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Yoko Shimomura - Welcome to Booster Tower

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Topic Starter
MoodyRPG
This beatmap was submitted using in-game submission on lunes, 11 de julio de 2011 at 11:43:31

Artist: Yoko Shimomura
Title: Welcome to Booster Tower
Source: Super Mario RPG: Legend of the Seven Stars
Tags: smrpg nintendo squaresoft bukki
BPM: 119,4
Filesize: 2339kb
Play Time: 01:24
Difficulties Available:
  1. Easy (0,74 stars, 76 notes)
  2. Hard (4,66 stars, 226 notes)
  3. Normal (2,52 stars, 110 notes)
Download: Yoko Shimomura - Welcome to Booster Tower
Information: Scores/Beatmap Listing
---------------
Easy: 100%
Normal: 100%
Hard: 100%
Kurai
General
  1. Remove the countdown in each difficulty, you don't use it.
  2. Add "SMRPG" to the tags ?
Normal
  1. 00:50:786 (1) - Add a finish at the beginning ?
Ah... That's all xD
Don't kudosu this post please !

Star~
Muya
-Easy:
  1. HP Drain Rate -1
  2. 00:16:623 (1,2,3,4,5,6) - http://osu.ppy.sh/ss/101749
    SPOILER
    215,217,16623,6,0,B|183:317,1,90
    256,322,17628,1,2
    256,322,18130,1,2
    324,302,18633,2,0,B|297:217,1,90
    256,157,19638,1,2
    256,157,20140,1,2
  3. 00:41:240 (2) - move to x:256 y:158
  4. 00:44:757 (1,2,3) - copy and paste , mirror from 00:40:738 (1,2,3) -
    01:24:949 (1) - add finish (likes Normal)
-Normal:
  1. HP Drain Rate -2 or -3
  2. 00:30:188 (3,4) - what this spacing?
  3. 01:01:085 (2,5) - delete
  4. 01:24:949 (1,2,3,4) - http://osu.ppy.sh/ss/101746
    SPOILER
    350,246,84949,5,4
    300,318,85451,1,0
    211,318,85954,1,2
    158,246,86456,1,4
-Hard:
  1. HP Drain Rate -1 or -2
  2. 00:00:547 (1,2,3,4,5) - why not 0.8 distance snap?
  3. 00:44:255 (5,6) - ^
  4. 01:24:949 (1) - add finish (likes Normal)
Aleks719
Hard
00:01:300 (4,5) - spacing
00:10:594 (7) - add whistle to the start
00:20:140 (5) - 1/2 later
00:20:642 (1,2,3,4,5,6) - try to play with patterns: 00:50:786 (1) - add whistle to the end
00:51:540 (x) - add note
01:10:631 (x) - add note?
01:20:553 (6) - remove note
01:24:949 (1) - make end of spinner a bit quiet
NC suggestions :
SPOILER
00:06:575 (7) - add nc
00:07:580 (1) - remove nc
etc
I suggest to make nc from high white ticks, because music is repeating again and again. Imo, set nc every high white tick.

Normal
00:15:618 (5) - add whistle to the start
01:26:958 - finish this diff here, like in other diffs. (remove spinner, add note + finish)

Easy
00:22:652 (2,1) - don't like this thing
00:36:719 (1,2) - sliders have high spacing, but don't touch it, because players have a lot of time. Just comment.
eldnl
[General]

  1. No kiai time, no cambios de volumen ni de hitsounds, la linea de abajo esta totalmente pelada xD
[Easy]

  1. 00:08:585 (1,2,3) Las notas apiladas son dificiles de leer para los nuevos jugadores.
  2. 00:12:604 (1,2,3) ^
  3. 00:17:628 (2,3,5,6) ^
  4. 00:28:681 (1,2) Spacing .... pero creo que esta bien, solo intenta disminuir un poco la distancia entre los sliders.
  5. 00:52:796 (1,2) ^ Lo mismo, pero esto puedes corregirlo invirtiendo el segundo slider Edit > Reverse selection
  6. 00:56:815 (1,2,3,1,2,3,1,2,3) De este estilo estaba hablando, imaginación ~
  7. 01:20:930 (1,2,3,4,5,6) Las notas apiladas son dificiles de leer para los nuevos jugadores.

[Normal]


  1. 00:52:796 (7) Nuevo combo
  2. 01:28:968 (1) Finish al final del spin.
[Hard]

  1. 01:28:968 (1) Finish al final del spin.
Esta diff es muuuy aburrida, es el mismo patron sientos de veces, quizas para tus futuras hards podrias poner algunos jumps y algunos sliders con diferentes formas y patrones mas imaginacreativos ? xD
Saca ideas de otros mapas, el mapeo literalmente esta bien, buenos hitsounds, casi sin errores de spacing etc, pero necesitas variar un poco mas :)

Star.
-kevincela-
As requested,here's my mod!

[Easy]

  1. 00:10:594 (4) - 3 grids down to fix the spacing?
  2. 00:14:614 (4) - 3 grids up to fix the spacing?
[Normal]

  • For me there are too many 1/1 sliders/notes,but after that this diff is fine.
[Hard]

  1. 00:30:188 - Add a note?
Really good map,even if the Hard is quite easy D:
Star!
Lanttu
[Hard]
00:21:396 (4,5,6) - This rhythm feels bad. ;_;
00:32:700 (1) - Finish?
00:50:786 (1 start) - Finish?
00:58:824 (1 start) - ^
01:06:863 (2) - ^, also, add new combo here and delete if from previous note?
01:07:867 (6 start) - Whistle
01:12:891 (1) - Finish?

[Normal]
01:16:911 (1) - Pretty boring spinner, also neither of the two other diffs have a spinner here. Just map through it?

[Easy]
Add some finishes like in [Hard], would sound much nicer that way. :3
00:16:623 (1,2,3,4) - Center these?
01:24:949 (1) - Just end the spinner at the same point as in other two diffs?
val0108
(:D)rz

[Hard]
00:21:396 (4) - putskiderslider?
00:24:410 - add note
00:31:193 (2,3,4) - symmetry

[Normal]
HP+1 suggestions
00:34:207 (4) - 1grid right

[Easy]
00:51:791 (4,1) - so near.plz put far.
01:24:949 (1) - spin end here 01:28:968 -

star~
Kite
;)
Kuroneko-sHerald
[All Diffs]
01:24:949 (1) - Decrease gradually the volume? I suggest this:
01:26:205 - 45%
01:27:210 - 35%
01:28:214 - 25%

[Hard]
00:08:208 (5) - Remove?
00:48:400 (5) - ^

Star~
kingcobra52
Hard

00:36:091 (2,3) - I think these should be on 1/3 ticks to line up with the song. (move 2 to 00:36:049 and 3 to 00:36:384)

Everything else looks good. Starred.
Topic Starter
MoodyRPG

kingcobra52 wrote:

Hard

00:36:091 (2,3) - I think these should be on 1/3 ticks to line up with the song. (move 2 to 00:36:049 and 3 to 00:36:384)

Everything else looks good. Starred.
Thanks For Mod ^^
Sir Minelli
Hola,


Tu preview point esta situado justo encima del primer beat. Ponlo acá mejor 00:00:295 - así cuando le haces click al mapa dentro del juego, escuchas bien el comienzo de la canción. Haz esto en todas las dificultades.

El slider tick para Easy me parece un poco exagerado. Sería mejor tal vez dejarlo en 1.

Puede eliminar si quieres también el .osb en tu carpeta. No te sirve a no ser que el mapa tenga story board.

Suerte!
Topic Starter
MoodyRPG

Sir Minelli wrote:

Hola,


Tu preview point esta situado justo encima del primer beat. Ponlo acá mejor 00:00:295 - así cuando le haces click al mapa dentro del juego, escuchas bien el comienzo de la canción. Haz esto en todas las dificultades.

El slider tick para Easy me parece un poco exagerado. Sería mejor tal vez dejarlo en 1.

Puede eliminar si quieres también el .osb en tu carpeta. No te sirve a no ser que el mapa tenga story board.

Suerte!
Thanks For Mod ^^
Deif
Easy:
  1. 00:28:681 (1,2) - Sé que puedes trazarlos mejor. Las curvas suaves hacen que los mapas sean más bellos =)
  2. 01:22:939 (4) - New combo.
Normal: <3

Hard:
  1. 1:28:214 (T) - No es muy importante, pero quizá quieras seguir el patrón de las otras dificultades y añadir una última timing section aquí silenciando un poco más el spin.
En general... no hay mucho que decir. Esto está para rankear ;p

Para el próximo mapa espero que estrenes un Insane jeje.
Topic Starter
MoodyRPG

Deif wrote:

Easy:
  1. 00:28:681 (1,2) - Sé que puedes trazarlos mejor. Las curvas suaves hacen que los mapas sean más bellos =)
  2. 01:22:939 (4) - New combo.
Normal: <3

Hard:
  1. 1:28:214 (T) - No es muy importante, pero quizá quieras seguir el patrón de las otras dificultades y añadir una última timing section aquí silenciando un poco más el spin.
En general... no hay mucho que decir. Esto está para rankear ;p

Para el próximo mapa espero que estrenes un Insane jeje.
Thanks For Mod ^^

EDIT: Fixed
Katsuri
General

Source: Super Mario RPG
Tags: Legend of the Seven Stars smrpg nintendo

I suggest you to use yellow on the combo colors and remove the red, because the red Is not calm and peaceful like the song.
[Colours]
Combo1 : 0,0,128
Combo2 : 192,192,192
Combo3 : 213,251,98
Combo4 : 91,173,255


Easy

That's Ok for me~


Normal

00:15:618 (5) - If you break the rhythm, I think I should add a finish on the start of the slider too..

Hard

Fine to me~

It's good, but a harder diff would be better Star
Topic Starter
MoodyRPG

Katsuri wrote:

General

Source: Super Mario RPG Nope,the source its correct
Tags: Legend of the Seven Stars (its not necessary) smrpg nintendo

I suggest you to use yellow on the combo colors and remove the red, because the red Is not calm and peaceful like the song. ok
[Colours]
Combo1 : 0,0,128
Combo2 : 192,192,192
Combo3 : 213,251,98
Combo4 : 91,173,255


Easy

That's Ok for me~


Normal

00:15:618 (5) - If you break the rhythm, I think I should add a finish on the start of the slider too.. Nope

Hard

Fine to me~

It's good, but a harder diff would be better Star
Thanks For Mod ^^
0_o
General
Not a fan of the background/combo colours. It's kinda weird to have an advertisement for a website as a background, and it's a pretty dull one at that (that goes for the combo colours too). Maybe try using a screencap from the level? You would be surprised how much a bit more colour livens up a map.

Easy
00:17:628 (2,3,5,6) - Stacks like these are really tricky for newbies since the hitburst obscures the oncoming approach circle. I would recommend unstacking them.

Normal
~

Hard
~

It's honestly not the most exciting mapset in the world, but as far as ranking requirements go you're pretty much set. Good luck!
Topic Starter
MoodyRPG

0_o wrote:

General
Not a fan of the background/combo colours. It's kinda weird to have an advertisement for a website as a background, and it's a pretty dull one at that (that goes for the combo colours too). Maybe try using a screencap from the level? You would be surprised how much a bit more colour livens up a map.

Easy
00:17:628 (2,3,5,6) - Stacks like these are really tricky for newbies since the hitburst obscures the oncoming approach circle. I would recommend unstacking them.

Normal
~

Hard
~

It's honestly not the most exciting mapset in the world, but as far as ranking requirements go you're pretty much set. Good luck!
Thanks For Mod ^^
Patchouli
:)
Hyguys
add square to the tags?
no kd
Topic Starter
MoodyRPG

Hyguys wrote:

add square to the tags?
no kd
Fixed,but is "Squaresoft"
wmfchris
Remember to move to pending

[Hard]
Not really a hardcore ones, OD-1?
00:32:1978 (4) - put this to y:73
00:38:729 (5) - new combo here, remove NC on next (1), NC on (4)?
01:28:214 - the last timing line can be even softer, 15% may fits the volume of the song.

[Normal]
00:04:063 (6) - when you map without grid snap, you should be able to avoid such spacing problem orz (0.75x - 0.80x)
00:06:575 (5) - Use this code such that it ends at y:88
171,295,6575,2,0,B|104:192|176:80,1,220

I don't see many problems. The only thing I want to oint out that when you switched off grid snapping and make sliders, make sure the ending position of slider forms a stright line with the coming notes, especially in a horizontal or vertical pattern.
For example, normal, 00:34:709 (1,2), ending of (1) is at x:85 but beginning of (2) is at x:90. They should be the same.
00:46:707 (5,6) is also the same, (5) ends at y:108 while (6) begins at y:106.

Please fix all these stuffs by yourself~

star
RandomJibberish
General
I agree with Faceman that the background should probably be changed

Easy
Set tick 2 like the other diffs?

Just a note - for future maps I'd reccomend using slightly higher slider speed and spacing so 1/2s don't overlap with each other - it makes the map look a lot more polished. Otherwise, the map doesn't have anything really wrong with it :P
Topic Starter
MoodyRPG

RandomJibberish wrote:

General
I agree with Faceman that the background should probably be changed

Easy
Set tick 2 like the other diffs?

Just a note - for future maps I'd reccomend using slightly higher slider speed and spacing so 1/2s don't overlap with each other - it makes the map look a lot more polished. Otherwise, the map doesn't have anything really wrong with it :P
Thanks For Mod

Fixed
Astom
Emmm pq esta aun en WIP lol...
Solo eso un comentario nomas, nada importante que decir.

o/
0_o
Ahh that's better :)
Topic Starter
MoodyRPG

0_o wrote:

Ahh that's better :)
Thanks For Bubbled 0_o ^^
Sakura
[General]
Offset -10 ms, the current one feels too late.
Hitsounds feel too loud for the song.
I agree with Faceman and RJ, you could've used a background of the actual Booster Tower, dont mind if you dont change, but would have been better

[Easy]
Not a problem, but out of curioisity why arent you using any finishes on Easy considering you used them on your other diffs?
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