forum

Kagami Seira - Follow Me (TV Size)

posted
Total Posts
16
Topic Starter
p3n
This beatmap was submitted using in-game submission on Dienstag, 26. Februar 2013 at 21:49:46

Artist: Kagami Seira
Title: Follow Me (TV Size)
Source: Isekai no Seikishi Monogatari
Tags: Follow Me feat.SoundAround
BPM: 127
Filesize: 12844kb
Play Time: 01:23
Difficulties Available:
  1. Easy (2,15 stars, 80 notes)
  2. Hard (4,89 stars, 227 notes)
  3. Normal (4,03 stars, 122 notes)
Download: Kagami Seira - Follow Me (TV Size)
Download: Kagami Seira - Follow Me (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Opening Theme of Isekai no Seikishi Monogatari.
Why is this map so old?

Video suitable for ages 17+ or 16+ or 15+ (depending on where you live)
BexyChobo
einfach mal ein stern aus prinzip, weil man die map 1st try FC schaffen kann und ich den typen die gerne rumheulen, dass es nich geht, kontra bieten will --> man kann sie lesen, spacing is not an issue imo.

ich würd die schwarze combofarbe ändern in etwas was sich vom video besser abhebt, sonst muss man ohne video spielen.


Bexy
Makar
[Easy]
01:03:064 - I really think you should put a note here and add a clap :(
Good job on the easy. There are some things with the NC that I don't see why you did them but I'm not good with NC myself so I'll ignore lol.

[Normal]
01:04:009 (4) - (Nazi) Move left 1 up 1 on grid level 4
Very nice job on this as well

[Hard]
00:09:678 - I think you should map in this break because it's TV Size
Nothing else. This map is really great!

Star :D
Topic Starter
p3n

Makar8000 wrote:

[Easy]
01:03:064 - I really think you should put a note here and add a clap :( Yeah I changed the pattern to include a tick-clap
Good job on the easy. There are some things with the NC that I don't see why you did them but I'm not good with NC myself so I'll ignore lol. the combo colours and (and therefore new combos) resemble the color scheme of the white Seikijin...and the pink is only used on the markings so I thought it would be a good idea to just "spam" small groups or single circles of this colour. Not sure if this will be ok though...

[Normal]
01:04:009 (4) - (Nazi) Move left 1 up 1 on grid level 4 fixed!
Very nice job on this as well

[Hard]
00:09:678 - I think you should map in this break because it's TV Size Yeah I mapped this part in the insane but the insane was just a "different" hard with this part mapped so I mapped this part in the regular hard now
Nothing else. This map is really great!

Star :D
Thanks for your time and mod :)
Shadow
Third mod post! :)

Good map, I like the song.

[General]

Timing is spot on, mp3 is 196 bitrate.
All maps have a preview point and tags filled in.
All maps are on 127bpm on 230 offset
Ending Screenshot.jpg is 1363x786.. I've resized it too 1024x768, looks a lot better if you play without video



[Easy]

Try mapping it on small grid, instead of large, for proper snapping.

[Normal]

00:30:466 (1) - This is nice, but maybe try this?


00:45:584 (1) - Another suggestion, Delete (2) and make 1 repeat twice. just looks a little better IMO, feel free to ignore ;)


01:04:245 (1) - I fixed this one for you. it was a little off, try this code


153,112,64245,6,0,B|130:171|176:248|272:248|328:176|301:106,1,300

01:16:056 (1,2,1) - Sorry for being such a nazi, but it seems you want it nice and symettrical


184,208,76056,6,0,B|167:169|191:114|224:80|288:80|328:112|352:168|328:216,1,300,0|8
332,208,77474,1,0
264,240,77710,6,0,B|264:280|336:304|400:280|400:232,2,180,4|0|8

[Hard]

00:29:048 (3) - New combo maybe, its pretty hard to follow as is, and new combo will make it a little easier to read. and it follows vocals :)
00:29:521 (2) - ^ same as above

Great mapset!
Topic Starter
p3n

ShadowLord wrote:

SPOILER

ShadowLord wrote:

Third mod post! :)

Good map, I like the song.

[General]

Timing is spot on, mp3 is 196 bitrate.
All maps have a preview point and tags filled in.
All maps are on 127bpm on 230 offset
Ending Screenshot.jpg is 1363x786.. I've resized it too 1024x768, looks a lot better if you play without video



thanks! replaced the bg

[Easy]

Try mapping it on small grid, instead of large, for proper snapping. usually i map without gridsnapping as it messes up spacing and should only be used as a help to make some special symmetrical patterns imo

[Normal]

00:30:466 (1) - This is nice, but maybe try this? it is supposed to end on the same height as 00:32:355 (1) so no change to the ending point for now



00:45:584 (1) - Another suggestion, Delete (2) and make 1 repeat twice. just looks a little better IMO, feel free to ignore ;) also plays a bit more normal-appropriate imo. done!



01:04:245 (1) - I fixed this one for you. it was a little off, try this code



153,112,64245,6,0,B|130:171|176:248|272:248|328:176|301:106,1,300
nice, used it

01:16:056 (1,2,1) - Sorry for being such a nazi, but it seems you want it nice and symettrical



184,208,76056,6,0,B|167:169|191:114|224:80|288:80|328:112|352:168|328:216,1,300,0|8
332,208,77474,1,0
264,240,77710,6,0,B|264:280|336:304|400:280|400:232,2,180,4|0|8

never be sorry for your own perfectionism :D the two sliders however were spot on (maybe only on my 640x480 netbook resolution?) I'll look into this again as soon as my new pc is running!

[Hard]

00:29:048 (3) - New combo maybe, its pretty hard to follow as is, and new combo will make it a little easier to read. and it follows vocals :)
00:29:521 (2) - ^ same as above
leaving as is for now to preserve the somewhat uniqe combo-styling I used here.

Great mapset!
thanks for your time and mod! well deserved kd!
Suimya
[Easy]
00:29:521 (3) - i think finish will sound better here imo~
00:38:025 (1) - remove the new combo
01:06:371 (1) - this looks bad remove the new combo >.<
01:13:930 (1) - ^
fine~

[Normal]
fine~

[Hard]
lol fine~

why i thought that will be something wrong
nice btw and about bg you should change it
Topic Starter
p3n

-Sekai- wrote:

[Easy]
00:29:521 (3) - i think finish will sound better here imo~ indeed, changed
00:38:025 (1) - remove the new combo
01:06:371 (1) - this looks bad remove the new combo >.<
01:13:930 (1) - ^ combo is on purpose. the pink is supposed to be only for the start of a complete combo color cycle. try to see pink+white+black as single combos...if that makes any sense. If more ppl complain about this I'll change it
fine~

[Normal]
fine~

[Hard]
lol fine~

why i thought that will be something wrong can't be sure!
nice btw and about bg you should change it tooooo much skin? I keep it for now until some ppl try to tell me it is too mature *let the shitstorm begin*
thanks for your mod sekai ^^
Shiki
Hi~ XD

[Easy]
01:23:379 (2) - The whistle on the end sounds wierd. I suggest to remove it or use lower volume.

[Normal]
00:41:096 (x) - Add a note here?? It sounds better to me.
00:44:167 (1) - Why new combo here??
01:23:143 (3,1,1) - If you want to use whistle here, set lower volume here (like 60-70%) so it won't be noisy.

[Hard]
00:58:576 (5,6,1) - Stack them perfectly with 00:57:867 (2).
01:04:245 (1) - Add whistle on its head?
01:09:915 (5,6,1) - Stack them perfectly with 01:08:970 (1)?
01:22:907 (6,1,1) - Use lower volume for these whistles.

\:D/ Nice mapset! ~☆
Topic Starter
p3n

Shiki wrote:

Hi~ XD

[Easy]
01:23:379 (2) - The whistle on the end sounds wierd. I suggest to remove it or use lower volume. lowered to 55% across all diffs...somehow it was at 100% :o

[Normal]
00:41:096 (x) - Add a note here?? It sounds better to me. the focus on the baseline should be clear imo so no need to add a note
00:44:167 (1) - Why new combo here?? to match the overall color scheme...as said before I'll come up with something else if ppl keep wondering about the lonesome pink combos
01:23:143 (3,1,1) - If you want to use whistle here, set lower volume here (like 60-70%) so it won't be noisy. done

[Hard]
00:58:576 (5,6,1) - Stack them perfectly with 00:57:867 (2). ummm...they are stacked properly in play-mode. the unstacked appearance in the editor is not what the map looks like when played
01:04:245 (1) - Add whistle on its head? retimed whistles for this part
01:09:915 (5,6,1) - Stack them perfectly with 01:08:970 (1)? not visible in playmode so it should be ok the way it is
01:22:907 (6,1,1) - Use lower volume for these whistles. done

\:D/ Nice mapset! ~☆
Thanks for your mod and star!
B r e e z e_old
http://static.diary.ru/userdir/1/8/3/2/1832230/58947498.jpghttp://static.diary.ru/userdir/1/8/3/2/1832230/58947498.jpghttp://static.diary.ru/userdir/1/8/3/2/1832230/58947498.jpg
The 08 team_Bourdon
Hi ~ ^^
*okay. i select this map to mod, because i like this song more then your 1st req song*

Easy
00:23:379 (1) - remove the New Combo?
00:23:852 (2) - make it more beautiful? --> http://osu.ppy.sh/ss/146949
00:26:686 (1) - suggest move to other place.
00:48:891 (2) - change to a circle?
01:01:647 (1) - remove the New Combo
01:03:537 (4) - change to a circle?
01:06:844 (1) - remove the New Combo
01:07:789 (3) - add a New Combo
01:14:403 (1) - remove the New Combo
01:23:379 (2) - add a New Combo?
01:23:852 (1) - remove here Kiai time. here is no need add Kiai time.

Normal
  1. Approach Rate change to 5 or 4?
00:00:466 (1) - remove the New Combo
00:08:025 (4) - delete this circle and use the next spinner to start from here?
00:09:915 - too long of this break time.. a bit boring ~.~
00:23:143 (1) - remove this New Combo
00:26:686 (1) - ^
00:44:167 (1) - ^
00:45:584 (1) - ^
00:53:143 (1) - ^
00:56:686 (1) - ^
01:01:175 (1) - ^
01:10:859 (1) - ^
01:21:489 (1) - ^
01:22:907 (2) - add a New Combo?
01:23:379 (1) - remove the New Combo...
01:23:615 (1) - remove the New Combo
01:23:852 (1) - again. here is no need add a KIAI time~

Hard
  1. Approach Rate change to 7?
00:00:466 (1) - remove this New Combo
00:13:694 (1) - ^
00:17:474 (1) - ^
00:18:891 (1) - ^
00:22:907 (1) - ^
00:26:922 (1) - ^
00:30:466 (1) - ^
00:32:592 (1) - ^
00:34:954 (1) - ^
00:41:804 (1) - ^
00:46:292 (1) - ^
00:50:544 (2) - add a New Combo?
00:53:143 (1) - remove the New Combo
00:54:796 (5) - add a New Combo
00:58:576 (5,6,1) - overlap it at previous note
00:58:812 (1) - remove the New Combo
00:59:521 (3) - up + right 1 grid? x:336 y:144
01:00:702 (1) - remove the New Combo
01:02:355 (5) - add a New Combo
01:07:316 (2) - ^
01:08:497 (1) - remove this New Combo
01:09:915 (5,6,1) - overlap it. and why dont start the New Combo at (5)?
01:12:041 (1) - remove New Combo
01:15:820 (1) - ^
01:19:363 (1) - ^
01:21:962 (4) - add a New Combo
01:23:852 (1) - again. here is no need to add a KIAI time~

----
Nice mapset!
Good luck~ and shoot a little star for you ;)
Topic Starter
p3n

The 08 team_Bourdon wrote:

Hi ~ ^^
*okay. i select this map to mod, because i like this song more then your 1st req song*

Easy
00:23:379 (1) - remove the New Combo? the combo colours are intended to be [CC1] on most dominant downbeats (mostly every second big white tick) and equal parts black and white after that...they are supposed to be one unit and not compeltely independent colors (I know this is unusual but I want to try something new)
00:23:852 (2) - make it more beautiful? --> http://osu.ppy.sh/ss/146949 done
00:26:686 (1) - suggest move to other place. can't see why
00:48:891 (2) - change to a circle? two sliders are more forgiving and easier to play imo
01:01:647 (1) - remove the New Combo
01:03:537 (4) - change to a circle? ^^
01:06:844 (1) - remove the New Combo
01:07:789 (3) - add a New Combo
01:14:403 (1) - remove the New Combo
01:23:379 (2) - add a New Combo?
01:23:852 (1) - remove here Kiai time. here is no need add Kiai time. it makes the star-shower for the last spinner and is intended

Normal
  1. Approach Rate change to 5 or 4? yes AR5 seems to be much smoother and more fitting
00:00:466 (1) - remove the New Combo
00:08:025 (4) - delete this circle and use the next spinner to start from here? yes, very good suggestion!
00:09:915 - too long of this break time.. a bit boring ~.~ I know...but can't help it...watch the video :P
00:23:143 (1) - remove this New Combo
00:26:686 (1) - ^
00:44:167 (1) - ^
00:45:584 (1) - ^
00:53:143 (1) - ^
00:56:686 (1) - ^
01:01:175 (1) - ^
01:10:859 (1) - ^
01:21:489 (1) - ^
01:22:907 (2) - add a New Combo?
01:23:379 (1) - remove the New Combo...
01:23:615 (1) - remove the New Combo
01:23:852 (1) - again. here is no need add a KIAI time~

Hard
  1. Approach Rate change to 7? AR8 is fine here, it needs to be high to keep the patterns clean and don't have more than 4 notes simultaniously
00:00:466 (1) - remove this New Combo
00:13:694 (1) - ^
00:17:474 (1) - ^
00:18:891 (1) - ^
00:22:907 (1) - ^
00:26:922 (1) - ^
00:30:466 (1) - ^
00:32:592 (1) - ^
00:34:954 (1) - ^
00:41:804 (1) - ^
00:46:292 (1) - ^
00:50:544 (2) - add a New Combo?
00:53:143 (1) - remove the New Combo
00:54:796 (5) - add a New Combo
00:58:576 (5,6,1) - overlap it at previous note watch it in playmode...
00:58:812 (1) - remove the New Combo
00:59:521 (3) - up + right 1 grid? x:336 y:144 again watch in playmode...or actually play it
01:00:702 (1) - remove the New Combo
01:02:355 (5) - add a New Combo
01:07:316 (2) - ^
01:08:497 (1) - remove this New Combo
01:09:915 (5,6,1) - overlap it. and why dont start the New Combo at (5)? stacking is not necessary as it is not visible anymore in playmode, combo is on downbeat but sure it looks nicer to have the stack in one color: fixed CC
01:12:041 (1) - remove New Combo
01:15:820 (1) - ^
01:19:363 (1) - ^
01:21:962 (4) - add a New Combo
01:23:852 (1) - again. here is no need to add a KIAI time~

----
Nice mapset!
Good luck~ and shoot a little star for you ;)

Thanks for your mod and star :) The combos are something new I try to do. Maybe it will encourage more mappers to actually use combocolors in creative ways and not limit it to multi-color schemes for collabs or to support their SB. There is so much more that can be done.
nico_7t
Great map i love this map and song !!!!!!!!! :D thanks for share
Topic Starter
p3n
What is this....did I map this? When? How? I'm so confused!


reworking combos and hitsounds and stuff....maybe I will finish this finally \o/
Nero86
Very nice song , also nice idea... about Tenchi Muyo. war on Geminar...
A MUST for all mecha and Tenchi Muyo fans.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply