Limited in the most effective means of mapping? Are you sure? Please listen to that section I linked and tell me that that particular arrangement is the only way to map that sound profile.
Actually, if you copy his (or my) .osu text and use the Ctrl+O function, you can flip through our two difficulties and see the rhythm deviations more clearly yourself. You shouldn't rely on a video to claim that his rhythm choices are different because they are actually very similar to mine. I didn't bother to point that out though because this song tends to have some very obvious main rhythms.
These are the only differences in rhythm in the first 40 seconds.
00:10:892 (2,3) -
00:13:786 (1,2) -
00:15:249 (1) -
00:21:109 (1) -
00:33:992 (1,2,3,4) -
Everything from 00:54:032 - to 01:02:227 - follows the exact rhythm, and that's fine.
Rhythm deviation generally comes in how we treat streams and how we use kicksliders/sliderstreams. Kroytz decided to use more kickslider patterns which is good. Rhythm similarities are fine. I couldn't care less if someone compared the map and found over 80% of the rhythms to be similar. But you shouldn'y use a video as an argument to support your claim that they are different.
This is not true at all, and if you have any ounce of creativity you will know there are multiple ways to express a pattern naturally.
Lets take a generic rhythm thats 8 1/2 beats. The most dominant rhythm is 8 loud drum beats that land on every 1/2. So you get a dominant rhythm that sounds like:
Tell me how many ways can you arrange that while keeping a natural pattern. If your answer is more than one, then ask yourself why these patterns at the same timestamp ended up coming out with such similarities?
Now imagine if I used a triangular structure? Or a hexagonal structure? Or a symmetrical structure? Or even no structure. You cannot sit there and tell me that a certain rhythm prevents you from thinking of more than 4 different ways to map something. If your argument is that the angles won't be right, then take any pattern. You can Ctrl+H it, Ctrl+J it, and Ctrl+J+H it and produce 4 different versions that have the exact same angle and spacing and flow, just in different positions and orders.
Actually, if you copy his (or my) .osu text and use the Ctrl+O function, you can flip through our two difficulties and see the rhythm deviations more clearly yourself. You shouldn't rely on a video to claim that his rhythm choices are different because they are actually very similar to mine. I didn't bother to point that out though because this song tends to have some very obvious main rhythms.
These are the only differences in rhythm in the first 40 seconds.
00:10:892 (2,3) -
00:13:786 (1,2) -
00:15:249 (1) -
00:21:109 (1) -
00:33:992 (1,2,3,4) -
Everything from 00:54:032 - to 01:02:227 - follows the exact rhythm, and that's fine.
Rhythm deviation generally comes in how we treat streams and how we use kicksliders/sliderstreams. Kroytz decided to use more kickslider patterns which is good. Rhythm similarities are fine. I couldn't care less if someone compared the map and found over 80% of the rhythms to be similar. But you shouldn'y use a video as an argument to support your claim that they are different.
--Shiirn wrote:
When you want to keep natural flow going with basically one strict rhythm to follow, you're going to end up with similar patterns.
This is not true at all, and if you have any ounce of creativity you will know there are multiple ways to express a pattern naturally.
Lets take a generic rhythm thats 8 1/2 beats. The most dominant rhythm is 8 loud drum beats that land on every 1/2. So you get a dominant rhythm that sounds like:
Tell me how many ways can you arrange that while keeping a natural pattern. If your answer is more than one, then ask yourself why these patterns at the same timestamp ended up coming out with such similarities?
Here's an example using only linear structure
This could work too: Ctrl+H. Now the angles are still the same, but the direction is different.
Now lets rotate it a bit and put it on the left of the screen.
Now lets space it further apart
Now lets use a Ctrl+H pattern so the spacing gets gradually bigger
We could make it horizontal too and make it bigger to smaller
This could work too: Ctrl+H. Now the angles are still the same, but the direction is different.
Now lets rotate it a bit and put it on the left of the screen.
Now lets space it further apart
Now lets use a Ctrl+H pattern so the spacing gets gradually bigger
We could make it horizontal too and make it bigger to smaller
Now imagine if I used a triangular structure? Or a hexagonal structure? Or a symmetrical structure? Or even no structure. You cannot sit there and tell me that a certain rhythm prevents you from thinking of more than 4 different ways to map something. If your argument is that the angles won't be right, then take any pattern. You can Ctrl+H it, Ctrl+J it, and Ctrl+J+H it and produce 4 different versions that have the exact same angle and spacing and flow, just in different positions and orders.