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Ling Yuan yousa - Ben Se

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Ellyu
忘记说了,等星星做好了再叫我来
wpcap怎么好像几乎全被拒了
Binguo
[Lingren]
00:27:838 (1) - 这个1/1糊不太好吧
00:45:074 (1) - 可以盖的更好
00:45:074 (1) - 分成2个1/2?
00:55:574 (1) - https://osu.ppy.sh/ss/7734676 后面也有类似的
00:57:824 (4,5) - 运动的
03:00:818 (1) - clrt+G
03:10:568 (1) - 这个音量吓死人啊
04:08:693 (3,1) - 感觉不好看

牛逼啊

[Qingyi]
00:46:199 - 迷之空拍 虽然不在一轨上 但是这里非常明显 这里你又叠起来了看上去非常违和
01:04:574 (1) - 这段 单点太多 向这种轻柔的音乐有点不合适 多做点变化吧
02:38:693 (4,5) - 分开吧
02:44:693 -
03:03:068 (1) - 怎么和前面那一段处理方式不一样 不过这里更好

这个不是你做的吧 是哪位大师? 怎么都不留名字了
melloe
lol wtf qingyi is so cool
Crystal

Misaki-Mei wrote:

[Qingyi]
00:46:199 - 迷之空拍 虽然不在一轨上 但是这里非常明显 这里你又叠起来了看上去非常违和 ok
01:04:574 (1) - 这段 单点太多 向这种轻柔的音乐有点不合适 多做点变化吧
02:38:693 (4,5) - 分开吧 on purpose
02:44:693 -
03:03:068 (1) - 怎么和前面那一段处理方式不一样 不过这里更好 因为这两段相隔了一个多月
thanks for modding!

melloe wrote:

lol wtf qingyi is so cool
glad you like it ;)
Frey

Frey wrote:

[General]

Wave hitsounds with possible delay > 5ms:

soft-hitclap.wav

[Qingyi]

00:12:293 - 红绿线统一音量

01:27:818 - 同上

00:10:981 - 这个音最好还是加上去

00:19:588 (1) - 这个滑条最好拉到00:22:213 - 结束

00:23:338 (3) - 的位置改一下 感觉对称或许会好点
https://puu.sh/v91LK/e2f7761492.png

00:27:463 - 这为什么有根0.5的绿线.....

00:34:574 (1,2,3,1) - 走向不太美观

01:51:443 - 这里会不会显得有点空

02:05:880 (3) - 的位置
http://puu.sh/v926Z/d07fd1da5e.png

02:16:568 (1) - 这里应该是1/6的4拍

04:48:068 (3) - 这个滑条多加几个点会流畅点

有些细节的部分应该是因为改变了SL所以没叠起来
例如00:17:713 (4,1) - 01:29:130 (2,1) -
Good Luck :)
suli
萌新的水摸来了
[Lingren]
01:22:011 (2,3,4) - 间距似乎不太一样
02:54:068 (1,2,3) - 间距差的好像有点大
03:39:818 (1,1) - 好厉害啊

太牛逼了

[Qingyi]
00:00:106 (1,2) - 这种滑条会不会不太好...
03:45:068 (1,2) - 哇,快速好大

美丽,ORZ
做的太棒了
2个难度都好神,只能上面这样瞎说水摸了
祝早日rank :)
Flask
[Lingren]
  1. 01:28:568 - 03:27:068 - 我覺得還是這裡再開kiai就好
  2. 03:25:568 (1) - 我聽起來像1/8
    (好像每段都有這問題啊)
[星]
  1. 01:14:324 - 這還是擺note比較好?前面滑條改成1/2什麼的
好水
Topic Starter
09kami

Flask wrote:

[Lingren]
  1. 01:28:568 - 03:27:068 - 我覺得還是這裡再開kiai就好 fix
  2. 03:25:568 (1) - 我聽起來像1/8 这里其实是段递减的古筝 实际上不是固定的1/8 或1/6 不过为了表达出效果这里就用了1/6(1/8有点快)
    (好像每段都有這問題啊)
[星]
  1. 01:14:324 - 這還是擺note比較好?前面滑條改成1/2什麼的
好水
Topic Starter
09kami

SuliZ wrote:

萌新的水摸来了
[Lingren]
01:22:011 (2,3,4) - 间距似乎不太一样 no
02:54:068 (1,2,3) - 间距差的好像有点大 姑且调整了下
03:39:818 (1,1) - 好厉害啊

太牛逼了

[Qingyi]
00:00:106 (1,2) - 这种滑条会不会不太好...
03:45:068 (1,2) - 哇,快速好大

美丽,ORZ
做的太棒了
2个难度都好神,只能上面这样瞎说水摸了
祝早日rank :)
Topic Starter
09kami

Frey wrote:

Frey wrote:

[General]

Wave hitsounds with possible delay > 5ms: fix

soft-hitclap.wav

[Qingyi]

00:12:293 - 红绿线统一音量

01:27:818 - 同上

00:10:981 - 这个音最好还是加上去

00:19:588 (1) - 这个滑条最好拉到00:22:213 - 结束

00:23:338 (3) - 的位置改一下 感觉对称或许会好点
https://puu.sh/v91LK/e2f7761492.png

00:27:463 - 这为什么有根0.5的绿线.....

00:34:574 (1,2,3,1) - 走向不太美观

01:51:443 - 这里会不会显得有点空

02:05:880 (3) - 的位置
http://puu.sh/v926Z/d07fd1da5e.png

02:16:568 (1) - 这里应该是1/6的4拍

04:48:068 (3) - 这个滑条多加几个点会流畅点

有些细节的部分应该是因为改变了SL所以没叠起来
例如00:17:713 (4,1) - 01:29:130 (2,1) -
Good Luck :)
DustMoon
萌新的首摸来了(STD的
酒神:随便摸
Qingyi
00:09:106 (1) - 往下移一点,间距保持
00:27:838 (1,2,3) - ^
01:10:011 (4,6) - 这两能对其吗?
01:25:574 (1,2) - 俩滑条靠近一点
02:12:818 (1) - X
02:20:318 (2,3,4) - 02:23:318 (1,2,3) - 间距拉大
02:38:693 (4,5) - ?
03:06:068 (1,2,1,2,1,2,1,2) - 能不能考虑重排一下
03:38:318 (1,2,1,2) - 不顺
03:47:318 (1) - 有点奇怪
04:01:568 (3,4,5,6) - 考虑一下,04:01:755 (4,6) - 移动他两
04:11:318 (1) - 这又是啥?
04:58:566 (1) - 改成弯的
Good luck :)
Crystal

Frey wrote:

Frey wrote:

[General]

Wave hitsounds with possible delay > 5ms:

soft-hitclap.wav

[Qingyi]

00:12:293 - 红绿线统一音量

01:27:818 - 同上 ok

00:10:981 - 这个音最好还是加上去 ok

00:19:588 (1) - 这个滑条最好拉到00:22:213 - 结束

00:23:338 (3) - 的位置改一下 感觉对称或许会好点 故意的
https://puu.sh/v91LK/e2f7761492.png

00:27:463 - 这为什么有根0.5的绿线..... lol

00:34:574 (1,2,3,1) - 走向不太美观 应该是个普通的钝角

01:51:443 - 这里会不会显得有点空 可能吧

02:05:880 (3) - 的位置 这样感觉不太好 原本的2弧度有延伸到3的感觉
http://puu.sh/v926Z/d07fd1da5e.png

02:16:568 (1) - 这里应该是1/6的4拍

04:48:068 (3) - 这个滑条多加几个点会流畅点 还好吧?

有些细节的部分应该是因为改变了SL所以没叠起来
例如00:17:713 (4,1) - 01:29:130 (2,1) - 改了
Good Luck :)

SuliZ wrote:

萌新的水摸来了
[Qingyi]
00:00:106 (1,2) - 这种滑条会不会不太好... 是吗
03:45:068 (1,2) - 哇,快速好大

美丽,ORZ
做的太棒了
2个难度都好神,只能上面这样瞎说水摸了
祝早日rank :)

Flask wrote:

[星]
  1. 01:14:324 - 這還是擺note比較好?前面滑條改成1/2什麼的 这个好像没啥所谓?
好水

DustMoon wrote:

萌新的首摸来了(STD的
00:09:106 (1) - 往下移一点,间距保持 没懂 什么间距
00:27:838 (1,2,3) - ^ ?
01:10:011 (4,6) - 这两能对其吗? 为啥 这是故意的
01:25:574 (1,2) - 俩滑条靠近一点 为什么呢 这个不好打么..
02:12:818 (1) - X 什么意思
02:20:318 (2,3,4) - 02:23:318 (1,2,3) - 间距拉大 这又是为啥
02:38:693 (4,5) - ? ?
03:06:068 (1,2,1,2,1,2,1,2) - 能不能考虑重排一下 怎么重排呢 给个说法
03:38:318 (1,2,1,2) - 不顺 有啥不顺的么..
03:47:318 (1) - 有点奇怪 哪里奇怪呢
04:01:568 (3,4,5,6) - 考虑一下,04:01:755 (4,6) - 移动他两 没看懂
04:11:318 (1) - 这又是啥? 前面摸改了形状
04:58:566 (1) - 改成弯的 ??为什么一定要弯的
Good luck :)
thanks for modding!
Topic Starter
09kami
已更新
Topic Starter
09kami

Regraz wrote:

From my queue!
Even my queue is an M4M queue but this won't be an M4M, which means that you dont have to mod my map back! <3 (Because this mod is quite simple xd)
[General]
AImod says that there is a missing file, please double check. fix

[Lingren]
00:19:588 (1,1,1,1,1,1,1) - Sounds pretty unsnapped for the first group of sliders in this group. fix

01:22:011 (2,3,4) - A bit sudden. fix 修改为只跟白线那拍

01:31:943 (2) - The drumbeats at the whiteline was skipped because of the slider, which plays a bit weird. fix

01:40:568 (1,2) - Plays a bit empty between them. fix

02:16:568 (1) - Plays unsnapped too. fix?

02:50:693 (1) - ^ fix?

03:05:693 (3,1) - This is umbalancedly large, as you could compare it with 03:08:693 (4,1) - fix

03:25:568 (1) - Pretty unsnapped. fix

[Qingyi]
You have placed many stacks in this beatmap. Stack Leniency 3 would make them less possible to be read properly, especially in Hidden mod.
Mafumafu
I could say issues mentioned in my last mod post regarding the Lingren difficulty have been mostly fixed though I am not sure about the rhythms regarding fast reverse sliders.

Didn't go through the Qingyi difficulty in detail because I didn't mod it, but I guess it would play better now that the stack leniency has been improved to 4.
smallboat
[Lingren Insane]

00:29:324 (4) - 注意這滑條頭的間距空隙與尾端一樣,00:29:886 (5) - 可能會被認為1/4 (建議00:29:324 (4) - stack 00:27:463 (2) - ? )

00:43:949 (1,2) - 這2個note做個堆疊挺不錯 :
[Qingyi Insane]

04:31:755 (1) - 好像可以放個轉盤 (尾端04:33:068)
Topic Starter
09kami

smallboat wrote:

[Lingren Insane]

00:29:324 (4) - 注意這滑條頭的間距空隙與尾端一樣,00:29:886 (5) - 可能會被認為1/4 (建議00:29:324 (4) - stack 00:27:463 (2) - ? ) fix

00:43:949 (1,2) - 這2個note做個堆疊挺不錯 : fix

[Qingyi Insane]

04:31:755 (1) - 好像可以放個轉盤 (尾端04:33:068) fix
thx! :)
smallboat
# 1 Bubbled
anna apple
Unrankable: normal-hitnormal has ~10ms of delay

Qingyi Insane

  1. there are a lot of times when you have rhythm on drum sounds, but you ignore the 3/4 rhythm a lot, which is kind of off, especially since you map drums to fill in the space made from the long vocal holds. The first one that bothered me was 01:30:349 - , though you do this for the whole song.
  2. 00:25:588 (1) - I think this slider should end on 00:27:650 - because the slider 00:19:588 (1) - ends on a sound in the song, and 00:27:650 - has a sound also.
  3. 00:39:449 - why skip this sound when you map it before.
  4. 00:52:574 (1,2,3,1,2,3) - what do you think of making these groupings different, you did groups of 3, though starting 00:52:949 - it sounds like groups of two (lyrics)
  5. 00:55:949 - 02:54:443 - how come you skip this vocal when each one before has a slider head/end to it.
  6. 01:24:824 (1,2,3,4) - these should probably have growing spacing similar to 01:05:324 (1,2,3,4) - and 01:24:824 (1,2,3,4) -
  7. 01:59:880 (2) - its weird to me you map sounds like this but not 02:00:068 - which is stronger.
  8. 02:03:068 (2,3,1,2) - this circle pattern should be 02:03:818 - here. There is no sound at 02:03:443 -
  9. 02:48:443 - 02:48:630 - you shouldn't skip vocal here when you are so careful to get them all here 02:45:443 (2,3,4,5,6) -
  10. 04:22:568 (3) - it would make more sense if this were extended to 04:22:849 - because of the sound there.
  11. 04:23:505 - I think you should map this since you do it since 04:17:130 -
  12. 04:25:849 - there is a small sound here you can map
  13. 04:41:505 - again you keep leaving out the first of a series of notes like this .
Lingren Insane

04:42:068 - I don't see why such a high sv, though i understand the kiai toggle. There are much less vocal holds here so I would think lower SV than normal kiai times.
Topic Starter
09kami

borborygmos wrote:

Unrankable: normal-hitnormal has ~10ms of delay I'm not sure because I changed the place before. I need to see the next BN

Lingren Insane

04:42:068 - I don't see why such a high sv, though i understand the kiai toggle. There are much less vocal holds here so I would think lower SV than normal kiai times.

Why do you think 0.75 of SV is high? Here's a good incremental SV 0.75 1.0 1.25. And the pace is very tight... Why do I have to slow down. You know it's kiai times .I don't think it should be lowered
Crystal

borborygmos wrote:

Qingyi Insane

  1. there are a lot of times when you have rhythm on drum sounds, but you ignore the 3/4 rhythm a lot, which is kind of off, especially since you map drums to fill in the space made from the long vocal holds. The first one that bothered me was 01:30:349 - , though you do this for the whole song. mapping that 3/4 beat does not fit the overall style of this map. skipping all of them anyway shows consistentency
  2. 00:25:588 (1) - I think this slider should end on 00:27:650 - because the slider 00:19:588 (1) - ends on a sound in the song, and 00:27:650 - has a sound also. these 2 sliders don't equal however. the second leads the end of song's intro. and the "sound" you mention is not that audible imo
  3. 00:39:449 - why skip this sound when you map it before. where do i map this sound before? to be critical there is no same "tick" sound before since this is the beginning of vocal parts so it's different and worth a pause here
  4. 00:52:574 (1,2,3,1,2,3) - what do you think of making these groupings different, you did groups of 3, though starting 00:52:949 - it sounds like groups of two (lyrics) 00:52:574 this is the beginning of the bar (section). lyrics don't matter much here
  5. 00:55:949 - 02:54:443 - how come you skip this vocal when each one before has a slider head/end to it. i like it having diverse rhythm expressions so i guess its ok
  6. 01:24:824 (1,2,3,4) - these should probably have growing spacing similar to 01:05:324 (1,2,3,4) - and 01:24:824 (1,2,3,4) - for aesthetics? enlarging the size of this square looks kinda awkward doesn't it?
  7. 01:59:880 (2) - its weird to me you map sounds like this but not 02:00:068 - which is stronger. kiai parts are aimed at expressing vocals for this song to me, i ignored this beat on purpose. and such placement is suitable for long vocal extensions i think
  8. 02:03:068 (2,3,1,2) - this circle pattern should be 02:03:818 - here. There is no sound at 02:03:443 - sure thing, will change it altogether when more mods are gathered
  9. 02:48:443 - 02:48:630 - you shouldn't skip vocal here when you are so careful to get them all here 02:45:443 (2,3,4,5,6) - will look into it later if more people point this out. however words in lyrics at 02:45:443 are grouped in 3 but here it is not that case
  10. 04:22:568 (3) - it would make more sense if this were extended to 04:22:849 - because of the sound there. that 3/4 sound is somehow too weak imo. i'd rather like a 3/4 reverse here instead of extending it if this is strong enough. as i said above, putting too many 3/4s ruins the overall style of it
  11. 04:23:505 - I think you should map this since you do it since 04:17:130 - im not following this sound exactly, it's just a coincidence
  12. 04:25:849 - there is a small sound here you can map not mapping 3/4 beat here as i said above
  13. 04:41:505 - again you keep leaving out the first of a series of notes like this . not strong enough to put a circle here, a sliderend is anyway a bit reasonable but this will weaken the emphasis of 04:41:130 (5) - imo
thanks for modding! really appreciated this careful check but it's a matter of mapping style that is chosen for this map that leads to something you thought as "inconsistent" or "missing beats". this is not a song filled up with drum beats however.
anna apple
I should be more clear on some points so I have more thoughts, it would be nice to discuss things since this is what modding should be like.

09kami wrote:

borborygmos wrote:

Unrankable: normal-hitnormal has ~10ms of delay I'm not sure because I changed the place before. I need to see the next BN

Lingren Insane

04:42:068 - I don't see why such a high sv, though i understand the kiai toggle. There are much less vocal holds here so I would think lower SV than normal kiai times.

Why do you think 0.75 of SV is high? Here's a good incremental SV 0.75 1.0 1.25. And the pace is very tight... Why do I have to slow down. You know it's kiai times .I don't think it should be lowered
sorry I was not clear. I meant 04:42:068 - until 04:54:091 - seems to have high SV all together because of less vocal holds in this section.


Crystal wrote:

borborygmos wrote:

Qingyi Insane

  1. there are a lot of times when you have rhythm on drum sounds, but you ignore the 3/4 rhythm a lot, which is kind of off, especially since you map drums to fill in the space made from the long vocal holds. The first one that bothered me was 01:30:349 - , though you do this for the whole song. mapping that 3/4 beat does not fit the overall style of this map. skipping all of them anyway shows consistentency I think this idea you expressed here could use more discussion. So I will use an example: Let's say there are drum sounds every white tick during a song, but for kiai's they are on the red tick also. For the kiai's you chose not to map the times the sound is on the red tick (for some reason I'm not sure of yet). Its consistent that you skip those red tick sounds, though its inconsistent choice to me because you skip the sound sometimes like this. This comparison is about the 3/4 rhythm you do, maybe you can elaborate what you mean it doesn't fit the style more.
  2. 00:39:449 - why skip this sound when you map it before. where do i map this sound before? to be critical there is no same "tick" sound before since this is the beginning of vocal parts so it's different and worth a pause here I though my idea was clear here, so I will link every time the tick sound occurs since you said you don't hear it. 00:28:574 - 00:28:949 - 00:29:324 - 00:29:699 - 00:30:074 - 00:30:355 - 00:30:636 - 00:30:824 - 00:31:199 - 00:31:574 - 00:31:949 - 00:32:324 - 00:32:699 - 00:33:074 - 00:33:355 - 00:33:636 - 00:33:824 - 00:33:074 (1) - 00:34:574 - 00:34:949 - 00:35:324 - 00:35:699 - 00:36:074 - 00:36:355 - 00:36:636 - 00:36:824 - 00:37:199 - 00:37:949 - 00:38:699 -
  3. 00:55:949 - 02:54:443 - how come you skip this vocal when each one before has a slider head/end to it. i like it having diverse rhythm expressions so i guess its ok I think you can still be diverse, but putting sounds on the end of sliders and the beginning of them are different, so in this case it would make sense to pick either one of these so you can be consistent and have the diversity you want.
  4. 01:24:824 (1,2,3,4) - these should probably have growing spacing similar to 01:05:324 (1,2,3,4) - and 01:24:824 (1,2,3,4) - for aesthetics? enlarging the size of this square looks kinda awkward doesn't it? well your aesthetics are random here too, because you have a sqaure here, you force the inconsistent spacing, though you don't have polygon shapes like this before.
  5. 04:22:568 (3) - it would make more sense if this were extended to 04:22:849 - because of the sound there. that 3/4 sound is somehow too weak imo. i'd rather like a 3/4 reverse here instead of extending it if this is strong enough. as i said above, putting too many 3/4s ruins the overall style of it this could make sense, but there is no sound on 04:22:755 - , and there is a sound that you didn't map which i pointed out.
  6. 04:25:849 - there is a small sound here you can map not mapping 3/4 beat here as i said above maybe you can consider the sound 04:25:755 - and do a triple?
  7. 04:41:505 - again you keep leaving out the first of a series of notes like this . not strong enough to put a circle here, a sliderend is anyway a bit reasonable but this will weaken the emphasis of 04:41:130 (5) - imo a slider end would be cool, like you said it could change the emphasis, so you would have to be careful with how much you make the slider move so it just turns into more of a hold slider. something to think of.
thanks for modding! really appreciated this careful check but it's a matter of mapping style that is chosen for this map that leads to something you thought as "inconsistent" or "missing beats". this is not a song filled up with drum beats however. the thing for me is, i can see you focus more on the vocal emphasis, but when you are doing that you also map some drum beats to fill in the rhythm gap between the vocals like the beat here 01:32:693 (2,3) - , which can cause this confusion.
Kibbleru
general
can i get some explanation on the diff name and how they relate to the song :o

normal-hitnormal.wav - has delay in front. u can get smallboat to rebubble once this is fixed also the (unsnapped slider maybe)

Lingren
00:26:338 (1) - how come u NC here but not 00:20:338 (2) -
00:34:574 (3,1) - nazi make the spacing a bit more visually consistent :o
00:44:886 - i think it would be pretty cool to put a circle here and stack either on the head of 00:45:074 (1) - or tail of (3)
01:01:199 (1,1) - is the NC spam here necessary o-o?
01:31:943 (2) - more nazi, curve this a little more maybe so it pairs better with 01:31:568 (1) -
01:37:943 (1) - ^
02:39:818 (1) - ^
02:24:068 (1,1) - these should be more spaced out for consistency? 02:21:068 (1,1) -
02:58:568 (1,2,1,2,3) - this is kind of inconsistent with what u do here 01:00:074 (1,2,3,4,1) - i think what u do at 01:00:074 (1,2,3,4,1) - is more interesting :o
03:03:068 - how come in this section u decide to map more beats such as 03:07:568 (2,3,4,5) - and in 01:07:574 (1) - u just completely skip them lol owo
i would just like some explanation if it was on purpose
05:08:674 (1) - apparently this is unsnapped?


Qingyi
00:06:106 (1) - this wave slider lol
02:38:318 (2,3) - i think this is a bit too big of a jump imo, and itll be a bit weird because the slider is so short
05:01:591 (1) - maybe end it here? 05:06:278 - so it ends on an audible sound :o

ok along with the delayed hitsound... i dont think we can move forward before i get an explanation on this lol
03:26:318 - 01:28:568 -
why are the 2 kiais like.. completely different?
the first kiai seems to follow a movement based theme similar to 09kami's diff and the 2nd kiai seems to go with a more structured theme. (which seems more crystal style to me)
i like both the kiais, but i dont like how they are completely different o_O


u can call me back if u think u've resolved the issues

but yeah i plan to approve this eventually but only if the above mentioned are resolved
Topic Starter
09kami

Kibbleru wrote:

general
can i get some explanation on the diff name and how they relate to the song :o

normal-hitnormal.wav - has delay in front. u can get smallboat to rebubble once this is fixed also the (unsnapped slider maybe) hummm...i fix .changed the same sound

Lingren
00:26:338 (1) - how come u NC here but not 00:20:338 (2) - fix
00:34:574 (3,1) - nazi make the spacing a bit more visually consistent :o Fix... but I'm not sure if it's better
00:44:886 - i think it would be pretty cool to put a circle here and stack either on the head of 00:45:074 (1) - or tail of (3) fix
01:01:199 (1,1) - is the NC spam here necessary o-o? I delete 01:01:949 (1) - nc
01:31:943 (2) - more nazi, curve this a little more maybe so it pairs better with 01:31:568 (1) - fix
01:37:943 (1) - ^ fix
02:39:818 (1) - ^ fix
02:24:068 (1,1) - these should be more spaced out for consistency? 02:21:068 (1,1) - fix
02:58:568 (1,2,1,2,3) - this is kind of inconsistent with what u do here 01:00:074 (1,2,3,4,1) - i think what u do at 01:00:074 (1,2,3,4,1) - is more interesting :o fix
03:03:068 - how come in this section u decide to map more beats such as 03:07:568 (2,3,4,5) - and in 01:07:574 (1) - u just completely skip them lol owo A lot of people and I mentioned these two places .first of all, this is a ancient music .Different from the metal sense of rock music and the heavy sense of classical music, the ancient music has its own unique Chinese style . according to my understanding of the song.01:04:574 - 03:03:068 - They are very soft .Here is a starting point for the kiai part .so I chose to follow the relax rhythm
i would just like some explanation if it was on purpose
05:08:674 (1) - apparently this is unsnapped? fix


Qingyi
00:06:106 (1) - this wave slider lol
02:38:318 (2,3) - i think this is a bit too big of a jump imo, and itll be a bit weird because the slider is so short
05:01:591 (1) - maybe end it here? 05:06:278 - so it ends on an audible sound :o

ok along with the delayed hitsound... i dont think we can move forward before i get an explanation on this lol
03:26:318 - 01:28:568 -
why are the 2 kiais like.. completely different?
the first kiai seems to follow a movement based theme similar to 09kami's diff and the 2nd kiai seems to go with a more structured theme. (which seems more crystal style to me)
i like both the kiais, but i dont like how they are completely different o_O
hummm...Lingren Insane by me. Qingyi Insane by Crystal. Lingren and Qingyi different roles in the drama .Well, I mean, our style is different, so understanding is different for Crystal


u can call me back if u think u've resolved the issues

but yeah i plan to approve this eventually but only if the above mentioned are resolved
Topic Starter
09kami

borborygmos wrote:

because the rhythm is very dense .In fact, according to Chinese songs. only this is the kiai time .I did not blindly choose a single rhythm .I want to combine the voice with the instrument
Crystal

borborygmos wrote:

I should be more clear on some points so I have more thoughts, it would be nice to discuss things since this is what modding should be like.

borborygmos wrote:

Qingyi Insane

  1. there are a lot of times when you have rhythm on drum sounds, but you ignore the 3/4 rhythm a lot, which is kind of off, especially since you map drums to fill in the space made from the long vocal holds. The first one that bothered me was 01:30:349 - , though you do this for the whole song. I think this idea you expressed here could use more discussion. So I will use an example: Let's say there are drum sounds every white tick during a song, but for kiai's they are on the red tick also. For the kiai's you chose not to map the times the sound is on the red tick (for some reason I'm not sure of yet). Its consistent that you skip those red tick sounds, though its inconsistent choice to me because you skip the sound sometimes like this. This comparison is about the 3/4 rhythm you do, maybe you can elaborate what you mean it doesn't fit the style more. i think im not clear about your comparison about those 3/4 skips. the only 3/4s i mapped are 00:30:074 (1) - 00:33:074 (1) - 00:36:074 (1) - and they are 3/4 reverses. that's to say i mapped no single circle on blue ticks. this does not apply to your comparison already. about these reverses, because the "tick" sounds are extremely obvious in this part and other instruments are quite soft, there should be no reason not to follow these ticks. and for kiai parts the vocal is undoubtedly outstanding and ear-catching, so i skipped those 3/4s which are not that audible. following both vocal and instruments with no proper transition would be quite awkward to play.
  2. 00:39:449 - why skip this sound when you map it before. I though my idea was clear here, so I will link every time the tick sound occurs since you said you don't hear it. 00:28:574 - 00:28:949 - 00:29:324 - 00:29:699 - 00:30:074 - 00:30:355 - 00:30:636 - 00:30:824 - 00:31:199 - 00:31:574 - 00:31:949 - 00:32:324 - 00:32:699 - 00:33:074 - 00:33:355 - 00:33:636 - 00:33:824 - 00:33:074 (1) - 00:34:574 - 00:34:949 - 00:35:324 - 00:35:699 - 00:36:074 - 00:36:355 - 00:36:636 - 00:36:824 - 00:37:199 - 00:37:949 - 00:38:699 - I KNOW the meaning of "this sound" you mention. as i mentioned above in THIS post, in this part the tick sounds are the only ones that sound obvious, and this is the intro part of the song. 00:39:074 (1) - this has a strong finish sound which indicates the end of previous part and the beginning of vocal parts. skipping this tick sound allows a pause here to make the division of two parts clearer, and put emphasis on 00:39:074 (1) - . in this case this tick sound is not exactly the same as you mentioned above. while mapping this sound would make it perfectly organized and logical, this breaks the "atmosphere" i wanted to make.
  3. 00:55:949 - 02:54:443 - how come you skip this vocal when each one before has a slider head/end to it. I think you can still be diverse, but putting sounds on the end of sliders and the beginning of them are different, so in this case it would make sense to pick either one of these so you can be consistent and have the diversity you want. what you suggest is pretty reasonable, i admit. its just what i prefer to express "diversity".
  4. 01:24:824 (1,2,3,4) - these should probably have growing spacing similar to 01:05:324 (1,2,3,4) - and 01:24:824 (1,2,3,4) - well your aesthetics are random here too, because you have a sqaure here, you force the inconsistent spacing, though you don't have polygon shapes like this before. 01:12:074 (1,2,3,4,1,2,3,4,1) - polygon shapes you wanted here.
  5. 04:22:568 (3) - it would make more sense if this were extended to 04:22:849 - because of the sound there. this could make sense, but there is no sound on 04:22:755 - , and there is a sound that you didn't map which i pointed out. sliderend does not mean much when it comes to "snapping the beats".it's similar to the use of "kick sliders". replacing this with either a 3/4 reverse or a single note breaks the feeling of serenity (or a sense of continuously flowing stream, if you like the artistic expression lol) the instrument gives, imo.
  6. 04:25:849 - there is a small sound here you can map maybe you can consider the sound 04:25:755 - and do a triple? i did not map a single triplet throughout the map, either.
  7. 04:41:505 - again you keep leaving out the first of a series of notes like this . a slider end would be cool, like you said it could change the emphasis, so you would have to be careful with how much you make the slider move so it just turns into more of a hold slider. something to think of. cool idea. absolutely good to change.
thanks for modding! really appreciated this careful check but it's a matter of mapping style that is chosen for this map that leads to something you thought as "inconsistent" or "missing beats". this is not a song filled up with drum beats however. the thing for me is, i can see you focus more on the vocal emphasis, but when you are doing that you also map some drum beats to fill in the rhythm gap between the vocals like the beat here 01:32:693 (2,3) - , which can cause this confusion. emphasizing the vocals does not equal mapping only vocals. ignoring the others would make it sound too empty to be good. so this is a "compromise".
i like your attitude towards modding to be honest. it will be the case of personal feeling or preference towards a song if you insist on your opinion right and mine wrong. what you suggest will surely make a neat and organized map but this is not what i want to express exactly by mapping this song.

again, thanks for your modding!
Crystal

Kibbleru wrote:

general
can i get some explanation on the diff name and how they relate to the song :o

Qingyi
00:06:106 (1) - this wave slider lol is this a serious problem? if so i will change it to a plain one
02:38:318 (2,3) - i think this is a bit too big of a jump imo, and itll be a bit weird because the slider is so short yea it seems to be too tricky. changed its pattern
05:01:591 (1) - maybe end it here? 05:06:278 - so it ends on an audible sound :o ok! nice i learnt to snap sliders across 2 timing lines lol

03:26:318 - 01:28:568 -
why are the 2 kiais like.. completely different?
the first kiai seems to follow a movement based theme similar to 09kami's diff and the 2nd kiai seems to go with a more structured theme. (which seems more crystal style to me)
i like both the kiais, but i dont like how they are completely different o_O yea i did this on purpose. the vocal gives out a special feeling as i tried to express in first kiai. but mapping the two in similar ways seems boring to me. i think it's fun to map 2 kiais in completely different styles as the song itself sounds special and vivid, what's more it should be more impressive i guess


u can call me back if u think u've resolved the issues

but yeah i plan to approve this eventually but only if the above mentioned are resolved
thanks for modding!
Kibbleru
hey u need to add a red line on 01:28:568 - , because 01:27:818 - makes the timing signature off by 2 beats for the entire map lol
Sonnyc
Regarding the kiai of Qingyi diff being different each other, at least they are commonly fast in sv which creates a difficulty with non-kiai sections. The major difference I can see is the slider styles, and I think the map can work as the current design (although I'm not really a fan of this because basically the song is similar, and the expression was different but I respect your interpretation).

However the rhythm selection of 01:46:568 (1,2) - 01:48:068 (1,2) - 02:10:568 (1,2) - 02:12:068 (1,2) - vs 03:45:068 (1,2) - 03:46:568 (1,2) - 04:09:068 (1,2) - 04:10:568 (1,2) - was way beyond different while the song being similar themselves. Even two kiai sections were having a different concept, applying a completely different rhythm / slider shape / sv concept here felt too much. At least assuring some minor consistency between these ones would be one thing I'd like to see.

And maybe you can consider making the break section of both difficulties consistently.
Crystal

Sonnyc wrote:

Regarding the kiai of Qingyi diff being different each other, at least they are commonly fast in sv which creates a difficulty with non-kiai sections. The major difference I can see is the slider styles, and I think the map can work as the current design (although I'm not really a fan of this because basically the song is similar, and the expression was different but I respect your interpretation).

However the rhythm selection of 01:46:568 (1,2) - 01:48:068 (1,2) - 02:10:568 (1,2) - 02:12:068 (1,2) - vs 03:45:068 (1,2) - 03:46:568 (1,2) - 04:09:068 (1,2) - 04:10:568 (1,2) - was way beyond different while the song being similar themselves. Even two kiai sections were having a different concept, applying a completely different rhythm / slider shape / sv concept here felt too much. At least assuring some minor consistency between these ones would be one thing I'd like to see.

And maybe you can consider making the break section of both difficulties consistently.
i intended to make them different, i thought players might get bored (or at least not as fun as it) to play similar patterns twice in one run. but if that matters a lot i can do some adjustments.

and the only difference of break sections between the 2 is that 09kami set a 1-second break section after 1st kiai part (if he did not change his). i just did not make it a break but there are no objects during that section in both of the difficulties.
thank you for your advice!
Bonsai
Yo there, I took a look at this map too and noticed a lot of issues with the timing, here's a difficulty with correct timing since it turned out to be quite a lot of stuff to change, I initially made a list of the issues though so read the box if you're interested in what was off/wrong
timing-box
  1. Firstly, some smoothening out: Add a timing section at 00:11:356 with 64,6 BPM in order to make it connect with the following timing section; The section at 00:12:293 should be 64,9 BPM in order to make it smooth; And the one at 00:12:755 should be 70,45 BPM to be exact lol; You might as well raise the one at 00:13:606 to 80,47 bc that only makes a 2ms-difference at 00:13:885 :P
  2. I don't really see why you double the BPM at 00:16:588 just bc instruments start playing more densely, the song's structure is still completely the same as before (notable on the piano still playing the exact same stuff as before for example) and the whole rest of the song still seems to be 80 BPM - There are permanent offbeat-syncopations from 00:28:566 on, but the upbeats (and thus the white ticks) are still at 00:29:316 - 00:30:816 - etc.
  3. The timing signature-thing that Kibbleru mentioned is kinda obsolete bc everything until there should already be moved -6ms too (actually -2ms on top of that to be more accurate)
  4. 00:27:637 - Those notes here are timed way too late, currently you're resetting the offset back by 14ms at 00:28:574 - but that should already happen with the first of those drum-beats, so just add a section at 00:27:629 so those beats are already accurate too
  5. 02:19:568 - With the exception of the very first note here, most notes here are waaay earlier than the timing, add a section at 02:19:540 with 79,72 BPM to fix that, and one at 02:27:066 with 80 BPM which restores the 'original' timing
  6. 04:53:691 - Add a section with 75 BPM here to smoothen this out
  7. 04:56:341 - Stuff from here on is a bit messed up in general, too lazy to explain it all heh
You'll have to manually snap two or three sliders now since they are running through multiple timing sections, in case you need help with that feel free to poke me ofc ^^



Also, two points concerning Qingyi Insane that I noticed during timing:
  1. 00:25:588 (1) - Why are you extending this to the blue tick even though there is already a very distinct drum-hit on the red tick at 00:27:629 -? That's extremely irritating to play imo, feels very unnatural to forcedfully keep holding the slider even though there's already a beat that I wanna interact with :|
  2. 04:56:153 (1) - I also find it quite unnatural to start the slider with the vocals here because the previous slider is only following the piano and ignoring the vocal notes in-between, and I don't understand where it's ending either bc both the breath of the vocals as well as the very prominent piano-note are at 04:58:019 whereas I can't hear anything on the current slidertail.. Also, the sliderticks are just at random places bc of this right now, with my new timing the tick would be exactly at the most prominent piano-note at 04:57:180 if you start it at 04:56:341
Other than that I personally find the difference between the Kiais mostly fine, I agree with Sonnyc on the thing they pointed out though, and I find it a rather weird that the first Kiai seems generally much more intense than the second one in terms of spacing / difficulty, but the I completely support the stylistic difference. The map looks very nice overall, gz on getting this qualified soon apparently :P
Topic Starter
09kami

Bonsai wrote:

Yo there, I took a look at this map too and noticed a lot of issues with the timing, here's a difficulty with correct timing ←really nice. since it turned out to be quite a lot of stuff to change, I initially made a list of the issues though so read the box if you're interested in what was off/wrong
very Thank.for timing mod :)
edit : timing fix all.
Topic Starter
09kami

Kibbleru wrote:

hey u need to add a red line on 01:28:568 - , because 01:27:818 - makes the timing signature off by 2 beats for the entire map lol
Thank .according to the Bonsai timing has been revise
Crystal

Bonsai wrote:

Also, two points concerning Qingyi Insane that I noticed during timing:
  1. 00:25:588 (1) - Why are you extending this to the blue tick even though there is already a very distinct drum-hit on the red tick at 00:27:629 -? That's extremely irritating to play imo, feels very unnatural to forcedfully keep holding the slider even though there's already a beat that I wanna interact with :| yea if it's really strange to play it's sure i can change them
  2. 04:56:153 (1) - I also find it quite unnatural to start the slider with the vocals here because the previous slider is only following the piano and ignoring the vocal notes in-between, and I don't understand where it's ending either bc both the breath of the vocals as well as the very prominent piano-note are at 04:58:019 whereas I can't hear anything on the current slidertail.. Also, the sliderticks are just at random places bc of this right now, with my new timing the tick would be exactly at the most prominent piano-note at 04:57:180 if you start it at 04:56:341 those messed-up sliderticks should surely be the reason to change
Other than that I personally find the difference between the Kiais mostly fine, I agree with Sonnyc on the thing they pointed out though, and I find it a rather weird that the first Kiai seems generally much more intense than the second one in terms of spacing / difficulty, but the I completely support the stylistic difference. The map looks very nice overall, gz on getting this qualified soon apparently :P
thanks for modding!
Bonsai
re-check for the timing, and actual check of the map itself as I've been asked to rebubble :3

General
  1. Apparently I messed something up with the timing at the very start, (gladly you already added the one section I accidentally deleted :P), the section at 00:12:293 - should be 64,9bpm and the one at 00:12:755 - should be 70,5bpm; other than the everything is correct now! :D
  2. 88886.png is higher than the allowed 1200 pixels, in case I interpret the RC correctly that must be downscaled o:
Lingren Insane
  1. 02:16:566 (1) - slidertails are somewhat unsnapped lol
  2. 02:22:543 (1) - This would be more accurate if it were snapped as 1/12 with the same amount of reverses
  3. 02:50:691 (1) - This would be more accurate as 1/6 though ^^
  4. 03:39:816 (1,1) - I think these would 'blanket' better if 03:39:816 (1) was rotated by +1° but not sure lol
  5. 03:25:566 - The green line here is 2ms after the sliderhead which seems unintentional, though I don't really understand why you want to make that hitsound so quiet ¯\_(ツ)_/¯
Qingyi Insane
  1. 00:42:066 (1) -mmh what's this slider representing actually? Bc it made me think "oh okay this section isn't very dense" but it's then followed by four pretty dense sections so that didn't make sense to me, I see what 00:49:566 (1) is following but I don't see that at the first one
    same at 02:40:566 (4) -
  2. 01:27:066 (1,1) - better leave a buffer between those by removing the last 1/12-reverse so there's no unnecessary combo-breaks, did it at 03:25:566 (1,1) - too
  3. 02:09:816 (1,3,4,1) - This looks very clustered aesthetically because autostacking makes (3) be really close to (1), maybe move 02:10:191 (3,4,1) down and to the right a few pixels
  4. There are a few slightly unsnapped slidertails: 01:27:066 (1) - 02:15:066 (3) -(at least according to my program O.o) - 02:16:566 (1) - and 03:25:566 (1) - (also only according to program lol idk)
  5. 02:22:543 (1) - This would be more accurate if it were snapped as 1/12 with the same amount of reverses
  6. Really minor aesthetic stuff, but due to autostacking there is more spacing in 02:27:066 (1,2,3) - and 02:29:316 (1,2,3) - causing a followpoint to appear while there is less space in 02:27:816 (1,2,3,1,2,3) -which makes it seem slightly messy imo, increasing the two smaller ones is probably the way to go as there are followpoints appearing between all following objects too ^^
  7. 02:58:941 (6,1,2,3) - This feels a bit weird to play to me because the spacing between (6,1) is double as much as between (1,2,3) but they are one continous flow, forcing the player to slow down without changing movement.. Maybe make (1,2,3) in a different direction, or maybe use circles like at 01:00:066 (1,2,3,4,1) - again, I liked that a lot :D
  8. 03:04:566 (1,2,3,4) - Are these supposed to be so short? Feels very odd, the vocals seem much longer than just 1/8 to me, and there are other disctinct notes on the 1/4s too, so I'd recommend extending them, I don't really understand why you're interrupting the continuous 1/4-rhythm here
    same at 03:07:566 (1,2,3,4) - ofc
  9. 04:05:316 (1,2) - maybe move these down/right by a few pixels too bc of autostack, basically you only see this ingame :P
  10. 04:14:316 (3,4,5,6,1) - the spacing-decrease seems a bit 'uneven' to me, I'd reduce the spacing between (3,4) to around x0.35, idk
  11. 04:22:566 (3,4) - Ignoring the note at 04:22:847 - and overmapping the 1/4 instead seems rather out of place, would make it more interesting if you extended (3) to there imo
  12. 04:43:191 (1,2) - This gap seems really awkward, kinda looks like you intended to let (1)reverse (if you didn't intend it then I recommend it now :P)
  13. 05:01:778 (1) - This is completely a matter of taste of course, but to me it seems a bit random that there is nothing after that spinner / that it ends at that spot: the vocals kinda end more at 05:04:591 -, but if you wanna keep it that long then I'd recommend to map the following piano-hits (or at least only the next one) too like in the other Insane maybe, because the Piano is playing a (musically) major scale which would feel more 'finished' if it included the octave at 05:06:241 - instead of currently ending at the fifth 8^)
Topic Starter
09kami

Bonsai wrote:

re-check for the timing, and actual check of the map itself as I've been asked to rebubble :3

General
  1. Apparently I messed something up with the timing at the very start, (gladly you already added the one section I accidentally deleted :P), the section at 00:12:293 - should be 64,9bpm and the one at 00:12:755 - should be 70,5bpm; other than the everything is correct now! :D fix
  2. 88886.png is higher than the allowed 1200 pixels, in case I interpret the RC correctly that must be downscaled o: fix


Lingren Insane
  1. 02:16:566 (1) - slidertails are somewhat unsnapped lol fix
  2. 02:22:543 (1) - This would be more accurate if it were snapped as 1/12 with the same amount of reverses fix
  3. 02:50:691 (1) - This would be more accurate as 1/6 though ^^ fix
  4. 03:39:816 (1,1) - I think these would 'blanket' better if 03:39:816 (1) was rotated by +1° but not sure lol fix
  5. 03:25:566 - The green line here is 2ms after the sliderhead which seems unintentional, though I don't really understand why you want to make that hitsound so quiet ¯\_(ツ)_/¯ fix
thx mod
Crystal

Bonsai wrote:

re-check for the timing, and actual check of the map itself as I've been asked to rebubble :3

Qingyi Insane
  1. 00:42:066 (1) -mmh what's this slider representing actually? Bc it made me think "oh okay this section isn't very dense" but it's then followed by four pretty dense sections so that didn't make sense to me, I see what 00:49:566 (1) is following but I don't see that at the first one
    same at 02:40:566 (4) - yea ofc, fixed
  2. 01:27:066 (1,1) - better leave a buffer between those by removing the last 1/12-reverse so there's no unnecessary combo-breaks, did it at 03:25:566 (1,1) - too sounds cool
  3. 02:09:816 (1,3,4,1) - This looks very clustered aesthetically because autostacking makes (3) be really close to (1), maybe move 02:10:191 (3,4,1) down and to the right a few pixels sure
  4. There are a few slightly unsnapped slidertails: 01:27:066 (1) - 02:15:066 (3) -(at least according to my program O.o) - 02:16:566 (1) - and 03:25:566 (1) - (also only according to program lol idk) it looks perfectly snapped here lol, did some adjustments but idk whether it works
  5. 02:22:543 (1) - This would be more accurate if it were snapped as 1/12 with the same amount of reverses sure
  6. Really minor aesthetic stuff, but due to autostacking there is more spacing in 02:27:066 (1,2,3) - and 02:29:316 (1,2,3) - causing a followpoint to appear while there is less space in 02:27:816 (1,2,3,1,2,3) -which makes it seem slightly messy imo, increasing the two smaller ones is probably the way to go as there are followpoints appearing between all following objects too ^^ having "stacking" on in editor and it shows only 0.01x error which may not be notable imo, and slight changes might cause further inconsistency i guess
  7. 02:58:941 (6,1,2,3) - This feels a bit weird to play to me because the spacing between (6,1) is double as much as between (1,2,3) but they are one continous flow, forcing the player to slow down without changing movement.. Maybe make (1,2,3) in a different direction, or maybe use circles like at 01:00:066 (1,2,3,4,1) - again, I liked that a lot :D changed the directions of those 2 sliders, hope its ok :D
  8. 03:04:566 (1,2,3,4) - Are these supposed to be so short? Feels very odd, the vocals seem much longer than just 1/8 to me, and there are other disctinct notes on the 1/4s too, so I'd recommend extending them, I don't really understand why you're interrupting the continuous 1/4-rhythm here oops this is certainly a mistake when handling with timing points, fixed
    same at 03:07:566 (1,2,3,4) - ofc
  9. 04:05:316 (1,2) - maybe move these down/right by a few pixels too bc of autostack, basically you only see this ingame :P fixed
  10. 04:14:316 (3,4,5,6,1) - the spacing-decrease seems a bit 'uneven' to me, I'd reduce the spacing between (3,4) to around x0.35, idk x0.35 seems a bit low imo, however did some adjustments
  11. 04:22:566 (3,4) - Ignoring the note at 04:22:847 - and overmapping the 1/4 instead seems rather out of place, would make it more interesting if you extended (3) to there imo i did not intend to follow that sound as i said in my previous posts, this 1/2 slider means to express the "flowing" sound of that flute (? idk). however if it matters please let me know, i will change it
  12. 04:43:191 (1,2) - This gap seems really awkward, kinda looks like you intended to let (1)reverse (if you didn't intend it then I recommend it now :P) okay
  13. 05:01:778 (1) - This is completely a matter of taste of course, but to me it seems a bit random that there is nothing after that spinner / that it ends at that spot: the vocals kinda end more at 05:04:591 -, but if you wanna keep it that long then I'd recommend to map the following piano-hits (or at least only the next one) too like in the other Insane maybe, because the Piano is playing a (musically) major scale which would feel more 'finished' if it included the octave at 05:06:241 - instead of currently ending at the fifth 8^) i tried putting the finish at 05:04:591 - but it sounds no better than it is now, i think. want to keep it as it is and i guess this would not be a problem
thanks for modding!
Bonsai
In Lingren 02:22:543 (1) should only have three reverses like before but shorter because there aren't so many notes, like this

In Qingyi I think you misunderstood my point about the spacing, 02:27:066 (1) - has x2,11 to the next note, 02:27:816 (1,1) have around x1,96 and 02:29:316 (1) has x2,08 again, that's what I meant :P
and at 04:22:566 (3) - If you only want to express the flute, why are you mapping 04:22:753 anyways? There is no sound at all there, I'd rather suggest this rhythm which expresses the long flute-note with a long slider, instead of distracting from it with an overmapped slidertail o:
Topic Starter
09kami

Bonsai wrote:

In Lingren 02:22:543 (1) should only have three reverses like before but shorter because there aren't so many notes, like this

fix

:
Kibbleru
btw u can let smallboat rebub too, i revoke my veto

call me back for qualify
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