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every-ing! - Nyanko is LOVE!

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Okoratu

Nozhomi wrote:

Also hi

[oko's Nyan]
  1. Nyanko is love. :]
  2. 00:14:944 - The speedup here is probably the only thing I didn't understood because the music don't build any intensity, the drum remain at the same level, and vocal came at 00:15:556 - , seems a bit overdone I would say. i think the whole thing is building up towards 00:16:168 - , especially the melody is in my opinion doing that
  3. 00:26:372 (3,4) - Swap them, it sounds retarded and waste a strong sound on 00:26:781 - who could be clicked. Also the slider would work much better for the word "is" than nothing z. but i mapped the dumb melody shit the whole time 00:24:944 (4) - 00:26:577 (4) - 00:28:209 (4) - o__o
    like
  4. 00:30:046 - A third stacked circle would make the entire next rhythm sounds much better yu know. Or change 00:29:842 (4) - for a slider to make it play passive like all your heart sliders. a pause separates both rhythm and highlights that theyre different, just mixing one layer in seems counter-intuitive to me


Mukyu~
Topic Starter
laura-

Nozhomi wrote:

Also why put a finish hitsound on 00:08:719 - and 00:13:719 - ? there's a sound in the background that gets higher +
its good for build-up. all finish hitsounds are on such a sound so it fits the song good in my opinion

And on Owens diff, could you not silence sliders ? I suggest you to take example on how okorin handle them. copied oko's hitsounds on owens' request owo
Shmiklak
what are we waiting for?
Topic Starter
laura-
nozhomi
xtrem3x
well, then is possible other set on this song XD!!
Topic Starter
laura-
Spayyce
Kotori-Chan
Hello there ~

Just a little thing, what about adding everying to the tags ?
Since the beatmap search deletes - and other "special" stuff its kinda hard to find that map, i just copy pasted the title and nope cant find it :(
The map does show up if you type nyanko is love but not if you type the whole title or every-ing!
Topic Starter
laura-
ok
Shmiklak
more than a month :thinking:
Nozhomi
wew hey I'm back for the check again \o/

Your bg is nsfw be careful.

K seriously now, remove normal-hitfinish3[1].wav thx.

[Owen's cat :]
  1. 00:06:576 (2,3,4) - Could be nerfed a bit since these are super jumpy and slider leniency make them edgy to play so ye.
  2. 00:14:535 (1,2,3,1,2,3) - These are the only one done with a reduced spacing, so I would like to see other like these one, since spaced triplet like that are a bit overkill here. Or if you plan to keep them, do that progressively.
[Insane cat :]
  1. 00:07:291 (5,6,7,8) - This rhythm don't fit the music imo. Vocal makes a strong beat in the middle of it but you keep the same pace with that. Imo you should or remove 00:07:495 (7) - to create more impact on 00:07:597 - , or doing 00:07:393 (6,7) - a kick slider.
  2. 00:16:168 (1,2,3,4,5,6,1,2,3,4,5,6) - These triplet patterns don't feel like they have a real structure between them. Also flow is really questionnable between 00:16:372 (3,4) - and 00:17:189 (3,4) - .
  3. 00:22:699 (1) - Could you do that slider with a bit more coherence and structure with 00:22:291 (4) - ? Like for example http://puu.sh/wTVJT/9e4cef4e6b.png .
  4. 00:21:985 (1) - If you really want to make that beat playable, you should make 00:21:883 - same, because both beats cover same instrument.
[Space's Hard cat :]
  1. Will continue tomorrow I'm too tired lol Hi it's tomorrow yay.
  2. 00:03:107 (1,2,3,4) - Intensity is constant so spacing should be, would be acceptable for an Insane but not for a Hard diff.
  3. So a lot of your rhythm you use don't really work with the music. Stuff like 00:05:556 (4,5,6) - / 00:06:781 (2,3,4) - / etc don't follow the most obvious rhythm -> vocal. Let's take 00:05:352 - as example, smth like https://puu.sh/wUL0b/93f3885ab1.png who follow strong music elements sounds definitly better. Also for 00:06:781 (2,3,4) - smth like https://puu.sh/wUL30/305913920b.png is way better and suit more the song. Apply that to similar section on the diff.
  4. 00:18:209 (2) - / 00:19:842 (2) - End is unsnaped to the music, should be on the blue tic. Also 00:19:842 (2) - would be better if was a reverse who end at 00:20:454 - to fit background instrument.
  5. 00:21:066 - Suggest this https://puu.sh/wULwU/8aa89172fe.png to fit more the song overall.
  6. 00:24:128 (3,4,1) - Maybe stack them ? That's a bit too much imo for a Hard.
  7. 00:24:332 - This part is probably the biggest problem of the diff. You start following the drum, and then decide to ignore everything to fit vocal at 00:25:964 - , creating a huge inconsistency. Also following only drums on that less intense section imo makes it too dense. It would be a bit nice if you could ignore beat like 00:25:148 - to focus more on the instrument who is more dominant on that part. Fix that entire part pls (until 00:29:230 - ).
  8. 00:30:454 (4,1,2,3) - Perfect stacking them will just be pain to read for someone playing just Hard lvl diff. Unstack thx.
[Shmik's Normal cat :]
  1. M a r v o l l o's Normal thx.
  2. 00:21:883 (4) - Nothing start from that beat, so I strongly suggest you to do a 1/2 slider and start it from 00:22:087 - where there's a real sound to map.
[Easy cat :]
  1. 00:21:066 - Should be a clickable beat. Also the slider 00:20:250 (2) - starts on nothing really dominant since both strong sounds are on blue tics. So you could just do 3/1 sliders like this https://puu.sh/wUMln/dc1a4a25a9.png instead. Also NC 00:22:699 (2) - to be consistent with rest of your mapping.

Also already talked with oko about his diff and it's k.
Stay tuned~
Spayyce

Nozhomi wrote:

wew hey I'm back for the check again \o/

[notice]
[Space's Hard cat :]
  1. Will continue tomorrow I'm too tired lol Hi it's tomorrow yay. <3
  2. 00:03:107 (1,2,3,4) - Intensity is constant so spacing should be, would be acceptable for an Insane but not for a Hard diff. Jump is seriously negligable, I explained this about 10039220392039 times before XD
  3. So a lot of your rhythm you use don't really work with the music. Stuff like 00:05:556 (4,5,6) - / 00:06:781 (2,3,4) - / etc don't follow the most obvious rhythm -> vocal. Let's take 00:05:352 - as example, smth like https://puu.sh/wUL0b/93f3885ab1.png who follow strong music elements sounds definitly better. Also for 00:06:781 (2,3,4) - smth like https://puu.sh/wUL30/305913920b.png is way better and suit more the song. Apply that to similar section on the diff. I don't want to overcomplex the rhythm, since as you mentioned before: it's a hard. I believe the triplet does give the player a following with the vocals and infact works better with the vocals (at least when hearing it on 25%) so I will keep these.
  4. 00:18:209 (2) - / 00:19:842 (2) - End is unsnaped to the music, should be on the blue tic. Also 00:19:842 (2) - would be better if was a reverse who end at 00:20:454 - to fit background instrument. I made both of them a reverse for consistency, but you're right it sounds better on 1/4 :)
  5. 00:21:066 - Suggest this https://puu.sh/wULwU/8aa89172fe.png to fit more the song overall. wasn't what i was going for here, im following vocals + dont think that sound is enough to map for
  6. 00:24:128 (3,4,1) - Maybe stack them ? That's a bit too much imo for a Hard. if they cant read this i doubt their ability to play any diff over 2*
  7. 00:24:332 - This part is probably the biggest problem of the diff. You start following the drum, and then decide to ignore everything to fit vocal at 00:25:964 - , creating a huge inconsistency. Also following only drums on that less intense section imo makes it too dense. It would be a bit nice if you could ignore beat like 00:25:148 - to focus more on the instrument who is more dominant on that part. Fix that entire part pls (until 00:29:230 - ). okay i removed the note and then for consistency removed another at 00:28:413 .
  8. 00:30:454 (4,1,2,3) - Perfect stacking them will just be pain to read for someone playing just Hard lvl diff. Unstack thx. gotchu
Thanks for modding! <3

Space's Hard
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TitleUnicode:にゃんこ is L♥VE !
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Owens

Nozhomi wrote:

wew hey I'm back for the check again \o/


[Owen's cat :]
  1. 00:06:576 (2,3,4) - Could be nerfed a bit since these are super jumpy and slider leniency make them edgy to play so ye. IS it really needed ? It doesnt look too much spaced to me since it's almost the same here 00:06:372 (1,2) - for example xD.
  2. 00:14:535 (1,2,3,1,2,3) - These are the only one done with a reduced spacing, so I would like to see other like these one, since spaced triplet like that are a bit overkill here. Or if you plan to keep them, do that progressively.
it is actually done progressively


Also already talked with oko about his diff and it's k.
Stay tuned~
Spayyce
soooooo...?
Okoratu
code
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TitleUnicode:にゃんこ is L♥VE !
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Version:oko's Extra
Source:にゃんこデイズ
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@whoever has highest diff now you can have the Nyan i think i just improved mine while getting rid of a lot of SR...?

Ah, yes, tags conflict on my end locally but what do i know if that s the case for other diffs
Topic Starter
laura-

Nozhomi wrote:

wew hey I'm back for the check again \o/

Your bg is nsfw be careful. how is that nsfw

K seriously now, remove normal-hitfinish3[1].wav thx. ok


[Insane cat :]
  1. 00:07:291 (5,6,7,8) - This rhythm don't fit the music imo. Vocal makes a strong beat in the middle of it but you keep the same pace with that. Imo you should or remove 00:07:495 (7) - to create more impact on 00:07:597 - , or doing 00:07:393 (6,7) - a kick slider. ok i think its better now
  2. 00:16:168 (1,2,3,4,5,6,1,2,3,4,5,6) - These triplet patterns don't feel like they have a real structure between them. Also flow is really questionnable between 00:16:372 (3,4) - and 00:17:189 (3,4) - . tried out many patterns. i hope this is good.
  3. 00:22:699 (1) - Could you do that slider with a bit more coherence and structure with 00:22:291 (4) - ? Like for example http://puu.sh/wTVJT/9e4cef4e6b.png . i hope its fine that the slider ends on a loud sound
  4. 00:21:985 (1) - If you really want to make that beat playable, you should make 00:21:883 - same, because both beats cover same instrument. the sound is either so quiet that i dont hear it on max volume or it sounds different. it plays really weird with that extra circle and i dont think its needed
[Easy cat :]
  1. 00:21:066 - Should be a clickable beat. Also the slider 00:20:250 (2) - starts on nothing really dominant since both strong sounds are on blue tics. So you could just do 3/1 sliders like this https://puu.sh/wUMln/dc1a4a25a9.png instead. Also NC 00:22:699 (2) - to be consistent with rest of your mapping. should be all fixed

some answers may be vague because i already had 50% changed 2 months ago and couldnt remember everything.

Also already talked with oko about his diff and it's k.
Stay tuned~
Owens
reported
Okoratu
tbh i have no idea what's stopping you from updating my diff lol
Shmiklak
gay
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4740
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Nyanko is LOVE!
TitleUnicode:にゃんこ is L♥VE !
Artist:every-ing!
ArtistUnicode:every❤ing!
Creator:-Tatsuo
Version:M a r v o l l o's Normal
Source:にゃんこデイズ
Tags:everying cat neko anime 2017 Nyanko Days Owens Shmiklak -Space- Okoratu Okorin
BeatmapID:1207534
BeatmapSetID:567281

[Difficulty]
HPDrainRate:3.5
CircleSize:3
OverallDifficulty:3
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400,108,21474,2,0,P|361:104|333:114,1,65,4|4,3:0|2:0,0:0:0:0:
224,256,22087,2,0,P|160:256|100:216,1,130,0|2,0:0|0:0,0:0:0:0:
16,228,22699,6,0,P|14:278|12:351,2,97.5,4|8|0,0:0|0:0|0:0,0:0:0:0:
56,148,23515,1,8,0:0:0:0:
200,40,23923,1,4,0:2:0:0:
200,40,24331,6,0,P|324:100|168:128,1,390,8|0,2:0|0:0,0:0:0:0:
188,320,25964,6,0,P|292:340|472:144,1,390,0|8,0:0|2:0,0:0:0:0:
320,56,27597,6,0,B|201:87|52:80|52:80|128:107|176:160,1,390,0|0,2:0|0:0,0:0:0:0:
280,272,29230,6,0,L|272:348,1,65,0|0,0:0|0:0,0:0:0:0:
188,364,29638,2,0,L|180:288,1,65,0|0,0:0|0:0,0:0:0:0:
120,232,30046,1,0,0:0:0:0:
268,128,30454,1,2,0:0:0:0:
256,192,30862,12,0,34536,2:0:0:0:
Topic Starter
laura-
everything updated zzzz
Owens
What are we waiting for smh
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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