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FELT - Lies in Reality

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Topic Starter
Frostings
reminding myself I gotta change combo colours and remove Kinshara from tags when next bn comes (and possibly change source to keep it consistent with the ranked map since both are equally acceptable (?)) I just realized Lasse said the latter was preferred
Natsu
General

  1. Fix source
  2. don't forget to remove Kinshara from tags
  3. even if is not perfect white you shouldn't use it at the kiai 03:01:871 (1,2) - 05:45:692 (1,2,3,4,5) -
Diff

  1. 00:01:726 (1) - idk if you care about visuals, but this slider doesn't looks nice, I think you can make the wave shape better.
  2. 00:03:246 (1) - sounds a lot better if you end it at the red tick, if you don't want to atleast reduce the volume at the slider tail
  3. 00:11:138 (1,1,2,3,4) - I don't get how your NCs work, specially the 1-1
  4. 00:19:226 (1,2,3,4) - this part feels super empty o.o, I think you should map the piano, since you mapped it at other parts and feels inconsistent when you don't.
  5. 00:52:461 (4) - this is touching the HP bar according to the rc you need to avoid this.
  6. 00:53:490 (4) - why you don't bring this more emphasis as you did before with 00:50:990 (4,7,1) - 00:52:755 (5) - etc, in those parts you ignored a lot of 1/4s to bring more emphasis to these beats, I think you should do the same with 00:53:490 (4) -, basically delete 00:53:416 (3) - like in 00:55:255 (2,3) -
  7. 01:19:813 (1) - not a fan of the spinner at all, it doesn't follows a hold sound, and I personally believe is better if you map that part properly to reflect better the music.
  8. 01:33:269 (1,2) - that bluetick new combo don't fit the music, either NC 2 or change the rhythm 01:32:754 (4) - and place a circle at 01:33:195 - , tbh I notice u do this in other parts too, personally I'm not a fan of them and also the rhythm, since the first object in the triplets aren't clickables and that force u to NC the blueticks xd
  9. 01:45:622 (1,2,3,1,2,3,4,1) - 01:53:857 (1,2,3,1,2,3,4,1) - 02:10:327 (1,2,1,1) - 02:18:489 (1,2,3,4,1,2,3,1,1) - 04:38:341 (1,1,1,1,1,1,1) - I didn't understand how your NCs work here, I feel them being too spammy for no reason
  10. 01:54:224 (1,2,3,4) - there is something special in the song, why not making something special in the map too?
  11. 02:40:621 (1,2) - this bluetick NC is the worst probably, since the music and vocals changes at 2 not at the bluetick
  12. 04:50:545 (1,1) - vs 04:51:868 (1,2) - either nc both or none
  13. 04:50:031 (1,2) - again the blue tick NCs don't work at all, the music changes at 2 not at the blue tick
  14. 05:07:971 (1,2) - ^
  15. 02:42:606 (1,2,3) - vs 05:09:956 (1,2,3) - why the huge spacing difference o.o
I really dislike the bluetick NCs, you can call your previous BN for rebub
Topic Starter
Frostings

Natsu wrote:

General

  1. Fix source I will use "東方神霊廟 ~ Ten Desires" for the source and move "Shinreibyou ~" to tags.
  2. don't forget to remove Kinshara from tags Removed
  3. even if is not perfect white you shouldn't use it at the kiai 03:01:871 (1,2) - 05:45:692 (1,2,3,4,5) - If the problem is the colour itself, I made both whites darker. I use those colours for this part very intentionally for a colour effect
Diff

  1. 00:01:726 (1) - idk if you care about visuals, but this slider doesn't looks nice, I think you can make the wave shape better. I made it a bit smoother. Hopefully it looks better now.
  2. 00:03:246 (1) - sounds a lot better if you end it at the red tick, if you don't want to atleast reduce the volume at the slider tail Ended on red tick.
  3. 00:11:138 (1,1,2,3,4) - I don't get how your NCs work, specially the 1-1 Colour effect :D
  4. 00:19:226 (1,2,3,4) - this part feels super empty o.o, I think you should map the piano, since you mapped it at other parts and feels inconsistent when you don't. I already tried various things here. What I have currently is the result of maximizing emphasis and movement to go well with the strong drums and higher intensity
  5. 00:52:461 (4) - this is touching the HP bar according to the rc you need to avoid this. I shifted it down
  6. 00:53:490 (4) - why you don't bring this more emphasis as you did before with 00:50:990 (4,7,1) - 00:52:755 (5) - etc, in those parts you ignored a lot of 1/4s to bring more emphasis to these beats, I think you should do the same with 00:53:490 (4) -, basically delete 00:53:416 (3) - like in 00:55:255 (2,3) - I can't really explain it.. It's like why I make 5 notes here 00:44:226 (1,2,3,4,5) - instead of 3, or map 00:44:961 (2,3,4,5,6) - the same way
  7. 01:19:813 (1) - not a fan of the spinner at all, it doesn't follows a hold sound, and I personally believe is better if you map that part properly to reflect better the music. I like the spinner here :P It's like an "unwind" spinner, transition from the high intensity into the break and calmer section afterwards :oops:
  8. 01:33:269 (1,2) - that bluetick new combo don't fit the music, either NC 2 or change the rhythm 01:32:754 (4) - and place a circle at 01:33:195 - , tbh I notice u do this in other parts too, personally I'm not a fan of them and also the rhythm, since the first object in the triplets aren't clickables and that force u to NC the blueticks xd I put NC on the blues if they stack with the next downbeat note. I think the rhythm is fine.
  9. 01:45:622 (1,2,3,1,2,3,4,1) - 01:53:857 (1,2,3,1,2,3,4,1) - 02:10:327 (1,2,1,1) - 02:18:489 (1,2,3,4,1,2,3,1,1) - 04:38:341 (1,1,1,1,1,1,1) - I didn't understand how your NCs work here, I feel them being too spammy for no reason they're gradient effects :oops:
  10. 01:54:224 (1,2,3,4) - there is something special in the song, why not making something special in the map too? I don't really think the sound is that noticeable to warrant anything too fancy... I put a whistle on those to bring it out a bit, but I prefer to keep the patterns similar to the other fast drums in this section
  11. 02:40:621 (1,2) - this bluetick NC is the worst probably, since the music and vocals changes at 2 not at the bluetick -- :) :) same as above
  12. 04:50:545 (1,1) - vs 04:51:868 (1,2) - either nc both or none mmm I gotta defend myself :? The 1-2 are supposed to be "paired" in the pattern, while 1-1 aren't paired so I did NC's like that. If I change NCs I'll be wanting to change the pattern--a lot of work for just a little NC issue :(
  13. 04:50:031 (1,2) - again the blue tick NCs don't work at all, the music changes at 2 not at the blue tick
  14. 05:07:971 (1,2) - ^
  15. 02:42:606 (1,2,3) - vs 05:09:956 (1,2,3) - why the huge spacing difference o.o The spacing changes a lot throughout the kiai... I think the momentum from the kiai makes the large spaced ones easier to hit
I really dislike the bluetick NCs, you can call your previous BN for rebub
Other changes: I changed combo colour 4 to be more blue
00:05:402 (1) - I changed this slider to match visually with the other slider I changed

thank you Natsu! :)
Kibbleru
well he said to call prev bn to rebub, and i'm fine with the blue ticks here so.. rebub i guess
Topic Starter
Frostings
g r a v e y a r d
r
a
v
e
y
a
r
d
celerih
Source should be "東方神霊廟 ~ Ten Desires." (yes the dot is part of it)

Please fix it before qualification so it doesn't get dq'ed over it :(


http://www16.big.or.jp/~zun/html/th13top.html
Topic Starter
Frostings
fk me
Okoratu
add dot currently source is objectively wrong -_

volume of overall hitsounds seems super quiet everywhere +10% would fix that for me
02:43:342 (4,5,6) - feels dumb because linear movement and 56 space is lol
05:32:309 (1,2,3,4,5) - this is complete cancer to play in combination with a quintiplet follwing it

get kibb to rebub or me and kibb qualifies because idk
Topic Starter
Frostings
Fixed source

I don't want volume to be too loud because whistles
the two parts mentioned look fine for me

other changes: I decreased saturation on Combo4
Okoratu
ok cant be bothered then
Topic Starter
Frostings
:|
Topic Starter
Frostings
sorry I didn't know what was expected of me
I'm out of touch because I don't do this often ;)

I don't want to raise volume because it makes the Normal whistles a bit annoying. Instead of them being a side addition they'll take center stage, making them a bit obnoxious

I'm not really sure what you want me to say about the two suggestions
I don't know why linear movement makes it dumb -- it feels interesting and I don't really see anything wrong with the spacing to warrant an overhaul

I playtested this map probably over 50 times, so I'm not sure why you're singling out the reverse slider into 4 notes, when other sliders into 4 notes are similar in difficulty if not harder/less intuitive to play

I'm fairly conservative when it comes to applying mods, so I don't like to make changes just for the sake of making them if I can't relate to the suggestions other people give me

Hope this is sufficient :oops:
Okoratu
sorry likewise for the cancerous and non explanative mod

Frostings wrote:

sorry I didn't know what was expected of me
I'm out of touch because I don't do this often ;)

I don't want to raise volume because it makes the Normal whistles a bit annoying. Instead of them being a side addition they'll take center stage, making them a bit obnoxious then make the louder sections of the song louder at least, right now you have everything at 60% which doesnt do the different volume sections of the music any justice. i think at least the loud kiais 02:40:253 - to 03:27:459 - etc should be louder because the music just is

I'm not really sure what you want me to say about the two suggestions
I don't know why linear movement makes it dumb -- it feels interesting and I don't really see anything wrong with the spacing to warrant an overhaul it's because you have completely linear movement throughout 02:43:342 (4,5,6) - which results in you having to speed up and slow down which would work better if it was set up to change direction on the last object like 02:52:753 (4,5,6) - or most other instances of this in the map

I playtested this map probably over 50 times, so I'm not sure why you're singling out the reverse slider into 4 notes, when other sliders into 4 notes are similar in difficulty if not harder/less intuitive to play

I'm fairly conservative when it comes to applying mods, so I don't like to make changes just for the sake of making them if I can't relate to the suggestions other people give me

Hope this is sufficient :oops:

Okorin wrote:

05:32:309 (1,2,3,4,5) - this is complete cancer to play in combination with a quintiplet follwing it
05:32:309 (1,2,3,4,5,6,1,2,3,4,5) - im singling these out because it's about the only place where you force the player to play a quad, circle and quint combo in the entire thing as far as i see. i think 5 minutes in this can be quite surprising to encounter something like that for the first time and can lead to unexpected misses because the rhythm you use for the first quad is not very intuitive in combination with the other quint, i think two quintiples would be more straightforward as an alternative
Topic Starter
Frostings
I buffed the volume on kiai

I think the linear pattern with the unexpected distance change puts emphasis on the strong 02:43:636 -
I could change the movement on it but I don't think it makes it any better to play, so I won't

I think I misinterpreted the suggestion on the 4 + 5 notes before, but I still don't want to change it :)
The way I see it, the rhythm/intensity "resets" on 05:32:898 (6) - making the following 5 note stream easier to play
It's similar to 05:09:074 (6,7,8,9,1,2,3,4,5) - , 05:25:545 (2,3,4,5,1,2,3,4,5) - etc
Also throughout the kiai I use a 5 note stream on similar 4th beats, so I think it's easier to expect this 5 on this beat, regardless of whatever came before it

other changes:
I deleted the green point at 05:07:971 - because it wasn't particularly useful
00:27:608 (1) - I tweaked this slider to be slightly less curved because it looked weird
Kibbleru
the linear movement isn't so bad since it ends on a slider imo,

the quintuplet was fixed after some irc discussion,

lets get this back on track
Topic Starter
Frostings
quit w
Jennifer
SHREK
Okoratu
how the heck do i qualify maps again
Swell
Like that
Kuron-kun
Hi! I wanted to point a few things that some people and I have noticed while checking this map and they seem really questionable and you'd improve a lot your diff if you agree with some of these.

[Albatross]
  1. The main thing I can point out is where you used 1/1 sliders (snapped to red beats) and used this kind of rhythm: https://i.imgur.com/vokFMir.png. It's perfectly fine but their spacing is really inconsistent since in some times you did it in a readable way and in some other parts you did something like this, which is completely unexpected and doesn't flow good at all. Plus, they have barely any difference in emphasis so why such a long spacing?

    Inconsistent spacing: 05:09:956 (1,2,3) - 05:17:015 (1,1,2) - 05:33:486 (1,2,3) - 02:49:665 (1,1,2) - would highly recommend fixing them by making the distance between them lower.

  2. 02:09:224 (1,2) - Since there's kinda of a small break there you could stack (1) to (2) so their spacing wouldn't be so confusing and look like it doesn't have any kind of gap between them.
  3. 02:47:312 (1,2,3,4) - Snapping choice here really feels out of place and inconsistent since you usually use 1/1 slider → blue tick circle → 1/1 slider, but here you used a 3/4 slider and then a triplet. That makes it really inconsistent and unexpected to read.
  4. 03:01:871 (1,2,1,2,1,2,1) - I can't really hear anything decreasing in the song here so there's not really a reason to decrease the spacing of these jumps, specially the last circle, which has a strong finish on it.
  5. 04:38:341 (1,1,1,1,1,1,1) - This is a special and different section, I know, but do you really need to NC every slider? They don't have any kind of SV change, rhythm change, snapping change or anything like that. If you want a lot of NCs you can make them 1-2-1-2 instead of 1-1-1-1-1-1
  6. 05:12:162 (9,1) - Flow here is a bit awkward to follow as the streams are pointing to a direction and them the transition between them and the slider is exactly the opposite. Doing this would be much better: https://i.imgur.com/OmHAQL4.png
  7. 05:26:795 (1,2) - You could definitely move these to x:296 y:60 to get a smoother transition and consistency.
  8. 05:58:780 (6,1) - Spacing and transition here also doesn't play really good since (6) is too close to the previous stream and then there's a huge jump to a stream that's designed in a way that makes the flow feel a bit uncomfortable. Moving (6) to somewhere near x:224 y:268 would be a lot better.
Topic Starter
Frostings
I'm not too fond on true consistency, like every similar beat should have same emphasis etc.
A slider then 2 stacked 1/4s is a common theme in the map, so I don't think there's too much worry about unexpected rhythm / readability issues. All the jumps occur after sliderends making it relatively easy to hit
  1. 02:09:224 (1,2) - It's intentionally spaced out. Stacked anti-jumps are overused :-)
  2. 02:47:312 (1,2,3,4) - It's not the first use of a bluetick ending slider into 1/4 circles, so I don't think it's a huge issue. Admittedly I agree it's inconsistent, but I don't think inconsistent means it's bad or needs to be changed
  3. 03:01:871 (1,2,1,2,1,2,1) - Not a big deal. The way I see it, it's a little wind-down from the kiai, into the softer section. Regarding the last note, increasing spacing with increasing intensity is overrated :)
  4. 04:38:341 (1,1,1,1,1,1,1) - 1-2 would make sense if the sliders were meant to be paired up. These sliders are more independent ideas than linked with each other. The NC spam also makes for nice colorhax ;)
  5. 05:12:162 (9,1) - This happens a bit in this kiai, and though this is perhaps the biggest offender, the other ones aren't far off. If I change this one, I'll have to change the others, and then the kiai becomes a cakewalk :)
  6. 05:26:795 (1,2) - I do like the unorthodox flow here
  7. 05:58:780 (6,1) - Breaking flow on 6 isn't really ideal for me. Having the flow gives me a deeper transition into the stream. Moving the stream closer is kinda lame
Thanks for the concerns, let me know if you need me to elaborate on some of these
Kuron-kun

Frostings wrote:

I'm not too fond on true consistency, like every similar beat should have same emphasis etc.
A slider then 2 stacked 1/4s is a common theme in the map, so I don't think there's too much worry about unexpected rhythm / readability issues. All the jumps occur after sliderends making it relatively easy to hit Yeah, all them occurring after slider ends is intuitive but why make some of them so small and some of them THAT huge? Even if you want to have some variation you don't really need to do one really close and one almost fullscreen.
  1. 02:47:312 (1,2,3,4) - It's not the first use of a bluetick ending slider into 1/4 circles, so I don't think it's a huge issue. Admittedly I agree it's inconsistent, but I don't think inconsistent means it's bad or needs to be changed Inconsistency doesn't mean it's bad but in this Kiai, for example, this is the only part were you used it and there are similar places that you couldn've definifely done the same, like here 02:56:724 (1) - , which is almost exactly the same vocal but yet different patterns. It's not really about consistency but doing it randomly and not in an intuitive way.
  2. 05:12:162 (9,1) - This happens a bit in this kiai, and though this is perhaps the biggest offender, the other ones aren't far off. If I change this one, I'll have to change the others, and then the kiai becomes a cakewalk :) I don't really see much reasoning in breaking the flow just so the Kiai won't be easy. I couldn't notice anything else that breaks the flow as this one and that's why I think it should be fixed. Maybe there are, indeed, some that "break" the flow a bit, but this one is the more noticeable as the spacing is higher and the slider design doesn't really make it smooth.
  3. 05:58:780 (6,1) - Breaking flow on 6 isn't really ideal for me. Having the flow gives me a deeper transition into the stream. Moving the stream closer is kinda lame So instead of moving only 6 you can move the previous stream along with 6. There's a really strong sound in (6) and wouldn't be an issue at all to change the flow there. You can move 6 to x:228 y:108 and 05:58:339 (1,2,3,4,5) - to x:388 y:268 as it would make the flow smoother and wouldn't break transition between (6) and the previous stream.
Thanks for the concerns, let me know if you need me to elaborate on some of these
Replied most interesting things I've mentioned.

05:30:398 (4,5,6,7,8) - This is also some other thing I've noticed while rechecking and it has the same problems I mentioned about you suddenly changing the flow to the opposite direction and making the DS in 05:30:765 (5) - like almost 6,0x.
Topic Starter
Frostings
They're spaced differently because they're different patterns. I don't think there's a readability issue, or a flow issue, or a rhythm issue, or a structure issue. There's only a consistency issue, and I don't want to change a significant portion of the map for that

02:47:312 (1,2,3,4) - Comparing it to 02:56:724 (1) - isn't really fair imo. The original timestamp has vocals to the bluetick, whereas the second timestamp has vocals extended past that. It would be more fair to compare it to 05:14:662 (1,2,3,4) - , which I didn't make 3/4 to pair with the pattern at 05:13:486 (1,2,3,4) -

05:12:162 (9,1) - I'll be honest, I still don't see the flow issue. The kiai is designed with large circular flow with flowbreaks between them, and this one is the same. IMO there's much more difficult flow within the kiai like 05:21:280 (4,5,6,7,8,1,2,3,4,5,6) - , 05:31:133 (1,2,3,4,5,1,2,3,4) - 05:34:515 (5,1,2,3,1,2,3,1,1) -

05:58:339 (1,2,3,4,5,6) - I would be willing to move this down to around 416|308, but I don't see how that changes anything

05:30:398 (4,5,6,7,8) - This flow is pretty tame compared to the flows mentioned above
Kuron-kun
Alright then, I'm fine with your answers~

btw cute avatar
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