oh shit its happening
Other changes: I changed combo colour 4 to be more blueNatsu wrote:
GeneralDiff
- Fix source I will use "東方神霊廟 ~ Ten Desires" for the source and move "Shinreibyou ~" to tags.
- don't forget to remove Kinshara from tags Removed
- even if is not perfect white you shouldn't use it at the kiai 03:01:871 (1,2) - 05:45:692 (1,2,3,4,5) - If the problem is the colour itself, I made both whites darker. I use those colours for this part very intentionally for a colour effect
I really dislike the bluetick NCs, you can call your previous BN for rebub
- 00:01:726 (1) - idk if you care about visuals, but this slider doesn't looks nice, I think you can make the wave shape better. I made it a bit smoother. Hopefully it looks better now.
- 00:03:246 (1) - sounds a lot better if you end it at the red tick, if you don't want to atleast reduce the volume at the slider tail Ended on red tick.
- 00:11:138 (1,1,2,3,4) - I don't get how your NCs work, specially the 1-1 Colour effect
- 00:19:226 (1,2,3,4) - this part feels super empty o.o, I think you should map the piano, since you mapped it at other parts and feels inconsistent when you don't. I already tried various things here. What I have currently is the result of maximizing emphasis and movement to go well with the strong drums and higher intensity
- 00:52:461 (4) - this is touching the HP bar according to the rc you need to avoid this. I shifted it down
- 00:53:490 (4) - why you don't bring this more emphasis as you did before with 00:50:990 (4,7,1) - 00:52:755 (5) - etc, in those parts you ignored a lot of 1/4s to bring more emphasis to these beats, I think you should do the same with 00:53:490 (4) -, basically delete 00:53:416 (3) - like in 00:55:255 (2,3) - I can't really explain it.. It's like why I make 5 notes here 00:44:226 (1,2,3,4,5) - instead of 3, or map 00:44:961 (2,3,4,5,6) - the same way
- 01:19:813 (1) - not a fan of the spinner at all, it doesn't follows a hold sound, and I personally believe is better if you map that part properly to reflect better the music. I like the spinner here It's like an "unwind" spinner, transition from the high intensity into the break and calmer section afterwards
- 01:33:269 (1,2) - that bluetick new combo don't fit the music, either NC 2 or change the rhythm 01:32:754 (4) - and place a circle at 01:33:195 - , tbh I notice u do this in other parts too, personally I'm not a fan of them and also the rhythm, since the first object in the triplets aren't clickables and that force u to NC the blueticks xd I put NC on the blues if they stack with the next downbeat note. I think the rhythm is fine.
- 01:45:622 (1,2,3,1,2,3,4,1) - 01:53:857 (1,2,3,1,2,3,4,1) - 02:10:327 (1,2,1,1) - 02:18:489 (1,2,3,4,1,2,3,1,1) - 04:38:341 (1,1,1,1,1,1,1) - I didn't understand how your NCs work here, I feel them being too spammy for no reason they're gradient effects
- 01:54:224 (1,2,3,4) - there is something special in the song, why not making something special in the map too? I don't really think the sound is that noticeable to warrant anything too fancy... I put a whistle on those to bring it out a bit, but I prefer to keep the patterns similar to the other fast drums in this section
- 02:40:621 (1,2) - this bluetick NC is the worst probably, since the music and vocals changes at 2 not at the bluetick -- same as above
- 04:50:545 (1,1) - vs 04:51:868 (1,2) - either nc both or none mmm I gotta defend myself The 1-2 are supposed to be "paired" in the pattern, while 1-1 aren't paired so I did NC's like that. If I change NCs I'll be wanting to change the pattern--a lot of work for just a little NC issue
- 04:50:031 (1,2) - again the blue tick NCs don't work at all, the music changes at 2 not at the blue tick
- 05:07:971 (1,2) - ^
- 02:42:606 (1,2,3) - vs 05:09:956 (1,2,3) - why the huge spacing difference o.o The spacing changes a lot throughout the kiai... I think the momentum from the kiai makes the large spaced ones easier to hit
Frostings wrote:
sorry I didn't know what was expected of me
I'm out of touch because I don't do this often
I don't want to raise volume because it makes the Normal whistles a bit annoying. Instead of them being a side addition they'll take center stage, making them a bit obnoxious then make the louder sections of the song louder at least, right now you have everything at 60% which doesnt do the different volume sections of the music any justice. i think at least the loud kiais 02:40:253 - to 03:27:459 - etc should be louder because the music just is
I'm not really sure what you want me to say about the two suggestions
I don't know why linear movement makes it dumb -- it feels interesting and I don't really see anything wrong with the spacing to warrant an overhaul it's because you have completely linear movement throughout 02:43:342 (4,5,6) - which results in you having to speed up and slow down which would work better if it was set up to change direction on the last object like 02:52:753 (4,5,6) - or most other instances of this in the map
I playtested this map probably over 50 times, so I'm not sure why you're singling out the reverse slider into 4 notes, when other sliders into 4 notes are similar in difficulty if not harder/less intuitive to play
I'm fairly conservative when it comes to applying mods, so I don't like to make changes just for the sake of making them if I can't relate to the suggestions other people give me
Hope this is sufficient
05:32:309 (1,2,3,4,5,6,1,2,3,4,5) - im singling these out because it's about the only place where you force the player to play a quad, circle and quint combo in the entire thing as far as i see. i think 5 minutes in this can be quite surprising to encounter something like that for the first time and can lead to unexpected misses because the rhythm you use for the first quad is not very intuitive in combination with the other quint, i think two quintiples would be more straightforward as an alternativeOkorin wrote:
05:32:309 (1,2,3,4,5) - this is complete cancer to play in combination with a quintiplet follwing it
Replied most interesting things I've mentioned.Frostings wrote:
I'm not too fond on true consistency, like every similar beat should have same emphasis etc.
A slider then 2 stacked 1/4s is a common theme in the map, so I don't think there's too much worry about unexpected rhythm / readability issues. All the jumps occur after sliderends making it relatively easy to hit Yeah, all them occurring after slider ends is intuitive but why make some of them so small and some of them THAT huge? Even if you want to have some variation you don't really need to do one really close and one almost fullscreen.Thanks for the concerns, let me know if you need me to elaborate on some of these
- 02:47:312 (1,2,3,4) - It's not the first use of a bluetick ending slider into 1/4 circles, so I don't think it's a huge issue. Admittedly I agree it's inconsistent, but I don't think inconsistent means it's bad or needs to be changed Inconsistency doesn't mean it's bad but in this Kiai, for example, this is the only part were you used it and there are similar places that you couldn've definifely done the same, like here 02:56:724 (1) - , which is almost exactly the same vocal but yet different patterns. It's not really about consistency but doing it randomly and not in an intuitive way.
- 05:12:162 (9,1) - This happens a bit in this kiai, and though this is perhaps the biggest offender, the other ones aren't far off. If I change this one, I'll have to change the others, and then the kiai becomes a cakewalk I don't really see much reasoning in breaking the flow just so the Kiai won't be easy. I couldn't notice anything else that breaks the flow as this one and that's why I think it should be fixed. Maybe there are, indeed, some that "break" the flow a bit, but this one is the more noticeable as the spacing is higher and the slider design doesn't really make it smooth.
- 05:58:780 (6,1) - Breaking flow on 6 isn't really ideal for me. Having the flow gives me a deeper transition into the stream. Moving the stream closer is kinda lame So instead of moving only 6 you can move the previous stream along with 6. There's a really strong sound in (6) and wouldn't be an issue at all to change the flow there. You can move 6 to x:228 y:108 and 05:58:339 (1,2,3,4,5) - to x:388 y:268 as it would make the flow smoother and wouldn't break transition between (6) and the previous stream.