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fhana - Outside of Melancholy ~Yuuutsu no Mukougawa~

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Zerss

A r M i N wrote:

@Zerss dude how long did it take to make that storyboar pls tell me :3
idk, started it on Wednesday at like 8pm and ended at Thursday at 5pm so I'd say something like 6 hours
Haruto
Place
Vespirit
im a sweet squirtle
[ Easy]
  1. 00:56:720 - why not map the vocal here? its the only one that you skip, and you map it everywhere else (01:00:407 (1), etc)
  2. 01:13:118 (2) - ^
  3. 02:11:015 - ^
  4. 01:17:313 (2) - the pitch is raised significantly on the sliderend, so maybe make it clickable by changing the pattern to smth like this

  5. 01:20:746 (1) - overlaps with (7), could just angle it the other way
  6. 01:58:418 (1) - imo spinner is not necessary (there is no held sound), better to start mapping vocals at 01:59:957
  7. 02:13:558 (7) - maybe this isnt very important but the red slider anchor is noticeable, just move it down a little so it looks smoother
[ Normal]
  1. 01:14:644 (1) - overlaps (3) a tiny bit, seems unintended
  2. 01:37:571 (2) - make the sliderend clickable, since there is the really strong cymbal sound
  3. 02:47:836 (1) - i think it would work better if you made this sliderend clickable as well, since there is a raise in pitch of her voice
  4. 02:02:499 - aimod tells me this kiai is not snapped
[ Hard]
  1. 01:28:634 (7) - why not use the same slider from 01:28:380 (6)?
  2. 01:37:317 - add something for the vocal?
  3. 01:59:830 (1) - better to use a reverse slider, that way you capture the beginning of her singing at higher pitch which happens on the white tick the slider runs over
  4. 02:29:448 (1) - should do something like below, so that you dont skip the beat on the white tick

  5. 02:54:110 (1) - objects end is not snapped. i guess it cant be helped since the slider runs over a bpm change, but you probably have to use something other than a reverse slider so it can be snapped properly
[ Insane]
  1. 00:58:627 (2) - idk but i feel like this plays really well when stacked on the sliderhead of (3). flows a lot nicer, emphasizes a pitch change that occurs on (2), and helps a little with my next point ;-)
  2. 00:56:339 (1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) - idk i really dont like this kiai since it flows the same direction the entire time, and it rarely even makes the player stop to hit any stacks (i think once). so maybe you could emphasize some changes in the pitch of the vocals using flow direction changes, especially the major one at 01:03:966 when it starts to get quieter, and when it picks back up at 01:08:542.
  3. 01:12:610 (1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same with this one, except its a little bit better because it has some emphasis like at 01:23:542 (4,1) -
  4. 02:41:651 (3) - dangerously close to (1)... maybe move it a bit because it looks awkward
  5. 02:43:200 (1) - seems to be lacking in emphasis for such an intense beat, i would increase spacing from (5) and to (2)
[ Melancholy]
  1. 00:11:369 (1) - blanket with (2)? for better structure
  2. 00:36:000 (1) - is a reverse slider really necessary? imo it makes it seem unrelated to (2), even though they are. better to just have a 1/1 slider
  3. 02:33:515 (3) - try to make this slider look more smooth by moving the slider end closer to the middle

amazing map :) storyboard looks great too!
good luck with this one~
Ashton
so many alternating sotarks maps ooh
Dilectus
rest in peace the 3 doves that flew into the wind turbine during the kiai

Melancholy
00:04:717 - Seems like you missed a vocal beat. Slider into a hitcircle would be nice
00:25:449 (4) - Perhaps move to x344 y192 and then maybe blanket it with previous slider for some nice aestetics
00:26:720 (3) - Move to x131 y123 for a nice straight line 00:25:830 (1,2,3) -
00:32:695 (4) - Replace with 2 hitcircles for proper vocal emphasize
00:35:746 (4) - This drum fill is 1/3
00:38:288 (2,4) - This blanket looked intentional, so fix
01:03:585 (2,3) - ^
01:35:410 (2,1) - ^
01:41:893 (1,2) - ^
02:08:854 (2,3) - ^
01:04:220 (4) - Move to x398 y237 for nice isosceles triangle aestetics 01:04:220 (4,1,2) -
02:44:089 (1) - Doesnt look that good when it's overlapped. Perhaps do some other slider art? https://osu.ppy.sh/ss/7476281


Insane
00:04:717 - Same as Melancholy
00:26:339 (2,3) - Move these down slightly cause 00:26:466 (3) - is very close to touching 00:25:830 (1) -
00:53:288 (1,2) - Blanked looked intentional, so fix
00:56:339 (1,2) - ^
01:01:296 (1,2) - ^
01:01:551 (2,3) - ^
01:04:474 (1,2) - ^
Just check the all the blankets you've done intentionally.
01:28:380 (3,4) - Why spacing increase? Theres nothing that audiable to indicate an increase
02:04:532 (1,1) - fix stack
02:06:312 (4) - ^
02:33:007 (1) - Increase spacing for consistency with 02:31:863 (4,1) - and 02:33:897 (4,1) -
02:43:200 (1) - weak spacing for such a heavy finish
02:44:089 (1) - Same as Melancholy

---

sorry for late. im actually so damn lazy so i just did the 2 top ones
Topic Starter
Sotarks
thanks armin/log/david for mod! checked all, due to lack of time i didn't take the time to reply propelly, but if you have any concerns just poke me in game.
updated~
Crissa
Hey o/ from my queue
I really like this song+map and SB only makes it better!

Melancholy

00:00:674 - a 1/4 slider maybe? i know it starts with instrument but it could be nice to have that vocals mapped
00:13:195 (5) - i think a slider could fit better since vocals continue from here to the next note
00:22:780 (1) - this is a big jump for this section, maybe consider nerfing it a bit, also overlap it a bit more like 00:21:504 (5) - here
00:23:288 (3,1) - stack them better
00:29:771 (4,1) - these are too fast compared to the previous slider, it breaks consistency a bit, 00:27:610 (3,4,1) - this is great because it follows a fluid pattern
00:33:712 (3,4) - 4 should have the same distance as 00:33:457 (1,2) - these, only 3 has a different and lower sound
00:33:712 (3,2) - stack them maybe
00:36:000 (1,2) - i think this breaks consistency, maybe just follow vocals
00:38:669 (4) - it could fit better if you cut this to the white line and fill with a circle, just for instruments and vocals change
00:43:881 (4,4) - stack
00:51:254 (1,2,3,4,5) - consider mapping vocals instead of instruments since you did it all through this section
00:57:483 (2) - maybe curve it a bit more so it blankets better
01:04:220 (4) - this seems to be too curved compared to the rest
01:08:288 (4,5) - i think you should increase distance a bit
01:12:229 (4,5) - you could put slider first, just for vocals and it will increase intensity since you play a circle and a slider next
01:15:788 (2) - cut this to the red tick and fill with a circle, you're mapping intruments here but a single slider doesnt represent them that well
01:15:407 (4,1) - slider first
01:26:339 (1,2,3) - you could increase their distance a bit
01:27:617 (5,6,1) - make their distance the same, i still think 1 should have higher distance
02:01:926 - intensity is too high here so it'll be fine to map this beat
02:09:744 (2,3) - increase distance maybe
02:22:837 (1,2) - ^
02:33:515 (3) - this could me smoother
02:41:142 (1,2) - too much distance imo
02:43:200 (1,2,1,2,1) - you could increase distance
02:48:880 (2,3) - you could perfect this blanket, there are few objects to look at on this calm section so why not make them pretty

Insane

00:00:674 - same as melancholy
00:04:848 (5) - slider into slider fits better
00:20:869 (2,1) - stack maybe
00:25:322 - maybe lower the volume here to clearly hear what you're mapping or change hitsound for something softer
00:31:424 (3,4) - i think that mapping instruments here fits better, too much slider spam
00:35:364 (2) - this represents nothing, if you want to map vocals here a slider fits much better
00:44:517 (2,3,4) - same as melancholy, you're focusing on vocals in this section so why not map them here too
00:54:305 (1,2) - these should be the same shape
01:11:085 (3,2) - stack maybe and move 01:11:593 (1) - down a bit
02:32:880 (4,1) - i think you should use other angle, maybe 4 x:351 y:187 and 1 x:190 y:229
02:36:566 (3,4) - start a slider on 3 tail, it fits better imo
02:51:228 (4,1) - dont overlap them
02:56:790 (4) - slider into circle should be better

Good luck!
HootOwlStar

Log Off Now wrote:

im pretty sure the bpm is doubled here, the main drum beats land on beats 1 + 3 when counting 118bpm and the underlying hihat pattern is in hitting on every half beat, both of which are extremely common drum patterns, very rarely does a hithat note = a 1/1 beat throughout a song. would ask for a second opinion on this.
yea the bpm is doubled but as long as it functions and every beat is snapped, it won't be an issue. anyway m4m.

general
  1. how do you type out those tildes in the Artist panel :thinking: though the normal tildes seem to be the right ones instead
  2. not sure whether this is just Fallback or it's actually a bug but 01:54:350 - until 02:00:465 - it appears like this
ez
  1. 00:31:932 (1) - 00:44:135 (1) - 00:48:203 (1) - remove NC to follow the combo pattern implemented. though you might need to figure out which bar in the section from 00:48:203 - to 00:54:305 - is an extra bar and tidy up the combo patterns implemented in ez and norm diff.
  2. 01:08:034 - 02:22:329 - ignoring the drum beats there would be odd, since the reverse sliders before represents the drums more than the vocals. so consider to make 1/1 sliders connecting the circles 01:08:288 (6) - 02:22:583 (6) -
  3. 01:19:601 (7) - this overlap has way too much alternatives to fix though
  4. 01:35:791 - missed out vocals
  5. 02:11:778 (3) - the stack is less visible and stacks are already rarely implemented in the map anyway so players might not be able to catch the beat. consider sth like this
  6. 02:31:990 (2,3) - consider to lift 02:33:007 (3) - up to a point when the motion slider provided by slider (2) won't be altered unnaturally to reach (3).
  7. 02:51:482 (1,2,1,2) - just a suggestion. bigger spacing could be implemented to show a bigger visual contrast with 02:47:836 (1,2) -
norm
  1. 00:15:122 (2) - 00:16:730 (2) - though it's actually not a problem, it would be better if you could find alternatives for the rhythm to not use circles in timing-varying parts
  2. 01:41:639 (2) - ffs untidy overlaps // 01:48:249 (2,3) - ffs imperfect blankets // 02:29:956 (1) - accidental NC, I suppose // 02:30:973 (1,2,3,4) - ffs that's not how symmetry patterns work
  3. 01:46:215 (3) - would snap to a half-beat earlier to follow the vocals instead of the drums
hard
  1. 00:40:068 (4) - accidentally missed the nc?
  2. 01:46:723 (2,1) - distance-time concept is definitely ruined here. maybe add a circle at 01:46:978 - to implement the cymbal and stack with 01:47:232 (1) -
  3. 02:28:049 (2,3,1,2) - could you explain what instruments do you follow or sth since I don't really get the rhythm here
other diffs seem good I guess. anyway, good luck in everything for everyone.
Zerss

HootOwlStar wrote:

  1. not sure whether this is just Fallback or it's actually a bug but 01:54:350 - until 02:00:465 - it appears like this
i'm aware of this, this is the game's fault. i tried telling the devs so but it doesn't seem they want to do anything about it. we'll see what happends next then
Topic Starter
Sotarks
a

[-Crissaegrim-] wrote:

Hey o/ from my queue
I really like this song+map and SB only makes it better!

Melancholy

00:00:674 - a 1/4 slider maybe? i know it starts with instrument but it could be nice to have that vocals mapped nah wanna start on melody tbh
00:13:195 (5) - i think a slider could fit better since vocals continue from here to the next note it's just a rythmn alternative
00:22:780 (1) - this is a big jump for this section, maybe consider nerfing it a bit, also overlap it a bit more like 00:21:504 (5) - here well it's a high empahsized section with lots of finish so yea large spacing makes sense here
00:23:288 (3,1) - stack them better
00:29:771 (4,1) - these are too fast compared to the previous slider, it breaks consistency a bit, 00:27:610 (3,4,1) - this is great because it follows a fluid pattern it's fine since i want to follow vocals after
00:33:712 (3,4) - 4 should have the same distance as 00:33:457 (1,2) - these, only 3 has a different and lower sound jumps are hard at this bpm reducing the spacing here fits once for the vocals that reduces and the drums so yea make sense
00:33:712 (3,2) - stack them maybe no need
00:36:000 (1,2) - i think this breaks consistency, maybe just follow vocals
00:38:669 (4) - it could fit better if you cut this to the white line and fill with a circle, just for instruments and vocals change nah i like my way usiong this slider is totally fine
00:43:881 (4,4) - stack
00:51:254 (1,2,3,4,5) - consider mapping vocals instead of instruments since you did it all through this section
00:57:483 (2) - maybe curve it a bit more so it blankets better
01:04:220 (4) - this seems to be too curved compared to the rest
01:08:288 (4,5) - i think you should increase distance a bit
01:12:229 (4,5) - you could put slider first, just for vocals and it will increase intensity since you play a circle and a slider next
01:15:788 (2) - cut this to the red tick and fill with a circle, you're mapping intruments here but a single slider doesnt represent them that well
01:15:407 (4,1) - slider first
01:26:339 (1,2,3) - you could increase their distance a bit
01:27:617 (5,6,1) - make their distance the same, i still think 1 should have higher distance
02:01:926 - intensity is too high here so it'll be fine to map this beat ah no i don want to map 1/4 like that on this map
02:09:744 (2,3) - increase distance maybe nah no need
02:22:837 (1,2) - ^ ^
02:33:515 (3) - this could me smoother
02:41:142 (1,2) - too much distance imo aaa no it's 1/1 slider comon easy catch up
02:43:200 (1,2,1,2,1) - you could increase distance no need rythmn is already dense
02:48:880 (2,3) - you could perfect this blanket, there are few objects to look at on this calm section so why not make them pretty

Insane

00:00:674 - same as melancholy ^
00:04:848 (5) - slider into slider fits better nah
00:20:869 (2,1) - stack maybe no need
00:25:322 - maybe lower the volume here to clearly hear what you're mapping or change hitsound for something softer
00:31:424 (3,4) - i think that mapping instruments here fits better, too much slider spam vocals prefered
00:35:364 (2) - this represents nothing, if you want to map vocals here a slider fits much better
00:44:517 (2,3,4) - same as melancholy, you're focusing on vocals in this section so why not map them here too
00:54:305 (1,2) - these should be the same shape why xd
01:11:085 (3,2) - stack maybe and move 01:11:593 (1) - down a bit
02:32:880 (4,1) - i think you should use other angle, maybe 4 x:351 y:187 and 1 x:190 y:229
02:36:566 (3,4) - start a slider on 3 tail, it fits better imo this is fine
02:51:228 (4,1) - dont overlap them aa
02:56:790 (4) - slider into circle should be better not rly

Good luck!

HootOwlStar wrote:

Log Off Now wrote:

im pretty sure the bpm is doubled here, the main drum beats land on beats 1 + 3 when counting 118bpm and the underlying hihat pattern is in hitting on every half beat, both of which are extremely common drum patterns, very rarely does a hithat note = a 1/1 beat throughout a song. would ask for a second opinion on this.
yea the bpm is doubled but as long as it functions and every beat is snapped, it won't be an issue. anyway m4m.

general
  1. how do you type out those tildes in the Artist panel :thinking: though the normal tildes seem to be the right ones instead
  2. not sure whether this is just Fallback or it's actually a bug but 01:54:350 - until 02:00:465 - it appears like this
ez
  1. 00:31:932 (1) - 00:44:135 (1) - 00:48:203 (1) - remove NC to follow the combo pattern implemented. though you might need to figure out which bar in the section from 00:48:203 - to 00:54:305 - is an extra bar and tidy up the combo patterns implemented in ez and norm diff.
  2. 01:08:034 - 02:22:329 - ignoring the drum beats there would be odd, since the reverse sliders before represents the drums more than the vocals. so consider to make 1/1 sliders connecting the circles 01:08:288 (6) - 02:22:583 (6) - my main focus are vocals and the mapping to be less dense then the normal..
  3. 01:19:601 (7) - this overlap has way too much alternatives to fix though but i like that voerlap xd
  4. 01:35:791 - missed out vocals spinner recovery
  5. 02:11:778 (3) - the stack is less visible and stacks are already rarely implemented in the map anyway so players might not be able to catch the beat. consider sth like this
  6. 02:31:990 (2,3) - consider to lift 02:33:007 (3) - up to a point when the motion slider provided by slider (2) won't be altered unnaturally to reach (3).
  7. 02:51:482 (1,2,1,2) - just a suggestion. bigger spacing could be implemented to show a bigger visual contrast with 02:47:836 (1,2) -
norm
  1. 00:15:122 (2) - 00:16:730 (2) - though it's actually not a problem, it would be better if you could find alternatives for the rhythm to not use circles in timing-varying parts
  2. 01:41:639 (2) - ffs untidy overlaps // 01:48:249 (2,3) - ffs imperfect blankets // 02:29:956 (1) - accidental NC, I suppose // 02:30:973 (1,2,3,4) - ffs that's not how symmetry patterns work
  3. 01:46:215 (3) - would snap to a half-beat earlier to follow the vocals instead of the drums ah this is fine
hard
  1. 00:40:068 (4) - accidentally missed the nc?
  2. 01:46:723 (2,1) - distance-time concept is definitely ruined here. maybe add a circle at 01:46:978 - to implement the cymbal and stack with 01:47:232 (1) -
  3. 02:28:049 (2,3,1,2) - could you explain what instruments do you follow or sth since I don't really get the rhythm here delete the patern and listen to the instrument pls 02:27:668 (1,1) -
other diffs seem good I guess. anyway, good luck in everything for everyone.

thx guys!
0109-
m4m, map: https://osu.ppy.sh/s/491650 :)
my modding skill sucks :(
[Melancholy]
-00:20:360 (4) - you probably forgot a clap on this slider's head
-00:30:152 (2) - curve this slider up for a better flow with 00:30:407 (3) -
-01:20:237 (1,2,3,4) - as the drum sound was going down, you can enlarge the distance of (1) and (2) a bit like you did on 00:33:457 (1,2,3,4) -
-02:48:880 (2,3) - blanket

[Insane]
-00:25:322 (2,3) - you can add whistle on those
-01:41:893 (4) - why stack this? since 01:37:825 (4) - didn't
-01:59:830 (1) - yeah you shouldn't skip the triple beat, put a 1/4 reverse slider as you did on extra
-02:18:388 (4) - why stack when there is quite a loud drum sound there
-02:43:200 (1) - don't stack this, its kinda hard to read

[Hard]
-01:07:144 (3) - avoid overlapping here
-01:40:749 (3) - you followed the drum here and followed the vocal here 01:36:554 (3) - ,make the rhythm consistent

[Easy]
-00:31:932 (3,4) - anti flow
-01:47:232 (1) - those green lines are not really necessary imo

[Normal]
-00:23:669 (1) - replace this spinner to a note to emphasize the cymbal, move the spinner to 00:23:796
-01:47:232 (1) - same as easy

sorry if it didnt help much
Sc4v4ng3r
Yoooooo

[General]
  1. Just a reminder but maybe you should get a japanese player to check on the lyrics, they could be wrong and all so
  2. Normal-hitfinish22 has a delay of more than 5ms(50ms currently), you can find the file with no delay here.
  3. Do you use that file named 'pxl' in the sb folder? If you don't you should remove it, even though it only costs like lower than a kilobyte.
  4. Throughout the difficulties there are places where there are green line and red line stacked on top of each other(with green line changing stuff other than SV). If I list them down :
    00:18:708 - Throughout the whole mapset
    00:22:780 - Hard, Insane and Extra
    01:28:913 - Every difficulty except normal

    So go through and remove the green lines, red lines are enough to do the same thing as the green lines are doing here.
  5. 02:08:600 - Would extend the kiai end at 02:06:566 - to here instead to stay consistent with the previous kiai(which ended at 01:10:576 - ).
[Easy]
  1. 00:05:108 (1,2,3,4) - These overlaps by no means are not unrankable, but it is not consistent with the later rhythm at 02:51:482 (1,2,1) - . Yes, the song is slowing down at that part so the difference here is justified, but however I think that using overlaps would still impair beginner's vision of the note, so I believe you can avoid this. Besides, being in the calmest part of the song, overlaps would unnecessarily increase the difficulty and wrongly reflect the song's mood. I would just make them 1/1s.
  2. 00:09:282 (1,2) - And even more so here if you followed my suggestion above. Would make them 1/1s for the same reason like above.
  3. 00:48:203 (4,1) - In lower BPMs this could have been fine, but in high BPM like this, beginners have a shorter window of time to react to (1) appearing as (4) and (1) has such a short time gap. Honestly I don't know how to make this better but I would try this, then place 00:51:254 (3) - like this(blanketed by (1)), but the choice is yours.
  4. 00:56:339 (1,2,3) - Feels like you focus on the vocals for the kiai, yet this focusing more on the drums doesn't feel right. Plus it creates an unnecessary polarity with 00:57:483 (3,4) - which can be avoided. If you made this rhythm like 01:00:407 (1,2,3,4) - you wouldn't make both of the rhythms inconsistent and would avoid that polarity. This also applies to 01:12:610 (1,2,3) - 02:10:634 (1,2,3,4) - and such so check over them as well.
  5. 01:08:034 - Would not leave this tick out blank as you didn't at 01:06:000 (3) - , so beginners could get confused here as it is a similar tick from before and it is not getting emphasized.
  6. 01:19:602 (7,1) - Again, the overlap is fine but you could've avoided it. Rotating this by 20 degrees clockwise in the selection centre would avoid the overlap.
  7. 01:37:317 (3) - Would extend this slider 1/2 ticks further like you did at 01:41:384 (4) - to make them consistent and also to remove the polarity.
  8. 01:37:952 (4) - 01:42:020 (5) - Would add finishes to both of these sliders' head as there is cymbals there.
  9. 02:16:736 (5,7) - I'm nitpicky here but compared to 02:18:769 (1,2) - , don't you think the sliders are too close to each other? I would space them out a little more.
  10. 02:22:329 - Like mentioned at 01:08:034 - .
  11. 02:47:836 (1,2) - Again, I would make the rhythm like 00:00:935 (1,2) - as their synth is identical and it calls for consistency.
[Normal]
  1. 00:36:000 (1,2,3) - Would make them have the same distance from each other's slider borders as the inequality looks quite awkward. Moving down (3) more would do it.
  2. 00:49:220 (1) - Remove NC here, and instead add it 00:50:110 (3) - here. You didn't do the same for 00:52:144 (3) - so this really has no reason. You should swap it around 00:51:254 (1,3) - here as well for consistency.
  3. 01:02:822 (2,3) - Quite a miniscule overlap which looks somewhat weird as when you do overlap, you overlap more than this. Either overlap these more or just don't at all.
  4. 01:21:254 (2,3) - On the other hand this feels way too much for an overlap; it almost takes up the whole slider path of (3). Try to make the overlap lesser like you did in 01:24:559 (4,1) - .
  5. 01:37:952 (3) - 01:42:020 (3) - Like what I've mentioned in Easy, would add finishes to slider heads.
  6. 01:46:215 (3) - As your main focus is on the vocals for the whole map, I would shorten the slider by 1/2 a tick as there is the vocal at 01:46:723 - .
  7. 01:47:232 (1,2,3,4) - Even though this is normal, I still don't recommend you to use sliders with 2 repeats. As this is a high BPM song, there is such a short time to react to the reverses appearing that beginners will likely not notice the repeat at all, resulting in a miss. And they are chained for a long time, so while they may expect that the next few notes will be the same type of sliders, the first few will give an unintuitive play. I would change them into slider with 1 repeat+circle as that is a lot more simpler for beginners to execute.
  8. Nice difficulty otherwise though
That's all the time I have for today but I promise you that I'll be back to complete the rest of the difficulties. Sorry ;-;
GL!
Zerss

Sc4v4ng3r wrote:

  1. Just a reminder but maybe you should get a japanese player to check on the lyrics, they could be wrong and all Yup, I should, it's actually hard for me since I don't know any japanese guys -at least right now- and asking random people would be unpolite. Will check that soon!
  2. Do you use that file named 'pxl' in the sb folder? If you don't you should remove it, even though it only costs like lower than a kilobyte. I do
Thank you for giving your time!
Mint
as requested on discord

[general]
  1. am i the only one who thinks the hitsound volume is pretty low
  2. still dont really agree with the vocal timing at the end since you still have a pretty loud piano.. oh well
  3. "Just a reminder but maybe you should get a japanese player to check on the lyrics, they could be wrong and all Yup, I should, it's actually hard for me since I don't know any japanese guys -at least right now- and asking random people would be unpolite. Will check that soon!" no need to be japanese, you can check yourself with booklet lyrics (official) http://apple.s-ul.eu/oWURLvJY (tho ofc this lame job can be easier if you can recognize the characters lol)
  4. nice sb
[hard]
  1. kiai unsnapped according to ctrlshifta
  2. same cs as nm is lame
  3. 00:15:708 (1,1) - since overlap is soooo small, i suggest increasing spacing just a little. this will still be readable as 1/2, since there wont be an overlap, while you can still give decreasing spacing effect
  4. 00:23:733 (1) - hard can have 1/1 gap for spinner i know, but that guideline was set with ~160BPM example.. i still think with 236BPM the gap is pretty small, so personally id avoid spinner here, or use same ending spot as normal tbh - but if bns agree, ofc you can keep
[insane]
  1. 00:23:669 (1,2) - such a large jump here in super calm section, and gap at 00:25:830 (1,2) - in normal part. just doesnt feel right at all..
  2. 01:07:398 (1,2) - bit nazi, but maybe you can increase curve of (2). these objects are soo close now and it doesnt seem intentional
  3. 01:52:825 (1,2) - maybe you can decrease spacing a little, almost match intensity of extra
  4. 02:47:140 (2,1) - not asure if intented but the spacing here is significantly higher here than in extra xd
[generic diff name]
  1. 00:36:890 (4) - clap
  2. 01:20:237 (1,2,3,4) - 01:26:339 (1,2,3,4) - honestly stuff like this can be spaced much more. in parts like 00:33:457 (1,2,3,4) - stuff is mapped much harder.
  3. 01:24:305 (3,4) - 02:06:058 (3,4) - well.. considering your placement style in this diff, this double clap to me deserves much more than a stack
  4. 01:27:109 (2,1) - don't really get the point of this mini-break. the individual sound on the skipped red tick isnt that strong ofc, but so much other non-significant sounds are mapped. in an high intensity section like this putting such a break is so offputting. even something like 02:33:007 (1,2) - match the songs intensity much better
  5. 01:42:656 (4) - nc? you do this for most jump patterns consisting of 4 objects
  6. 01:46:850 (4,1) - same with the intensity thing, but even worse for me here, due to strange gap size. i personally cannot predict such gap size that quickly if the rest of the song is 1/2 all the way (also insane doesnt even have a gap like this...)
  7. 01:47:232 (1) - cool
  8. 02:08:346 (3) - maybe change to circle with decreasing spacing? like 01:26:593 (3,4) -
  9. 02:26:270 (3,5) - doesnt match your usual way of stacking stuff, seems inconsistent to me
  10. some design stuff like 02:40:380 (2,4) - using two significant different curves kinda bother me, but meh its prob just your style :D
  11. not sure why you requested me to mod this tbh, already testplayed/irc'ed this like two times??
sorry bit rusty at modding i think , ez & nm look OK (just lazy maybe lol)
please never complain about my blankets again, yours are waay worse than mine tbh :o

gl!!
Zerss

appleeaterx wrote:

  1. "Just a reminder but maybe you should get a japanese player to check on the lyrics, they could be wrong and all Yup, I should, it's actually hard for me since I don't know any japanese guys -at least right now- and asking random people would be unpolite. Will check that soon!" no need to be japanese, you can check yourself with booklet lyrics (official) http://apple.s-ul.eu/oWURLvJY (tho ofc this lame job can be easier if you can recognize the characters lol) I actually can't read jap at all haha, but I did a copy pasta from the internet so it should be good. Will still ask somebody to check!
  2. nice sb thanks :D
Thank you
Topic Starter
Sotarks

Sc4v4ng3r wrote:

Yoooooo

[General]
  1. Just a reminder but maybe you should get a japanese player to check on the lyrics, they could be wrong and all so
  2. Normal-hitfinish22 has a delay of more than 5ms(50ms currently), you can find the file with no delay here.
  3. Do you use that file named 'pxl' in the sb folder? If you don't you should remove it, even though it only costs like lower than a kilobyte.
  4. Throughout the difficulties there are places where there are green line and red line stacked on top of each other(with green line changing stuff other than SV). If I list them down :
    00:18:708 - Throughout the whole mapset
    00:22:780 - Hard, Insane and Extra
    01:28:913 - Every difficulty except normal

    So go through and remove the green lines, red lines are enough to do the same thing as the green lines are doing here.
  5. 02:08:600 - Would extend the kiai end at 02:06:566 - to here instead to stay consistent with the previous kiai(which ended at 01:10:576 - ).
[Easy]
  1. 00:05:108 (1,2,3,4) - These overlaps by no means are not unrankable, but it is not consistent with the later rhythm at 02:51:482 (1,2,1) - . Yes, the song is slowing down at that part so the difference here is justified, but however I think that using overlaps would still impair beginner's vision of the note, so I believe you can avoid this. Besides, being in the calmest part of the song, overlaps would unnecessarily increase the difficulty and wrongly reflect the song's mood. I would just make them 1/1s. Ok I made the first pattern you mentionned only 1/1s DS and for the slow part made 1/1 as well! so we're both happy!
  2. 00:09:282 (1,2) - And even more so here if you followed my suggestion above. Would make them 1/1s for the same reason like above.
  3. 00:48:203 (4,1) - In lower BPMs this could have been fine, but in high BPM like this, beginners have a shorter window of time to react to (1) appearing as (4) and (1) has such a short time gap. Honestly I don't know how to make this better but I would try this, then place 00:51:254 (3) - like this(blanketed by (1)), but the choice is yours.
  4. 00:56:339 (1,2,3) - Feels like you focus on the vocals for the kiai, yet this focusing more on the drums doesn't feel right. Plus it creates an unnecessary polarity with 00:57:483 (3,4) - which can be avoided. If you made this rhythm like 01:00:407 (1,2,3,4) - you wouldn't make both of the rhythms inconsistent and would avoid that polarity. This also applies to 01:12:610 (1,2,3) - 02:10:634 (1,2,3,4) - and such so check over them as well. The rythmn here is really simplified compared to normal and also consider it's hard to make a easy for that bpm, so yea on this easy i mostly want to focus vocals, and I really put drums when it's really needed to avoid the blank like the pattern you mentionned, but yea I wanna keep this current rythmn if possible.
  5. 01:08:034 - Would not leave this tick out blank as you didn't at 01:06:000 (3) - , so beginners could get confused here as it is a similar tick from before and it is not getting emphasized. Again as I told you I want to focus vocals in priority, and aboid blanks, but here the vocals are really decreasing volume wise, so yea i really want to make a break here because it's hard for a newbie to follow consistent like that wiothout a break.
  6. 01:19:602 (7,1) - Again, the overlap is fine but you could've avoided it. Rotating this by 20 degrees clockwise in the selection centre would avoid the overlap.
  7. 01:37:317 (3) - Would extend this slider 1/2 ticks further like you did at 01:41:384 (4) - to make them consistent and also to remove the polarity.
  8. 01:37:952 (4) - 01:42:020 (5) - Would add finishes to both of these sliders' head as there is cymbals there.
  9. 02:16:736 (5,7) - I'm nitpicky here but compared to 02:18:769 (1,2) - , don't you think the sliders are too close to each other? I would space them out a little more. aaa pls it's to make a better structure with 02:18:261 (8) - with ds
  10. 02:22:329 - Like mentioned at 01:08:034 - . same
  11. 02:47:836 (1,2) - Again, I would make the rhythm like 00:00:935 (1,2) - as their synth is identical and it calls for consistency. it's ok since it's not the same because i'm finishing the spinner on it, and intro and outro doesn't need to be consistent like that, i really wanted to use a spinner, and i can't make it end earlier due to recovery time.
[Normal]
  1. 00:36:000 (1,2,3) - Would make them have the same distance from each other's slider borders as the inequality looks quite awkward. Moving down (3) more would do it.
  2. 00:49:220 (1) - Remove NC here, and instead add it 00:50:110 (3) - here. You didn't do the same for 00:52:144 (3) - so this really has no reason. You should swap it around 00:51:254 (1,3) - here as well for consistency.
  3. 01:02:822 (2,3) - Quite a miniscule overlap which looks somewhat weird as when you do overlap, you overlap more than this. Either overlap these more or just don't at all.
  4. 01:21:254 (2,3) - On the other hand this feels way too much for an overlap; it almost takes up the whole slider path of (3). Try to make the overlap lesser like you did in 01:24:559 (4,1) - .
  5. 01:37:952 (3) - 01:42:020 (3) - Like what I've mentioned in Easy, would add finishes to slider heads.
  6. 01:46:215 (3) - As your main focus is on the vocals for the whole map, I would shorten the slider by 1/2 a tick as there is the vocal at 01:46:723 - .
  7. 01:47:232 (1,2,3,4) - Even though this is normal, I still don't recommend you to use sliders with 2 repeats. As this is a high BPM song, there is such a short time to react to the reverses appearing that beginners will likely not notice the repeat at all, resulting in a miss. And they are chained for a long time, so while they may expect that the next few notes will be the same type of sliders, the first few will give an unintuitive play. I would change them into slider with 1 repeat+circle as that is a lot more simpler for beginners to execute.
  8. Nice difficulty otherwise though
That's all the time I have for today but I promise you that I'll be back to complete the rest of the difficulties. Sorry ;-;
GL!
no reply = fixed dude! thx a lot
[]

appleeaterx wrote:

as requested on discord

[general]
  1. am i the only one who thinks the hitsound volume is pretty low i'm thinking it's pretty loud tbh LOL
  2. still dont really agree with the vocal timing at the end since you still have a pretty loud piano.. oh well find a beter solution then xd i can't
  3. "Just a reminder but maybe you should get a japanese player to check on the lyrics, they could be wrong and all Yup, I should, it's actually hard for me since I don't know any japanese guys -at least right now- and asking random people would be unpolite. Will check that soon!" no need to be japanese, you can check yourself with booklet lyrics (official) http://apple.s-ul.eu/oWURLvJY (tho ofc this lame job can be easier if you can recognize the characters lol)
  4. nice sb
[hard]
  1. kiai unsnapped according to ctrlshifta
  2. same cs as nm is lame
  3. 00:15:708 (1,1) - since overlap is soooo small, i suggest increasing spacing just a little. this will still be readable as 1/2, since there wont be an overlap, while you can still give decreasing spacing effect
  4. 00:23:733 (1) - hard can have 1/1 gap for spinner i know, but that guideline was set with ~160BPM example.. i still think with 236BPM the gap is pretty small, so personally id avoid spinner here, or use same ending spot as normal tbh - but if bns agree, ofc you can keep i think it's ok lets see
[insane]
  1. 00:23:669 (1,2) - such a large jump here in super calm section, and gap at 00:25:830 (1,2) - in normal part. just doesnt feel right at all..
  2. 01:07:398 (1,2) - bit nazi, but maybe you can increase curve of (2). these objects are soo close now and it doesnt seem intentional
  3. 01:52:825 (1,2) - maybe you can decrease spacing a little, almost match intensity of extra
  4. 02:47:140 (2,1) - not asure if intented but the spacing here is significantly higher here than in extra xd
[generic diff name]
  1. 00:36:890 (4) - clap
  2. 01:20:237 (1,2,3,4) - 01:26:339 (1,2,3,4) - honestly stuff like this can be spaced much more. in parts like 00:33:457 (1,2,3,4) - stuff is mapped much harder. i don't want to make such large jump since my concept of this map is flowish slider gameplay anyway, so i try to put jumps where it's really needed
  3. 01:24:305 (3,4) - 02:06:058 (3,4) - well.. considering your placement style in this diff, this double clap to me deserves much more than a stack i like stack when it's the same snare dude
  4. 01:27:109 (2,1) - don't really get the point of this mini-break. the individual sound on the skipped red tick isnt that strong ofc, but so much other non-significant sounds are mapped. in an high intensity section like this putting such a break is so offputting. even something like 02:33:007 (1,2) - match the songs intensity much better
  5. 01:42:656 (4) - nc? you do this for most jump patterns consisting of 4 objects
  6. 01:46:850 (4,1) - same with the intensity thing, but even worse for me here, due to strange gap size. i personally cannot predict such gap size that quickly if the rest of the song is 1/2 all the way (also insane doesnt even have a gap like this...)
  7. 01:47:232 (1) - cool
  8. 02:08:346 (3) - maybe change to circle with decreasing spacing? like 01:26:593 (3,4) - a not rly tbh
  9. 02:26:270 (3,5) - doesnt match your usual way of stacking stuff, seems inconsistent to me it's a really intense part dude
  10. some design stuff like 02:40:380 (2,4) - using two significant different curves kinda bother me, but meh its prob just your style :D ITS MY STYLE !!1
  11. not sure why you requested me to mod this tbh, already testplayed/irc'ed this like two times??
sorry bit rusty at modding i think , ez & nm look OK (just lazy maybe lol)
please never complain about my blankets again, yours are waay worse than mine tbh :o hahaha

gl!!
thx a lot ringo
-Nya-
Hi, you requested a mod in-game a while ago~

General:
  1. Apparently there’s a hitsound with a delay. Normal-hitfinish22. Not sure if someone pointed it out already.

Insane:
  1. 00:18:708 – The red and green lines’ volume and sampleset differ even though they are placed on top of each other. Make sure both lines have the same volume and sample number.
  2. 00:22:780 –Same thing here. The volume is different.
  3. 01:28:913 -^, the sample is different. Not sure if I caught each one.. just go over this again and make sure the timing lines are consistent. This will apply to the other diffs too if applicable.
  4. 00:06:152 (3,1) –A bit nazi, but for aesthetics and “look”, you can try doing something like this:
  5. 00:10:326 (3) – You can move the tail a bit lower so that the flow from 00:10:065 (2) – is a bit better. Like this:
  6. 00:19:597 (1) – Since the beat on the head of this slider is rather strong, I expect a bit more spacing for better emphasis. For more spacing, you can move 00:19:470 (4) – a bit more to the right. Like this:
  7. 00:21:631 (1) –Move this slider a bit to the right, then the overlap with 00:20:869 (2) – will look a bit more polished, since the head is in the middle of the tail and you’ll also have a bit more spacing for emphasis. Like this:
  8. 00:26:339 (2) –I think you should increase the spacing here a bit more otherwise players might think they have to click it earlier than they are supposed to. Might cause confusion because the pause is rather long, but the spacing of the object don’t really support that.
  9. 00:27:356 (2) -^, same thing here. Just increase the spacing a bit.
  10. 00:31:932 (1) –Increase the spacing of this object a bit to support that strong vocal. Also, to be consistent with the spacing here: 00:30:788 (4,1) – The spacing here: 00:30:788 (4,1) – is rather big so having an almost similar spacing somewhere else will help to support that so that the spacing here: 00:30:788 (4,1) – don’t stand out like a sore thumb.
  11. 00:32:949 (1) -^, same thing here. The beat on the circle is not weak, so more spacing will actually fit the music/intensity of the music better.
  12. 00:40:068 (1,2,3,4,2,3,4) –The music starts building up here, so it’s a bit weird that you decided to use lower spacing. To support the rise in intensity, I actually suggest a bit larger spacing here in general.
  13. 01:26:855 (1) –Because of the finish on this slider (as well as the fact that it’s kiai) I expect a bit more spacing here.
  14. 01:27:871 (1) -^, rather more spacing here than here: 01:27:999 (2) – since the stronger beat is on (1) and not (2) so more emphasis should be placed on (1)

I love the circular flow in the kiai. Nice touch.

I noticed that the slider velocities are similar in the Extra and this diff. 1.52x as SV is being used (I also recognized that in the Insane the SV is rather fast) I suggest lowering the SV in Insane otherwise the gap between the Insane and Extra will be unbalanced in terms of SV and I don’t think that’s good.

The only other thing that bothered me I guess is the lack of emphasis in some places. Recently it got very important for me to represent the song best by using the correct spacing for emphasis. Most maps lack in that, so I am a bit strict :P

Hard:
  1. 00:07:978 (2,4) –I don’t know if it’s just me that thinks this looks like two circles, but I guess it can be misleading in general. Personally I would just use two circles and not a slider. Since the tempo of the music is slow here it will not be difficult at all for Hard players, so think about it.
  2. 00:10:065 (2,1) –Sorry, but this bothered me >.< Perfect the stack.
  3. 00:14:011 – Since this beat is rather strong I don’t suggest having it as a slider’s tail. Perhaps try something like this instead:
  4. 00:16:389 (1,1) –I understand you’re using distance snapping but if you avoid the overlap I doubt the players will get confused. So rather keep the spacing similar here: 00:15:708 (1,1,1) – otherwise it doesn’t look that good.
  5. 00:18:771 –You used big slider velocity here too >.< I suggest lowering the SV just a bit. Right now it feels rather fast tbh.
  6. 00:27:356 (2,3) –The flow from (2) to (3) bothered me a bit. I suggest doing something like this. Easy fix.
  7. 00:39:178 (2,3) –A blanket will make this pattern look more polished.
  8. 00:41:593 (3,1) –Why did you decide to stack this? Tbh it looks a bit out of place since you didn’t stack like this in the previous part of the diff. Also, the beat on the head of (1) is rather strong so imo spacing it out will help out with emphasis.
  9. 00:45:661 (3,1) –Hmm, I guess this stack is fine since the beat on (1) isn’t that strong.
  10. 00:51:763 (3,1) –Is this jump intentional? Not sure since you didn’t really place any similar jumps in the previous part of the diff.
  11. 01:27:871 (5) –NC should be added here to be consistent with the rest of the NC’ing patterns.
  12. 01:47:232 (1,2,1,2,1,1,1,2,1,2) –Are you sure it’s a good idea to lower the slider velocity here? The music doesn’t really get calm here imo. It builds up so I feel the slider velocity shouldn’t start too slow and then just get bigger bit by bit, like you did in Insane.
  13. 02:23:727 (4) –Add NC here for consistency.
  14. 02:44:089 (1) –Why not add a bit of a jump here? Like you did here: 02:43:200 (1) –

Normal:
  1. 01:03:330 (3,1,2) –Hmm, please doublecheck this pattern again. The overlap here really should be polished. Try moving the tail of 01:04:474 (1) – more upwards to avoid the overlap. Not that difficult.
  2. 01:16:678 (1,2) –I don’t really advise an overlap like this since the object beneath is being hidden a lot. This can cause confusion for beginners since they can’t see the slider that clearly.
  3. 01:49:266 (5) –I suggest adding NC here for consistency since the current combo gets a bit long.
  4. 02:29:956 (1) –I don’t think the NC should be added here… looks inconsistent.
  5. 02:37:202 (2,3) –This overlap is also bothering me a bit since the slider is again, being hidden.

It’s just some of the overlaps that’s a bit bothersome.

Easy:
  • The slider velocity after the first calm section of the diff is rather fast for an Easy imo. I highly suggest lowering the slider velocity.
  1. 00:27:356 (2,3) –Why are you stacking like this in an Easy? >.< The rhythm also isn’t that slow so it can be quite a challenge for beginners. Rather unstack. It’s the safest.
  2. 02:10:634 (1,3,4) –Looks a bit messy. Try making it look more polished. Avoid the overlaps.
  3. 02:44:153 (1,1) –Reaction time can be a problem here. The distance between the spinner and next object is rather small. Perhaps end the spinner here: 02:46:250 – and start mapping here: 02:47:267 –

Good Luck~
Zerss
@Sotarks Corrected lyrics and highlights. Catch me for the update!
Sc4v4ng3r
I keep missing my timing to mod the map aaaaaa
reply to the mod and I'll mod this ASAP, really sorry the mod's taking too long ;-;
Topic Starter
Sotarks
@-Nya- : fixed all exept some distance in insane that i want to mention that everything is made on purpose and i'm not trying to emphasis drums on this diff concepts, it was more focused on vocals.
thanks for the mod!!
also fixed some comboing in all diffs!
Sc4v4ng3r
Kay here we go again

[General]
  1. Please fix those timing lines I mentioned in my first mod aaaaa
  2. Actually did you even try to fix anything in the general section of my first mod? You should refer to that, the problems are still persisting.
[Melancholy]
  1. Nice usage of combo colours
  2. 00:06:152 (4) - Would rather make a jump here than at 00:05:369 (2) - for the piano and the vocals. Or you can keep the latter and add another one here, your choice.
  3. 00:23:669 (4) - Don't really think the slider ticks are enough to notify the players about this SV change. You could add a NC here for that.
  4. 00:58:373 (9) - Pretty sure not placing a NC on these notes are intended, but I would like to know the reason why. Personally I would prefer a consistent NC(every 2 downbeats) to keep the hp drain constant, and also to emphasize on the stronger vocal note on those downbeats, so I would add NC to this note and other notes alike, like 01:02:441 (8) - , but yea if you do have a good reason I won't complain.
  5. 01:12:864 (2) - Feels quite anti-climatic to reduce the distance on this note so much even though there's a snare and a vocal syllabus to support a higher distance, maybe increase it?
  6. 02:17:626 (1) - I'm pretty sure this NC is out of place lol, it should be at 02:18:770 (6) - regardless of whether you applied my suggestion at 00:58:373 (9) - or not.
  7. 02:44:089 (2) - You should be placing a NC here though, because unlike the first one this is after all the intense jumps, so players would need some sort of sign that this slider is slowing down.
  8. Other than that though, the difficulty plays out fine.
[Insane]
  1. I love this difficulty holy
  2. That NC comment I made on Extra(the point on 00:58:373 (9) - ) still applies here so if you did apply that point on Extra, do it here as well.
  3. 00:23:669 (4) - 02:44:089 (4) - SV change so put NC blabla same thing like Extra
  4. Srsly I can't find anything good job
[Hard]
  1. 01:47:232 (1,2,1,2,1,2,1,2,1,2) - Nya already mentioned this but idk if you want to keep this or not. But the fact that the song rises in intensity higher than all the non-kiai parts makes this lower SV somewhat weird to play. I suggest you to use a higher SV value for 01:50:283 (2) - this(0.92x would work) as you kinda stop your SV increment here, then increase the SV value for 01:51:300 (1,2) - (1.02x to keep that increment going), then again increase the SV for 01:52:317 (1,2,1,2) - (1.12x, you know what I mean).
  2. Other than that one part which turns me off, others are cool.
Call me back.
Topic Starter
Sotarks

Sc4v4ng3r wrote:

Kay here we go again

[General]
  1. Please fix those timing lines I mentioned in my first mod aaaaa
  2. Actually did you even try to fix anything in the general section of my first mod? You should refer to that, the problems are still persisting.
[Melancholy]
  1. 00:58:373 (9) - Pretty sure not placing a NC on these notes are intended, but I would like to know the reason why. Personally I would prefer a consistent NC(every 2 downbeats) to keep the hp drain constant, and also to emphasize on the stronger vocal note on those downbeats, so I would add NC to this note and other notes alike, like 01:02:441 (8) - , but yea if you do have a good reason I won't complain. Okay so at the kiai I want that the whole patterning of the vocals holding be in the same thing, 00:56:339 (1) - it starts here and ends 01:00:152 (16) - here, this part of the vocals are part of the same pattern, i don't want to nc stuff part in the same section. This is just an other way of comboing stuff, also notice that not NCing patterns like this are more readable.
[Insane]
[*]That NC comment I made on Extra(the point on 00:58:373 (9) - ) still applies here so if you did apply that point on Extra, do it here as well. didn't apply on kekstra
[/list]
[/list]
for the kiai thingy i want to keep to have the peak emphasis on 02:10:634 (1) - tbh.
also fixed all green/red lines!
guess we're ready
Sc4v4ng3r
Everything looks cool to me so let's give it a go.

Bubbled~
Sc4v4ng3r
Aaa bubbling again cause we forgotten to fix some overlap in easy ;-;
Zerss
hype~ :3
Topic Starter
Sotarks
THANKS!! :D

i smell a sexy pentori bubble pop soon tm!! ><
Pentori
[General]
bpm is 118. any point where u have 236 bpm should be changed to 118
02:30:210 - sounds very off, u should probably add red lines to fix that

[Easy]
00:10:326 (2,3) - could be really confusing for an easy cause you use different snaps for the reverses while the sliders look quite similar in length
spoke a bit irc, but yeah my main concern is the combination of pace and rhythm you map this at eg. 01:16:678 (1,2,3,4,5,6,7,8,1) - is such a long string of sliders it just becomes too hectic for an easy, the constant switch to offbeat vocals 01:17:313 (2,3) - 01:19:347 (6,7) - doesn't help with this either as it just gives people more to think about. my solution for this would be to use more 2/1 gaps (or 1/1 when you change the bpm) so that beginners actually have time to grasp what's going on, especially with the pace u map everything at.
using a more drum focused rhythm might help as well, once you start introducing the 2/1 gaps the rhythm will feel very broken if you keep it as is

01:32:995 (1) - spinner usage doesn't seem optimal, having a circle at 01:35:028 - and starting the rhythms at 01:35:791 - feels a lot better to catch onto, as 01:36:045 - starts mid sentence
01:36:045 - following vocals for this section is so awkward tbh, u end up with all kinds of weird emphasis 01:37:062 - as well as skipping dominant beats 01:37:825 . committing to mapping the instruments would work a lot better here
02:51:482 - u can probably increases distance snap here to be visually consistent with 00:04:065 (3,1) . the bpm change makes the spacing look too cramped

[Normal]
00:57:610 (4) - 01:13:881 (4) - not really sure what stuff like this is following, 00:57:864 - 00:57:483 - are much stronger sounds so u should build rhythms around those
01:03:330 (3,4,1) - consistent spacing?
01:37:825 - 01:41:893 - finishes are here, similar to what was mentioned in the easy, having the rhythms based around vocals is super awkward, also cus u hitsound 01:37:952 - like it would appear at 01:37:825
01:58:418 (1) - spinner seems too short/random for a normal. also ending on 01:59:830 - sounds awful as the offbeat is much stronger here 01:59:957
02:43:200 (1,2) - this is the only time this isnt stacked :c it feels more inconsistent rather than an increase in difficulty
02:49:141 (2) - please make this look nicer

[Hard]
00:18:708 - 01:28:913 - timing line settings need to be the same
00:13:456 (1,2,3) - just feel so unintuitive to play, especially because its a slow section. y not try a rhythm like http://puu.sh/v3ePg/632e0a45ad.jpg and try avoid the full slider overlaps
00:16:389 (1,1) - dont think u need to overlap, consistent spacing would look nicer
00:39:941 - dont think u normally skipped these 00:30:788 - 00:32:822 - 00:34:856 - 00:35:873 (4) - so u should try to cover this as well
00:45:661 (3) - 00:53:796 (3) - why do you need the 1/2 reverse? nothing plays on 00:45:788 - so a 1/1 works fine
00:55:703 - sounds really dominant because of the snare, i think u should try to include it. the reverse sounds a lot better starting from 00:55:449 .
01:36:554 (3) - clap
01:35:791 (1,2,3) - should prob use less spacing for a sharp angle
01:48:249 (2) - 01:50:283 (2) - y dont u do ur sv changes based on combo lol. seeing 01:49:266 (1,2) - at different lengths relative to each other doesnt look nice tbh
01:59:957 - is much more prominent here, should try map that

[Insane]
00:18:708 - check timing lines
00:58:373 (8) - 01:02:441 (9) - can you nc appropriately for measures zz. it just makes the kiai so imbalanced in terms of nc's compared to the rest of the map
01:35:791 (4) - i'd like to see this stuff receive proper emphasis, a weak vocal note 01:36:045 (5) - shouldnt have more spacing.
01:37:825 (4) - 01:39:859 (4) - etc. ^
01:41:893 (4) - stacking this on 01:42:020 (5) - would be a lot better imo
02:44:089 (4) - should nc here cos sv

ill check melancholy later along with hitsounds. popping for unrankables
Topic Starter
Sotarks

Pentori wrote:

[Normal]
01:37:825 - 01:41:893 - finishes are here, similar to what was mentioned in the easy, having the rhythms based around vocals is super awkward, also cus u hitsound 01:37:952 - like it would appear at 01:37:825 let me explain you this case, the fact that i used finish on top of this slider is because finish of previous tic is still airing, and i don't want to map it because i'm following vocals mainly and if i do finish + vocals it will make my normal too dense tbh.. I find it not super akward tho

[Hard]
01:35:791 (1,2,3) - should prob use less spacing for a sharp angle it's fine!
Zerss
Some stuff seem to need to have changes in the storyboard. Once you've answered fully to all mods, call me for a check

Okay, it's fine now.
Pentori
irc'd some melancholy stuff, and fixed timing
Sc4v4ng3r
Few more stuff

[Easy]
  1. 00:38:034 (1) - Hitsound sounds a lil bit awkward on the tail, maybe you should take a look.
  2. 00:51:254 (3) - The clap here sound a little too weak compared to the snare of the song on this same tick. Would rather use sampleset of normal with soft additions to make the sound more louder.
  3. 01:35:028 (1) - Feels weird to end the slider on the blue tick instead of the white tick cause you do that for the other sliders. Why not do it here too?
  4. 01:35:791 (2) - No hitsounds on the tail makes me sad :( Maybe add a clap for the snare.
  5. 02:02:498 (1) - A normal drum cymbal here as the hitsound sounds a little bit too weak here. Like you did in extra, maybe you want to use a finish like at 02:10:634 (1) - .
[Normal]
  1. 02:02:498 (1) - Same like easy, otherwise a cool difficulty.
[Hard]
  1. 02:02:498 (1) - Like easy again.
[Insane]
  1. 02:02:498 (1) - Aaaaaa same as easy again
Kay call me back after applying.
Topic Starter
Sotarks

Sc4v4ng3r wrote:

[Easy]
  1. 00:38:034 (1) - Hitsound sounds a lil bit awkward on the tail, maybe you should take a look. it's fine11
  2. 01:35:028 (1) - Feels weird to end the slider on the blue tick instead of the white tick cause you do that for the other sliders. Why not do it here too? wantt to follow drums here
.
Sc4v4ng3r
Everything look cool(again) so I hope that no more issues are present in everyone's eyes.

Qualified~

srsly tho the highest difficulty naming is generic af
Topic Starter
Sotarks
melancholy!!!
-NanoRIPE-
another fhana's song ~
grats!
Haruto
FINALLY!

Congrats Sotarks!!1!11!!! so proud with this map w
Rizia
hello
gratz
Nardoxyribonucleic
Disqualified as per creator's request to fix the snap of the reverse of 00:17:044 (1) - in Insane difficulty.
Topic Starter
Sotarks
Thx, updated !
Nardoxyribonucleic
Rechecked and the slider is now snapped on the vocal.

Rebubbled~
show more
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