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soraru vs. yuikonnu - Tsumi no Namae

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Gloria Guard
Hi From my queue.

[Cursed]

Unsnapped
00:25:580
00:25:754
02:22:907
05:09:782
05:09:869
05:09:956


■ 00:45:108 (1,2,3) - This flow is a bit confusing. and I played this patterns flow is unnatural. Could you change to slider direction?, I mean Ctrl+G is 00:45:457 (3) this slider.
■ 01:54:440 (3) - remove clap. If you make consistent to clap hitsounding, 01:54:527 this point add clap. or add slidertick this part.


P.S : Really small modding. btw I just can't find the problem. (I respect your style and flow.) I took it seriously.
Topic Starter
Shira
@gloria guard:
fixed all unsnapped things but keeping the flow since i think it emphasized the beats nicely ~ ty!

Time Capsule wrote:

love it even more
yaya here is hitsound v
01:54:440 (3) - remove clap. If you make consistent to clap hitsounding, 01:54:527 this point add clap. or add slidertick this part.
A r M i N
have a quick gender change boi
Topic Starter
Shira

A r M i N wrote:

have a quick gender change boi
yuiko will forever be in my heart
Monstrata
Maybe i'm a bit biased since I also mapped this song, but your reasonings for using dense rhythms just isn't strong at all :P. It's really not necessary to map everything just because you think there's something there.

Shiratoi wrote:

Monstrata wrote:

Cursed

00:33:329 (2) - overmapped. Do a 1/1 gap here and stack 00:33:503 (3) - with 00:32:457 (1) - 's tail so its not an awkward spacing. nah.. i kind of like it like this since i think its a bit awkward if i leave it out because im pretty sure theres bg noise that should be mapped Just because there is a bg sound there doesn't mean it should be mapped, especially since it's not even following what you're mapping to so far. Listen to the vocals, that's clearly the dominant rhythm and it's what you've been following with clickable sliders. 00:26:003 (3,4,5,1,2,1,2,3,1,2,3,4,5,1,2,3,1) - Everything up to here is more or less following vocals, aside from 00:30:887 (4) - .00:33:329 (2) - which are all poor rhythm choices. The rhythm in the intro is uncomfortable to map.
It's often red-tick rhythms, and leaves large gaps at times, with nothing much to fill. You are attempting to fill them by spamming 1/2 rhythm because thats a comfortable way to map. It doesn't work here. Really, you should experiment more with using 1/1 gaps and breaks, whether expressing them through larger spacing, or through stacks.

00:36:468 (4) - The white tick is mapped to nothing. Have a triplet beginning on 00:36:643 - . i tried to play around with it and do the rhythm suggestion as you said, but it really felt like somethings missing considering the beginning part had a consistent 1/2 rhythmThis is exactly what I mean. You're using "1/2 rhythm" as an excuse to map outside the vocal layer. Mapping 1/2 consistently is easy because you can use your regular aesthetics, structure, spacing etc... so it's natural to want to map that, but it's not going to work well here.

Just an aside but this song is a bit tricky on intro's cuz of the vocal rhythm. You should try and use more 1/1 rhythms, don't feel like you have to constantly fill up everything with 1/2 rhythms to the player has continuous flow going. The intro isn't that dense either so 1/1 rhythms are fine. In fact using full 1/2 rhythms makes the intro feel a bit too dense if you ask me. personally, i think its fine since it hits the necessary beats while still being consistent rhythm wise and flowing nicely so theres not really a playability problem because nothing is particularly hard to hit making it have a "calming" feel if you get what i mean :///Nothing being hard to hit doesn't make it calming at all. Simple rhythms, slower sliders (your slider velocity is already on the fast side) and focusing on simple layers in the music are what make something calming. Overmapping in the sense where you're no longer following the vocal layer in order to satisfy "1/2 rhythm continuation" will just cause the map to feel overly dense unnecessarily.

00:45:364 (2,3) - I would ctrl"G this rhythm instead. Emphasize the note on 00:45:364 - Actually 00:45:887 (4,5) - i would make this a slider as well. sounds better to me anyways. i think 00:45:538 - is where the stronger note of that high pitch noise Fair enough.

00:47:980 - this section is a good example of where 1/1 rhythms could have worked. Constantly spamming 1/2 gaps causes the section to feel much like the previous and next section in terms of density. If you listen, there is a drum on 00:48:329 - and all the white ticks that you can map to. nup the rhythm here in my opinion is a lot more dense since the player is constantly holding the slider which causes less emphasis on the instruments but more so the vocals (i think its more noticeable here 00:52:166 - ) + the little triplets are there to provide a little support to the instruments so its win-win situation i guess ?? Constantly holding the slider doesn't define density at all... Density is the number of audible notes per beat. if you have a 5 note stream,
thats a dense rhythm. A 9 note 1/8 stream, twice as dense. A 1/1 slider, not dense. In any case, if your objective is to follow vocals, dont map triplets like 00:53:387 (3,4) - 00:56:178 (3,4) - because they completely throw off your vocal focus since they force players to follow the instrument track. Because both instrument + vocals occur on the white tick, it causes people to believe you mean to follow the instrument track instead with the next slider, so when you skip the white tick and extend the slider to the red, it sounds out of place.


01:04:986 (2) - sounds overmapped to me D:. Tbh your treatment of triplets is a bit pushing it in terms of density. I don't think it's necessary to inject so much 1/4 rhythm into the intro. i hear a note xD + its also for consistency since i have a double every 1/2 beat after the downbeat Still feels too dense for me, especially since you space the triplets too. But okay.
thanks ! ill try to ask a few other people on what they think about the rhythm since it might play well to me but who knows about others
At least try and understand my reasons for pointing stuff out, and give better replies. I modded this map because it has potential, but sadly, your reasoning makes me think you don't know how to reach that potential yet. I don't care if you continue to reject them, i'm only pointing them out because I think they can benefit the map. But at least tell me why you think those rhythm choices are good, not why you think they're acceptable. Until then good luck.
Topic Starter
Shira
@monstrata : i tried a few things about rhythm so maybe its okay now :)
Nao Tomori
[general]
good choice of cover to switch to!

00:25:574 - ur timing lines have different custom sets!! unrankable!!
ur diffname sucks!! imo! pick a better one!!
make ur od higher or nobody will play it for pp!! also cuz its way too low for the difficulty of the map atm!! imo!

!

[cursed]
ok all ur blankets in the intro are off by like 5 pixels and its kinda tilting me can u fix them all thx

00:10:912 (2,1) - this jump is huge =( ctrl g on 1 and then 2 after it is fine

00:20:101 (1) - nibba this is the ugliest slider ive ever seen
this isnt even a wub map y u hav wub sliders???

00:25:922 (2) - seems like it would be better as 2 clicks for vocals
also the bell hitsounds are ridiculously loud xd
actually do your hitsound volumes wtf...

00:31:155 (1) - don't like how you have a vocal on the slider end here despite focusing on the vocals in other surrounding areas.

00:37:783 (4) - same here. seems kinda meh

yea so this entire section has this weird issue where its not really clear what you're following. cuz if you're following vocals, you arent doing too good a job of that due to the slider end thing, and if you're following the flute, theres stuff like 00:32:376 - this triple 00:38:655 - this 1/1 slider etc getting ignored.
switching layers, if that's what youre doing, is also suboptimal since it makes it look like you arent following anything properly xd
so basically just decide what to follow and follow that properly

00:49:294 (1) - can u make this thing even

00:58:364 (3) - seems like the hitsounding isnt following the mapping here, or rather, you should put a click here too to match the clap hitsound. or just remove the clap

01:09:701 (4,5) - probably shouldnt be a jump cuz 01:10:050 (6) - is the one you want to emphasize cuz it has a vocal on it

01:11:271 (4) - this is also kinda meh cuz you highlight vocals with the 1/1 sliders but then you put one as unclickable. again, switching layers, kinda lame.

01:14:585 (2,3) - these notes have no emphasis on them, should be different spacing from 4-5 or something

01:17:550 (3,4,5) - this looks like garbage cuz the path of entry is not the same direction as the curve so just ctrl g h j it and itll b ok

01:18:510 - could b nice to follow this thingy

01:20:341 (3) - mute slider end?

01:25:922 (2) - u had jumps for all the other 2, why not here too?

01:33:771 - should b clickable cuz its the same drum as 01:33:946 - imo

01:34:992 (4) - could b nice to make this clicks cuz of vocals

01:40:225 (2,1) - stack mod

01:36:736 (1) - btw putting a 1/3 stream here would be really cute

01:45:806 (3) - would b nice to space this out more cuz its a dfferent clap!

01:49:992 (3,4) - meh wwhat is 4 following... might as well just make 3 a slider to follow the vocals with the holds

01:54:178 (3) - remove clap from repeat plz

01:57:667 - would b more interesting to follow the flute here than just 1/2 spam imo,,,

02:01:068 - circle plz

02:03:422 (2) - slider feels weird af here cuz offbeat and there is something loud on the white tick

02:04:643 (1,2) - i think actually putting doubles here would b a lot easier to read tbh..

02:32:550 (1) - wot whyd u stop mapping after u already started with more dense stuff lol

02:40:922 - http://puu.sh/wba5s/1a843ea869.jpg nicer rhythm imo!!

02:52:085 (1,2,3) - this pattern is done like you followed the vocals but its 1/2 beat off of following the vocals lol

03:23:480 - this wasnt kiaied over at the other time it happened

03:36:736 (1,2) - can u blnket this better lol

03:39:527 (1,2,3) - this visual spacing looks small af

03:43:713 (1) - again could b cool to follow the flute instead of 1/2 spam

03:55:922 (4,1) - now would have been a nice time to just switch all the way to vocal focus and put a red tick 1/1 slider

04:04:991 (3,4) - slider cuz no vocal on 4?

04:11:532 (9,1) - this is the only time you did this thing until now. all other examples of a 1/4 jump were off of a sliderend so this one is pretty out of place imo.

05:06:387 - this gap is cute but seems a bit drastic. how about mapping these white beats too with circles? that way you get the density lowering effect but it isnt as contrasting to the section

05:17:811 - would b nice to put a note here on the clarinet thing

05:36:648 (5,1) - same issue,,

06:03:618 (1) - the fact that this isnt rotationally symmetrical tilts me

06:11:640 - u could make this a slider so that ppl dont lose acc on it!

06:17:720 (1) - blanket this around the previous circle plz - _ -

lmk when you respond and we can talk further!
A r M i N
what i noticed by playing

imo offset is pretty bad (for the 2nd red point at least) I found 25596 to be much better


Also 01:43:037 (2) - fix dat

no kd
Topic Starter
Shira

Naotoshi wrote:

[general]
good choice of cover to switch to!

00:25:574 - ur timing lines have different custom sets!! unrankable!!
ur diffname sucks!! imo! pick a better one!! im generic !!
make ur od higher or nobody will play it for pp!! also cuz its way too low for the difficulty of the map atm!! imo!

!

[cursed]
ok all ur blankets in the intro are off by like 5 pixels and its kinda tilting me can u fix them all thx

00:10:912 (2,1) - this jump is huge =( ctrl g on 1 and then 2 after it is fine i ctrl+g the 2 as well since i think it flows better like that :D

00:20:101 (1) - nibba this is the ugliest slider ive ever seen i think its kinda cute ;ccc
this isnt even a wub map y u hav wub sliders???

00:25:922 (2) - seems like it would be better as 2 clicks for vocals
also the bell hitsounds are ridiculously loud xd
actually do your hitsound volumes wtf...
haha..
2017-06-01 19:08 assimb: btw
2017-06-01 19:09 assimb: 00:25:922 (2) -
2017-06-01 19:09 assimb: make that end on the red tick
2017-06-01 19:09 assimb: make the slider longer
2017-06-01 19:09 assimb: this slider ending on the white tick sounds off
2017-06-01 19:09 Shiratoi: but the vocal on the red tick
2017-06-01 19:09 Shiratoi: ???
2017-06-01 19:09 assimb: what red tick
2017-06-01 19:09 Shiratoi: 00:26:446 -
2017-06-01 19:10 assimb: yea
2017-06-01 19:10 assimb: make the slider end there
2017-06-01 19:10 assimb: 00:25:922 - to 00:26:446 -
2017-06-01 19:10 Shiratoi: waat
2017-06-01 19:10 Shiratoi: why
2017-06-01 19:11 Shiratoi: 00:26:446 - is the same sound as 00:25:922 -
2017-06-01 19:11 Shiratoi: so wouldnt they be emphasized the same way
2017-06-01 19:11 Shiratoi: (slider head)
2017-06-01 19:12 assimb: ok yeah but the thing is there are no sounds at all in between
2017-06-01 19:12 assimb: so you cant really do that
2017-06-01 19:12 Shiratoi: ??
2017-06-01 19:12 assimb: there are no sounds on 00:26:271 -
2017-06-01 19:13 assimb: making your slider end there would be weird as hell
2017-06-01 19:13 assimb: oh and one more thing
2017-06-01 19:13 Shiratoi: uh huh
2017-06-01 19:13 assimb: 00:25:922 - has the bell sound + vocal while 00:26:446 - has only the vocal
2017-06-01 19:13 assimb: booim
2017-06-01 19:13 assimb: rekt
2017-06-01 19:13 assimb: no arguments left

00:31:155 (1) - don't like how you have a vocal on the slider end here despite focusing on the vocals in other surrounding areas.

00:37:783 (4) - same here. seems kinda meh fixed this one though xD

yea so this entire section has this weird issue where its not really clear what you're following. cuz if you're following vocals, you arent doing too good a job of that due to the slider end thing, and if you're following the flute, theres stuff like 00:32:376 - this triple 00:38:655 - this 1/1 slider etc getting ignored.
switching layers, if that's what youre doing, is also suboptimal since it makes it look like you arent following anything properly xd
so basically just decide what to follow and follow that properly i think that the whole problem with the vocal rhythm is that if i put a 1/2 slider, the sliderend of the 1/2 slider isnt supporting any sound. so in my opinion, this is a better way to map it instead of having high note density like in monstrata's mod since haha guess we saw the outcome of that mistake

00:49:294 (1) - can u make this thing even yea i can

00:58:364 (3) - seems like the hitsounding isnt following the mapping here, or rather, you should put a click here too to match the clap hitsound. or just remove the clap

01:09:701 (4,5) - probably shouldnt be a jump cuz 01:10:050 (6) - is the one you want to emphasize cuz it has a vocal on it

01:11:271 (4) - this is also kinda meh cuz you highlight vocals with the 1/1 sliders but then you put one as unclickable. again, switching layers, kinda lame.

01:14:585 (2,3) - these notes have no emphasis on them, should be different spacing from 4-5 or something

01:17:550 (3,4,5) - this looks like garbage cuz the path of entry is not the same direction as the curve so just ctrl g h j it and itll b ok

01:18:510 - could b nice to follow this thingy i tried sth dunno if it turned out right

01:20:341 (3) - mute slider end?

01:25:922 (2) - u had jumps for all the other 2, why not here too? yaya but since its the last one, i want to change it up plus theres no space but thats not important

01:33:771 - should b clickable cuz its the same drum as 01:33:946 - imo i tried listening to it as mcuh as i could but it sounds like a quieter version of 01:34:294 (2) - to me

01:34:992 (4) - could b nice to make this clicks cuz of vocals

01:40:225 (2,1) - stack mod nazi modder

01:36:736 (1) - btw putting a 1/3 stream here would be really cute 1/3 streams make me kms cuz >>>cant aim

01:45:806 (3) - would b nice to space this out more cuz its a dfferent clap! i think its fine for aesthetics :^( also since its the same vocal as well

01:49:992 (3,4) - meh wwhat is 4 following... might as well just make 3 a slider to follow the vocals with the holds theres this little instrument if you listen closely xD

01:54:178 (3) - remove clap from repeat plz

01:57:667 - would b more interesting to follow the flute here than just 1/2 spam imo,,, i think im going deaf or sth since i can only hear the 1/2 notes ?_?????? i tried putting the red ticks at a higher spacing though sicne its more emphasized imo

02:01:068 - circle plz

02:03:422 (2) - slider feels weird af here cuz offbeat and there is something loud on the white tick

02:04:643 (1,2) - i think actually putting doubles here would b a lot easier to read tbh..

02:32:550 (1) - wot whyd u stop mapping after u already started with more dense stuff lol i tried adding a note here 02:33:074 - so maybe itll work?

02:40:922 - http://puu.sh/wba5s/1a843ea869.jpg nicer rhythm imo!! yea i tried it and it sounded kinda weird imo since the white tick is where the noise starts. sort of like 02:42:318 (1,2) -

02:52:085 (1,2,3) - this pattern is done like you followed the vocals but its 1/2 beat off of following the vocals lol

03:23:480 - this wasnt kiaied over at the other time it happened cuz the first one had that 1/3 flute spam

03:36:736 (1,2) - can u blnket this better lol

03:39:527 (1,2,3) - this visual spacing looks small af i thought it was kinda large o-o

03:43:713 (1) - again could b cool to follow the flute instead of 1/2 spam this way brings more momentum imo~

03:55:922 (4,1) - now would have been a nice time to just switch all the way to vocal focus and put a red tick 1/1 slider

04:04:991 (3,4) - slider cuz no vocal on 4? but following instruments + would ruin consistency with my double + note thing

04:11:532 (9,1) - this is the only time you did this thing until now. all other examples of a 1/4 jump were off of a sliderend so this one is pretty out of place imo.

05:06:387 - this gap is cute but seems a bit drastic. how about mapping these white beats too with circles? that way you get the density lowering effect but it isnt as contrasting to the section all the instruments end here and its just the vocals so it would seem kinda weird imo

05:17:811 - would b nice to put a note here on the clarinet thing

05:36:648 (5,1) - same issue,, this one is fine imo since its the last kiai and i want to make it emphasized more than usual

06:03:618 (1) - the fact that this isnt rotationally symmetrical tilts me i tried my best

06:11:640 - u could make this a slider so that ppl dont lose acc on it!

06:17:720 (1) - blanket this around the previous circle plz - _ - but the stacks i worked so hard for 06:15:881 (2,1) -

lmk when you respond and we can talk further!
noreply/green = fixed !!
thank u!

A r M i N wrote:

what i noticed by playing

imo offset is pretty bad (for the 2nd red point at least) I found 25596 to be much better


Also 01:43:037 (2) - fix dat

no kd
fixed both ty!
Nao Tomori

Shiratoi wrote:

[general]
good choice of cover to switch to!

00:25:574 - ur timing lines have different custom sets!! unrankable!!
ur diffname sucks!! imo! pick a better one!! im generic !! ya but u could do something cute retarded like "The Malicious Goddess of Fate and the Blooming White Lily" !! ok that would actually be really funny plz do this
make ur od higher or nobody will play it for pp!! also cuz its way too low for the difficulty of the map atm!! imo!

!

[cursed]
ok all ur blankets in the intro are off by like 5 pixels and its kinda tilting me can u fix them all thx

00:10:912 (2,1) - this jump is huge =( ctrl g on 1 and then 2 after it is fine i ctrl+g the 2 as well since i think it flows better like that :D

00:20:101 (1) - nibba this is the ugliest slider ive ever seen i think its kinda cute ;ccc
this isnt even a wub map y u hav wub sliders???

00:25:922 (2) - seems like it would be better as 2 clicks for vocals
also the bell hitsounds are ridiculously loud xd
actually do your hitsound volumes wtf...
haha..
2017-06-01 19:08 assimb: btw
2017-06-01 19:09 assimb: 00:25:922 (2) -
2017-06-01 19:09 assimb: make that end on the red tick
2017-06-01 19:09 assimb: make the slider longer
2017-06-01 19:09 assimb: this slider ending on the white tick sounds off
2017-06-01 19:09 Shiratoi: but the vocal on the red tick
2017-06-01 19:09 Shiratoi: ???
2017-06-01 19:09 assimb: what red tick
2017-06-01 19:09 Shiratoi: 00:26:446 -
2017-06-01 19:10 assimb: yea
2017-06-01 19:10 assimb: make the slider end there
2017-06-01 19:10 assimb: 00:25:922 - to 00:26:446 -
2017-06-01 19:10 Shiratoi: waat
2017-06-01 19:10 Shiratoi: why
2017-06-01 19:11 Shiratoi: 00:26:446 - is the same sound as 00:25:922 -
2017-06-01 19:11 Shiratoi: so wouldnt they be emphasized the same way
2017-06-01 19:11 Shiratoi: (slider head)
2017-06-01 19:12 assimb: ok yeah but the thing is there are no sounds at all in between
2017-06-01 19:12 assimb: so you cant really do that
2017-06-01 19:12 Shiratoi: ??
2017-06-01 19:12 assimb: there are no sounds on 00:26:271 -
2017-06-01 19:13 assimb: making your slider end there would be weird as hell
2017-06-01 19:13 assimb: oh and one more thing
2017-06-01 19:13 Shiratoi: uh huh
2017-06-01 19:13 assimb: 00:25:922 - has the bell sound + vocal while 00:26:446 - has only the vocal
2017-06-01 19:13 assimb: booim
2017-06-01 19:13 assimb: rekt
2017-06-01 19:13 assimb: no arguments left
meh i think 1/1 slider + circle sounds fine, you have a tick there anyway lol.. also please lower the hs volume in the intro -_-
00:31:155 (1) - don't like how you have a vocal on the slider end here despite focusing on the vocals in other surrounding areas.
https://osu.ppy.sh/ss/8276026 something like this rhythm, then you get a clickable vocal...
00:37:783 (4) - same here. seems kinda meh fixed this one though xD

yea so this entire section has this weird issue where its not really clear what you're following. cuz if you're following vocals, you arent doing too good a job of that due to the slider end thing, and if you're following the flute, theres stuff like 00:32:376 - this triple 00:38:655 - this 1/1 slider etc getting ignored.
switching layers, if that's what youre doing, is also suboptimal since it makes it look like you arent following anything properly xd
so basically just decide what to follow and follow that properly i think that the whole problem with the vocal rhythm is that if i put a 1/2 slider, the sliderend of the 1/2 slider isnt supporting any sound. so in my opinion, this is a better way to map it instead of having high note density like in monstrata's mod since haha guess we saw the outcome of that mistake 00:36:758 - would be a good time to just switch over to the flute then. the thing is, you didnt really address how the rhythm is pretty clustered in this part. stuff like 00:39:549 (1,2,3,1) - seems like vocal focus, 00:42:689 (2,3,4,5,1) - is on flute, etc. just follow one instrument the entire way. if you want an example i could map out an example rhythm focusing on one or the other, or we could just talk about it in game. but you probably know how to do that anyway lol

00:49:294 (1) - can u make this thing even yea i can

00:58:364 (3) - seems like the hitsounding isnt following the mapping here, or rather, you should put a click here too to match the clap hitsound. or just remove the clap

01:09:701 (4,5) - probably shouldnt be a jump cuz 01:10:050 (6) - is the one you want to emphasize cuz it has a vocal on it

01:11:271 (4) - this is also kinda meh cuz you highlight vocals with the 1/1 sliders but then you put one as unclickable. again, switching layers, kinda lame.

01:14:585 (2,3) - these notes have no emphasis on them, should be different spacing from 4-5 or something

01:17:550 (3,4,5) - this looks like garbage cuz the path of entry is not the same direction as the curve so just ctrl g h j it and itll b ok this still looks like garbage for the same reason xd

01:18:510 - could b nice to follow this thingy i tried sth dunno if it turned out right

01:20:341 (3) - mute slider end? mute them all wtf theyre all the same sound -_-

01:25:922 (2) - u had jumps for all the other 2, why not here too? yaya but since its the last one, i want to change it up plus theres no space but thats not important then just start the pattern a bit further up and left ?_? there isnt really a reason to break it just cuz its the last one...

01:33:771 - should b clickable cuz its the same drum as 01:33:946 - imo i tried listening to it as mcuh as i could but it sounds like a quieter version of 01:34:294 (2) - to me its like the same deep drum at 01:33:096 - 01:33:270 - owo

01:34:992 (4) - could b nice to make this clicks cuz of vocals

01:40:225 (2,1) - stack mod nazi modder

01:36:736 (1) - btw putting a 1/3 stream here would be really cute 1/3 streams make me kms cuz >>>cant aim wot does aim hav 2 do with a stream Lol.

01:45:806 (3) - would b nice to space this out more cuz its a dfferent clap! i think its fine for aesthetics :^( also since its the same vocal as well

01:49:992 (3,4) - meh wwhat is 4 following... might as well just make 3 a slider to follow the vocals with the holds theres this little instrument if you listen closely xD ya thats tru but you're following vocals in this section so mapping tiny little instruments that are inaudible as jumps is kinda weird,,

01:54:178 (3) - remove clap from repeat plz

01:57:667 - would b more interesting to follow the flute here than just 1/2 spam imo,,, i think im going deaf or sth since i can only hear the 1/2 notes ?_?????? i tried putting the red ticks at a higher spacing though sicne its more emphasized imo http://puu.sh/wcfUr/8fa95be169.jpg its the same flute rhythm thats been repeating since the start of the map tho..

02:01:068 - circle plz

02:03:422 (2) - slider feels weird af here cuz offbeat and there is something loud on the white tick

02:04:643 (1,2) - i think actually putting doubles here would b a lot easier to read tbh..

02:05:450 (4) - when did this quad get here... this is kinda tilt too Tbh.

02:32:550 (1) - wot whyd u stop mapping after u already started with more dense stuff lol i tried adding a note here 02:33:074 - so maybe itll work? y not just this? then u get clicks on everything cool!!! https://osu.ppy.sh/ss/8276091

02:40:922 - http://puu.sh/wba5s/1a843ea869.jpg nicer rhythm imo!! yea i tried it and it sounded kinda weird imo since the white tick is where the noise starts. sort of like 02:42:318 (1,2) - ya but this followed the flute nicer =( also 02:42:340 (1,2) - sounds kinda shitty as sliders cuz 02:42:863 - has a higher / more important note so ur better off putting the slider start there instead..

02:52:085 (1,2,3) - this pattern is done like you followed the vocals but its 1/2 beat off of following the vocals lol ok now its weird cuz the rest of the patterns r also done like not following the vocals like at 02:46:526 - tbh i probably should have mentioned this earlier instead of one specific spot woops

03:00:479 (1) - tbh u shd add in those stupid fort cheering hitsound here to match the cheering thing in the song

03:23:480 - this wasnt kiaied over at the other time it happened cuz the first one had that 1/3 flute spam

03:36:736 (1,2) - can u blnket this better lol

03:39:527 (1,2,3) - this visual spacing looks small af i thought it was kinda large o-o ya but 2 and 3 are different spacing from 1 and thats like tilt city

03:43:713 (1) - again could b cool to follow the flute instead of 1/2 spam this way brings more momentum imo~ no shit it brings more momentum, it's a bunch of 1/2 jump spam, but it doesnt follow anything in the song... so following the flute is a lot better lol

03:49:316 (1,2) - i forgot to ask this last time but why is there a random jump here lol theres nothing on the red tick

03:55:922 (4,1) - now would have been a nice time to just switch all the way to vocal focus and put a red tick 1/1 slider

04:04:991 (3,4) - slider cuz no vocal on 4? but following instruments + would ruin consistency with my double + note thing

04:11:532 (9,1) - this is the only time you did this thing until now. all other examples of a 1/4 jump were off of a sliderend so this one is pretty out of place imo.

04:20:014 (1,2,3,4,5,6,7,8) - flute thing plz

05:06:387 - this gap is cute but seems a bit drastic. how about mapping these white beats too with circles? that way you get the density lowering effect but it isnt as contrasting to the section all the instruments end here and its just the vocals so it would seem kinda weird imo

05:17:811 - would b nice to put a note here on the clarinet thing 05:17:571 (2,3) - ok now this jump is fucking huge lo

05:36:648 (5,1) - same issue,, this one is fine imo since its the last kiai and i want to make it emphasized more than usual then u can make like a bigger spacing stream or smething, a random 1/4 jump that never repeats or occurs anywhere else is really weird..

06:03:618 (1) - the fact that this isnt rotationally symmetrical tilts me i tried my best

06:11:640 - u could make this a slider so that ppl dont lose acc on it!

06:17:720 (1) - blanket this around the previous circle plz - _ - but the stacks i worked so hard for 06:15:881 (2,1) - ya but that pattern is like yelling at u to blanket it =(

lmk when you respond and we can talk further! i feel like we might need to talk more after this..!
noreply/green = fixed !! !
thank u!
Topic Starter
Shira

Naotoshi wrote:

[general]

ur diffname sucks!! imo! pick a better one!! im generic !! ya but u could do something cute retarded like "The Malicious Goddess of Fate and the Blooming White Lily" !! ok that would actually be really funny plz do this yes LOL

[cursed]

yea so this entire section has this weird issue where its not really clear what you're following. cuz if you're following vocals, you arent doing too good a job of that due to the slider end thing, and if you're following the flute, theres stuff like 00:32:376 - this triple 00:38:655 - this 1/1 slider etc getting ignored.
switching layers, if that's what youre doing, is also suboptimal since it makes it look like you arent following anything properly xd
so basically just decide what to follow and follow that properly i think that the whole problem with the vocal rhythm is that if i put a 1/2 slider, the sliderend of the 1/2 slider isnt supporting any sound. so in my opinion, this is a better way to map it instead of having high note density like in monstrata's mod since haha guess we saw the outcome of that mistake 00:36:758 - would be a good time to just switch over to the flute then. the thing is, you didnt really address how the rhythm is pretty clustered in this part. stuff like 00:39:549 (1,2,3,1) - seems like vocal focus, 00:42:689 (2,3,4,5,1) - is on flute, etc. just follow one instrument the entire way. if you want an example i could map out an example rhythm focusing on one or the other, or we could just talk about it in game. but you probably know how to do that anyway lol nah.. i still think its fine because 00:42:340 - 00:42:340 - is where the flute actually starts to go over the vocals. even if i follow vocals, its just an extended sound which wouldnt provide much playability imo + i think it provides a nice transition when the vocals finally fade out here 00:45:130 -

01:17:550 (3,4,5) - this looks like garbage cuz the path of entry is not the same direction as the curve so just ctrl g h j it and itll b ok this still looks like garbage for the same reason xd okay now i have no idea what youre talking about

01:25:922 (2) - u had jumps for all the other 2, why not here too? yaya but since its the last one, i want to change it up plus theres no space but thats not important then just start the pattern a bit further up and left ?_? there isnt really a reason to break it just cuz its the last one... i dunno i kind of like this better cause if i continued the pattern, the slider would feel really out of place imo and since theres a 1/1 pause in between, the previous circle already disappears so readability isnt an issue

01:36:736 (1) - btw putting a 1/3 stream here would be really cute 1/3 streams make me kms cuz >>>cant aim wot does aim hav 2 do with a stream Lol. i feel like this is just personal preference ;c its the same sound so mapped same way ?_?

01:49:992 (3,4) - meh wwhat is 4 following... might as well just make 3 a slider to follow the vocals with the holds theres this little instrument if you listen closely xD ya thats tru but you're following vocals in this section so mapping tiny little instruments that are inaudible as jumps is kinda weird,, nuh since the kiai is just repeating the same rhythm, i dont want to ruin it with this note

01:57:667 - would b more interesting to follow the flute here than just 1/2 spam imo,,, i think im going deaf or sth since i can only hear the 1/2 notes ?_?????? i tried putting the red ticks at a higher spacing though sicne its more emphasized imo http://puu.sh/wcfUr/8fa95be169.jpg its the same flute rhythm thats been repeating since the start of the map tho.. still really sounds like 1/2 imo.. especially here 01:58:037 - and 01:58:735 -

02:52:085 (1,2,3) - this pattern is done like you followed the vocals but its 1/2 beat off of following the vocals lol ok now its weird cuz the rest of the patterns r also done like not following the vocals like at 02:46:526 - tbh i probably should have mentioned this earlier instead of one specific spot woops

03:00:479 (1) - tbh u shd add in those stupid fort cheering hitsound here to match the cheering thing in the song ??_??

03:39:527 (1,2,3) - this visual spacing looks small af i thought it was kinda large o-o ya but 2 and 3 are different spacing from 1 and thats like tilt city thats not what DS is telling me

03:43:713 (1) - again could b cool to follow the flute instead of 1/2 spam this way brings more momentum imo~ no shit it brings more momentum, it's a bunch of 1/2 jump spam, but it doesnt follow anything in the song... so following the flute is a lot better lol same thing as last time i guess

04:20:014 (1,2,3,4,5,6,7,8) - flute thing plz ~

05:36:648 (5,1) - same issue,, this one is fine imo since its the last kiai and i want to make it emphasized more than usual then u can make like a bigger spacing stream or smething, a random 1/4 jump that never repeats or occurs anywhere else is really weird.. but its actually not that hard imo.. compared to other 1/4 notes, spacing here is kinda eh

lmk when you respond and we can talk further! i feel like we might need to talk more after this..! same..!
thank u again took out whatever fixed !
Nao Tomori
and Dobby was watching!1

very long chat
22:17 Naotoshi: \o
22:19 Shiratoi: o7
22:21 Naotoshi: do u have some free time to talk about our lord and savior intro rhythms
22:21 Shiratoi: yes i do
22:23 Naotoshi: so
22:23 *Naotoshi is editing [https://osu.ppy.sh/b/1205694 soraru - Tsumi no Namae [The Malicious Goddess of Fate and the Blooming White Lily]]
22:23 Naotoshi: 00:36:758 (1) - starting here, what instrument are you following
22:23 Shiratoi: vocals
22:24 Naotoshi: 00:37:456 (3) -
22:24 Naotoshi: what is this following
22:24 Shiratoi: insturments ?_?
22:24 Shiratoi: since there isnt a vocal to follow
22:24 Naotoshi: 00:37:282 -
22:25 Naotoshi: the vocal starts here
22:25 Naotoshi: and since you mapped the previous vocal as a slider, it makes more sense to hold out this vocal too
22:26 Naotoshi: yes/no
22:26 Naotoshi: ?
22:26 Shiratoi: yes
22:26 Shiratoi: https://osu.ppy.sh/ss/8290937
22:27 Shiratoi: 00:38:677 - same thing applies here i guess?
22:27 Naotoshi: 00:37:805 (3) - what's this following
22:27 Shiratoi: bg noise
22:28 Shiratoi: kind of contradicting, but isnt it okay since the spacing is pretty low
22:28 Shiratoi: compared to everything else
22:28 Shiratoi: i feel like ending the slider on the white tick would be to extended
22:28 Naotoshi: why not just leave a 1/1 gap?
22:28 Naotoshi: the vocals, which you're following, aren't playing there
22:29 Naotoshi: so having a click is contradictory to following the vocals
22:29 Shiratoi: o tru
22:30 Naotoshi: 00:38:851 (3,4) - what are these following?
22:31 Shiratoi: ye fixed that one
22:31 Naotoshi: what'd you change it to?
22:31 Naotoshi: cuz here, i'd suggest just 00:38:677 (2,3,4) - slider slider circle
22:31 Naotoshi: for something varying i guess
22:32 Shiratoi: same rhythm as the first one
22:32 Shiratoi: oh wa
22:32 Naotoshi: hm
22:32 Naotoshi: well, that works too
22:32 Naotoshi: 00:41:293 (2) - what is this following?
22:32 Shiratoi: fix fix
22:32 Naotoshi: 00:42:165 (4,1) -
22:33 Shiratoi: 00:42:340 - i think up to here
22:33 Shiratoi: is where vocal change > instrument
22:33 Naotoshi: kk
22:33 Naotoshi: 00:42:165 (4,1) - how about ctrl g here then
22:34 Naotoshi: then you don't have a flute on the slider end
22:35 Shiratoi: but then i feel like the downbeat would lose its emphasis
22:35 Naotoshi: what instrument are you following?
22:35 Shiratoi: flute
22:36 Naotoshi: 00:42:340 - is there a flute sound here?
22:36 Shiratoi: yes
22:36 Naotoshi: wot
22:36 Naotoshi: no there isnt
22:36 Shiratoi: wat
22:36 Naotoshi: 00:42:514 - it starts here
22:36 Shiratoi: er
22:36 Shiratoi: that high pitch
22:36 Shiratoi: noise
22:36 Naotoshi: thats a sleigh bell
22:37 Shiratoi: ahha
22:37 Naotoshi: the flute is doing the same 2 measure rhythm that it repeats for the entire song
22:38 Shiratoi: ctrl+g i guess
22:38 Naotoshi: https://osu.ppy.sh/ss/8290982
22:38 Naotoshi: this rhythm is there for the entire song in the flute
22:38 Naotoshi: with the gaps being held out notes
22:39 Shiratoi: o
22:39 Naotoshi: 00:44:433 (3) - what is this following?
22:40 Shiratoi: ✓
22:40 Naotoshi: 00:43:735 (1,2) - these are the same sound, right?
22:40 Shiratoi: yes
22:41 Naotoshi: so, map it same way plz
22:41 Naotoshi: or rather
22:41 Shiratoi: no but
22:41 Naotoshi: 00:44:258 (2,3,4) -
22:41 Shiratoi: there is a sound 00:44:433 -
22:41 Naotoshi: just ctrl g this whole thing
22:41 Naotoshi: yeah
22:41 Naotoshi: there is a sound on it
22:41 Naotoshi: but is it a flute?
22:42 Shiratoi: i feel like im becoming a whole new person
22:43 Naotoshi: lol
22:43 Shiratoi: ctrl+gd
22:46 Naotoshi: 00:44:956 (4,1,2,3,4) - this part was a bit weird too
22:46 Naotoshi: 00:46:002 (5,6,1,2,3) - here on it follows the flute
22:47 Naotoshi: but before that its kind of unclear
22:47 Naotoshi: and since it's a different instrument, using the same pattern for 00:45:130 (1,2,3,4) - as 00:46:002 (5,6) - doesn't really make that much sense to me
22:48 Shiratoi: its different instruments, but the actual rhythm is still the same imo
22:49 Naotoshi: mm
22:49 Naotoshi: okay
22:49 Naotoshi: 00:54:723 - wanna mute this slider end
22:51 Shiratoi: tea
22:51 Shiratoi: yea
22:52 Naotoshi: sec
22:52 Naotoshi: listening to a reading of my immortal
22:52 Shiratoi: ??__??
22:52 Naotoshi: r u in loctav's discord
22:52 Shiratoi: nop
22:52 Naotoshi: oh you arent
22:52 Naotoshi: well basically theres a bunch of people
22:52 Naotoshi: in voice
22:53 Naotoshi: reading my immortal
22:53 Naotoshi: http://myimmortal.wikia.com/wiki/My_Immortal/Chapters_1-11
22:53 Shiratoi: what the shit
22:53 Shiratoi: LOL?
22:53 Naotoshi: this is art
22:53 Naotoshi: no hate
22:54 Naotoshi: http://puu.sh/wdZdQ/8373f2524f.jpg
22:54 Naotoshi: all these lovely community members
22:54 Naotoshi: united by this art
22:54 Shiratoi: de fak
22:54 Shiratoi: reading about satanism
22:54 Shiratoi: ???
22:55 Naotoshi: its really funny
22:55 Shiratoi: im sure it is
23:16 Naotoshi: alright
23:16 Naotoshi: got some more free time?
23:17 Shiratoi: yaya
23:17 *Naotoshi is editing [https://osu.ppy.sh/b/1205694 soraru - Tsumi no Namae [The Malicious Goddess of Fate and the Blooming White Lily]]
23:17 Naotoshi: Dumbledore had constipated the cideo camera they took of me naked
23:17 Naotoshi: er
23:17 Naotoshi: what
23:17 Naotoshi: v
23:17 Naotoshi: .
23:17 Naotoshi: 01:17:572 (3,4,5) -
23:17 Naotoshi: this thing isnt lined up
23:18 Shiratoi: ???
23:18 Naotoshi: its not lined up
23:18 Naotoshi: like
23:18 Naotoshi: visually
23:18 Shiratoi: to the note?
23:18 Naotoshi: if you draw a line from 2 to 3
23:18 Naotoshi: it doesnt line up with 4
23:19 Naotoshi: ok nvm
23:19 Naotoshi: 01:00:130 -
23:19 Naotoshi: in this part
23:20 Naotoshi: it seems like you made patterns based on the vocals
23:20 Naotoshi: but tried your hardest to not actually map the vocals
23:22 Shiratoi: ???
23:23 Naotoshi: 01:00:479 -
23:23 Naotoshi: what instrument do these follow
23:23 Shiratoi: i have no idea
23:23 Shiratoi: what instrument that is
23:24 Naotoshi: drums
23:24 Naotoshi: or whateever
23:24 Naotoshi: right?
23:24 Shiratoi: yes
23:24 Shiratoi: yea
23:24 Naotoshi: 01:01:875 (1) -
23:24 Naotoshi: what do these follow
23:25 Shiratoi: oh
23:25 Shiratoi: ..
23:25 Naotoshi: anyway i think you should just follow the vocals the entire time
23:25 Naotoshi: but that's doxastic
23:26 Shiratoi: this is difficult
23:27 Naotoshi: well, you don't need to follow the vocals
23:28 Naotoshi: monstrata for example followed the drums + flute
23:28 Naotoshi: syph tried to follow the vocals but just filled the entire thing with shitty ass circle spam
23:28 Naotoshi: cuz thats how he maps
23:28 Naotoshi: lasse stuck in a shit ton of overmapped triples
23:29 Naotoshi: but more or less followed the vocals
23:29 Naotoshi: except for this stupid deathstream
23:29 Naotoshi: but all of them basically stick to one layer
23:29 Naotoshi: which is what you have to do too
23:29 Shiratoi: uh huh
23:30 Naotoshi: lol lasse missed a clap
23:36 *Shiratoi is editing [https://osu.ppy.sh/b/1205694 soraru - Tsumi no Namae [The Malicious Goddess of Fate and the Blooming White Lily]]
23:36 Shiratoi: better?
23:36 Naotoshi: ya
23:37 Naotoshi: good job
23:37 Naotoshi: 01:07:456 (1,2,3) - visual spacing plz
23:37 Shiratoi: !!
23:38 Shiratoi: but the ds
23:38 Naotoshi: o right
23:38 Naotoshi: do you not know what visual spacing i mean
23:38 Naotoshi: cuz it seemed that way
23:38 Shiratoi: yea
23:38 Shiratoi: not exactly sure
23:38 Naotoshi: basically
23:38 Naotoshi: the distance between the slider bodies
23:38 Naotoshi: not the cursor distance just how big of a gap there is
23:38 Naotoshi: in between the blanket
23:39 Naotoshi: http://puu.sh/we1dF/a720945f12.jpg vs http://puu.sh/we1ed/9d1ba27d12.jpg
23:39 Naotoshi: small and big visual spacing
23:40 Shiratoi: i see
23:40 Naotoshi: the entire point of hexgrid is to get nice visual spacing everywhere
23:40 Naotoshi: so it looks weird af when theres patterns without it
23:41 Shiratoi: https://osu.ppy.sh/ss/8291194
23:41 Shiratoi: so would sth like that
23:41 Shiratoi: be better?
23:41 Naotoshi: uh
23:41 Naotoshi: yea
23:42 Naotoshi: 01:15:130 (5,6) -
23:42 Naotoshi: what do these follow
23:43 Shiratoi: o
23:43 Shiratoi: 03:39:549 (1,2,3) - fixed this one then
23:43 Naotoshi: k
23:43 Shiratoi: vocals
23:43 Naotoshi: 01:15:654 - vocal 01:15:828 - no vocal 01:16:002 - vocal
23:44 Naotoshi: your clicks are backwards
23:44 Shiratoi: o
23:44 Shiratoi: fix
23:44 Naotoshi: howd u fix o.o
23:45 Shiratoi: 01:15:828 (1) - change this to 2 circles
23:45 Shiratoi: ?_?
23:45 Shiratoi: wait not that
23:45 Shiratoi: 01:15:479 (6) -
23:45 Naotoshi: https://osu.ppy.sh/ss/8291208 try a rhythm like this
23:45 Naotoshi: 01:15:828 - making this downbeat clickable
23:45 Naotoshi: kinda fucks up the vocal focus
23:45 Naotoshi: cuz it isnt actually a vocal
23:46 Shiratoi: oki
23:46 Naotoshi: 01:17:572 (3,4,5,6,7,8) - what are these following
23:48 Shiratoi: bg noise
23:48 Naotoshi: hm
23:49 Naotoshi: personally, i think following the flute there is a bit better than random background triples
23:49 Naotoshi: but that isnt smething that is necessary to change
23:49 Naotoshi: just, stuff like 01:18:270 (9,10,11,1) - is following flute
23:49 Naotoshi: so you're basically switching to triples for 1 measure out of the blue o.o
23:50 Naotoshi: well, whatever
23:50 Naotoshi: 01:17:572 (3,4,5) - can you line this up with 2 a bit better
23:50 Shiratoi: yes i can
23:51 Naotoshi: 01:54:898 (1,2,3) - visual spacing plz
23:52 Shiratoi: b
23:52 Naotoshi: wot
23:52 Shiratoi: fix fix
23:52 Naotoshi: k
23:53 Naotoshi: 01:57:689 (1,2,3,4,5,6,7,8) - did i already complain about this rhythm
23:53 Shiratoi: yes you did
23:53 Naotoshi: ok im gonna complain about it again
23:53 Naotoshi: there's a pretty clear flute rhythm there
23:53 Naotoshi: the 1/2 spam completely ignores it
23:54 Shiratoi: 01:57:689 (1,2,5,6) - change to sliders?
23:54 Naotoshi: 2 and 6, yeah
23:54 Naotoshi: then you have clicks on the flute notes
23:55 Naotoshi: also i think if you follow the flute it could be nice right after too
23:55 Naotoshi: 01:59:346 - circle
23:56 Naotoshi: and circle
23:56 Naotoshi: 02:00:392 -
23:56 Naotoshi: up to you
23:56 Naotoshi: 02:06:584 (2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1) - this jump section doesnt really make that much sense cuz the spacing doesnt increase by much
23:56 Naotoshi: would be nice to have more contrast imo
23:57 Naotoshi: also the fact that the last note is not in the hexgrid tilts me
23:59 Naotoshi: well i basically said everything about each section
23:59 Naotoshi: 02:33:968 - has the same issue that 00:36:758 - had
00:00 Shiratoi: ye
00:00 Shiratoi: ill go check through it
00:00 Naotoshi: 02:40:944 - but starting here it gets good, so good job there
00:02 Naotoshi: 03:43:735 (1,2) - same thing with the jump ection at 1:55 or w/e
00:02 Naotoshi: 03:52:805 (3) - making stuff like these into 2 circles could be cool to follow the vocal a bit better since 2 clicks for 2 syllables
00:03 Naotoshi: like at 03:59:433 (2,3) -
00:04 Naotoshi: 04:46:001 (3) - doesnt really follow anything
00:04 Naotoshi: 05:24:200 (1,2) - imo would be better as a 1/2 slider circle 1/2 slider triple rhythm
00:05 Naotoshi: and then whenever you finish all that we can talk about 05:36:409 (2,3,4,5,1) -
00:06 Naotoshi: everything else is great
00:10 Shiratoi: okaaay
00:10 Shiratoi: 05:24:200 (1,2) - i think this is fine
00:10 Shiratoi: since 05:24:200 - the sound here
00:11 Shiratoi: is quite extended and stops at the white tick
00:11 Naotoshi: kk
00:11 Shiratoi: but making the white tick clickable bc vocal
00:11 Shiratoi: fixed everything else
00:11 Naotoshi: kk
00:12 Naotoshi: 05:36:409 (2,3,4,5,1) - this thing
00:12 Naotoshi: this is the kind of thing that gets maps dq'd
00:12 Shiratoi: wha
00:12 Naotoshi: so
00:12 Naotoshi: you never introduce 1/4 jumps out of streams
00:12 Naotoshi: in the 5:30 leading up to this
00:13 Naotoshi: so its unexpected diff spike
00:13 Naotoshi: if you wanted to emphasize 1, better way to do it would just be a higher spacing stream
00:17 Shiratoi: https://osu.ppy.sh/ss/8291340
00:18 Shiratoi: gradual spacing increase okay?
00:18 Naotoshi: sure
00:19 *Shiratoi is editing [https://osu.ppy.sh/b/1205694 soraru - Tsumi no Namae [The Malicious Goddess of Fate and the Blooming White Lily]]
00:19 Shiratoi: okkkkkkie
00:20 Naotoshi: 02:06:584 (2,3,4,5,6,1,2,3,4,5,6,7,8) -
00:20 Naotoshi: this has even less contrast now -_
00:21 Shiratoi: for the aesthetic
00:21 Shiratoi: ??_?
00:21 Naotoshi: you'd want t increase the spacing where the pitch of the vocals goes up
00:21 Naotoshi: 02:08:328 -
00:21 Naotoshi: 02:08:851 -
00:21 Naotoshi: there
00:21 Naotoshi: hm
00:21 Naotoshi: ok nv,
00:21 Naotoshi: its okay
00:22 Naotoshi: it just al looks the same cuz of hexgrid
00:22 Shiratoi: ah
00:22 Naotoshi: 02:10:247 (1,2,3) -
00:22 Naotoshi: this one is weird
00:22 Naotoshi: cuz all the other ones are sharp angles
00:22 Shiratoi: 02:07:107 (5,3) -
00:22 Shiratoi: moved to there
00:24 Shiratoi: 02:22:718 (1) - 1/8 snap better?
00:24 Naotoshi: wot
00:24 Naotoshi: dunno
00:24 Naotoshi: sounds like 1/8th then 1/4
00:25 Shiratoi: change to 1/8 to have downbeat as last beat
00:25 Shiratoi: ee
00:25 Naotoshi: but theres a sund on the blue tick too
00:25 Naotoshi: like an echo
00:26 Naotoshi: idk
00:26 Naotoshi: 1/8th is fine
00:26 Shiratoi: i have no idea
00:26 Naotoshi: 02:33:968 (1,2) -
00:26 Naotoshi: this is unrankable
00:26 Naotoshi: the blanket is off
00:26 Shiratoi: shiet
00:27 Naotoshi: 03:00:479 -
00:27 Naotoshi: the one place that cheering hitsound would actually fit
00:27 Naotoshi: ;w;
00:27 Shiratoi: wat
00:27 Shiratoi: ???
00:27 Naotoshi: 03:00:479 -
00:27 Naotoshi: listen to the left side
00:27 Naotoshi: theres cheering
00:28 Shiratoi: yea
00:28 Shiratoi: oh
00:28 Shiratoi: the hitsound from
00:28 Shiratoi: that ooi
00:28 Naotoshi: ONII-CHAN
00:28 Naotoshi: does ooi have cheering
00:28 Shiratoi: LOL
00:29 Naotoshi: i know highscore and with a dance number by val do
00:29 Shiratoi: i think it does
00:29 Shiratoi: theres a really long
00:29 Shiratoi: cheer
00:30 Shiratoi: it lasts for like 5 sec
00:30 Naotoshi: good
00:30 Naotoshi: the more unfitting and dumb the better
00:30 Shiratoi: what are these words of wisdom
00:31 Naotoshi: secret to getting bn
00:31 Naotoshi: o did u take the bn test
00:32 Shiratoi: nup
00:32 Naotoshi: o k
00:32 Shiratoi: low kudo score
00:32 Naotoshi: rip
00:32 Shiratoi: actually
00:32 Shiratoi: the cheer isnt bad at all
00:32 Shiratoi: LOL
00:32 Naotoshi: ya
00:33 Shiratoi: gotta shorten though
00:33 Naotoshi: 03:05:189 (3,4) - monstrata would have your head for this
00:34 Shiratoi: dw about it
00:37 *Shiratoi is editing [https://osu.ppy.sh/b/1205694 soraru - Tsumi no Namae [The Malicious Goddess of Fate and the Blooming White Lily]]
00:37 Shiratoi: cheer
00:38 Naotoshi: did u storyboard it in
00:38 Shiratoi: oh no
00:39 Naotoshi: 03:05:363 (4) - ok this is ctually too bad to have
00:39 Naotoshi: plz
00:39 Shiratoi: poor blanket
00:40 Naotoshi: its not a blanket its
00:40 Naotoshi: the fact that its lined up wrong
00:40 Naotoshi: 03:36:758 (1,2,3,4) - can u make these all the same visual spacing
00:41 Naotoshi: mostly 2-3 and 2-4 should be same as 2-1
00:42 Shiratoi: 03:04:665 - i actually have no idea how to fix this
00:43 Shiratoi: https://osu.ppy.sh/ss/8291407
00:43 Shiratoi: ??
00:43 Naotoshi: just make it straight lol
00:43 Shiratoi: 03:06:061 (1) - but then this will get ruined
00:44 Shiratoi: ahh
00:44 Shiratoi: yea
00:44 Naotoshi: make them all straight
00:44 Naotoshi: for that nice aesthetic
00:44 Shiratoi: ill just make them straight
00:44 Naotoshi: straights are better anyway
00:45 Naotoshi: 03:44:258 (8,9) - would be nice with ctrl g
00:45 Naotoshi: for the flute ostinato thing
00:48 Shiratoi: okk
00:52 Naotoshi: 04:03:270 (1) -
00:52 Naotoshi: is this the only red point slider in the entire thing
00:52 Shiratoi: probably
00:53 Shiratoi: changed to a curve
00:53 Naotoshi: 04:20:014 (1,2,3,4,5,6,7,8) -
00:53 Naotoshi: flute thingy
00:54 Shiratoi: fak
00:54 Shiratoi: but theres actually an audible sound
00:54 Shiratoi: for each note this time
00:54 Naotoshi: hm
00:54 Naotoshi: well, yeah, but it's the same rhythm in the flute..
00:55 Shiratoi: zz
00:55 Shiratoi: fixed~
00:55 Naotoshi: 04:37:629 (3,1,2) -
00:55 Naotoshi: visual spacing plz
00:58 Shiratoi: oops
01:01 Naotoshi: 05:25:596 (1,2) -
01:01 Naotoshi: unrankable stack
01:02 Naotoshi: 05:47:921 (1) - if you move the 2nd point from the right to the left a bit it looks better imo
01:02 Shiratoi: oops
01:03 Naotoshi: ok this is getting too nazi
01:03 Naotoshi: check the map over and tell me if you're happy with it
01:03 Shiratoi: :^))
01:03 Shiratoi: okie
01:10 Shiratoi: should be okay now
01:10 Shiratoi: fixed a few stacks/blankets and forgotten ncs
01:14 Naotoshi: ok anyway
01:14 Naotoshi: did you update
01:14 Shiratoi: yeye
01:14 Naotoshi: make the od 8.6 so people dt farm it
01:15 Shiratoi: wat de
01:15 Naotoshi: ok dont
01:15 Naotoshi: well
01:15 Naotoshi: if u want ppl to then do
01:15 Shiratoi: 8.6 is no farm
01:15 Naotoshi: ?
01:15 Shiratoi: but yea
01:15 Shiratoi: 8.6
01:15 Naotoshi: cory in the house
01:15 Shiratoi: b
01:15 Naotoshi: is 8.6
01:16 Shiratoi: 8.6 yes
01:16 Naotoshi: k
01:16 Naotoshi: are you happy with the map
01:16 Shiratoi: pretty satisfied
Topic Starter
Shira
dobby was never watching..!
Nifty
and... Dobby was watching!1

(kds pls)
Noffy
dobby was watching!1
Litharrale
and dobby was watching!1
Xinnoh
& do :b: was watching
MBomb
and dobby was watching!1
Razor Sharp
:regional_indicator_d: :regional_indicator_o: :b: :regional_indicator_b: :regional_indicator_y:
:regional_indicator_w: :a: :regional_indicator_s:
:regional_indicator_w: :a: :regional_indicator_t: :regional_indicator_c: :regional_indicator_h: :regional_indicator_i: :regional_indicator_n: :regional_indicator_g:
Nao Tomori
Zexous
and dobby was watching
Eldergleam

Im Best SS Ever
small boob
do B was Watchign
Topic Starter
Shira
hoyl dobby is watching1!
Nevo
owo
RevenKz
dabby
defiance
oh my god the diff name
Yuuya_ke
AGH AIMod so many unsnapped objects

lasagna
Topic Starter
Shira

rickyrox3 wrote:

AGH AIMod so many unsnapped objects

lasagna
rip
A r M i N
Man This Diffname I Kinda fckn Long dude but i dont rlly mind's Insane

I have something for you, If you want to i can put the female part at the start and male part at the end

soraru vs. yuikonnu - Tsumi no Namae:

http://puu.sh/wwvJU/07e691d7ce.mp3

with a small duet at the end (06:07:000 -)

http://puu.sh/wwwqk/e0b20cf6d7.mp3
Nao Tomori
adjusted some flute shit cuz yuikonnu's was different
Topic Starter
Shira

Naotoshi wrote:

adjusted some flute shit cuz yuikonnu's was different
tyty
Mir
cough

Reason for the pop:
Timing all over the map is wonky and some notes are noticeably off.
- 00:07:195 - Starts noticeably too late for the ding sound at 00:07:177 - and the section just goes off from there.
- 00:20:168 (1) - The ending of this slider is quite off too, it should end at 00:22:294 - or so
- 03:07:499 (1,2,3,4,1,2) - These notes are all off but at 03:09:592 - it "fixes" itself. You need to adjust the timing for the previous notes though.
- 06:03:661 (1) - should start at around 06:03:614 -
- 06:08:281 (3) - should start at around 06:08:254 -
- 06:08:580 (1) - should start at around 06:08:547 -
- 06:09:050 - This vocal isn't covered by a 1/4 tick
- 06:09:659 (4) - should start at around 06:09:597 -
- 06:15:924 (2) - should start at around 06:15:832 -
- 06:16:908 (1) - should start at around 06:16:960 -

Basically a timing check by someone experienced is needed.

Other issues:
- 00:10:708 - Shouldn't start the 1/8 at 00:10:438 - cuz here there's just 2 1/4 notes until 00:10:708 -
- 01:17:964 - Missing clap?
- 02:06:452 - From here there are a lot of jumps.. but the song is only doing 1/1 drums and the only constant 1/2 are very quiet hi-hats, so in my opinion so many jumps here (in fact a whole section of purely jumps) is pushing it a bit for intensity. What you could do instead is use a lot more sliders at higher spacing in order to represent this buildup more appropriately.
- 02:37:325 (1) - This should be NC'd I think.
- 03:03:662 (3,4,5) - There isn't a triple here in the song but there is one 03:03:400 - here x.x I think it would be better if you moved the triple back so it aligns with where the song has it.
- 05:24:243 (1,2,3,4) - Visual spacing differs with these and 05:27:034 (1,2,3,4). 1 is a lot closer with 2 but you use spacing like 05:28:429 (1,2) - which makes me wonder why not equalize the spacing like this or something similar?

Fix the timing and address the bolded concern before asking Naotoshi for a rebubble.
Bonsai
hides
Nao Tomori
wtf u cant pop for anime jumps im calling mom
Topic Starter
Shira

Bonsai wrote:

hides
teach me how to time
Topic Starter
Shira

Mir wrote:

Other issues:
- 00:10:708 - Shouldn't start the 1/8 at 00:10:438 - cuz here there's just 2 1/4 notes until 00:10:708 - idk man im pretty sure the 1/8 are in the right spot unless im going deaf
- 02:06:452 - From here there are a lot of jumps.. but the song is only doing 1/1 drums and the only constant 1/2 are very quiet hi-hats, so in my opinion so many jumps here (in fact a whole section of purely jumps) is pushing it a bit for intensity. What you could do instead is use a lot more sliders at higher spacing in order to represent this buildup more appropriately. i think its fine.. the 1/2 drum noise isnt really quiet either. the section here in general is pretty loud (more emphasized than the vocal kiai imo) so i think the rising spacing provides good intensity for a map that has roughly the same spacing in the other kiais
everything else fixed ~
took timing from the ranked ver. and pasted it here changing offset so if timing still isnt right, i have no idea what it is
thanks! double post whoa
marcuddles
fuck soraru

[The Malicious Goddess of Fate and the Blooming White lmao kys]

  • 00:08:248 (3) - uhh, try to shape this slider better | https://osu.ppy.sh/ss/8612292
    00:27:914 (2) - lo l ^
    00:29:658 (1) - why am I so gay for slider shapes? | that's just an alternative, the way you mapped it is fine but uhhh https://osu.ppy.sh/ss/8612309
    00:31:228 (5) - NC, there's a new section
    00:34:019 (1) - you know ehh
    00:38:728 (2) - you can stack it better to 00:38:030 (3) -
    00:45:530 (3) - CTRL+G? The way you mapped it flows a bit bad :v
    01:17:274 (1,2,1,2,3,1,2,3,4,5,6) - this pattern looks weird as fuck, I can't really explain it though. Maybe you could remap it with a few kicksliders?
    01:42:042 (2) - Stack it better to 01:40:995 (1) -
    01:55:647 (3) - ^
    02:00:356 (7,8,1) - There's almost no sound for a triplet here, you should map a simply stacked triplet, it doesn't make sense this way
    02:44:484 (1) - Either remove this NC or add one in 01:20:763 (5) -
    03:00:530 (1) - l o l why this hitsound?
    03:13:088 (1) - how about changing it with this shape? | https://osu.ppy.sh/ss/8612360
    03:22:158 (5) - Do a complete jump, this slider here doesn't fit, the sound is the same of 03:21:460 (1,2,3,4) -
    03:22:507 (6,7) - and maybe increase the spacing between these circles
    03:23:553 (1) - yuiko♥ my sweet angel♥
    03:23:553 (1,1,1) - silence the sliderends
    03:25:647 (1) - ^
    03:27:042 (1) - ^
    03:31:228 (1) - ^ | not gonna mention them anymore, but silence every sliders like this one
    03:34:716 (3,4,5,6,7) - how about using some kicksliders? streams doesn't really fit here, imo
    03:49:019 (1) - what's the point of putting a NC here? remove it :v
    03:49:367 (1,2) - there's no sound for 2 circles, you should use a slider
    04:00:530 (1) - to 04:11:693 (1) - nice overmaps
    04:12:391 (3) - uhh, this overlap isn't that cute, try to re-arrange the pattern without making 04:11:693 (1,3) - overlap
    04:16:577 (4) - how about using 2 sliders connected with a circle? It would fit much better here | http://i.imgur.com/IGQouNN.png
    04:34:368 (2) - you're not following the vocal properly, what's the point of a 1/1 slider here?
    05:01:403 (3,4) - ugh, why did you put that circle?
    05:05:937 (4,1) - a slider would fit much better, I don't also understand why you didn't map the section after this one
    05:08:205 (5,6,7) - a bit too spaced tbh :v
    05:24:252 (1) - s i l e n c e
    05:32:799 (2,3,4) - There's almost no sound, what's the point of this spacing :v the alternation doesn't fit the song very well also
    05:31:053 (8,1) - a kickslider or a triplet between these two objects would be cool
    05:36:810 (1) - HAAAAsilence
    06:01:751 (8) - a kickslider would fit well, and if you put it don't make it overlap with 06:01:401 (6) -
    06:14:712 (1) - silence the sliderend
    06:15:922 (2) - ^
    oh and a preview point with yuiko would be sooo cute. xd.
Good luck with ranking! Fuck, I'm never gonna rank Redo.
Topic Starter
Shira

Mark101 wrote:

fuck soraru

[The Malicious Goddess of Fate and the Blooming White lmao kys]

  • 00:08:248 (3) - uhh, try to shape this slider better | https://osu.ppy.sh/ss/8612292 okay mom
    00:27:914 (2) - lo l ^
    00:29:658 (1) - why am I so gay for slider shapes? | that's just an alternative, the way you mapped it is fine but uhhh https://osu.ppy.sh/ss/8612309 naw
    00:31:228 (5) - NC, there's a new section
    00:34:019 (1) - you know ehh
    00:38:728 (2) - you can stack it better to 00:38:030 (3) -
    00:45:530 (3) - CTRL+G? The way you mapped it flows a bit bad :v i actually kind of like this flow xd
    01:17:274 (1,2,1,2,3,1,2,3,4,5,6) - this pattern looks weird as fuck, I can't really explain it though. Maybe you could remap it with a few kicksliders? well i tried to make it neater with less overlaps and such :v
    01:42:042 (2) - Stack it better to 01:40:995 (1) -
    01:55:647 (3) - ^
    02:00:356 (7,8,1) - There's almost no sound for a triplet here, you should map a simply stacked triplet, it doesn't make sense this way theres a sound + to make it the same length as 02:01:577 (5) - for aesthetics
    02:44:484 (1) - Either remove this NC or add one in 01:20:763 (5) -
    03:00:530 (1) - l o l why this hitsound? amazing
    03:13:088 (1) - how about changing it with this shape? | https://osu.ppy.sh/ss/8612360
    03:22:158 (5) - Do a complete jump, this slider here doesn't fit, the sound is the same of 03:21:460 (1,2,3,4) - naw since its to add emphasis to 03:22:507 (6,7) -
    03:22:507 (6,7) - and maybe increase the spacing between these circles
    03:23:553 (1) - yuiko♥ my sweet angel♥ same ♥
    03:23:553 (1,1,1) - silence the sliderends
    03:25:647 (1) - ^
    03:27:042 (1) - ^
    03:31:228 (1) - ^ | not gonna mention them anymore, but silence every sliders like this one
    03:34:716 (3,4,5,6,7) - how about using some kicksliders? streams doesn't really fit here, imo i think its nice :v
    03:49:019 (1) - what's the point of putting a NC here? remove it :v so its easier to read cause it looks like 1/2 for a non kiai section
    03:49:367 (1,2) - there's no sound for 2 circles, you should use a slider
    04:00:530 (1) - to 04:11:693 (1) - nice overmaps thanks
    04:12:391 (3) - uhh, this overlap isn't that cute, try to re-arrange the pattern without making 04:11:693 (1,3) - overlap i think its fine minor problem
    04:16:577 (4) - how about using 2 sliders connected with a circle? It would fit much better here | http://i.imgur.com/IGQouNN.png mm ive been mapping the offbeats like this and i dont want to ruin the consistency
    04:34:368 (2) - you're not following the vocal properly, what's the point of a 1/1 slider here? i think its following the vocals fine since the vocals arent very emphasized for each beat theyre just kind of together ?_? if you get what im saying
    05:01:403 (3,4) - ugh, why did you put that circle? cuz theres a sound
    05:05:937 (4,1) - a slider would fit much better, I don't also understand why you didn't map the section after this one nah the instruments stop after this point so i think notes are more appropriate
    05:08:205 (5,6,7) - a bit too spaced tbh :v but its basically been the same xD
    05:24:252 (1) - s i l e n c e
    05:32:799 (2,3,4) - There's almost no sound, what's the point of this spacing :v the alternation doesn't fit the song very well also nah since i was following the piano pitch for these jumps so i think its kinda cool to match that twinkle sound too
    05:31:053 (8,1) - a kickslider or a triplet between these two objects would be cool
    05:36:810 (1) - HAAAAsilence
    06:01:751 (8) - a kickslider would fit well, and if you put it don't make it overlap with 06:01:401 (6) - but the sound isnt the piano D:
    06:14:712 (1) - silence the sliderend
    06:15:922 (2) - ^
    oh and a preview point with yuiko would be sooo cute. xd.
Good luck with ranking! Fuck, I'm never gonna rank Redo.
no reply = fix
ty!
Nao Tomori
is everything fixed

also fuck you soraru is good :(
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