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ginkiha feat. TEA - Neon tetra -kamome sano Remix-

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Murmur twins
hi there~

[General]

The hitsound in the beginning is same as in the latter part, prefer lower it to 30% or so.

[Aquarium]
  1. 03:23:174 (5,6,7) - Flow here seems not so smooth
  2. 04:17:942 (7,1) - check blanket
  3. 04:22:302 (7,1) - ^
  4. 04:26:227 (3,1) - ^
  5. 04:50:384 - Oh this part is awesome :D ,with hitsounds
Seems like nothing else I could find in this map for now. I'd keep it for my daily warmup~
rank this plz~
Xinying
hi! from my mod queue woo 666 sliders and uhh Idk who did which part so I'll list them all under one section in my mod post

General

  1. If there are no plans for SB, untick widescreen support

Aquarium

  1. 00:13:496 (1,2,3,4) - Try this rhythm? You missed a sound here 00:13:670 (3) - but you mapped a similar rhythm here 00:16:199 (2,3,4,5,6) -
  2. 00:21:955 (4) - ^, perhaps just map it as a 1/4 slider like how you did previously to cover the sound
  3. 00:35:734 (3,4,5) - and 00:38:525 (4,5,6) - apparently you're quite inconsistent with the rhythm
  4. 01:05:383 (4) - I would NC this because it's a pretty ?
  5. 02:23:523 (8,1) - this overlaps looks very untidy. Try this placement instead? I think it flows better
  6. 02:35:732 (1) - I think it would be better if this slider ends on the red tick to emphasize on the drums. Try something like this - making 02:35:209 (2,1) - parallel
  7. 02:46:895 (1) - ^
  8. 02:58:058 (1) - ^ , well since you're consistent with this, I'll leave it here for now
  9. 02:46:197 (2,3) - Wrong usage of bezier slider here? I don't think extended hold puts emphasis on anything in the song, maybe just making 02:46:197 (2) - a 1/2 slider would be better
  10. 04:27:360 (1,2,3,4,1,2,3,4) - here streams are constant DS, but 03:20:384 (1,2,3,4,1,2,3,4) - with the same rhythm, second part of the stream has a much larger DS. I personally think the first streams (constant DS) are better, because the music isn't really intense enough for a larger DS stream

    fine quality after all

good luck!
Settia

Xinying wrote:

Aquarium

  1. 01:05:383 (4) - I would NC this because it's a pretty ? ok
  2. 02:23:523 (8,1) - this overlaps looks very untidy. Try this placement instead? I think it flows better ok
  3. 02:35:732 (1) - I think it would be better if this slider ends on the red tick to emphasize on the drums. Try something like this - making 02:35:209 (2,1) - parallel i think it matches the echo clap sound
  4. 02:46:895 (1) - ^
  5. 02:58:058 (1) - ^ , well since you're consistent with this, I'll leave it here for now
  6. 02:46:197 (2,3) - Wrong usage of bezier slider here? I don't think extended hold puts emphasis on anything in the song, maybe just making 02:46:197 (2) - a 1/2 slider would be better ok
  7. 04:27:360 (1,2,3,4,1,2,3,4) - here streams are constant DS, but 03:20:384 (1,2,3,4,1,2,3,4) - with the same rhythm, second part of the stream has a much larger DS. I personally think the first streams (constant DS) are better, because the music isn't really intense enough for a larger DS stream

    fine quality after all

good luck!
thank you for mod!
Topic Starter
Rumia-

Xinying wrote:

hi! from my mod queue woo 666 sliders and uhh Idk who did which part so I'll list them all under one section in my mod post

Aquarium

  1. 00:13:496 (1,2,3,4) - Try this rhythm? You missed a sound here 00:13:670 (3) - but you mapped a similar rhythm here 00:16:199 (2,3,4,5,6) - changed the beat but not the exact as you suggested
  2. 00:21:955 (4) - ^, perhaps just map it as a 1/4 slider like how you did previously to cover the sound it connects to a different phase of the song so why not
  3. 00:35:734 (3,4,5) - and 00:38:525 (4,5,6) - apparently you're quite inconsistent with the rhythm the tone went down on the 2nd one so its not really the exact "inconsistent"

    fine quality after all

good luck!
fixed all blanket from spica's mod
thanks for mod ~!!
Kaifin
helo our m4m in case you forgot (https://osu.ppy.sh/s/559097)

aquarium

  1. 00:05:734 (1,2,3) - i don't see why you don't just make this an even shape, because the overlap with 00:05:908 (2,5,1) - gets quite messy
  2. 00:11:315 (1,2,3) - imo the aesthetic of this pattern could be greatly increased if you slightly changed the positions of some notes to stack and structure and blanket better, here is the screenshot of what i would tweak: 00:11:315 (1) - x:164 y:248 00:11:490 (2) - x:244 y:159 00:11:664 (3) - x:128 y:136, try this and let me know what you think sorry for nazi placements LOL
  3. 00:13:932 (5) - could you move this down a touch so it doesn't barely overlap with the slider end of 00:12:885 (2) - and look kind of messy
  4. 00:19:339 (5,1,2,3) - this is super cool but the spacing between the notes is slightly uneven (nazi)
  5. 00:29:804 (3) - 00:31:373 (2) - not stacked
  6. 00:44:799 (1,3) - blanket
  7. 00:50:729 (3) - should be NC'd based on your NC at 00:47:589 (1) ?
  8. 00:52:822 (3) - same i think, either this or 00:53:520 (4) - but i think the 3 looks better when NC'd
  9. 00:59:278 (2,1) - not stacked
  10. 01:23:872 - why do you start with a stream here then switch to repeat sliders? the repeat sliders are on the more intense sound compared to the first stream imo
  11. 02:18:639 (3,5,6,7) - fix line?
  12. 02:20:384 (6,1,2) - could you either make this even or move the 6 so it doesn't overlap with the slider end at all? it looks unclean this way so close to the other stack
  13. 02:23:697 (1) - this would look very cool if you stacked the slider end on 02:22:651 (2) - like this and maybe changed the shape a little so there wasnt the little overlap with 02:23:000 (3) somewhat like this but better
  14. 03:24:744 (6,2) - this barely overlap looks really bad imo can you nudge 2 up to avoid this?
  15. 03:27:360 (6,2,1) - find a way to make this even in your structure?
  16. 03:29:104 (4,2,4) - same, different levels of overlap becoming very apparent in this section
  17. 03:45:500 (5,6) - blanket
  18. 03:59:802 (8,1) - make so the slider ends don't overlap for less dirty visual
  19. 04:04:163 (1) - uneven in case you wanted it to be even

it is okay but i wish that the structure was a bit cleaner: the barely overlaps really kill the aesthetics of the map for me

good luck!
Eir_DELETED
おくれてすいませんでしたあああああああああああああああああああああああ(1~2 months lo)

Aquarium

  1. 00:13:408 (1,2,3) - ここだけ等間隔じゃないのはちょっと変に感じました
  2. 01:24:570 (1) - ここNCいれてるとこからストリームの形変えてみるのはどうでしょう?比較的大きな音なのでここから少しdistance大きくしたりしても面白いかもしれないです。
  3. 03:29:628 (2,4) - と03:29:802 (3,5) - が微妙にasymmetryなのが気になりました。。。
  4. 04:18:465 (2) - これを完全にslider endにstackさせませんか?これだけflowとは逆の方向においてるのが気になりました。

all minor staff w
hitsoundすげええええええええええええ
書くことなかったんです許してください、Good Luck!!!
[ -Scarlet- ]
@@@@@@@@@@@@@@
DeletedUser_7370134
hi im a noob modder from japan

[Aquarium]



  • settia
  1. 01:08:348 (1) - スライダーの点を減らして尻の丸っこいほうをきれいに曲げませんか?http://puu.sh/vuscd/ffc7f213d5.jpg
  2. 02:14:802 (5,6,7) - の流れがプレイしていてやりにくく感じたので02:14:802 (5,6,7) - これらを画像のような感じで1/4リバースにしてみてはどうでしょうかhttp://puu.sh/vusqo/fe824c1dd3.jpg
  3. 02:21:430 (3,4) - スライダーと次の三連が近いように感じました。この距離だとリズムがわかりにくく次の三連を1/4早いタイミングで叩いてしまいそうなのでスライダーを下に下げてみたらいいと思います
  4. 02:47:157 - s:c1のほうがいいと思うので次の緑線を手前にずらしませんか
  5. 04:15:151 (8) - この白線から1/4リズムを刻むのはちょっと違和感を感じたのでサークルひとつに変えませんか?どうせなら代わりに04:14:977 (7) - をキックにしたほうが聴こえ具合がいい感じ
  6. 04:51:779 (1) - ncいらないかもしれません
  7. 05:06:953 (6) - ctrlHしてみた向きのほうがかっこいいかもしれません

    rumia
  8. 00:06:083 (3) - 187,74 for a perfect triangle like 00:11:315 (1,2,3) - here
    current pettern looks a little messy imo
  9. 01:51:430 (4,5,6,7,1) - dsdsdsds http://puu.sh/vush5/5b692d5625.jpg
  10. 02:10:617 (4,2) - stacking dem looks better
  11. 03:35:035 (1,8) - s ta c k?
too cool
sorry for a shitmod
goodluck!

Edit:Japanese for settia parts,English for moemoe parts
Settia

Kaifin wrote:

helo our m4m in case you forgot (https://osu.ppy.sh/s/559097)

aquarium

  1. 00:05:734 (1,2,3) - i don't see why you don't just make this an even shape, because the overlap with 00:05:908 (2,5,1) - gets quite messy
  2. 00:11:315 (1,2,3) - imo the aesthetic of this pattern could be greatly increased if you slightly changed the positions of some notes to stack and structure and blanket better, here is the screenshot of what i would tweak: 00:11:315 (1) - x:164 y:248 00:11:490 (2) - x:244 y:159 00:11:664 (3) - x:128 y:136, try this and let me know what you think sorry for nazi placements LOL
  3. 00:13:932 (5) - could you move this down a touch so it doesn't barely overlap with the slider end of 00:12:885 (2) - and look kind of messy
  4. 00:19:339 (5,1,2,3) - this is super cool but the spacing between the notes is slightly uneven (nazi)
  5. 00:29:804 (3) - 00:31:373 (2) - not stacked
  6. 00:44:799 (1,3) - blanket
  7. 00:50:729 (3) - should be NC'd based on your NC at 00:47:589 (1) ?
  8. 00:52:822 (3) - same i think, either this or 00:53:520 (4) - but i think the 3 looks better when NC'd
  9. 00:59:278 (2,1) - not stacked
  10. 01:23:872 - why do you start with a stream here then switch to repeat sliders? the repeat sliders are on the more intense sound compared to the first stream imo no change until a good idea comes up
  11. 02:18:639 (3,5,6,7) - fix line?
  12. 02:20:384 (6,1,2) - could you either make this even or move the 6 so it doesn't overlap with the slider end at all? it looks unclean this way so close to the other stack
  13. 02:23:697 (1) - this would look very cool if you stacked the slider end on 02:22:651 (2) - like this and maybe changed the shape a little so there wasnt the little overlap with 02:23:000 (3) somewhat like this but better
  14. 03:24:744 (6,2) - this barely overlap looks really bad imo can you nudge 2 up to avoid this?
  15. 03:27:360 (6,2,1) - find a way to make this even in your structure?
  16. 03:29:104 (4,2,4) - same, different levels of overlap becoming very apparent in this section
  17. 03:45:500 (5,6) - blanket
  18. 03:59:802 (8,1) - make so the slider ends don't overlap for less dirty visual i want keep current triangle shape
  19. 04:04:163 (1) - uneven in case you wanted it to be even

it is okay but i wish that the structure was a bit cleaner: the barely overlaps really kill the aesthetics of the map for me

good luck!
almost fix! thanks!

joker- wrote:

おくれてすいませんでしたあああああああああああああああああああああああ(1~2 months lo)

Aquarium

  1. 00:13:408 (1,2,3) - ここだけ等間隔じゃないのはちょっと変に感じました
  2. 01:24:570 (1) - ここNCいれてるとこからストリームの形変えてみるのはどうでしょう?比較的大きな音なのでここから少しdistance大きくしたりしても面白いかもしれないです。いい感じの配置が浮かぶまで保留で・・
  3. 03:29:628 (2,4) - と03:29:802 (3,5) - が微妙にasymmetryなのが気になりました。。。
  4. 04:18:465 (2) - これを完全にslider endにstackさせませんか?これだけflowとは逆の方向においてるのが気になりました 前修正した所と一緒に治すはずだったんですけど忘れてました><

all minor staff w
hitsoundすげええええええええええええ
書くことなかったんです許してください、Good Luck!!!
modありがとうございました!

Nanashima Asami wrote:

hi im a noob modder from japan

[Aquarium]



  • settia
  1. 01:08:348 (1) - スライダーの点を減らして尻の丸っこいほうをきれいに曲げませんか?http://puu.sh/vuscd/ffc7f213d5.jpg 変えました~
  2. 02:14:802 (5,6,7) - の流れがプレイしていてやりにくく感じたので02:14:802 (5,6,7) - これらを画像のような感じで1/4リバースにしてみてはどうでしょうかhttp://puu.sh/vusqo/fe824c1dd3.jpg 今の形が個人的に気に入ってるので現状維持で!
  3. 02:21:430 (3,4) - スライダーと次の三連が近いように感じました。この距離だとリズムがわかりにくく次の三連を1/4早いタイミングで叩いてしまいそうなのでスライダーを下に下げてみたらいいと思います すこし下に下げてみました~
  4. 02:47:157 - s:c1のほうがいいと思うので次の緑線を手前にずらしませんか ok~
  5. 04:15:151 (8) - この白線から1/4リズムを刻むのはちょっと違和感を感じたのでサークルひとつに変えませんか?どうせなら代わりに04:14:977 (7) - をキックにしたほうが聴こえ具合がいい感じ キック消しました :>
  6. 04:51:779 (1) - ncいらないかもしれません これはrumiaのパートですね~
  7. 05:06:953 (6) - ctrlHしてみた向きのほうがかっこいいかもしれません こっちも!

    rumia
  8. 00:06:083 (3) - 187,74 for a perfect triangle like 00:11:315 (1,2,3) - here
    current pettern looks a little messy imo
  9. 01:51:430 (4,5,6,7,1) - dsdsdsds http://puu.sh/vush5/5b692d5625.jpg
  10. 02:10:617 (4,2) - stacking dem looks better
  11. 03:35:035 (1,8) - s ta c k?
too cool
sorry for a shitmod
goodluck!

Edit:Japanese for settia parts,English for moemoe parts
modありがとうございました!

https://puu.sh/vC2xt/f9ba281a9d.osu
Topic Starter
Rumia-
@kaifin 03:27:360 (6,2,1) - maybe not necessary..
other parts are fixed!
after 3 months..
ill get to your map soon oh god im so sorry

@joker- 00:13:408 (1,2,3) fixed ww
@nanashima asami fixed all w

thanks for modsdsdjskdjslkfjdslkfjlkdsfjlsdfsdf
Frey
From in-game request >w<!

  • Aquarium
  1. your BG is from Diverse System..err, I photoshopped it for you, now it's cleaner
  2. Add 'drum and bass' 'dnb' 'm3-38' 'NiZi RiNGO' in Tags?
  3. about the metadata, the title seems like Neon tetra -kamome sano Remix-
    Source:https://soundcloud.com/ginkiha/nizi-ringo-2016m3girl-meets-girlxfd-demo
    https://ginkiha.bandcamp.com/track/neon-tetra-kamome-sano-remix

    yeah, kamome posted one with brackets on soundcloud(Oct 24th), however it was after ginkiha(Oct 18th). Maybe you need to add 'kamome sano Remix' in Tags or players can't search it because of the minus.
  4. 00:05:908 (2) - unify the spacing so that 00:05:734 (1,2,3) - could be a regular triangle?
  5. 00:13:670 - and 00:22:042 - do a short slider like 00:16:373 (4) - ? because there is piano sound you missed.
  6. 01:25:965 (1) - actually the NC is unnecessary because it's the same length with 01:25:267 (1) -
  7. 01:54:918 (2) - the spacing seems a bit hard to me... I think there need an overlap or stack, because you basically stack it like 01:57:360 (1,2) - 02:00:151 (1,2) -
  8. 02:05:558 (6) - why don't ctrl+g? 02:04:686 (1,2,3,4) - they are all upside down... if you don't want to change this one, you could do a NC to emphasize the difference.
  9. 02:10:791 (5) - umm yeah, same as above, you could ctrl+g
  10. 02:13:756 (7) - could do a NC cuz the music sound effect is special.
  11. 02:36:953 (3) - I strongly suggest a ctrl+g... cuz players would regard it as 1/4 spacing
  12. 02:58:756 (1) - increase spacing for an evil tricky endding?
  13. 03:27:011 (4,5,6) - ...err, they could be neater as a triangle
  14. 04:25:703 (3,3) - I think remove the reverse is better cuz no sound effect in 04:25:878 - 04:26:401 - ... but overmap in control is fine.. well it's up to you.
  15. 04:50:384 (1,2) - 04:55:965 (1,2) - 1/8 on purpose? but 04:50:732 (3) - 04:56:314 (3) - sounds the same with them?

Good Luck Rumiao~~ :)
pw384
I remember I've promised a free mod :D

[Aquarium]

* 00:28:059 (1,2) - add spacing

* 00:43:583 (1) - listen carefully, and I think you'd better end the spinner at 00:44:542 -

* 00:58:058 (4) - the clap sample is too quiet imo, as you might fail to give enough feedback here. I'd suggest you increase the volumn of the sample file

* 01:25:965 (1) - Ctrl+G? I think the cohesion of 01:25:267 (1,1) - would be better if so

* 01:43:407 (1,2) - add spacing, otherwise it might be hard to tell whether it is 1/4 or 1/2 by spacing. One simple way to fix it is to move both 01:43:232 (8,2) - down a bit

* 01:44:977 (3,4,5) - would be better if the spacing is equal between all the objects, on account of both appearance and gameplay

* 01:54:221 (8,9) - just saying, the flow is a bit weird

* 02:06:604 (6) - minor thing, but so much the better if the slider is as curve as 02:06:430 (5) -

* 02:34:860 - I'd suggest not missing the beat here. One simple way to fix is divide 02:34:686 (5) - into a 1/2 slider (from 02:34:686 - to 02:34:860 - ) and a note (at 02:34:947 - )

* 04:22:389 - add a note at the same place of 04:22:302 (7) - . in this way both spacing and rhythm would be polished

* 04:28:407 (3,4) - their position could be altered, so the flow will be much better. See the picture below:

* 04:29:279 (5,6) - I found overlapping seems cooler than stacking.

* 04:30:325 (4,6) - reverse both of them respectively, and the flow of 3 to 4 and 6 to 1 will be more enjoyable. See the picture below:

* 04:36:604 (1,2,3) - (very minor thing) they are not of the same distance lol

ok that's all! good luck with the map!
Mint
As yOur RequeESTT dear rumia

never rly understood why people do this

aquarium
- 00:57:709 (2,3,4,5,6,7) - 02:04:686 (1,2,3,4,5,6) - etc. pitch and volume goes lower but spacing increases hmmm , quite a few of kickslider and jump pattern are actually directly opposite of what the song offers maybe check into that bc that plays strange lol
- 01:07:124 (1,2,1) - all stack, different snaps.... this is in the whole part and it makes things hard to predict in game
- 02:25:267 (1) - if i were you id move the body a bit higher.. full body overlap is hard to read for noob like me lol and essentially 99% of slider path is not readable at once
- 02:38:174 (3) - expected larger spacing here due to snare
- 03:40:965 (2,3) - would move this closer so the largest jump is between (1,2) (for snare) and easier to catch clickable 1/4 after this
- 04:27:186 (4,5,1,2,3,4,1,2,3,4) - up to you but maybe more gradual spacing increase like all previous streams
- 05:02:942 (1,2,3) - you never use spaced triple without that sound 04:38:523 (1) - so seems awkward to have it here. those pattern requite a lot of strain to suddenly change
- for technical songs like these, i prefer more consistency. theres not much prediction i can do while playing this map when i compare stuff like: 02:55:616 (9,1) - (never introduced before) 02:54:395 (1,2) - 02:48:814 (1,2) - (essentialy express same sound, spaced differently within same section) etc. even smallest thing can make a big difference // even if its collab i still think it can use a bit more consistency
- not /that/ familiar with this music style sorry if it didnt help

also i only found out halfway through modding that its a collab so some stuff might not make sense z stupid me
really cool voice hitsounding in kiai

gl
Left
your avatar lolicon

[General]

- care your BG size if you can


- oi

[Aquarium]
- 00:00:153 (1) - i didn't like your this hitnormal use in calm part but up to you
- 00:13:408 (1,2,3) - 00:21:780 (2,3,4) -etc.. if you'll map 00:13:496 (2) - , pls also map same sound 00:13:670 -
- 00:45:322 (3) - this 1/2 feels quite awkward, just 1/1 looks better.
- 01:12:371 (6,1) - want blanket
- 01:18:291 (1,2) - , 01:20:907 (1,2) - can make this two same for better consistency?
- 01:25:267 (1,1) - i think it induces too fast cursor move while that 01:25:965 (1) - only has no kicksound. but i couldn't find alternative pattern ;(
- 01:33:988 (4,5) - actually changing this to two 1/4 is more consistent with your rhythm use.
- 01:33:988 (4) - and CLAP missing
- 03:20:732 (1,2,3,4,1) - can show your intention of DS increase more obviously? https://osu.ppy.sh/ss/8497053
- 04:29:802 (1,4) - try better stack :)
- 04:50:384 (1) - idk why this part's hitnormal is different. thzz's piano incoming?
- 04:51:779 (1,2,3) - , 05:02:942 (1,2,3) - should make it same that difficulty differency :0
- 04:59:104 (2,3) - looks like this sound also can be shown as 1/8

gud luck~
Settia
Topic Starter
Rumia-

Left wrote:

your avatar lolicon

[General]

- care your BG size if you can 1920x1200 is max sized allowed tho O:
[Aquarium]
- 00:00:153 (1) - i didn't like your this hitnormal use in calm part but up to you i prefer this sound uwu
- 01:33:988 (4,5) - actually changing this to two 1/4 is more consistent with your rhythm use. i want to make it not so boring and so easily predicted rhythm always
- 03:20:732 (1,2,3,4,1) - can show your intention of DS increase more obviously? https://osu.ppy.sh/ss/8497053 because the music intensity??
- 04:29:802 (1,4) - try better stack :)
- 04:59:104 (2,3) - looks like this sound also can be shown as 1/8 dont feel like it :(

gud luck~
unmentioned are (probably not all but i forgot which was which) fixed including appleeaterx's mod too!
thanks for mods ~~
EncoreW
:3

[General]

change creater's username

i think "dnb" should be added in tags

[Aquarium]

00:13:670 - 00:22:042 - 00:35:996 - 00:38:786 - this place is not blank, i think 00:13:583 (3) - can be a 1/4 slider, and this slider's end is silence, just like pattern in 00:16:199 (2,3,4) -

00:13:408 (1,2,3) - in this stream, 00:13:408 (1) - this is electtic, and 00:13:496 (2,3) - is piano, so hitsounds in these notes should be different, 00:13:408 (1) - can use soft but 00:13:496 (2,3) - can not

00:16:199 (2,3,4) - 00:18:990 (2,3,4) - 00:21:780 (2,3,4) - 00:35:734 (3,4,5) - 00:38:525 (4,5,6) - 00:41:315 (5,6,7) - ^

00:22:478 (1) - i think this hitsound is nice https://puu.sh/x7vdA/cce4db831c.wav

01:23:872 (1) - volume in this long stream should be louder and louder, i think every nc use a green line is nice

02:58:756 - blue carpet?

03:10:616 - lack of hitsounds to reflect this beat (what's the instrument at this place?)

weak at modding dnb sad
Topic Starter
Rumia-

Speechless wrote:

:3


[Aquarium]
00:22:478 (1) - i think this hitsound is nice https://puu.sh/x7vdA/cce4db831c.wav Internal Server Error

02:58:756 - blue carpet? yes

03:10:616 - lack of hitsounds to reflect this beat (what's the instrument at this place?) idk i think its fit as it is ewe

weak at modding dnb sad
not mentioned fixed
walaowey
Modded Rumia's part through discord voice chat
Topic Starter
Rumia-
^ changed some little things on last kiai and intro and some hitsound re adjust
thanks!
Tenseki
^ㅅ^
Mir
yello, here on request

remove rumia- from tags you're the creator baka

aquarium
- 00:01:199 (4) - would nc this for the whole section since having the nc on 00:01:897 - doesnt really emphasize much and the song isn't structured this way
- 00:13:757 (4,5) - random thought but how about a slider for these lower pitches so you can emphasize the higher ones with circles 00:16:548 (5,6) - // 00:38:873 (7) - 00:41:664 (8) - you kinda did here but for no pitch in particular x d
- 01:25:267 (1,2) - spacing seems a little excessive, would reduce to https://i.imgur.com/Vuq1H6y.png ?
- 01:40:267 (3,4,5,6,1) - this has a clearly double-centric rhythm, maybe try 01:40:354 - as 1/4 slider // 01:51:430 (4,5,6,7,1) - etc
- 01:42:709 (5,6,7,8) - p sure something in here should be nc'd referencing 01:36:779 (3,4,5,1,2,3) - in fact can you look at all of these and make it consistent, sometimes you dont even nc 01:47:942 (1,2,3,4,5,6) -
- 02:18:116 (1) - fix slider please
- 02:38:523 (5) - idk this feels better ctrl+g'd
- 02:57:884 (4,1,2,3,4,5,1) - this rhythm is just.. not following the drums at all lol.. https://i.imgur.com/GFbzSg4.png those are where the drums are so maybe try to focus on those beats rather than what's currently mapped // 04:04:686 (3,4,5,1,1,2,3,4,1) - ???????????? 04:15:849 (3,4,5,1,1,2,3,4,1) -
- 04:26:750 (2) - if you want variation maybe https://i.imgur.com/rMCdDqY.png is better since you still capture 04:26:837 -
- 04:49:511 (3,4,1) - unexpected spacing tbh, would reduce since you dont do this elsewhere it seems?

i dont rly understand the rhythm of this map at all, i think it's really convuluted to the player to play a rhythm that doesn't really follow any instrument 100%..
thats just imo tho i guess, would need some serious remapping and consistency checking to stand a good chance of getting ranked - the diff seems to be pretty old so it might just be a consequence of the age and the involved mappers are aware of its flaws?

good luck tho, hope this helped
Topic Starter
Rumia-

Mir wrote:

yello, here on request

aquarium
- 00:13:757 (4,5) - random thought but how about a slider for these lower pitches so you can emphasize the higher ones with circles 00:16:548 (5,6) - // 00:38:873 (7) - 00:41:664 (8) - you kinda did here but for no pitch in particular x d 00:38:873 (7) - 00:41:664 (8) have vocals to lower the emphasis of the instruments while the previous ones dont
- 01:40:267 (3,4,5,6,1) - this has a clearly double-centric rhythm, maybe try 01:40:354 - as 1/4 slider // 01:51:430 (4,5,6,7,1) - etc
- 02:38:523 (5) - idk this feels better ctrl+g'd this plays really fine and i like settia's idea of doing this reverse
- 02:57:884 (4,1,2,3,4,5,1) - this rhythm is just.. not following the drums at all lo.. https://i.imgur.com/GFbzSg4.png those are where the drums are so maybe try to focus on those beats rather than what's currently mapped // 04:04:686 (3,4,5,1,1,2,3,4,1) - ???????????? 04:15:849 (3,4,5,1,1,2,3,4,1) -l emphasising the crash sound isnt that bad omfgkldjsfhnjksdlfhjkdslfhjkdsl i mean focusing on just drums on dnb is just dumb like most of dnb maps out there (not saying all) since the drums are just the same should i just map some boring shit just to get this ranked or something? or as a bn you only would keep maps to that standard? you would need to question lots of fanzhen's map then
- 04:26:750 (2) - if you want variation maybe https://i.imgur.com/rMCdDqY.png is better since you still capture 04:26:837 -
- 04:49:511 (3,4,1) - unexpected spacing tbh, would reduce since you dont do this elsewhere it seems?im not sure your capability of realising but its kind of everywhere when it was on my part of the map like 01:51:081 (1,2,3) -

i dont rly understand the rhythm of this map at all, i think it's really convuluted to the player to play a rhythm that doesn't really follow any instrument 100%..
its not player to play rhythm its just the pace of the song and how well it plays if i were to just concerntrate on the double-centric fucking doubles it wouldnt be a good map and yea in the middle of the double shits there is a bgm instrument there would fill the slot and it turns out to be playing well
thats just imo tho i guess, would need some serious remapping and consistency checking to stand a good chance of getting ranked - the diff seems to be pretty oldit was last year's map it wont be that old so it might just be a consequence of the age and the involved mappers are aware of its flaws? ok first of all this is a collab between me and settia , i understand the mapping styles are yet different and causes inconsistency at times the part switched but as most of the part i felt this map is really balanced and it really doesnt feel as bad as you said in the above

good luck tho, hope this helped
i guess ill just give up ranking this then, settia was right everytime this map got modded it become less and less interesting , i dont think lot of people would understand,but i dont want to ruin my map anymore,
as much as i want this to get ranked , i also love how this map is created and there are changes im not willing to do just to reach your quality and not mine
thanks for checking anyways
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