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Manami Numakura - Climber's High!

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Zero__wind
gl for rank ☆
Topic Starter
Kyle73

Zero__wind wrote:

gl for rank ☆
Thank you for your support :)!!!
_handholding
The way the hard diff is made cs 4 would be more appropiate. I get that 3.5 was used for the spread but just the way the entire diff is composed 4 would suit it better imo
Topic Starter
Kyle73

Kisses wrote:

The way the hard diff is made cs 4 would be more appropiate. I get that 3.5 was used for the spread but just the way the entire diff is composed 4 would suit it better imo
Thanks for your thoughts, I will let him know!!

He's going to rework the Hard so I will let him know.
_handholding

Kyle73 wrote:

Kisses wrote:

The way the hard diff is made cs 4 would be more appropiate. I get that 3.5 was used for the spread but just the way the entire diff is composed 4 would suit it better imo
Thanks for your thoughts, I will let him know!!

He's going to rework the Hard so I will let him know.
well I only said 4 based on the current diff. If he's going to rework it then it might not apply
Hekireki
Nice tags

[Kibb's Extra]

  1. Why the metaslave ar ;w;
  2. 00:11:762 (1,2,3) - Kinda weird that you kept the spacing similar to 00:11:427 (2,3) - . I can see why you did it for this pattern but i don't really agree and i think it would feel better with a bit more spacing, more noticeable if you compare it to 00:08:745 (2,3,1,2,3) - which is mapped to the same kind of rhythm
  3. 00:16:790 (2,3) - fix stack xd
  4. 00:27:516 (2) - Rather unintuitive, I think it works better if you shorten it to the white tick and add a circle on the blue tick, the 5/4 doesn't really feel good especially on sightread and there's a bass sound on the white tick so why not
  5. 00:45:952 (1,2,3) - I'm not a fan of this angle here, i feel like the blanket 00:45:784 (4,3) - is kinda forced here, i think ctrl g 00:46:287 (3) - works nicely because it doesn't make the motion ambiguous and more straightforward sharp back and forth and it keeps your idea to lower ds to emphasize vocal hold
  6. 00:49:807 (2,3) - Swap these on the time line? you get the clickable snare on 00:49:807 - and i think it's better to have 00:50:142 - as a circle to follow vocals better
  7. 00:55:673 (2) - NC here for consistency with 00:14:109 (1) - and 01:18:466 (1) - ?
  8. 01:02:879 (4) - I think this looks better if you just ctrl h 01:02:544 (3) - instead
  9. 01:10:421 (3,4) - I think this would contrast from the really the fast paced 1/4 sliders a lot better as a 1/1 slider for the crash
  10. 01:21:818 (6,1) - fix blanket xd

[Insane]

  1. How do you spell aesthetics?
  2. 00:18:634 (5,1) - Idk i usually get the stack bug when it's for sliderends so this one should be your mistake
  3. 00:27:516 (2,3) - Same as extra
  4. 00:39:919 (4,5,6) - I still don't like how this is the same as 00:40:589 (1,2,3,1,2,3,1,2,3) - which is really recognizable as a pattern, ctrl g on 00:39:416 (2,4) - and 00:39:248 (1,5) - keeps the same visual pattern and makes more sense imo
  5. 00:59:025 (3) - I think it sounds better if you just delete it, and makes more sense to follow vocals here with 00:59:192 (1) - , imo the 1/1 gap emphasizes crash+vocal hold better
  6. 01:18:801 (1,1) - ayy 1 pixel off stack

    I mean most of what i didn't like is either gone or Kyle gave me an explanation so yeah

[Normal]

  1. 00:01:706 (1,2,3) - I don't think you need such a dense rhythm for the start of the song especially considering the intensity of that intro, i think a 3/2 reverse slider
  2. 00:40:589 (1,2) - Why are these visually so close to each other when you have 00:41:930 (3,4) - which is mapped to the same sound?
  3. 00:48:634 (1) - I think this works better as 2 circles instead, also helps balance up your circles/slider ratio
  4. 00:53:997 (1,2,3,4) - I think it's more straightforward to follow drums for these kinds of drum heavy sections in normals and this doesn't actually follow anything relevant in the song atm (also doesn't follow bass) This makes every snare clickable, can also use some 3/2 reverses too (you did it properly at 01:15:449 (1,2,3,4) - )
  5. 01:12:600 (4) - 2 circles instead? both vocal are clickable material

[Easy]

  1. 00:53:997 - same as normal http://puu.sh/uwNla/3b30362519.jpg

    song is a pain in the ass i think you did an ok job for rhythm apart from what i said

Good luck bby
Topic Starter
Kyle73

LeeSinOrAfk wrote:

Nice tags

[Kibb's Extra]

  1. Why the metaslave ar ;w;
  2. 00:11:762 (1,2,3) - Kinda weird that you kept the spacing similar to 00:11:427 (2,3) - . I can see why you did it for this pattern but i don't really agree and i think it would feel better with a bit more spacing, more noticeable if you compare it to 00:08:745 (2,3,1,2,3) - which is mapped to the same kind of rhythm
  3. 00:16:790 (2,3) - fix stack xd
  4. 00:27:516 (2) - Rather unintuitive, I think it works better if you shorten it to the white tick and add a circle on the blue tick, the 5/4 doesn't really feel good especially on sightread and there's a bass sound on the white tick so why not
  5. 00:45:952 (1,2,3) - I'm not a fan of this angle here, i feel like the blanket 00:45:784 (4,3) - is kinda forced here, i think ctrl g 00:46:287 (3) - works nicely because it doesn't make the motion ambiguous and more straightforward sharp back and forth and it keeps your idea to lower ds to emphasize vocal hold
  6. 00:49:807 (2,3) - Swap these on the time line? you get the clickable snare on 00:49:807 - and i think it's better to have 00:50:142 - as a circle to follow vocals better
  7. 00:55:673 (2) - NC here for consistency with 00:14:109 (1) - and 01:18:466 (1) - ?
  8. 01:02:879 (4) - I think this looks better if you just ctrl h 01:02:544 (3) - instead
  9. 01:10:421 (3,4) - I think this would contrast from the really the fast paced 1/4 sliders a lot better as a 1/1 slider for the crash
  10. 01:21:818 (6,1) - fix blanket xd

[Insane]

  1. How do you spell aesthetics?
  2. 00:18:634 (5,1) - Idk i usually get the stack bug when it's for sliderends so this one should be your mistake
  3. 00:27:516 (2,3) - Same as extra
  4. 00:39:919 (4,5,6) - I still don't like how this is the same as 00:40:589 (1,2,3,1,2,3,1,2,3) - which is really recognizable as a pattern, ctrl g on 00:39:416 (2,4) - and 00:39:248 (1,5) - keeps the same visual pattern and makes more sense imo
  5. 00:59:025 (3) - I think it sounds better if you just delete it, and makes more sense to follow vocals here with 00:59:192 (1) - , imo the 1/1 gap emphasizes crash+vocal hold better
  6. 01:18:801 (1,1) - ayy 1 pixel off stack

    I mean most of what i didn't like is either gone or Kyle gave me an explanation so yeah

[Normal]

  1. 00:01:706 (1,2,3) - I don't think you need such a dense rhythm for the start of the song especially considering the intensity of that intro, i think a 3/2 reverse slider
  2. 00:40:589 (1,2) - Why are these visually so close to each other when you have 00:41:930 (3,4) - which is mapped to the same sound?
  3. 00:48:634 (1) - I think this works better as 2 circles instead, also helps balance up your circles/slider ratio
  4. 00:53:997 (1,2,3,4) - I think it's more straightforward to follow drums for these kinds of drum heavy sections in normals and this doesn't actually follow anything relevant in the song atm (also doesn't follow bass) This makes every snare clickable, can also use some 3/2 reverses too (you did it properly at 01:15:449 (1,2,3,4) - )
  5. 01:12:600 (4) - 2 circles instead? both vocal are clickable material

[Easy]

  1. 00:53:997 - same as normal http://puu.sh/uwNla/3b30362519.jpg

    song is a pain in the ass i think you did an ok job for rhythm apart from what i said

Good luck bby
Thanks for the mod!

Answered the mods and talked about it on discord :3

Thanks for the stars as well ^^!
-Kanzaki
Hello random testplayer here.

Kibbleru can you consider having 1.90 Slider Velocity or 2.00 because it feels really slow with this difficulty, it's like i have to put extra effort on sliders to hold especially after jumps a bit.
Halfslashed
Mod for Kyle.

[General]
I recommend you add a kiai section for 00:37:907 - 00:48:634 since it definitely has the sort of intensity that calls for one.

[Easy]
00:06:399 (2) - I think using a circle here then starting a 3/2 slider on 00:06:902 represents the rhythm here, since there's quite a strong note there.
00:13:606 (1,2,3) - Not the biggest issue since you have the slider leading into 2, but if possible you should avoid equal distance between a slider tail and two different notes.
00:17:293 (2) - Using these 1/1 repeats makes this calmer section seem more intense than the previous section. I recommend a 2/1 slider with a red node on the tick here, since you can still represent the strong beat on the red tick while reducing intensity.
00:47:628 (3,4,1) - Similar to what I said for 00:13:606 (1,2,3) but a more extreme case due to it being a straight slider.
00:59:192 (1) - Since you started on vocals, it kind of makes sense to follow them throughout the section. Right now by ending this slider on the white tick, you may be landing on a drum, but due to needing a 1/1 gap, you're ignoring a strong vocal on 00:59:863. A fix for this would be shortening this slider to the red tick prior, then mapping 00:59:528, but this would require some significant rhythm changes to make work properly.
01:05:058 (2) - 2/1 doesn't really make much sense in a section this intense, I think a circle + 1/2 slider would work better here, since it also lets you start
01:06:064 (3) on the earlier red tick, which has a stronger beat.
01:09:416 (4,1) - I recommend removing 1 and extending 4 to the red tick. This should create a 3/2 pause that represents the sudden decrease in intensity here.
01:24:835 (4) - Since you're not afraid to use 1/2 sliders, why not try a rhythm like thisfor a strong finale?

[Normal]
00:00:366 (1,2,1,2,3) - Already the first two measures and you're already starting off with a chain of 5 notes with 1/2 gaps. 5 notes with 1/2 gaps is basically as dense as you want to have rhythms in a normal. I recommend removing 00:01:539 (2) to break the relatively long chain.
00:31:371 (4,5) - You could try something like this for a more clear representation of the vocals.
00:37:907 (1) - It's not an easy anymore, 2/1 doesn't really work here due to all of the sounds you skip, this section is quite intense as well. I'd just recommend a 1/1 slider + 1/2 slider with a 1/2 gap here.
00:38:913 (2,3,4) - I recommend a rhythm like this instead, since it's a bit more reflective of the intensity and the vocals.
00:43:941 (2) - You've got quite the long rhythm chain in this section, but changing this to a circle and 1/2 slider should work, considering the vocal pauses here anyways.
01:05:393 (2,3) - You could accent the vocal by changing 2 to a 1/2 slider and then mapping a circle on 01:05:896, stacked on 01:06:064 (4) for consistency.

[Insane]
00:00:366 (1) - I don't think this works too well since 00:01:203 is a noticeably higher pitch than the rest of the notes in this repeat. I suggest shortening this then starting a 1/2 slider on 00:01:203.
00:24:667 (2,3) - Seems like quite a large jump for this section, considering you had one about this size for a much more intense part at 00:14:779 (1,2).

[Kibb's Extra]
Boi dis gun be good.
00:00:366 (1) - Just read what I suggested on the Insane for this one.
00:18:466 (4,5,6,7,1,2,3) - Feels like way too high of a tapping strain considering the song calmed down here, i recommend incorporating more 1/2 sliders here, perhaps at 00:19:136 (1,2).
00:21:818 (1,2,3) - Really big spacing for a section that isn't really intense, comparable to 00:14:109 (1,2,1). I recommend lowering the spacing here.
01:00:366 (2,3) - You don't seem to be using anti jumps in this section, but rather big spacing for emphasis, and this is a pretty strong sound.
01:00:198 (1,2,3,1,2,3,4) - 01:10:924 (1,2,3,1,2,3,4) - I'd recommend some variation here, since I literally mistook these as copypasted at a glance.

Good luck!
Topic Starter
Kyle73

Halfslashed wrote:

Mod for Kyle.

Thanks for the mod :D!!

[General]
I recommend you add a kiai section for 00:37:907 - 00:48:634 since it definitely has the sort of intensity that calls for one. I will think about this kiai change :X

[Easy]
00:06:399 (2) - I think using a circle here then starting a 3/2 slider on 00:06:902 represents the rhythm here, since there's quite a strong note there. I see what you mean but I like what I have + the pattern
00:13:606 (1,2,3) - Not the biggest issue since you have the slider leading into 2, but if possible you should avoid equal distance between a slider tail and two different notes. Not sure if I will make this change, I like the spacing rn
00:17:293 (2) - Using these 1/1 repeats makes this calmer section seem more intense than the previous section. I recommend a 2/1 slider with a red node on the tick here, since you can still represent the strong beat on the red tick while reducing intensity.
I like the reverse here :X also matches with the rest of the section so I will keep it
00:47:628 (3,4,1) - Similar to what I said for 00:13:606 (1,2,3) but a more extreme case due to it being a straight slider. Same as 00:13:606 (1,2,3) -
00:59:192 (1) - Since you started on vocals, it kind of makes sense to follow them throughout the section. Right now by ending this slider on the white tick, you may be landing on a drum, but due to needing a 1/1 gap, you're ignoring a strong vocal on 00:59:863. A fix for this would be shortening this slider to the red tick prior, then mapping 00:59:528, but this would require some significant rhythm changes to make work properly. The rhythm I have now seems p good imo, i don't see a need to change it 'cause slider ends on drum and proceeds to follow drums in this section
01:05:058 (2) - 2/1 doesn't really make much sense in a section this intense, I think a circle + 1/2 slider would work better here, since it also lets you start
01:06:064 (3) on the earlier red tick, which has a stronger beat.
I like what I have for rhythm here, plays into next rhythm/pattern
01:09:416 (4,1) - I recommend removing 1 and extending 4 to the red tick. This should create a 3/2 pause that represents the sudden decrease in intensity here. ^
01:24:835 (4) - Since you're not afraid to use 1/2 sliders, why not try a rhythm like thisfor a strong finale?
Oh that's pretty nice, thanks

[Normal]
00:00:366 (1,2,1,2,3) - Already the first two measures and you're already starting off with a chain of 5 notes with 1/2 gaps. 5 notes with 1/2 gaps is basically as dense as you want to have rhythms in a normal. I recommend removing 00:01:539 (2) to break the relatively long chain. Oh ok, fixed
00:31:371 (4,5) - You could try something like this for a more clear representation of the vocals Changed
00:37:907 (1) - It's not an easy anymore, 2/1 doesn't really work here due to all of the sounds you skip, this section is quite intense as well. I'd just recommend a 1/1 slider + 1/2 slider with a 1/2 gap here. ^
00:38:913 (2,3,4) - I recommend a rhythm like this instead, since it's a bit more reflective of the intensity and the vocals. I might change not sure
00:43:941 (2) - You've got quite the long rhythm chain in this section, but changing this to a circle and 1/2 slider should work, considering the vocal pauses here anyways. Oh this is nice
01:05:393 (2,3) - You could accent the vocal by changing 2 to a 1/2 slider and then mapping a circle on 01:05:896, stacked on 01:06:064 (4) for consistency Oh, idk I like the notes I have here and it's pretty simple to play/follow, I think it's a nice pattern for the stage of the song

[Insane]
00:00:366 (1) - I don't think this works too well since 00:01:203 is a noticeably higher pitch than the rest of the notes in this repeat. I suggest shortening this then starting a 1/2 slider on 00:01:203. Idk I like the repeating sliders here, it's simple enough and it's still the intro, I think it fits nicely still and also the way I have it structured here makes more sense with the reverse
00:24:667 (2,3) - Seems like quite a large jump for this section, considering you had one about this size for a much more intense part at 00:14:779 (1,2). Hmm pretty ok spacing imo here, it's spacing is visually nice and the jump leads emphasizes the pause

[Kibb's Extra]
Boi dis gun be good.
00:00:366 (1) - Just read what I suggested on the Insane for this one.
00:18:466 (4,5,6,7,1,2,3) - Feels like way too high of a tapping strain considering the song calmed down here, i recommend incorporating more 1/2 sliders here, perhaps at 00:19:136 (1,2).
00:21:818 (1,2,3) - Really big spacing for a section that isn't really intense, comparable to 00:14:109 (1,2,1). I recommend lowering the spacing here.
01:00:366 (2,3) - You don't seem to be using anti jumps in this section, but rather big spacing for emphasis, and this is a pretty strong sound.
01:00:198 (1,2,3,1,2,3,4) - 01:10:924 (1,2,3,1,2,3,4) - I'd recommend some variation here, since I literally mistook these as copypasted at a glance.

Good luck!
Thanks for the mod!! <3
Buster
This map has been deleted on the request of its creator. It is no longer available.
anna apple
quick comment because I have nothing better to do with my time.


00:04:555 (1,2,1,2,3,4,1,2,3,4,5,6) - I think this is too hard for insane/ doesn't really fit the spread. its 12 notes in a row which is pretty difficult. you should consider splitting it up a little so there is some small break or maybe add another diff where this isn't exclusively repeat sliders.
Topic Starter
Kyle73

bor wrote:

quick comment because I have nothing better to do with my time.


00:04:555 (1,2,1,2,3,4,1,2,3,4,5,6) - I think this is too hard for insane/ doesn't really fit the spread. its 12 notes in a row which is pretty difficult. you should consider splitting it up a little so there is some small break or maybe add another diff where this isn't exclusively repeat sliders.
Temp fix for now but thanks for pointing it out :X!
Alegzandr
Awesome map ! :D
PandaHero
Hello from my q.

General:


Add "tv size" in tags? x)

[Kibb's Extra]
00:40:589 (1,2,3) - make a perfect triangle here? o.o
Stack 01:00:198 (1) - and the head of 00:59:192 (1) - ?
01:19:472 (1) - remove nc?
I can suggest only some nazi staff in this diff, sorry :\

[Insane]
Increase od for more pp? :)

00:20:645 (1) - move it to X:329 Y:343 for better flow?
00:24:667 (2) - I think if you move it to X:258 Y:72 it will be more comfortable to play.
00:49:639 (4,1) - move it a bit right for better flow?
00:59:863 (3) - make it a bit curve so it can show the direction to next circle? https://osu.ppy.sh/ss/7702303
01:12:265 (4,1) - increase spacing here? Vocal is so strong here 01:12:600 (1) :o

[BetaStar's Hard]
00:02:879 - you missed sound of guitar here, you can add note or make a 1/2 slider instead of this note 00:02:712 (3).
00:20:310 - pretty strong sound here, I would like to make it clickable.
00:25:505 (5) - ^ same situation here
00:25:840 (1) - ^
00:21:818 (1,2) - make three notes here?
00:34:472 (4,5) - stack these notes and the end of the 3 slider?
00:37:405 (5) - add nc here?
00:38:410 (3,4) - this place is confusing me .o. Will be better, if you unstack them, maybe add nc here 00:38:913 (4) and remove it from here 00:39:248 (1).
00:40:254 (1) - make 1/2 slider and note instead of this 1/1 slider? I want to make this 00:40:589 clickable.

Hm, are you tried to follow a vocal in first kiai part? Not a very good rhythm choice as for me, drums here is much better, but it just my opinion.
Btw, second kiai is fine :)

01:24:835 (1,2,3,4,5) - I think it will be hard to read for newbie players.
But you can add nc here - 01:25:170 (2) and here - 01:25:673 (4).

[Normal]
00:06:734 (3,4) - newbies can't read this well, will be better if you unstack them.
00:08:075 (6,1) - ^
And so on.
01:10:421 (5) - add nc here?
01:11:259 (1) - remove nc if you did this ^
01:12:600 (6) - add nc?
01:25:170 (2,3) - make a slider instead of these circles?
01:25:673 (4,5) - ^

[Easy]
00:34:555 (3) - too hard for easy diff .o.

Nice mapset, good luck~
Topic Starter
Kyle73

PandaHero wrote:

Hello from my q.

General:


Add "tv size" in tags? x)
Oh ok woops LOL

[Kibb's Extra]
00:40:589 (1,2,3) - make a perfect triangle here? o.o
Stack 01:00:198 (1) - and the head of 00:59:192 (1) - ?
01:19:472 (1) - remove nc?
I can suggest only some nazi staff in this diff, sorry :\

[Insane]
Increase od for more pp? :) OD is fine come on x.x

00:20:645 (1) - move it to X:329 Y:343 for better flow? The current set up plays fine and it gives a visual of a triangle as well, this will break the made visual spacing
00:24:667 (2) - I think if you move it to X:258 Y:72 it will be more comfortable to play. ^
00:49:639 (4,1) - move it a bit right for better flow? ^
00:59:863 (3) - make it a bit curve so it can show the direction to next circle? https://osu.ppy.sh/ss/7702303 Ruins pattern and spacing, also it flows fine as is tbh, it's also a pretty simple pattern to read
01:12:265 (4,1) - increase spacing here? Vocal is so strong here 01:12:600 (1) :o Yeah I get what you mean here but, I like how I have it set up right now, it's also a repeated spacing pattern throughout the map, so it's not really odd, I get what you mean though with the whole stronger vocal point though. But with the overall structure of the map it seems pretty ok to me tbh.

[BetaStar's Hard]
00:02:879 - you missed sound of guitar here, you can add note or make a 1/2 slider instead of this note 00:02:712 (3).
00:20:310 - pretty strong sound here, I would like to make it clickable.
00:25:505 (5) - ^ same situation here
00:25:840 (1) - ^
00:21:818 (1,2) - make three notes here?
00:34:472 (4,5) - stack these notes and the end of the 3 slider?
00:37:405 (5) - add nc here?
00:38:410 (3,4) - this place is confusing me .o. Will be better, if you unstack them, maybe add nc here 00:38:913 (4) and remove it from here 00:39:248 (1).
00:40:254 (1) - make 1/2 slider and note instead of this 1/1 slider? I want to make this 00:40:589 clickable.

Hm, are you tried to follow a vocal in first kiai part? Not a very good rhythm choice as for me, drums here is much better, but it just my opinion.
Btw, second kiai is fine :)

01:24:835 (1,2,3,4,5) - I think it will be hard to read for newbie players.
But you can add nc here - 01:25:170 (2) and here - 01:25:673 (4).

[Normal]
00:06:734 (3,4) - newbies can't read this well, will be better if you unstack them. I think it's fine tbh, it's a simple pattern and it goes well with the song
00:08:075 (6,1) - ^ ^
And so on.
01:10:421 (5) - add nc here? NC fine here :X
01:11:259 (1) - remove nc if you did this ^ ^
01:12:600 (6) - add nc? Fixed
01:25:170 (2,3) - make a slider instead of these circles? I like the intensity added here, plus the stack plays off the established pattern near the beginning and end
01:25:673 (4,5) - ^ ^


[Easy]
00:34:555 (3) - too hard for easy diff .o. Err given the sound here and the way it plays/looks I think it's fine 'cause it's so unique, anyways it may or may not change
Nice mapset, good luck~
Thanks for the mod!!
Affirmation
Q

[Insane]
00:10:086 (2) - make jump like 00:08:745 (2) -
00:22:321 - 00:22:488 - why you ignored this beats? you added at other parts, looks not so good for consistency
01:00:533 (6) - DS should be higher than 01:00:366 (5) -

GL
Sidetail

PandaHero wrote:

Hello from my q.

[BetaStar's Hard]
00:02:879 - you missed sound of guitar here, you can add note or make a 1/2 slider instead of this note 00:02:712 (3). not following guitar there
00:20:310 - pretty strong sound here, I would like to make it clickable. ok
00:25:505 (5) - ^ same situation here i tried and i dont like it there.
00:25:840 (1) - ^ ^
00:21:818 (1,2) - make three notes here? going for simplicity for hard
00:34:472 (4,5) - stack these notes and the end of the 3 slider? err
00:37:405 (5) - add nc here? yeah sure since it improves visibility
00:38:410 (3,4) - this place is confusing me .o. Will be better, if you unstack them, maybe add nc here 00:38:913 (4) and remove it from here 00:39:248 (1). unstacked
00:40:254 (1) - make 1/2 slider and note instead of this 1/1 slider? I want to make this 00:40:589 clickable. changed.

Hm, are you tried to follow a vocal in first kiai part? Not a very good rhythm choice as for me, drums here is much better, but it just my opinion.
Btw, second kiai is fine :)

01:24:835 (1,2,3,4,5) - I think it will be hard to read for newbie players.
But you can add nc here - 01:25:170 (2) and here - 01:25:673 (4). current should be fine

Nice mapset, good luck~ thanks for the mod!
e
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58312
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 60533
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Climber's High!
TitleUnicode:Climber's High!
Artist:Manami Numakura
ArtistUnicode:沼倉愛美
Creator:Kyle73
Version:BetaStar's Hard
Source:Fuuka
Tags:anime pussy Kibbleru BetaStar Climbers tv size
BeatmapID:1205907
BeatmapSetID:568248

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"681355.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Kyle73

Neoskylove wrote:

Q

[Insane]
00:10:086 (2) - make jump like 00:08:745 (2) - Fixed
00:22:321 - 00:22:488 - why you ignored this beats? you added at other parts, looks not so good for consistency Yeah but I like the way it plays and I think it accents the guitar nicely like this.
01:00:533 (6) - DS should be higher than 01:00:366 (5) - For emphasis right? But I think it's fine like this because the DS is rather consistent throughout so its fine imo.

GL
Thanks for the mod!!
Sidetail
just few changes

e
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58312
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 60533
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Climber's High!
TitleUnicode:Climber's High!
Artist:Manami Numakura
ArtistUnicode:沼倉愛美
Creator:Kyle73
Version:BetaStar's Hard
Source:Fuuka
Tags:anime pussy Kibbleru BetaStar Climbers tv size
BeatmapID:1205907
BeatmapSetID:568248

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:1

[Events]
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0,0,"681355.jpg",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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128,204,37572,1,8,0:0:0:0:
126,289,37740,1,8,0:0:0:0:
124,377,37907,6,0,P|162:371|200:361,1,58.4999982147217,12|0,0:1|0:0,0:0:0:0:
260,340,38243,1,8,0:0:0:0:
308,276,38410,2,0,P|306:232|304:200,1,58.4999982147217,0|10,0:0|0:1,0:0:0:0:
444,132,38913,1,8,0:0:0:0:
360,156,39081,1,0,0:0:0:0:
300,100,39248,6,0,P|276:72|252:44,1,58.4999982147217,10|8,0:1|0:1,0:0:0:0:
184,84,39583,2,0,P|208:112|232:140,1,58.4999982147217,10|0,0:0|0:0,0:0:0:0:
236,208,39919,1,10,0:1:0:0:
160,184,40086,1,8,0:1:0:0:
176,264,40254,2,0,P|188:292|216:328,1,58.4999982147217,10|10,0:0|0:1,0:0:0:0:
276,356,40589,5,0,0:0:0:0:
288,276,40757,1,8,0:1:0:0:
356,324,40924,1,8,0:0:0:0:
364,240,41092,1,0,0:0:0:0:
444,228,41259,2,0,P|468:200|476:152,2,58.4999982147217,10|8|10,0:1|0:1|0:0,0:0:0:0:
364,240,41762,1,0,0:0:0:0:
340,160,41930,6,0,P|376:155|415:171,1,58.4999982147217,10|8,0:1|0:1,0:0:0:0:
364,240,42265,2,0,P|327:244|288:228,1,58.4999982147217,10|0,0:0|0:0,0:0:0:0:
260,172,42600,1,8,0:1:0:0:
212,104,42768,2,0,P|168:60|103:28,1,116.999996429443,10|8,0:1|0:0,0:0:0:0:
44,64,43271,5,10,0:1:0:0:
12,140,43438,1,8,0:1:0:0:
88,172,43606,2,0,L|120:248,1,58.4999982147217,8|0,0:0|0:0,0:0:0:0:
140,304,43941,2,0,P|192:248|184:192,1,116.999996429443,10|8,0:1|0:0,0:0:0:0:
224,136,44444,1,2,0:0:0:0:
272,204,44611,6,0,P|312:204|348:188,2,58.4999982147217,8|8|10,0:1|0:1|0:0,0:0:0:0:
224,136,45114,1,0,0:0:0:0:
184,64,45282,2,0,P|144:64|108:80,2,58.4999982147217,10|8|10,0:1|0:1|0:0,0:0:0:0:
264,64,45784,1,0,0:0:0:0:
336,104,45952,5,10,0:1:0:0:
420,104,46120,1,8,0:1:0:0:
500,104,46287,2,0,L|504:184,1,58.4999982147217,10|0,0:0|0:0,0:0:0:0:
448,224,46622,2,0,L|368:228,1,58.4999982147217,8|10,0:1|0:1,0:0:0:0:
320,272,46958,1,8,0:0:0:0:
240,272,47125,1,8,0:0:0:0:
172,228,47293,6,0,P|132:228|95:230,1,58.4999982147217,2|8,0:0|0:1,0:0:0:0:
52,284,47628,2,0,P|52:324|56:368,1,58.4999982147217,10|0,0:0|0:0,0:0:0:0:
128,376,47963,1,10,0:1:0:0:
204,344,48131,1,8,0:3:0:0:
240,272,48298,1,8,0:1:0:0:
244,192,48466,1,4,0:3:0:0:
220,112,48634,6,0,P|197:83|174:61,1,58.4999982147217,12|0,0:1|0:0,0:0:0:0:
104,96,48969,2,0,P|126:124|154:152,1,58.4999982147217,8|0,0:1|0:0,0:0:0:0:
156,220,49304,2,0,P|158:246|158:289,1,58.4999982147217,10|0,0:1|0:0,0:0:0:0:
80,260,49639,2,0,P|77:233|77:190,1,58.4999982147217,10|8,0:1|0:0,0:0:0:0:
244,192,50142,5,8,0:0:0:0:
324,212,50310,1,10,0:1:0:0:
376,276,50477,1,0,0:0:0:0:
392,356,50645,2,0,P|419:364|450:372,2,58.4999982147217,10|0|10,0:1|0:0|0:1,0:0:0:0:
312,368,51148,1,0,0:0:0:0:
240,332,51315,6,0,P|240:300|244:264,1,58.4999982147217,12|0,0:1|0:0,0:0:0:0:
158,278,51650,2,0,P|158:310|154:346,1,58.4999982147217,8|0,0:1|0:0,0:0:0:0:
72,348,51986,2,0,P|36:344|0:332,1,58.4999982147217,10|0,0:1|0:0,0:0:0:0:
4,256,52321,1,8,0:1:0:0:
60,196,52488,1,8,0:0:0:0:
76,32,52824,5,10,0:0:0:0:
156,48,52991,1,8,0:1:0:0:
196,120,53159,1,0,0:0:0:0:
196,200,53326,2,0,P|167:198|133:199,1,58.4999982147217,10|8,0:1|0:0,0:0:0:0:
158,278,53662,2,0,P|186:279|220:278,1,58.4999982147217,10|8,0:0|0:0,0:0:0:0:
296,256,53997,6,0,L|324:180,1,58.4999982147217,10|0,0:1|0:0,0:0:0:0:
296,120,54332,1,10,0:1:0:0:
216,145,54500,2,0,L|188:221,1,58.4999982147217,10|10,0:0|0:1,0:0:0:0:
124,244,54835,1,8,0:1:0:0:
100,164,55002,2,0,L|128:88,1,58.4999982147217,10|10,0:0|0:1,0:0:0:0:
64,48,55338,5,8,0:1:0:0:
24,120,55505,2,0,L|-4:196,1,58.4999982147217,8|8,0:0|0:1,0:0:0:0:
40,248,55840,1,10,0:1:0:0:
124,244,56008,2,0,L|156:312,1,58.4999982147217,8|10,0:0|0:1,0:0:0:0:
228,272,56343,2,0,L|260:340,1,58.4999982147217,8|12,0:0|0:1,0:0:0:0:
252,308,59192,6,0,P|280:316|316:304,1,65,12|0,0:1|0:0,0:0:0:0:
368,228,59528,1,8,0:1:0:0:
324,148,59695,1,8,0:0:0:0:
256,88,59863,2,0,P|239:115|233:147,1,65,2|8,0:0|0:1,0:0:0:0:
278,222,60198,1,10,0:1:0:0:
368,228,60366,1,8,0:0:0:0:
456,200,60533,6,0,P|442:170|418:148,1,65,2|8,0:0|0:1,0:0:0:0:
324,148,60868,1,10,0:1:0:0:
278,222,61036,1,8,0:0:0:0:
196,260,61203,2,0,P|144:264|112:252,1,65,2|8,0:0|0:1,0:0:0:0:
56,312,61539,2,0,P|40:264|52:224,1,65,10|8,0:1|0:0,0:0:0:0:
80,168,61874,6,0,P|116:112|128:48,1,130,12|8,0:1|0:1,0:0:0:0:
212,20,62377,1,8,0:0:0:0:
296,56,62544,1,2,0:0:0:0:
332,140,62712,2,0,P|329:186|310:222,1,65,8|10,0:1|0:1,0:0:0:0:
252,264,63047,1,8,0:0:0:0:
236,172,63215,6,0,P|220:124|200:84,1,65,12|0,0:1|0:0,0:0:0:0:
160,184,63550,1,8,0:1:0:0:
160,276,63717,2,0,P|176:320|192:364,1,65,10|0,0:0|0:0,0:0:0:0:
272,348,64053,1,10,0:1:0:0:
360,336,64220,2,0,P|367:286|373:245,1,65,8|8,0:1|0:0,0:0:0:0:
432,204,64555,1,8,0:0:0:0:
432,204,64639,1,8,0:0:0:0:
432,204,64723,6,0,P|416:168|400:128,1,65,10|0,0:1|0:0,0:0:0:0:
324,104,65058,1,10,0:0:0:0:
344,16,65226,1,0,0:0:0:0:
256,36,65393,2,0,P|211:36|164:24,1,65,8|2,0:1|0:0,0:0:0:0:
108,76,65729,1,8,0:0:0:0:
56,152,65896,6,0,P|116:180|184:204,1,130,2|0,0:0|0:0,0:0:0:0:
260,164,66399,1,8,0:0:0:0:
324,104,66567,2,0,P|360:124|388:148,1,65,2|8,0:0|0:1,0:0:0:0:
432,212,66902,1,0,0:0:0:0:
412,300,67069,1,8,0:0:0:0:
324,328,67237,6,0,P|280:284|196:268,1,130,2|0,0:0|0:0,0:0:0:0:
140,320,67740,1,10,0:0:0:0:
60,276,67907,1,0,0:0:0:0:
136,228,68075,2,0,P|152:192|156:144,1,65,10|0,0:1|0:0,0:0:0:0:
84,108,68410,2,0,P|112:84|168:80,1,65,8|2,0:0|0:0,0:0:0:0:
224,108,68745,5,8,0:1:0:0:
296,52,68913,1,10,0:1:0:0:
376,92,69081,2,0,L|344:180,1,65,8|8,0:0|0:1,0:0:0:0:
396,232,69416,1,8,0:0:0:0:
396,232,69500,1,8,0:0:0:0:
396,232,69583,2,0,P|360:240|308:228,1,65,8|8,0:1|0:0,0:0:0:0:
264,296,69919,1,8,0:0:0:0:
264,296,70002,1,8,0:0:0:0:
264,296,70086,5,8,0:3:0:0:
192,356,70254,1,8,0:3:0:0:
176,268,70421,2,0,P|149:238|116:196,1,65,12|0,0:0|0:0,0:0:0:0:
120,128,70757,1,8,0:1:0:0:
208,148,70924,2,0,P|238:180|264:212,1,65,10|8,0:1|0:0,0:0:0:0:
340,216,71259,6,0,P|346:129|340:78,1,130,2|10,0:0|0:1,0:0:0:0:
272,28,71762,1,8,0:0:0:0:
192,68,71930,2,0,P|144:80|108:108,1,65,2|8,0:0|0:1,0:0:0:0:
72,156,72265,1,10,0:0:0:0:
84,248,72433,1,8,0:0:0:0:
160,300,72600,6,0,P|239:314|292:300,1,130,12|8,0:1|0:1,0:0:0:0:
352,240,73103,1,8,0:0:0:0:
292,172,73271,2,0,P|320:156|360:152,1,65,12|0,0:1|0:0,0:0:0:0:
440,168,73606,1,10,0:1:0:0:
468,256,73773,1,8,0:0:0:0:
402,317,73941,6,0,P|342:333|278:293,1,130,12|8,0:1|0:1,0:0:0:0:
228,232,74444,1,8,0:0:0:0:
136,236,74611,1,0,0:0:0:0:
180,156,74779,2,0,L|220:128,2,32.5,8|8|8,0:0|0:0|0:1,0:0:0:0:
88,160,75114,2,0,L|52:188,2,32.5,8|8|4,0:3|0:3|0:3,0:0:0:0:
136,84,75449,6,0,P|168:56|200:32,1,65,12|8,0:0|0:1,0:0:0:0:
276,40,75784,1,8,0:1:0:0:
344,100,75952,2,0,P|312:128|280:152,1,65,12|8,0:0|0:1,0:0:0:0:
312,232,76287,1,8,0:1:0:0:
388,184,76455,2,0,P|420:212|448:240,1,65,12|8,0:0|0:1,0:0:0:0:
420,316,76790,5,8,0:1:0:0:
340,360,76958,1,12,0:0:0:0:
281,287,77125,2,0,P|297:247|335:218,2,65,8|8|12,0:1|0:1|0:0,0:0:0:0:
220,352,77628,1,8,0:1:0:0:
128,364,77796,1,8,0:1:0:0:
60,304,77963,1,8,0:0:0:0:
76,216,78131,6,0,P|60:144|20:80,1,130,8|8,0:0|0:3,0:0:0:0:
4,8,78634,1,8,0:3:0:0:
92,32,78801,2,0,L|184:44,1,65,8|8,0:3|0:3,0:0:0:0:
208,116,79136,2,0,L|116:128,1,65,8|8,0:3|0:3,0:0:0:0:
168,212,79472,6,0,P|194:249|210:281,1,65,10|8,0:0|0:1,0:0:0:0:
280,320,79807,2,0,L|287:351,2,32.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
288,228,80142,2,0,L|280:196,2,32.5,8|8|4,0:3|0:3|0:3,0:0:0:0:
364,280,80477,1,8,0:0:0:0:
380,188,80645,6,0,P|356:128|276:92,1,130,12|8,0:1|0:1,0:0:0:0:
216,124,81148,1,10,0:0:0:0:
128,96,81315,1,0,0:0:0:0:
128,96,81399,1,0,3:2:0:0:
128,96,81483,2,0,P|123:143|145:180,1,65,10|8,0:1|0:1,0:0:0:0:
200,216,81818,1,8,0:0:0:0:
288,228,81986,6,0,P|331:242|372:316,1,130,12|8,0:1|0:1,0:0:0:0:
280,320,82488,1,10,0:0:0:0:
192,296,82656,1,0,3:2:0:0:
104,320,82824,2,0,P|71:310|36:269,2,65,10|8|8,0:1|0:1|0:0,0:0:0:0:
116,228,83326,6,0,P|157:166|155:90,1,130,12|8,0:1|0:1,0:0:0:0:
192,28,83829,2,0,P|224:44|244:76,1,65,8|8,0:0|0:1,0:0:0:0:
308,8,84164,2,0,P|327:37|329:75,1,65,8|8,0:0|0:1,0:0:0:0:
420,48,84500,2,0,P|422:83|404:117,1,65,8|8,0:0|0:3,0:0:0:0:
332,152,84835,5,10,0:0:0:0:
332,152,85170,1,10,0:0:0:0:
284,228,85338,1,10,0:0:0:0:
284,228,85673,1,10,0:0:0:0:
376,228,85840,1,12,0:0:0:0:
256,192,85924,12,0,87852,0:0:0:0:
-Promise
Hi!,
From my modding queue.
Insert Self Advertisement here: p/5951466#p5951466

I;m probably not going to find anything considering the amount of mods there are already, but here goes.

Kibb's Extra
No complaints, didn't see anything wrong. Sorry if there was anything I missed.

Insane
Literally the same as Kibb's with smaller spacing D:

Betastar's Hard
00:37:405 (1,2,3) - Music is more intense here, could space out a bit more.
00:38:410 (3,4) - The pause sounds weird, put a note in between, there is a soft sound there.
01:25:170 (2,3,4,5) - Also consider spacing out a bit more.

I know jack shit nothing about mapping for normal and easy diffs. I'll just end it here.

I feel like I did nothing here.
SPOILER
Oh well : ^)
Have a kitty anyways.
Sidetail

-Fluffy wrote:

Betastar's Hard
00:37:405 (1,2,3) - Music is more intense here, could space out a bit more. not really intense there
00:38:410 (3,4) - The pause sounds weird, put a note in between, there is a soft sound there. following vocal.
01:25:170 (2,3,4,5) - Also consider spacing out a bit more. current is fine.

no changes.
Topic Starter
Kyle73

-Fluffy wrote:

Hi!,
From my modding queue.
Insert Self Advertisement here: p/5951466#p5951466

I;m probably not going to find anything considering the amount of mods there are already, but here goes.

Kibb's Extra
No complaints, didn't see anything wrong. Sorry if there was anything I missed.

Insane
Literally the same as Kibb's with smaller spacing D:

Betastar's Hard
00:37:405 (1,2,3) - Music is more intense here, could space out a bit more.
00:38:410 (3,4) - The pause sounds weird, put a note in between, there is a soft sound there.
01:25:170 (2,3,4,5) - Also consider spacing out a bit more.

I know jack shit nothing about mapping for normal and easy diffs. I'll just end it here.

I feel like I did nothing here.
SPOILER
Oh well : ^)
Have a kitty anyways.
Thanks for the kitty and thanks for your mod!
Kaifin
dude i saw this man with DUST MAN as his avatar modded ur map

how am i supposed 2 live up to that


Easy

  1. 00:00:366 (1,2) - blanket
  2. god bless all your triangles are right
  3. 00:27:516 (2,3) - blanket (right side)
  4. 00:35:226 (1,2,3) - aha an uneven triangle u have been foiled
  5. 00:39:248 (3,4,1,2) - line isn't even/straight
  6. 00:43:271 (1,2,3) - triangle is off
  7. 00:49:974 (3,4,1) - ^^
  8. 00:52:656 (3,1) - bbbbblanket
  9. 00:56:678 - you're not going to put a spinner here? lol you could just put one from 00:56:678 - to 00:58:019 - and there would be enough recovery time, at least put break there if you arent going to put spinnner
  10. 01:00:701 (3,4,1) - the spacing lowering from 4 to 1 looks super off because of the patterning you use
  11. 01:02:544 (2,3) - blanket (right side, going to have to adjust the shape of 3)
  12. 01:04:053 (4,1,2) - blanket + triangle is off you might as well 2 birds one stone this one
  13. 01:06:734 (4,1,2) - uneven line
  14. 01:14:779 (4,5,1) - uneven shaping which should be even based on the pattern i assume, which also makes 01:15:114 (5,1,2) - an off triangle
  15. 01:20:645 (1,2,3) - off triangle
  16. 01:22:824 (3,1) - blanket
  17. 01:23:326 (1,2,3) - this part is uneven DS when the rest is, ruining the shape

    clean easy so i nazi modded it so it will be maximum clean

Normal

  1. you could probably use od/hp 4 here to differentiate from the Easy more
  2. 00:20:310 (3,4) -
  3. 00:22:991 (3,4) - bbbblanket
  4. 00:29:528 (4,1) - bbbbbblanket
  5. 00:56:678 - same spinner suggestion as before, i know you might want to leave a space to emphasize the sound but i don't think thats fitting without a break/spinner for lower diffs, especially because this building sound is just so good for a spinner
  6. 01:17:796 (5,1) - blanket
    seems solid

BetaStar's Hard

  1. 00:10:421 (4,1) - blanket
  2. 00:27:684 (2) - imo just stack this on the 00:26:511 (5) - slider end instead of doing this almost stack
  3. 00:45:952 (1,2,3) - unevenly spaced line
  4. 01:09:248 - i think it's really important to make this note clickable here, as it's the first note of the phrase that has the triple 01:09:416 (4,5,6) - that you map so not making this note clickable feels weird

Insane

  1. starting to put the 2 and 2 together that you are kibb's mentee or something along those lines?
  2. 00:09:583 (1,3) - blanket
  3. 00:24:500 (1,2,3) - plz make line even if you do this stuff
  4. 00:28:019 (3,1) - blanket (right side)
  5. using sliders to map that weird 1/4 rhythm was a neat choice
  6. 00:33:382 (5,1) - bbbbbb
  7. 00:45:952 (1,3) - bbbbbbbbb
    very kibb

    some things could have been executed slightly better but it's definitely not bad!

thank you for not doing the cinderella syndrome stuff in this map kibb lets collab something again soon

good luck!
Topic Starter
Kyle73

Kaifin wrote:

dude i saw this man with DUST MAN as his avatar modded ur map

how am i supposed 2 live up to that


Easy

  1. 00:00:366 (1,2) - blanket Fixed
  2. god bless all your triangles are right
  3. 00:27:516 (2,3) - blanket (right side) ^
  4. 00:35:226 (1,2,3) - aha an uneven triangle u have been foiled Fixed :c
  5. 00:39:248 (3,4,1,2) - line isn't even/straight Moved a little lol
  6. 00:43:271 (1,2,3) - triangle is off Triangle fix
  7. 00:49:974 (3,4,1) - ^^ ^
  8. 00:52:656 (3,1) - bbbbblanket Fixed
  9. 00:56:678 - you're not going to put a spinner here? lol you could just put one from 00:56:678 - to 00:58:019 - and there would be enough recovery time, at least put break there if you arent going to put spinnner Added, idk if I should change the audio here though so I just did smth lol
  10. 01:00:701 (3,4,1) - the spacing lowering from 4 to 1 looks super off because of the patterning you use Fixed
  11. 01:02:544 (2,3) - blanket (right side, going to have to adjust the shape of 3)
  12. 01:04:053 (4,1,2) - blanket + triangle is off you might as well 2 birds one stone this one
  13. 01:06:734 (4,1,2) - uneven line
  14. 01:14:779 (4,5,1) - uneven shaping which should be even based on the pattern i assume, which also makes 01:15:114 (5,1,2) - an off triangle Fixed
  15. 01:20:645 (1,2,3) - off triangle
  16. 01:22:824 (3,1) - blanket
  17. 01:23:326 (1,2,3) - this part is uneven DS when the rest is, ruining the shape
    clean easy so i nazi modded it so it will be maximum clean
Thanks LOL, applied everything :d

Normal

  1. you could probably use od/hp 4 here to differentiate from the Easy more Oh ok sure lol
  2. 00:20:310 (3,4) -
  3. 00:22:991 (3,4) - bbbblanket
  4. 00:29:528 (4,1) - bbbbbblanket
  5. 00:56:678 - same spinner suggestion as before, i know you might want to leave a space to emphasize the sound but i don't think thats fitting without a break/spinner for lower diffs, especially because this building sound is just so good for a spinner
  6. 01:17:796 (5,1) - blanket
    seems solid
Applied all the fixes. Shit I hope kibb doesn't see this

BetaStar's Hard

  1. 00:10:421 (4,1) - blanket
  2. 00:27:684 (2) - imo just stack this on the 00:26:511 (5) - slider end instead of doing this almost stack
  3. 00:45:952 (1,2,3) - unevenly spaced line
  4. 01:09:248 - i think it's really important to make this note clickable here, as it's the first note of the phrase that has the triple 01:09:416 (4,5,6) - that you map so not making this note clickable feels weird

Insane

  1. starting to put the 2 and 2 together that you are kibb's mentee or something along those lines?
  2. 00:09:583 (1,3) - blanket
  3. 00:24:500 (1,2,3) - plz make line even if you do this stuff
  4. 00:28:019 (3,1) - blanket (right side)
  5. using sliders to map that weird 1/4 rhythm was a neat choice
  6. 00:33:382 (5,1) - bbbbbb
  7. 00:45:952 (1,3) - bbbbbbbbb
    very kibb Tell me if that's a good thing or not xd
    some things could have been executed slightly better but it's definitely not bad!
Applied all the fixes. Now I really hope he doesn't see this mod :d

thank you for not doing the cinderella syndrome stuff in this map kibb lets collab something again soon

good luck!
Thank you so much for the mod!
Broly
Test-played the insane difficulty, pretty fun.

IRC
2017-04-19 13:18 Broly: ACTION is editing [https://osu.ppy.sh/b/1204251 Manami Numakura - Climber's High! [Insane]]
2017-04-19 13:19 Broly: 01:09:248 (3,4) - theres no sound here btw
2017-04-19 13:19 Broly: 3*
2017-04-19 13:19 Broly: starts at 4 I think
2017-04-19 13:20 Kyle73: yeah it's done on purpose so it's not awkward start for stream, makes the map better imo
2017-04-19 13:20 Broly: i see
2017-04-19 13:23 Broly: 00:30:449 (3) - wouldnt it be better to put a triple here? it fits more to keep the repeated slider at 00:33:131 (4) - here instead
2017-04-19 13:24 Broly: not sure ont hat tho
2017-04-19 13:24 Broly: that*
2017-04-19 13:24 Kyle73: it'd be a really awkward pattern to put a triple here because that will lead to a quad for 00:30:701 (4) - but I get what you mean
2017-04-19 13:24 Kyle73: And to be consistent, I used sliders for both :d
2017-04-19 13:25 Broly: ah I guess that makes sense too
2017-04-19 13:27 Broly: Fix tags and sources on the difficulties btw :p
2017-04-19 13:28 Kyle73: oh what's wrong with 'em
2017-04-19 13:28 Kyle73: is it 'cause i have pussy. LOL
2017-04-19 13:28 Broly: they seem to be different
2017-04-19 13:28 Kyle73: o
2017-04-19 13:28 Broly: https://puu.sh/vpfic/27438bc6b7.png
2017-04-19 13:28 Kyle73: thanks for pointing that out :o
2017-04-19 13:28 Broly: np xd
2017-04-19 13:28 Kyle73: oh i don't have that problem
2017-04-19 13:28 Kyle73: you have to redownload lol
2017-04-19 13:28 Broly: oh
2017-04-19 13:28 Broly: LOL
2017-04-19 13:28 Broly: fucc
2017-04-19 13:29 Kyle73: LOL thanks though reminded me
2017-04-19 13:29 Broly: well that's all I found during my testplays
2017-04-19 13:29 Broly: goodluck!
2017-04-19 13:29 Kyle73: I have something weird in my tag
2017-04-19 13:29 Broly: xd
2017-04-19 13:29 Broly: "anime pussy"
2017-04-19 13:29 Kyle73: thanks for your play and mod :p
2017-04-19 13:29 Kyle73: LOL
2017-04-19 13:29 Broly: np np
2017-04-19 13:29 Kyle73: thank you :>
2017-04-19 13:29 Broly: hope it gets ranked :>
2017-04-19 13:29 Kyle73: me too.
Topic Starter
Kyle73

Broly wrote:

Test-played the insane difficulty, pretty fun.

IRC
2017-04-19 13:18 Broly: ACTION is editing [https://osu.ppy.sh/b/1204251 Manami Numakura - Climber's High! [Insane]]
2017-04-19 13:19 Broly: 01:09:248 (3,4) - theres no sound here btw
2017-04-19 13:19 Broly: 3*
2017-04-19 13:19 Broly: starts at 4 I think
2017-04-19 13:20 Kyle73: yeah it's done on purpose so it's not awkward start for stream, makes the map better imo
2017-04-19 13:20 Broly: i see
2017-04-19 13:23 Broly: 00:30:449 (3) - wouldnt it be better to put a triple here? it fits more to keep the repeated slider at 00:33:131 (4) - here instead
2017-04-19 13:24 Broly: not sure ont hat tho
2017-04-19 13:24 Broly: that*
2017-04-19 13:24 Kyle73: it'd be a really awkward pattern to put a triple here because that will lead to a quad for 00:30:701 (4) - but I get what you mean
2017-04-19 13:24 Kyle73: And to be consistent, I used sliders for both :d
2017-04-19 13:25 Broly: ah I guess that makes sense too
2017-04-19 13:27 Broly: Fix tags and sources on the difficulties btw :p
2017-04-19 13:28 Kyle73: oh what's wrong with 'em
2017-04-19 13:28 Kyle73: is it 'cause i have pussy. LOL
2017-04-19 13:28 Broly: they seem to be different
2017-04-19 13:28 Kyle73: o
2017-04-19 13:28 Broly: https://puu.sh/vpfic/27438bc6b7.png
2017-04-19 13:28 Kyle73: thanks for pointing that out :o
2017-04-19 13:28 Broly: np xd
2017-04-19 13:28 Kyle73: oh i don't have that problem
2017-04-19 13:28 Kyle73: you have to redownload lol
2017-04-19 13:28 Broly: oh
2017-04-19 13:28 Broly: LOL
2017-04-19 13:28 Broly: fucc
2017-04-19 13:29 Kyle73: LOL thanks though reminded me
2017-04-19 13:29 Broly: well that's all I found during my testplays
2017-04-19 13:29 Broly: goodluck!
2017-04-19 13:29 Kyle73: I have something weird in my tag
2017-04-19 13:29 Broly: xd
2017-04-19 13:29 Broly: "anime pussy"
2017-04-19 13:29 Kyle73: thanks for your play and mod :p
2017-04-19 13:29 Kyle73: LOL
2017-04-19 13:29 Broly: np np
2017-04-19 13:29 Kyle73: thank you :>
2017-04-19 13:29 Broly: hope it gets ranked :>
2017-04-19 13:29 Kyle73: me too.
Thanks again!
Kyuukai
m4m

Easy
00:17:293 (2,3) - I highly recommend you to change this, the player might missread it !
00:39:248 (3,4) - Lower the 4 just a bit to avoir the linear movement
01:04:723 (1,2) - Fix the blanket

Normal
00:18:466 (4,1) - Symmetry's not good right here, dunno if it was made on purpose tho
01:01:874 (1) - that slider should end here 01:02:209 - since you are following vocals
01:02:712 (2) - that one should start here 01:02:544 - for the same reason above
01:03:885 - fill it up to follow the vocals
01:08:410 (3,1,2,3) - That part's rhythm is really weird, you should try to make something different right here

Hard
00:03:047 (1,2) - delete one reverse from the 1, move the 2 right here 00:03:717 - and add one reverse, it will make the 2 slider reverse the same amount of reverses, moreover, the 2 will start on a stronger sound
00:25:338 (4,5,1) - hitsounds missing ?
00:27:181 (1) - ^
00:34:220 (3,4,5) - This is not allowed in a Insane diff I believe, and it makes 00:34:220 (3,4,5,6,7,8) - really hard to play, I suggest you to change it
00:56:678 - 00:58:019 - add a spinner for consistancy with Easy and Normal diffs
01:13:941 (1,2,3,4) - Flow, it is really linear right here
01:25:170 (2) - add a NC to make it easier to play (reading)
01:25:673 (4) - ^

Insane
00:45:784 - you'd want to make it clickable since the voice is quite strong right here
00:56:678 - 00:58:019 - spinner for consistancy with lower diffs ?
01:09:248 (3,4,1,2,3,4,5,1,2,3) - Hitsounds sound weird right here

I'm not good at modding extras, I'll shot a kd instead xdd (sorry)
GL !
Meyrink
From My Queue

[Kibb cant make extras]
  1. 00:11:762 (1,3) - you can overlap like 00:11:427 (2,2) - would look nice http://puu.sh/vpqHP.jpg
  2. 00:33:131 (4,5) - spacethem a bit like 00:31:539 (2,3) - ?
  3. 00:30:449 (3,4) - same http://puu.sh/vprjt.jpg
  4. 00:45:617 (3) - based on what u doing with NCs this requires a one as well
  5. 00:54:667 (1) - ctrl+h this and move it a bit to make it parallel to 00:53:997 (1) - http://puu.sh/vpr2j.jpg
  6. 00:52:656 (5,1) - switch nc
  7. 00:56:008 (1,1) - i dont think u need these ncs here lo it doesnt fit like it does here 00:39:248 (1,2,1,2,1,2) - ! just remove them and nc 00:56:511 (2) -
[Insane]
  1. 00:08:913 (3,4) - this flows a bit wierd ! how about u curve the other side ! it ll make it a bit better keeping your stack http://puu.sh/vprLe.jpg
  2. 00:22:321 - i think you should fill this to keep it consistent with 00:16:958 -
  3. 00:26:008 (1,2,3,4,5) - spacing should be 00:26:008 (1,2) - bigger space than 00:26:176 (2,3) - because this sound here 00:26:176 (2) - is stronger ! for example 00:24:332 (7,8,1,2,3) - ! this is good
  4. 00:30:198 (2,3,4) - what a mess! here what i would do ! change 00:30:198 (2) - to 2 circles ! one at the end of 00:29:863 (1) - and 2nd stack it on 00:30:449 (3) - ! like this http://puu.sh/vprY2.jpg !
  5. if you did last thing i mentioned dont forget to add clap on 00:30:198 (2) -
  6. 00:32:879 (3,4,5) - same ! and also why 00:32:544 (1,2) - this time is 2 circles ? slider fit better
  7. 00:42:600 (1,2) - aa this confusing compared to previous one ! just change 00:42:768 (2) - to 2 circles 1/2
  8. 00:55:673 (2,3,1,2,1,2) - just like i mentioned in kibb diff
[🅱etaStar]
  1. 00:05:393 (5,1) - oh man y u stack this ! it shud be spacing cuz 00:05:561 (1) - is new combo and strong down beat need emphasis
  2. 00:19:974 (1) - 00:25:338 (4) - nc ?
  3. 00:34:220 (3,4,5) - wouah that big space ! rotate the slider a bit and stack the circles http://puu.sh/vpsG8.jpg
  4. 01:22:740 - forgot triple
[Normal]
  1. 00:22:991 (3,4) - BL🅱🅱NKET PLOX!
  2. Other than the blanket joke i noticed u have some rhythms problems in this diff i'll list them below
  3. 00:26:846 - Missed a snare/clap here ! too bad
  4. 00:38:410 (2,3) - change rythm to http://puu.sh/vptan.jpg
  5. 00:43:271 (1) - shorten the slider to 00:43:606 - and add clap on it's tail http://puu.sh/vpthf.jpg
  6. 00:44:611 (4) - same ! this clap 00:44:947 - have to be mapped !
  7. 00:45:952 (1,2) - sounds totally off u missed both 00:46:287 - and 00:46:622 - change rhytm to http://puu.sh/vpttF.jpg
  8. 00:47:125 (4) - rhytm off ! and no need clap on head ! change rythm to http://puu.sh/vptwq.jpg
  9. 00:53:997 (1,2,3,4,5,6) - so loong is this a train ! Change 00:56:008 (5,6) - to 2 circles one at 00:56:008 - and other at 00:56:343 - ! with claps
  10. 01:04:555 (5) - whistle instead of clap cuz it's a not a triplet there like higher diffs wich need claps
  11. 01:09:081 - missed a clap here ! to lazy to find good rythm for u gl xd
got lazy to mod easy diff xd after i moded a cancerous map a guy posted before u
Topic Starter
Kyle73
Kyuukai

Kyuukai wrote:

m4m

Easy

00:17:293 (2,3) - I highly recommend you to change this, the player might missread it ! Change to a curve :p
00:39:248 (3,4) - Lower the 4 just a bit to avoir the linear movement I think it’s fine
01:04:723 (1,2) - Fix the blanket Fixed

Normal

00:18:466 (4,1) - Symmetry's not good right here, dunno if it was made on purpose tho I think it’s fine
01:01:874 (1) - that slider should end here 01:02:209 - since you are following vocals Sounds weird imo so I leave as is
01:02:712 (2) - that one should start here 01:02:544 - for the same reason above ^
01:03:885 - fill it up to follow the vocals I think it’s fine tbh
01:08:410 (3,1,2,3) - That part's rhythm is really weird, you should try to make something different right here Changed

Insane

00:45:784 - you'd want to make it clickable since the voice is quite strong right here I think it’s fine as is because 00:45:952 (1,2) – adds emphasis there
00:56:678 - 00:58:019 - spinner for consistancy with lower diffs ? Spinner added
01:09:248 (3,4,1,2,3,4,5,1,2,3) - Hitsounds sound weird right here Sounds fine imo

I'm not good at modding extras, I'll shot a kd instead xdd (sorry)
GL !

Meyrink reply

Meyrink wrote:

From My Queue

[Insane]

  1. 00:08:913 (3,4) - this flows a bit wierd ! how about u curve the other side ! it ll make it a bit better keeping your stack http://puu.sh/vprLe.jpg Fixed
  2. 00:22:321 - i think you should fill this to keep it consistent with 00:16:958 - Did this intentionally to emphasis next beat :d
  3. 00:26:008 (1,2,3,4,5) - spacing should be 00:26:008 (1,2) - bigger space than 00:26:176 (2,3) - because this sound here 00:26:176 (2) - is stronger ! for example 00:24:332 (7,8,1,2,3) - ! this is good I think it’s fine :p but I moved a slider a bit :x
  4. 00:30:198 (2,3,4) - what a mess! here what i would do ! change 00:30:198 (2) - to 2 circles ! one at the end of 00:29:863 (1) - and 2nd stack it on 00:30:449 (3) - ! like this http://puu.sh/vprY2.jpg ! I like the slider motion here and playstyle here for these parts D:
  5. if you did last thing i mentioned dont forget to add clap on 00:30:198 (2) - ^
  6. 00:32:879 (3,4,5) - same ! and also why 00:32:544 (1,2) - this time is 2 circles ? slider fit better I do two circles here because of the vocal, I think it’s better representation
  7. 00:42:600 (1,2) - aa this confusing compared to previous one ! just change 00:42:768 (2) - to 2 circles 1/2 Fixed!
  8. 00:55:673 (2,3,1,2,1,2) - just like i mentioned in kibb diff
I think 1/2 is fine here

[Normal]

  1. 00:22:991 (3,4) - BL🅱🅱NKET PLOX!
  2. Other than the blanket joke i noticed u have some rhythms problems in this diff i'll list them below
  3. 00:26:846 - Missed a snare/clap here ! too bad
  4. 00:38:410 (2,3) - change rythm to http://puu.sh/vptan.jpg
  5. 00:43:271 (1) - shorten the slider to 00:43:606 - and add clap on it's tail http://puu.sh/vpthf.jpg
  6. 00:44:611 (4) - same ! this clap 00:44:947 - have to be mapped !
  7. 00:45:952 (1,2) - sounds totally off u missed both 00:46:287 - and 00:46:622 - change rhytm to http://puu.sh/vpttF.jpg
  8. 00:47:125 (4) - rhytm off ! and no need clap on head ! change rythm to http://puu.sh/vptwq.jpg
  9. 00:53:997 (1,2,3,4,5,6) - so loong is this a train ! Change 00:56:008 (5,6) - to 2 circles one at 00:56:008 - and other at 00:56:343 - ! with claps
  10. 01:04:555 (5) - whistle instead of clap cuz it's a not a triplet there like higher diffs wich need claps
  11. 01:09:081 - missed a clap here ! to lazy to find good rythm for u gl xd
Played around with everything you suggested but for 01:04:555 (5) - I was following vocals so its fine imo
got lazy to mod easy diff xd after i moded a cancerous map a guy posted before u

Thank you for the mods :d
Nadgey
Awesome!
CucumberCuc
Hi :3

Maybe add one more kiai on 00:37:907 to 00:48:634?

Easy
01:25:673 (6,1) You may not change, but I think that the slider and the spinner a little closer to each other

Hard
00:26:176 (2) move slightly up
00:27:684 ^
00:28:857 (2) move slightly left
01:03:550 ^

Insane
00:26:008 (1) can move slightly up
01:22:991 (5) can move slightly right

Good song :)
Topic Starter
Kyle73

CucumberCuc wrote:

Hi :3

Maybe add one more kiai on 00:37:907 to 00:48:634? Kiai is fine imo

Easy
01:25:673 (6,1) You may not change, but I think that the slider and the spinner a little closer to each other I'm sure the spinner is fine here

Insane
00:26:008 (1) can move slightly up Stacked under previous note, it's fine as is and plays fine imo
01:22:991 (5) can move slightly right I changed slider and fixed blanket instead

Good song :)
Thanks for the mod!
Sidetail

Kaifin wrote:

dude i saw this man with DUST MAN as his avatar modded ur map

how am i supposed 2 live up to that

BetaStar's Hard

  1. 00:10:421 (4,1) - blanket no difference in playing.
  2. 00:27:684 (2) - imo just stack this on the 00:26:511 (5) - slider end instead of doing this almost stack i like current
  3. 00:45:952 (1,2,3) - unevenly spaced line meant to do that
  4. 01:09:248 - i think it's really important to make this note clickable here, as it's the first note of the phrase that has the triple 01:09:416 (4,5,6) - that you map so not making this note clickable feels weird fixed.

Meyrink wrote:

[🅱etaStar]
  1. 00:05:393 (5,1) - oh man y u stack this ! it shud be spacing cuz 00:05:561 (1) - is new combo and strong down beat need emphasis fixed
  2. 00:19:974 (1) - 00:25:338 (4) - nc ? not needed tbh
  3. 00:34:220 (3,4,5) - wouah that big space ! rotate the slider a bit and stack the circles http://puu.sh/vpsG8.jpg okay
  4. 01:22:740 - forgot triple fixed.

CucumberCuc wrote:

00:26:176 (2) move slightly up
00:27:684 ^
00:28:857 (2) move slightly left
01:03:550 ^
looked at all of them and them dont seem to affect gameplay or major aesthetic changes.

Kyuukai wrote:

m4m

Hard
00:03:047 (1,2) - delete one reverse from the 1, move the 2 right here 00:03:717 - and add one reverse, it will make the 2 slider reverse the same amount of reverses, moreover, the 2 will start on a stronger sound ruins the clean structure.
00:25:338 (4,5,1) - hitsounds missing ? fixed.
00:27:181 (1) - ^ its there o.o
00:34:220 (3,4,5) - This is not allowed in a Insane diff I believe, and it makes 00:34:220 (3,4,5,6,7,8) - really hard to play, I suggest you to change it fixed in previous mod. rhythm wise it is acceptable and i used ds there so its was fine before hand tho.
00:56:678 - 00:58:019 - add a spinner for consistancy with Easy and Normal diffs added.
01:13:941 (1,2,3,4) - Flow, it is really linear right here meant to do that and not really linear tbh..
01:25:170 (2) - add a NC to make it easier to play (reading) added.
01:25:673 (4) - ^
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58312
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 60533
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Climber's High!
TitleUnicode:Climber's High!
Artist:Manami Numakura
ArtistUnicode:沼倉愛美
Creator:Kyle73
Version:BetaStar's Hard
Source:風夏
Tags:anime pussy Kibbleru BetaStar Climbers tv size Fuuka
BeatmapID:1205907
BeatmapSetID:568248

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"681355.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
366,335.195530726257,4,2,1,50,1,0
366,-111.111111111111,4,2,1,50,0,0
4723,-100,4,2,1,60,0,0
16287,-105.263157894737,4,2,1,50,0,0
35226,-111.111111111111,4,2,1,50,0,0
37405,-111.111111111111,4,2,1,60,0,0
59192,-100,4,2,1,70,0,1
70086,-100,4,2,1,70,0,0
70421,-100,4,2,1,70,0,1
80645,-100,4,2,1,60,0,0
85924,-100,4,2,1,20,0,0


[Colours]
Combo1 : 255,136,38
Combo2 : 248,139,239
Combo3 : 49,103,247
Combo4 : 89,255,172

[HitObjects]
420,212,366,6,0,P|448:212|480:204,6,58.4999982147217,0|2|0|2|0|2|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
344,176,1539,1,8,0:1:0:0:
344,176,1622,1,8,0:1:0:0:
344,176,1706,6,0,P|312:120|260:96,1,116.999996429443,8|8,0:0|0:1,0:0:0:0:
184,104,2209,2,0,P|208:156|276:184,1,116.999996429443,8|8,0:3|0:1,0:0:0:0:
308,248,2712,1,4,0:3:0:0:
160,320,3047,6,0,P|126:334|96:344,4,58.4999982147217,0|2|0|2|0,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
160,236,3885,2,0,P|132:224|92:208,2,58.4999982147217,2|0|8,0:0|0:0|0:1,0:0:0:0:
308,168,4555,5,0,0:1:0:0:
308,168,4639,1,0,0:1:0:0:
308,168,4723,2,0,P|324:144|332:124,2,32.5,8|8|8,0:0|0:0|0:1,0:0:0:0:
228,124,5058,2,0,P|228:96|232:72,2,32.5,8|8|4,0:3|0:3|0:3,0:0:0:0:
224,216,5393,1,8,0:0:0:0:
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324,212,50310,1,10,0:1:0:0:
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216,145,54500,2,0,L|188:221,1,58.4999982147217,10|10,0:0|0:1,0:0:0:0:
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100,164,55002,2,0,L|128:88,1,58.4999982147217,10|10,0:0|0:1,0:0:0:0:
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24,120,55505,2,0,L|-4:196,1,58.4999982147217,8|8,0:0|0:1,0:0:0:0:
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124,244,56008,2,0,L|156:312,1,58.4999982147217,8|10,0:0|0:1,0:0:0:0:
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256,192,56678,12,0,58019,0:0:0:0:
252,308,59192,6,0,P|280:316|316:304,1,65,12|0,0:1|0:0,0:0:0:0:
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278,222,61036,1,8,0:0:0:0:
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332,140,62712,2,0,P|329:186|310:222,1,65,8|10,0:1|0:1,0:0:0:0:
252,264,63047,1,8,0:0:0:0:
236,172,63215,6,0,P|220:124|200:84,1,65,12|0,0:1|0:0,0:0:0:0:
160,184,63550,1,8,0:1:0:0:
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192,68,71930,2,0,P|144:80|108:108,1,65,2|8,0:0|0:1,0:0:0:0:
72,156,72265,1,10,0:0:0:0:
84,248,72433,1,8,0:0:0:0:
160,300,72600,6,0,P|239:314|292:300,1,130,12|8,0:1|0:1,0:0:0:0:
352,240,73103,1,8,0:0:0:0:
292,172,73271,2,0,P|320:156|360:152,1,65,12|0,0:1|0:0,0:0:0:0:
440,168,73606,1,10,0:1:0:0:
468,256,73773,1,8,0:0:0:0:
402,317,73941,6,0,P|342:333|278:293,1,130,12|8,0:1|0:1,0:0:0:0:
228,232,74444,1,8,0:0:0:0:
136,236,74611,1,0,0:0:0:0:
180,156,74779,2,0,L|220:128,2,32.5,8|8|8,0:0|0:0|0:1,0:0:0:0:
88,160,75114,2,0,L|52:188,2,32.5,8|8|4,0:3|0:3|0:3,0:0:0:0:
136,84,75449,6,0,P|168:56|200:32,1,65,12|8,0:0|0:1,0:0:0:0:
276,40,75784,1,8,0:1:0:0:
344,100,75952,2,0,P|312:128|280:152,1,65,12|8,0:0|0:1,0:0:0:0:
312,232,76287,1,8,0:1:0:0:
388,184,76455,2,0,P|420:212|448:240,1,65,12|8,0:0|0:1,0:0:0:0:
420,316,76790,5,8,0:1:0:0:
340,360,76958,1,12,0:0:0:0:
281,287,77125,2,0,P|297:247|335:218,2,65,8|8|12,0:1|0:1|0:0,0:0:0:0:
220,352,77628,1,8,0:1:0:0:
128,364,77796,1,8,0:1:0:0:
60,304,77963,1,8,0:0:0:0:
76,216,78131,6,0,P|60:144|20:80,1,130,8|8,0:0|0:3,0:0:0:0:
4,8,78634,1,8,0:3:0:0:
92,32,78801,2,0,L|184:44,1,65,8|8,0:3|0:3,0:0:0:0:
208,116,79136,2,0,L|116:128,1,65,8|8,0:3|0:3,0:0:0:0:
168,212,79472,6,0,P|194:249|210:281,1,65,10|8,0:0|0:1,0:0:0:0:
280,320,79807,2,0,L|287:351,2,32.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
288,228,80142,2,0,L|280:196,2,32.5,8|8|4,0:3|0:3|0:3,0:0:0:0:
364,280,80477,1,8,0:0:0:0:
380,188,80645,6,0,P|356:128|276:92,1,130,12|8,0:1|0:1,0:0:0:0:
216,124,81148,1,10,0:0:0:0:
128,96,81315,1,0,0:0:0:0:
128,96,81399,1,0,3:2:0:0:
128,96,81483,2,0,P|123:143|145:180,1,65,10|8,0:1|0:1,0:0:0:0:
200,216,81818,1,8,0:0:0:0:
288,228,81986,6,0,P|331:242|372:316,1,130,12|8,0:1|0:1,0:0:0:0:
280,320,82488,1,10,0:0:0:0:
192,296,82656,1,0,3:2:0:0:
192,296,82740,1,0,0:0:0:0:
192,296,82824,2,0,P|166:318|112:326,2,65,10|8|8,0:1|0:1|0:0,0:0:0:0:
124,236,83326,6,0,P|132:164|163:98,1,130,12|8,0:1|0:1,0:0:0:0:
188,28,83829,2,0,P|220:44|240:76,1,65,8|8,0:0|0:1,0:0:0:0:
304,8,84164,2,0,P|323:37|325:75,1,65,8|8,0:0|0:1,0:0:0:0:
416,48,84500,2,0,P|418:83|400:117,1,65,8|8,0:0|0:3,0:0:0:0:
328,156,84835,5,10,0:0:0:0:
328,156,85170,5,10,0:0:0:0:
280,232,85338,1,10,0:0:0:0:
280,232,85673,5,10,0:0:0:0:
372,232,85840,1,12,0:0:0:0:
256,192,85924,12,0,87852,0:0:0:0:

Thanks for mods!
yaspo
Hi there! Finally got around to modding this \o/
Still a noob modder, so take everything with a grain of salt.

Normal
By no means an expert on lower diffs, so spamming a lot of suggestions so I can learn from it.

00:02:712 (3) - Maybe it would be better if this was a 1/2 slider to also put emphasis on the drum on the red tick
00:27:181 (1) - This seems a bit long, especially considdering there still are vocals and drums within the sliderbody.
Maybe it would be better to split the slider up like this? http://i.imgur.com/Cuiegyn.png
00:45:784 - 00:45:952 (1) - the sounds here are very similar to 00:46:622 (2,3,4) - . Even so, they are mapped with an entirely different intensity.
I think making the rhythm for both of them more consistent would be better. Something like this could work http://i.imgur.com/4lody7a.png
00:52:488 (3) - This slider also seems a bit long, as you miss the strong sounds on 00:52:824 - .
One of these suggestions could work. http://i.imgur.com/uVGdDpR.png / http://i.imgur.com/yQuLeaS.png
00:59:192 (1) - I think it would be better to make this slider the same rhythm as this 00:59:863 (2,3) - .
That would be more consistent and I feel like it would represent the music better as well.
01:05:393 (2,3,4) - You're not really following the vocals properly here in my opinion. You miss a the vocals on 01:05:561 - and 01:05:896 - .
I think a rhythm like this http://i.imgur.com/A1h0wTX.png would follow the vocals more closely.
01:17:796 (5) - This is similar to the previous point, there are relatively strong vocals on 01:17:628 - 01:17:963 - , but you miss them both.
I can see how you follow the guitar rather than the vocals this way, but I don't feel like that switch is appropriate here as it still feels like you are following the vocals before it and after it.
I think something like this could work http://i.imgur.com/qgbdgPe.png.

BetaStar's Hard
00:20:477 (1) - There is a guitar and drum sound on the red tick of this slider. Even though you're following the vocals, this might not be very representative of the music.
Maybe using a rhythm more similar to here 00:25:338 (4,5,1,2) - could fix that.
00:21:483 (5) - I feel like this should be a slider rather than a circle, that would express the held guitar sound better.

01:05:226 (3) - and 01:09:248 (4) - there is no sound that these are mapped to, I suggest changing both of these into sliderends so that there is no click on them.

Insane
00:17:963 (1,2) - I would space these further appart instead of stacking them. This would be more consistent with 00:20:645 (1,2) - and 00:23:326 (1,2) .
00:19:472 (2) - I would change this to a single circle and remove 00:19:807 (3) - as the sound it is mapped to isn't very strong. This way there would be a 3/2 pause between this and the next object at 00:19:974 (4) -
Which makes it more consistent with 00:22:153 (3,1) - and 00:24:835 (3,1) -
01:01:539 (4,1) - and 01:12:265 (4,1) - The vocals here are really intense, yet your spacing and flow doesn't really represent it.
The second one works a bit better thanks to flow to the pattern, but it still could use some improvement.
I personally would increase spacing and put 1 in both patterns more away from the implied slider flow of 4.
01:08:745 (1,2) - In play this kinda jumped out to me as awkward, due to linear flow and the sudden change in spacing
Maybe a sharper angle would better in context of this map.
Topic Starter
Kyle73

yaspo wrote:

Hi there! Finally got around to modding this \o/
Still a noob modder, so take everything with a grain of salt. Every mod helps, and everyone starts somewhere!

Normal
By no means an expert on lower diffs, so spamming a lot of suggestions so I can learn from it.

00:02:712 (3) - Maybe it would be better if this was a 1/2 slider to also put emphasis on the drum on the red tick Fine as is, I want to emphasize the next note.
00:27:181 (1) - This seems a bit long, especially considdering there still are vocals and drums within the sliderbody.
Maybe it would be better to split the slider up like this? http://i.imgur.com/Cuiegyn.png Fixed
00:45:784 - 00:45:952 (1) - the sounds here are very similar to 00:46:622 (2,3,4) - . Even so, they are mapped with an entirely different intensity.
I think making the rhythm for both of them more consistent would be better. Something like this could work http://i.imgur.com/4lody7a.png It's fine as is, the chain would be too long if I do something like that, the current rhythm still works fine.
00:52:488 (3) - This slider also seems a bit long, as you miss the strong sounds on 00:52:824 - .
One of these suggestions could work. http://i.imgur.com/uVGdDpR.png / http://i.imgur.com/yQuLeaS.png Changed
00:59:192 (1) - I think it would be better to make this slider the same rhythm as this 00:59:863 (2,3) - .
That would be more consistent and I feel like it would represent the music better as well. Chain too long
01:05:393 (2,3,4) - You're not really following the vocals properly here in my opinion. You miss a the vocals on 01:05:561 - and 01:05:896 - .
I think a rhythm like this http://i.imgur.com/A1h0wTX.png would follow the vocals more closely.
01:17:796 (5) - This is similar to the previous point, there are relatively strong vocals on 01:17:628 - 01:17:963 - , but you miss them both.
I can see how you follow the guitar rather than the vocals this way, but I don't feel like that switch is appropriate here as it still feels like you are following the vocals before it and after it.
I think something like this could work http://i.imgur.com/qgbdgPe.png.
Followed drums there, and tbh it's fine as is in terms of rhythm, it plays fine as well.

Insane
00:17:963 (1,2) - I would space these further appart instead of stacking them. This would be more consistent with 00:20:645 (1,2) - and 00:23:326 (1,2) .
I think the stack here is fine tbh, I don't see much harm, I see it slowly spacing out and expanding after the stack but I get what you mean by this inconsistency so I will play around it
00:19:472 (2) - I would change this to a single circle and remove 00:19:807 (3) - as the sound it is mapped to isn't very strong. This way there would be a 3/2 pause between this and the next object at 00:19:974 (4) -
Which makes it more consistent with 00:22:153 (3,1) - and 00:24:835 (3,1) - I wanted to emphasize the next sections more
01:01:539 (4,1) - and 01:12:265 (4,1) - The vocals here are really intense, yet your spacing and flow doesn't really represent it.
The second one works a bit better thanks to flow to the pattern, but it still could use some improvement.
I personally would increase spacing and put 1 in both patterns more away from the implied slider flow of 4. The spacing style works fine because that type of spacing is already consistent throughout the whole map. I get what you mean by the flow doesn't represent the intensity but it still works fine tbh and it plays fine too, but I will play with the flow and see what I can get
01:08:745 (1,2) - In play this kinda jumped out to me as awkward, due to linear flow and the sudden change in spacing
Maybe a sharper angle would better in context of this map. Uhh idk I think it works/plays honestly fine tbh. I like the contrast here that leads to the stream and triple, maybe I will reshape the slider idk.
Thanks for the mod!
mathew1123
[Normal]
01:02:712 (2) - move this to here ? 01:02:544 (2)
[Insane]
00:46:287 (3) - touch the acc (some skin acc put at the middle like the skin i am using)
[Kibb's Extra]
00:24:667 (2) - ^
Actually can't find many thing to mod.The mapset is already good enough to me XD.
Topic Starter
Kyle73

mathew1123 wrote:

[Normal]
01:02:712 (2) - move this to here ? 01:02:544 (2) It's fine as is, following drum here :d
[Insane]
00:46:287 (3) - touch the acc (some skin acc put at the middle like the skin i am using) I'm pretty sure it's fine lol. For the default skin, it doesn't touch the acc.
[Kibb's Extra]
00:24:667 (2) - ^
Actually can't find many thing to mod.The mapset is already good enough to me XD.
Thanks for the mod!
Mun
bng here we come


are you sure you want "anime pussy" in the tags?

[Extra's Extra]
Where is your left side?
00:05:393 (5,6) - Considering that the sound significantly changes here and there is a strong hit on 5, would it not be a good idea to use a kickslider-jump instead of keeping the same stream pattern the whole way through?
00:52:656 - there's nothing wrong with the map here, i just felt it was important to state just how annoying it is that the song itself totally disregards rhythm, pauses, and then changes key. big in japan
01:02:544 (3) - totally subjective but maybe ctrl+j for flow? 01:01:874 (1) - seems to quite heavily imply counterclockwise circular motion but the sharp 01:02:377 (2,3) - movement disregards it.
01:17:460 (1,3) - In the preceding pattern, notes separated like this are manually stacked. What changes that motivates you to perfectly stack these ones?
01:21:818 (6,1) - if you thought I was going to point out a blanket here, you wouldn't be entirely wrong. However, my main concern here is that 01:21:986 (1) - seems like a fairly strong note, but compared to the preceding notes, its spacing is not just unremarkable, but unnaturally low.

Not much to find in one of these maps, you can always make things really solid. Nice job on the map, it looks really nice.

[Insane]
Where are your corners?
00:01:706 (1,2,3,4) - There's a drum pattern here that you initially map (with the triple followed by a slider 2 ticks later) as circle-slider, and it's then inverted as slider-circle despite being the same relative intensity within the patterns. Following what you establish first, 00:02:209 (3,4) - should be changed from slider-circle to circle-slider.
00:05:393 (5,6) - Same thing I said on Kibb's Extra, 5 is on a really strong drum hit that's very different from the rest of the beats in this stream, and 6 is also different. A kickslider-jump would accurately depict this major intensity difference.
00:14:109 (2,3,1,2) - You establish pretty strong counterclockwise flow here, why do you contradict it in the last 2 notes of the jump section at 00:14:779 (1,2) - ? Are you emphasizing a change or a sound?
01:24:667 (2,3,1,2) - This looks great visually, but visually representing a completely different rhythmic pattern in a very similar way that looks connected to the previous pattern is exactly how you make a pattern into a misread machine.

Am I just tired or does this map really have that few errors?

[BetaStar's Hard]
where is your top right corner?
00:00:366 (1) - Mapping this sound with a single repeat slider and then mapping the same musical pattern 00:03:047 (1,2) - with separated sliders may create an unnecessary reading challenge, and has a higher object density than both difficulty levels that are higher than this.
00:19:974 (4,6,1) - Mapping hit circles on a certain sound and then proceeding to ignore said sound is not advisable.
00:29:862 (1,2,3) - I like this pattern a lot, but it looks like it's supposed to be making sequentially sharpening curves. However, 2 and 3 are the exact same curve rotated 30 degrees.
Maybe make 2 a slightly softer curve to make this a smooth progression?
00:35:226 (1) - This looks like it's supposed to be a blanket - if it is, it'd be best to make it more consistent. If not, perhaps change the curve or rotate it a bit to disassociate the sliderbody with the previous object.
00:59:192 (1,2,3,4,5,6,1) - Nothing is wrong here. Very cool pattern!
01:03:215 (1,2) - Considering visual distance between 01:02:712 (4,5) - or the later 01:03:717 (3,4) - it would probably look best to move hit circle 2 out to emulate these.

beyond that it's difficult for me to find anything. The set is quite solid, I was pleasantly surprised. Can't wait to see this set in qualified so i can farm top diff when it gets ranked!
Topic Starter
Kyle73

Mun wrote:

bng here we come


are you sure you want "anime pussy" in the tags? I ain't no pussy. I will remove it when bns check :>

[Insane]
Where are your corners? Tfw can't tell if meme or part of the mod lmao
00:01:706 (1,2,3,4) - There's a drum pattern here that you initially map (with the triple followed by a slider 2 ticks later) as circle-slider, and it's then inverted as slider-circle despite being the same relative intensity within the patterns. Following what you establish first, 00:02:209 (3,4) - should be changed from slider-circle to circle-slider. I see what you mean but what I have still works fine imo, and I am following the drum here which is true, but at 00:02:544 - there is a distinct guitar sound and I think having a circle start here is better representation for drum + guitar.
00:05:393 (5,6) - Same thing I said on Kibb's Extra, 5 is on a really strong drum hit that's very different from the rest of the beats in this stream, and 6 is also different. A kickslider-jump would accurately depict this major intensity difference. Yeah but I feel like the stream overall better represents the drum roll here, also it keeps it pretty simple and clean which imo is great for an insane. A kickslider jump would be too abnormal in this map I think.
00:14:109 (2,3,1,2) - You establish pretty strong counterclockwise flow here, why do you contradict it in the last 2 notes of the jump section at 00:14:779 (1,2) - ? Are you emphasizing a change or a sound? Actually I had it inverted before but I've been told by many people that this pattern plays better lol, I see what you mean by flow though. I will probably look for more testplays and see which one fits best here.
01:24:667 (2,3,1,2) - This looks great visually, but visually representing a completely different rhythmic pattern in a very similar way that looks connected to the previous pattern is exactly how you make a pattern into a misread machine. Maybe that's what I wanted :eyes: but on a serious note, the NC is enough to distinguish the change up here from the previous pattern. But maybe spacing it out a bit to create a half-overlap between 01:24:835 (3,1) - or something, would fix the issue? Idk it seems fine to me but I will work on it.

Am I just tired or does this map really have that few errors? xd

beyond that it's difficult for me to find anything. The set is quite solid, I was pleasantly surprised. Can't wait to see this set in qualified so i can farm top diff when it gets ranked!
Thanks so much for the mod!
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