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tomppabeats - the way she [Osu|Taiko]

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Total Posts
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Topic Starter
TheDuckMask
This beatmap was submitted using in-game submission on April 26, 2017 at 4:16:01 PM

Artist: tomppabeats
Title: the way she
Tags: lo fi hip hop tytto ep chet baker renumi est- iiokward celsius
BPM: 76
Filesize: 3124kb
Play Time: 00:45
Difficulties Available:
  1. celsius' beginner (0.42 stars, 10 notes)
  2. easy (0.71 stars, 28 notes)
  3. est's normal (1.18 stars, 33 notes)
  4. futsuu (1.62 stars, 50 notes)
  5. kantan (0.58 stars, 28 notes)
  6. normal (1.23 stars, 38 notes)
  7. renumi's normal+ (1.42 stars, 44 notes)
Download: tomppabeats - the way she
Information: Scores/Beatmap Listing
---------------


~tomppabeats' soundcloud~

beginner by celsius
normal by est-
normal+ by renumi
Ancelysia
the way she [quacks]
Topic Starter
TheDuckMask
the way she's okward
BlockWorker
Hello everyone! My first mod ever, so I'm sorry if I missed a lot of stuff.
Anyways:

okward's beginner
Sorry @iiOkward but is this difficulty really needed? I've watched many friends start playing osu! and the easy diff would definitely have been easy enough for their first play.
easy
00:11:164 (2,3) - If you're trying to appeal to the very new players here, I'd avoid stacks at all.
00:40:375 (3,4) - Same ^
00:13:927 (2) - I'd leave this one out as it's the only 1/2 rhythm in the entire map and might be irritating.
Overall - Rather inconsistent spacing. I suggest using a lot of distance snap for easy diffs.
est's normal
00:12:743 (1) and 00:22:217 (1) and 00:31:690 (1) are all 1/3 rhythms but the sliders are snapped to 1/2. Needs to be fixed.
00:12:743 (1) and similar - I don't feel like there should be a NC here, if you want to keep combos very short you could NC on 00:12:546 (4) instead.
00:25:375 (4) - Should be NC to be consistent with 00:15:901 (1)
normal
Overall - Again, like on easy, the spacings are very inconsistent. They can vary, but please not that much (00:06:427 (1) used as example)
00:09:585 (1) and similar - Such long sliders aren't very representative of the music, there are a lot of "missed" sounds that way. Consider remapping those few bars.
00:12:743 (1) and similar - Same NC stuff as in est's normal
00:12:743 (1) and similar - 1/3 rhythm mapped as 1/2, same as in est's normal
renumi's normal+
Overall - I'd lower the CS, as the combination of CS 5 and rather fast sliders is probably too hard for normal players to aim consistently.
00:00:112 (1) - I don't think it's wise to start mapping that early as you can barely hear any music here (fade-in).
The muffled kick sounds are sometimes represented in mapping (like 00:04:651 (2)) and sometimes aren't (like the end of 00:07:217 (2)). This might cause confusion.

can't mod taiko sorry :oops:
Ancelysia

alex_6611 wrote:

Sorry @iiOkward but is this difficulty really needed? I've watched many friends start playing osu! and the easy diff would definitely have been easy enough for their first play.
The difficulty will be kept until a mod/bn says that there's no use for it.
Renumi

alex_6611 wrote:

Hello everyone! My first mod ever, so I'm sorry if I missed a lot of stuff. appreciate you for taking a look at the map anyways !

Overall - I'd lower the CS, as the combination of CS 5 and rather fast sliders is probably too hard for normal players to aim consistently. normal+ diff here; highest in the set, i don't see a reason why it shouldn't be a bit harder compared to the rest of the diffs o: (if someone else argues that it might be too "hard" or "fast", then i'll consider making it cs4.5 or sv1.7 something~)
00:00:112 (1) - I don't think it's wise to start mapping that early as you can barely hear any music here (fade-in). duck and the rest of us will talk over making every diff start on the same point so don't you worry ! (assuming this is what you wanted >.>)
The muffled kick sounds are sometimes represented in mapping (like 00:04:651 (2)) and sometimes aren't (like the end of 00:07:217 (2)). This might cause confusion. there's a very discernable sound in 00:07:217 (2) though, probably just the hitsounds that wash it out from the actual song :<. every other "muffled kick" in this diff is justified too; placing a drum-sampleset on every beat that falls on it
overall no changes made, sorry :c
but i really do appreciate you taking your time to look at the map though!
Topic Starter
TheDuckMask

alex_6611 wrote:

easy
00:11:164 (2,3) - If you're trying to appeal to the very new players here, I'd avoid stacks at all. Fixed
00:40:375 (3,4) - Same ^ Fixed
00:13:927 (2) - I'd leave this one out as it's the only 1/2 rhythm in the entire map and might be irritating. Fixed
Overall - Rather inconsistent spacing. I suggest using a lot of distance snap for easy diffs. Fixed hopefully xd
normal
Overall - Again, like on easy, the spacings are very inconsistent. They can vary, but please not that much (00:06:427 (1) used as example) Also fixed DS here. Did some remapping with, hopefully, better spacing
00:09:585 (1) and similar - Such long sliders aren't very representative of the music, there are a lot of "missed" sounds that way. Consider remapping those few bars. I was more so having these sliders follow the melody of the music box, if more people consider it an issue, I'll remap
00:12:743 (1) and similar - Same NC stuff as in est's normal All other difficulties have the same NC on those particular timing sections
00:12:743 (1) and similar - 1/3 rhythm mapped as 1/2, same as in est's normal Not too entirely sure about this one. I don't think it's necessarily a 1/3, and as I was trying other Beat Snap Divisors, none them really fit. So I think it's more so a slight deviation in the rhythm from the song that it was sampled from. It's Jazz, what can you expect :^)
can't mod taiko sorry :oops: That's okay ^^
Thanks a bunch for modding this mapset, much appreciated
Waiting on Est- to take a look at the mod (hasn't been online yet) and once he has his say, I'll reward a kudosu.
Est-

alex_6611 wrote:

Hello everyone! My first mod ever, so I'm sorry if I missed a lot of stuff.
Anyways:

est's normal

00:12:743 (1) and 00:22:217 (1) and 00:31:690 (1) are all 1/3 rhythms but the sliders are snapped to 1/2. Needs to be fixed. Actually, each note lands on a different "rhythm". Thats why I decided to use a 1/2 snap like the other parts of the map.

00:12:743 (1) and similar - I don't feel like there should be a NC here, if you want to keep combos very short you could NC on 00:12:546 (4) instead. True.

00:25:375 (4) - Should be NC to be consistent with 00:15:901 (1) oh lmao I didnt even notice, thanks!
Thanks for the mod!

OwO what's this
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 9585
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 4848
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:the way she
TitleUnicode:the way she
Artist:tomppabeats
ArtistUnicode:tomppabeats
Creator:TheDuckMask
Version:est's normal
Source:
Tags:lo fi hip hop tytto ep chet baker renumi est- iiokward
BeatmapID:1202570
BeatmapSetID:567564

[Difficulty]
HPDrainRate:4
CircleSize:4.3
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 128,0,255
Combo3 : 160,0,255
Combo4 : 64,0,128

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Essey6
Greetings from my queue! \o

Kantan:
00:14:322 (5) – I’d make this a don. It’s a lower pitch.
00:23:006 (11) – I’d make this a kat. There’s a drum-rim noise thingy there that could be highlighted, and it fits with the tune you’re following.
00:25:375 (13,14) – Switch these two. 13’s a lower noise.
00:28:533 (15) – Why is this a don when the previous ones were kats?
00:34:848 (20,21) – Switch.
00:38:006 (22) – Same as 15.

Muzukashii:
Why is this named Muzukashii? It plays more like a Futsuu and doesn’t have any 1/4 notes, or triplets of any kind.
00:11:954 (4) – Kat? It has the drum-rim noise thingy on it.
00:19:059 – I’d make this part the same as 00:09:585 –
00:28:533 (29) – Why is this a don if the rest were kats?
00:30:901 (32) - Kat? It has the drum-rim noise thingy on it.
00:34:848 (40,41) – Switch.
00:38:006 – I’d make this part the same as 00:28:533 –

Good luck with rank! o/
BlockWorker

Renumi wrote:

overall no changes made, sorry :c
but i really do appreciate you taking your time to look at the map though!
It's cool, all the points I made are not really specific, so everything can definitely be argued. Thanks and good luck with the mapset! :D

iiOkward wrote:

The difficulty will be kept until a mod/bn says that there's no use for it.
Ok cool. Sorry again for (pretty much) calling your diff useless :o
Topic Starter
TheDuckMask

poots_mcgoots wrote:

Greetings from my queue! \o Yoooo o/
Kantan:
00:14:322 (5) – I’d make this a don. It’s a lower pitch. Fixed
00:23:006 (11) – I’d make this a kat. There’s a drum-rim noise thingy there that could be highlighted, and it fits with the tune you’re following. Fixed
00:25:375 (13,14) – Switch these two. 13’s a lower noise. Switched
00:28:533 (15) – Why is this a don when the previous ones were kats? Fixed. I guess I was trying to mix things up ^^;;; Looking at it now, it defo doesn't make much sense
00:34:848 (20,21) – Switch. Switcheroonie
00:38:006 (22) – Same as 15. Fixed

Muzukashii:
Why is this named Muzukashii? It plays more like a Futsuu and doesn’t have any 1/4 notes, or triplets of any kind. Renamed to Futsuu. Funnily enough I named this Futsuu when I was making the difficulty, then I renamed it to Muzukashii for some reason, dunno why LUL
00:11:954 (4) – Kat? It has the drum-rim noise thingy on it. Fixed
00:19:059 – I’d make this part the same as 00:09:585 – Fixed
00:28:533 (29) – Why is this a don if the rest were kats? Fixed. Same reason I thought for last diff
00:30:901 (32) - Kat? It has the drum-rim noise thingy on it. Fixed
00:34:848 (40,41) – Switch. Hype for that console :^)
00:38:006 – I’d make this part the same as 00:28:533 – Made them as similar as possible, had lower object density for the last part since the song was getting quieter

Good luck with rank! o/ Thanks man \o
Many thanks for the mod! (Made some extra little changes in Muzukashii diff as well but took everything you said in consideration)
Etsu
Hello o/

Taiko mod request from my queue (NM)

[General]
Circle:
d = don - D = big don
k = kat - K = big kat

  1. Disable "windscreen" in all diff... songsetup>design lol have sb sorry
[futsuu]
This diff no i found trouble.. cut, seems that same in kantan xD
Just a doubt:
  1. 00:12:546 (5) - feel that is bit hard for this diff or follow like piano bells(? so remove? the sound is not heard so loud imo... and part similar (it is not preferable to use much 1/4 for diff is song relax and for have better spread with kantan)
[kantan]
  1. 00:22:217 (10) - change d for consistency
Topic Starter
TheDuckMask

Etsu wrote:

Hello o/ Yoooooooo \o

Taiko mod request from my queue (NM)

[General]
Circle:
d = don - D = big don
k = kat - K = big kat

  1. Disable "windscreen" in all diff... songsetup>design lol have sb sorry It's all good
[futsuu]
This diff no i found trouble.. cut, seems that same in kantan xD
Just a doubt:
  1. 00:12:546 (5) - feel that is bit hard for this diff or follow like piano bells(? so remove? the sound is not heard so loud imo... and part similar (it is not preferable to use much 1/4 for diff is song relax and for have better spread with kantan) Fixed. Got rid of 1/4 doubles that lead into those 1/2 parts (If that makes any sense >.>|||). Good suggestion imo, makes the difficulty spread a lot nicer
[kantan]
  1. 00:22:217 (10) - change d for consistency Fixed
Thanks a lot for the mod ^^
[-PinK-]
hello

M4M

okward's begginer
00:09:585 (1,2,1) - sliders are overlapping , it's not so bad but avoid using it, if you are having any trouble with mapping easy and normal check this out
00:25:375 (3,1) - ^
00:34:848 (3,1,2,3) - ^

okward's begginer mod conclusion
the diff is not bad , but the slider overlapping is the only issue there , try to avoid them spacing the sliders and if possible adding more circles

easy
00:14:322 (2,1) - overlap here
00:22:217 (1,2,3,4) - for new players that part can be confusing , try to change the circle 3 to a slider that expands until circle 4, like this
00:38:006 (1,2,3,4) - ^

easy mod conclusion
i enjoyed this diff , there is one issue at the map and a thing that would be cool to see implemented

est's normal
00:18:861 - there is a sound here , as that map is a normal diff , it is allowed to put a circle here ( wich you have done at 00:10:967 (2,3) , 00:12:546 (1,2) , 00:14:125 (3,4) and 00:17:283 (2,3)
00:19:059 (1,2,3) - O V E R L A P
00:22:019 (1) - there is no sound here
00:28:335 - again there is a sound missing here
00:31:493 (1) - no sound here
00:40:967 (5) - ^

est's normal mod conclusion
i also enjoyed that diff but , there is minor/major issues here and there , so work things out if possible

normal
00:04:454 (2) - no sound here
00:04:651 - sound missing here
00:22:019 (3) - no sound here
00:23:401 (2) - this should be at the blue tick
00:31:493 (3) - no sound here
00:40:967 (3) - ^

normal mod conclusion
i absolutelly loved that diff , but there is some issues like overmaping and undermaping , fix things out if possible

renumi's normal+
00:00:112 (1,2,3,4) - sounds here are too low , ppl usually ignore those sounds , it can be prejudicial to ranking

renumi's normal+ mod conclusion
that one is awesome , close to perfect , but the start is the issue here , change it if possible

that was my part of the M4M~~

Good luck mapping :D
Ancelysia

[-PinK-] wrote:

my diff
00:09:585 (1,2,1) - sliders are overlapping , it's not so bad but avoid using it, if you are having any trouble with mapping easy and normal check this out
00:25:375 (3,1) - ^
00:34:848 (3,1,2,3) - ^
got it.
osu file format v14

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AudioLeadIn: 0
PreviewTime: 9585
Countdown: 0
SampleSet: None
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:the way she
TitleUnicode:the way she
Artist:tomppabeats
ArtistUnicode:tomppabeats
Creator:TheDuckMask
Version:okward's beginner
Source:
Tags:lo fi hip hop tytto ep chet baker renumi est- iiokward
BeatmapID:1202574
BeatmapSetID:567564

[Difficulty]
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Est-

[-PinK-] wrote:

hello hi

00:18:861 - there is a sound here , as that map is a normal diff , it is allowed to put a circle here ( wich you have done at 00:10:967 (2,3) , 00:12:546 (1,2) , 00:14:125 (3,4) and 00:17:283 (2,3) fixed
00:19:059 (1,2,3) - O V E R L A P P L E A S E E X P L A I N
00:22:019 (1) - there is no sound here fixed
00:28:335 - again there is a sound missing here fixed
00:31:493 (1) - no sound here fixed
00:40:967 (5) - ^ fixed
thanks w

e
osu file format v14

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TitleUnicode:the way she
Artist:tomppabeats
ArtistUnicode:tomppabeats
Creator:TheDuckMask
Version:est's normal
Source:
Tags:lo fi hip hop tytto ep chet baker renumi est- iiokward
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BeatmapSetID:567564

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Topic Starter
TheDuckMask

[-PinK-] wrote:

hello Hiyoo o/

M4M
easy
00:14:322 (2,1) - overlap here Fixed
00:22:217 (1,2,3,4) - for new players that part can be confusing , try to change the circle 3 to a slider that expands until circle 4, like this Fixed
00:38:006 (1,2,3,4) - ^ Fixed

easy mod conclusion
i enjoyed this diff , there is one issue at the map and a thing that would be cool to see implemented Fixed what you suggested, and I also noticed I messed up some of the hitsounding, so I fixed that as well when I was looking at it

normal
00:04:454 (2) - no sound here Fixed
00:04:651 - sound missing here Fixed
00:22:019 (3) - no sound here Fixed
00:23:401 (2) - this should be at the blue tick Fixed
00:31:493 (3) - no sound here Fixed
00:40:967 (3) - ^ Fixed

normal mod conclusion
i absolutelly loved that diff , but there is some issues like overmaping and undermaping , fix things out if possible Thanks a lot ^^
I moved a lot of notes that were on a red tick to a blue tick, and I added some notes on a blue tick where I thought was necessary, since I technically skipped out on some beats kek


that was my part of the M4M~~

Good luck mapping :D Thanks a bunch ^^
I'll give a kudosu once Renumi is able to get to his mod, since he isn't able to atm, and I need to talk to iiOkward about the metadata real quickly. I'll just give it to you now kekek, gonna work on the map some more with Renumi. Will get to my part of the M4M asap, thanks again for the mod o/
[-PinK-]

Est- wrote:

[-PinK-] wrote:

hello hi

00:18:861 - there is a sound here , as that map is a normal diff , it is allowed to put a circle here ( wich you have done at 00:10:967 (2,3) , 00:12:546 (1,2) , 00:14:125 (3,4) and 00:17:283 (2,3) fixed
00:19:059 (1,2,3) - O V E R L A P P L E A S E E X P L A I N
00:22:019 (1) - there is no sound here fixed
00:28:335 - again there is a sound missing here fixed
00:31:493 (1) - no sound here fixed
00:40:967 (5) - ^ fixed
thanks w

e
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explanation of the "O V E R L A P"

this is overlap, the ideal thing to do there would be this

quick explanation on only pics

explanation 1

explanation 2

if the next slider ( the one with reverse ) overlap with the slider you just moved , just move it away too

my apologies for not explaining what is overlap while i was doing the mod
Gordon
Hello DuckMask, I'm Soul, a recent addition to the OSUWOT modding queue and I'm going to make your standard diffs due to the fact I don't know a lick of taiko mapping. I hope you will enjoy the feedback!

Overall a really fun background. I enjoy how it fits with the music, even if it does repeat. A really good simplistic one!

As for the maps here we go!

Also! You don't need to change anything I suggest. You have the overall right to keep what you desire.

Okward's Beginner
00:19:059 (1,2,3,1) - I'd make sure that the slider ends as well as the minimal circle would connect and flow unlike the little miss-connections (Example:https://puu.sh/ulBrS/aa062bcf98.png | How to Fix:https://puu.sh/ulBIC/01840978a5.png) Though there isnt a problem due to the speed I'd still make sure it flows better for newer players who might stumble across your map.
Make sure its the same for the following below:
00:34:848 (3,1) -
00:38:006 (1,2,3) -
Other than that a good map overall. Feel free to change it or not.

Easy
Distance Snap (DS) seems a little off between some objects I think cleanly snapping all of them correctly to spacing is even would be a great idea for an easy diff but overall you don't really need to due to the speed of the song. Looking at it from more of a clean a precise point of view I would make sure the spacing is even.
Between 00:15:901 (1,2) - and 00:18:269 (2,1) - The spacing is different between the two I would make it the same to avoid a little bit of new player confusion.
Other than what seems to be a slight use of eyeball distance a good map overall.

Est's Normal
Really good use of the DS here as well as repetition music and pattern wise other than that.
00:40:967 (4,5,1) - I'd bring 4 and 5 a little closer to the centre for a faster access to the spinner.
Good map!

Normal
I would make 00:12:546 (3,1) - the same overlap as 00:14:125 (2,3) - for consistency and spacing.
00:22:019 (3,1,2,3) - Cool concept
00:31:493 (3,1) - Make sure you flow this into the following notes, Thus have 00:31:493 (3,1) - face towards 00:33:072 (2,3) - and make sure even thing with a repeat follows this kind of flow.
Good map!

Renumi's Normal+
Personally I'd stay away from cs5 for normal to hard diffs cause they are going to except anything higher than 4 at their state in the game. I'd personally decrease the cs to something like cs4-4.35(Maybe)
Other than that really good patterning and use of flow.

Hope this could help in anyway!

Soul
Renumi
thanks for the mods (as well as compliments adsa- >w<)
i removed some initial mapping and placed a spinner instead for consistency, but im not changing my cs ; ; (my reasoning is that it's not that big of an issue when you compare this cs to the lower diffs though,, there've also been quite a bit of low cs and ranked mapsets so it's not thaaat bad imo-) :<
again thanks ever1!!
qtipp is cute
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Ancelysia

[Soul] wrote:

my diff
00:19:059 (1,2,3,1) - I'd make sure that the slider ends as well as the minimal circle would connect and flow unlike the little miss-connections (Example: (https://puu.sh/ulBrS/aa062bcf98.png) | How to Fix: (https://puu.sh/ulBIC/01840978a5.png) Though there isnt a problem due to the speed I'd still make sure it flows better for newer players who might stumble across your map.
Make sure its the same for the following below:
00:34:848 (3,1) -
00:38:006 (1,2,3) -
Other than that a good map overall. Thank you. Feel free to change it or not.
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