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soraru - Ringo Uri no Utakata Shoujo

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Topic Starter
Nao Tomori
This beatmap was submitted using in-game submission on Friday, March 24, 2017 at 12:01:44 PM

Artist: soraru
Title: Ringo Uri no Utakata Shoujo
Tags: 歌幡メイジ gumi vocaloid the transient apple salesgirl カバー utaite
BPM: 225.2
Filesize: 11545kb
Play Time: 05:31
Difficulties Available:
  1. Transience (5.44 stars, 1131 notes)
Download: soraru - Ringo Uri no Utakata Shoujo
Information: Scores/Beatmap Listing
---------------
hitsound samples stolen from better ver
thanks mikasaserket
hitsounding pattern modified by me xd

http://soraruru.jp/profile/ < here we can see his preferred romanization, his japanese stylization, and the original link to this cover on niconico http://www.nicovideo.jp/watch/sm19390975 (from kwan)

CLAP CLAP CLAP CLAP CLAP
Logic Agent
The song tells the story of a girl who lived in a town of immortals, but since she was born under an apple tree she was cursed with the fate of death. The only thing she desired was to show others how delicious the red fruit was, by making pies and other desserts, but the townspeople avoided and discriminated her. Until a boy ate one of her confections, by doing so he became a mortal just like her. While everyone pitied them, the two of them were truly happy, by escaping the "curse of immortality" they fully enjoyed their life.
Topic Starter
Nao Tomori
logic agent more like logic im gya
Mirash
hi, from m4m

i'd put hp6 here
01:01:980 (3,4,5,6,7) - felt really uncomfortable, like its almost linear jumps. what i can suggest here is to stack tripple this, so it implies to snapped
01:48:338 (1,2) - maybe make distance like 01:48:871 (3,4) - here
01:52:601 (1,2,4) - can make a proper triangle
01:58:995 (1,2,3) - ^
02:24:572 (1,2,3,4) - maybe a square(squares>blankets)
02:25:638 (1,2) - a bit closer so distance is same as 02:25:638 (1,3) -
03:04:269 (2) - I'd really make an oval form with 03:04:535 (1) -
03:15:992 (6) - is it intentionally? o and here it felt good
04:05:013 (2,3,4) - seems like a proper triangle would fit better
04:13:806 (1,2,3) - maybe triangle this and line up 04:14:605 (2,3,4) - or just line up
04:46:843 (1) - for me this sounds strange, but i didn't notice it while playing. maybe a slider will work better with his breathing.
04:52:172 (3,4) - can blanket better
http://i.imgur.com/TGkOMAo.png wot
also check aimod

nice, enjoyable map and song
wcx19911123
"a few sliders ends are unsnapped" —— said by osu's aimod

00:24:281 - better to follow the vocal here imo, the sliderbody doesn't fit very well here
00:42:797 (4,1,2,3) - the spacing is a bit weird here, make it more regular is better
01:19:231 - use sth to follow here? 1/2 everywhere feels a bit boring imo(what you did at 01:27:757 - , sounds nice)
01:41:412 (1,2,3,4,1) - this pentagon need to be fixed..
02:16:047 (1,2,3,4) - this pattern's average spacing is much smaller than the other patterns surrounding it. it makes player feels slow-down, but the music doesn't. you might consider to change this spacing a bit
02:59:207 (5,4) - stack them perfectly?
03:41:834 (1,2) - they are not on a line. is this on purpose?
04:42:447 (3,4) - better to use the same spacing for 1/2 stack circles as other parts surrounding this. or it might confuse player
05:01:497 (2,6) - stack them perfectly?
05:12:285 (2,3) - this pattern's objects, spacing, direction are the same as 05:12:685 (1,2) - , but actually the rhythm isn't. this is very confusing for player to read(high ar can't help to read this). you can just make a little difference to the 2 patterns(for example, change direction or adjust spacing) and it would be much better to read

that's all o.o
good luck :3
missa1912
hi :3 m4m4
love this song and mapping style <3
[General]
  1. Bg size is to large, heres a nice 1920x1080 version of your bg: http://puu.sh/tV9v1/2e8ac3df4e.jpg
    Snapping
  2. 02:08:853 (2) - Unsnapped slider (end).
  3. 02:27:103 (2) - Unsnapped slider (end).
  4. 02:36:029 (5) - Unsnapped slider (end).
  5. 03:43:433 (1) - Unsnapped slider (end).
[Transcience]
  1. 00:06:829 (2) - i believe a reverse on 00:06:297 (1) - will play better, since the sound in there is not that strong to emphazise with a clickeable object
  2. 00:23:881 (1,2,3) - this should be the same rhythm as 00:33:472 (1,2,3) - imo
  3. 00:48:392 (5) - stack slider end on 00:49:192 (3) - to evoid that overlap(? if that was intentionaly then move 00:50:124 (4) - to fit in there as well: https://osu.ppy.sh/ss/7274480
  4. 01:06:776 (1) - stack on 01:07:842 (1) - sorry i dont like overlaps :<
  5. 02:01:127 (1) - ctrl+g(? also crtl+g 02:01:659 (3) - fits better with the song imo: https://osu.ppy.sh/ss/7274524 giving more emphazise on 1 and 2 instead of only 3
  6. 02:08:320 (4) - ctrl+g?( because you've used this kind of movement before in the map
  7. 02:40:292 (5) - crtl+g then ctrl+g 02:40:558 (1) - makes sense imo
  8. 02:53:879 (1,2) - https://osu.ppy.sh/ss/7274601(?
  9. 03:31:711 (3,4) - like this: https://osu.ppy.sh/ss/7274626 plays better imo
  10. 04:12:607 (2,3) - make these a a bit closer, since this part is so calm
Lily Bread
M4M

check AImod, some not snapped issues.

the biggest problem is that where you use this pattern: - 00:45:995 (2,3) - . current method seems a little random. you can improve your structure by yourself. for example, only use this pattern if next object is clap.

00:06:297 ~ 00:19:085 - turn down SV? this part gives me a quiet feeling.
00:19:085 ~ 00:45:462 - ^

01:01:447 (1) - what about this rhythm?
http://puu.sh/tVkUV/962115b10e.jpg

01:39:414 (5,6,7,1) - this jump maybe too big because this part is quiet.

ctrl+g on - 01:58:462 (3) - , or move - 01:58:729 (4) - left a little for flow?

02:16:047 (1) - 3 circles will be better, i can hear 3 beats in music.

03:05:201 (4) - use a 1/2 slider? i feel this sound ends at - 03:05:335 -.

04:50:973 (3,4) - this jump maybe too big because 4 isn't very strong.

05:16:681 (4) - a 1/2 slider + a circle?

gl
Topic Starter
Nao Tomori

wcx19911123 wrote:

"a few sliders ends are unsnapped" —— said by osu's aimod
fix, thanks hitsound copier
00:24:281 - better to follow the vocal here imo, the sliderbody doesn't fit very well here fix
00:42:797 (4,1,2,3) - the spacing is a bit weird here, make it more regular is better fix
01:19:231 - use sth to follow here? 1/2 everywhere feels a bit boring imo(what you did at 01:27:757 - , sounds nice) fix
01:41:412 (1,2,3,4,1) - this pentagon need to be fixed.. ya
02:16:047 (1,2,3,4) - this pattern's average spacing is much smaller than the other patterns surrounding it. it makes player feels slow-down, but the music doesn't. you might consider to change this spacing a bit changed spacing a bit, i don't think it's that different tho.
02:59:207 (5,4) - stack them perfectly? it's my style
03:41:834 (1,2) - they are not on a line. is this on purpose? fix
04:42:447 (3,4) - better to use the same spacing for 1/2 stack circles as other parts surrounding this. or it might confuse player changed to something else
05:01:497 (2,6) - stack them perfectly? fix
05:12:285 (2,3) - this pattern's objects, spacing, direction are the same as 05:12:685 (1,2) - , but actually the rhythm isn't. this is very confusing for player to read(high ar can't help to read this). you can just make a little difference to the 2 patterns(for example, change direction or adjust spacing) and it would be much better to read

i have not seen people have problems with this, but if others bring it up i will change it.

that's all o.o
good luck :3

Lily Bread wrote:

M4M

check AImod, some not snapped issues.

the biggest problem is that where you use this pattern: - 00:45:995 (2,3) - . current method seems a little random. you can improve your structure by yourself. for example, only use this pattern if next object is clap.

i will go through and change these, it is something i focused on early then kind of stopped doing

00:06:297 ~ 00:19:085 - turn down SV? this part gives me a quiet feeling.
00:19:085 ~ 00:45:462 - ^ kk, for 2nd part i think sv is fine cuz vocals are in and a lot of the map uses rather high sv as well.

01:01:447 (1) - what about this rhythm? yea sounds better
http://puu.sh/tVkUV/962115b10e.jpg

01:39:414 (5,6,7,1) - this jump maybe too big because this part is quiet. it highlights piano, nerfed a little.

ctrl+g on - 01:58:462 (3) - , or move - 01:58:729 (4) - left a little for flow? its fine imo, sharp angles anyway

02:16:047 (1) - 3 circles will be better, i can hear 3 beats in music. true there is 3 beats, but i wanted to emphasize that triangle high pitched thingy.

03:05:201 (4) - use a 1/2 slider? i feel this sound ends at - 03:05:335 -. i prefer how this looks, i'll change if more people say this.

04:50:973 (3,4) - this jump maybe too big because 4 isn't very strong. yes

05:16:681 (4) - a 1/2 slider + a circle? ya

gl
Topic Starter
Nao Tomori

Mirash wrote:

hi, from m4m

i'd put hp6 here whatever lol
01:01:980 (3,4,5,6,7) - felt really uncomfortable, like its almost linear jumps. what i can suggest here is to stack tripple this, so it implies to snapped fixed something should be better now
01:48:338 (1,2) - maybe make distance like 01:48:871 (3,4) - here mh
01:52:601 (1,2,4) - can make a proper triangle
01:58:995 (1,2,3) - ^ both done
02:24:572 (1,2,3,4) - maybe a square(squares>blankets) looks fine to me lol
02:25:638 (1,2) - a bit closer so distance is same as 02:25:638 (1,3) - mhm
03:04:269 (2) - I'd really make an oval form with 03:04:535 (1) - ya
03:15:992 (6) - is it intentionally? o and here it felt good no oops.. fixed LOL
04:05:013 (2,3,4) - seems like a proper triangle would fit better ya
04:13:806 (1,2,3) - maybe triangle this and line up 04:14:605 (2,3,4) - or just line up ya
04:46:843 (1) - for me this sounds strange, but i didn't notice it while playing. maybe a slider will work better with his breathing. i think it's fine.
04:52:172 (3,4) - can blanket better it's my style
http://i.imgur.com/TGkOMAo.png wot IT'S. MY. STYLE. WHY DOES NOBODY UNDERSTAND ME?? KILLING MAPPER SPIRIT!
also check aimod

nice, enjoyable map and song

missa1912 wrote:

hi :3 m4m4
love this song and mapping style <3
[General]
  1. Bg size is to large, heres a nice 1920x1080 version of your bg: http://puu.sh/tV9v1/2e8ac3df4e.jpg
    Snapping
  2. 02:08:853 (2) - Unsnapped slider (end).
  3. 02:27:103 (2) - Unsnapped slider (end).
  4. 02:36:029 (5) - Unsnapped slider (end).
  5. 03:43:433 (1) - Unsnapped slider (end).
[Transcience]
  1. 00:06:829 (2) - i believe a reverse on 00:06:297 (1) - will play better, since the sound in there is not that strong to emphazise with a clickeable object meh whatever
  2. 00:23:881 (1,2,3) - this should be the same rhythm as 00:33:472 (1,2,3) - imo yea
  3. 00:48:392 (5) - stack slider end on 00:49:192 (3) - to evoid that overlap(? if that was intentionaly then move 00:50:124 (4) - to fit in there as well: https://osu.ppy.sh/ss/7274480 ok
  4. 01:06:776 (1) - stack on 01:07:842 (1) - sorry i dont like overlaps :<
  5. 02:01:127 (1) - ctrl+g(? also crtl+g 02:01:659 (3) - fits better with the song imo: https://osu.ppy.sh/ss/7274524 giving more emphazise on 1 and 2 instead of only 3 this would make huuuge jumps on 1 and 2, i think the current situation is better
  6. 02:08:320 (4) - ctrl+g?( because you've used this kind of movement before in the map did something else to emphasize 1 more
  7. 02:40:292 (5) - crtl+g then ctrl+g 02:40:558 (1) - makes sense imo yes
  8. 02:53:879 (1,2) - https://osu.ppy.sh/ss/7274601(? don't think this is needed
  9. 03:31:711 (3,4) - like this: https://osu.ppy.sh/ss/7274626 plays better imo wanted to change flow direction
  10. 04:12:607 (2,3) - make these a a bit closer, since this part is so calm mk
Izzywing
Playtesting impressions -

- its very fun
- I personanly think the 1/2 stacks are kinda ugly but thats just my super subjective opinion
- yea its nice

mod

You have a few timing points with conflicing values, they are at 00:06:297 (custom set number) 00:45:462 (hitsound set) 01:36:616 (volume level and hitsound set) and 04:43:380 (volume level)

00:07:096 (3,5) - This might sound dumb but the way these are onscreen at the same time makes it feel like the shapes should complement each other, which is kinda hard to do with this kinda pattern, so I suggest just making 00:07:895 (5) - straight or smth so that it doesn't feel like you have to relate the shapes
00:31:874 (1) - why not extend this to the blue tick and make it touch 00:32:606 - ?
00:35:071 (1) - ^same for all of these, I don't think they need to be buffered

Some combo stuff, I feel like you should just stick to NC at the downbeats in this area, no reason to do otherwise. So NC on 00:51:856 (5) - and 00:46:527 (5) - and move the NC on 00:49:458 (1) - to 3
^I see later that you've consistently followed this, so I guess it's fine if you know what you're doing. Maybe an explanation would be helpful I guess.

00:47:193 (8) - Missing clap?
00:52:788 - I don't think this should be skipped, you didn't skip it in the previous phrase (altho it was just a slidertail there)
00:53:321 (2,3,4,5) - looks nicer if the distance from 2 to 3's tail is the same as the distance from 3's head to 4
00:56:518 (2) - Not a fan, the vocal on the tail is stronger than the vocal on the head
00:58:650 (2) - Yeah, same here. I'm not really sure why you chose red kick sliders for these parts. 01:00:781 (3), etc. I guess you put the rhythm emphasis on the drums instead?

01:05:710 (1,2,3,4,5,6) - I like this, everything feels properly clickable.

01:09:573 (4,5) - Here it looks like you switched to stacking red tick on top of white tick whereas up until this point it was vice versa. Kind of a weird inconsistency.
Mm I guess in this area the stacks are all on clapclap, fair enough.

01:17:433 (1,2,3) - blanket with 2 could use some work. (ezfix - ctrl+up 6 times ctrl+right twice)

01:34:884 (2) - Now here's an example of a red tick slider I like.

01:35:417 (1) - move NC to the following slider.
01:36:616 (1) - idk I feel like these should be slower instead of faster
01:43:010 (1,2,3) - this spacing feels rather excessive to me in context to the other objects in this area
01:46:207 (1) - I think this shouldn't be a reverse, there's no sound on 01:46:340 - but there's definitely one on 01:46:606 -
01:51:535 (1,2,3) - this patterns kinda odd to me, couldnt you do perfect 120 degree rotations? you could even shape 01:52:068 (3) - based on the shape for 1 and that would look neat.
01:57:929 (1) - better to break flow on this object instead of the following (since its the downbeat), maybe ctrl+h the shape for this
02:04:723 (2,4,5) - have these be the same distance apart? would look neater
02:07:188 - the music's kinda cloudy here but I'm pretty sure you could represent it by mapping this 1/4 tick.
02:15:381 (2,3,1) - move 2 so that its the same distance from 1 that 3 is, something like this https://osu.ppy.sh/ss/7282065
02:22:441 (1,2,3) - might get misread as a split triplet
02:28:302 (3,1) - blanket?
02:38:693 (2,3,1) - maybe make a triangle out of 2,3 and 1's tail
02:44:954 (2) - another red tick slider I dislike. the vocal on 02:45:087 - is clearly stronger than the sound on the red tick so it doesnt really fit.
03:04:935 (2,3) - would like if 2 got a notably bigger amount of spacing than 3 to emphasize the high pitched piano note
03:07:066 - a drum here, so I think the jump pattern should have started here
03:17:057 (5) - ctrl+g here would flow much better
03:29:579 (3,4) - do a 120 degree rotation on it, then shape 1 around that shape to make it fit the pattern, see screenshot - https://osu.ppy.sh/ss/7282087
03:31:711 (3,4) - unlike the previous part these actually have notable drums on the red ticks, so you could map this as circles instead to match that increase in intensity
03:44:765 (6,2) - proximity of these makes this kinda ugly. Spent a little while trying to come up with a solution that doens't just break the entire structure but I couldn't really come up with anything lol. Might be fine to just keep.
04:01:017 (1,2,3,4,5,6,1,2,3,4,5) - this adds .3 to the SR lol. I guess it's okay but that does feel a bit excessive to me :c would be ok if you used jump patterns over 4 circles in length at a few other spots in the map. Unfortunately the song doesn't really support that much of anywhere. I personally think you should nerf this pattern.
04:08:610 - drum here and 04:08:877 - here you can map to. No real reason to skip these
04:49:374 (4,3) - stack tail of 3 on 4?

I love this last kiai, the speed fits perfectly and it plays really well.

Great song, the map's very fun. I don't really like zigzag jump patterns that well, but this map used a lot of em and it kinda worked. I think if work on aesthetics and maybe rhythm a bit this map would be definitely pushforwardable.

Good luck!
Topic Starter
Nao Tomori

Hobbes2 wrote:

Playtesting impressions -

- its very fun
- I personanly think the 1/2 stacks are kinda ugly but thats just my super subjective opinion
- yea its nice Ye XD

mod

You have a few timing points with conflicing values, they are at 00:06:297 (custom set number) 00:45:462 (hitsound set) 01:36:616 (volume level and hitsound set) and 04:43:380 (volume level)

00:07:096 (3,5) - This might sound dumb but the way these are onscreen at the same time makes it feel like the shapes should complement each other, which is kinda hard to do with this kinda pattern, so I suggest just making 00:07:895 (5) - straight or smth so that it doesn't feel like you have to relate the shapes ok changed
00:31:874 (1) - why not extend this to the blue tick and make it touch 00:32:606 - ?
00:35:071 (1) - ^same for all of these, I don't think they need to be buffered
i prefer not to stack sliders like that tbh, i think the effect is fine without it being 1/4 anyway. it's just an aesthetic thing.

Some combo stuff, I feel like you should just stick to NC at the downbeats in this area, no reason to do otherwise. So NC on 00:51:856 (5) - and 00:46:527 (5) - and move the NC on 00:49:458 (1) - to 3
^I see later that you've consistently followed this, so I guess it's fine if you know what you're doing. Maybe an explanation would be helpful I guess.

00:47:193 (8) - Missing clap? ya
00:52:788 - I don't think this should be skipped, you didn't skip it in the previous phrase (altho it was just a slidertail there) hmm i would try this but i like the 1/1 gap.
00:53:321 (2,3,4,5) - looks nicer if the distance from 2 to 3's tail is the same as the distance from 3's head to 4 Ye XD
00:56:518 (2) - Not a fan, the vocal on the tail is stronger than the vocal on the head
00:58:650 (2) - Yeah, same here. I'm not really sure why you chose red kick sliders for these parts. 01:00:781 (3), etc. I guess you put the rhythm emphasis on the drums instead?
strong emphasis on the drums in these parts to create contrast with the kiais where it's pure vocal focus

01:05:710 (1,2,3,4,5,6) - I like this, everything feels properly clickable. thanks

01:09:573 (4,5) - Here it looks like you switched to stacking red tick on top of white tick whereas up until this point it was vice versa. Kind of a weird inconsistency.
Mm I guess in this area the stacks are all on clapclap, fair enough.

01:17:433 (1,2,3) - blanket with 2 could use some work. (ezfix - ctrl+up 6 times ctrl+right twice)

01:34:884 (2) - Now here's an example of a red tick slider I like.

01:35:417 (1) - move NC to the following slider.
01:36:616 (1) - idk I feel like these should be slower instead of faster i don't x d
01:43:010 (1,2,3) - this spacing feels rather excessive to me in context to the other objects in this area woops
01:46:207 (1) - I think this shouldn't be a reverse, there's no sound on 01:46:340 - but there's definitely one on 01:46:606 - fix
01:51:535 (1,2,3) - this patterns kinda odd to me, couldnt you do perfect 120 degree rotations? you could even shape 01:52:068 (3) - based on the shape for 1 and that would look neat. fized 1, 3 looks fine imo cuz it isnt 1/2 slider
01:57:929 (1) - better to break flow on this object instead of the following (since its the downbeat), maybe ctrl+h the shape for this changed around a bit
02:04:723 (2,4,5) - have these be the same distance apart? would look neater ya
02:07:188 - the music's kinda cloudy here but I'm pretty sure you could represent it by mapping this 1/4 tick. yay for drum sound clap xd
02:15:381 (2,3,1) - move 2 so that its the same distance from 1 that 3 is, something like this https://osu.ppy.sh/ss/7282065 ok i got lazy after this one so basically if it isnt responded i fixed it
02:22:441 (1,2,3) - might get misread as a split triplet if they havent figured out by now that every stack is 1/2 then they deserve to miss
02:28:302 (3,1) - blanket?
02:38:693 (2,3,1) - maybe make a triangle out of 2,3 and 1's tail
02:44:954 (2) - another red tick slider I dislike. the vocal on 02:45:087 - is clearly stronger than the sound on the red tick so it doesnt really fit.
03:04:935 (2,3) - would like if 2 got a notably bigger amount of spacing than 3 to emphasize the high pitched piano note
03:07:066 - a drum here, so I think the jump pattern should have started here i agree, there is a drum there, but i wanted to emphasize the change by following that other instrument.
03:17:057 (5) - ctrl+g here would flow much better
03:29:579 (3,4) - do a 120 degree rotation on it, then shape 1 around that shape to make it fit the pattern, see screenshot - https://osu.ppy.sh/ss/7282087
03:31:711 (3,4) - unlike the previous part these actually have notable drums on the red ticks, so you could map this as circles instead to match that increase in intensity
03:44:765 (6,2) - proximity of these makes this kinda ugly. Spent a little while trying to come up with a solution that doens't just break the entire structure but I couldn't really come up with anything lol. Might be fine to just keep. just moved 6 so it makes a triangle with 1 2 lol, keeps the motion i wanted with the sharp angle with spacing increase from 7 into 1.
04:01:017 (1,2,3,4,5,6,1,2,3,4,5) - this adds .3 to the SR lol. I guess it's okay but that does feel a bit excessive to me :c would be ok if you used jump patterns over 4 circles in length at a few other spots in the map. Unfortunately the song doesn't really support that much of anywhere. I personally think you should nerf this pattern. complaining about massive diffspikes in 2017 xdddd
hmm i will nerf this a bit then, but i think that the spike here is kind of justified since the guitar and the drums both go super ham.

04:08:610 - drum here and 04:08:877 - here you can map to. No real reason to skip these i wanted to keep the density down really low to contrast with the giant diffspike that we just came out of
04:49:374 (4,3) - stack tail of 3 on 4?

I love this last kiai, the speed fits perfectly and it plays really well.

Great song, the map's very fun. I don't really like zigzag jump patterns that well, but this map used a lot of em and it kinda worked. I think if work on aesthetics and maybe rhythm a bit this map would be definitely pushforwardable. k

Good luck!
thanks for modding
Starset
m4m after i made myself embarrassed to death

  1. 00:20:684 (1) - ctrl+g would feel so better imo in term of flow since it will have a circular anticlockwise flow afterwards
  2. 00:24:281 (2) - this slider feels very random maybe try to face the next note so it will be more logical, no need to make crazy things in this slow part xd
  3. 00:33:872 (2,3) - ctrl+g rythm-wise following what u did before
  4. 00:36:670 (1,3) - parallel when http://puu.sh/u7s7P/b5514dba86.jpg
  5. 00:45:861 - 00:46:394 - 00:51:190 - 00:51:723 - 00:52:788 - i dont get these unmapped notes tho, like what is it that you following and doesnt apply there?
  6. 00:49:591 (5) - imo this should be stacked under 00:49:458 (4) - so 00:49:725 (1) - have its own emphasis and 5 doesnt need it
  7. 00:53:321 (2,3) - this should be ctrl+g for rythm cuz this note 00:53:588 - is same as 00:53:721 (4,5) - so better be a circle also
  8. 00:53:721 (4,5) - parallel when http://puu.sh/u7sLb/0758fc0867.jpg
  9. 01:16:367 (1,2) - ctrl g pls u never used this kind of rythm before as u always mapped the big white tick as a 1/1 slider and now it feels odd
  10. 01:24:227 (2,3) - zzzz ctrl g to follow vocals
  11. 01:46:207 - starting from here u should get back to nc every big downbeat as the music got faster and u got lots of notes now
  12. 02:01:127 (1,3) - i think these should be split into 2 1/2 sliders cuz vocals on the end are pretty strong and u dont want to ignore that especially since u focus on vocals
  13. 02:02:992 (4,2) - stack
  14. 02:12:450 - u sure u wanna ignore this drum?
  15. 02:27:103 (2,3) - ctrlg rythm
  16. 02:44:554 (1,2) - symmetrical? would be cleaner like this http://puu.sh/u7tFf/4c655167b9.jpg
  17. 03:24:517 (4) - maybe 2 circles instead so itll be more spicy
  18. 04:12:607 (2,3) - dont u think this spacing is too much for this part and velocity?i think it is, 1.3 ds would be better
  19. 04:24:996 (1,2,3) - ^
  20. 05:11:753 - another drum missed tho
Haganenno
[Transcience]
00:17:220 (4,5,6) - spaced inconsistently
00:31:874 (1,2) - I'd allign these objects, it being unalligned is not too appealing to watch.
00:33:872 (2,3) - same (turn 13 degrees for allign)
00:36:670 (1,2,3) - ^me asking for allignation there is supported by the fact that you allign all of these shapes
00:40:400 (3,4) - same
00:42:664 (3,4) - not sure if spacing here should be increased
00:58:250 (1,2) - this lil guyseems to be doing better alligned, too
01:02:247 - this could be a slider, weird lyrics goin on in the song
01:03:579 (1,2,3,4,5) - I'd say the correct rhythm is https://puu.sh/u7zB1/8ca8fae01a.png
01:07:442 (3) - this has a strong beat, you clap similiar beats on white tick, I guess this could be clapped same: 01:08:241 (3) - 01:06:110 (3,6) - 01:09:307 (3) - 01:10:373 (2) - 01:10:905 (5) - (it goes on) not recommending to hitsound all of these, but I guess hitsound could be better here
01:34:485 (1,2) - as I mentioned before, another example of something to be alligned. Just giving examples, as there are many more spots on the map like this and you will notice em if you ever decide to implement my suggestion.
01:51:535 (1) - seems like a mistake, testplayed the map once and I think it was the only slider in the Sampleset: Drum
01:57:130 - this beat should be mapped
01:57:530 (5,6) - also, I'd consider CTRL+Ging this
02:00:594 (3,1) - could be blanketed better, situation allows it
02:01:526 (2,4) - ctrl+g would do less harm than good. (essentially im sayin that 02:01:526 (2) - this is really unfitting and uncomfortable to play (uncomfy flow in such a lyrical part is meh) doe im not saying that (4) placement after ctrl+g is good either)
02:05:123 (4,5) - such small spacing which also resets the circular momentum goin on really throws players out of balance. This is more intense, yet spacing is smaller than 01:54:466 (4,5) - so idk.
Overall, kiai demands more circular flow (or at least I feel like it) and your kiai is much more choppy so I'd suggest making it flow better
02:12:317 - make it a slider
02:21:908 (3,4,5,6) - you need some consistency on where and when you place double singletaps like this. One stanza before, you mapped this differently.
02:33:897 (4,1) - better blanket
02:41:090 - this beat is strong and I believe it should be mapped. What do you think for this rhythm for this combo? 02:40:558 (1,2,3,4,5,6) - https://puu.sh/u7Cq7/27aaf4b375.png
02:49:083 (3) - if you disagree with me on alligning stuff, then unallign this kind of stuff
02:58:807 (2) - 1/3 goin on here, this is incorrect rhythm. Think about how to deal with this :D
03:34:640 - Spinner could be placed and be ended there. If not, you could end the break green zone here (where the healthbar doesn't disappear idk how to name it)
03:05:335 - bad slider IMO, misses a strong beat on >timestamprelated ctrl+g could work
03:16:791 (3,4,5) - what if ctrl+g, rhythm seems better http://puu.sh/u7DTz/b9373df93a.png and this flows nicely too
03:41:834 (1,2,1,2) - I think this is a good chance to bring up a SERIOUS issue that hitsounds are really too quiet in this map. Have been going through kiai right now and I decided to turn up the volume to 100% effect to check the hitsound when I realized... It is already on 100%. I thought I had hitsounds disabled. They are barely audible. Also, I feel like a lot of hitsounding is incorrect (for example, not having a normal hitnormal might annoy people) and the fact that you put them so quietly is making you miss many important problems with hitsounding. Also, I hate that there are so many claps on sliderends. If you did not decide to map these sounds accordingly, why do you hitsound them? Can't have it both ways. TL;DR make hitsounds louder. All across the board.
03:56:221 (1,4) - 03:59:152 (6,3) - stack
04:18:601 (1,2) - idk why these are like that (perfectly normal) but 04:20:200 (1,2) - these are not, no reasoning behind that.
05:02:829 (3,4) - as I said, please avoid this kind of spacing
05:27:871 (3) - one of the few hitsounds that are actually loud enough in the map. And it shouldn't be that loud. Just leave the whistle

Aaight good luck ranking this mate, most of my mod is really subjective so dont have on me if "le modder doesnt understand d map" as I am rather inexperienced. I will PM you when my lads will apply all mods on the mapset I want modded. Good luck.

>mfw rip https://osu.ppy.sh/ss/7350088
Topic Starter
Nao Tomori

HB24 wrote:

m4m after i made myself embarrassed to death

  1. 00:20:684 (1) - ctrl+g would feel so better imo in term of flow since it will have a circular anticlockwise flow afterwards
  2. 00:24:281 (2) - this slider feels very random maybe try to face the next note so it will be more logical, no need to make crazy things in this slow part xd meh i think it looks nice and its easy part anyway
  3. 00:33:872 (2,3) - ctrl+g rythm-wise following what u did before
  4. 00:36:670 (1,3) - parallel when http://puu.sh/u7s7P/b5514dba86.jpg
  5. 00:45:861 - 00:46:394 - 00:51:190 - 00:51:723 - 00:52:788 - i dont get these unmapped notes tho, like what is it that you following and doesnt apply there? reason for these breaks is, the rest of the map has an absurd amount of overmapped slider ends due to vocals, but since there aren't vocals in this section, i didn't overmap those parts with slider ends.
  6. 00:49:591 (5) - imo this should be stacked under 00:49:458 (4) - so 00:49:725 (1) - have its own emphasis and 5 doesnt need it
  7. 00:53:321 (2,3) - this should be ctrl+g for rythm cuz this note 00:53:588 - is same as 00:53:721 (4,5) - so better be a circle also can't do this cuz i don't want the white tick to be under a slider end, don't want 5 circles in a row either, and still want the stack so this is best way imo.
  8. 00:53:721 (4,5) - parallel when http://puu.sh/u7sLb/0758fc0867.jpg it's my style
  9. 01:16:367 (1,2) - ctrl g pls u never used this kind of rythm before as u always mapped the big white tick as a 1/1 slider and now it feels odd this would put white tick on a slider end which i don't want to have after red tick click, since red tick has no sound on it.
  10. 01:24:227 (2,3) - zzzz ctrl g to follow vocals this section is mainly ignoring vocals like earlier ones to show contrast with kiai which is very vocal based.
  11. 01:46:207 - starting from here u should get back to nc every big downbeat as the music got faster and u got lots of notes now
  12. 02:01:127 (1,3) - i think these should be split into 2 1/2 sliders cuz vocals on the end are pretty strong and u dont want to ignore that especially since u focus on vocals
  13. 02:02:992 (4,2) - stack
  14. 02:12:450 - u sure u wanna ignore this drum? yes
  15. 02:27:103 (2,3) - ctrlg rythm wanted to have click right before the 02:27:503 (4) -
  16. 02:44:554 (1,2) - symmetrical? would be cleaner like this http://puu.sh/u7tFf/4c655167b9.jpg made 02:44:288 (3,1,2) - a nice pattern like this tho
  17. 03:24:517 (4) - maybe 2 circles instead so itll be more spicy i think it's fine. high sv and there is a guitar buzzy sound thing too.
  18. 04:12:607 (2,3) - dont u think this spacing is too much for this part and velocity?i think it is, 1.3 ds would be better point is to emphasize the 1/2, 1.3 spacing is nearly stacked with that snapping, pretty boring imo.
  19. 04:24:996 (1,2,3) - ^
  20. 05:11:753 - another drum missed tho on purpose.

Haganenno wrote:

[Transcience]
00:17:220 (4,5,6) - spaced inconsistently
00:31:874 (1,2) - I'd allign these objects, it being unalligned is not too appealing to watch.
00:33:872 (2,3) - same (turn 13 degrees for allign)
00:36:670 (1,2,3) - ^me asking for allignation there is supported by the fact that you allign all of these shapes
00:40:400 (3,4) - same
00:42:664 (3,4) - not sure if spacing here should be increased i think it's fine increase with wide angle to emphasize 00:43:064 (1) -
00:58:250 (1,2) - this lil guyseems to be doing better alligned, too
01:02:247 - this could be a slider, weird lyrics goin on in the song wanted pressure on 7 > 1 which won't happen with slider.
01:03:579 (1,2,3,4,5) - I'd say the correct rhythm is https://puu.sh/u7zB1/8ca8fae01a.png this is indeed the correct rhythm to follow the vocals properly but in this part i am following the drums very closely
01:07:442 (3) - this has a strong beat, you clap similiar beats on white tick, I guess this could be clapped same: 01:08:241 (3) - 01:06:110 (3,6) - 01:09:307 (3) - 01:10:373 (2) - 01:10:905 (5) - (it goes on) not recommending to hitsound all of these, but I guess hitsound could be better here
01:34:485 (1,2) - as I mentioned before, another example of something to be alligned. Just giving examples, as there are many more spots on the map like this and you will notice em if you ever decide to implement my suggestion.
01:51:535 (1) - seems like a mistake, testplayed the map once and I think it was the only slider in the Sampleset: Drum
01:57:130 - this beat should be mapped prefer not cuz 1/2 slider spam was already done in the previous measure
01:57:530 (5,6) - also, I'd consider CTRL+Ging this
02:00:594 (3,1) - could be blanketed better, situation allows it
02:01:526 (2,4) - ctrl+g would do less harm than good. (essentially im sayin that 02:01:526 (2) - this is really unfitting and uncomfortable to play (uncomfy flow in such a lyrical part is meh) doe im not saying that (4) placement after ctrl+g is good either)
02:05:123 (4,5) - such small spacing which also resets the circular momentum goin on really throws players out of balance. This is more intense, yet spacing is smaller than 01:54:466 (4,5) - so idk.
Overall, kiai demands more circular flow (or at least I feel like it) and your kiai is much more choppy so I'd suggest making it flow better reworked this entire part to make it better
02:12:317 - make it a slider
02:21:908 (3,4,5,6) - you need some consistency on where and when you place double singletaps like this. One stanza before, you mapped this differently. i used a different pattern here because a back and forth part would not fit nicely. i use 1/2 stacks extensively earlier on so it isn't that bad imo.
02:33:897 (4,1) - better blanket
02:41:090 - this beat is strong and I believe it should be mapped. What do you think for this rhythm for this combo? 02:40:558 (1,2,3,4,5,6) - https://puu.sh/u7Cq7/27aaf4b375.png good one
02:49:083 (3) - if you disagree with me on alligning stuff, then unallign this kind of stuff
02:58:807 (2) - 1/3 goin on here, this is incorrect rhythm. Think about how to deal with this :D there's drum sound on the 1/2 beats, piano i don't wanna deal with 1/3 snapping tbh..
03:34:640 - Spinner could be placed and be ended there. If not, you could end the break green zone here (where the healthbar doesn't disappear idk how to name it) fuck spinners
03:05:335 - bad slider IMO, misses a strong beat on >timestamprelated ctrl+g could work i want to put emphasis on that low synth sounding thing that only appears once in the song and also better for emphasis on next circle imo.
03:16:791 (3,4,5) - what if ctrl+g, rhythm seems better http://puu.sh/u7DTz/b9373df93a.png and this flows nicely too i think what i have is fine, the rhythm you have is good as well, but i repeat the rhythm i have here a lot so it is also decent imo. i think my flow is better though.
03:41:834 (1,2,1,2) - I think this is a good chance to bring up a SERIOUS issue that hitsounds are really too quiet in this map. Have been going through kiai right now and I decided to turn up the volume to 100% effect to check the hitsound when I realized... It is already on 100%. I thought I had hitsounds disabled. They are barely audible. Also, I feel like a lot of hitsounding is incorrect (for example, not having a normal hitnormal might annoy people) and the fact that you put them so quietly is making you miss many important problems with hitsounding. Also, I hate that there are so many claps on sliderends. If you did not decide to map these sounds accordingly, why do you hitsound them? Can't have it both ways. TL;DR make hitsounds louder. All across the board. buffed soft hitnormal and removed normal hitnormal xd
03:56:221 (1,4) - 03:59:152 (6,3) - stack
04:18:601 (1,2) - idk why these are like that (perfectly normal) but 04:20:200 (1,2) - these are not, no reasoning behind that. i just put random sliders idk i'll rework this section probably
05:02:829 (3,4) - as I said, please avoid this kind of spacing hmm there isnt much of a choice here i think, i restricted myself super hard
05:27:871 (3) - one of the few hitsounds that are actually loud enough in the map. And it shouldn't be that loud. Just leave the whistle

Aaight good luck ranking this mate, most of my mod is really subjective so dont have on me if "le modder doesnt understand d map" as I am rather inexperienced. I will PM you when my lads will apply all mods on the mapset I want modded. Good luck.

>mfw rip https://osu.ppy.sh/ss/7350088
very thorough, thanks for modding!
Gaia
[0111100001100100]
00:23:881 (1,2,3,4) - 01100011011000010110111000100000011001100110110001101111011101110010000001100010011001010111010001110100011001010111001000100000011010010110110101101111
00:37:202 (2) - 011000110111010001110010011011000010101101100111
00:42:664 (3,4) - 00:43:064 (1,2) - 01110011011100000110000101100011011010010110111001100111
00:45:462 (1,2,3,4,1) - 011101000110100001100101001000000110001001110010011001010110000101101011001000000110100001100101011100100110010100100000011001000110111101100101011100110110111001110100001000000111001001100101011000010110110001101100011110010010000001100110011010010111010000100000011101110110100101110100011010000010000001110101011100100010000001101111011101000110100001100101011100100010000001110010011010000111100101110100011010000110110101110011
00:51:856 (1,2,3,4) - ..-. .-.. --- .-- .. ... -- . ....
01:01:714 (2) - -.-. .-.. .- .--.
01:06:643 (6) - ^
01:09:707 (5,6) - ... .-.. .. -.. . .-. .--. .-. --- -... .- -... .-.. -.-- .--. .-.. .- -.-- ... -... . - - . .-.


xd
01:19:165 (5,6,7) - ya this kinda flows meh too
01:28:090 (1) - 2 sliders wud fit more imo
01:31:287 (1,2,3) - doesn't look cohesive uhh if u get what i mean lol. i tried to place things around but i feel like i'd be butchering your style lmao
01:37:149 (2) - 01:37:682 (4,5) - 01:38:747 (3) - hitsounds where
01:45:408 (4,5,6,7) - dont really see the point of these circles, sliders would suit the vocals a lot more since there really isn't a back and forth thing going on, plus (3,4) doesnt flow :9
01:46:739 (3) - big jump for this section
01:57:397 (3) - too many flow breaks here
02:00:594 (3) - u might wanna open up the slider and probably stack the end onto 01:59:928 (4) -
02:01:127 (1,2,3) - y not http://puu.sh/u8jvR/3ffea72feb.jpg
02:22:707 (2,3) - too close?
02:29:901 (1) - try this? http://puu.sh/u8jzP/1b737145cd.jpg
02:33:498 (2) - for a wider angle http://puu.sh/u8jBK/bdff09ff5f.jpg
02:38:427 (1,2) - 02:39:492 (1,2) - spacingg
03:07:200 (1,2,3) - inconsistent with last chorus
03:24:784 (1,2,3) - floww
03:32:243 (1) - spinner after? the delayed break doesnt really work well here imo
03:41:834 (1,2,1,2) - might as well make these extended sliders if u wanna emphasize the circle
03:47:029 (2) - 03:48:628 (2) - 03:50:227 (2) - pls
03:55:422 (2,3,4,1,2) - spacing
04:06:612 (2) - dunno why u stopped following vocals all of a sudden here
04:08:610 - 04:15:004 - add circle?
04:24:996 (1,2,3) - like here ur spacing gets fuked so a slider would probably be better here than 2 circles
04:34:854 (6) - spacingg
04:38:184 (3) - ^ it's more spaced than the 1/1 :/
04:56:967 (1,2,3) - yeee nice sliders here
05:15:083 (4,5,6,1,2) - nao: (do) u see the inconsistent spacings

गुड लक मजे करो
Voxnola
same
GENDER BENDER
12
Topic Starter
Nao Tomori

Gaia wrote:

[0111100001100100]
00:23:881 (1,2,3,4) - 01100011011000010110111000100000011001100110110001101111011101110010000001100010011001010111010001110100011001010111001000100000011010010110110101101111
00:37:202 (2) - 011000110111010001110010011011000010101101100111
00:42:664 (3,4) - 00:43:064 (1,2) - 01110011011100000110000101100011011010010110111001100111
00:45:462 (1,2,3,4,1) - 011101000110100001100101001000000110001001110010011001010110000101101011001000000110100001100101011100100110010100100000011001000110111101100101011100110110111001110100001000000111001001100101011000010110110001101100011110010010000001100110011010010111010000100000011101110110100101110100011010000010000001110101011100100010000001101111011101000110100001100101011100100010000001110010011010000111100101110100011010000110110101110011
00:51:856 (1,2,3,4) - ..-. .-.. --- .-- .. ... -- . ....
01:01:714 (2) - -.-. .-.. .- .--.
01:06:643 (6) - ^
01:09:707 (5,6) - ... .-.. .. -.. . .-. .--. .-. --- -... .- -... .-.. -.-- .--. .-.. .- -.-- ... -... . - - . .-.
please for the love of god

xd
01:19:165 (5,6,7) - ya this kinda flows meh too people snap the triple anyway
01:28:090 (1) - 2 sliders wud fit more imo
01:31:287 (1,2,3) - doesn't look cohesive uhh if u get what i mean lol. i tried to place things around but i feel like i'd be butchering your style lmao
01:37:149 (2) - 01:37:682 (4,5) - 01:38:747 (3) - hitsounds where
01:45:408 (4,5,6,7) - dont really see the point of these circles, sliders would suit the vocals a lot more since there really isn't a back and forth thing going on, plus (3,4) doesnt flow :9 piano thingy that i wanted to highlight.
01:46:739 (3) - big jump for this section
01:57:397 (3) - too many flow breaks here
02:00:594 (3) - u might wanna open up the slider and probably stack the end onto 01:59:928 (4) - 01:53:667 (1) - similar to this one in theory
02:01:127 (1,2,3) - y not http://puu.sh/u8jvR/3ffea72feb.jpg
02:22:707 (2,3) - too close?
02:29:901 (1) - try this? http://puu.sh/u8jzP/1b737145cd.jpg i use similar stuff across the entire map, i prefer mine.
02:33:498 (2) - for a wider angle http://puu.sh/u8jBK/bdff09ff5f.jpg not needed imo, same movement as the previous thing
02:38:427 (1,2) - 02:39:492 (1,2) - spacingg
03:07:200 (1,2,3) - inconsistent with last chorus
03:24:784 (1,2,3) - floww
03:32:243 (1) - spinner after? the delayed break doesnt really work well here imo
03:41:834 (1,2,1,2) - might as well make these extended sliders if u wanna emphasize the circle too much of a pain in the ass to redo the pattern after if it's 3/4 it would be a lot of leniency abuse and stuff
03:47:029 (2) - 03:48:628 (2) - 03:50:227 (2) - pls
03:55:422 (2,3,4,1,2) - spacing
04:06:612 (2) - dunno why u stopped following vocals all of a sudden here
04:08:610 - 04:15:004 - add circle? meh prefer it simple
04:24:996 (1,2,3) - like here ur spacing gets fuked so a slider would probably be better here than 2 circles on purpose, i do that a lot at ending too
04:34:854 (6) - spacingg
04:38:184 (3) - ^ it's more spaced than the 1/1 :/
all of those are basically slider leniency abuse i think, it is pretty comfortable for me to play without having to move super fast to snap on the 1/2s.
04:56:967 (1,2,3) - yeee nice sliders here
05:15:083 (4,5,6,1,2) - nao: (do) u see the inconsistent spacings on purpose

गुड लक मजे करो
celerih
[
General
]

  1. Background Size :
  2. Unsnapped objects : 02:07:232 (6) -
  3. Metadata Issues :
  4. Timeline Issues :
  5. Hitsounds Issues : Hitsounds seem a little loud between 00:06:297 - and 00:19:085 -
  6. Combo Colors :
  7. Other : You stop the kiais when there is a small break in the vocals but the song is still intense in those moments. I don't see the need to turn them off for just 1 second when the song is still going strong

[
Transcience
]
  1. 00:59:316 (1,5) - Have these sliders have the same angle and same goes to here 00:17:487 (6,7) -
  2. 00:24:281 (2,3) - Here you should switch the circle and the slider's spot in the timeline. This is what you did here 00:27:478 (2,3) - and I think it works much better. I do think you should have it consistenly mapped here
  3. 00:50:390 (4,5,3,4) - You could have these overlap
  4. 00:52:389 (4) - I'm not a fan of the look of sliders like these that go 45 degree-> 0 degrees to me it just looks clunky. I'll only point it out here since this is pretty subjective but I would change them to have a different shape.
  5. 01:36:616 (1,2) - blanket (I know pointing out blankets has become a meme but this is like really off) same here 01:39:813 (1,2) -
  6. 02:07:121 (4,5,6,1,2) - Organizing this part like this would make this play much better
  7. 02:16:580 (3,4) - Make these sliders the same
  8. 02:44:820 (2) - You could have this slider be this one 02:44:554 (1) - copy pasted where you used ctrl-g and ctrl-h
  9. 02:52:547 (1,1) - Earlier you used complete overlaps for 1/1 gaps so you should do it here also. It would also look less like a 1/2 gap this way
  10. 02:58:408 (6) - A simple 1/2 would be better here
  11. 03:05:201 (4) - Not really sure why you skip over the drum on 03:05:335 - . You should have a circle on 03:05:201 - and then a 3/4 slider on 03:05:335 - that way you don't skip over any pretty important beats
  12. 03:16:258 (1,2,3,4,5) -
  13. Organizing it like this would make it feel less stuck together than the current pattern
  14. 03:41:834 (1,2,1,2) - Line these up
  15. 03:43:433 (1,2,3,4,5) - These should be 3/4 or you should just have 1/1 spaced circles
  16. 04:01:150 (2,3) - Spacing between these two should be bigger
  17. 04:46:843 (1) - The gasp is on 04:46:910 - but that wouldn't very fun for acc so would should probably just remove the circle here
Good luck with ranking this, it's a really fun map for alternating!


This is entirely subjective, but I do think this is a better background for the song. This is entirely up to you if you want to change it or not.
Topic Starter
Nao Tomori

celerih wrote:

[
General
]

  1. Background Size :
  2. Unsnapped objects : 02:07:232 (6) -
  3. Metadata Issues :
  4. Timeline Issues :
  5. Hitsounds Issues : Hitsounds seem a little loud between 00:06:297 - and 00:19:085 -
  6. Combo Colors :
  7. Other : You stop the kiais when there is a small break in the vocals but the song is still intense in those moments. I don't see the need to turn them off for just 1 second when the song is still going strong

[
Transcience
]
  1. 00:59:316 (1,5) - Have these sliders have the same angle and same goes to here 00:17:487 (6,7) -
  2. 00:24:281 (2,3) - Here you should switch the circle and the slider's spot in the timeline. This is what you did here 00:27:478 (2,3) - and I think it works much better. I do think you should have it consistenly mapped here
  3. 00:50:390 (4,5,3,4) - You could have these overlap
  4. 00:52:389 (4) - I'm not a fan of the look of sliders like these that go 45 degree-> 0 degrees to me it just looks clunky. I'll only point it out here since this is pretty subjective but I would change them to have a different shape. these are there to make apple basket shapes xd
  5. 01:36:616 (1,2) - blanket (I know pointing out blankets has become a meme but this is like really off) same here 01:39:813 (1,2) - the 1/2 ones blanket the 1/1 heads xd
  6. 02:07:121 (4,5,6,1,2) - Organizing this part like this would make this play much better
  7. 02:16:580 (3,4) - Make these sliders the same
  8. 02:44:820 (2) - You could have this slider be this one 02:44:554 (1) - copy pasted where you used ctrl-g and ctrl-h i prefer this pattern D=
  9. 02:52:547 (1,1) - Earlier you used complete overlaps for 1/1 gaps so you should do it here also. It would also look less like a 1/2 gap this way
  10. 02:58:408 (6) - A simple 1/2 would be better here
  11. 03:05:201 (4) - Not really sure why you skip over the drum on 03:05:335 - . You should have a circle on 03:05:201 - and then a 3/4 slider on 03:05:335 - that way you don't skip over any pretty important beats i want to highlight the synth sound, i prefer this rhythm...
  12. 03:16:258 (1,2,3,4,5) -
  13. Organizing it like this would make it feel less stuck together than the current pattern
  14. 03:41:834 (1,2,1,2) - Line these up
  15. 03:43:433 (1,2,3,4,5) - These should be 3/4 or you should just have 1/1 spaced circles no cuz 03:42:633 (1,2) - is same sound just repeated a bunch, i think this is fine... don't want to use 3/4 cuz then i'd have to abuse slider leniency
  16. 04:01:150 (2,3) - Spacing between these two should be bigger
  17. 04:46:843 (1) - The gasp is on 04:46:910 - but that wouldn't very fun for acc so would should probably just remove the circle here moved it to blue tick x d
Good luck with ranking this, it's a really fun map for alternating!


This is entirely subjective, but I do think this is a better background for the song. This is entirely up to you if you want to change it or not.
i'll keep my bg cuz it's a guy singing so it should have a guy in the bg xd
-Sh1n1-
Yahallo >.<

Transcience



  1. 00:42:265 (2,3,4) - distance consistency with 00:32:673 (2,3,4) - 00:35:870 (2,3,4) - 00:37:469 (3,4,5) - 00:39:067 (2,3,4) - etc, at least between 00:42:265 (2,3) - cause I can hear the same sound.
  2. 00:47:993 (2,3) - doesn't it deserve more distance than 00:48:126 (3,4) - ? there isn't something relevant at 00:48:259 - to enphasize with jump.
  3. 00:50:391 (4,5) - 00:52:122 (2,3) - 00:53:721 (4,5) - increase the distance to 0,20x to be constant with similar patterns.
  4. 00:54:387 (3,4) - press Ctrl+G talking about structure, I think that slider at 00:54:520 - follows vocal in a better way, now I'm trying to understand why you did this kind of pattern and I feel that you wanna enphasize 00:54:653 - and 00:54:787 - (I don't remenber the name of the instrument orz), so if you want to keep your current 00:54:653 (5,6) - stack (well is something somilar) maybe you can change 00:54:387 (3) - into notes too.
  5. 01:13:969 (4,5,1) - reduce distance pls, the current sound is similar as 01:15:035 (5,6) -, why not keep consistency on ds?
  6. 01:33:019 (3,4) - mmm I feel that this kind of stack is better between 01:33:152 - and 01:33:286 -, is like my example on 00:54:387 (3,4) -
  7. 01:42:211 - following your previous and future patterns, this NC is breaking your consistency, if you are not agree, just add a new one at 01:45:408 -
  8. 02:12:849 - new rhyhtm starts here, don't you want to add NC here?
  9. 02:52:547 - is it necessary a NC only for this note?
  10. 02:57:875 - missing NC uwu
  11. NC at 02:58:674 - feels better than 02:58:941 - tbh.
  12. 03:05:068 (3,4) - Ctrl+G talking about structure one more time, slider first then note sounds better with the song imo.
  13. 03:05:601 - did u miss a NC here? it reminds me to 05:10:821 -
  14. 04:33:522 (3,4) - distance here intriguers me, don't you want to add more distance? specially when u have a similar pattern closer to this one: 04:33:388 (2,3) -, take a look at 04:37:785 (2,3,4,5,6,1) - as a reference.
  15. 04:34:055 (5,6,1) - could be more consistent visual spacing, 04:34:854 (6) - looks better in the midle,
  16. 04:42:847 (5) - why no slider and stacked like your previous patterns? (04:41:381 (5,1) - 04:39:250 (6,1) - 04:35:520 (2,3) - etc)
  17. 04:45:245 (1) - should finish at 04:45:644 - to keep consistency with 04:44:712 (1) -.
  18. 04:46:910 (1) - isn't at all necessary tbh, it will confuse players only.
  19. why 04:55:102 (2,3) - have more distance than 04:55:768 (6,1) - if at 04:55:902 - there is the highest pitch
  20. 05:27:871 (3) - could be an slider from the current position to 05:28:404 - imo.
Haganenno
https://osu.ppy.sh/ss/7369225

not so humble brag.

Overall, nice the way you redone the first kiai, third kiai being a bit more choppy could stay and it might be kind of nice, too (mostly cuz its so intense).
Topic Starter
Nao Tomori

Haganenno wrote:

https://osu.ppy.sh/ss/7369225

not so humble brag.

Overall, nice the way you redone the first kiai, third kiai being a bit more choppy could stay and it might be kind of nice, too (mostly cuz its so intense).
thanks! i think the third kiai is the most intense, so i used the most spacing and flow breaks and sharp angles and stuff to show that.

-Sh1n1- wrote:

Yahallo >.< o/

Transcience



  1. 00:42:265 (2,3,4) - distance consistency with 00:32:673 (2,3,4) - 00:35:870 (2,3,4) - 00:37:469 (3,4,5) - 00:39:067 (2,3,4) - etc, at least between 00:42:265 (2,3) - cause I can hear the same sound. jump to 1 is for emphasis, changed 2,3
  2. 00:47:993 (2,3) - doesn't it deserve more distance than 00:48:126 (3,4) - ? there isn't something relevant at 00:48:259 - to enphasize with jump. rearranged, i think jump to 4 is fine cuz i want to show that stack pattern and there's a drum beat, even if the music box doesn't have a note.
  3. 00:50:391 (4,5) - 00:52:122 (2,3) - 00:53:721 (4,5) - increase the distance to 0,20x to be constant with similar patterns. adjusted all to .12x
  4. 00:54:387 (3,4) - press Ctrl+G talking about structure, I think that slider at 00:54:520 - follows vocal in a better way, now I'm trying to understand why you did this kind of pattern and I feel that you wanna enphasize 00:54:653 - and 00:54:787 - (I don't remenber the name of the instrument orz), so if you want to keep your current 00:54:653 (5,6) - stack (well is something somilar) maybe you can change 00:54:387 (3) - into notes too. in this section, i used a 1/2 stack every time the snare drum was hit twice, like at 00:57:584 (2,3) - 00:55:186 (2,3) - 00:57:984 (4,5) -. i followed vocals where it didn't interfere with that structure.
  5. 01:13:969 (4,5,1) - reduce distance pls, the current sound is similar as 01:15:035 (5,6) -, why not keep consistency on ds?
  6. 01:33:019 (3,4) - mmm I feel that this kind of stack is better between 01:33:152 - and 01:33:286 -, is like my example on 00:54:387 (3,4) - removed stack entirely
  7. 01:42:211 - following your previous and future patterns, this NC is breaking your consistency, if you are not agree, just add a new one at 01:45:408 -
  8. 02:12:849 - new rhyhtm starts here, don't you want to add NC here?
  9. 02:52:547 - is it necessary a NC only for this note?
  10. 02:57:875 - missing NC uwu
  11. NC at 02:58:674 - feels better than 02:58:941 - tbh. reason for this is cuz 02:58:941 - has some weird clavier esque sound that i wanted to highlight, so i nc'd on it.
  12. 03:05:068 (3,4) - Ctrl+G talking about structure one more time, slider first then note sounds better with the song imo. aaaaaaaaaaaaaaaaaa everyone complains about this fine i'll change it
  13. 03:05:601 - did u miss a NC here? it reminds me to 05:10:821 -
  14. 04:33:522 (3,4) - distance here intriguers me, don't you want to add more distance? specially when u have a similar pattern closer to this one: 04:33:388 (2,3) -, take a look at 04:37:785 (2,3,4,5,6,1) - as a reference. i don't think it's that needed since this is a calm part after all
  15. 04:34:055 (5,6,1) - could be more consistent visual spacing, 04:34:854 (6) - looks better in the middle,
  16. 04:42:847 (5) - why no slider and stacked like your previous patterns? (04:41:381 (5,1) - 04:39:250 (6,1) - 04:35:520 (2,3) - etc) cuz this is the last time it happens, i wanted to make it contrast.
  17. 04:45:245 (1) - should finish at 04:45:644 - to keep consistency with 04:44:712 (1) -.
  18. 04:46:910 (1) - isn't at all necessary tbh, it will confuse players only. it's on his breath though, i like it and besides players can just hit the approach circle.
  19. why 04:55:102 (2,3) - have more distance than 04:55:768 (6,1) - if at 04:55:902 - there is the highest pitch rearranged this pattern a bit.
  20. 05:27:871 (3) - could be an slider from the current position to 05:28:404 - imo. intensity is pretty low there, think it's fine to just have a break before spinner.
thanks for modding!
kanor
M4M from your Q
[Genal]
11.27mb maybe too big, try to reduce the size of osz, maybe we can cut the size of BG cause it is 1876x1104
00:06:297 the volume of the red line is different from the green line
[Soraru~]
00:27:611 (3,4) - advice to blanket it cause it give me the sense to blanket
00:24:281 (2) - 00:27:478 (2) - you use 1.5DS, but at 00:33:073 (3,4) - spacing here is different , maybe we can make it looks similiar
00:36:670 (1,2,3) - the ryhthm is same as 00:33:472 (1,2,3,4) - but actually the ds here is quite different , whats more the first one doest cut the flow but the second one does, so i adive to ctrl+G 00:37:202 (2) -
00:47:193 (4,5) - if you want to make pattern like this, i would deeply recommend to enlarge the ds between those to circles, the pattern now looks like two 1/4 circles imo, and maybe we should give a fittalbe reason for explain why you stack some two circles but someplace we dont like
00:56:119 (1,2,3,4) - i would prefer rhythm like this:
01:27:557 - i would advice to make here clickable cause 3 streams is followed, make the heavy beat followed by the tail of slider would be confusing
01:32:353 (1,2,3,4) - same as 00:56:119 (1,2,3,4) -
01:36:616 (1,2) -
01:56:064 (2,3) - would be better flow if you exchange those two sliders
02:52:813 (1,2,3,4) - compared with 02:51:748 (1,2,3,4,5,6) - here is more quite than those before but you use the same spacing , which is not as comfortable as it ought to be
04:12:607 (2,3) - same spacing as 04:08:211 (2,3,4) - would be confusing imo, better to reduce the ds
04:14:605 (2,3,4) - i cant find a good reason to explain why they are same ryhthm but with different DS
04:45:245 (1) - beacuse you put the repeat like 04:44:712 (1) - , most players would click this slider like what before it, which would be sudden, so i would advice to break it into 3 1/2 sliders
Nice song,GL~ :)
Topic Starter
Nao Tomori

kanor wrote:

M4M from your Q
[Genal]
11.27mb maybe too big, try to reduce the size of osz, maybe we can cut the size of BG cause it is 1876x1104
00:06:297 the volume of the red line is different from the green line
[Soraru~]
00:27:611 (3,4) - advice to blanket it cause it give me the sense to blanket
00:24:281 (2) - 00:27:478 (2) - you use 1.5DS, but at 00:33:073 (3,4) - spacing here is different , maybe we can make it looks similiar i did this to set up the pattern of 1/1 slider > 2 1/2 circles > 1/1 gap to next note which i then use through the intro and also extensively in the ending. i have yet to see anyone have trouble reading this.
00:36:670 (1,2,3) - the ryhthm is same as 00:33:472 (1,2,3,4) - but actually the ds here is quite different , whats more the first one doest cut the flow but the second one does, so i adive to ctrl+G 00:37:202 (2) -
00:47:193 (4,5) - if you want to make pattern like this, i would deeply recommend to enlarge the ds between those to circles, the pattern now looks like two 1/4 circles imo, and maybe we should give a fittalbe reason for explain why you stack some two circles but someplace we dont like
00:56:119 (1,2,3,4) - i would prefer rhythm like this:

both of these issues are explained by explaining how i decided to use stacks, so let me do that here. in this section with the quiet singing, i focused very heavily on the drums, giving the vocals almost no emphasis. you'll notice that every time i used a stack, there is a specific drum sound that was repeated. i only used the circle + 1/2 slider stack pattern on that sound in this section.

01:27:557 - i would advice to make here clickable cause 3 streams is followed, make the heavy beat followed by the tail of slider would be confusing good change.
01:32:353 (1,2,3,4) - same as 00:56:119 (1,2,3,4) -
01:36:616 (1,2) -
01:56:064 (2,3) - would be better flow if you exchange those two sliders i don't think it does much, the rotation direction just changes. if there's another reason for this, i'll change it.
02:52:813 (1,2,3,4) - compared with 02:51:748 (1,2,3,4,5,6) - here is more quite than those before but you use the same spacing , which is not as comfortable as it ought to be
04:12:607 (2,3) - same spacing as 04:08:211 (2,3,4) - would be confusing imo, better to reduce the ds explained in intro, i haven't seen anyone misread this either tbh.
04:14:605 (2,3,4) - i cant find a good reason to explain why they are same ryhthm but with different DS
04:45:245 (1) - beacuse you put the repeat like 04:44:712 (1) - , most players would click this slider like what before it, which would be sudden, so i would advice to break it into 3 1/2 sliders i don't think 3 clickable objects is a good way to represent this rhythm. the circle is only there for emphasis on the next note.
Nice song,GL~ :)
thanks for modding!
Xinely
hello

nao

general :
- title : 林檎売りの泡沫少女

Diff :
- OD 8,5 feels better imo because ur diff is an extra diff
- since 00:07:096 - to 00:15:089 - how about give whistle for every 4th whiteticks? whistle for downbeat only feel too empty imo
- 00:10:027 (2) - use 1,2x spacing for consistency with 00:08:428 (6) - ?
- 00:12:691 (1) - imo the spacing looks so small for emphasis the bell sound, try 1,5x spacing for at least consistent with 00:09:494 (1) - ?
- 00:14:955 (6) - use consistent spacing? 1,5x and 1,4x arent consistent at all
- 00:19:085 - whistle on head? somehow downbeat when music part change feels weird to hear w/o any emphasis
- 00:31:607 (3) - there is clap sound on bm, try use s:c1 clap?
- 00:39:467 (3,4) - ctrl+g gives better flow imo
- 00:40:400 (3) - why this slider has bigger jump than (4) when music on (4) is louder? i mean like its not like what you did in 00:37:202 (2,3) -
- 00:42:797 (4) - i would say having bigger jump for 00:43:064 (1) - is better than having it in this slider because vocal and crystal sound
- 00:45:462 - remove greenline since there is no sv changes
- 00:51:456 (3,4) - this anti jump feels weird because why you do spacing for catch (3) and nope for (4) when the drum at (4) is louder than (3). same for others like 00:46:128 (3) - etc
- 01:01:714 - clap because its similar with 01:01:980 -
- 01:02:113 (4,5,6,7) - from aethestic for ur flower pattern imo moving them all to 336,128 would look better
- 01:15:168 (6,1) - i feel like the flow is quite sharp if we see ur prev flow which are zig zag. try smoother it like move 01:15:168 (6) - to 160,172?
- 01:18:898 (3) - it feels weird when the drum is strong but mapped with stack or anti jump
- 01:23:161 (2) - move to 96,204 for blanket with (1)?
- 01:27:291 (1) - 1/4 feels weird because the sound is like around 1/8 01:27:391 - so imo better to change this to 1/2 slider
- 01:28:357 (2) - clap on head and remove on tail? i dont hear any drum at redtick
- 01:29:822 (5) - imo the flow is weird because the zig zag angle isnt same with 01:29:156 (1,2,4) - so i would say move that (5) to 436,184
- 01:37:148 (2) - ctrl+g feels smoother for transtition from (1)'s tail to (2)'s head
- 01:38:481 (2) - nazi but consistent spacing is better imo with move to 240,48
- 01:39:547 (6) - 01:44:342 - clap?
- 01:40:346 (2) - basically same as 01:37:148 (2) -
- 01:58:995 - volume should be 65% like first kiai
- 02:02:725 (3) - whistle on head? like 01:54:199 -
- 02:07:188 (5) - nazi but spacing on stream can be more consistent
- 02:11:118 (2,3) - if they are supposed for blanket, the blanket could be better
- 02:29:235 (2) - nazi but spacing can be more consistent
- 02:31:366 (2) - i still can understand with follow piano but imo skip drum at this case is weird because you following all drums before and seem like you are mapping based on drum especially at 02:23:507 - this part
- 02:33:897 (4,1) - the symmetrical can be better and not making symmetrical look weird based on ur design
- 02:41:090 (3) - having straight flow after a linear flow from 02:40:558 (1,2) - and linear again after that is weird imo, try ctrl+g instead to fix the flow?
- 02:41:756 (5) - just curious why jump in weak music
- 02:53:879 (1) - the flow is weird too imo because sudden change from 02:53:346 (5,6) - , how about ctrl+g this and then move 02:54:278 (2) - to 336,160?
- 02:58:674 (4,1) - i would say swap nc, see nc for the music is ok but break the consistent is weird especially 02:58:674 (4,5,1,2) - is a pattern
- 03:07:732 - also kinda weird to me, first kiai and second kiai are literally same but why SV changes are different here? (one with 1,4x the other one with 1,5x)
- 03:24:251 (3) - both head and tail are strong drum, how about change them to 2 circles? at least it would make sense like 01:58:462 (3,4,5,6) -
- 03:27:981 (1) - 360,100 for symmetrical with (3)
- 03:32:243 (1) - at least i hear a cymbal, how about finish? it gives nice emphasis for last note as well
- 03:44:898 (7) - stack can be better
- 04:13:806 (1) - move to 224,208 so spacing gap of 04:13:806 (1,2,3,4) - is consistent
- 04:28:726 (1) - add whistle because it sounds nicely
- 04:57:900 (4) - nazi, 284,360 for better blanket
- so ur kiai volume are too slow. ones are 48%, i saw 55% too and 65%. i hope you can make them more consistent (i personally prefer use 70% btw)
- and idk maybe its only me but i cant understand how your stacking are working here and yeah there are some flow which are weird imo so need to hear ur opinion about that
Topic Starter
Nao Tomori

Xinely wrote:

hello

nao

general :
- title : 林檎売りの泡沫少女

Diff :
- OD 8,5 feels better imo because ur diff is an extra diff
- since 00:07:096 - to 00:15:089 - how about give whistle for every 4th whiteticks? whistle for downbeat only feel too empty imo
- 00:10:027 (2) - use 1,2x spacing for consistency with 00:08:428 (6) - ?
- 00:12:691 (1) - imo the spacing looks so small for emphasis the bell sound, try 1,5x spacing for at least consistent with 00:09:494 (1) - ? flipped this with ctrl g
- 00:14:955 (6) - use consistent spacing? 1,5x and 1,4x arent consistent at all
- 00:19:085 - whistle on head? somehow downbeat when music part change feels weird to hear w/o any emphasis
- 00:31:607 (3) - there is clap sound on bm, try use s:c1 clap?
- 00:39:467 (3,4) - ctrl+g gives better flow imo i don't want spacing to next note to be that high though, i think it's ok
- 00:40:400 (3) - why this slider has bigger jump than (4) when music on (4) is louder? i mean like its not like what you did in 00:37:202 (2,3) -
- 00:42:797 (4) - i would say having bigger jump for 00:43:064 (1) - is better than having it in this slider because vocal and crystal sound i think as it is currently emphasizes the 1 circle a lot too since you have to change movement from wide angle to get there. changed it a bit though.
- 00:45:462 - remove greenline since there is no sv changes
- 00:51:456 (3,4) - this anti jump feels weird because why you do spacing for catch (3) and nope for (4) when the drum at (4) is louder than (3). same for others like 00:46:128 (3) - etc i'll explain why i stacked some things and not others at end
- 01:01:714 - clap because its similar with 01:01:980 -
- 01:02:113 (4,5,6,7) - from aethestic for ur flower pattern imo moving them all to 336,128 would look better
- 01:15:168 (6,1) - i feel like the flow is quite sharp if we see ur prev flow which are zig zag. try smoother it like move 01:15:168 (6) - to 160,172? moved this up to 01:14:236 (1) - 's end. i want big jump to 01:15:302 (1) - cuz of bass coming in and vocal phrase ending
- 01:18:898 (3) - it feels weird when the drum is strong but mapped with stack or anti jump
- 01:23:161 (2) - move to 96,204 for blanket with (1)?
- 01:27:291 (1) - 1/4 feels weird because the sound is like around 1/8 01:27:391 - so imo better to change this to 1/2 slider
- 01:28:357 (2) - clap on head and remove on tail? i dont hear any drum at redtick
- 01:29:822 (5) - imo the flow is weird because the zig zag angle isnt same with 01:29:156 (1,2,4) - so i would say move that (5) to 436,184 changed around a little, also lowered jump to 01:30:222 (1) -
- 01:37:148 (2) - ctrl+g feels smoother for transtition from (1)'s tail to (2)'s head
- 01:38:481 (2) - nazi but consistent spacing is better imo with move to 240,48
- 01:39:547 (6) - 01:44:342 - clap? no, cuz hitsound pattern = clap finish clap finish on every big white tick.
- 01:40:346 (2) - basically same as 01:37:148 (2) -
- 01:58:995 - volume should be 65% like first kiai buffed all kiai's volume to 80%
- 02:02:725 (3) - whistle on head? like 01:54:199 -
- 02:07:188 (5) - nazi but spacing on stream can be more consistent 2px adjust orz
- 02:11:118 (2,3) - if they are supposed for blanket, the blanket could be better
- 02:29:235 (2) - nazi but spacing can be more consistent
- 02:31:366 (2) - i still can understand with follow piano but imo skip drum at this case is weird because you following all drums before and seem like you are mapping based on drum especially at 02:23:507 - this part i think 1/1 is better here to follow and highlight piano. i do this because this is only time piano is this loud (by my interpretation at least, if there is other comparable place i may be wrong) and there is no vocal like 02:30:301 (2) -
- 02:33:897 (4,1) - the symmetrical can be better and not making symmetrical look weird based on ur design
- 02:41:090 (3) - having straight flow after a linear flow from 02:40:558 (1,2) - and linear again after that is weird imo, try ctrl+g instead to fix the flow?
- 02:41:756 (5) - just curious why jump in weak music
- 02:53:879 (1) - the flow is weird too imo because sudden change from 02:53:346 (5,6) - , how about ctrl+g this and then move 02:54:278 (2) - to 336,160? did something
- 02:58:674 (4,1) - i would say swap nc, see nc for the music is ok but break the consistent is weird especially 02:58:674 (4,5,1,2) - is a pattern
- 03:07:732 - also kinda weird to me, first kiai and second kiai are literally same but why SV changes are different here? (one with 1,4x the other one with 1,5x) tbh when i was mapping, i put it to 1.5 cuz i was gonna do 1.4 1.5 then 1.8 for last kiai but mapping with that high with my style on last one was really hard so i lowered it lol.. i will just make 2nd one 1.4 too.
- 03:24:251 (3) - both head and tail are strong drum, how about change them to 2 circles? at least it would make sense like 01:58:462 (3,4,5,6) -
- 03:27:981 (1) - 360,100 for symmetrical with (3)
- 03:32:243 (1) - at least i hear a cymbal, how about finish? it gives nice emphasis for last note as well
- 03:44:898 (7) - stack can be better
- 04:13:806 (1) - move to 224,208 so spacing gap of 04:13:806 (1,2,3,4) - is consistent
- 04:28:726 (1) - add whistle because it sounds nicely added amazing whistle spam everywhere xd
- 04:57:900 (4) - nazi, 284,360 for better blanket
- so ur kiai volume are too slow. ones are 48%, i saw 55% too and 65%. i hope you can make them more consistent (i personally prefer use 70% btw)
- and idk maybe its only me but i cant understand how your stacking are working here and yeah there are some flow which are weird imo so need to hear ur opinion about that


about my stacking
Outside of Kiai time, I focused very heavily on drums, not following vocals that much. I used stacking whenever there was 2 drum hits, and then later when the drum became a lot quieter, 2 claps and a stack. 00:57:584 (2,3) - for example, has 2 drum hits so I used a stack there. 00:59:582 (2,3,4,5) - all the same. I used claps later to create "fake" rhythm where there isn't really a clear emphasis to avoid making the map turn into pure 1/2 jump spam. Stacking is used consistently for clap+clap drum+drum sounds in the intro to get the player used to hearing the drum sounds and a stack on that, so that later on in the map I can stack with drum sounds that I add to add another layer to the song. Please let me know if this explanation isn't sufficient, but I think that this justification is fine considering that without the stacking pattern my entire map would be 1/2 sharp angle jumps with no variety.
Xinely
00:14:156 - add circle here since the music is strong and clearly hear in 100% speed, for consistency with 00:14:822 (5,6) - too
01:27:291 - miss clap
03:24:251 (3) - nazi, since prev slider is a straight slider, imo if you make straight flow to catch this, it looks neater (aka move to 100,48)
03:31:711 (3,4) - how about give jump to catch this (3) and give lower jump for (4)? since drum at 3 is strong and sound at 4 is weaker than 3

stack reason makes sense for me ok

anyway make sure first about metadata
Topic Starter
Nao Tomori

Xinely wrote:

00:14:156 - add circle here since the music is strong and clearly hear in 100% speed, for consistency with 00:14:822 (5,6) - too i don't hear new music box note, sure there is small ticking sound but that is on all red ticks so i prefer to ignore it and only take stronger music box notes
01:27:291 - miss clap
03:24:251 (3) - nazi, since prev slider is a straight slider, imo if you make straight flow to catch this, it looks neater (aka move to 100,48)
03:31:711 (3,4) - how about give jump to catch this (3) and give lower jump for (4)? since drum at 3 is strong and sound at 4 is weaker than 3

stack reason makes sense for me ok

anyway make sure first about metadata
i'll call after metadata then.
Xinely
ok looks much better for me so #1
Garden
General
  1. Unused hitsounds: normal-sliderslide.wav
Transcience<- i thought this was a mispell.. ?
  1. 00:19:884 - 00:21:483 - 00:23:082 - etc. why not add whistle to vocal like 00:24:680 - , just a bit concerned about the inconsistency there
  2. 00:45:462 - to 00:53:987 - I wonder why in the first half the main melody was dealt with soft-whistles while the other half was normal-whistles, and so was slider head samples
  3. 02:14:981 - ^
  4. 01:06:110 (3,4) - the spacing looks a bit larger than other similar stacks lol
  5. 01:37:148 (2) - unsnapped slider end
  6. 01:51:535 (1) - weird drum sample on the slider body
  7. 02:48:284 - whistle? same as 02:47:485 (3,3) - slider heads
  8. 02:55:744 (2,3,4) - 02:57:875 (1,2,3) - 02:58:807 (2,4,5) - etc. imo using some more hitsounding to follow the interesting instruments there would be cool
  9. 03:00:806 (3) - what about ctrl-g here? making 03:00:806 (3,1) - 03:01:605 (3,1) - same movement
  10. 03:03:470 - 03:05:601 (1) - finish?
  11. 03:03:470 (1) - ctrl-< the shape can make the movement much smoother, maybe give it a try
  12. 03:05:068 - maybe drumclap?
  13. 03:11:462 (3,4) - make it up and down movement so it's consistent with most of kiai? https://osu.ppy.sh/ss/7596222
  14. 04:04:214 (1) - 04:07:411 (1) - 04:17:003 (1) - add whistle to slider head? goes well with vocal when theres not a cymbol there
  15. 04:06:612 (2,4) - should be clap refering to 04:05:013 (2,4) - 04:08:211 (2,4) -
  16. 04:14:871 (3,4) - clap too?
  17. 04:32:456 - should be a whistle according to how u whistled latter vocals
  18. 04:45:245 (1) - it's really hard to expect how many times it will reverse, i suggest https://puu.sh/uOFcx/4ec6ccd901.png so it's more intuitive and ez to catch
  19. 05:10:288 (3,4,1) - rearrange spacing here so the emphasis could be laid on 05:10:821 - ? also imo it would be good if you make 05:10:821 (1,2,3,4) - spacing gradually smaller as a transition to the section where rhythm is less dense
  20. 05:27:871 (3) - can add a finish too
  21. in the last section i feel the placement of objects is pretty random, use obvious spacing like 05:12:285 (2,3,1) - or stack things for the gap variation would make it neater imo
not bad, i can repair bubble ;)
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