forum

Kevin Manthei - Invader Zim Theme Song [Taiko]

posted
Total Posts
33
Topic Starter
beaw
This beatmap was submitted using in-game submission on Sunday, November 5, 2017 at 10:28:49 AM

Artist: Kevin Manthei
Title: Invader Zim Theme Song
Source: Invader Zim
Tags: Vulkin gir piggy Jhonen Vasquez animated animation cartoon network tv alien irk
BPM: 120.1
Filesize: 793kb
Play Time: 00:37
Difficulties Available:
  1. Futsuu (1.63 stars, 69 notes)
  2. Kantan (1.17 stars, 46 notes)
  3. Muzukashii (2.25 stars, 123 notes)
  4. Vulkin's Oni (2.5 stars, 135 notes)
  5. Zim! (3.28 stars, 201 notes)
Download: Kevin Manthei - Invader Zim Theme Song
Information: Scores/Beatmap Listing
---------------
Weeee :3

Taiko mapping
Ashton
https://osu.ppy.sh/s/530071

lol





can I make a standard easy and normal?
Vulkin
OD/HP Suggestions (im no good at em but just try em because having HP8 in all diffs is no good :V)

Kantan OD3 HP7
Futsuu OD4 HP6
Muzukashii OD5 HP5
Zim! OD6 HP6

also put the std mapset link in the description pls

and heres my gd :v

gd
osu file format v14

[General]
AudioFilename: ZIMMY.mp3
AudioLeadIn: 0
PreviewTime: 1878
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Invader Zim Theme Song
TitleUnicode:Invader Zim Theme Song
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Stingy
Version:Vulkin's Oni
Source:Invader Zim
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:5
OverallDifficulty:5
ApproachRate:8.5
SliderMultiplier:1.7
SliderTickRate:1

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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
beaw

CanadianBaka wrote:

https://osu.ppy.sh/s/530071

lol





can I make a standard easy and normal?
That mapset is where I got the inspiration.
Also, I intended for this to be Taiko-only... but that offer is really intriguing ;w;

Vulkin wrote:

OD/HP Suggestions (im no good at em but just try em because having HP8 in all diffs is no good :V)

Kantan OD3 HP7
Futsuu OD4 HP6
Muzukashii OD5 HP5
Zim! OD6 HP6

also put the std mapset link in the description pls

and heres my gd :v

gd
osu file format v14

[General]
AudioFilename: ZIMMY.mp3
AudioLeadIn: 0
PreviewTime: 1878
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Invader Zim Theme Song
TitleUnicode:Invader Zim Theme Song
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Stingy
Version:Vulkin's Oni
Source:Invader Zim
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:5
ApproachRate:8.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
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256,192,36599,1,8,0:0:0:0:
256,192,36724,1,8,0:0:0:0:
256,192,36849,1,0,0:0:0:0:
256,192,37098,1,8,0:0:0:0:
256,192,37223,1,8,0:0:0:0:
256,192,37348,1,0,0:0:0:0:
256,192,37473,1,0,0:0:0:0:
256,192,37598,1,8,0:0:0:0:
256,192,37723,1,8,0:0:0:0:
256,192,37848,1,8,0:0:0:0:
256,192,37973,1,8,0:0:0:0:
Thanks for fix. I don't know anything about settings so I randomize them until someone tells me lmfao
Also, I'm aware of the description thing :3
Lumenite-
irc
16:09 Stingy: Wanna mod my map ,w,
16:09 Taikocracy: :thinking:
16:09 Taikocracy: Let me see
16:10 *Stingy is playing [https://osu.ppy.sh/b/1204323 Kevin Manthei - Invader Zim Theme Song [Muzukashii]] <Taiko> +DoubleTime
16:11 Taikocracy: Sigh
16:11 Taikocracy: At least it's short
16:14 Taikocracy: At 00:14:867 you could make this a ddd
16:14 Taikocracy: And then at 00:15:866 make this kkk
16:15 Taikocracy: Because I haven't seen kkk anywhere else in the map
16:15 Taikocracy: 00:21:861
16:15 Taikocracy: Avoid using ddk in muzukashii
16:16 Taikocracy: 00:27:606 also avoid using 5 note patterns in muzu
16:16 Taikocracy: Could change to ddd k
16:16 Taikocracy: 00:29:605 this is an Oni pattern, kkkkd shouldn't ever be used in a muzu period
16:16 Taikocracy: kkk d is good enough
16:17 Stingy: Y-you're an Oni pattern! ;w;
16:17 Taikocracy: 00:33:851 the same kkd issue I saw at 00:21:861
16:17 Taikocracy: 00:36:349 it'd be easier to place notes here instead of using a spinner
16:17 Stingy: Oh so uh
16:18 Stingy: 00:14:867 -
16:18 Stingy: This is ddd isn't it
16:18 Taikocracy: I saw d d k d d d k
16:18 Taikocracy: Etc.
16:19 Stingy: Starting from 00:14:867 - here
16:19 Taikocracy: Btw that stuttering easiler was cuute
16:19 Stingy: it's
16:19 Taikocracy: 10/10
16:19 Stingy: Thanks <3
16:19 Stingy: it's dddkdkdkdkkk
16:20 Taikocracy: I was suggesting that starting from 00:14:118
16:20 Taikocracy: You go
16:20 Stingy: o
16:20 Stingy: well it says 867
16:20 Stingy: >.>
16:20 Taikocracy: d d k ddd d k kkk d k d k k k
16:21 Stingy: A TRIPLE
16:21 Stingy: o.o that's edgy
16:21 Taikocracy: Ikr
16:21 Taikocracy: Like
16:21 Taikocracy: Holy shit
16:21 Taikocracy: Fuck me man so edgy
16:21 Taikocracy: xD
16:21 Stingy: but
16:21 Stingy: there's no triplet in music
16:21 Stingy: ;3
16:21 Stingy: So no
16:22 Taikocracy: Also at 00:20:113
16:22 Taikocracy: You could extend the spinners for another beat if you want
16:22 Taikocracy: Same for all the others
16:22 Stingy: Oh really?
16:22 Stingy: Nice
16:23 Stingy: I didn't know how much space to give
16:23 Taikocracy: Only 1/2 is what's stated in the guidelines
16:23 Stingy: WOOOhhh
16:24 Stingy: Okay all fixed
16:24 Stingy: lemme upload
16:24 Taikocracy: Merry christmas
OzzyOzrock
[General]
  1. Oni and Muzukashii seem to share a structure whereas Kantan and Futsuu can't seem to make up their minds on where to start rhythms or put spinners.
  2. The intro of all diffs could use any slight variation to not be so repetetive.
  3. BG should be 1366x768.
[Oni]
  1. HP6
  2. Make this Inner Oni, as its structure is by far not an Oni.
  3. Monocolor streams are really bland and I suggest against theme. Even kkddkkddkkdd would be better.
  4. A finisher at the end of every 1/4 pattern at the end plays and looks awful.
[Muzukashii]
  1. OD5 HP7
  2. The part with the spinners is massively different from the other diffs.
  3. Your patterns at the end are not fitting for a Muzukashii, with 1/4, 5plets, and overall density being high. I'd recommend making this Oni, and creating another difficulty under this one.
[Futsuu]
  1. OD4 HP8
  2. 00:13:618 (35) - May as well remove it.
  3. Why is this the only diff where 00:20:113 (1,2,3,4,5,6,7,8) - is mapped?
  4. If you look through the whole map, there is no spot for the player to truly get a break. Make some more breaks, like removing 00:17:365 (47,48) - . 00:28:356 (2,3,4) - these too.
[Kantan]
  1. OD4 HP9
  2. 00:19:113 (27,28) - Delete to comply with at least having a 4/1 break.
That's enough for now. Get mods.
Topic Starter
beaw
OzzyOzrock's Revised Mod

OzzyOzrock wrote:

[General]
  1. Oni and Muzukashii seem to share a structure whereas Kantan and Futsuu can't seem to make up their minds on where to start rhythms or put spinners.
  2. The intro of all diffs could use any slight variation to not be so repetetive. I tried following different sounds for each difficulty. It's kinda hard with this kind of song ^^;
  3. BG should be 1366x768. Oh ._.
[Oni]
  1. HP6
  2. Make this Inner Oni, as its structure is by far not an Oni.
  3. Monocolor streams are really bland and I suggest against theme. Even kkddkkddkkdd would be better. Okie dokie
  4. A finisher at the end of every 1/4 pattern at the end plays and looks awful. I agree.
[Muzukashii]
  1. OD5 HP7
  2. The part with the spinners is massively different from the other diffs. Ehm... It is? ;w;
  3. Your patterns at the end are not fitting for a Muzukashii, with 1/4, 5plets, and overall density being high. I'd recommend making this Oni, and creating another difficulty under this one. I fixed this all while you were modding :p
[Futsuu]
  1. OD4 HP8
  2. 00:13:618 (35) - May as well remove it. These are actually mapped to the bells. I'll remove them anyway.
  3. Why is this the only diff where 00:20:113 (1,2,3,4,5,6,7,8) - is mapped? The rest are mapped in that "section", just not those notes in particular. If this is a serious issue, please tell me and I can easily fix this.
  4. If you look through the whole map, there is no spot for the player to truly get a break. Make some more breaks, like removing 00:17:365 (47,48) - . 00:28:356 (2,3,4) - these too. No problem.
[Kantan]
  1. OD4 HP9
  2. 00:19:113 (27,28) - Delete to comply with at least having a 4/1 break. Gotcha.
That's enough for now. Get mods.
Hollow Delta
Ayy
Ashton
lets add some standard difficulties in the set!

CanadianBaka's Normal
osu file format v14

[General]
AudioFilename: ZIMMY.mp3
AudioLeadIn: 0
PreviewTime: 1878
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Invader Zim Theme Song
TitleUnicode:Invader Zim Theme Song
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Stingy
Version:CanadianBaka's Normal
Source:Invader Zim
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:3.5
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1

[Events]
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CanadianBaka's Easy
osu file format v14

[General]
AudioFilename: ZIMMY.mp3
AudioLeadIn: 0
PreviewTime: 1878
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Invader Zim Theme Song
TitleUnicode:Invader Zim Theme Song
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Stingy
Version:CanadianBaka's Easy
Source:Invader Zim
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
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//Storyboard Layer 0 (Background)
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fully hitsounded!




Hope you like them :)
Vulkin
:o STD/Taiko set, this will be good ^^
myAccSuks
This is a short map, I'm a terrible mapper/ modder, so there isn't much really, just these really pointless things that I personally would have changed. rip

00:07:623 (7) - Personally, I think a straight slider would work better/ flow through better. But that's just me. It feels fine when I play through with a tablet, but something about that curve bothers my pet rat.

00:31:853 (4,1) - I'm not a fan of the design/ where you put the slider (making that T shape). I mean, you don't really use that design elsewhere in that section. When you have that design in a series like 00:33:102 (1,2,3,4) - it makes sense to me, and it fits fine. Previously, all your sliders are connected from tail to head, whereas that one section (4, 1) you have a tail to body. Yeah, it doesn't really do anything since the sliders, in general, are so short and close together, but design wise, maybe?

And then there's...... yeah no. like I said, noob modder, not gonna find much in terms of technical stuff. Man, I should really step up my mapping game. sorry.
Ashton
sasauge
Hollow Delta
meat?
Ashton
oh shit





ok, just delete my easy and normal,,,, I'm kind of still new at mapping and suck

or just keep my easy


it doesn't really matter lol
strickluke
m4m! my map: goreshit - the nature of dying


Kantan
  1. Is fine ;)


Futsuu
  1. 00:28:605 (2) - Add a d here
  2. 00:29:855 (2) - 1/2 Break before a finisher isn't long enough on futsuu, delete this note
  3. 00:33:851 (12) - 1/2 Break before a finisher isn't long enough on futsuu, delete this note


Muzukashii
  1. 00:21:112 (4) - You could add a d here
  2. 00:21:736 (4,5) - These are weird, prob just delete this
  3. 00:25:108 (1) - You could add a d here
  4. 00:25:733 (1,2) - These are weird, prob just delete this
  5. 00:28:605 (4) - Change to d
  6. 00:30:104 (10) - Futsuu has this as a finisher but Muzukashii doesn't, maybe change this to D
  7. 00:34:351 (27) - Add a d here


Vulkin's Oni
  1. 00:05:125 (18) - Change this note to k
  2. 00:08:872 (38,39,40,41,42) - Change this pattern to ddkdk to emphasize the drum noise
  3. 00:13:118 (61) - Change this note to k
  4. 00:15:866 (75,76,77,78,79,80,81) - Change this pattern to ddkkddk
  5. 00:37:723 (48,49,50) - Delet this -_ -


Zim!
  1. 00:13:368 (61,62) - Change these to k (no finisher) so that the finisher locations are consistent
  2. nice 8-)

good luck with this mapset :D
Topic Starter
beaw
strickluke's Revised Mod

strickluke wrote:

m4m! my map: goreshit - the nature of dying


Kantan
  1. Is fine ;)


Futsuu
  1. 00:28:605 (2) - Add a d here :o oh okay
  2. 00:29:855 (2) - 1/2 Break before a finisher isn't long enough on futsuu, delete this note :o oh
  3. 00:33:851 (12) - 1/2 Break before a finisher isn't long enough on futsuu, delete this note :o okay


Muzukashii
  1. 00:21:112 (4) - You could add a d here Yeah but the spaces are intentional :3
  2. 00:21:736 (4,5) - These are weird, prob just delete this They're actually supposed to be a triplet, but I don't know if having a triple 1/4 before a spinner is rankable.
  3. 00:25:108 (1) - You could add a d here
  4. 00:25:733 (1,2) - These are weird, prob just delete this
  5. 00:28:605 (4) - Change to d Meh okay >.>
  6. 00:30:104 (10) - Futsuu has this as a finisher but Muzukashii doesn't, maybe change this to D mmm okay
  7. 00:34:351 (27) - Add a d here


Vulkin's Oni
  1. 00:05:125 (18) - Change this note to k
  2. 00:08:872 (38,39,40,41,42) - Change this pattern to ddkdk to emphasize the drum noise
  3. 00:13:118 (61) - Change this note to k
  4. 00:15:866 (75,76,77,78,79,80,81) - Change this pattern to ddkkddk
  5. 00:37:723 (48,49,50) - Delet this -_ -


Zim!
  1. 00:13:368 (61,62) - Change these to k (no finisher) so that the finisher locations are consistent Thanks :o
  2. nice 8-)

good luck with this mapset :D
Vulkin

strickluke wrote:

[notice]

Vulkin's Oni
[list]
00:05:125 (18) - Change this note to k no, has lower pitch than 00:05:250 (19,20) - these
00:08:872 (38,39,40,41,42) - Change this pattern to ddkdk to emphasize the drum noise changed to ddddk to follow the bell
00:13:118 (61) - Change this note to k same reason as first suggestion
00:15:866 (75,76,77,78,79,80,81) - Change this pattern to ddkkddk ok
00:37:723 (48,49,50) - Delet this -_ - k fine geez

good luck with this mapset :D good luck in your map too
and thanks for your mod <3
Update
osu file format v14

[General]
AudioFilename: ZIMMY.mp3
AudioLeadIn: 0
PreviewTime: 1878
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Invader Zim Theme Song
TitleUnicode:Invader Zim Theme Song
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Stingy
Version:Vulkin's Oni
Source:Invader Zim
Tags:
BeatmapID:1208654
BeatmapSetID:568278

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:5
ApproachRate:8.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"-- Invader ZIM Wallpaper HD Wallpapers - High definition Wallpapers.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
129.709212858766,499.583680266445,4,1,1,60,1,0
2128,-100,4,1,1,60,0,0
30104,-100,4,1,1,60,0,1
37973,-100,4,1,1,60,0,0


[Colours]
Combo1 : 255,192,0
Combo2 : 0,202,0
Combo3 : 18,124,255
Combo4 : 242,24,57

[HitObjects]
256,192,129,12,0,1628,0:0:0:0:
256,192,1878,5,0,0:0:0:0:
256,192,2003,1,0,0:0:0:0:
256,192,2128,1,8,0:0:0:0:
256,192,2377,1,8,0:0:0:0:
256,192,2627,1,8,0:0:0:0:
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256,192,4875,1,0,0:0:0:0:
256,192,5000,1,0,0:0:0:0:
256,192,5125,1,0,0:0:0:0:
256,192,5250,1,8,0:0:0:0:
256,192,5375,1,8,0:0:0:0:
256,192,5625,1,8,0:0:0:0:
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Gemu-
Hi! ^w^

Request from Gemu's Taiko & Mania Queue (M4M & GD)



d
k
D (Big d)
K (Big k)



  • [General]
  1. Change the SV in all difficultys to 1,40. This is to ensure readability and for the amount of notes that you can see in the screen.

  • [ Kantan]

    You forgot remove the Widescreen Support.
  1. 00:16:615 (23) - Change to k to keep consistency with 00:07:623 (9,10,11,12) - and sound increases a bit too.
  • [ Futsuu]

    You forgot remove the Widescreen Support.

    Looks fine for me.
  • [ Muzukashii]

    You forgot remove the Widescreen Support.
  1. 00:08:872 (28) - Change to k, sounds very good and to flow with 00:08:622 (27) -
  2. 00:15:866 (56) - Remove to keep consistency with 00:08:123 (25,26,27,28,29,30,31) -
  3. 00:21:736 (4,5) - This sound started from 00:21:611 - and the drums is low but this is similar to 00:19:863 (1,2,3) - but the drums is high. so add a d 00:21:611 - and change to d the notes 4 and 5.
  4. 00:25:733 (1,2) - Same, change to d and add a d 00:25:509 -
  5. 00:29:605 (7,8,9) - If you want you can change to ddd to emphasize the finish 00:30:104 (10) -

  • [ Vulkin's Oni]

    HP: 5
    OD: 5


    You forgot remove the Widescreen Support.
  1. 00:07:248 (30) - Change to k, sounds very good with the rhythm 00:06:998 (28,31) -
  2. 00:15:242 - Add a k and change to k 00:15:367 (73) - to keep consistency with the previous suggestion.

  • [ Zim!]

    You forgot remove the Widescreen Support.
  1. 00:09:372 (40) - Remove the finish because during the play can be confusing and a little annoying.
  2. 00:20:113 (1) - ^
  3. 00:24:109 (20) - ^
  4. 00:30:104 (5) - ^
  5. 00:31:103 (12) - ^
  6. 00:32:103 (19) - ^
  7. 00:33:102 (26) - ^
  8. 00:34:101 (1) - ^
  9. 00:35:100 (7) - ^
  10. 00:37:598 (26) - ^

    If you not want remove the finish I recommend you remove:
  11. 00:09:247 (39) -
  12. 00:19:988 (101) -
  13. 00:23:984 (19) -
  14. 00:29:979 (4) -
  15. 00:30:979 (11) -
  16. 00:31:978 (18) -
  17. 00:32:977 (25) -
  18. 00:33:976 (31) -
  19. 00:34:975 (6) -
  20. 00:37:473 (25) -

I hope my mod has been helpful you, Good luck!
Quizmaegi
Mod Box
[General]
  1. Change Kantan HP to 8 or 8.5
  2. Change SV to 1.6
[Muzu]
  1. 00:08:997 - add d
  2. 00:17:240 - add k
  3. 00:21:486 - add d? Seems like something is missing.
  4. 00:25:483 - ^
[Vulkin Oni]
  1. 00:08:497 - add d
  2. 00:17:740 - add k
  3. 00:31:853 - add d
  4. 00:33:851 - add dd
[Zim!]
  1. Seems too many finishers are in this diff.
  2. 00:08:497 - add d
  3. 00:05:375 (18) - change to k
  4. 00:36:099 (14,15,16,17,18,19,20,21,22,23,24,25,26) - change like this?

Sorry for short mod ;w;
Topic Starter
beaw
game rock's revised mod

game rock wrote:

Hi! ^w^

Request from Gemu's Taiko & Mania Queue (M4M & GD)



d
k
D (Big d)
K (Big k)



  • [General]
  1. Change the SV in all difficultys to 1,40. This is to ensure readability and for the amount of notes that you can see in the screen.

  • [ Kantan]

    You forgot remove the Widescreen Support.
  1. 00:16:615 (23) - Change to k to keep consistency with 00:07:623 (9,10,11,12) - and sound increases a bit too. The part ends on a low note, so I'll keep it :3
  • [ Futsuu]

    You forgot remove the Widescreen Support.

    Looks fine for me.
  • [ Muzukashii]

    You forgot remove the Widescreen Support.
  1. 00:08:872 (28) - Change to k, sounds very good and to flow with 00:08:622 (27) - Alright :o
  2. 00:15:866 (56) - Remove to keep consistency with 00:08:123 (25,26,27,28,29,30,31) - This part is different from the rest of them in the song, so I'll keep it :3
  3. 00:21:736 (4,5) - This sound started from 00:21:611 - and the drums is low but this is similar to 00:19:863 (1,2,3) - but the drums is high. so add a d 00:21:611 - and change to d the notes 4 and 5.
  4. 00:25:733 (1,2) - Same, change to d and add a d 00:25:509 -
  5. 00:29:605 (7,8,9) - If you want you can change to ddd to emphasize the finish 00:30:104 (10) - I like the way it alternates :3 makes it easy to play

  • [ Vulkin's Oni]

    HP: 5
    OD: 5


    You forgot remove the Widescreen Support.
  1. 00:07:248 (30) - Change to k, sounds very good with the rhythm 00:06:998 (28,31) -
  2. 00:15:242 - Add a k and change to k 00:15:367 (73) - to keep consistency with the previous suggestion.

  • [ Zim!]

    You forgot remove the Widescreen Support.
  1. 00:09:372 (40) - Remove the finish because during the play can be confusing and a little annoying.
  2. 00:20:113 (1) - ^
  3. 00:24:109 (20) - ^
  4. 00:30:104 (5) - ^
  5. 00:31:103 (12) - ^
  6. 00:32:103 (19) - ^
  7. 00:33:102 (26) - ^
  8. 00:34:101 (1) - ^
  9. 00:35:100 (7) - ^
  10. 00:37:598 (26) - ^

    If you not want remove the finish I recommend you remove:
  11. 00:09:247 (39) -
  12. 00:19:988 (101) -
  13. 00:23:984 (19) -
  14. 00:29:979 (4) -
  15. 00:30:979 (11) -
  16. 00:31:978 (18) -
  17. 00:32:977 (25) -
  18. 00:33:976 (31) -
  19. 00:34:975 (6) -
  20. 00:37:473 (25) - I like them all :3

I hope my mod has been helpful you, Good luck!
Topic Starter
beaw
Quizmaegi's Revised Mod

Quizmaegi wrote:

[General]
  1. Change Kantan HP to 8 or 8.5
  2. Change SV to 1.6
[Muzu]
  1. 00:08:997 - add d tru
  2. 00:17:240 - add k I don't hear anything in the music
  3. 00:21:486 - add d? Seems like something is missing. Changed earlier
  4. 00:25:483 - ^
[Vulkin Oni]
  1. 00:08:497 - add d
  2. 00:17:740 - add k
  3. 00:31:853 - add d
  4. 00:33:851 - add dd
[Zim!]
  1. Seems too many finishers are in this diff. They're lit
  2. 00:08:497 - add d I don't hear anything hear
  3. 00:05:375 (18) - change to k no thanks
  4. 00:36:099 (14,15,16,17,18,19,20,21,22,23,24,25,26) - change like this? Nuh :3
Sorry for short mod ;w; It's alright <3 Every mod is important
Vulkin

game rock wrote:

Hi! ^w^

Request from Gemu's Taiko & Mania Queue (M4M & GD)



d
k
D (Big d)
K (Big k)

  • [General]
  1. Change the SV in all difficultys to 1,40. This is to ensure readability and for the amount of notes that you can see in the screen. 1.6 sounds better to me, after all its a low bpm o-o
  • [ Vulkin's Oni]

    HP: 5
    OD: 5


    Changed

    You forgot remove the Widescreen Support. Oops, sorry lol
  1. 00:07:248 (30) - Change to k, sounds very good with the rhythm 00:06:998 (28,31) - No, using consistency with color from 00:02:877 (6,7,8,9) - , I know its 4 note to 5 pattern but the 5 note pattern is to warn from the change of rhythm from same pitch to temporarily decreasing
  2. 00:15:242 - Add a k and change to k 00:15:367 (73) - to keep consistency with the previous suggestion.That part in specific sounds kinda different with the previous suggestion, hence why i opted to not to have consistency there, sorry
I hope my mod has been helpful you, Good luck!Thanks to you for modding my shitty map even though i changed almost nothing ;_;

Quizmaegi wrote:

[General]
  1. Change SV to 1.6
done, as stated in previous mod

[Vulkin Oni]
  1. 00:08:497 - add d i cant hear anything there
  2. 00:17:740 - add k ^, but ill add a d in 00:17:240 -
  3. 00:31:853 - add d its a break so no, sorry
  4. 00:33:851 - add dd ^
Sorry for short mod ;w; Ey, its ok, you did a good job either way :)
Thank you for modding!!

Update
osu file format v14

[General]
AudioFilename: ZIMMY.mp3
AudioLeadIn: 0
PreviewTime: 1878
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Invader Zim Theme Song
TitleUnicode:Invader Zim Theme Song
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Stingy
Version:Vulkin's Oni
Source:Invader Zim
Tags:
BeatmapID:1208654
BeatmapSetID:568278

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"-- Invader ZIM Wallpaper HD Wallpapers - High definition Wallpapers.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
129.709212858766,499.583680266445,4,1,1,60,1,0
2128,-100,4,1,1,60,0,0
30104,-100,4,1,1,60,0,1
37973,-100,4,1,1,60,0,0


[Colours]
Combo1 : 255,192,0
Combo2 : 0,202,0
Combo3 : 18,124,255
Combo4 : 242,24,57

[HitObjects]
256,192,129,12,0,1628,0:0:0:0:
256,192,1878,5,0,0:0:0:0:
256,192,2003,1,0,0:0:0:0:
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Stefan
[Zim!]
00:08:872 (36,37,38,39,40,41) - I find you're going better with ddk D D than ddddK K. 00:09:122 - sounds strange to leave it as d, and ddkdK is very likely not the best choice you (or anyone else) would do. As well I find 00:09:372 (40,41) - don't sound like you would do a higher pitch.
00:12:869 (57,58,59,60,61) - Before we re-use ddkdk here again, we could try something else, like ddkkd?
00:21:736 (1) - stream starts too early, you should delete this note.
00:25:733 (1) - ^
00:35:725 (11) - Since you do 00:36:099 (14,15,16,17) - as dkkk it only makes sense if you go with 00:35:600 (10,11,12,13) - as dkkk, when it has the same sounds.

[Oni]
Comparing Oni with Muzukashii and Zim! I find you shouldn't use five-lets (or just very sparingly), the gap for these three difficulties has a lot of room for improvements. I wouldn't use stuff like dddkk or kdkkd while Zim! uses them too, the only differences Zim! and Oni has are the streams at the end of Zim!, aside of that these two are Onis on the same level - while I see this isn't really supposed to be, right? :P

00:01:878 - 00:18:114 - Like said, keep your pattern simpler by avoind five-lets or using very basic five-lets (ddddk for example). Another thing you could do is to have one or two breaks in this part. It definitely wouldn't hurt despite the BPM is low and makes a better transistion from Muzukashii to Oni.
00:30:104 - 00:37:598 - the usage of the breaks at 00:31:853 - or 00:33:851 - is very nice, however you still should follow the things I've said above.

[Muzukashii]
00:08:872 (28,29,30,31,32) - I would avoid multi-colour triplets in Muzukashii, despite of the BPM. You may do something like this instead: https://derpovic.s-ul.eu/9Vk2PZLi.png
00:28:605 (4,5,6) - I would leave 00:28:605 - empty since you did this for two times before, afterwards add a don note on 00:29:230 - and make 00:29:105 (5) - to don as well. It fits by far better to the music build-up.
00:31:353 (15) - remove this note, follow the next point ~
~ 00:31:728 - 00:31:853 - add kat notes at these parts. Basically you're following the 1/4 rhythm of the song here very well, giving the end sort of a bigger impact. Repeat this with 00:35:350 - and 00:35:725 - / 00:35:849 - .

[Futsuu]
00:04:875 - and 00:12:869 - I don't think it will be dangerous if you add a don note on these timestamps, so you have a longer pattern combo - which should be acceptable for this bpm.
00:20:113 (1,2,3,4) - i'd remove (2,3) and make (1,4) to big notes, these two beats are imo by far more significant than plainly map 1/1 here.
00:24:109 (1,2,3,4) - ^
00:28:605 (2) - ^
00:31:103 (4,6) - It'd improve the impact if you change these notes to big notes too.
00:33:601 (10) - I'd still leave this spot out like you did before.

[Kantan]
Works well, at least I found nothing what you would need to change for now.

Aye \o Good luck!
Worldwide
Kantan
00:06:624 (8) - Make this d?
00:14:617 (20) - Same here. Adds more variety

Muzukashii

You should add some different slider velocities, for example
00:18:114 - It can get slower here
00:29:105 - Then buildup here
00:30:104 - Then a lot faster here since its Kiai.
00:08:872 (28,29,30) - You should change this to kkk or ddd. Apparently these kind of note patterns aren't allowed in Muzu
00:21:112 - Add a k or d here?

GL!
Also, you said this can either be NM or M4M on my modding queue, it would be great if you could do a mod on mine too :D > https://osu.ppy.sh/s/552186
Shinsekai-
HIIIII sorry for late :C i was too busy in TWC and my life xd

[Kantan]

- This is so good :OOOOOO nice work dude

[Futsuu]

- this one too uwu you follow good the song

[muzukashii]

- you should to cut this 00:18:114 (1) - idk you can put some notes like here 00:19:613 - and 00:19:738 - 2 kats pls is a Low BPM and it's rankeable
- 00:22:111 (1) - ^ do the same thing here too 00:23:610 - , 00:23:735 -
- 00:26:108 (1) - ^
- 00:36:099 (1) - this one you can delete and put more notes this difficult is higher :3

[Vulkin's Oni]

In spanish now

- Preferiria que movieras este slider 00:18:114 (1) - - y pusieras una d ahi para que le de fuerza al momento de la cancion o mejor dicho al sonido
- ^ 00:22:361 (1) -
- 00:26:357 (1) - ^
- Buen map heh adklsdsdj

[Zim!]

- 00:20:362 (2,3,4,5,6) - this sound too weird... try other pattern can be like ddd d kkk kkkkk....
- 00:20:362 (2,3,4,5,6) - ^
- 00:24:359 (21,22,23,24,25) - ^
- good map

[Commmmmmadmasmdents ^^]

This is a god map dude :O very very good xD nice work here guys GL ranking this map <3
Vulkin
OH MY GOD
IM SO SORRY
FOR TAKING AN ENTIRE MONTH
WTF

Stefan wrote:

[Oni]
Comparing Oni with Muzukashii and Zim! I find you shouldn't use five-lets (or just very sparingly), the gap for these three difficulties has a lot of room for improvements. I wouldn't use stuff like dddkk or kdkkd while Zim! uses them too, the only differences Zim! and Oni has are the streams at the end of Zim!, aside of that these two are Onis on the same level - while I see this isn't really supposed to be, right? :P

00:01:878 - 00:18:114 - Like said, keep your pattern simpler by avoind five-lets or using very basic five-lets (ddddk for example). Another thing you could do is to have one or two breaks in this part. It definitely wouldn't hurt despite the BPM is low and makes a better transistion from Muzukashii to Oni.
00:30:104 - 00:37:598 - the usage of the breaks at 00:31:853 - or 00:33:851 - is very nice, however you still should follow the things I've said above.
I tried to make the pattern a bit more simpler now (Deleted all 5-lets and removed some triplets), I hope its allright

[_Chichinya_] wrote:

[Vulkin's Oni]

In spanish now

- Preferiria que movieras este slider 00:18:114 (1) - - y pusieras una d ahi para que le de fuerza al momento de la cancion o mejor dicho al sonido Hecho
- ^ 00:22:361 (1) - Este creo que ya esta bien
- 00:26:357 (1) - ^ ^
- Buen map heh adklsdsdj
THANKS SO MUCH, IM SO SORRY I TOOK SO LONG TO APPLY THESE MODS ;_;

Update
osu file format v14

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Title:Invader Zim Theme Song
TitleUnicode:Invader Zim Theme Song
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
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Version:Vulkin's Oni
Source:Invader Zim
Tags:
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Vulkin
Edited diff now
I hope its better, buffed it a bit so it bridges a bit better with the Zim! diff

Vulkin's Oni
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TitleUnicode:Invader Zim Theme Song
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Jonarwhal
yo Stringy~
please revive this map from the graveyard lol

[General]
  1. tags? you have to at least add Vulkin, and "Vulkin's Oni by Vulkin" in the map's description consider Vulkin gir piggy Jhonen Vasquez animated animation cartoon network tv alien irk
  2. please fixed the bugges SV in the mapset's description
  3. also consider 1.4x, as 1.6x is recommended for 1/3 and 1/6 maps, which this is not
[Kantan]
  1. 00:30:104 (1) - From the beginning you've been mapping the clacking noise with a k. I think it would be more intuitive if you continued this pattern into the kiai. Yes, I'm pretty much asking you to invert the kiai. I think you'll like it
  2. 00:36:099 (1) - In addition, I recommend removing the spinner at the ending here and instead mapping the section normally following the horns. A rhythm such as this could work well. (Ignore colors.)
[Futsuu]
  1. 00:08:123 (18,19,20) - consider inverting to kdk, this complements the pitch and assures that the clacky noise 00:08:622 - here is a k
  2. 00:16:116 (41,42,43,44,45) - kdkdd or kdkdk for the pitches and the clacky noise again
  3. 00:30:104 - oh jeez, same as kantan about your kiai and your final spinner
[Muzukashii]
  1. 00:20:113 - / 00:21:861 - why just leave a break here?
  2. 00:21:861 (4,5,1) - please use 1/2 of rest between a spinner and an object. It's strongly recommended.
  3. 00:25:983 (2,1) - /
  4. 00:36:099 (33,34,35,36,37,38,39,40,41) - eh, 3 triplets in a row is a little too much.
[Oni]
  1. 00:30:104 - remove the 1/4 triplet and add a finisher
  2. 00:37:598 (42) - consider adding a finisher, and generally in other places consider adding more finishers
[Zim!]
  1. 00:20:113 (1,2,3,4,5,6,7,8,9,10) - please finish this pattern before starting your stream... and I'm wondering whether such a stream is justified to accompany the background noise while this section is actually rather calm
best of luck~
Topic Starter
beaw

Jonawaga wrote:

yo Stringy~
please revive this map from the graveyard lol get me supporter uwuwuwu

[General]
  1. tags? you have to at least add Vulkin, and "Vulkin's Oni by Vulkin" in the map's description consider Vulkin gir piggy Jhonen Vasquez animated animation cartoon network tv alien irk okie ^^;
  2. please fixed the bugges SV in the mapset's description oopsie
  3. also consider 1.4x, as 1.6x is recommended for 1/3 and 1/6 maps, which this is not oh okay ;;
[Kantan]
  1. 00:30:104 (1) - From the beginning you've been mapping the clacking noise with a k. I think it would be more intuitive if you continued this pattern into the kiai. Yes, I'm pretty much asking you to invert the kiai. I think you'll like it Indeed I do
  2. 00:36:099 (1) - In addition, I recommend removing the spinner at the ending here and instead mapping the section normally following the horns. A rhythm such as this could work well. (Ignore colors.) I'm a bit confused...? I tried something anyway? PM me please ;;
[Futsuu]
  1. 00:08:123 (18,19,20) - consider inverting to kdk, this complements the pitch and assures that the clacky noise 00:08:622 - here is a k No because of the bell/triange
  2. 00:16:116 (41,42,43,44,45) - kdkdd or kdkdk for the pitches and the clacky noise again mhm
  3. 00:30:104 - oh jeez, same as kantan about your kiai and your final spinner ;;
[Muzukashii]
  1. 00:20:113 - / 00:21:861 - why just leave a break here? I dunno ;; fixed
  2. 00:21:861 (4,5,1) - please use 1/2 of rest between a spinner and an object. It's strongly recommended. eeeee fixed
  3. 00:25:983 (2,1) - / idk what this means but I changed SOMETHING
  4. 00:36:099 (33,34,35,36,37,38,39,40,41) - eh, 3 triplets in a row is a little too much. okie =w=
[Zim!]
  1. 00:20:113 (1,2,3,4,5,6,7,8,9,10) - please finish this pattern before starting your stream... and I'm wondering whether such a stream is justified to accompany the background noise while this section is actually rather calm I changed SOME things ^^;
best of luck~
Vulkin

Jonawaga wrote:

[Oni]
  1. 00:30:104 - remove the 1/4 triplet and add a finisher ok
  2. 00:37:598 (42) - consider adding a finisher, and generally in other places consider adding more finishers modified the end so i could add them
best of luck~ ty
Thanks for the mod!

update
osu file format v14

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PreviewTime: 1878
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
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[Editor]
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BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Invader Zim Theme Song
TitleUnicode:Invader Zim Theme Song
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Stingy
Version:Vulkin's Oni
Source:Invader Zim
Tags:Vulkin gir piggy Jhonen Vasquez animated animation cartoon network tv alien irk
BeatmapID:1208654
BeatmapSetID:568278

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xtrem3x
possible to mod .. is short XD!

-w-


General:

Don = d
Kat = k
Big Don = D
Big Kat = K


Kantan

  • 00:05:625 - This note could be d to create a type of mirror to combine with the next 4 notes.

    00:08:123 - at this point I feel that it should be coupled with the previous blue note that the following with a k since it has a high sound variation.

    00:13:618 - Same situation as 00:05:625-

    00:16:615 (23,24) - this section is not repeated as 00:07:623- and of course, it has a somewhat questionable variant, so you should swap here to focus the sounds properly.

    00:37:098 - this note has the same progressive sound as the previous 2 notes, so I suggest changing it to k.


Futsuu

  • > HP6

    00:05:375 (6,7) - to have the same consistency as in kantan you may have to swap these notes or leave them d.

    00:13:118 (23,24,25) - Same situation as above point but here is more kkd to emphatize high sounds.

    00:29:854 - delete this note to leave a break necessary and prepare the big note stroke, besides that is the beginning of kiai time.


Muzukashii

  • 00:05:625 - Change this note to d to maitain consistence with kantan/futsuu
    00:13:618 - Same here.

    00:15:866 - this sequence is a bit long, this note may have to be erased to maintain the proper flow with respect to the spaces (although it is a short song, these spaces must be considered).
    00:32:352 - Same situation here.
    00:35:350 - Same here, but It's hard to mention a point later because I see that you follow the progressive sound, so you could change this pattern a little and leave a few spaces.


VulkimOni

  • > Cambia el Tick Rate a 3, por el slider que tienes justo antes del kiai.


    00:05:625 - al igual que en las demás diffs mejor cambia esta nota a d por que no tiene un sonido alto ni nada parecido, aunque si es necesario una diferencia con el resto podría borrarse.
    00:13:618 - lo mismo con esta.

    00:17:864 - esta la oigo mas acorde a las 2 notas anteriores que son azules, aunque tiene su desvariante de tono grave pero igual me voy mas a combinarla con las anteriores.

    00:29:105 - este slider está mal implementado, por que el espacio que hay entre el final y la siguiente nota no da margen para intentar agarrarla sin temor a fallar en el intento. podrías dejarla hasta 00:29:854- e igual tiene buena consistencia.

    00:33:601 - Lo mismo que en 00:05:625-


Zimnner


  • 00:05:625 - Change this note to d to maitain consistence with rest of the diffs.

    00:09:372 - Remove that finish from this note, I understand that you want to give difficulty to this map, but I see it somewhat inappropriate to have a big note at this point, the next big note is fine.

    00:13:618 - Same situation as 00:05:625-
Topic Starter
beaw

xtrem3x wrote:

possible to mod .. is short XD!

-w-


General:

Don = d
Kat = k
Big Don = D
Big Kat = K


Kantan

  • 00:05:625 - This note could be d to create a type of mirror to combine with the next 4 notes. it messes with my structure ;;
    00:08:123 - at this point I feel that it should be coupled with the previous blue note that the following with a k since it has a high sound variation. nah ;w; I like my way

    00:13:618 - Same situation as 00:05:625- eee structure ;w;

    00:16:615 (23,24) - this section is not repeated as 00:07:623- and of course, it has a somewhat questionable variant, so you should swap here to focus the sounds properly. okaay

    00:37:098 - this note has the same progressive sound as the previous 2 notes, so I suggest changing it to k. okie


Futsuu

  • > HP6 oops ;w;

    00:05:375 (6,7) - to have the same consistency as in kantan you may have to swap these notes or leave them d. I like it this way ;w;

    00:13:118 (23,24,25) - Same situation as above point but here is more kkd to emphatize high sounds. nuhhh

    00:29:854 - delete this note to leave a break necessary and prepare the big note stroke, besides that is the beginning of kiai time. mhm


Muzukashii

  • 00:05:625 - Change this note to d to maitain consistence with kantan/futsuu
    00:13:618 - Same here.

    00:15:866 - this sequence is a bit long, this note may have to be erased to maintain the proper flow with respect to the spaces (although it is a short song, these spaces must be considered). removed one
    00:32:352 - Same situation here. mhm :3
    00:35:350 - Same here, but It's hard to mention a point later because I see that you follow the progressive sound, so you could change this pattern a little and leave a few spaces.yup!


VulkimOni

  • > Cambia el Tick Rate a 3, por el slider que tienes justo antes del kiai.


    00:05:625 - al igual que en las demás diffs mejor cambia esta nota a d por que no tiene un sonido alto ni nada parecido, aunque si es necesario una diferencia con el resto podría borrarse.
    00:13:618 - lo mismo con esta.

    00:17:864 - esta la oigo mas acorde a las 2 notas anteriores que son azules, aunque tiene su desvariante de tono grave pero igual me voy mas a combinarla con las anteriores.

    00:29:105 - este slider está mal implementado, por que el espacio que hay entre el final y la siguiente nota no da margen para intentar agarrarla sin temor a fallar en el intento. podrías dejarla hasta 00:29:854- e igual tiene buena consistencia.

    00:33:601 - Lo mismo que en 00:05:625-


Zimnner


  • 00:05:625 - Change this note to d to maitain consistence with rest of the diffs.

    00:09:372 - Remove that finish from this note, I understand that you want to give difficulty to this map, but I see it somewhat inappropriate to have a big note at this point, the next big note is fine. lol I agree

    00:13:618 - Same situation as 00:05:625-
Thanks ;w;
Vulkin

xtrem3x wrote:

VulkimOni

  • > Cambia el Tick Rate a 3, por el slider que tienes justo antes del kiai. No sabia que el Tick Rate 3 ponia los ticks en 1/3 owo


    00:05:625 - al igual que en las demás diffs mejor cambia esta nota a d por que no tiene un sonido alto ni nada parecido, aunque si es necesario una diferencia con el resto podría borrarse. Sigo ese "clash" de fondo tambien
    00:13:618 - lo mismo con esta. ^

    00:17:864 - esta la oigo mas acorde a las 2 notas anteriores que son azules, aunque tiene su desvariante de tono grave pero igual me voy mas a combinarla con las anteriores. Sigo los Mini-Drumrolls de fondo

    00:29:105 - este slider está mal implementado, por que el espacio que hay entre el final y la siguiente nota no da margen para intentar agarrarla sin temor a fallar en el intento. podrías dejarla hasta 00:29:854- e igual tiene buena consistencia. Pero ya estaba como dijiste o-o?

    00:33:601 - Lo mismo que en 00:05:625- Hace consistencia con lo que ya hay en el kiai
Igual gracias por el mod owo

For Stingy: I modified some stuffs too, so update plss

A
osu file format v14

[General]
AudioFilename: ZIMMY.mp3
AudioLeadIn: 0
PreviewTime: 1878
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 8
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:Invader Zim Theme Song
TitleUnicode:Invader Zim Theme Song
Artist:Kevin Manthei
ArtistUnicode:Kevin Manthei
Creator:Stingy
Version:Vulkin's Oni
Source:Invader Zim
Tags:Vulkin gir piggy Jhonen Vasquez animated animation cartoon network tv alien irk
BeatmapID:1208654
BeatmapSetID:568278

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OverallDifficulty:5
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SliderMultiplier:1.4
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//Storyboard Sound Samples

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