to flow
05:41:596 (1) - reduce sv and delete 05:42:025 (2) because guitar pulls the sound
06:54:739 (10,11,12) - reduce distance
06:58:311 (1,2,3,1) - ^ particularly 06:58:739 (1) -
06:59:882 (1) - why used hitsound then never used in song? change pls or turn down the volume

that's all, i think. ICDD in a special for me :^
Topic Starter
sakebi

SCANDiO wrote:

m4m q

listen, i'll recommended change bg on something with high quality. check link with bg: https://danbooru.donmai.us/posts/984449 / https://danbooru.donmai.us/posts/1062431 or present bg with high quality

00:03:458 (1) - change long slider done
00:14:601 (1,2,3,4) - https://puu.sh/uMUaF.png it's better for rhythm
00:04:315 - add kiai and stopped there 00:14:601 - done
00:18:887 (1,2,3,4,5,6) - nerf done
00:22:601 - add stream like 00:21:744 - no sound there to map the stream to
00:24:886 (2) - reduce on red tick, not blue
00:27:172 - add slider here 00:27:315 -
00:32:601 (1,2) - reduce distance two strong sounds, so a jump is good
00:34:886 (1,2) - ^ ^
00:37:172 (1) - too long slider, do something with this there's really nothing to do with the sliders
00:38:315 (1) - ^ ^
00:40:172 (1,2,3,4) - nerf
00:41:172 (1,2,3) - reduce distance
00:42:315 - - clap
00:41:886 - remove clap done
00:43:029 - remove clap done
00:42:886 (1,2) - reduce distance done
00:43:886 (1) - remove clap
00:44:172 (2) - remove clap
00:45:172 (1,2,1,2) - nerf done
00:44:458 (3) - remove clap
00:44:743 (1) - ^
00:46:458 (2) - remove clap done
00:47:458 (1,2,3,4) - nerf done
00:48:029 - clap
00:46:886 - clap
00:48:458 (1,2,3,4) - remove clap
00:50:601 (8) - clap
00:51:029 (2) - remove clap done
00:51:458 - clap
00:53:029 (1,2,3,4) - remove clap
00:55:601 (2) - remove clap done
00:56:029 - clap
00:56:743 (2) - remove clap done
00:57:172 - clap
00:57:601 (1,2,3,4) - remove clap
00:59:743 (8) - clap
01:04:029 (3,4,5,6) - remake, this are uncomfortable
01:00:029 - add kiai and stopped there 01:08:029 - done
01:09:315 (2) - remove clap done
01:09:743 - clap
01:08:601 (3,4) - reduce distance
01:10:172 (5,1) - ^
01:10:458 (2) - remove clap done
01:10:886 - clap
01:11:315 (1,2,3,4) - remove clap
01:13:886 (2) - remove clap done
01:14:315 - clap
01:14:743 (5,1) - reduce distance done
01:15:029 (2) - remove clap done
01:15:458 - clap
01:15:886 (1,2,3,4) - remove clap
01:18:029 (8) - clap
01:20:601 - clap
01:20:886 - clap
01:21:172 - clap
01:26:886 (5) - clap done
01:26:315 (1,2,3,4,5,6,7) - nerf pls
01:31:742 (2) - remove clap, it is out of place done
01:50:028 (2) - move closely to 01:49:742 (1) -
01:52:599 (1,2,3,1,2,3) - move it so that feel flow done
01:57:171 (1) - loooooong slider, change or remove
02:06:599 (2) - x:388 y:104 done
02:06:885 (3) - ctrl+g for flow done
02:11:742 (6) - ^ done
02:23:456 (1,2,3,4,5,6) - move to flow with 02:22:313 (1,2,3,4,5,6) -
03:02:599 (1) - add slider with special thing (like a "~" symbol) or low sv done
05:38:739 (3) - ctrl+g to flow
05:41:596 (1) - reduce sv and delete 05:42:025 (2) because guitar pulls the sound
06:54:739 (10,11,12) - reduce distance
06:58:311 (1,2,3,1) - ^ particularly 06:58:739 (1) -
06:59:882 (1) - why used hitsound then never used in song? change pls or turn down the volume done

that's all, i think. ICDD in a special for me :^
thanks for mod =)
Voltaeyx
Problem Solution/Alternative Comment
Resent
00:24:029 (5) - The new combo placement in this stream doesn't reflect the music well and confused me. I would put a new combo here instead of 00:23:744 (1).
00:27:172 (1) - Same with this stream. Instead of the current new combos, I would have them here: 00:27:458 (5) and 00:28:315 (5) (and the slider if you want).
00:39:458 (1,2,3,4,5,6,7,8,9,10,1,2,3,4) - This pattern isn't working out in my opinion. The biggest reason this isn't, I think, is because you transition from the stream to 1/4 sliders on a red tick. The 1/4 jump to the slider is also a bit excessive. To fix this, I would change 00:40:029 (9,10) to a 1/4 slider (new combo, of course) and keep the spacing constant between this 1/4 slider and the stream.
01:00:315 (1,5) - Move the new combo from 1 to 5 to emphasize the beat
01:04:886 (1,5) - Same with this one.
01:59:742 (1,5) - Same here as well.
02:02:028 (1,5) - ^
02:16:385 (6,7,8,1,2,3) - Could you curve this a bit better? Like, turn it a bit tighter. Other than that this is a sick stream :3
02:18:028 (1,5) - New combo from 5 to 1, emphasize the beat etc.
02:19:456 (9) - New combo would help reading this stream.
02:20:599 (9) - I'm not sure about the corners here on the weaker beats, but if you want this to have any chance to be read well, you should definitely new combo this one.
02:31:742 (1,5) - Move new combo
02:35:171 (1,5) - I would move the new combo from the 1 to the 5.
02:41:671 (8,1,6,1) - Honestly, I think these 1/4 jumps are too excessive given the current state of the song. I would drastically reduce them or not have any jump at all.
03:07:742 (1,2,3,4,1,2,3,4) - I see that this section follows the beats well but with the guitar wailing at a different rhythm, it can be potentially confusing to play since the guitar is more prominent. I'm not sure what you could do here but you can consider changing the pattern to better incorporate the guitar.
03:38:027 (1,5) - Move new combo
04:50:969 (1) - You need to remap this kiai section so that it reflects the 3/4 timing of this section of the song better. For example, you have a new measure of the song begin at 04:51:569 (4) but you have both a slider trailing from the previous measure as well as no new combo here. Instead, you do that at 04:51:769 (1) as if this section is in 4/4 timing, which it is not. Some more examples: 04:52:169 (5) is a new measure and yet it's in the middle of a stream with no new combo here. Very confusing to read. 04:52:769 (2), 04:53:969 (3,4,4,5,2), etc.
05:08:369 (7,7) - Given the difficulty of this spaced stream, some more new combos here would help readability a ton.
05:45:596 (5,1) - Move the new combo from the 1 to the 5 to emphasize the beat and avoid confusion.
05:56:168 (1,5) - Move new combo
05:58:739 (8) - I'd like this to be a new combo but it might be fine as it is.
06:19:025 (1,5) - Move new combo
06:50:739 (1,1) - Given that this is the last kiai section and there are drum beats after these, you should put at least something in these gaps rather than lowering the intensity by leaving them open.
06:55:597 (1,5) - I would move the new combo from 1 to 5 to emphasize the beat
06:57:024 (9) - Can consider making this a new combo.
06:58:096 (8,9,10,1,2) - This is the same as near the pattern beginning of the song. Here, a 1/4 jump is more appropriate given the intensity. However, you want the slider pattern to start on a white tick. Probably change the shape of the preceding stream so that 06:58:167 (9,10) can be a 1/4 slider as well.

Overall it looks like a great and fun map. Good luck getting it ranked!
Topic Starter
sakebi

Voltaeyx wrote:

Problem Solution/Alternative Comment
Resent
00:24:029 (5) - The new combo placement in this stream doesn't reflect the music well and confused me. I would put a new combo here instead of 00:23:744 (1). fixed
00:27:172 (1) - Same with this stream. Instead of the current new combos, I would have them here: 00:27:458 (5) and 00:28:315 (5) (and the slider if you want). fixed
00:39:458 (1,2,3,4,5,6,7,8,9,10,1,2,3,4) - This pattern isn't working out in my opinion. The biggest reason this isn't, I think, is because you transition from the stream to 1/4 sliders on a red tick. The 1/4 jump to the slider is also a bit excessive. To fix this, I would change 00:40:029 (9,10) to a 1/4 slider (new combo, of course) and keep the spacing constant between this 1/4 slider and the stream. fixed
01:00:315 (1,5) - Move the new combo from 1 to 5 to emphasize the beat doesnt really fit there, no strong sound indicating a new combo
01:04:886 (1,5) - Same with this one.
01:59:742 (1,5) - Same here as well.
02:02:028 (1,5) - ^
02:16:385 (6,7,8,1,2,3) - Could you curve this a bit better? Like, turn it a bit tighter. Other than that this is a sick stream :3 fixed
02:18:028 (1,5) - New combo from 5 to 1, emphasize the beat etc.
02:19:456 (9) - New combo would help reading this stream. fixed
02:20:599 (9) - I'm not sure about the corners here on the weaker beats, but if you want this to have any chance to be read well, you should definitely new combo this one. fixed
02:31:742 (1,5) - Move new combo
02:35:171 (1,5) - I would move the new combo from the 1 to the 5.
02:41:671 (8,1,6,1) - Honestly, I think these 1/4 jumps are too excessive given the current state of the song. I would drastically reduce them or not have any jump at all.
03:07:742 (1,2,3,4,1,2,3,4) - I see that this section follows the beats well but with the guitar wailing at a different rhythm, it can be potentially confusing to play since the guitar is more prominent. I'm not sure what you could do here but you can consider changing the pattern to better incorporate the guitar.
03:38:027 (1,5) - Move new combo
04:50:969 (1) - You need to remap this kiai section so that it reflects the 3/4 timing of this section of the song better. For example, you have a new measure of the song begin at 04:51:569 (4) but you have both a slider trailing from the previous measure as well as no new combo here. Instead, you do that at 04:51:769 (1) as if this section is in 4/4 timing, which it is not. Some more examples: 04:52:169 (5) is a new measure and yet it's in the middle of a stream with no new combo here. Very confusing to read. 04:52:769 (2), 04:53:969 (3,4,4,5,2), etc. will do later, i'm tired
05:08:369 (7,7) - Given the difficulty of this spaced stream, some more new combos here would help readability a ton. fixed
05:45:596 (5,1) - Move the new combo from the 1 to the 5 to emphasize the beat and avoid confusion.
05:56:168 (1,5) - Move new combo
05:58:739 (8) - I'd like this to be a new combo but it might be fine as it is.
06:19:025 (1,5) - Move new combo
06:50:739 (1,1) - Given that this is the last kiai section and there are drum beats after these, you should put at least something in these gaps rather than lowering the intensity by leaving them open. fixed
06:55:597 (1,5) - I would move the new combo from 1 to 5 to emphasize the beat
06:57:024 (9) - Can consider making this a new combo.
06:58:096 (8,9,10,1,2) - This is the same as near the pattern beginning of the song. Here, a 1/4 jump is more appropriate given the intensity. However, you want the slider pattern to start on a white tick. Probably change the shape of the preceding stream so that 06:58:167 (9,10) can be a 1/4 slider as well.fixed

Overall it looks like a great and fun map. Good luck getting it ranked!
thanks for m4m, i'll get to your map tomorrow
MBmasher
your m4m q

Resent
00:19:029 (2,2) - stack
01:20:743 (2,4) - ^
01:23:458 (3,7) - ^
01:28:885 (3,1) - blanket
02:23:314 (6,1) - Not emphasized enough
02:51:599 (2,4) - blanket
04:04:598 (10,11) - Needs to be emphasized more too
04:08:026 (11,12) - ^
05:48:739 (3,2) - blanket

Nice map, gl!
Topic Starter
sakebi

MBmasher wrote:

your m4m q

Resent
00:19:029 (2,2) - stack fixed
01:20:743 (2,4) - ^ positions changed
01:23:458 (3,7) - ^ fixed
01:28:885 (3,1) - blanket fixed
02:23:314 (6,1) - Not emphasized enough not sounds that need emphasis
02:51:599 (2,4) - blanket fixed
04:04:598 (10,11) - Needs to be emphasized more too 10 doesnt need emphasis 11 does though
04:08:026 (11,12) - ^ fixed
05:48:739 (3,2) - blanket

Nice map, gl!
thx for mod !
blobdash
m4m, check your queue :)
General
- icdd, Imperial Circus Dead Decadence should not be in the tags since they are automaticaly added by the website.
- AIMod

- The background seems upscaled, still couldn't find anything better :c
- Some streams have some huge combos, maybe splitting more often? idk
Resent
00:14:601 (1,2,4,5,6,1,2,4,5,6) - Maybe curving these sliders a little bit? Would look better
00:37:172 (1,1) - ^
00:49:315 (4) - this one should be curved to constrast with the other ones
00:53:886 (4) - ^
00:58:458 (4) - ^
01:16:743 (4,1) - the spacing between the slider and the jump start should be the same as the jump spacing
03:02:599 (1) - The end is overlapped, still readable though.
03:12:313 (1,2,3,4,1) - This part seems weird, maybe deleting the circles and adding sliders from 3:12:313 to 3:12:741?
04:01:169 (1) - i would prefer a speed slider instead of a spinner since it can make some people shitmiss if they don't know the map
04:05:169 (1) - This circle should be away from the next one.
04:17:455 (2,3,4) - Just an idea : https://puu.sh/vsTfe/d4bf08c7bd.png
04:20:598 (1) - Why not stacking like the previous sliders? or stacking like 04:24:026 (1,2) -
06:09:596 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1,1) - The Kiai should be larger, with the whole stream.
06:44:596 (4) - Curving this slider mb? would feel better since it would follow the guitar[/centre]
Awesome map. ICDD is also awesome.
My map : https://osu.ppy.sh/s/588544
Check your queue also
blobdash
For some reason I can't edit my post. Making another one, sorry for the spam (also I forgot to close something in the BBCode, so it's f*cked up)
- General
Isn't the title : fushoku rusanchiman , fushi yoku no saru rakuza in Romaji?
Topic Starter
sakebi

FruityEnLoops wrote:

m4m, check your queue :)
General
- icdd, Imperial Circus Dead Decadence should not be in the tags since they are automaticaly added by the website. removed "imperial circus dead decadence"
- AIMod fixed unsnapped end kiai doesn't need fixing

- The background seems upscaled, still couldn't find anything better :c background changed

- Some streams have some huge combos, maybe splitting more often? idk most streams have combos of 8, which in my opinion is pretty generous for songs like this (others i'm mapping usually have combos of 16)
Resent
00:14:601 (1,2,4,5,6,1,2,4,5,6) - Maybe curving these sliders a little bit? Would look better fixed
00:37:172 (1,1) - ^ these two match the streams that lead into them
00:49:315 (4) - this one should be curved to constrast with the other ones fixed
00:53:886 (4) - ^ fixed
00:58:458 (4) - ^ fixed
01:16:743 (4,1) - the spacing between the slider and the jump start should be the same as the jump spacing i dont really see it as needed but if more people suggest this i'll change it
03:02:599 (1) - The end is overlapped, still readable though. fixed
03:12:313 (1,2,3,4,1) - This part seems weird, maybe deleting the circles and adding sliders from 3:12:313 to 3:12:741? fixed
04:01:169 (1) - i would prefer a speed slider instead of a spinner since it can make some people shitmiss if they don't know the map fixed
04:05:169 (1) - This circle should be away from the next one. fixed
04:17:455 (2,3,4) - Just an idea : https://puu.sh/vsTfe/d4bf08c7bd.png added
04:20:598 (1) - Why not stacking like the previous sliders? or stacking like 04:24:026 (1,2) - no particular reason, so fixed
06:09:596 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,1,1) - The Kiai should be larger, with the whole stream. i want to put emphasis on "sarugakuza," as it's rhythmically more important than "fushoku no"
06:44:596 (4) - Curving this slider mb? would feel better since it would follow the guitar i can't really hear any difference between this and the two previous notes
[/centre]
Awesome map. ICDD is also awesome.
My map : https://osu.ppy.sh/s/588544
Check your queue also

FruityEnLoops wrote:

For some reason I can't edit my post. Making another one, sorry for the spam (also I forgot to close something in the BBCode, so it's f*cked up)
- General
Isn't the title : fushoku rusanchiman , fushi yoku no saru rakuza in Romaji? no, at 06:10:739 the vocals say "fushoku no sarugakuza" as in the title, instead of "saru rakuza." if you listen at carefully, there's a "ga" sound
thanks for mod, ill get to your full set
Bokkie
Hi, M4M from my queue!

Resent

  1. You're inconsistent with stream turns. Sometimes you make them on strong sounds, sometimes you don't (sometimes you even turn on random notes). I won't point out all of them so I'd recommend you going through whole map and polish those streams of yours.
  2. 00:12:887 (1) - here's where the stream should turn; instead, you turn at 00:12:601 (9) and don't quite get why would you do that
  3. 00:18:029 (1,6) - you might want to stack those two
  4. 00:32:601 - conflicting timing points; you use Soft hitsounds in one, but Drum in the other
  5. 01:03:743 (2,3,4) - this is really unpleasant to play; I'd recommend changing this linear jump to something different
  6. 01:19:458 (5) , 01:24:029 (5) - new combos here
  7. 01:47:742 (1,2,3,1,2) - another almost linear jump, now with triple in the middle of it; not cool
  8. 01:54:313 (3,1) - looks pretty weird imo; I'd try to cover sliderend of (1) with that wiggle thingy of (3) but that might cause another issues (because overlaping) so ask someone expirienced if that'd be okay before doing so
  9. 02:13:171 - the shape of following streams are kind of ugly; the reason for that might be you doing them by hand; use Convert Slider to Stream (ctrl+shift+F) option for perfect curve streams (this goes to other streams as well since most of them doesn't look well)
  10. 02:19:385 (8,1) - you turn on (8) here, why?
  11. 02:21:742 (1) - I don't get this turn either
  12. 02:41:671 (8,1) - (1) is part of the stream, don't space it like this; even tho it's slider and you probably still hit it (because of how sldiers work) in scorev2 that'd be almost imposible; just imagine this as last circle of the stream placed so far away from the other part, doesn't make much sense huh?
  13. 02:51:599 (2,4) , 02:52:599 (6,2) - blanket fix
  14. 03:07:456 (4,4) - you might want to stack them
  15. 03:40:598 (1) - why do you switch to slider? It simply doesn't fit in here; If you want this part to stand out somehow, you could make 1/4 sliders here
  16. 04:18:455 (5,6,7) - why (7) has different spacing? make them equal
  17. 04:43:569 (1,2) - kinda hard to tell it's 1/1 gap between those objects; on top of that whole part doesn't feel as "powerful" and intense as it should be imo
  18. 06:12:382 (8,1) - again you turn on (8) instead of (1)
  19. 06:29:453 (7) - turn here? why?
  20. 06:54:739 (9) - NC on this because rhythm changes to 1/3 here

Sorry for a week of delay but I had some irl stuff to do.
Good luck c:
Topic Starter
sakebi

Catshy wrote:

Hi, M4M from my queue!

Resent

  1. You're inconsistent with stream turns. Sometimes you make them on strong sounds, sometimes you don't (sometimes you even turn on random notes). I won't point out all of them so I'd recommend you going through whole map and polish those streams of yours.
  2. 00:12:887 (1) - here's where the stream should turn; instead, you turn at 00:12:601 (9) and don't quite get why would you do that fixed
  3. 00:18:029 (1,6) - you might want to stack those two fixed
  4. 00:32:601 - conflicting timing points; you use Soft hitsounds in one, but Drum in the other fixed
  5. 01:03:743 (2,3,4) - this is really unpleasant to play; I'd recommend changing this linear jump to something different fixed
  6. 01:19:458 (5) , 01:24:029 (5) - new combos here fixed
  7. 01:47:742 (1,2,3,1,2) - another almost linear jump, now with triple in the middle of it; not cool fixed
  8. 01:54:313 (3,1) - looks pretty weird imo; I'd try to cover sliderend of (1) with that wiggle thingy of (3) but that might cause another issues (because overlaping) so ask someone expirienced if that'd be okay before doing so fixed, i think its fine
  9. 02:13:171 - the shape of following streams are kind of ugly; the reason for that might be you doing them by hand; use Convert Slider to Stream (ctrl+shift+F) option for perfect curve streams (this goes to other streams as well since most of them doesn't look well) yeah i use this for my other maps i made this one when i still did them by hand, fixed
  10. 02:19:385 (8,1) - you turn on (8) here, why? will fix when i remap the stream
  11. 02:21:742 (1) - I don't get this turn either gonna remap this stream
  12. 02:41:671 (8,1) - (1) is part of the stream, don't space it like this; even tho it's slider and you probably still hit it (because of how sldiers work) in scorev2 that'd be almost imposible; just imagine this as last circle of the stream placed so far away from the other part, doesn't make much sense huh? fixed
  13. 02:51:599 (2,4) , 02:52:599 (6,2) - blanket fix doesn't look horrible to me, and i can't find a good way to change it. if i remap this part then it'll be fixed (i probably will)
  14. 03:07:456 (4,4) - you might want to stack them fixed
  15. 03:40:598 (1) - why do you switch to slider? It simply doesn't fit in here; If you want this part to stand out somehow, you could make 1/4 sliders here in the music, the stream stops and its longer notes here
  16. 04:18:455 (5,6,7) - why (7) has different spacing? make them equal intensity of those notes gets greater each note so it'd be good that the spacing represented that
  17. 04:43:569 (1,2) - kinda hard to tell it's 1/1 gap between those objects; on top of that whole part doesn't feel as "powerful" and intense as it should be imo fixed
  18. 06:12:382 (8,1) - again you turn on (8) instead of (1) fixed
  19. 06:29:453 (7) - turn here? why? wtf was i thinking, fixed
  20. 06:54:739 (9) - NC on this because rhythm changes to 1/3 herefixed

Sorry for a week of delay but I had some irl stuff to do.
Good luck c:
thanks for mod. idk if im going to remap or just abandon this cause my other maps are better.
ill get to your map, sorry for delay
show more
Please sign in to reply.

New reply