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UVERworld - Itteki no Eikyou (short ver.)

posted
Total Posts
40
Topic Starter
Mao
This beatmap was submitted using in-game submission on Sonntag, 23. April 2017 at 19:50:37

Artist: UVERworld
Title: Itteki no Eikyou (short ver.)
Source: 青の祓魔師 京都不浄王篇
Tags: Blue Ao no Exorcist Desperate-kun Yuii- Takuya
BPM: 190
Filesize: 24135kb
Play Time: 01:28
Difficulties Available:
  1. Desperate's Normal (2,4 stars, 196 notes)
  2. Hard (3,77 stars, 297 notes)
  3. Insane (4,92 stars, 395 notes)
  4. Yuii-'s Easy (1,92 stars, 134 notes)
Download: UVERworld - Itteki no Eikyou (short ver.)
Download: UVERworld - Itteki no Eikyou (short ver.) (no video)
Information: Scores/Beatmap Listing
---------------
Ranked map #21 /o/

Easy - by Yuii-
Normal - by Desperate-kun
Hard - by me
Insane - by me
HabiHolic
! this song lol
riffy
just when I wanted a neat easy gd :c
Mir
Yuii- forced me to mod this.

Also I'm apparently first. First!

[ General]
  1. Preview times for Hard and Insane don't match up with Easy and Normal.
  2. Pretty sure vocal starts here 00:04:260 - for all objects on 00:04:181. It's really noticeable too, not sure what you want to do with that though.
  3. The sliderborder and body are too dark imo. When I was modding this sometimes I had to check twice if it was a slider or circle. I suggest at least making the border a brighter grey.

[]

[ Yuii-'s Easy]
  1. 00:00:708 (1,2) - I don't really think this red-point slider fits here because it looks off with 2's head and tail. Changing it to a curved slider similar to 00:03:234 (1,2) - would look nicer.
  2. 00:22:813 (3,4) - This looks objectively bad, remove it and do something else. For real though, this really looks bad imo xD can you try to make it nicer?
  3. 00:39:234 (2,3) - I would try ctrl+g this rhythm. I feel like the downbeat is noticeable enough to be clickable.
  4. 00:42:708 (3,4,5,1,2) - About this part. The emphasis on the 1 is taken away because the 3,4,5 are all circles. So there's nothing really to show the downbeat except the finish. I would make 00:42:708 (3,4,5) - a reverse slider instead to show the change in the music.
  5. 00:45:234 (4,1) - Can you do something about this "probably should be a blanket but might not be intended to be but really looks like it should be" blanket?
  6. 00:47:760 (3,4,5,1) - Try tidying up this 4/5 pentagon?
  7. 00:54:708 (2,1) - Move these slightly closer together for nice visual distance?
  8. 01:02:602 (3,4) - Not a big fan of this flow tbh, especially on an Easy. Visually the flow looks kind of bad. Maybe try something like this? http://i.imgur.com/sypUi2l.jpg
  9. 01:04:497 (2,3) - Yeah same as the first point. This blanket looks really forced, because of http://i.imgur.com/Zfp58qS.png and it doesn't look to nice with regards to visual distancing. You could try this: http://i.imgur.com/cdZm5rP.jpg
  10. 01:08:286 (5,1,2) - Visual distance is kind of lacking here too.
Rest seems fine.

[ Desperate's Normal]
  1. 00:01:655 (2) - Form is slightly out of whack. xD http://i.imgur.com/dk1ORFB.png
  2. 00:42:392 (4,5) - Not overlapped as much as the other sliders. Maybe move it closer? Might have to do some repositioning.
  3. 00:50:760 (6,7,8,1) - Uwahh... edgy for a Normal difficulty. I would nerf this tbh, since this is more what you'd find in a Hard difficulty. Same for 01:10:971 (5,6,7) -
  4. 00:57:392 (5,6) - DS? Or intentional jump?
  5. 01:09:550 (3,4) - This flow is also like... the 3 doesn't really have a reason to be curving in that direction and the angle into 4 is pretty sharp.
  6. 01:13:971 (1,2) - I hate to be that guy but, blanket.
I feel like this is a little bit.. too hard for a Normal difficulty. It would be more appropriate to rename Yuii's Easy to Normal, and this to Advanced. If you do that, ignore points 2,3, and 4.

[ Hard]
  1. 00:04:813 (6) - Not really a sound here. The vocal is one long held note, so this slider doesn't really make sense. If you say the vocal changes pitch, it's only slightly, and not enough imo to warrant an active note. A reverse would technically fit better here.
  2. 00:27:076 (6) - I feel like ctrl+H on this would look better and flow nicer.
  3. 00:32:760 (3,4) - Could be a reverse and 00:33:234 (5) - could be two circles to follow vocals better. The stronger notes get active clicks. Same for all other instances eg. 00:37:813 (3,4,5) -
  4. 00:38:918 (2) - Skips a pretty noticeable vocal here.
  5. 01:03:076 (2,3) - No triple in the song and really doesn't need to emphasize the syncopation here that much.
  6. 01:04:497 (3,4) - I don't like this extended slider into triple because it puts too much pressure on the player. There's no sound worth a click on the 4 either imo.
  7. 01:09:550 (3,4) - Regarding the last point, this is better because there's actually a sound on the 4.
  8. 01:13:339 (3,4,5,1) - Not sure this square is : ok_hand :
  9. 01:16:181 (4,1,2,3,4) - Now regarding the previous point again, while the 4 does technically have a sound on it, the pressure on the player to hit that 1/4 slider and note, then move straight into the triple is too high, just like before.
  10. 01:22:655 (5) - Should really be 1/1, sounds better and follows vocals nicer and doesn't play as awkwardly. 01:22:971 (1) - Not even sure this lands on a sound worth mapping anyways. o.o
  11. 01:27:708 (6) - Skips a noticeable downbeat here. Could be a reverse but would break your pattern. Up to you if you want to skip it.

[ Insane]
  1. 00:04:181 (5,6) - Kinda same as above tbh...
  2. 00:05:760 (1) - Sounds late actually. o.o
  3. 00:09:392 (4,5,6) - Unnecessary triple. Nothing in the song, and this doesn't really need emphasis at all.
  4. 00:16:971 (3,4,5) - ^ Also seems unnecessary, especially in a slow part like this.
  5. 00:38:444 (6,7,1) - Should be jump into slider, triple is kinda wasting the emphasis potential and there's nothing in the song to justify a triple anyways.
  6. 00:40:655 (3,4,5,6,7) - Overmapped triples...
Ooooohkay, let's pause for a second. There are a lot of places in this difficulty where triples are used when there is nothing in the song to justify them. That's the worst part imo. The second problem I have is a lot of these triples would be much better emphasized with jumps into the note that you want to emphasize instead of a triple, because triples usually emphasize the first note due to the snap, or the whole triple if the notes are of equal power (like they should be). Let me point out some examples: 00:44:208 (3,4) - 00:45:155 (2,3) - 00:47:997 (3,4) - 00:49:260 (3,4) - and that should about prove my point. The last problem I have is that these triples seem to be mapped only to increase the difficulty past what the song is giving you, and I have a personal dislike against triples that are used for this reason.

  1. 00:45:865 (5,6,7,8,1) - No 1/4 in the song, but you mapped a stream. It's overmapped completely.
  2. 00:51:234 (1) - Could use a cooler shape to emphasize the "wooo" sound in the back?
  3. 01:02:444 (6) - No real reason to use a kickslider here, no interesting sound, no triple, no nothing. This is pretty much the same deal as my problem with triples. They're artificial difficulty and are not representing the song well at all.
  4. 01:06:076 (4,5,6,7) - Not really hearing any 1/4 in the background of this either to be perfectly honest. The guitar thrashing there is pretty constant so I don't think it would make sense to use the background sounds to transition from a section you follow the main sound to another section where you follow the main sound.
  5. 01:21:550 (1) - Really doesn't have much emphasis. Maybe space the note slightly more after the stream or something? The way it's placed and mapped makes it seem like part of the same sounds that make up the stream when it really is a much stronger sound altogether.

Uhh. Hmm, this came off as a lot more blunt than I had intended it to. But it pretty much speaks my mind about the difficulty. I don't mean to offend any of you in this mod, and if I do, I apologize. :C

Good luck with the set!~
Myxo

Mir wrote:

[ Desperate's Normal]
  1. 00:01:655 (2) - Form is slightly out of whack. xD http://i.imgur.com/dk1ORFB.png rounding error because of the rotation, lol, but it doesn't change anything about the shape of the slider
  2. 00:42:392 (4,5) - Not overlapped as much as the other sliders. Maybe move it closer? Might have to do some repositioning. hmm i like how this pattern looks 00:42:392 (4,5,6,1) - and i don't think it's off the style of the map
  3. 00:50:760 (6,7,8,1) - Uwahh... edgy for a Normal difficulty. I would nerf this tbh, since this is more what you'd find in a Hard difficulty. Same for 01:10:971 (5,6,7) - i want to emphasize the transition here, they definitely deserve to be the hardest parts of the difficulty and i think the lower spacing makes up for it
  4. 00:57:392 (5,6) - DS? Or intentional jump? intentional to keep the visual spacing consistent
  5. 01:09:550 (3,4) - This flow is also like... the 3 doesn't really have a reason to be curving in that direction and the angle into 4 is pretty sharp. in the first half of the kiai i try to emphasize through flow breaks a lot because the density is lower and i still want it to feel intense
  6. 01:13:971 (1,2) - I hate to be that guy but, blanket. tried to fix D:
I feel like this is a little bit.. too hard for a Normal difficulty. It would be more appropriate to rename Yuii's Easy to Normal, and this to Advanced. If you do that, ignore points 2,3, and 4. nah, the whole spread on the more difficult side, so it should be alright
Thanks for modding! :)

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 61260
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Itteki no Eikyou (short ver.)
TitleUnicode:一滴の影響 (short ver.)
Artist:UVERworld
ArtistUnicode:UVERworld
Creator:Mao
Version:Desperate's Normal
Source:青の祓魔師 京都不浄王篇
Tags:Blue Ao no Exorcist Desperate-kun Yuii- Takuya
BeatmapID:1203967
BeatmapSetID:568110

[Difficulty]
HPDrainRate:4
CircleSize:3.4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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708,-125,4,2,0,40,0,0
18076,-100,4,2,0,40,0,0
18392,-100,4,2,0,60,0,0
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81550,-125,4,2,0,70,0,0
84076,-100,4,2,0,70,0,0
88181,-125,4,2,0,50,0,0
88971,-125,4,2,0,5,0,0


[Colours]
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Combo2 : 158,167,207
Combo3 : 185,190,173
Combo4 : 135,194,183
Combo5 : 146,146,146
Combo6 : 111,111,255
Combo7 : 255,255,79
Combo8 : 255,68,47
SliderBorder : 80,90,110
SliderTrackOverride : 30,30,30

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411,261,53760,6,0,P|381:289|366:345,1,88,4|8,0:0|0:0,0:0:0:0:
322,362,54234,2,0,L|178:354,1,132,8|8,0:2|0:0,0:0:0:0:
85,372,55023,1,4,0:0:0:0:
125,274,55339,1,0,0:0:0:0:
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20,97,56286,5,4,1:0:0:0:
131,34,56602,1,4,3:0:0:0:
182,155,56918,1,4,3:0:0:0:
293,92,57234,1,4,3:0:0:0:
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463,214,58023,2,0,B|416:187|416:187|362:199,1,110,4|4,1:0|1:0,0:0:0:0:
396,320,58655,1,4,0:3:0:0:
396,320,58813,5,4,1:0:0:0:
256,192,58971,12,4,60708,0:0:0:0:
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234,161,61813,1,0,0:0:0:0:
234,161,61971,2,0,P|287:163|331:131,1,110,4|4,3:0|3:0,0:0:0:0:
449,33,62602,2,0,B|436:114|436:114|463:162|463:162|448:257,1,220,4|4,0:0|3:0,0:0:0:0:
348,360,63550,1,4,3:0:0:0:
214,284,63865,6,0,B|160:278|160:278|113:315,1,110,4|4,1:0|3:0,0:0:0:0:
46,345,64339,1,0,0:0:0:0:
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162,11,66076,1,4,3:0:0:0:
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308,366,67655,1,4,0:0:0:0:
367,223,67971,1,4,3:0:0:0:
403,373,68286,1,4,3:0:0:0:
285,272,68602,1,4,3:0:0:0:
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439,123,69392,1,0,0:0:0:0:
439,123,69550,2,0,P|441:69|478:30,1,110,4|4,0:0|3:0,0:0:0:0:
333,83,70181,2,0,B|324:139|324:139|354:189,2,110,4|4|4,1:0|3:0|3:0,0:0:0:0:
308,70,70971,1,0,0:0:0:0:
283,58,71129,1,0,1:0:0:0:
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51,25,71918,2,0,B|42:88|42:88|82:137,1,126.500002412796,4|4,0:3|0:3,0:0:0:0:
162,136,72392,1,0,1:0:0:0:
162,136,72550,1,0,1:0:0:0:
123,201,72708,2,0,P|81:246|82:313,1,126.500002412796,4|0,0:0|1:0,0:0:0:0:
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211,332,73655,1,0,1:0:0:0:
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312,214,74918,1,0,1:0:0:0:
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64,324,76181,1,0,1:0:0:0:
0,156,76497,6,0,L|128:170,1,126.500002412796,4|0,1:0|1:0,0:0:0:0:
197,144,76971,2,0,B|141:112|141:112|121:44,1,126.500002412796,4|4,0:3|0:3,0:0:0:0:
189,14,77444,1,0,1:0:0:0:
189,14,77602,1,0,1:0:0:0:
231,77,77760,2,0,P|277:88|346:55,1,126.500002412796,4|0,0:1|1:0,0:0:0:0:
406,8,78234,2,0,P|459:40|479:98,1,126.500002412796,4|4,0:3|0:3,0:0:0:0:
427,154,78708,1,0,1:0:0:0:
427,154,78865,1,0,1:0:0:0:
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311,276,79655,2,0,B|293:305|248:311|218:302|218:302|205:346|205:346|179:322|137:316|107:330,1,253.000004825592,4|4,3:0|3:0,0:0:0:0:
41,373,80444,2,0,B|23:312|23:312|64:260,1,126.500002412796,4|0,0:3|1:0,0:0:0:0:
136,244,80918,2,0,B|154:183|154:183|113:131,1,126.500002412796,4|0,3:0|1:0,0:0:0:0:
41,112,81392,1,0,0:0:0:0:
41,112,81550,6,0,B|84:107|84:107|118:77|118:77|164:72,1,132,4|4,1:0|3:0,0:0:0:0:
213,67,82181,1,0,1:0:0:0:
278,149,82497,1,4,3:0:0:0:
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243,189,83444,2,0,P|288:202|318:247,1,88,0|4,1:0|3:0,0:0:0:0:
442,263,84076,5,4,1:0:0:0:
442,263,84234,1,4,0:1:0:0:
265,352,84708,1,4,1:0:0:0:
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124,212,85339,1,4,1:0:0:0:
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133,356,87076,2,0,B|93:318|93:318|101:262,1,110,4|4,0:0|3:0,0:0:0:0:
111,187,87550,1,0,1:0:0:0:
111,187,87708,2,0,L|90:130,1,55,4|4,3:0|3:0,0:0:0:0:
179,54,88181,6,0,B|217:78|239:138|227:185|227:185|252:182|270:156|266:132,1,220,4|0,1:0|0:0,0:0:0:0:
Topic Starter
Mao
Updated with Desp's fixes, will reply to Mir in private chat.
Pachiru
[Yuii-'s diff]

  1. 00:11:918 (3,4) - That's probably just my thoughts wrong, but this pattern might be quite "tricky" for a beginner, since there is a 1/2 gap between them, and I want to add something, I see you based on vocals, so you will not be able to do it in an different way... But I think that those 1/2 clickable beats could be "hard" ;w;
  2. 00:46:181 (1) - Since you're mapping on the vocals, then why not starting the clickable beat on this one: 00:46:339 - I suggest that, just in case of refusing the 1st mod !
  3. 01:04:497 (2,3) - I don't really think that's could be bothering, but the fact that the slider is starting near the next slider end quite makes me feel strange.
  4. 01:25:971 (4,1,2,3) - That patterns feels quite "hard" to the new players, because the special thing I want to makes you notice, is the fact that one beat is clickable on 1/1 and then on 1/2 and when you finish it's a 1/1. That's just something that I want to point out.
Apart from this, the difficulty is really clean and I like it since you're focused on a cool diff design >w< !
I read the Mir's mod to avoiding repetitive note :)

[Desperate's diff]

  1. 00:20:918 (1,4) - Why not avoiding this overlap? So it would be easier to read I guess o,o
  2. 00:28:497 (1,2,3) - I don't really think that three reverse would fit on this part. First, I think that this beat: 00:29:602 - would be clickable, so I try to rework this part, just to suggest you something that would fit owo https://puu.sh/uo5oC/c44a187fcc.png
  3. 00:36:076 (1) - Why not moving the begining of the slider on the red anchor of this slider: 00:37:339 (4) - so that would be good on the map design instead of the previous overlap, I send you a picture of my idea (i did it fast, so it's not perfect, but like that, you could see what I'm saying x3) https://puu.sh/uo5Fx/093af02234.png
  4. 00:40:023 (6) - I think that this note is not really worth it, since there is not real beat here, and I think that without this note, that would create a great flow with the next of this part!
  5. 00:52:813 (4,5,6,1) - That poor slider is getting assaulted by some circle, try to do this part without so much overlap ? ;w;
This diff is so nice, as Yuii's diff! >w<

[Hard]
  1. 00:28:655 (2,5) - Don't you think that this 2 sliders could be quite misread ? ;w;
  2. 01:04:813 (4,5,6,1) - Doing a pattern like this could be quite hard no? Because I don't see notable beats on the triplets you used owo
  3. 01:16:655 (2,3) - Same on this part, I think you used those patterns to create a rhythm that could have a great flow, so if it's that case, then don't touch it :) (I just think that the 1/4 beat before and the triplet after it could be quite hard owo)
That's all the stuff I noticed for this diffs, this mapset is very clean, and I hope you'll rank it soon !
(Sorry for the bad quality mod :( )
Nokashi
As requested by Mao

[ General]
  1. The preview time on the difficulties in inconsistent. The preview time on Easy and Normal is here 01:01:260 - while on the Hard and the insane its here 01:00:629 -

[ Yuii-'s Easy]
  1. 00:00:708 (1) - if you curve it like this it will sure look better and also be more consistent since you used a curve the next time that same vocal appeared here 00:05:760 (1) -. Also as an added point, which is more of a suggestion actually, you could try to ctrl+h this whole pattern here 00:00:708 (1,2) - as so to better hint the position of the following slider and make the transition overall smoother in my opinion
  2. 00:01:655 (2) - Im pretty sure this should end here 00:02:444 - instead. Since that slider is based on vocals 00:02:444 - is where the vocal ends so 00:02:602 - is kind of a dead beat. So yeah, move that sliderend a 1/2 tick behind :D
  3. 00:12:708 (4) - Would be neat if this had the same slight curve 00:11:286 (2) - this has to be more consistent with shapes in this section
  4. 00:15:234 (4) - Feels kinda disconnected from the whole theme of this pattern, since you are playing with curved sliders before and after this, yet this slider is is fully horizontal. Maybe give it a curve consistent to 00:16:023 (1) - like this but make sure it doesnt touch the lifebar !
  5. 00:18:392 (1) - maybe place the red anchor more in the middle of the slider body for a cleaner shape
  6. 00:34:497 (3) - since this is following vocals, shouldnt it end on 00:35:129 - instead?
  7. 00:38:286 (1) - Blanketing 00:39:234 (2) - with this slider can make it more connected to the whole pattern, which in turn can improve structure
  8. 01:06:076 (4) - Obligatory stack fix with the 01:04:497 (2) - . Apologies for this, people dont tend to like such notes in a mod!
  9. 01:10:181 (3) - The chorus has a stable amount of more curved and more sharp angled red anchored sliders that rotate pretty nicely, giving a really nice variety. Making this slider curved can improve the analogy and add up to that theme that you are following
  10. 01:25:339 (3,4) - Even though first 2 sliders here 01:24:076 (1,2) - have a 1.00x DS, these 2 have 1.20x DS and 1.32xDS , then goes back to 1.00x DS. Seems pretty unstable but could be intended, still wanted to point out anwyay

[ Normal]
  1. 00:01:655 (2) - now thats an interesting way to make a slider like that lol
  2. 00:03:234 (1) - Probably doesnt matter a lot but just to be consistent, the DS is kinda off here. It 1.06x as it is now. Could be fixed by moving this whole pattern 00:00:708 (1,2) - together in a way that the stable 1.20x DS you follow is achieved.
  3. 00:17:129 - This feels too strong to be on sliderend, you could try to make it clickable
  4. 00:32:760 (5) - Neater if it was a curve for that sweet blanketing, also feels smoother to play
  5. 00:44:918 (4) - DS with next slider is kinda off. Also you take advantage of beat your expressed differently before, for example here 00:42:392 (4,5) - where you worked with slight overlaps and the sliderend of the first slider directly connected with the following slider head. So, this one goes against the rhythm you introduced when using the sound, since the visual distance and whole approach is different
  6. 00:47:918 (5) - I Feel like this should be a curve, pretty similar sound with the previous slider which was based on vocal as well, also could work aesthetic wise for that sweet blanket
  7. 01:11:918 (2) - Should be curved imo to be more consistent with the whole section. It feels really disconnected with that red anchor
  8. 01:23:444 (5) - I feel like this could be a reading issure because more than half of the slider is under the previous slider

[ Hard]
  1. 00:23:444 (1,1,1) - I Feel like this is a questionable DS Spike since the song is calming down here instead of buiding up so this increased DS all of a sudden doesnt reflect it that well
  2. Generally this section 00:23:129 (4,1,1,1,2,3,4,5,1) - suffers from unstable DS, which if the song was more intense, i would justify, however i wouldnt say this part calls for this DS increase
  3. 00:20:602 (6) - I Would ctrlg to reduce some DS here
  4. 00:29:918 (6) - the beat i assume this circle was structure upon lands a bit earlier than the red tick.
  5. 00:34:813 (1) - stack with 00:33:865 (2) -
  6. 00:53:444 (4,5) - I Feel like there should be more movement between these beats, rather than them being stacked like that
  7. 00:59:129 (2,3) - Similar to above actually
  8. Not much else that i would think would be worthy to be pointed out, Mir did a really good job pointing out stuff in this diff already in his previous mod. Since the diff wasnt updated since his mod, i tried not to have similar points with him


[ Insane]
  1. 01:03:708 (6,1) - Only instance where you havent used vertical movement to express this 1/4 slider -> 1/2 slider rhythm. You should do so to be more consistent
  2. 01:20:918 (7) - I Would introduce more 1/3 reverses here to not put too much strain on a 1/3 stream. this stream feels really extended you can say
  3. 00:53:444 (4,5) - I Would expect more movement here since its 2 different vocal sounds
  4. I refrained from touching the rhythm issues as in beat placements with the triples and the overmapped beats like the ones mir pointed out. Since you didnt reply to mir's mod the time i modded this, i wasnt able to see your reasoning behind this so i feel like I Shouldnt point out stuff that have been already pointed out by another modder

Pretty clean set in my opinion
Good Luck~
Yuii-

Mir wrote:

Yuii- forced me to mod this. - Fixed!

Also I'm apparently first. First! - Fixed!

[ Yuii-'s Easy]
  1. 00:00:708 (1,2) - I don't really think this red-point slider fits here because it looks off with 2's head and tail. Changing it to a curved slider similar to 00:03:234 (1,2) - would look nicer. - instruments are more intense though, i do that throughout the whole map, so that'd be inconsitent :(
  2. 00:22:813 (3,4) - This looks objectively bad, remove it and do something else. For real though, this really looks bad imo xD can you try to make it nicer? - heh. i will fix this later on
  3. 00:39:234 (2,3) - I would try ctrl+g this rhythm. I feel like the downbeat is noticeable enough to be clickable. - vocals :(
  4. 00:42:708 (3,4,5,1,2) - About this part. The emphasis on the 1 is taken away because the 3,4,5 are all circles. So there's nothing really to show the downbeat except the finish. I would make 00:42:708 (3,4,5) - a reverse slider instead to show the change in the music. - fixed this one and the preivous one. i already was aware of this and i don't know why i made these sections so clickable-heavy when the kiai is much more intense idk
  5. 00:45:234 (4,1) - Can you do something about this "probably should be a blanket but might not be intended to be but really looks like it should be" blanket? - tried, but ds... i think I fixed it though 8-)
  6. 00:47:760 (3,4,5,1) - Try tidying up this 4/5 pentagon? - changed the rhythm as stated below!
  7. 00:54:708 (2,1) - Move these slightly closer together for nice visual distance? - ye
  8. 01:02:602 (3,4) - Not a big fan of this flow tbh, especially on an Easy. Visually the flow looks kind of bad. Maybe try something like this? http://i.imgur.com/sypUi2l.jpg - nah, it totally is fine, that only happens when there are super curved sliders into circles, like http://i.imgur.com/Qp2IovB.jpg
  9. 01:04:497 (2,3) - Yeah same as the first point. This blanket looks really forced, because of http://i.imgur.com/Zfp58qS.png and it doesn't look to nice with regards to visual distancing. You could try this: http://i.imgur.com/cdZm5rP.jpg - it's the exact same lol, mine isn't even trying to blanket for the sake of the DS, trust me when I tell you I played for several minutes with this pattern
  10. 01:08:286 (5,1,2) - Visual distance is kind of lacking here too. - yes

Pachiru wrote:

[Yuii-'s diff]

  1. 00:11:918 (3,4) - That's probably just my thoughts wrong, but this pattern might be quite "tricky" for a beginner, since there is a 1/2 gap between them, and I want to add something, I see you based on vocals, so you will not be able to do it in an different way... But I think that those 1/2 clickable beats could be "hard" ;w; - originally this was a 1/1 slider, but Despe pointed out that it was an overextended slider so i moved it back to 1/2, it does make sense though, it would be inconsistent with this section if i were to place that as a 1/1
  2. 00:46:181 (1) - Since you're mapping on the vocals, then why not starting the clickable beat on this one: 00:46:339 - I suggest that, just in case of refusing the 1st mod ! - Mir didn't point this out, but ehhh... your idea isn't bad, the problem is that i'd be ignoring a really prominent beat and iwth this current slider i'm mapping both things so yea!
  3. 01:04:497 (2,3) - I don't really think that's could be bothering, but the fact that the slider is starting near the next slider end quite makes me feel strange. - alright alright, slightly adjusted
  4. 01:25:971 (4,1,2,3) - That patterns feels quite "hard" to the new players, because the special thing I want to makes you notice, is the fact that one beat is clickable on 1/1 and then on 1/2 and when you finish it's a 1/1. That's just something that I want to point out. - I'm not sure what you mean, but this isn't really hard to all? sorry, maybe you can expand on this, would be nice!

Nokashi wrote:

[ Yuii-'s Easy]
  1. 00:00:708 (1) - if you curve it like this it will sure look better and also be more consistent since you used a curve the next time that same vocal appeared here 00:05:760 (1) -. Also as an added point, which is more of a suggestion actually, you could try to ctrl+h this whole pattern here 00:00:708 (1,2) - as so to better hint the position of the following slider and make the transition overall smoother in my opinion - I've already explained this, but the anchor is different because the first (1) is stronger than the other ones, i do that throughout the entire map
  2. 00:01:655 (2) - Im pretty sure this should end here 00:02:444 - instead. Since that slider is based on vocals 00:02:444 - is where the vocal ends so 00:02:602 - is kind of a dead beat. So yeah, move that sliderend a 1/2 tick behind :D - i did this because it maintains a 2/1 rhythm on the beginning
  3. 00:12:708 (4) - Would be neat if this had the same slight curve 00:11:286 (2) - this has to be more consistent with shapes in this section - lol that's so nazi! i fixed it anyway
  4. 00:15:234 (4) - Feels kinda disconnected from the whole theme of this pattern, since you are playing with curved sliders before and after this, yet this slider is is fully horizontal. Maybe give it a curve consistent to 00:16:023 (1) - like this but make sure it doesnt touch the lifebar ! - wait, you made me change the previous slider which was fully horizontal and i did this consistent and now you tell me to change it? i'm not sure if that works, but i made both linears again
  5. 00:18:392 (1) - maybe place the red anchor more in the middle of the slider body for a cleaner shape - yes
  6. 00:34:497 (3) - since this is following vocals, shouldnt it end on 00:35:129 - instead? - it should, but then i'd have to map 00:35:286 - and that'd make 00:35:602 - lose impact on vocals
  7. 00:38:286 (1) - Blanketing 00:39:234 (2) - with this slider can make it more connected to the whole pattern, which in turn can improve structure - flows and looks really bad if blanketed
  8. 01:06:076 (4) - Obligatory stack fix with the 01:04:497 (2) - . Apologies for this, people dont tend to like such notes in a mod! - it's stacked already, you probably moved it a little bit
  9. 01:10:181 (3) - The chorus has a stable amount of more curved and more sharp angled red anchored sliders that rotate pretty nicely, giving a really nice variety. Making this slider curved can improve the analogy and add up to that theme that you are following - I'm not sure how to reply to this, it seems totally fine to me
  10. 01:25:339 (3,4) - Even though first 2 sliders here 01:24:076 (1,2) - have a 1.00x DS, these 2 have 1.20x DS and 1.32xDS , then goes back to 1.00x DS. Seems pretty unstable but could be intended, still wanted to point out anwyay - indeed! i did that because i wanted to try out symmetry and actually newbies can play this pretty nicely, the 1/1 distances are there because they can read it so easily while the others are spaced apart because it helps readability
thank you sooo much for the mods, guys. appreciated a lot, thank you, thank you!!

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 61260
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Itteki no Eikyou (short ver.)
TitleUnicode:一滴の影響 (short ver.)
Artist:UVERworld
ArtistUnicode:UVERworld
Creator:Mao
Version:Yuii-'s Easy
Source:青の祓魔師 京都不浄王篇
Tags:Blue Ao no Exorcist Desperate-kun Yuii- Takuya
BeatmapID:1211924
BeatmapSetID:568110

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
708,315.789473684211,4,2,0,40,1,0
708,-125,4,2,0,40,0,0
18076,-125,4,2,0,40,0,0
18392,-125,4,2,0,60,0,0
20918,-125,4,2,0,60,0,0
25971,-100,4,2,0,70,0,0
30076,-100,4,2,0,70,0,0
31023,-100,4,2,0,70,0,0
51234,-125,4,3,0,60,0,0
56286,-100,4,2,0,70,0,0
61339,-100,4,2,0,80,0,1
71365,-100,4,2,0,80,0,0
71444,-100,4,2,0,80,0,1
81550,-100,4,2,0,70,0,0
84076,-100,4,2,0,70,0,0
88181,-125,4,2,0,50,0,0
88971,-125,4,2,0,5,0,0


[Colours]
Combo1 : 175,113,227
Combo2 : 158,167,207
Combo3 : 185,190,173
Combo4 : 135,194,183
Combo5 : 146,146,146
Combo6 : 111,111,255
Combo7 : 255,255,79
Combo8 : 255,68,47
SliderBorder : 80,90,110
SliderTrackOverride : 30,30,30

[HitObjects]
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Chalwa
Hey, requested by Mao :D
[General]
  1. A preview point is inconsistent, because on Yuii-'s and Desperate's diffs it's on 01:01:260 - but on your diffs are on 01:00:629.
[Yuii-'s Easy]
  1. 00:30:076 (4,2) - I know it's can be a bit nazi (overrality my mods are a bit nazi, but nvm). I think this two objects are a bit too close and it doesn't look nice. Altrough this part is good to play it look great when you move 00:31:497 (2,3,4) pattern a bit to down.
  2. 01:05:129 (3) - What do you think about rotate this slider about 45 deg and then move it to 160/140? I think it's a little nicer, because then it's further with shape on 01:04:497 (2), cause now i think it's too close - like on first point. I know if you rotate it you will broke flow a little, but i think a look on Easy diff are more important than a flow, cause you should make it look clean and with nice rhythm. Rhythm on this map is very, very good, so I won't point anything with it i think.
  3. Really nice diff! It's really nothing to point it :)
[Desperate's Normal]
  1. 00:20:918 (1,4) - In my personal opinion this overlap isn't look nice. I think it's more readable and looks nicer when you try to move a 00:22:497 (4) circle to 372/136. Then a 00:22:497 (4) is more visible, cause then less surface is less overlapped with slider startcircle and endcircle. Also a sliderboarder is black, so it's good too.
  2. 00:50:286 (5,6,7,8,1) - I think it's not readable enough to put it on Normal diff. In my opinion better thing is when you make a 1/2 reversed slider on 00:50:760 -. I know then I will ruin 00:51:708 (2,3,4,5,6) pattern, so you can skip this as fast as you can if you want. The same thing is on 01:08:286 (6,4,5,6,7,1) pattern.
[Hard]
  1. 00:10:181 (5) - Why you havent' put NC here, when you put it at 00:12:708 (1). Also a jump between a 00:13:023 (2,1) should be that far like on 00:10:497 (7,1) imo, because it's simmiliar sounds and it will be more consistency.
  2. That's one of the best hards i've seen ever.
Ok,
for first I must say sorry I'm late, but football & school stuff,
for second I sorry for very small mod, but I think I'm not good enough modder to mod the that perfect maps,
for thind I'll give you star for that amazing mapset.
BEST OF LUCK!
Topic Starter
Mao
Pachiru

Pachiru wrote:

[Hard]
  1. 00:28:655 (2,5) - Don't you think that this 2 sliders could be quite misread ? ;w; I think the time distance is enough for being readable. Will change it up a bit if more people are concerned.
  2. 01:04:813 (4,5,6,1) - Doing a pattern like this could be quite hard no? Because I don't see notable beats on the triplets you used owo I use my triplets mainly for improvised emphasis and the noisy background in the music. I don't think that it's a big problem to play these considering the whole diff is pretty hard in general and this is the most intense part.
  3. 01:16:655 (2,3) - Same on this part, I think you used those patterns to create a rhythm that could have a great flow, so if it's that case, then don't touch it :) (I just think that the 1/4 beat before and the triplet after it could be quite hard owo) ^

Nokashi

Nokashi wrote:

[ Hard]
  1. 00:23:444 (1,1,1) - I Feel like this is a questionable DS Spike since the song is calming down here instead of buiding up so this increased DS all of a sudden doesnt reflect it that well It's much more intense than the previous though.
  2. Generally this section 00:23:129 (4,1,1,1,2,3,4,5,1) - suffers from unstable DS, which if the song was more intense, i would justify, however i wouldnt say this part calls for this DS increase Huh, where is the DS unstable? Also I expressed the song mainly with SV here.
  3. 00:29:918 (6) - the beat i assume this circle was structure upon lands a bit earlier than the red tick. I used this here for simplification purposes.
  4. 00:53:444 (4,5) - I Feel like there should be more movement between these beats, rather than them being stacked like that The drums here do something that makes stacks very intuitive for me. Moreover I wanted to emphasize the following downbeat more without using jumps in the more calm section to differenciate emphasis
  5. 00:59:129 (2,3) - Similar to above actually ^


[ Insane]
  1. 01:03:708 (6,1) - Only instance where you havent used vertical movement to express this 1/4 slider -> 1/2 slider rhythm. You should do so to be more consistent It isn't, I did it multiple times (e.g. 01:04:971 (5,1) - ) Also the direction of the jump wasn't really something I focused on but rather on these expressive 1/4 jumps in general being a contrast to the calmer spacing in the section in order to emphasize these strong beats.
  2. 01:20:918 (7) - I Would introduce more 1/3 reverses here to not put too much strain on a 1/3 stream. this stream feels really extended you can say If anybody else is bothered by this, I will change it but for now I don't really see an issue with having it split on the downbeat. I think the 1/3 sliders before do their job together with the significantly larger spacing to clearely set it apart from 1/4 streams and everything.
  3. 00:53:444 (4,5) - I Would expect more movement here since its 2 different vocal sounds Same as in Hard.

Pretty clean set in my opinion
Good Luck~

Everything not replied to has been applied. Thanks guys!
Myxo

Pachiru wrote:

[Desperate's diff]

  1. 00:20:918 (1,4) - Why not avoiding this overlap? So it would be easier to read I guess o,o the diff is themed around overlapping things, and they are quite a bit away from each other so it doesn't effect the readability
  2. 00:28:497 (1,2,3) - I don't really think that three reverse would fit on this part. First, I think that this beat: 00:29:602 - would be clickable, so I try to rework this part, just to suggest you something that would fit owo https://puu.sh/uo5oC/c44a187fcc.png you are kinda right but i don't want to keep the clickable density so high here so i preferred this simplification of rhythms... i consider to change it though i just need to think about something better
  3. 00:36:076 (1) - Why not moving the begining of the slider on the red anchor of this slider: 00:37:339 (4) - so that would be good on the map design instead of the previous overlap, I send you a picture of my idea (i did it fast, so it's not perfect, but like that, you could see what I'm saying x3) https://puu.sh/uo5Fx/093af02234.png the overlap is looking nicer imo
  4. 00:40:023 (6) - I think that this note is not really worth it, since there is not real beat here, and I think that without this note, that would create a great flow with the next of this part! i think it's needed for the drum sound and to keep the density on this transition, which is also a central theme of the map, to put emphasis on the transitions between small parts
  5. 00:52:813 (4,5,6,1) - That poor slider is getting assaulted by some circle, try to do this part without so much overlap ? ;w; same as before with overlaps ;w;
This diff is so nice, as Yuii's diff! >w<

Nokashi wrote:

[ Normal]
  1. 00:01:655 (2) - now thats an interesting way to make a slider like that lol >w<
  2. 00:03:234 (1) - Probably doesnt matter a lot but just to be consistent, the DS is kinda off here. It 1.06x as it is now. Could be fixed by moving this whole pattern 00:00:708 (1,2) - together in a way that the stable 1.20x DS you follow is achieved. it doesn't effect readability, but it makes my patterns be wehre i want them to be on the screen, so i break DS intentionally
  3. 00:17:129 - This feels too strong to be on sliderend, you could try to make it clickable i need to keep the density low in this calm section
  4. 00:32:760 (5) - Neater if it was a curve for that sweet blanketing, also feels smoother to play i think blankets with red anchor sliders also look pretty neat, it's just a different type of blanket
  5. 00:44:918 (4) - DS with next slider is kinda off. Also you take advantage of beat your expressed differently before, for example here 00:42:392 (4,5) - where you worked with slight overlaps and the sliderend of the first slider directly connected with the following slider head. So, this one goes against the rhythm you introduced when using the sound, since the visual distance and whole approach is different the visual distance between the sliderborders is consistent though, which was what i was going for here, also the spacing doesn't feel larger ingame
  6. 00:47:918 (5) - I Feel like this should be a curve, pretty similar sound with the previous slider which was based on vocal as well, also could work aesthetic wise for that sweet blanket i didn't really use the slidershapes related to vocals here, i mainly used them for aesthetic purposes, and i try to mix up straight curved and red anchor sliders to create a bit more complex aesthetics here
  7. 01:11:918 (2) - Should be curved imo to be more consistent with the whole section. It feels really disconnected with that red anchor same i guess
  8. 01:23:444 (5) - I feel like this could be a reading issure because more than half of the slider is under the previous slider nah most of it is actually visible? o.o not sure about this one, will consider to change

Chalwa wrote:

[Desperate's Normal]
  1. 00:20:918 (1,4) - In my personal opinion this overlap isn't look nice. I think it's more readable and looks nicer when you try to move a 00:22:497 (4) circle to 372/136. Then a 00:22:497 (4) is more visible, cause then less surface is less overlapped with slider startcircle and endcircle. Also a sliderboarder is black, so it's good too. the overlapping is a central theme of the map though
  2. 00:50:286 (5,6,7,8,1) - I think it's not readable enough to put it on Normal diff. In my opinion better thing is when you make a 1/2 reversed slider on 00:50:760 -. I know then I will ruin 00:51:708 (2,3,4,5,6) pattern, so you can skip this as fast as you can if you want. The same thing is on 01:08:286 (6,4,5,6,7,1) pattern. my goal was to put emphasis on the transitions. it's definitely readable because it's more intuitive than a stream or anything like that would be, the real problem is the difficulty of tapping it on this BPM, but i think normal players can handle it, especially since the rest of the spread is also pretty dense in general
Thank you very much for modding everyone! :)
Lumario
It's me Luma \o/


Yuii-'s Easy:

00:17:129 (3,4,5,1) - I think some inner spacing and the shape of a diamond could be nice here (something similar like this 00:30:865 (1,2,3,4) - )
00:32:760 (4,3) - small thing this could be neater :> 00:38:286 (1,2) - you could blanket this like you tried here 00:39:550 (3,4) -
01:10:181 (3,4,1,2) - you can use the diamond shape here like you did on a lot of other parts

Desperate's Normal:

You have some big overlaps like this 00:37:339 (4,5) - 00:39:550 (5,7,8) - and small overlaps 00:42:392 (4,5) - 00:29:444 (3,4) - 00:48:708 (1,2) - I think to have the same ones would be a bit neater

Hard:

00:16:023 (2,3) - inner spacing is inconsistent here :>
00:28:655 (2,5) - only overlap like this even if you don't dircetly see it ingame you can notice it
01:09:865 (4,5,1) - could form a triangle

:>
Topic Starter
Mao
Mir

Mir wrote:

[ Hard]
  1. 00:27:076 (6) - I feel like ctrl+H on this would look better and flow nicer. Yours would work well as well but I don't really see a big difference in flow it would make and due to that and keeping my structure (with 00:26:444 (4,6,8) - being parallel), I'll keep this.
  2. 00:32:760 (3,4) - Could be a reverse and 00:33:234 (5) - could be two circles to follow vocals better. The stronger notes get active clicks. Same for all other instances eg. 00:37:813 (3,4,5) - But that would connect the vocals to a drum that's seperate
  3. 00:38:918 (2) - Skips a pretty noticeable vocal here. This is due to a kind of rhythm gimmick I have used in the highest diff as well where I always follow the background instruments that only pop in at 00:33:865 - , 00:38:918 - and so on. They kinda make the section stand out imo.
  4. 01:04:497 (3,4) - I don't like this extended slider into triple because it puts too much pressure on the player. There's no sound worth a click on the 4 either imo. I'll ask around a bit for that but I personally don't think it's too hard considering that set's spread.
  5. 01:09:550 (3,4) - Regarding the last point, this is better because there's actually a sound on the 4. There's also a sound on the above one o.o
  6. 01:16:181 (4,1,2,3,4) - Now regarding the previous point again, while the 4 does technically have a sound on it, the pressure on the player to hit that 1/4 slider and note, then move straight into the triple is too high, just like before. What I said above.
  7. 01:22:655 (5) - Should really be 1/1, sounds better and follows vocals nicer and doesn't play as awkwardly. 01:22:971 (1) - Not even sure this lands on a sound worth mapping anyways. o.o I feel like there's a vocal sound on there that's worth following o:
  8. 01:27:708 (6) - Skips a noticeable downbeat here. Could be a reverse but would break your pattern. Up to you if you want to skip it.

[ Insane]
  1. 00:51:234 (1) - Could use a cooler shape to emphasize the "wooo" sound in the back? Wouldn't that look kinda awkward compared to the rest? I didn't really use special slidershapes (except for the guitar sometimes)
  2. 01:02:444 (6) - No real reason to use a kickslider here, no interesting sound, no triple, no nothing. This is pretty much the same deal as my problem with triples. They're artificial difficulty and are not representing the song well at all. That's the gimmick of the section. It's so different from anything else and the only real strong emphasis lies on these downbeats which is why I made these kickslider jumps here. Also there's a continuous 1/4 noise in the background.
  3. 01:21:550 (1) - Really doesn't have much emphasis. Maybe space the note slightly more after the stream or something? The way it's placed and mapped makes it seem like part of the same sounds that make up the stream when it really is a much stronger sound altogether. But the whole impact of the stream builds up into that note. Also making it a streamjump would make a big spike as I didn't have any 1/4 circle jumps at all.

Lumario

Lumario wrote:

Hard:

00:16:023 (2,3) - inner spacing is inconsistent here :> I made this to fit the diamond at the bottom and the jump is not really that big (considering SV<->Spacing) and I have mapped a jump in Insane there as well.
00:28:655 (2,5) - only overlap like this even if you don't dircetly see it ingame you can notice it Why does it bother you then D:
:>

I left out the 1/4 things in Mir's mod as we have already talked about them in private and he told me only to reply to the rest. Anything else I have deleted from the mods is fixed, thanks guys!
Myxo

Lumario wrote:

It's me Luma \o/

Desperate's Normal:

You have some big overlaps like this 00:37:339 (4,5) - 00:39:550 (5,7,8) - and small overlaps 00:42:392 (4,5) - 00:29:444 (3,4) - 00:48:708 (1,2) - I think to have the same ones would be a bit neater
I used them to create the flow and aesthetic I wanted for each pattern, I don't think the amount of overlapping there makes a huge difference. Thanks for modding anyway! :)
Topic Starter
Mao
Updated everything now! Waiting for Yuii to reply to Lumario
Yuii-
@Chalwa: Fixed the first one, leaving the second one because it's supposed to have a short distance? Not sure what you meant with that, to be fair. It looks great to me.

@Lumario: Fixed the blanket because I'm not sure why it wasn't blanketed? I guess at the very beginning I asked for a testplay and it wasn't intuitive enough so I had to un-blanketed it, but it kinda looks bad, you are right. As for the blanket at 00:32:760 (4,3) - is not even noticeable in-game, it doesn't affect at all other than a visual aspect in the Editor. The rest of the spacing changes you suggested are there for the sake of readability, especially 01:10:181 (3,4,1,2) - , the first version had 01:11:444 (1) - more close to the pattern, but people kept on clicking (1) before (4) so.. yeah.

Thanks for the mods, guys! Appreciate them a lot, thank you thank you~

update
osu file format v14

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Title:Itteki no Eikyou (short ver.)
TitleUnicode:一滴の影響 (short ver.)
Artist:UVERworld
ArtistUnicode:UVERworld
Creator:Mao
Version:Yuii-'s Easy
Source:青の祓魔師 京都不浄王篇
Tags:Blue Ao no Exorcist Desperate-kun Yuii- Takuya
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Topic Starter
Mao
Updated!
Seijiro
since I'm literally closing my eyes right now I'll better check this tomorrow morning before I go out, sorry =w="
Yuii-

MrSergio wrote:

since I'm literally closing my eyes right now I'll better check this tomorrow morning before I go out, sorry =w="
Imma do your work then!!

Desperate

00:14:444 (4) - it would be much better if you would move this slider to 00:14:602 - as it would fit the vocals better
00:16:023 (2,3) - 00:18:392 (1,2) - find these 2 rhythms being kinda overextended. the first one for example is the most "problematic" rhythmically speaking as it's splitting the vocals starting on 00:16:655 - into two different objects, but 00:16:023 (2) - should follow something completely different, what about http://i.imgur.com/leJpYuW.jpg instead? second case is different and more subjective (it's my style is not a possible answer here!!!) but i think http://i.imgur.com/dJIHkhc.jpg makes more sense since vocals and drums land on 00:19:181 - exactly
00:30:076 (4,5) - don't ever do this hitsounding thingy lol. remove the normal sampleset from the tail, please
00:50:760 (6,7,8,1) - we have already talked about how much of a spike these are, especially when the song isn't as intense as it should be in order to place such pattern. consider using a repeat slider. eeeh i'm actually fine with 01:10:971 (5,6,7) - these due to intensity, but something else would still be appreciated for the sake of the spread
00:54:234 (2) - would consider reducing the duration of (2) to the red tick and then adding a circle on 00:54:708 - for vocals as you have done in many other spots on the map? refer to 00:34:497 (3) - 00:44:603 (3) - etc
00:55:655 (6,1) - is the jump intentionally done for emphasis? or it was a mistake?
01:04:497 (3,4,5) - this pattern doesn't look aesthetically pleasant, imo something such as http://i.imgur.com/x80qbcK.jpg would be visually better
01:12:392 (3,4,5) - 01:14:918 (3,4,5) - 01:17:444 (3,4,5) - i wish you could just merge (4,5) into a single slider for the sake of simplicity. the current patterns do work but i find them extremely tapping-heavy hum

rest is 8-)

Hard

00:14:444 (5) - same i told to despe, slider should start on 00:14:602 - . you could make (4) a 1/2 slider too
00:17:760 (1,2) - minor, but i'm not sure why are these stacked when no one else is
00:23:444 (1,1) - why are these full whistled? :(
00:38:918 (2) - extended slider, to be honest. why would you extend it like this when you have been following the vocals so good so far?

solid

Triplets

weird to see ar8.7 on such a mapping style and high bpm, i suggest 9 instead!!

00:14:444 (5) - same as in Hard!!
00:16:655 (1) - what is this nc lol - it's my style
tbh i would have loved to see less spacing and more distance-snapped patterns during this first section, it feels kinda too much as of right now and you could have lowered them a whole lot
00:20:286 (1,2,1,2,1) - pattern plays super awkwardly due to how (2) flows into the slider after that 1,2,1,2 pattern. after playing with this pattern around for a while i realized it's very hard to hit due to 00:20:918 (1) - 's position on the playing field. would be cool if you could move it to http://i.imgur.com/6mFl7Pg.jpg somewhere around that placement
00:23:444 (1,1) - the whistles trigger me a whole lot. 00:26:444 (4,6,8) - o-oh
00:29:918 (6) - this note isn't as emphasised as the others to have such spacing, fort. consider moving it to x248 y104 for example
00:30:708 (4) - pretty sure you could have splitted this slider into 2 different sliders cause vocals/drums
then triplets
00:50:129 (2) - emphasis put on the stack :eyes:
01:10:497 (2,3,4,5) - tbh i would just start the stream on 01:10:813 - because it makes more sense rhythmically speaking. both work, but it kinda sounds like you are losing a lot of impact as of right now
01:20:286 - this shape is problematic
~
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01:26:286 (5) - would be nice if you would split this slider into two circles for the guitar effect on 01:26:444 -

mao

[]

Call MrSergio back!
Topic Starter
Mao
Yuii-

Yuii- wrote:

Hard

00:14:444 (5) - same i told to despe, slider should start on 00:14:602 - . you could make (4) a 1/2 slider too Will talk to you in private
00:38:918 (2) - extended slider, to be honest. why would you extend it like this when you have been following the vocals so good so far? As I have said in another mod, I follow the background instrument that only pops in at certain times only in this section which makes it kinda special imo.

solid

Triplets

weird to see ar8.7 on such a mapping style and high bpm, i suggest 9 instead!! I actually had AR9 before but it made it play really badly so I have asked more people and we decided that 8.7 makes it much better.

00:14:444 (5) - same as in Hard!! Same as in Hard
00:16:655 (1) - what is this nc lol - it's my style It's to seperate the pattern from the other ones
tbh i would have loved to see less spacing and more distance-snapped patterns during this first section, it feels kinda too much as of right now and you could have lowered them a whole lot Partially fixed this by lowering the spacing but I personally think the idea of having a few jumps works due to the intensity
00:20:286 (1,2,1,2,1) - pattern plays super awkwardly due to how (2) flows into the slider after that 1,2,1,2 pattern. after playing with this pattern around for a while i realized it's very hard to hit due to 00:20:918 (1) - 's position on the playing field. would be cool if you could move it to http://i.imgur.com/6mFl7Pg.jpg somewhere around that placement I know this is an issue, will be talking in private for more options to fix it
00:30:708 (4) - pretty sure you could have splitted this slider into 2 different sliders cause vocals/drums Would work if I followed vocals here but I switch to vocals when the section starts at 00:31:023 - . I just made this to lead into the next section.
00:50:129 (2) - emphasis put on the stack :eyes: But aren't the sounds grouped as two each? And also emphasis is not that much of a big deal here as both can have emphasized sounds. Red have these special sounds while white starts the grouping imo (as you can see by white changing the intensity at the third)
01:10:497 (2,3,4,5) - tbh i would just start the stream on 01:10:813 - because it makes more sense rhythmically speaking. both work, but it kinda sounds like you are losing a lot of impact as of right now I did this for the climax of the section (as the whole section has kinda an 1/4 noise behind it) to lead into the yet intenser section.
01:20:286 - this shape is problematic Why?
01:26:286 (5) - would be nice if you would split this slider into two circles for the guitar effect on 01:26:444 - Still thinking about it.

Thanks! Will update once Desp is ready.
Seijiro
small things

Insane:
- 00:49:971 (1,2,3,4,5,6,7,8) - I just get the feeling it should be decreasing in spacing instead, since you know... the song calms down lol
- 00:51:234 - 00:56:286 - this part felt a bit too fast, mostly for spacing rather than SV. The punch you should have at 00:56:286 - is also a bit weak due to the fact this whole section is this spaced imo

Hard:
- seeing the whole diff, it may be I'm going against your style here, but if you for example 00:21:865 (3,4) - delete 4 and move 3 on top of the next slider you create a nice effect on vocals imo.
- 00:50:918 (4) - similar reasoning to above ^ What do you think about just a circle with finish instead? To give some breathe to players, since rhythm so far has been quite intense
- 00:59:444 (4,5) - silly and minor suggestion to just improve this part a little: https://osu.ppy.sh/ss/7805048

Normal:
- 00:23:602 (1) - maybe normal finish instead?
- those 5-note 1/2 parts were a bit intense but seeing the whole spread I guess I shouldn't worry that much in the end

Easy:
- 00:13:813 (2,3) - seeing that vocal being skipped is such a shame. What about https://osu.ppy.sh/ss/7805417 ?
It might not be wonderful, but better than leaving one of the important beats unmapped and mapping less important beats, right?

General:
- inconsistent widescreen support: enable on Normal and Insane or disable in Easy and Hard


sorry for being late, zzz
Get Desp to reply to Yuii's stuff too maybe :p
Yuii-

MrSergio wrote:

small things - not mine then 8-)

Easy:
- 00:13:813 (2,3) - seeing that vocal being skipped is such a shame. What about https://osu.ppy.sh/ss/7805417 ? - unsure about this, to be fair. leaving that 2/1 gap feels so weird. especially when you're covering 00:14:918 - as the 3rd slider... seems super random. i like the current way where 00:14:602 - emphasized "oooh~" in the background!
It might not be wonderful, but better than leaving one of the important beats unmapped and mapping less important beats, right?

General:
- inconsistent widescreen support: enable on Normal and Insane or disable in Easy and Hard - this doesn't really affect anything
Thank you for the check, Sergio~

Fixed some stuff on my own, though. There were a loooot of missing hitsounds, added them!
Also fixed 00:23:444 (1) - ... something that should've been fixed on my first update but got totally lazy!

hello there
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Myxo

Yuii- wrote:

Desperate

00:14:444 (4) - it would be much better if you would move this slider to 00:14:602 - as it would fit the vocals better it's somewhere in between but i like my current rhythm better, it's also consistent with the other similar rhythms around here
00:16:023 (2,3) - 00:18:392 (1,2) - find these 2 rhythms being kinda overextended. the first one for example is the most "problematic" rhythmically speaking as it's splitting the vocals starting on 00:16:655 - into two different objects, but 00:16:023 (2) - should follow something completely different, what about http://i.imgur.com/leJpYuW.jpg instead? second case is different and more subjective (it's my style is not a possible answer here!!!) but i think http://i.imgur.com/dJIHkhc.jpg makes more sense since vocals and drums land on 00:19:181 - exactly first one replaced with two circles so i got all the important vocals clickable. second one is done because of the longer vocals, i don't think they are overextended as you said
00:30:076 (4,5) - don't ever do this hitsounding thingy lol. remove the normal sampleset from the tail, please :<
00:50:760 (6,7,8,1) - we have already talked about how much of a spike these are, especially when the song isn't as intense as it should be in order to place such pattern. consider using a repeat slider. eeeh i'm actually fine with 01:10:971 (5,6,7) - these due to intensity, but something else would still be appreciated for the sake of the spread they are done for the purpose of creating intense transitions between different sections of the music. they are tapping-heavy but not harsh on aim. i included them because Hard is very tapping-heavy too
00:54:234 (2) - would consider reducing the duration of (2) to the red tick and then adding a circle on 00:54:708 - for vocals as you have done in many other spots on the map? refer to 00:34:497 (3) - 00:44:603 (3) - etc i don't want that high of a density in this section
00:55:655 (6,1) - is the jump intentionally done for emphasis? or it was a mistake? intentionally
01:04:497 (3,4,5) - this pattern doesn't look aesthetically pleasant, imo something such as http://i.imgur.com/x80qbcK.jpg would be visually better i like how the circles are arranged around that curved slider D: and the visual spacing is consistent
01:12:392 (3,4,5) - 01:14:918 (3,4,5) - 01:17:444 (3,4,5) - i wish you could just merge (4,5) into a single slider for the sake of simplicity. the current patterns do work but i find them extremely tapping-heavy hum most intense section of the song though :<

MrSergio wrote:

Normal:
- 00:23:602 (1) - maybe normal finish instead? yes
- those 5-note 1/2 parts were a bit intense but seeing the whole spread I guess I shouldn't worry that much in the end
Thanks both of you! c:

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Topic Starter
Mao

MrSergio wrote:

Hard:
- seeing the whole diff, it may be I'm going against your style here, but if you for example 00:21:865 (3,4) - delete 4 and move 3 on top of the next slider you create a nice effect on vocals imo. But the vocals echo a bit which is why I have stacked them.
- 00:50:918 (4) - similar reasoning to above ^ What do you think about just a circle with finish instead? To give some breathe to players, since rhythm so far has been quite intense The buildup I prioritise here is 1/2 though
- 00:59:444 (4,5) - silly and minor suggestion to just improve this part a little: https://osu.ppy.sh/ss/7805048 I don't really see what's the problem here in the first place?
We have already talked about Insane ingame so I didn't answer it here. Also will adjust widescreen support but it does not really matter as we don't have a SB
Seijiro
alright... bul
Topic Starter
Mao
Thanks :D
Yuii-
Thanks :D
pishifat
yuii
01:22:497 (2,3) - prioritizing white ticks when red tick is more important :( should be clicking on 01:22:655 - like the other 3 diffs

desp
^could use a finish in that same place

call me back ! ! ! !!
Yuii-
hey pishi, while i do agree with you (and in fact that's something i wanted to apply at the very beginning, when mapping it) i can't really find an alternative solution to the current pattern. 01:21:550 (1,2) - can't be part of the same object (in case you suggest a merge) since those are two completely different vocal sounds + there's a break on 01:22:339 - .
current rhythm was basically done for simplification in order to avoid circle+slider 1/2 pattern (something i didn't use throughout the whole difficulty, which would not be something ideal to do in this case)

if you have a similar rhythm pattern to suggest which can satisfy my current explanation i'll gladly apply it!

thank you for the check~
pishifat
ez
Yuii-
imma just do it even though i don't really like it because 01:22:497 - is also pretty important and also is the start of the new vocal part.
but hey, i do find your idea making sense, so let's go with yours!!!

by the way, pishi. i changed the next pattern as well due to ds and spacing, that's it! let me know if you are okay with the slidershape of (2)!
also added the hitsound, everything's right now~

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 60629
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Itteki no Eikyou (short ver.)
TitleUnicode:一滴の影響 (short ver.)
Artist:UVERworld
ArtistUnicode:UVERworld
Creator:Mao
Version:Yuii-'s Easy
Source:青の祓魔師 京都不浄王篇
Tags:Blue Ao no Exorcist Desperate-kun Yuii- Takuya
BeatmapID:1211924
BeatmapSetID:568110

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OverallDifficulty:3
ApproachRate:4
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408,304,67339,1,4,3:0:0:0:
464,224,67655,2,0,B|476:188|476:188|476:128,1,90,4|4,0:0|3:0,0:0:0:0:
468,36,68286,2,0,P|424:44|392:76,1,90,4|4,3:0|3:0,0:0:0:0:
316,136,68918,6,0,B|300:100|300:100|300:32,1,90,4|4,1:0|3:0,0:0:0:0:
196,28,69550,2,0,B|212:64|212:64|212:132,1,90,4|4,0:0|3:0,0:0:0:0:
140,172,70181,2,0,B|104:180|104:180|44:180,2,90,4|4|4,1:0|3:0|3:0,0:0:0:0:
212,114,71129,1,0,1:0:0:0:
232,208,71444,6,0,B|216:244|216:244|216:316,2,90,4|0|4,1:0|1:0|3:0,0:0:0:0:
324,180,72392,1,0,1:0:0:0:
392,256,72708,2,0,P|420:208|424:168,1,90,4|0,0:0|1:0,0:0:0:0:
408,76,73339,1,0,0:0:0:0:
320,32,73655,1,0,1:0:0:0:
232,76,73971,6,0,B|204:96|204:96|128:96,1,90,4|0,0:1|1:0,0:0:0:0:
80,24,74602,1,0,0:0:0:0:
12,96,74918,1,0,1:0:0:0:
80,168,75234,2,0,B|108:224|108:224|68:288|112:352,1,180,4|0,0:2|0:0,0:0:0:0:
184,284,76181,1,0,1:0:0:0:
256,216,76497,6,0,B|316:208|316:208|376:228|376:228|464:220,1,180,4|0,1:0|0:0,0:0:0:0:
500,296,77444,1,0,1:0:0:0:
416,344,77760,2,0,B|368:336|368:336|288:344,1,90,4|0,0:1|1:0,0:0:0:0:
236,380,78392,1,0,0:0:0:0:
164,312,78708,1,0,1:0:0:0:
212,228,79023,6,0,B|224:188|224:188|212:124,1,90,4|0,1:0|1:0,0:0:0:0:
264,56,79655,2,0,B|312:68|352:40|352:40|392:68|464:52,2,180,4|4|4,3:0|3:0|3:0,0:0:0:0:
216,140,81234,1,0,1:0:0:0:
144,84,81550,6,0,P|128:160|216:232,1,180,4|0,1:0|1:0,0:0:0:0:
276,336,82655,2,0,B|204:328|204:328|140:364|140:364|52:352,1,225,4|0,3:0|1:0,0:0:0:0:
8,276,83760,1,4,3:0:0:0:
48,192,84076,6,0,L|48:132,1,45,4|4,1:0|0:1,0:0:0:0:
176,100,84708,2,0,L|176:36,1,45,4|4,1:0|0:1,0:0:0:0:
336,100,85339,2,0,L|336:36,1,45,4|4,1:0|0:1,0:0:0:0:
464,192,85971,2,0,L|464:132,2,45,4|4|0,1:0|0:1|1:0,0:0:0:0:
392,244,86602,6,0,L|324:244,1,45,4|4,1:0|3:0,0:0:0:0:
272,196,87076,2,0,B|232:184|232:184|156:196,1,90,4|4,0:0|3:0,0:0:0:0:
128,260,87708,1,4,3:0:0:0:
232,352,88181,6,0,B|288:336|288:336|348:356|348:356|420:340,1,180,4|0,1:0|0:0,0:0:0:0:

thank you a lot for the check, appreciated a lot, pishi!
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