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BABYMETAL - Road of Resistance

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Warpdrive
I downloaded this map expecting it to be more exciting than Monstrata's one. I myself find Monstrata's RoR kind of boring. And that doesn't mean its objectivly boring or that its a bad map. But this is the same map with easier streams and the higher AR just makes it look awkward.

Kroytz, Ascension To Heaven is one of my favourite maps of all time. You are better than this. :/
Monstrata

Cherry Blossom wrote:

It makes me laugh when people are being kids because someone else just copy/pasted or took patterns from another person, who mapped the same song, and modified it. People are still saying that "copy pasting is for lazy mappers, for noobs, for shietmappers" etc. But... can't we see somewhere "property of <insert mapper here>" ? Guys, it's just a game with circles and sliders, when you already saw some patterns that play well and made people happy, then it's natural to take them and modify them to add your personal "touch" and, try to improve it. I didn't say that copy pasting is good, but people should really change their stupid elitist and selfish mentality "fuk you, you stole my pattern, i worked hard on it, pls give credits to me". When you're contributing to a community, you should not act like this, and you should feel proud that someone else took your patterns because that person thinks they worked well. But if it's just for memes, then fuk you.
Are you sure I invented things you didn't say? Your statements are just trying to make the situation worse by commenting on an exaggerated situation that you created. (Which by the way, is the definition of the straw man fallacy). I just find it deplorable that you are trying to agitate a situation where both the mapper and the person voicing the concern are trying to wrap up and sort out our concerns and grievances. I don't yet know what Kroytz will do moving forward, but I'm no longer pursuing this matter.
sdafsf
mod post
00:26:962 (1,5) - rotate to make them point to 00:26:669 (4,5,6) - .
00:30:474 (1,2,3) - move to blanket head of 00:30:621 (3) - with 00:30:913 (4) - .
00:33:261 (2,3,4,5) - line these up.
00:32:529 (5,1) - move red slider point of 1 so that it works better with 5. also make 1 rectangular to second part of 5.
00:33:992 (1,2) - maybe move 2 a little more down. li feel like theyre a little close.
00:39:251 (4,5) - i feel like 5 should be more emphesized.
00:40:275 - i think there is too much nc going on here. remove nc 00:40:275 (1) - here and 00:41:153 (1) - here.
01:15:324 (4,1) - this emphesis feels a bit to strong to me. id change the spacing to .8 or lower.
01:18:324 (5,6,1) - 1 could be more emphesized. right now 5-6 is larger than 6-1. especially since you chose generally large spacing it feels weak.
01:25:349 (3,4,1) - this linear flow doesnt seem healthy after the flow here 01:25:056 (1,2,3,4) - . personally i would change the kickslider pattern.
01:27:983 (1,2) - , 01:25:642 (1,2) - these spacing differences are too big imo.
01:51:837 (2,3,4,5,6) - these big spacing differences seem unjustified to me.
02:18:910 (9,10) - maybe tilt these against each other a bit would look nicer imo.
02:18:910 (9,10) - this could be a nice blanket.
02:47:300 (1,2,3,4,1) - the spacing looks fine imo but i feel like the jump shouldnt go left as much.
03:01:642 (1,1,1) - silence sliderends.
03:06:324 (1) - ^
04:19:276 (6,7,8,9,10) - this turn is way to sharp at that spacing imo.
04:20:959 (1,2) - this could be blanketed.
04:30:105 (10,1) - make 10 overlap with the body 1 of perfectly.
04:38:665 (7,8,1,2) - this doesnt look very nice to me. I get the emphesis on 1 but i feel like the turn is enough. no need to kill the curve.
04:52:861 (1,4) - fix this blanket.
04:53:739 (5,1) - ^
04:55:643 (1,1) - ^

gj on the map. fuck the circle jerk
Topic Starter
Kroytz

sdafsf wrote:

mod post
00:26:962 (1,5) - rotate to make them point to 00:26:669 (4,5,6) - . They need to face downward as to follow the flow from the previous objects, not move back into them.
00:30:474 (1,2,3) - move to blanket head of 00:30:621 (3) - with 00:30:913 (4) - . Oh I get what youre saying, but the slider ends of 00:29:889 (3,4,3) - are to visually look triangular. moving to blanket would also underspace the objects.
00:33:261 (2,3,4,5) - line these up. they are lined up I double checked ;;
00:32:529 (5,1) - move red slider point of 1 so that it works better with 5. also make 1 rectangular to second part of 5. Adjusted by a couple degrees so its perpendicular but cannot make the rectangle because it looks kinda funny. Having as a 45 degree angle seems good for me.
00:33:992 (1,2) - maybe move 2 a little more down. li feel like theyre a little close. cannot because 00:33:992 (1,2,3) - visually looks as a triangle. and the slider-end makes a bit of a blanket.
00:39:251 (4,5) - i feel like 5 should be more emphesized. emphasizing beat actually starts on the 4 but I think creating a structural pattern can leave a pretty good ending for this section.
00:40:275 - i think there is too much nc going on here. remove nc 00:40:275 (1) - here and 00:41:153 (1) - here. stylistic NCs to separate the drums from each other and make for symmetry.
01:15:324 (4,1) - this emphesis feels a bit to strong to me. id change the spacing to .8 or lower. hm, doesn't really feel like all that much especially since it goes back inward.
01:18:324 (5,6,1) - 1 could be more emphesized. right now 5-6 is larger than 6-1. especially since you chose generally large spacing it feels weak. spacing is barely that much different from each other. the counter-flow from the (1) slider also helps the player because if it was too big, then the counterflow might feel really harsh to play.
01:25:349 (3,4,1) - this linear flow doesnt seem healthy after the flow here 01:25:056 (1,2,3,4) - . personally i would change the kickslider pattern. I could change the kick patterns or maybe the direction of the (1) slider. If this is brought up a couple times again, then I'll change this cuz I can sorta agree but im not entirely sure yet.
01:27:983 (1,2) - , 01:25:642 (1,2) - these spacing differences are too big imo. eh I think not.
01:51:837 (2,3,4,5,6) - these big spacing differences seem unjustified to me. It followed a triangular scheme but I made the spacings on all them a little closer together
02:18:910 (9,10) - maybe tilt these against each other a bit would look nicer imo. maybe? su - su vocals are equal was the idea.
02:18:910 (9,10) - this could be a nice blanket.
02:47:300 (1,2,3,4,1) - the spacing looks fine imo but i feel like the jump shouldnt go left as much. I need the visual jump otherwise its gonna look too even with the previous 4 beats,
03:01:642 (1,1,1) - silence sliderends. fixed all of these
03:06:324 (1) - ^
04:19:276 (6,7,8,9,10) - this turn is way to sharp at that spacing imo. people have hit these before but I'm gonna get some more testplays to see if this is not as comfortable as it looks.
04:20:959 (1,2) - this could be blanketed. the first slider will be ugly either way x[
04:30:105 (10,1) - make 10 overlap with the body 1 of perfectly. sure.
04:38:665 (7,8,1,2) - this doesnt look very nice to me. I get the emphesis on 1 but i feel like the turn is enough. no need to kill the curve. your idea and mine work either way, I just like the tiny bit more emphasis~
04:52:861 (1,4) - fix this blanket. fixed these all
04:53:739 (5,1) - ^
04:55:643 (1,1) - ^

gj on the map. fuck the circle jerk
thank you sdfssfasfafasd - i dont know how to say your name x3
antondan
I know the opinion of a inexperienced player/mapper like me probably doesn't matter but I'll try throwing my 2 cents regarding the map and this whole drama thing. (Also I delayed writing this down so most of the flaws I noted where posted by mister sdfaasdsfasd before me, like those horrendous loud sliderends)

About the map:
Stacks like these 00:33:700 (3,4,5) - 00:36:041 (5,6,7) - and in a few more cases throughout the map are not lined up dew to them being stacked. What happens is for example 00:33:700 (3) - is originally lined up but gets pushed upward left due to stacking. You might want to fix this, might not. It's on you to choose.

01:04:568 (1,2,3,4,1,2,3,4) - I like these. Having a larger death stream would be too hard for this early in the map.

01:12:764 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I saw another mod suggested changing the spacing there. And I would encourage that cause these just look bad to me. Maybe if you did a less spaced version of 03:50:812 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - at a W shape?

01:15:324 (4,1) - The spacing change is a bit too harsh there. Especially with HR it borderline becomes a stream jump. I think the very sharp angle that is formed 01:15:105 (1,2,3,4,1,2,3,4,1) - will provide enough of emphasis.

01:51:983 (3,4) - Maybe space these guys a bit more. It will kill the symmetry between 01:51:251 (6,3,4) - but will be more playable. If you want to keep your shapes you can even overlap 01:52:129 (4) - over 01:51:251 (6) - .

02:54:543 (8,1,2) - Imo a sharper angle here would help emphasize it a bit more.

02:56:373 (1) - Maybe you could change this slider to an upside down ? shaped, similar to 03:03:983 (1) - . Not only will it help with the whole plagiarism issue but the inward pointing slider end will reduce the distance between slider and the next stream and maybe even make the flow more natural (but uglier).


04:02:081 (1,1) - Nice choice placing sliders there.

Everything else I wanted to say has already been pointed out or fixed. So I'll move on to my opinion about the whole drama thing. I watched some of your streams during the creation of this map. I saw how much work and thought you put in quite a few of the patterns involved in the map. It's a shame you got lazy on certain occasions and copied monstratas patterns (even if they were optimal), I liked your new approach on the slider ladder at 02:40:568 - and I think you can find alternatives on the other cases too (the more serious ones that is). Good luck
tpa_
mods

00:20:378 (3) - ctrl+g
00:22:279 (1) - ctrl+g
00:23:157 (4) - ctrl+g
01:10:861 (4) - move up slightly
01:37:203 (6) - move so it stacks with 01:36:910 (4)
01:52:129 (4) - move right and up so distance is the same between 01:52:276 (5,6)
02:55:934 (2) - flip horizontally and make it so the distance is the same as 02:56:081 (3,4)

good map man
Side
completely relevant stuff
13:14 Kroytz: sideeeeeeeeeeeeee
13:14 Kroytz: hi ><;;;
13:14 Kroytz: i think you know what this is about D:
13:14 Side: fúque
13:14 Kroytz: is it okay if I ask for a bit of modding help lol
13:15 Kroytz: it shouldnt be too hard I don't think
13:15 Side: okay
13:15 Side: for starters
13:15 Side: change the damn background wtf is a 2hu doing here
13:15 Side: and a happy30 demetori bg at that
13:15 Side: flipped
13:15 Side: 1/10
13:17 Side: second00:01:091 - this timing is way wrong and idk how no one spotted that even in pokemonstratas mep
13:17 Side: like you can clearly hear around here 00:05:915 - the ticks are falling behind the song
13:17 Kroytz: pls dont
13:17 Kroytz: irc :<
13:18 Side: I'm about to head out cuz lunch breaks over :v
13:18 Kroytz: ah ok
13:18 Kroytz: xd
13:18 Side: but I'll savelog this and post cuz ye

edit cuz I forgot to edit out the part where I talk about my genitals
Weber

Weber wrote:

00:04:709 (1,2,3) - Going back towards (3) at that angle from (1) looks a little funny, I would rotate (2) anti-clockwise to make it a little better: https://osu.ppy.sh/ss/7227562

00:41:600 (1,1,1) - Might work better visually pitch-wise if you ctrl-j this, since the pitch is kind of descending.
3312
trash mod sinc eim at my friends house and my laptop is dead
[touhou bg x d]
01:34:568 (11,12,13) - imo swapping 12 and 13 makes it feel better to play,but youll have to move 01:35:007 (1) - somwher :/
also nc that because different sound focus idk
01:45:251 (3,4) - end(s) should curve and points to 01:44:959 (1) - or 01:45:544 (1) - imo
01:51:983 (3,4) - ik u made the ds small here becuz the 1/2 sounds r pretty small compared to 01:52:276 (5,6) - but i thikn the distance is 2 smal thb
02:11:885 (6,7,8,9,10,11,12,13) - nc 6 and 10? idk but this one feels kinda dumb if you nc it too so xd
02:51:690 (1,2,3) - try this?
02:55:788 (1,2,3,4) - putting this down instead of up kinda feels better for the flow imo if ur confusd becuz of my bad englis
03:14:520 (1,2,3,4,5,6,7,8) - should be more varying (idk how to write more variety) since the sounds in every 2 note is different
03:51:105 (1,2,3,4,1,2,3,4,1,2,3,4) - make the streams kinda smaller for each nc idk since the pitch kinda goes down a bit every 4 notes
04:19:276 (6,7,8,9,10) - idk why but i feel weird seeing these 5 notes on the stream,but its just me idk :/
04:39:398 (5,6,7,8) - no nc? even though you ncd 04:39:105 (1,2,3,4) - because its the same sound but pitched a bit bigger
04:46:422 (1,2,3,4,5,6,7,8) - whats with the sudden ds increase here? the other ncs dont have these sudden increase but idk xd
04:54:032 - kiai should stop here maybe?
bassoons
Is everyone actually arguing as if kroytz didn't map this completely publicly on twitch to his own machinations?

If you want to provide evidence he was intentionally copying stuff, it is very simple, you don't need pages of forum posts, you go to https://www.twitch.tv/kroytz/videos/all and clip where he did so. These accusations are just flame until such gets done.

The little I did watch of him he was [non-seriously] mocking a lot of monstrata's placement and structure of streams... so why he would want to then go and copy them intentionally is absolutely beyond me.

The fact this is being talked about semi seriously here boggles my mind
RevenKz

ok ill try
Crimson Rebellion

Let's begiiiin
I'll focus in aesthetics mostly
General:
• Idk if you noticed but, you have 2 audios on your folder... delete audio.mp3
seems good
Objects:
• 00:53:739 - I feel like the spinner starts here (i also tried hearing that part at 25% playback rate and you can see that there is where it starts)
• 00:55:203 (1,2,3,4,5) - Right now, this seems like this, but i think that , just for aesthetics :v), you should move this like this... and yes, its like moved a bit only... but if you can see, now it does a perfect blanket with 00:55:934 (10) - and 00:56:081 (11) - so it looks a bit better. this is a bit nazi i know xD
• 00:59:593 (6) - isn't this TOO far away from 00:59:446 (5,7) - ? i might consider moving it a bit to the left, at least to make the spacing a bit more comfortable to play
or you can also do an overlap on 00:59:739 (7) - like this (maybe this is the best option , because you will also make the spacing between 00:59:739 (7,1) - lower than before, the current one is overspaced imo)
• 01:00:178 (2) - what about moving this to x:352 y:356, it looks better also if you see the follow point pass exactly over 00:59:593 (6) -
• 00:59:446 (5,8) - Is this stack wrong or it's just me?
• 01:01:788 (4) - what about putting NC here? seems like you broke the flow
• 01:07:642 (6) - you might consider moving this a bit down to fit with the stream from before, at least it will looks better
• 01:07:934 (8,8) - hmm maybe an overlap (with less spacing) would play better, like, right now its kinda overspaced imo xD
• 01:14:520 (2) - what about moving this to x:364 y:196 so it will be exactly (or almost exactly) between 01:14:081 (2,3) - ... it would look cleaner tho
• 01:14:666 (3) - same here, x:88 y:288 , it will be exactly between 01:14:373 (1,2) -
• 01:14:812 (1) - same here x3 (or maybe HELLO THERE ... ok , no) x:304 y:76 so it will be exactly between 01:14:373 (1,2) -
• 01:16:861 (3) - Since this sounds really different than 01:16:715 (2) - , i think that you should make a different pattern for this notes 01:16:861 (3,4,5,6) - (since it says "higashi no" ... or "hi ga shi no" and it says nothin where the circle 2 is)
• 01:24:178 (13) - Add NC?
• 01:26:373 (4,3) - same stack thing lol, like, it seems good but if you move its like it re-stacks (yes this is a lot nazi)
• 01:37:203 (6,1) - idk , i think that this shouldn't be THAAAAAAAAT spaced
• 01:47:007 (2,4) - Ctrl + G, trust me, it really feels bad playing that D:
• 01:52:568 (1,2,3,4,1,2,3,4,1,2,3,4) - i think that you may move this a bit up, like 5 pixels or something like that, and moving 01:53:446 (1) - as part of the stream stair, if my explanation is bad, there's a pic with what im talking about: Pattern
also, i stacked the whole stream stair with 01:52:568 (1,2) - so it will works for aesthetics too :p
• 02:00:471 (7) - why not make this slider curvy like 01:59:300 (13) - ?
• 02:05:154 (1) - and what about moving this to x:448 y:40? it will be exactly between 02:04:203 (4,1) - so it works as an aesthetic too
• 02:08:227 (3,4,5) - wat why did u brokw the consistency and added a triple?
• 02:18:910 (9) - NC?
• 02:40:568 (1,2,1,2,1,2,1,2) - OH WHAT THE FUCK KROYTZ REALLY?
♦ 02:50:520 (7,8,9,10,11,12,13) - this sounds as only one stream tho, or well... it would be better if you change the pattern and you add a circle here 02:50:739 - imo
• 02:56:081 (3) - plz dont make our lifes bad than they're rn and do ctrl + G on this :'(
• 03:01:055 (4) - i think that breaking the flow here would play REALLY good, just hear at the guitar
• 03:05:446 (1,2) - maybe it would be better if you move this circle to the left, or rotate the pattern to the left, or making it like this (the circle 3 is doing a blanket with the last curve of 03:03:983 (1) - , maybe you should stack the circle 3 with the sliderend of 03:02:812 (1) - )
also you can make 03:05:592 (2) - blanket with 03:06:324 (1) -
• 03:14:520 (1,2,3,4,5,6,7,8) - i was there when you made this pattern in stream and i know how many time it took to you to decide what pattern to use here, but hey, doesn't it looks like (combo) 4-4?, maybe you should consider making a different pattern, maybe something similar than Panda Eyes - Highscore hope you understand the picture
• 03:57:837 (1) - this is the most nazi thing that ill say today, but you should move this a pixel to the right so it will be exactly between 03:57:178 (4,5) -
• 04:19:276 (6,7,8,9,10) - A CIRCLE MADE WITH ONLY PURE HATE LOL WHY
• 04:20:227 (3,1) - i think that this should be overlapped.
• 04:25:788 (6) - move this to x:296 y:256 so it will be exactly between 04:24:764 (1,3) -
or you can stack the 6 with the sliderend of 04:27:105 (1) -
• 04:45:470 (6,6) - this overlap looks really weird lol
• 04:49:349 - i think that the kiai should ends here
• 04:51:983 (2,1) - fix stack i think
Don't take me wrong, i don't really wanted to sounds nazi but the details on the aesthetics are important to have a clean map imo
Ok thats all from me, good luck.
Topic Starter
Kroytz
Antondon
About the map:
Stacks like these 00:33:700 (3,4,5) - 00:36:041 (5,6,7) - and in a few more cases throughout the map are not lined up dew to them being stacked. What happens is for example 00:33:700 (3) - is originally lined up but gets pushed upward left due to stacking. You might want to fix this, might not. It's on you to choose. This can't be helped because it's just how stack leniency works, it'll visually come down at an angle.

01:04:568 (1,2,3,4,1,2,3,4) - I like these. Having a larger death stream would be too hard for this early in the map. Thank you!

01:12:764 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I saw another mod suggested changing the spacing there. And I would encourage that cause these just look bad to me. Maybe if you did a less spaced version of 03:50:812 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - at a W shape? well, I can't really fit much here because there's not enough room on the right half of the editor to make for bigger spacing. If you mean to make it go up/down instead of heading to the right side, then maybe? Although I prefer it moving to the right and throwing the strong 1/2 jumps at you.

01:15:324 (4,1) - The spacing change is a bit too harsh there. Especially with HR it borderline becomes a stream jump. I think the very sharp angle that is formed 01:15:105 (1,2,3,4,1,2,3,4,1) - will provide enough of emphasis. The emphasis is one thin, but the way it plays back down won't be uncomfortable for the player. It acts more of a visual aesthetic imo.

01:51:983 (3,4) - Maybe space these guys a bit more. It will kill the symmetry between 01:51:251 (6,3,4) - but will be more playable. If you want to keep your shapes you can even overlap 01:52:129 (4) - over 01:51:251 (6) - . Spacing it more? I actually thought it was a bit overspaced already. I had nerfed these a bit so it won't be too out of nowhere. I did try the overlap as I was experimenting but having an overlap when nothing's been overlapped prior is a bit odd.

02:54:543 (8,1,2) - Imo a sharper angle here would help emphasize it a bit more. can't really help this one ^^;

02:56:373 (1) - Maybe you could change this slider to an upside down ? shaped, similar to 03:03:983 (1) - . Not only will it help with the whole plagiarism issue but the inward pointing slider end will reduce the distance between slider and the next stream and maybe even make the flow more natural (but uglier). Wow, I like your suggestion. I did try this before but the problem here occurs trying to come off of the slider since the path leads inwards. (also there is no plagiarism with using this particularly common slider shape)


04:02:081 (1,1) - Nice choice placing sliders there. thx I guess? o,o

Thanks for the mod Antondon! Couldn't apply anything here really but I appreciate your time/effort to look into the map! :)

Potatoman
00:20:378 (3) - ctrl+g I like the way it plays :c, it doesn't feel as stale as it would be if it were to be ctrl-g'd
00:22:279 (1) - ctrl+g same here
00:23:157 (4) - ctrl+g and same here. it has a bit of dynamic when theyre not all facing the same directions. otherwise it'd be rather bland.
01:10:861 (4) - move up slightly there's no need to with this one since the DS's and angles are perpendicular to the last patterns.
01:37:203 (6) - move so it stacks with 01:36:910 (4) I prefer my way because it doesn't have a counter flow. I also like the emphasis I give the next slider. otherwise, it'd be a pretty neat suggestion.
01:52:129 (4) - move right and up so distance is the same between 01:52:276 (5,6) it's to be a triangle base using these 01:51:251 (6,3,4,6) -
02:55:934 (2) - flip horizontally and make it so the distance is the same as 02:56:081 (3,4) its more of a visual thing than a playing thing :<

good map man thanks! Sorry I couldn't apply from here but thank you for taking the time to look into my map! :)

@side - /me waits

Weber
00:04:709 (1,2,3) - Going back towards (3) at that angle from (1) looks a little funny, I would rotate (2) anti-clockwise to make it a little better I was moreso looking at the structure afterwards that I created with 00:10:892 (2,3) - so they both are lined up towards the center. moving your slider off center will make these two look imbalanced and that'd be slightly unappealing.

00:41:600 (1,1,1) - Might work better visually pitch-wise if you ctrl-j this, since the pitch is kind of descending. Maybe we're both hearing something different? It plays as if youre descending with the guitar, and then the highest circle is positioned for the higher note.

numbers
[touhou bg x d]
01:34:568 (11,12,13) - imo swapping 12 and 13 makes it feel better to play,but youll have to move 01:35:007 (1) - somwher :/ yeah.. doesn't seem like there's much of a choice but to leave it like this. it plays decently well already, yours would feel a bit better, but then everything thereafter pretty much dies lol.
also nc that because different sound focus idk
01:45:251 (3,4) - end(s) should curve and points to 01:44:959 (1) - or 01:45:544 (1) - imo I might change up pizza time up a bit so there's a bit less clunkiness..
01:51:983 (3,4) - ik u made the ds small here becuz the 1/2 sounds r pretty small compared to 01:52:276 (5,6) - but i thikn the distance is 2 smal thb this might be fine for now >>
02:11:885 (6,7,8,9,10,11,12,13) - nc 6 and 10? idk but this one feels kinda dumb if you nc it too so xd nah no need lol
02:51:690 (1,2,3) - try this? hmm this one is kind of interesting. maybe? it plays similarly but mines might have a cleaner flow into the downwards deathstream
02:55:788 (1,2,3,4) - putting this down instead of up kinda feels better for the flow imo if ur confusd becuz of my bad englis oh no but the overlaps dont look so good ><;;;
03:14:520 (1,2,3,4,5,6,7,8) - should be more varying (idk how to write more variety) since the sounds in every 2 note is different its just kind of a guitar picking sound that strums up and down really. using varying ds jumps might make it feel too intense and this resembles that soft strumming motion.
03:51:105 (1,2,3,4,1,2,3,4,1,2,3,4) - make the streams kinda smaller for each nc idk since the pitch kinda goes down a bit every 4 notes I had thought about this, and tried it even. It visually looks a bit weird especially when it gets to the top. It's an interesting idea, but yeah I did try this before and didn't like it xD
04:19:276 (6,7,8,9,10) - idk why but i feel weird seeing these 5 notes on the stream,but its just me idk :/ It's not just you but I'll change this yeah.
04:39:398 (5,6,7,8) - no nc? even though you ncd 04:39:105 (1,2,3,4) - because its the same sound but pitched a bit bigger I don't think it's necessary since it'll look funny just have a (1,2) kick slider combo :// if it was more circles then yeah but ending it off on kicks is okay too.
04:46:422 (1,2,3,4,5,6,7,8) - whats with the sudden ds increase here? the other ncs dont have these sudden increase but idk xd It's just a buildup thing
04:54:032 - kiai should stop here maybe? oh sure, I cut out some kiai x3

Thank you numbers! Got some stuff to think about now ~ ^^

RevengeZ
Crimson Rebellion

Let's begiiiin
I'll focus in aesthetics mostly
General:
• Idk if you noticed but, you have 2 audios on your folder... delete audio.mp3 might be on your side cuz I don't have an extra audio.mp3 o,o?
seems good
Objects:
• 00:53:739 - I feel like the spinner starts here (i also tried hearing that part at 25% playback rate and you can see that there is where it starts) I actually don't really hear it, maybe its the audience noise in the background or it might be too soft? the spinner lasts for almost a measure which is quite balance already.
• 00:55:203 (1,2,3,4,5) - Right now, this seems like this, but i think that , just for aesthetics :v), you should move this like this... and yes, its like moved a bit only... but if you can see, now it does a perfect blanket with 00:55:934 (10) - and 00:56:081 (11) - so it looks a bit better. this is a bit nazi i know xD zz lol if its by pixels its excusable...
• 00:59:593 (6) - isn't this TOO far away from 00:59:446 (5,7) - ? i might consider moving it a bit to the left, at least to make the spacing a bit more comfortable to play
or you can also do an overlap on 00:59:739 (7) - like this (maybe this is the best option , because you will also make the spacing between 00:59:739 (7,1) - lower than before, the current one is overspaced imo) these jumps are actually just supposed to be growing in spacing if you look at it wholly. although, nice alternative but I'll keep mines ;P
• 01:00:178 (2) - what about moving this to x:352 y:356, it looks better also if you see the follow point pass exactly over 00:59:593 (6) - it's supposed to structure itself as a square with 00:59:154 (3,6) - and the previous slider-end overlap.
• 00:59:446 (5,8) - Is this stack wrong or it's just me? unintended stack
• 01:01:788 (4) - what about putting NC here? seems like you broke the flow the NC would break the measure in half when every other measure is kept consistent : o
• 01:07:642 (6) - you might consider moving this a bit down to fit with the stream from before, at least it will looks better I don't think I actually understand what youre trying to say here, but the overlap plays rather fine and moving it down would be too overspaced.
• 01:07:934 (8,8) - hmm maybe an overlap (with less spacing) would play better, like, right now its kinda overspaced imo xD spacing is fine lol everthing around here is spaced moderately apart.
• 01:14:520 (2) - what about moving this to x:364 y:196 so it will be exactly (or almost exactly) between 01:14:081 (2,3) - ... it would look cleaner tho mm, i'll see if I can work with these triangles a bit
• 01:14:666 (3) - same here, x:88 y:288 , it will be exactly between 01:14:373 (1,2) -
• 01:14:812 (1) - same here x3 (or maybe HELLO THERE ... ok , no) x:304 y:76 so it will be exactly between 01:14:373 (1,2) -
• 01:16:861 (3) - Since this sounds really different than 01:16:715 (2) - , i think that you should make a different pattern for this notes 01:16:861 (3,4,5,6) - (since it says "higashi no" ... or "hi ga shi no" and it says nothin where the circle 2 is) I mean, if youre looking to separate the vocals from each other, or compile a set of vocals into one pattern, both ideas work I just chose the latter.
• 01:24:178 (13) - Add NC? no need~
• 01:26:373 (4,3) - same stack thing lol, like, it seems good but if you move its like it re-stacks (yes this is a lot nazi) (then dont be too nazi >>)
• 01:37:203 (6,1) - idk , i think that this shouldn't be THAAAAAAAAT spaced the spacing is actually almost equal to 01:35:885 (4,1) - but instead of coming off of a slider its a circle.
• 01:47:007 (2,4) - Ctrl + G, trust me, it really feels bad playing that D: doesnt feel bad to me D:
• 01:52:568 (1,2,3,4,1,2,3,4,1,2,3,4) - i think that you may move this a bit up, like 5 pixels or something like that, and moving 01:53:446 (1) - as part of the stream stair, if my explanation is bad, there's a pic with what im talking about: Pattern
also, i stacked the whole stream stair with 01:52:568 (1,2) - so it will works for aesthetics too :p mines is organized for e m p h a s i s ye
• 02:00:471 (7) - why not make this slider curvy like 01:59:300 (13) - ? the first slider curves to complete the circle, there's no circle in the one you pointed out and curving it leads nowhere really since the stream is equal on both top and bottom. linear acts as a stump so it wouldn't be lopsided curved in one way or the other.
• 02:05:154 (1) - and what about moving this to x:448 y:40? it will be exactly between 02:04:203 (4,1) - so it works as an aesthetic too its just the flipped circle of 02:04:568 (1) -
• 02:08:227 (3,4,5) - wat why did u brokw the consistency and added a triple? triple isn't bad :<
• 02:18:910 (9) - NC? no need~
• 02:40:568 (1,2,1,2,1,2,1,2) - OH WHAT THE FUCK KROYTZ REALLY? wait what is this supposed to mean?? ;;;;;
♦ 02:50:520 (7,8,9,10,11,12,13) - this sounds as only one stream tho, or well... it would be better if you change the pattern and you add a circle here 02:50:739 - imo I guess it could be one stream, but the way I have it sort of leads into a build up without overdoing the streaming. yknow, adding some distance to give a finishing combo.
• 02:56:081 (3) - plz dont make our lifes bad than they're rn and do ctrl + G on this :'( a e s t h e t i c
• 03:01:055 (4) - i think that breaking the flow here would play REALLY good, just hear at the guitar not needed, anything basic works with this tbh.
• 03:05:446 (1,2) - maybe it would be better if you move this circle to the left, or rotate the pattern to the left, or making it like this (the circle 3 is doing a blanket with the last curve of 03:03:983 (1) - , maybe you should stack the circle 3 with the sliderend of 03:02:812 (1) - )
also you can make 03:05:592 (2) - blanket with 03:06:324 (1) - I just made the visual spacing look more even~
• 03:14:520 (1,2,3,4,5,6,7,8) - i was there when you made this pattern in stream and i know how many time it took to you to decide what pattern to use here, but hey, doesn't it looks like (combo) 4-4?, maybe you should consider making a different pattern, maybe something similar than Panda Eyes - Highscore hope you understand the picture haha its interesting your idea but I think visually mines is okay and fits well to the strumming of the guitar ^.^
• 03:57:837 (1) - this is the most nazi thing that ill say today, but you should move this a pixel to the right so it will be exactly between 03:57:178 (4,5) - holy shit lmao
• 04:19:276 (6,7,8,9,10) - A CIRCLE MADE WITH ONLY PURE HATE LOL WHY okayyy okayyyy I'll fix this! >>>>>;;;;;
• 04:20:227 (3,1) - i think that this should be overlapped.
• 04:25:788 (6) - move this to x:296 y:256 so it will be exactly between 04:24:764 (1,3) -
or you can stack the 6 with the sliderend of 04:27:105 (1) - but it's a hexagrid :<
• 04:45:470 (6,6) - this overlap looks really weird lol I mean, there are bound to be slight overlaps like this with large spacing circles. I tried my best okay ;;
• 04:49:349 - i think that the kiai should ends here ended it a measure or two later
• 04:51:983 (2,1) - fix stack i think just editor glitches
Don't take me wrong, i don't really wanted to sounds nazi but the details on the aesthetics are important to have a clean map imo
Ok thats all from me, good luck.

Thanks for the really long mod! Pixel deviations are a bit nazi so maybe hold back on some if the ideas are still 99% there lol. My suspicions of what to fix are becoming a bit clear so thank you! Sorry I couldn't apply much but the ones I will apply will take a great amount of time since it affects quite a bit of combos after~ :)

:) thank you to all who modded~ will update when I finish fixing stuff ~ :)
Ancelysia
cool map
Topic Starter
Kroytz
Lithium
00:06:216 (2,3) - bad flow, its very harsh, i'd suggest something like ( http://i.imgur.com/8WruPHK.jpg ) for flow in the first combo and also flow from (3) to NC (1) The music is incredibly slow here and it just started... can't really call this bad flow or anything really it's literally the 2nd and 3rd object placed
01:43:788 (4,5) - flow going counterclockwise for 01:43:203 (1,2,3) - but then suddenly changing at an awkard angle the angle seems okay I think, I was looking at the relationship between the circle-heads then the direction the sliders go to. since it plays as an arch to the corner.
03:03:983 (1) - not a perfect blanked ( http://i.imgur.com/WNJOz9g.jpg ) ok fixed
03:05:446 (1,2,3) - i get that you want to make this mirrored and blanket (3), but the spacing from (2) to (3) seems a bit high [same applies for the mirror of said structure] it's just an emphasis thing, the spacing for me seems fine
03:39:983 (6) - Maybe Reverse this, since it doesnt play like a square at all, it should flow a bit more I think it'd play less like a square if I reverse that lol. unless you mean to make it face the opposite direction in which it'll look bad x-x
04:21:251 (1) - not a perfect shape, i fixed it for you tho ( http://pastebin.com/raw/W1TWTh5U ) (i actually don't know if this looks any better ;;)
04:23:593 (1) - doesnt blanket the sliderend after the fix, so needs to get moved a bit
04:46:422 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7) - the hype part is already over, why are we increasing spacing here because its the ending ending and not just the hype ending.

Thanks for the mod Lithium~

updated now~ I've also chosen to not really "fix" the curve in the 2nd last big stream because the play tests so far have shown that it plays well. But I'll still take opinions on this from fellow Nominators~
Sonnyc
Shiny star
Topic Starter
Kroytz
Gathered some extra thoughts from players~
Thank you to those I've spoken to :3

ft. Neta + Syph + Rinzler + Flask
Neta: i'm done
Kroytz: ok
Neta: basically i think hitsound is way too simple
Neta: also i think this is kind of exciting song but hitsound sounds too thick? maybe idk
Kroytz: mm
Kroytz: is it just about the hitsounds? what about how it plays do you think?
Neta: well it was nice map but in my opinion just one part wasn't fun and natural for me
Kroytz: which part
Neta: sec
Neta: 01:20:520 (4,5,6,1,2,3,4,5,1,2,3) -
Neta: 01:30:324 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) -
Kroytz: okay
Neta: don't believe my opinion cause i didn't map for long time but i don't think these parts are natural
Neta: and
Neta: 01:44:081 (5,1) -
Neta: i think there should be one note between here?
Kroytz: it could be possible
Kroytz: one extra note but the circle adds a bit of emphasis to the next part
Neta: well i just feel kinda empty idk maybe it's your style
Kroytz: mm
Kroytz: well thank you for the feedback Neta
Kroytz: I'll be sure to compile it with other player suggestions ^^
Neta: ok and can i tell you last one
Kroytz: okay sure
Neta: 01:45:251 (3,4,3,4) - i played a lot of maps and i these flows aren't good as player
Neta: just feel little awkward when i'm playing
Kroytz: ooh ok. that's one that I was wondering a lot
Neta: oh actually red one was fine but
Neta: 01:45:251 (3,4) -
Kroytz: ya that one
Neta: this wasn't good for me lol
Kroytz: very linear
Kroytz: oki then, thank you again~

**

Syph: i didnt expect that 2nd spaced stream lol
Syph: its good mostly
Syph: i just felt like
Syph: 01:44:373 (1) - this section has a bit too much spacing
Kroytz: okay sure
Kroytz: yeah
Syph: but thats all really
Kroytz: does it play good and flow well at least?
Kroytz: and how is the flow on 01:20:520 (4,5,6,1,2,3,4,5) -
Kroytz: and 01:30:324 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) -
Syph: i cant really tell you that rn because my grip is messed up so everything feels weird
Syph: the first one is good
Syph: 2nd one a bit less
Kroytz: mm, well you did hit those but someone else brought it up
Kroytz: okay then
Kroytz: I guess that's it then ^^
Syph: spacing it a bit more like this would probably fix it https://sy.phic.al/i/csmsixh.png
Kroytz: interesting
Syph: the angle to 5 is a bit too sharp rn imo
Kroytz: ok
Syph: gl with it anyway
Syph: hope you got all the drama out of the way by now lol
Kroytz: m'hmm thanks for your feedback!

**

Rinzler: here we go
Kroytz: okay~
Rinzler: let me try with nm
Rinzler: lol
Rinzler: uh okay
Rinzler: i'm not usually play a streamy map
Rinzler: so yeah i'm bad at it lol
Rinzler: as for the jump it perfectly fine tho
Kroytz: mm
Rinzler: i don't find anything bad
Kroytz: any sort of feedback/comments from a mapping perspective as to how it plays?
Kroytz: any glaring issues or the like? something that stuck out etc
Rinzler: yeah i don't find anything
Kroytz: hm
Kroytz: how does 01:20:520 (4,5,6,1,2,3,4,5,1,2,3) -
Kroytz: play out
Kroytz: and 01:30:324 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) -
Kroytz: as well as 01:44:373 (1) - section to you?
Rinzler: it's fine for me
Kroytz: okay
Kroytz: thank you for your feedback!
Kroytz: good luck playing~
Rinzler: okay
Rinzler: good luck on getting ranked

**


Kroytz: any comments/concerns?
Flask: I think it's totally fine
Flask: if you're asking about playability
Kroytz: yes
Flask: I can say this is 100% fcable
Kroytz: can I ask opinion about a couple sections?
Flask: (but u have to have good stream skill unlike me :c)
Flask: uguu sure
Kroytz: okay
Kroytz: 01:20:520 (4,5,6,1,2,3,4,5,1) -
Kroytz: about its flow
Kroytz: if its comfortble to play or not
Kroytz: as well as 01:30:324 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) -
Flask: hmm
Flask: about
Flask: 01:20:520 (4,5,6,1,2,3,4,5) -
Flask: it's okayyyy but still, you know, could be improved
Kroytz: mm
Flask: I would like to do in this way
Flask: https://osu.ppy.sh/ss/7268516
Kroytz: 6-->1 is big jump tho ;_;
Flask: u may skip if you dislike it cuz current is totally fine
Kroytz: ahok
Kroytz: yeah just someone brought it up
Flask: well
Flask: ur mapping a 7.34 map
Kroytz: haha
Kroytz: and two more
Flask: LOL
Kroytz: the pizza time section as a whole + 01:45:251 (3,4,3,4) -
Kroytz: someone said pizza time mightve been a bit too spaced (but that was kind of the idea)
Kroytz: the 2nd (3,4) is okay, but the first (3,4) what are your thoughts
Flask: https://osu.ppy.sh/ss/7268516
Flask: for 01:30:324 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) -
Flask: I think this might be more flow
Flask: also it doesn't conflict with the jumps after this
Kroytz: wait thats the same screenshot from before
Flask: o no
Flask: https://osu.ppy.sh/ss/7268541
Kroytz: ah ok
Kroytz: interesting idea
Flask: and
Flask: I like the pizza time idea
Flask: lol
Flask: I think it's totally fine
Kroytz: as far as this goes? 01:45:251 (3,4) -
Kroytz: does it play fine to you?
Flask: yes
Kroytz: ok
Kroytz: that's it then~ ^^
Flask: \o
Kroytz: thank you! o/
Sonnyc
Nominated.
Cryptic
oh, congrats on bub 1
this is moving faster than your other maps
Topic Starter
Kroytz
Thanks Cryptic! :)
would you like to help it move even quicker? :3c
Myxo
We talked about the plagiarism in the team and came to the conclusion that the patterns Monstrata mentioned in this post p/5794125 are clearly copied, since they don't just look and play the same but are mostly also at similar positions. From what we are seeing, only one of those has been changed appropriately. Please get rid of the obvious similarities.
mariojudah
How was this bubbled so fast anyway lol
Monstrata
Anyways yea. Looking through the map, it seems nothing was really changed at all except the ladder pattern. I figured you would make changes to those sections I highlighted, at least some of them. I can understand the streams because theres obviously a dearth of viable stream patterns compared to circle/slider patterns that occur elsewhere. At those stream sections highlighted there are probably only like 2-3 other ways to map them so I was fine with your argument for them. But other sections that are very similar need not be so similar. You have a lot of creative freedom with those patterns.

You messaged me about patterns that should be changed because they just feel too similar to be a coincidence.

00:29:304 (1,2,3,4) - There are a lot of ways to map this and transition across the screen. Easy fix imo so lets change this up.
02:46:422 (1,2,3,4,1,2,3,4) - How about using angles similar to 02:47:007 (1,2,3,4,1,2,3,4) - ? Instead of just Ctrl+H patterns. Ctrl+H+J patterns aren't as common and could be more interesting too.
02:51:105 (1,2,3,4,1,2,3) - There are a lot of ways to map a set of 4 kicksliders and this is hardly the first. Actually, the direction the sliders are pointed at makes these kicksliders rather easy to break on too because the slider-ball is going in the opposite direction of the slider flow so trying something different is optimal to gameplay too.
02:56:373 (1) - You could try like a spiral slider ot something with smoother edges tbh. The bumps here are quite noticeable when you use a higher SV. Mine was lower so it wasn't as obvious, but if I used a higher SV i wouldn't have used this shape xd.
03:14:520 (1,2,3,4,5,6,7,8,1) - Okay, this pattern is literally the same as mine except spaced wider. There are plenty of ways to map 8-beat jump patterns anyways.
04:04:422 (1,2,3,4,5) - This one is also extremely similar to mine. Like, same position, same slider direction, same curved stream etc... You have a whole 1/1 gap to work with so theres a lot of room to rework this pattern without messing up flow and stuff.

[]

I'm fine with the others, but yea please change these and I think we should be good to go again.
Topic Starter
Kroytz

Desperate-kun wrote:

We talked about the plagiarism in the team and came to the conclusion that the patterns Monstrata mentioned in this post p/5794125 are clearly copied, since they don't just look and play the same but are mostly also at similar positions. From what we are seeing, only one of those has been changed appropriately. Please get rid of the obvious similarities. Maybe wording this could've been better... "clearly copied" is one thing I admitted to for one ladder (slightly altered but copied for the sake of discussion), the rest being "eerily similar" or "too close to be coincidence" would have been better. Being accused for plagiarism when working on this for ~30 hours on stream isn't fun especially when the resemblances are this uncanny to argue against. Regardless, I'll make the changes so this can move forward.

Monstrata wrote:

00:29:304 (1,2,3,4) - There are a lot of ways to map this and transition across the screen. Easy fix imo so lets change this up. Sure, this is pretty simple fix I think.
02:46:422 (1,2,3,4,1,2,3,4) - How about using angles similar to 02:47:007 (1,2,3,4,1,2,3,4) - ? Instead of just Ctrl+H patterns. Ctrl+H+J patterns aren't as common and could be more interesting too. I'll disagree with this because this is really just my style of streams, I had predetermined ideas for these guitar strummy sounds that aren't related to your map a single bit. For other instances of where similar sounds occur and the streams stay consistent you can look at 01:12:764 (1) - and 03:50:812 (1) -
02:51:105 (1,2,3,4,1,2,3) - There are a lot of ways to map a set of 4 kicksliders and this is hardly the first. Actually, the direction the sliders are pointed at makes these kicksliders rather easy to break on too because the slider-ball is going in the opposite direction of the slider flow so trying something different is optimal to gameplay too. This doesn't hurt nor affect gameplay since they play as rising circles (the overlapping slider ball already makes for a 300). Despite this being my style of kick sliders that I do across all my maps being typical and logical to me, I'll agree to change these.
02:56:373 (1) - You could try like a spiral slider ot something with smoother edges tbh. The bumps here are quite noticeable when you use a higher SV. Mine was lower so it wasn't as obvious, but if I used a higher SV i wouldn't have used this shape xd. This is really just a common slider shape that can be used for this sound... In fact, I've done this slider shape for this sound in two other of my maps before, not to mention many other mappers use this quite frequently. It's not an original slider shape, just a guitar-riffy looking slider xd. Maybe if the riff was longer I'd make it look something different but right now it's only 6/4 and this is just a logical slider shape to me.....
03:14:520 (1,2,3,4,5,6,7,8,1) - Okay, this pattern is literally the same as mine except spaced wider. There are plenty of ways to map 8-beat jump patterns anyways. Sure (for the record I did have alternative patterns created, just didn't keep them since this felt more comfortable to me.)
04:04:422 (1,2,3,4,5) - This one is also extremely similar to mine. Like, same position, same slider direction, same curved stream etc... You have a whole 1/1 gap to work with so theres a lot of room to rework this pattern without messing up flow and stuff. I wanted the weak beats to be off from the center so that the main part of the song becomes active around the entire playfield. This is a be a bit harder to change since my patterns afterwards work together to create structure and it stems from this first combo. I'll try but can't guarantee it'll be any different
Thank you QATs and Monstrata, will update when changes are made~ :)
Monstrata
I'm fine with those explanations. Poke me in-game when you've updated so I can give the green flag to recontinue with nomination process.
Kyubey
Hello, people that love memes so much and try to look funny so desperately. You are not funny.

Stop loading this beatmap thread with useless meme posting, texts without much sense or unneeded two-worded comments. You are not helping the mapper at all, you are just littering in the thread, this is not the stage where you should try to look funny, this is a place where the constructive discussion about this map should happen. Stay on topic and post only something that is supposed to be helpful for the mapper, not the random stuff.

I've cleaned the thread. If you continue shitposting here after this warning, your posts will be removed and punishment will be applied.

Thanks for understanding.
iMega
Kroytz I have a fetich on your streams. gj
Monstrata
Changes look good!
Mashi
Normally, on most maps, I would agree with you. However if you weren't an asshole and actually thought about it properly, you'd realise that Monstrata doesn't make "common" maps that everyone can make if they try. His patterns are very different and unique. And if a map like this (which is quite hard to map) has so many of pretty much the same patterns, I doubt it was just "an accident". I'm not saying the creator did copy it, but he definitely took some ideas from it that's for sure.

nibs wrote:

this isn't "copy and pasted"

get off your high horse Monstrata.

there's only a few ways you can map a song that's 99% death metal or whatever it's called. go get a bunch of experienced mappers and give them a dragonforce song, you'll get a few maps that look the same.

"omg this guy made streams and sliders in a place in the song where i put them omg he stole it"
Swiftrax
And this thread, ladies and gentleman, is why I'll never try to get a map ranked ever again. Unbelievable.

Anyways, good luck Kroytz, I don't know how you are able to put such effort towards maps and make them so unbelievably beautiful.
I'd never have the patience to map maps like this x3

...gratz when the time comes for when this is ranked

pls enjoy game
Ashton

Monstrata wrote:

Changes look good!

not even bubble



smh
headphonewearer
nice pishifat map description SeemsGood
tnud
Bubbles are too mainstream
Garden
hi, as your request
seems biggest concerns towards similarity are addressed so i'm just throwing mine

Crimson Rebellion
  1. 00:04:709 (1,2,3) - should they be drum sampleset so they are consistent with others?
  2. 00:21:109 - seems to miss a finish here considering your previous hitsounding
  3. 00:23:450 (1,3) - clap on head?
  4. 00:30:182 (4) - ctrl-g the slider so the pattern goes 100% symmetry? plays smooth too
  5. 01:15:324 (4,1) - spacing bump in stream here might seem minor but it makes little sense to me, comparing it with 01:15:617 (4,1) - where music changes vastly.
  6. 01:46:715 (1,2) - maybe it's just personal preference but i'd suggest making a little change in rhythm here to follow vocal -> https://osu.ppy.sh/ss/7941342 (also cuz i saw you were mapping similar red tick vocals previously like 01:33:032 (6,1) - )
  7. 01:51:983 (3,4) - the sudden small spacing looks out of place, i don't see the point in it
  8. 02:00:764 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - check your hitsounding in the stream, it sounds to me that some samplesets are wrongly set
  9. 03:14:812 (1,2) - what about ctrl-g to make 03:14:520 (1,2,1,2) - 03:15:105 (1,2,1,2) - movement & spacing similar?
  10. 03:23:885 (1,2,1,2) - 03:28:568 (1,2,3,4) - minor one, happened to notice an inconsistency in combo setting
  11. 03:32:812 (1) - you didn't nc other similar spots so yea
  12. 04:19:203 (5,6,7,8,9,10,11) - while the vocal is strong all the way i don't think the pattern requires such a sharp turn here, and i'm a bit doubtful about the playability of this pattern but since it's out of my playing skill if you have some good testplay results and good reasoning that's also okay.
call me for a check when you finish the reply
Topic Starter
Kroytz

Garden wrote:

hi, as your request
seems biggest concerns towards similarity are addressed so i'm just throwing mine

Crimson Rebellion
  1. 00:04:709 (1,2,3) - should they be drum sampleset so they are consistent with others? Fixed
  2. 00:21:109 - seems to miss a finish here considering your previous hitsounding Fixed (also added Finish on second slider)
  3. 00:23:450 (1,3) - clap on head? Yes yes
  4. 00:30:182 (4) - ctrl-g the slider so the pattern goes 100% symmetry? plays smooth too woops yes fixed
  5. 01:15:324 (4,1) - spacing bump in stream here might seem minor but it makes little sense to me, comparing it with 01:15:617 (4,1) - where music changes vastly. It was for a visual aesthetic, but the 2nd half does play more stronger so I can change this to be even now.
  6. 01:46:715 (1,2) - maybe it's just personal preference but i'd suggest making a little change in rhythm here to follow vocal -> https://osu.ppy.sh/ss/7941342 (also cuz i saw you were mapping similar red tick vocals previously like 01:33:032 (6,1) - ) This one is weird because if I follow repeat sliders like yours, it's hard to tell for the player how long to hold since most of my hold sliders are 2 repeats not 3. The vocal is long enough to play with but I like the simplicity of mine.
  7. 01:51:983 (3,4) - the sudden small spacing looks out of place, i don't see the point in it Changed it up a little bit, should be spaced okay now.
  8. 02:00:764 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - check your hitsounding in the stream, it sounds to me that some samplesets are wrongly set fixed a couple of things, some with the normals. should be okay now?
  9. 03:14:812 (1,2) - what about ctrl-g to make 03:14:520 (1,2,1,2) - 03:15:105 (1,2,1,2) - movement & spacing similar? mm okay~
  10. 03:23:885 (1,2,1,2) - 03:28:568 (1,2,3,4) - minor one, happened to notice an inconsistency in combo setting ahh sure okay
  11. 03:32:812 (1) - you didn't nc other similar spots so yea
  12. 04:19:203 (5,6,7,8,9,10,11) - while the vocal is strong all the way i don't think the pattern requires such a sharp turn here, and i'm a bit doubtful about the playability of this pattern but since it's out of my playing skill if you have some good testplay results and good reasoning that's also okay. Yes yes fixed now~! I got lots of testplay results with 5 circle turn and it was okay for the most part, but 6 circle turn is even more secure for players.
call me for a check when you finish the reply
you have good eyes and ears garden, thank you -w-b
Garden
restart from one
idke
wheres the other 2 bubbles
Topic Starter
Kroytz
!summon Kencho
Hpocks
Modding because I like this map and I want it to be ranked, and even if this mod doesnt contribute much, it will add an extra star, making it more rankable, and also bump this thread.

[Crimson Rebellion]
00:23:450 (1,1) - Is there any reason why these two sliders have the red anchor directly in the middle, but 00:32:822 (1) - decides to have its red anchor about 3/4 ways through the slider? I dont hear anything that will musically represent this.

00:41:600 (1,1) - Why do you feel the need to make these two sliders the same length, despite having different bpms? It will be much easier to read that it is slowing down here if the slider lengths represented that, I think.

00:55:495 (5) - This might work better as a slider to serve the softer (but still existing) sound on 00:55:568 -

02:41:154 (1,2,1,2,1) - What is the point of using the glass breaking hitsounds if it never actually plays out? Why not just use another whistle sample?

02:55:788 (1,2,3,4) - Kind of similar to what I said above, why does 2, 3, and 4 have its split right down the middle,

Ok that is actually all I could find... Good luck!
Topic Starter
Kroytz
Stars don't make maps more rankable btw x3
Appreciate the mod however~

mod
00:23:450 (1,1) - Is there any reason why these two sliders have the red anchor directly in the middle, but 00:32:822 (1) - decides to have its red anchor about 3/4 ways through the slider? I dont hear anything that will musically represent this. Nothing wrong with keeping shapes fresh.

00:41:600 (1,1) - Why do you feel the need to make these two sliders the same length, despite having different bpms? It will be much easier to read that it is slowing down here if the slider lengths represented that, I think. maybe I'll look into this one but from what I remember, I wanted to give the jump to (1) bigger spacing cuz slower slider might not allow me that.

00:55:495 (5) - This might work better as a slider to serve the softer (but still existing) sound on 00:55:568 - I'll disagree

02:41:154 (1,2,1,2,1) - What is the point of using the glass breaking hitsounds if it never actually plays out? Why not just use another whistle sample? glass sounds pretty cool tho

02:55:788 (1,2,3,4) - Kind of similar to what I said above, why does 2, 3, and 4 have its split right down the middle, monstrata wanted me to use a different pattern xd
jeanbernard8865
just noticed that audio.mp3 seems unused since according to the .osu the mp3 used is BABYMETAL - Road of Resistance.mp3, is that a placeholder of some sorts ?
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