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[-Crissaegrim-] wrote:
Hey o/ from my queue
I really like this song+map and SB only makes it better!Melancholy
00:00:674 - a 1/4 slider maybe? i know it starts with instrument but it could be nice to have that vocals mapped nah wanna start on melody tbh
00:13:195 (5) - i think a slider could fit better since vocals continue from here to the next note it's just a rythmn alternative
00:22:780 (1) - this is a big jump for this section, maybe consider nerfing it a bit, also overlap it a bit more like 00:21:504 (5) - here well it's a high empahsized section with lots of finish so yea large spacing makes sense here
00:23:288 (3,1) - stack them better
00:29:771 (4,1) - these are too fast compared to the previous slider, it breaks consistency a bit, 00:27:610 (3,4,1) - this is great because it follows a fluid pattern it's fine since i want to follow vocals after
00:33:712 (3,4) - 4 should have the same distance as 00:33:457 (1,2) - these, only 3 has a different and lower sound jumps are hard at this bpm reducing the spacing here fits once for the vocals that reduces and the drums so yea make sense
00:33:712 (3,2) - stack them maybe no need
00:36:000 (1,2) - i think this breaks consistency, maybe just follow vocals
00:38:669 (4) - it could fit better if you cut this to the white line and fill with a circle, just for instruments and vocals change nah i like my way usiong this slider is totally fine
00:43:881 (4,4) - stack
00:51:254 (1,2,3,4,5) - consider mapping vocals instead of instruments since you did it all through this section
00:57:483 (2) - maybe curve it a bit more so it blankets better
01:04:220 (4) - this seems to be too curved compared to the rest
01:08:288 (4,5) - i think you should increase distance a bit
01:12:229 (4,5) - you could put slider first, just for vocals and it will increase intensity since you play a circle and a slider next
01:15:788 (2) - cut this to the red tick and fill with a circle, you're mapping intruments here but a single slider doesnt represent them that well
01:15:407 (4,1) - slider first
01:26:339 (1,2,3) - you could increase their distance a bit
01:27:617 (5,6,1) - make their distance the same, i still think 1 should have higher distance
02:01:926 - intensity is too high here so it'll be fine to map this beat ah no i don want to map 1/4 like that on this map
02:09:744 (2,3) - increase distance maybe nah no need
02:22:837 (1,2) - ^ ^
02:33:515 (3) - this could me smoother
02:41:142 (1,2) - too much distance imo aaa no it's 1/1 slider comon easy catch up
02:43:200 (1,2,1,2,1) - you could increase distance no need rythmn is already dense
02:48:880 (2,3) - you could perfect this blanket, there are few objects to look at on this calm section so why not make them prettyInsane
00:00:674 - same as melancholy ^
00:04:848 (5) - slider into slider fits better nah
00:20:869 (2,1) - stack maybe no need
00:25:322 - maybe lower the volume here to clearly hear what you're mapping or change hitsound for something softer
00:31:424 (3,4) - i think that mapping instruments here fits better, too much slider spam vocals prefered
00:35:364 (2) - this represents nothing, if you want to map vocals here a slider fits much better
00:44:517 (2,3,4) - same as melancholy, you're focusing on vocals in this section so why not map them here too
00:54:305 (1,2) - these should be the same shape why xd
01:11:085 (3,2) - stack maybe and move 01:11:593 (1) - down a bit
02:32:880 (4,1) - i think you should use other angle, maybe 4 x:351 y:187 and 1 x:190 y:229
02:36:566 (3,4) - start a slider on 3 tail, it fits better imo this is fine
02:51:228 (4,1) - dont overlap them aa
02:56:790 (4) - slider into circle should be better not rly
Good luck!
HootOwlStar wrote:
yea the bpm is doubled but as long as it functions and every beat is snapped, it won't be an issue. anyway m4m.Log Off Now wrote:
im pretty sure the bpm is doubled here, the main drum beats land on beats 1 + 3 when counting 118bpm and the underlying hihat pattern is in hitting on every half beat, both of which are extremely common drum patterns, very rarely does a hithat note = a 1/1 beat throughout a song. would ask for a second opinion on this.
generalez
- how do you type out those tildes in the Artist panel :thinking: though the normal tildes seem to be the right ones instead
- not sure whether this is just Fallback or it's actually a bug but 01:54:350 - until 02:00:465 - it appears like this
norm
- 00:31:932 (1) - 00:44:135 (1) - 00:48:203 (1) - remove NC to follow the combo pattern implemented. though you might need to figure out which bar in the section from 00:48:203 - to 00:54:305 - is an extra bar and tidy up the combo patterns implemented in ez and norm diff.
- 01:08:034 - 02:22:329 - ignoring the drum beats there would be odd, since the reverse sliders before represents the drums more than the vocals. so consider to make 1/1 sliders connecting the circles 01:08:288 (6) - 02:22:583 (6) - my main focus are vocals and the mapping to be less dense then the normal..
- 01:19:601 (7) - this overlap has way too much alternatives to fix though but i like that voerlap xd
- 01:35:791 - missed out vocals spinner recovery
- 02:11:778 (3) - the stack is less visible and stacks are already rarely implemented in the map anyway so players might not be able to catch the beat. consider sth like this
- 02:31:990 (2,3) - consider to lift 02:33:007 (3) - up to a point when the motion slider provided by slider (2) won't be altered unnaturally to reach (3).
- 02:51:482 (1,2,1,2) - just a suggestion. bigger spacing could be implemented to show a bigger visual contrast with 02:47:836 (1,2) -
hard
- 00:15:122 (2) - 00:16:730 (2) - though it's actually not a problem, it would be better if you could find alternatives for the rhythm to not use circles in timing-varying parts
- 01:41:639 (2) - ffs untidy overlaps // 01:48:249 (2,3) - ffs imperfect blankets // 02:29:956 (1) - accidental NC, I suppose // 02:30:973 (1,2,3,4) - ffs that's not how symmetry patterns work
- 01:46:215 (3) - would snap to a half-beat earlier to follow the vocals instead of the drums ah this is fine
other diffs seem good I guess. anyway, good luck in everything for everyone.
- 00:40:068 (4) - accidentally missed the nc?
- 01:46:723 (2,1) - distance-time concept is definitely ruined here. maybe add a circle at 01:46:978 - to implement the cymbal and stack with 01:47:232 (1) -
- 02:28:049 (2,3,1,2) - could you explain what instruments do you follow or sth since I don't really get the rhythm here delete the patern and listen to the instrument pls 02:27:668 (1,1) -
thx guys!