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Hanatan - If

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Topic Starter
Trost
This beatmap was submitted using in-game submission on Thursday, August 3, 2017 at 8:04:49 PM

Artist: Hanatan
Title: If
BPM: 208
Filesize: 9864kb
Play Time: 05:00
Difficulties Available:
  1. Agonizing Torment (5.8 stars, 1211 notes)
Download: Hanatan - If
Information: Scores/Beatmap Listing
---------------

Use this space to tell the world how horrible your map is!
Ready for mods!

Redownload as of 5/27/17 (27/05/17)

Looking for Test Players!


Broly NFHR pass https://osu.ppy.sh/ss/8000082 could've passed it without the NF xd
Flame Nomod pass https://cdn.discordapp.com/attachments/ ... hot003.png Get good at streams please :^)
Lie NFHD pass https://osu.ppy.sh/ss/7999879 Sick
Sinn HD pass https://cdn.discordapp.com/attachments/ ... nknown.png what the heck, just FC already

Slider at the end belongs to Kaype, all rights reserved.
Flezlin
Flamenco
Hello there, so lets be honest (...)

00:19:727 (3) - fix the blanket (y:~193)
01:08:044 (6,7) - I think this circle was meant to be in the same line as the slider's angle so the circle should be somewhere around x:200 y:132
01:09:054 (4,5,6) - same as above
02:16:554 (7,8,1) - same
02:20:881 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - MAKE THAT 1/4 STREAM SHORTER sdfkrjuhfgedktagjfhasrtelh >:(
02:27:227 - when the 1/3 stream starts you should use the reverse slider at the begining to teach the player what the rhytm of the stream is
03:00:111 (1,2,3,4,1,2,3,4) - Just a suggestion to make the second square pattern a bit bigger than the 1st one
Topic Starter
Trost

OtakuFlame wrote:

Hello there, so lets be honest (...)

00:19:727 (3) - fix the blanket (y:~193) Fixed
01:08:044 (6,7) - I think this circle was meant to be in the same line as the slider's angle so the circle should be somewhere around x:200 y:132 Yeah, fixed
01:09:054 (4,5,6) - same as above Meant to be there
02:16:554 (7,8,1) - same fixed
02:20:881 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - MAKE THAT 1/4 STREAM SHORTER sdfkrjuhfgedktagjfhasrtelh >:( No >:c
02:27:227 - when the 1/3 stream starts you should use the reverse slider at the begining to teach the player what the rhytm of the stream is Will do later, I have no ideas for a 1/3 slider placement
03:00:111 (1,2,3,4,1,2,3,4) - Just a suggestion to make the second square pattern a bit bigger than the 1st one Made 2nd square bigger
Rotmas
hi
00:52:900 (4) -
00:54:631 (4) -
Too strange and in different ways you distinguish it
I think this sound would be approached by a slider with a turn

Or something like this also looks more nice - https://osu.ppy.sh/ss/7881052

01:19:438 (3,4,5,6,1) - hard overmap 01:19:510 (4,5,6) - delete
01:24:414 (2,3,4) - ^ I do not see not one reason for this - delete
01:39:919 (4,5,6,7,8) - wow You can not just take the stream where you want, there's only 2 bits on the first and last tick
try like this - https://osu.ppy.sh/ss/7881082

01:50:664 (2,3,4) - overmap
01:57:587 (2,3,4) - ^
02:00:328 (4) - ^
02:04:510 (2,3,4) - ^

http://image.prntscr.com/image/e6fc728d ... cc451c.png - circle

02:25:496 (1,2) - https://osu.ppy.sh/ss/7881104
02:32:419 (1) - http://image.prntscr.com/image/7f5fba96 ... 08f98b.png (This is my personal vision, perhaps it does not matter)

Wow bro check this 02:26:650 (1,2,3,4) - http://image.prntscr.com/image/e601bc6d ... 03dda4.png

I'm almost sure that you have all the streams that you mapping on piano are not correct. They all have 1/6 step

I've already missed a lot of streams, I hope you'll find all the same errors yourself.
Further on similar errors I will not focus attention.

02:38:765 (3) - over this on red tick and this 02:39:126 (5,6) - overmap

http://image.prntscr.com/image/2cf33f9a ... 6405d7.png - miss circle

03:37:096 (1) - Move on white tick
This is very difficult to read
03:52:410 (2,3,4,5) - overmap - Make 1 long slider, as you did before

I think that's all what I can to find

The most important - check the rhythm in all places where you have streams and jumps on keyboard instruments
Topic Starter
Trost

Rotmas wrote:

hi
00:52:900 (4) - Not that strange :c
00:54:631 (4) - Yeah this slider looks ugly, will make it look less like a macaroni
Too strange and in different ways you distinguish it
I think this sound would be approached by a slider with a turn

Or something like this also looks more nice - https://osu.ppy.sh/ss/7881052 Slider works best

01:19:438 (3,4,5,6,1) - hard overmap 01:19:510 (4,5,6) - delete It was meant to be a triple but deleted to make singles
01:24:414 (2,3,4) - ^ I do not see not one reason for this - delete cymbals here
01:39:919 (4,5,6,7,8) - wow You can not just take the stream where you want, there's only 2 bits on the first and last tick This is an easy to read stream, It has to deal with a circular flow that you get from combo 3
try like this - https://osu.ppy.sh/ss/7881082

01:50:664 (2,3,4) - overmap Drums
01:57:587 (2,3,4) - ^ ^
02:00:328 (4) - ^ deleted
02:04:510 (2,3,4) - ^ Drums

http://image.prntscr.com/image/e6fc728d ... cc451c.png - circle Added circle

02:25:496 (1,2) - https://osu.ppy.sh/ss/7881104 That does not look nor flow right
02:32:419 (1) - http://image.prntscr.com/image/7f5fba96 ... 08f98b.png (This is my personal vision, perhaps it does not matter) slider was already 1/6 and will not take out NC since it's a pretty fast and new sound

Wow bro check this 02:26:650 (1,2,3,4) - http://image.prntscr.com/image/e601bc6d ... 03dda4.png

I'm almost sure that you have all the streams that you mapping on piano are not correct. They all have 1/6 step

I've already missed a lot of streams, I hope you'll find all the same errors yourself.
Further on similar errors I will not focus attention. While I agree that a lot of them have 1/6 steps it also fits well to the beat when it's 1/4. I haven't missed any streams so far and I've had top players test play this and they see no reason to switch it to 1/6 streams, it will only ruin their sense of flow and timing

02:38:765 (3) - over this on red tick and this 02:39:126 (5,6) - overmap Changed it into a reserve slider and moved to red tick

http://image.prntscr.com/image/2cf33f9a ... 6405d7.png - miss circle Added circle

03:37:096 (1) - Move on white tick Moved to white tick
This is very difficult to read Not that difficult
03:52:410 (2,3,4,5) - overmap - Make 1 long slider, as you did before Yeah I completely forgot about my own beat there. changed

I think that's all what I can to find

The most important - check the rhythm in all places where you have streams and jumps on keyboard instruments
Thank you for the mod!
Flamenco
niggrfggt o/

03:59:765 (3,4,5) - this doesnt look nor feel well, change it plz
04:32:650 (1,2,3) - nice trap for ppl fcing it, plz stack it correctly
04:40:439 (2,3,4,5,6) - these two patterns next to each other feel lame.
I mean its kinda separated from each other but I'd still strongly suggest to change it
Topic Starter
Trost

OtakuFlame wrote:

niggrfggt o/

03:59:765 (3,4,5) - this doesnt look nor feel well, change it plz Changed to reverse slider
04:32:650 (1,2,3) - nice trap for ppl fcing it, plz stack it correctly You nerd, change resolution
04:40:439 (2,3,4,5,6) - these two patterns next to each other feel lame. Changed spacing and added a note to get rid of awkward pause
I mean its kinda separated from each other but I'd still strongly suggest to change it
KDS farmer. REEEEEEEEEEEEEEEE
Flamenco

Epiclol wrote:

OtakuFlame wrote:

04:32:650 (1,2,3) - nice trap for ppl fcing it, plz stack it correctly You nerd, change resolution
That's what happens when u dont use the grid snap ya fegget :oops:. U fixed that tho
sinn
mod
13:31 sinn: might wanna nc
13:31 sinn: the slow slider tho
13:31 sinn: xd
13:32 Epiclol: oh
13:32 Epiclol: The one in the middle?
13:32 sinn: end
13:32 Epiclol: oh wut
13:32 Epiclol: I though I did nc that
13:32 Epiclol: >:c
13:32 sinn: also
13:32 sinn: idk if its just me
13:32 sinn: or its me playing on speakers
13:32 sinn: but i cant rly acc the slow notes well
13:32 sinn: aka i cant rly hear the sounds well
13:33 sinn: but might just be my speaker too soft
13:33 sinn: 00:20:015 (4) -
13:33 sinn: nc this also
13:33 sinn: slow down
13:34 Epiclol: hmm it is pretty quiet
13:34 Epiclol: I'll increase this sound by 10%, not to go over the kiai volume
13:35 Epiclol: Slowed it down a bit
13:36 sinn: tbh these 2 03:03:284 (3,4) -
13:37 sinn: quite near to each other
13:40 sinn: maybe move them abit apart?
13:40 Epiclol: It's because the 1/2 sliders are pretty fast and it would be a pain to aim even further
13:41 sinn: the quickness is what carries the momentum tho
13:41 sinn: but eh sure
13:41 sinn: i thought i snapped back abit for it
13:41 sinn: but i guess not in my replay
13:42 sinn: 03:17:275 -
13:42 sinn: also nc the slow slider?
13:42 Epiclol: yeah I just did that
13:43 sinn: also
13:43 sinn: 04:03:804 (9) -
13:43 sinn: unnc this
13:43 Epiclol: I realized it wasn't nc'd
13:43 Epiclol: oh, fixed
13:43 sinn: 04:34:958 (1) -
13:43 sinn: this also
13:44 Epiclol: :ok_hand:
13:45 sinn: actually
13:45 sinn: if i were u
13:45 sinn: just my opinion but
13:46 sinn: i would nc 02:42:804 (6) - and unnc02:43:669 (1) -
13:46 sinn: like uh the 6
13:46 sinn: leads into the slow part
13:46 sinn: so i'd prefer ncing that
13:46 sinn: but i can understand why u dont nc the 6
13:48 Epiclol: I'm bad at ncing stuff
13:48 Epiclol: ehh that's just me
13:48 Epiclol: c:
13:49 sinn: 02:11:217 (4) -
13:49 sinn: move this down abit
13:49 sinn: ?
13:52 Epiclol: moved down a bit since it was too close
13:55 sinn: o btw
13:55 sinn: i think for the ending
13:55 sinn: instead of circles
13:55 sinn: it would be better
13:55 sinn: to put slow reverse sliders instead
13:55 sinn: or sliders
13:55 sinn: in general
14:00 Epiclol: hmm I would have to think of some places that's fine for reverse sliders
14:00 Epiclol: I'll look into that
14:01 sinn: mm
14:01 sinn: https://osu.ppy.sh/ss/7889815
14:02 sinn: maybe something like this?
14:07 Epiclol: actually yeah
14:07 Epiclol: that looks better than the ending circles
14:12 sinn: well
14:12 sinn: thats all i have rn uh
LimePixel
Hi!
Mod from #modreqs. Hope it helps

00:32:707 (5,6) - Ctrl + G to keep the pattern of jumps.

00:42:371 (8) - Spaced a lot more than from #6 to #7. There's no particular strong sound to emphasize. Space it like this? 00:43:813 (5,6,7)

00:58:957 (1) - Spinner ends a bit too late. Add a circle on the white tick to start this section, before 01:02:563 (1).

02:06:025 (4,5) - Again, Ctrl+G. Stopping for those pairs of 2 hitcircles feels really off. Better to have a jump between them, especially in this high intensity section of the song

Sorry for short mod. Seems like most things are already fixed :)
Feel free to ignore this if you think it's unhelpful. Good luck!
Topic Starter
Trost

LimePixel wrote:

Hi!
Mod from #modreqs. Hope it helps

00:32:707 (5,6) - Ctrl + G to keep the pattern of jumps. These two notes are meant to be different from the rest

00:42:371 (8) - Spaced a lot more than from #6 to #7. There's no particular strong sound to emphasize. Space it like this? 00:43:813 (5,6,7) I agree that the spacing for that circle was a bit unnecessary, shortened it.

00:58:957 (1) - Spinner ends a bit too late. Add a circle on the white tick to start this section, before 01:02:563 (1). Spinner ending on white tick is fine.

02:06:025 (4,5) - Again, Ctrl+G. Stopping for those pairs of 2 hitcircles feels really off. Better to have a jump between them, especially in this high intensity section of the song Yeah... that part was weird since it kills people's muscle reflex and it doesn't feel right. fixed!

Sorry for short mod. Seems like most things are already fixed :)
Feel free to ignore this if you think it's unhelpful. Good luck!
Julie
Mod
[Agonizing Torment]

00:11:346 (1,2) - Really not a good idea, most your rhythm before was 1/1, and then there is a 1/2 that is kinda tricky to hit, since the end of the slider 00:11:490 (2) - is really close to 00:11:346 (1) - , and people might misunderstand it.

00:20:015 (1,1) - Omg, this is a really bad idea, a 1/4 at 208 bpm, is pretty much consider as a stream, so you'll want to stick the note WAY closer, this jump is just WAY too insane. Also mostly because of how the sv here 00:20:015 (1) - is slow, player will totally be caught off guard from that jump.

00:20:015 (1) - Why stacking these, pretty sure you can do something more original.

By the way, so far I don't know what happen, 00:13:797 - to 00:20:015 - , but then when the voice come in 00:20:881 - +, it feel kinda messy a bit in rhythm, pattern and hitsound.
How about keep the clap only for loud drum, for example
00:22:034 (6,7) - remove the clap here, and look here 00:26:938 (5,6,7) - how the clap emphasize the loud drum. So would be cool if you keep your clap consistent on loud drum. The loud drum isn't always in the same rhythm, so even if you make the same pattern, the loud drum is not in the same position everytimes.


00:35:304 (3,4,5) - Would be cool if you make it consistently flow, or like consistenly unflow. Like 00:35:304 (3) - to 00:35:592 (4) - , cursor just do one movement, but 00:35:592 (4) - to 00:35:881 (5) - cursor have to do some kind of angle. Would be nice if those 2 jump could look nearly alike judging from the pattern.

00:36:313 (7) - This sound doesn't fit an important sound in the song, and you are also adding a whistle which make it louder.
I don't really hear any new sound. Some small break from the song can be REALLY nice in playing as well, and player can feel it the song having a tiny break which help follow the song as well. Try removing it and listen to the rhythm. Because right now, it seem like intense part = need to have notes on all 1/2 snap (bad thinking)

00:37:756 (5) - ^

00:45:544 (1,2,3) - All same drum, why this 00:45:544 (1) - have to have different spacing then this 00:45:688 (2,3) - ? Is a huge difference in gameplay.

00:47:275 (1,2,3) - ^

00:48:429 (5) - hmm random clap here? it have the same drum as 00:48:501 - , while no clap here. Anyway remove the clap from that note, and add it on these 2 notes 00:48:284 (3,4) - , louder drum.

00:52:467 (1,2,3) - and 00:54:198 (1,2,3) - Same reason as 00:45:544 (1,2,3) - .

00:55:280 (4) - Add clap, same drum as 00:55:207 (3) -

00:58:669 (7,8) - Why stack after a consistent jump drums! 00:58:669 (7,8) - Still the same drum as 00:58:236 (4,5,6) - . Continue the jump, don't stop the flow.

01:36:169 (1,2,3,4,5,1) - Honnestly feel too crowded https://puu.sh/vJg6w/0f48c99670.png, there lots of space in the editor, use it.

02:06:025 (4) - Remove the clap, clap should be here 02:06:169 (5) - , the drum here 02:05:592 (1,2,3,4,5,6) - is consistent, so keep your clap consistent as well.

02:21:817 (6) - Add a clap here, same loud drum as 02:21:745 (5) - .

02:25:280 - Important loud drum here, could make a nice small stream here, probably really suggest to map since is really audible and loud.

02:51:313 (9,1) - I don't know if you want to do this, but a hard stream and instantly a REALLY high jump right after the stream in nearly the opposite direction, might be really unconfortable to play.

03:01:265 (1,2) - I honestly hate these reverse slider, because they are hard to know when it end. + the drum is mostly doing double then switch to a different drum, so how about something like this
https://puu.sh/vJgof/dcf50f61b1.png

04:30:054 (1,2) - Really not suggest, look how it look in-game https://puu.sh/vJgtf/7e50d0365d.png. It look like (1) is the slider. Would cause a lots of confusion.

04:40:727 (4) - Ghost note, remove no new sound here.
Topic Starter
Trost

Julie wrote:

Mod
[Agonizing Torment]

00:11:346 (1,2) - Really not a good idea, most your rhythm before was 1/1, and then there is a 1/2 that is kinda tricky to hit, since the end of the slider 00:11:490 (2) - is really close to 00:11:346 (1) - , and people might misunderstand it. Yeah this part was sort of weird, changed into a regular 1/2 slider

00:20:015 (1,1) - Omg, this is a really bad idea, a 1/4 at 208 bpm, is pretty much consider as a stream, so you'll want to stick the note WAY closer, this jump is just WAY too insane. Also mostly because of how the sv here 00:20:015 (1) - is slow, player will totally be caught off guard from that jump.The music before already lets the player know that this is going to be fast. The slow slider fits the guitar and the jump isn't really that hard to make. After hearing the song for the first 20 seconds the player can understand that rhythm already and predict the jump.

00:20:015 (1) - Why stacking these, pretty sure you can do something more original.Wrong timing point?

By the way, so far I don't know what happen, 00:13:797 - to 00:20:015 - , but then when the voice come in 00:20:881 - +, it feel kinda messy a bit in rhythm, pattern and hitsound.
How about keep the clap only for loud drum, for example
00:22:034 (6,7) - remove the clap here, and look here 00:26:938 (5,6,7) - how the clap emphasize the loud drum. So would be cool if you keep your clap consistent on loud drum. The loud drum isn't always in the same rhythm, so even if you make the same pattern, the loud drum is not in the same position everytimes. Yeah that sounds a bit better, I will try my best with this since I don't usually hitsound


00:35:304 (3,4,5) - Would be cool if you make it consistently flow, or like consistenly unflow. Like 00:35:304 (3) - to 00:35:592 (4) - , cursor just do one movement, but 00:35:592 (4) - to 00:35:881 (5) - cursor have to do some kind of angle. Would be nice if those 2 jump could look nearly alike judging from the pattern. I don't really understand this too well so I will just keep this how it is and just ask you later xd

00:36:313 (7) - This sound doesn't fit an important sound in the song, and you are also adding a whistle which make it louder.
I don't really hear any new sound. Some small break from the song can be REALLY nice in playing as well, and player can feel it the song having a tiny break which help follow the song as well. Try removing it and listen to the rhythm. Because right now, it seem like intense part = need to have notes on all 1/2 snap (bad thinking) This creates an awkward pause and would go against what I've been doing the whole time However I do agree that the whistle was a bit weird to put there and removed it

00:37:756 (5) - ^ ^

00:45:544 (1,2,3) - All same drum, why this 00:45:544 (1) - have to have different spacing then this 00:45:688 (2,3) - ? Is a huge difference in gameplay. The reason for the drums being different spacing is for variety, I could not imagine 3 notes at the same area or near each other in an "intense" part of the song and it plays best with 2 stacked and 1 being alone

00:47:275 (1,2,3) - ^ ^

00:48:429 (5) - hmm random clap here? it have the same drum as 00:48:501 - , while no clap here. Anyway remove the clap from that note, and add it on these 2 notes 00:48:284 (3,4) - , louder drum. Removed clap and added claps to those notes

00:52:467 (1,2,3) - and 00:54:198 (1,2,3) - Same reason as 00:45:544 (1,2,3) - . ^

00:55:280 (4) - Add clap, same drum as 00:55:207 (3) - Added

00:58:669 (7,8) - Why stack after a consistent jump drums! 00:58:669 (7,8) - Still the same drum as 00:58:236 (4,5,6) - . Continue the jump, don't stop the flow. I thought it was nice at first but yeah it does feel like there's supposed to be that last jump, fixed

01:36:169 (1,2,3,4,5,1) - Honnestly feel too crowded https://puu.sh/vJg6w/0f48c99670.png, there lots of space in the editor, use it. Spaced them so it won't feel weird. I'm surprised no one said anything about that part up until now.

02:06:025 (4) - Remove the clap, clap should be here 02:06:169 (5) - , the drum here 02:05:592 (1,2,3,4,5,6) - is consistent, so keep your clap consistent as well. I'll be honest here, I misread this and added claps to every part and now I don't know how it was before, I tried to fix it!

02:21:817 (6) - Add a clap here, same loud drum as 02:21:745 (5) - . Added clap

02:25:280 - Important loud drum here, could make a nice small stream here, probably really suggest to map since is really audible and loud. I made that part a slider to let the player know I'm still going to follow the piano at that point

02:51:313 (9,1) - I don't know if you want to do this, but a hard stream and instantly a REALLY high jump right after the stream in nearly the opposite direction, might be really unconfortable to play. Yeah this was meant to be really intense since the slow part of the song is about to show up

03:01:265 (1,2) - I honestly hate these reverse slider, because they are hard to know when it end. + the drum is mostly doing double then switch to a different drum, so how about something like this Keeping the reverse sliders, they're not that hard to know when it ends since they're equally the same ( 03:01:265 (1,2,1,2) - )
https://puu.sh/vJgof/dcf50f61b1.png

04:30:054 (1,2) - Really not suggest, look how it look in-game https://puu.sh/vJgtf/7e50d0365d.png. It look like (1) is the slider. Would cause a lots of confusion. It would if the AR was lowered which is why I increased it a while back but I'll make the slider a new combo and see if that helps

04:40:727 (4) - Ghost note, remove no new sound here.Removed, only added that for no breaks but really I didn't even want it there to begin with.
Thank you very much for the mod :D
Nikakis
~Hello!

00:20:881 (1,2,3) - : That's wrong.These are held sounds and you should not put circles there,it's kinda overmapping.Try this?
00:25:207 (4,5) - : Same as above,listen to her voice,this is a held sound.Delete the circle and make 1/4 slider instead.
01:04:150 (3,4) - : Ctrl + G,if you listen carefully there is a beat on the red tick.
01:05:881 (5) - : Hmm,i think you should put one more note on the stream then add a circle on the next red tick,sounds better imo cause of the beat.
01:18:861 (1,2,3,4) - : I think this sounds better imo.

01:23:765 (3,4) - : Make 1/2 slider.
01:35:304 (1,2,3,4,5,6) - : Overmapping alert :!: , put two 1/4 sliders.
02:05:881 (3,4,5,6) - : For some reason on the kiai part,you have placed too many stacks.Im not saying that they are weird but i think you should give the single notes some natural freedom,i mean you are in the powerful part of the song.So please,maybe remap this pattern?
03:44:519 - : 1/2 slider?
03:46:662 (6,1) - : Do this?


~Such a solid map,that's all i could find to point out!

~Gl!

Topic Starter
Trost

Nikakis wrote:

~Hello!

00:20:881 (1,2,3) - : That's wrong.These are held sounds and you should not put circles there,it's kinda overmapping.Try this? Wasn't really overmapping but yeah I see that after the slider the jump to the stack is rather hard so making this into a 1/2 slider
00:25:207 (4,5) - : Same as above,listen to her voice,this is a held sound.Delete the circle and make 1/4 slider instead. Not mapping her voice here
01:04:150 (3,4) - : Ctrl + G,if you listen carefully there is a beat on the red tick. Woah, didn't hear that. Fixed
01:05:881 (5) - : Hmm,i think you should put one more note on the stream then add a circle on the next red tick,sounds better imo cause of the beat. Sounds nice but doesn't play well
01:18:861 (1,2,3,4) - : I think this sounds better imo. ^

01:23:765 (3,4) - : Make 1/2 slider. Ehh 1/2 slider doesn't work but a regular 1/4 does
01:35:304 (1,2,3,4,5,6) - : Overmapping alert :!: , put two 1/4 sliders. I'll keep this in mind since I believe overmapping shouldn't always be looked down on, since in this moment it plays fairly well
02:05:881 (3,4,5,6) - : For some reason on the kiai part,you have placed too many stacks.Im not saying that they are weird but i think you should give the single notes some natural freedom,i mean you are in the powerful part of the song.So please,maybe remap this pattern? Remapped slightly
03:44:519 - : 1/2 slider? Not following Vocal
03:46:662 (6,1) - : Do this? ^


~Such a solid map,that's all i could find to point out!

~Gl!

Thanks for the mod :)
Ultima Fox
[General Issues]

  1. No combo colors are set, consider adding them.
  2. Artist should be 花たん (Hanatan for unicode is fine)

[Agonizing Torment]

  1. 00:04:422 (3) - Separate this a little more from (1) for a little better aesthetic
  2. 00:04:999 (1,2,1,2,3,4,1,2,3) - Why make the first two so close together but all the other ones a decent way apart?
  3. 00:09:038 (1,2,3) - Here 3 isnt in line with 1 and 2, so either stack or line it up with 1 and 2
  4. 00:10:192 (1,2,3) - These would seem to require equal emphasis but they are pretty different distance wise. Perhaps make more of an angle and make them equidistant (i think for this whole beginning part ds should be used unless theres a large emphasis point, but thats just me)
  5. 00:25:784 (7,1) - This flow seems to be awkward, so i would recommend ctrl g on the (1) and adjusting the pattern to fit
  6. 00:27:515 (7) - Move this up a little because it seems a little too close to (6)
  7. 00:41:650 (5) - I dont like the look of this slider, perhaps make it like this
  8. 00:43:381 (4) - NC
  9. 00:45:977 (4) - With this note, you seem to be ignoring a lot of guitar notes that i suggest you try to map to
  10. 00:47:707 (4) - ^
  11. 00:51:457 (5,8) - Overlap these
  12. 00:52:467 (1,2,3,4) - Separate 2 and 3 because that makes following the pattern really awkward.
  13. 00:58:957 (1) - Move the spinner back so you can make a clickable note on the downbeat

    I just started to pay attention to the new combos, and I suggest just making it every downbeat (or every two downbeats) to make it more consistent and more intuitive.
  14. 01:19:438 (3,4,1) - separate these because it's awkward with three notes all on top of each other at 1/2
  15. 01:40:496 (2) - Put this at x:269 y:276 just to make the movement smoother
  16. 01:46:986 (6,7,8,1) - Same thing i said before about random stacked notes in a pattern
  17. 02:06:169 (5,6,1) - Move 6 to the right a little just because this back and forth is not the best thing here imo
  18. 02:08:188 (1,2,3) - Time-distance equality is important here, especially because these are all the same distance apart but from 1-2 is 1/1 and from 2-3 is 1/2, so 2-3 should be a lot closer
  19. 02:24:919 (3,4,5,6) - You can hear drums that would call for a stream in the background, but instead you just put jumps here. Maybe consider putting a stream
  20. 02:58:957 (3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2) - There seems to be a lot of weird overlaps here, but im not gonna point them out individually

    damn u barely hit 5 min LOL

thats all cuz im tired zzz
gl :)
Topic Starter
Trost

Ultima Fox wrote:

[General Issues]

  1. No combo colors are set, consider adding them. It's funny you say that because right before I asked for the mod I completely remembered that I never added combo colors, Added!
  2. Artist should be 花たん (Hanatan for unicode is fine)
Fixed!

[Agonizing Torment]

  1. 00:04:422 (3) - Separate this a little more from (1) for a little better aesthetic Fixed!
  2. 00:04:999 (1,2,1,2,3,4,1,2,3) - Why make the first two so close together but all the other ones a decent way apart? I actually didn't think it was a problem but yeah, fixed ever so slightly
  3. 00:09:038 (1,2,3) - Here 3 isnt in line with 1 and 2, so either stack or line it up with 1 and 2 Lined up
  4. 00:10:192 (1,2,3) - These would seem to require equal emphasis but they are pretty different distance wise. Perhaps make more of an angle and make them equidistant (i think for this whole beginning part ds should be used unless theres a large emphasis point, but thats just me) somewhat made an angle
  5. 00:25:784 (7,1) - This flow seems to be awkward, so i would recommend ctrl g on the (1) and adjusting the pattern to fit Done
  6. 00:27:515 (7) - Move this up a little because it seems a little too close to (6) Moved ever so slightly up
  7. 00:41:650 (5) - I dont like the look of this slider, perhaps make it like this Wow,
    MY SLIDERS ARE BEAUTIFUL DON'T JUDGE, but yeah I changed it to sort of look like that
  8. 00:43:381 (4) - NC NC'd
  9. 00:45:977 (4) - With this note, you seem to be ignoring a lot of guitar notes that i suggest you try to map to I am ignoring most of the guitar there since I don't want to map. Thanks for the suggestion though
  10. 00:47:707 (4) - ^ ^
  11. 00:51:457 (5,8) - Overlap these Overlapped
  12. 00:52:467 (1,2,3,4) - Separate 2 and 3 because that makes following the pattern really awkward. Going to leave this alone for now since It's going to feel weird no matter what I do with it.
  13. 00:58:957 (1) - Move the spinner back so you can make a clickable note on the downbeat Added

    I just started to pay attention to the new combos, and I suggest just making it every downbeat (or every two downbeats) to make it more consistent and more intuitive.
  14. 01:19:438 (3,4,1) - separate these because it's awkward with three notes all on top of each other at 1/2 I do not know anyway at the moment on how to separate these but imo it's not awkward
  15. 01:40:496 (2) - Put this at x:269 y:276 just to make the movement smoother Fixed
  16. 01:46:986 (6,7,8,1) - Same thing i said before about random stacked notes in a pattern Fixed
  17. 02:06:169 (5,6,1) - Move 6 to the right a little just because this back and forth is not the best thing here imo Moved slightly to the right
  18. 02:08:188 (1,2,3) - Time-distance equality is important here, especially because these are all the same distance apart but from 1-2 is 1/1 and from 2-3 is 1/2, so 2-3 should be a lot closer Thanks for pointing that out, fixed!
  19. 02:24:919 (3,4,5,6) - You can hear drums that would call for a stream in the background, but instead you just put jumps here. Maybe consider putting a stream Following the piano in this section and a stream here would be overkill considering what follows next
  20. 02:58:957 (3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2) - There seems to be a lot of weird overlaps here, but im not gonna point them out individually
    I don't think the weird overlaps is necessarily a bad thing since it's pretty easy to read
    damn u barely hit 5 min LOL Ikr, gotta get that drain time xd

thats all cuz im tired zzz
gl :)
Thank you for the mod :D
Rizen
Just passing by but I do hope you realise the total drain length of the diff is less than 5mins, hence cannot be considered for approval?


starts at 00:00:096, ends at 05:00:054, making the total drain time 4:59:958

the >5min rule for approval is strictly enforced so this won't be able to get into the ranked category without a full mapset spread :(
Topic Starter
Trost
hmm... I'll see what I can do since I don't want to give this up so easily
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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