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every-ing! - Nyanko is LOVE!

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Yahuri

-Tatsuo wrote:

Yahuri wrote:

General
-i think it would be a good idea to make the all the volume changes on the final spinner consistent 00:32:903

Easy
00:15:352 (2,1,2) - could move these around so that (2tail-1-2head) form an equilateral triangle i dont get it its already fine but could use just a little bit more polishing :P https://puu.sh/vs4ws/02548e0128.jpeg
00:20:250 - there isn't actually any sound here but idk what to do about that xd the slider starts on the strongest sound and ends on the strongest now i hope its ok that its not 1/1 in case you need to change again, starting on this 00:20:352 is a good alternative, nya

Insane
00:24:944 (1,2,3,4,5,6) - looks messy, the only pattern i can see is this ctrl+h thing 00:25:556 (2,3,4,5) but you can still connect the objects better by adding in triangles/lines or something idk if its better or 3 times worse looks better. could move down 00:25:556 (2,3,4) so that 2 forms an equilateral triangle with 00:26:168 (5,6) for further polishing https://puu.sh/vs4TK/c2865e11e8.jpeg
Topic Starter
laura-
fuck triangles
-Nya-
Hi, from queue. I'm only gonna mod the first four diffs since they are the only ones that are compatible with my rules.

General:
  1. Check AiMod. Apparently there’s a tag confliction with the Hard.
  2. There’s a normal-hitnormal3[1] in the song’s folder that looks a bit weird. Just ensure that it’s supposed to be there.
  3. I will be mostly reffering to the Insane here since the hitsounds stood out the most in that diff: In the kiai you placed a default clap on every red tick. That’s rather excessive and starts to get overpowering since the hitsound is loud. I would usually advise not to overuse hitsounds since they tend to take over the map and make it difficult to hear the music and enjoy the music. The most common practice when placing the main hitsound is to place it on every second white tick. So try placing it here (this is the Insane diff): 00:05:148 (3) - 00:05:964 (6) – (head) 00:06:781 (3) – (head) 00:07:597 (8) – (head) etc. Try doing that. To me, it sounds better, but up to you. Remember that this will apply to the other diffs too, if applicable.
  4. Usually not needed to add “anime” to tags since it will be added in genre.
  5. You have white as a combo colour which is not advised since it can cause visual problems when there are combo bursts. To be safe, rather change the colour to something else.

Insane:
  1. 00:01:475 (1,2,3,1,2,3,1,2,3,4,5) – The intensity of the song remains the same throughout this first section, including right at the beginning where the three circles start off. Since the intensity remains constant it will make more sense to space 00:01:475 (1,2,3) – out a bit more to be consistent with the other patterns: 00:02:291 (1,2,3,1,2,3,4,5) – If the music started off calmer and got more intense then I would understand the current approach but that’s not the case here. Try to make the spacing of the first three circles similar to the other similar patterns.
  2. 00:04:332 (1) –Since there’s an interesting and different beat that’s being played here, it would be great to emphasize that with a slider velocity change. A faster slider velocity would be nice. Perhaps 1.20x.
  3. 00:05:148 (3,4) –This pattern can be improved. The (4) short slider don’t really fit in that well imo. Since there’s a long vocal here: 00:05:148 (3) – having a slider would fit in better. So you can try something like this to really catch those vocals:
  4. 00:07:087 (4,5) –The jump here is quite intense. I would also actually expect the jump to be here: 00:07:087 (4) – and not here: 00:07:291 (5) – since the beat on the head of (4) is much stronger. The other thing is that the jump is a tiny bit too big for an Insane imo. The jump isn’t a problem but a smaller jump would be more exceptable imo. So just decrease the spacing there a bit. If the music wasn’t that fast then it might have been fine, but in this case the music is so fast that it makes the pattern very difficult to play.
  5. 00:08:413 (3,4) –Same as 00:05:148 (3,4) – This applies to all other similar cases too.
  6. 00:09:638 (1,2) –Make the spacing between these two objects a bit bigger. There’s a strong beat on (2) and emphasizing it more would be a good idea.
  7. 00:10:862 (1) –Remove new combo here and add it here instead: 00:11:270 (2) – The strong beat is here: 00:11:270 (2) – and also for consistency.
  8. 00:26:372 (6) –The beat here is different and stronger so rather increase the spacing of it. The intensity is not similar to 00:25:760 (3,4) – so rather not make the spacing similar to it.
  9. 00:28:005 (7) –The beat on this object is quite similar to the beat on 00:27:189 (2) – so try to make the spacing similar too for consistency. Right now the spacing is very small and it doesn’t support the music.
  10. 00:28:209 (1) – Same goes for this slider. The beat on the head isn’t soft, it’s quite audible so it would be better to emphasize it with a bit more spacing.

Space’s Hard:
  1. Check AiMod please. There are a few things there that should be fixed, like tags and the kiai should be snapped (preferably)
  2. 00:03:107 (1,2) –Not the best flow tbh since the (1) is a straight slider and goes to the left while the (2) goes the opposite direction making the flow a bit awkward. I guess the current placement can work, but consider changing the shape of (1) to make the flow better. Perhaps something like this:
    Either the one above or you can try making a blanket with (1) and (2). I just think a curved slider will fit in better.
  3. 00:13:923 (4) –Rather Ctrl+G this slider. It flows better.
  4. 00:15:352 (2) –Hmm, I’m not quite sure what you tried to follow here. The vocals can be heard right in the middle of the slider and you did follow them mostly throughout the kiai so it’s a bit weird not to follow them now. Rather try to remain consistent. So something like this:
  5. 00:17:801 (1,2,3,1,2,3,1,2,3) –This section is rather upbeat but with the way you mapped it that doesn’t really come through. You also left out the beats that can be heard here: 00:18:821 -00:19:230 – etc. I think something that would make this section pop is probably more circles to punctuate the strong beats better.
    I only mapped out the first combo to show you what I mean. There are lots more beats in the background that you can work with to make the pattern more interesting.
  6. 00:34:536 (1) –Consider silencing the tail of this slider completely (5%) since the music dies away.

Shmik's Normal:
  1. Your name is already so short, so why remove the last three letters???
  2. 00:03:923 (3) –Since the music here isn’t similar to the beats here: 00:03:107 (1,2) – I suggest rather not adding this slider: 00:03:923 (3) – Plus the beat on the tail of 00:03:923 (3) – can hardly be heard so to emphasize 00:04:332 (4) – more it would be better to change (3) into a circle.
  3. 00:05:352 (2,3) –This bothered me and can be polished. Try moving previous objects around to stack 00:05:352 (2,3) -.
    Just move 00:06:372 (1) – downwards a bit and you’ll be able to stack.
  4. 00:09:434 (4,2) –The thing that bothers me about this stack is that the (2) isn’t getting visible quick enough. The (4) can still be seen and that might confuse beginners. The unspoken rule is to let the object beneath completely fade away and then you’ll know the stack is fine. In this case that doesn’t happen so rather do something like this:
  5. 00:25:964 (1,1) –Perhaps try making more interesting slidershapes. These are fine but can be improved imo.

Easy:
  1. 00:20:148 (2) –For an Easy having slider velocity changes like this somewhere in the middle is not really good idea since they can easily throw players (beginners) off. Rather keep the SV consistent in Easies.
  2. 00:25:964 (1,2) –Move the (2) downwards a bit to avoid the slight overlap with (1). Just to improve aesthetics.

Good Luck~!
Okoratu
fixed all my shit except for the cat pattern diffspike thing

except for the one pattern i mentioned where idk what to do

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4740
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1475,4740,10454,11270,17801,24332,30250,34536
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Nyanko is LOVE!
TitleUnicode:にゃんこ is L♥VE !
Artist:every-ing!
ArtistUnicode:every❤ing!
Creator:-Tatsuo
Version:oko's Nyan
Source:にゃんこデイズ
Tags:cat neko anime 2017 Nyanko Days Owens Shmiklak -Space- Okoratu Okorin
BeatmapID:1270959
BeatmapSetID:567281

[Difficulty]
HPDrainRate:5
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:2.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nsfw.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 0,106,106
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oko's Nyan
-add kiai? i don't really like having most of the idff be kiai but i'll think about maybe doing fountains
00:04:944 (2,3) - 00:06:577 (2,3) - 00:08:209 (2,3) - is the DS supposed to be getting bigger each time? anyways the last pair has really huge DS compared to the other ones first is directional change as opposed to spacing, 2nd is more spacing cuz backforthflow is expected and 3rd just works i guess? no idea i just wanted to emphasise that the longer slider is on a stronger sound and ended up doing it in 3 different ways i guess...? all of these do highlight that the longer slider is something more special i think so i guess it just works
00:23:005 (2,5) - fix stack yeah
00:25:352 (5,6,7,1) - could move this down so that 00:25:352 (5) is equidistant from 00:24:536 (2,3) i don't get this suggestion but i did move stuff around in this section to be more equidistant as a whole so maybe i did what you wanted me to anyways lol
Topic Starter
laura-

-Nya- wrote:

Hi, from queue. I'm only gonna mod the first four diffs since they are the only ones that are compatible with my rules.

General:
  1. Check AiMod. Apparently there’s a tag confliction with the Hard. i wrote Okurato instead of Okoratu
  2. There’s a normal-hitnormal3[1] in the song’s folder that looks a bit weird. Just ensure that it’s supposed to be there. i think you meant normal-hitfinish3[1] because there's no normal-hitnormal3[1]. (removed hitfinish3[1])
  3. I will be mostly reffering to the Insane here since the hitsounds stood out the most in that diff: In the kiai you placed a default clap on every red tick. That’s rather excessive and starts to get overpowering since the hitsound is loud. I would usually advise not to overuse hitsounds since they tend to take over the map and make it difficult to hear the music and enjoy the music. The most common practice when placing the main hitsound is to place it on every second white tick. So try placing it here (this is the Insane diff): 00:05:148 (3) - 00:05:964 (6) – (head) 00:06:781 (3) – (head) 00:07:597 (8) – (head) etc. Try doing that. To me, it sounds better, but up to you. Remember that this will apply to the other diffs too, if applicable. ok, i wont change stuff in diffs other than mine tho
  4. Usually not needed to add “anime” to tags since it will be added in genre. it will help ppl to find the map as long as its unranked
  5. You have white as a combo colour which is not advised since it can cause visual problems when there are combo bursts. To be safe, rather change the colour to something else. it now has 50 saturation. it had 0 before

Insane:
  1. 00:01:475 (1,2,3,1,2,3,1,2,3,4,5) – The intensity of the song remains the same throughout this first section, including right at the beginning where the three circles start off. Since the intensity remains constant it will make more sense to space 00:01:475 (1,2,3) – out a bit more to be consistent with the other patterns: 00:02:291 (1,2,3,1,2,3,4,5) – If the music started off calmer and got more intense then I would understand the current approach but that’s not the case here. Try to make the spacing of the first three circles similar to the other similar patterns. ok
  2. 00:04:332 (1) –Since there’s an interesting and different beat that’s being played here, it would be great to emphasize that with a slider velocity change. A faster slider velocity would be nice. Perhaps 1.20x. imo that sound is rather slow so I'll keep the slider slower than the rest of the map
  3. 00:05:148 (3,4) –This pattern can be improved. The (4) short slider don’t really fit in that well imo. Since there’s a long vocal here: 00:05:148 (3) – having a slider would fit in better. So you can try something like this to really catch those vocals:
    i think the 2 long sliders are covering the vocals very good
  4. 00:07:087 (4,5) –The jump here is quite intense. I would also actually expect the jump to be here: 00:07:087 (4) – and not here: 00:07:291 (5) – since the beat on the head of (4) is much stronger. The other thing is that the jump is a tiny bit too big for an Insane imo. The jump isn’t a problem but a smaller jump would be more exceptable imo. So just decrease the spacing there a bit. If the music wasn’t that fast then it might have been fine, but in this case the music is so fast that it makes the pattern very difficult to play. a lot of people testplayed and nobody mentioned this jump, also since the slider is a little curved it really is obvious
  5. 00:08:413 (3,4) –Same as 00:05:148 (3,4) – This applies to all other similar cases too. ^ yeah nobody had a problem with these sliders
  6. 00:09:638 (1,2) –Make the spacing between these two objects a bit bigger. There’s a strong beat on (2) and emphasizing it more would be a good idea. ok
  7. 00:10:862 (1) –Remove new combo here and add it here instead: 00:11:270 (2) – The strong beat is here: 00:11:270 (2) – and also for consistency. ok
  8. 00:26:372 (6) –The beat here is different and stronger so rather increase the spacing of it. The intensity is not similar to 00:25:760 (3,4) – so rather not make the spacing similar to it. ok
  9. 00:28:005 (7) –The beat on this object is quite similar to the beat on 00:27:189 (2) – so try to make the spacing similar too for consistency. Right now the spacing is very small and it doesn’t support the music. ok
  10. 00:28:209 (1) – Same goes for this slider. The beat on the head isn’t soft, it’s quite audible so it would be better to emphasize it with a bit more spacing. ok

Easy:
  1. 00:20:148 (2) –For an Easy having slider velocity changes like this somewhere in the middle is not really good idea since they can easily throw players (beginners) off. Rather keep the SV consistent in Easies. the sound drastically changes, i think i can't keep the SV changes the same in this case. (also it's only 0,20x SV difference
  2. 00:25:964 (1,2) –Move the (2) downwards a bit to avoid the slight overlap with (1). Just to improve aesthetics. idk if i actually did what u wanted me to do

Good Luck~! thank you!
Mao
meow :3
Shmiklak
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Okoratu
that's not how you answer mods and concerns from other members of the community
Weber
just a few concerns

Easy

00:20:148 (2) - Distance Snap here isn't correct. Otherwise, really solid easy difficulty.

Space's Hard

00:34:536 (1) - The last sound in the music is where this slider starts, there isn't really a valid reason for this to be a slider instead of a hitcircle from what I can see. (Or you could just extend the last buzz slider by one repeat)

OKO YOUR DIFF IS PERFECT AND I LOVE IT

Good luck!
Rizen

Okorin wrote:

that's not how you answer mods and concerns from other members of the community

Shmiklak wrote:

osu file format v14

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TitleUnicode:にゃんこ is L♥VE !
Artist:every-ing!
ArtistUnicode:every❤ing!
Creator:-Tatsuo
Version:Shmik's Normal
Source:にゃんこデイズ
Tags:cat neko anime 2017 Nyanko Days Owens Shmiklak -Space- Okoratu Okorin
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https://osu.ppy.sh/wiki/Code_of_Conduct ... g_to_a_Mod
Topic Starter
laura-

Weber wrote:

just a few concerns

Easy

00:20:148 (2) - Distance Snap here isn't correct. Otherwise, really solid easy difficulty. i made it smaller than the rest so the (noob) player understands the gap between the 2 objects isn't 1/2

Good luck! thank you!
Spayyce

Rizen wrote:

Space's Hard
  1. 00:03:719 (3,4) - that percussion at that part is basically the same for all parts so giving this extra spacing compared to 00:03:107 (1,2,3) - doesn't fit well with the music I've went over too many times my reasoning for this jump. I will say it here last time and next time I just won't reply lol.
    I wanted to express something unique to the fact there is an extra part of the guitar part here, it's a really good part to buildup in the kiai and imo it works really well and I am really pleased with its output in terms of sharp angular flow.
  2. 00:15:352 (2) - 1/2 slider then circle seems to fit better, current slider kinad undermaps yeah I see what you mean here, I put a 1/2 slider and circle just like you said :)
  3. 00:27:393 - perhaps make a triplet here because of 8-bit sound and percussion? doesn't feel emphasised enough, plus it would feel as if i am mapping extremities which imo should be reserved for the higher diffs
  4. 00:27:597 (1,2) - kinda undermapped especially compared to 00:24:332 (1,2,3,4,5,6) added 1/2 notes to make it feel more involved :)

Yahuri wrote:

Space's Hard
00:03:107 (1,2,3) - the almost-but-not linear flow triggers me D: I got you my man, you pointing this out triggered me D:
00:05:454 - i think you should map this note instead of this one 00:05:658 (5) because 00:05:454 is stronger imo I see it the other way around, having a note on blue after the red tick would feel odd in contrast. Plus I feel this is more of a fade-in vocal.
00:08:719 - ^ 00:08:923 (5) ^
00:24:332 (1,5) - visual spacing is super close, space them out? I have -Space-'d them out :^)
00:30:046 (3) - rhythm choice is inconsistent with 00:30:862 (1) - 00:31:679 (3) made 1/2 :)

-Nya- wrote:

[notice]Space’s Hard:
  1. Check AiMod please. There are a few things there that should be fixed, like tags and the kiai should be snapped (preferably) blame noobsuo tags were fine for me tho? :P
  2. 00:03:107 (1,2) –Not the best flow tbh since the (1) is a straight slider and goes to the left while the (2) goes the opposite direction making the flow a bit awkward. I guess the current placement can work, but consider changing the shape of (1) to make the flow better. Perhaps something like this:
    Either the one above or you can try making a blanket with (1) and (2). I just think a curved slider will fit in better. Yes, I totally agree and I love the idea of a curved blanket, I retained a tiny jump ..and can see the swarms of angry modders bcs apparently i need to make my map boring
  3. 00:13:923 (4) –Rather Ctrl+G this slider. It flows better. ^^ <3
  4. 00:15:352 (2) –Hmm, I’m not quite sure what you tried to follow here. The vocals can be heard right in the middle of the slider and you did follow them mostly throughout the kiai so it’s a bit weird not to follow them now. Rather try to remain consistent. So something like this:
    did a change in the previous mod, would've changed here tho :)
  5. 00:17:801 (1,2,3,1,2,3,1,2,3) –This section is rather upbeat but with the way you mapped it that doesn’t really come through. You also left out the beats that can be heard here: 00:18:821 -00:19:230 – etc. I think something that would make this section pop is probably more circles to punctuate the strong beats better. I wanted to map the vocals here and the rhythm change ramp down feels like something that would make players need to rethink their note hitting which will make aim much more rewarding whilst being more difficult to achieve accurately.
    I only mapped out the first combo to show you what I mean. There are lots more beats in the background that you can work with to make the pattern more interesting.
  6. 00:34:536 (1) –Consider silencing the tail of this slider completely (5%) since the music dies away. :^)
[/list][/list]

Weber wrote:

Space's Hard

00:34:536 (1) - The last sound in the music is where this slider starts, there isn't really a valid reason for this to be a slider instead of a hitcircle from what I can see. (Or you could just extend the last buzz slider by one repeat) Listening on 25% you can hear a dying vocal which I want to involve in this fade-out slider, you know something unique other than the many cases of spinner fade-out
Thanks for the mods <3

Space's Hard
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Shmiklak

Okorin wrote:

that's not how you answer mods and concerns from other members of the community
I've mostly remapped the diff so the mods didn't help me. I don't think that I should answer for something if it doesn't exist in the map.
Owens

Yahuri wrote:

from meme, nyan
i can't mod the Extra diffs well cuz not used to the style

Owen's Extra
-if you want to make a blanket-heavy diff, please make sure theyre clean :o
00:04:944 (2,3) - fix blanket
00:08:209 (4,5) - ^
00:11:678 (3,4) - ^
00:21:066 (1,2,3,4) - ^
00:23:005 (2,4) - ^

all fixed thanks good luck, nyan~
post 666 lol
Okoratu
we should totally map the full ver of this because it just sings What is love? in engrish basically
Spayyce

Okorin wrote:

we should totally map the full ver of this because it just sings What is love? in engrish basically

rip quality 0 second pp map tho e.e

Nozhomi

Okorin wrote:

we should totally map the full ver of this because it just sings What is love? in engrish basically
totally want be part of that if it happens XD
Okoratu
i have no idea what space is talking about
Nozhomi
Also hi

[Easy :]
  1. 00:20:148 (2) - Start on a blue tic is just not acceptable on an Easy. You shoud do it like 00:17:801 (1,1) - since it cover the same type of rhythm you did on them.
  2. 00:30:046 - Imo not having this beat sounds bad, and also weird since you make it clickable for 00:30:862 (1) - . Suggest you this https://puu.sh/vM4eo/e030348757.png .
[Shmik's Normal :]
  1. 00:20:250 (4) - Unsnaped. The "nyaaaaaa" start on 00:20:352 - and would make the rhythm feels way less akward here.
  2. 00:21:883 - There's nothing to emphase here. Also missing 00:22:291 - is a critical mistake.
[Space's Hard :]
  1. 00:05:556 (4,5,6) - This triplet sounds super off because it don't fit correctly vocal when it the main element of the song. I suggest you something like this who could fit more that and make your rhythm sounds less off the song https://puu.sh/vM7nL/150374c9d0.png . Same for 00:08:821 (4,5,6) - / 00:12:087 (3,4,5) - .
  2. 00:06:781 (2,3,4) - For this one I suggest you more this https://puu.sh/vM7E7/7f25788f01.png .
  3. 00:18:821 - What about to make it clickable for the nyanya ?
  4. 00:19:842 (2) - Maybe extend it to 00:20:352 - for the nya ? See if you like it.
  5. 00:21:474 (2) - Stop it at 00:21:679 - , it would be better than stop it in the middle of nowhere.
[Insane :]
  1. 00:04:740 (1,2,3,4,5,6) - Imo section like this don't work with your current rhythm. If you really want to focus more on vocal since it's the main element of the song, I suggest you more smth like this who sounds not off as your https://puu.sh/vM65s/3138075d28.png . Do it for 00:06:372 - / 00:08:005 - ofc.
  2. 00:11:270 - and for this one maybe this rhythm https://puu.sh/vM6po/dd4811ab07.png ?
  3. 00:14:536 - Maybe two of these triplets could be changed for reverse sliders for diversity and build a bridge for diffspread between Hard and Extra.
  4. 00:23:923 - Suggest you to take a look again at your NCingn since it kinda make no sense. You should better put them on elements like 00:24:332 - / 00:25:964 - / 00:27:597 - / 00:29:230 - and remove other and 00:23:923 - too.
[Owens' Extra :]
  1. 00:07:597 (6,1) - I think you should change them for a 1/1 slider in order to put a sort of break for the player between these crazy speedy sliders. Would match more vocal, and would kinda be consistant with sliders like 00:06:780 (3) - who end on snare.
  2. Btw your NCing is inconsistant as fk between both kiai so do smth. If needed come ask me.
  3. 00:13:719 - The finish hitsound is out of the place and sounds like the beat is off.
  4. 00:30:046 - Why no circle here since you put one for other 00:30:863 (3,1,3,1) - ?
[oko's Nyan]
  1. Nyanko is love.
  2. 00:14:944 - The speedup here is probably the only thing I didn't understood because the music don't build any intensity, the drum remain at the same level, and vocal came at 00:15:556 - , seems a bit overdone I would say.
  3. 00:26:372 (3,4) - Swap them, it sounds retarded and waste a strong sound on 00:26:781 - who could be clicked. Also the slider would work much better for the word "is" than nothing z.
  4. 00:30:046 - A third stacked circle would make the entire next rhythm sounds much better yu know. Or change 00:29:842 (4) - for a slider to make it play passive like all your heart sliders.


Mukyu~
Shmiklak

Nozhomi wrote:

Also hi

[Shmik's Normal :]
  1. 00:20:250 (4) - Unsnaped. The "nyaaaaaa" start on 00:20:352 - and would make the rhythm feels way less akward here.
  2. 00:21:883 - There's nothing to emphase here. Also missing 00:22:291 - is a critical mistake.


Mukyu~
i've done everything
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Title:Nyanko is LOVE!
TitleUnicode:にゃんこ is L♥VE !
Artist:every-ing!
ArtistUnicode:every❤ing!
Creator:-Tatsuo
Version:Shmik's Normal
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Topic Starter
laura-

Nozhomi wrote:

Also hi

[Easy :]
  1. 00:20:148 (2) - Start on a blue tic is just not acceptable on an Easy. You shoud do it like 00:17:801 (1,1) - since it cover the same type of rhythm you did on them.
  2. 00:30:046 - Imo not having this beat sounds bad, and also weird since you make it clickable for 00:30:862 (1) - . Suggest you this https://puu.sh/vM4eo/e030348757.png .


[Insane :]
  1. 00:04:740 (1,2,3,4,5,6) - Imo section like this don't work with your current rhythm. If you really want to focus more on vocal since it's the main element of the song, I suggest you more smth like this who sounds not off as your https://puu.sh/vM65s/3138075d28.png . Do it for 00:06:372 - / 00:08:005 - ofc.
  2. 00:11:270 - and for this one maybe this rhythm https://puu.sh/vM6po/dd4811ab07.png ?
  3. 00:14:536 - Maybe two of these triplets could be changed for reverse sliders for diversity and build a bridge for diffspread between Hard and Extra.
  4. 00:23:923 - Suggest you to take a look again at your NCingn since it kinda make no sense. You should better put them on elements like 00:24:332 - / 00:25:964 - / 00:27:597 - / 00:29:230 - and remove other and 00:23:923 - too.




fixed everything thank you for the mod everything is so much better owo <3

Mukyu~
bubble me plz
Spayyce

Nozhomi wrote:

Also hi

[Space's Hard :]
  1. 00:05:556 (4,5,6) - This triplet sounds super off because it don't fit correctly vocal when it the main element of the song. I suggest you something like this who could fit more that and make your rhythm sounds less off the song https://puu.sh/vM7nL/150374c9d0.png . Same for 00:08:821 (4,5,6) - / 00:12:087 (3,4,5) - . I feel they play fine, I don't hear much emphasis on the vocals on 25% and I have testplayed it multiple times and it plays fine for me.
  2. 00:06:781 (2,3,4) - For this one I suggest you more this https://puu.sh/vM7E7/7f25788f01.png . Okay added this, also removed some 1/45 in the process for consistency.
  3. 00:18:821 - What about to make it clickable for the nyanya ? ^^
  4. 00:19:842 (2) - Maybe extend it to 00:20:352 - for the nya ? See if you like it. Nah, feels too empty. The slider kind of drags on / feels forced.
  5. 00:21:474 (2) - Stop it at 00:21:679 - , it would be better than stop it in the middle of nowhere. Alright! :)

Mukyu~
Thank you for the mod :D

Space's Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4740
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Nyanko is LOVE!
TitleUnicode:にゃんこ is L♥VE !
Artist:every-ing!
ArtistUnicode:every❤ing!
Creator:-Tatsuo
Version:Space's Hard
Source:にゃんこデイズ
Tags:cat neko anime 2017 Nyanko Days Owens Shmiklak -Space- Okoratu Okorin
BeatmapID:1214673
BeatmapSetID:567281

[Difficulty]
HPDrainRate:5.5
CircleSize:3.8
OverallDifficulty:6.5
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:1

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Spayyce

Okorin wrote:

i have no idea what space is talking about
short map is where the pp is at

>.>
Nozhomi
pp is zzz

-Tatsuo wrote:

bubble me plz
Blame your GDers who don't answer :D


Also why put a finish hitsound on 00:08:719 - and 00:13:719 - ?
And on Owens diff, could you not silence sliders ? I suggest you to take example on how okorin handle them.
Owens

Nozhomi wrote:

Also hi


[Owens' Extra :]
  1. 00:07:597 (6,1) - I think you should change them for a 1/1 slider in order to put a sort of break for the player between these crazy speedy sliders. Would match more vocal, and would kinda be consistant with sliders like 00:06:780 (3) - who end on snare. i tried but i really prefer this way :/
  2. Btw your NCing is inconsistant as fk between both kiai so do smth. If needed come ask me. fixed
  3. 00:13:719 - The finish hitsound is out of the place and sounds like the beat is off. hs not by me :<
  4. 00:30:046 - Why no circle here since you put one for other 00:30:863 (3,1,3,1) - ?True, changed :p
thx for mod noz

Mukyu~
Okoratu

Nozhomi wrote:

Also hi

[oko's Nyan]
  1. Nyanko is love. :]
  2. 00:14:944 - The speedup here is probably the only thing I didn't understood because the music don't build any intensity, the drum remain at the same level, and vocal came at 00:15:556 - , seems a bit overdone I would say. i think the whole thing is building up towards 00:16:168 - , especially the melody is in my opinion doing that
  3. 00:26:372 (3,4) - Swap them, it sounds retarded and waste a strong sound on 00:26:781 - who could be clicked. Also the slider would work much better for the word "is" than nothing z. but i mapped the dumb melody shit the whole time 00:24:944 (4) - 00:26:577 (4) - 00:28:209 (4) - o__o
    like
  4. 00:30:046 - A third stacked circle would make the entire next rhythm sounds much better yu know. Or change 00:29:842 (4) - for a slider to make it play passive like all your heart sliders. a pause separates both rhythm and highlights that theyre different, just mixing one layer in seems counter-intuitive to me


Mukyu~
Topic Starter
laura-

Nozhomi wrote:

Also why put a finish hitsound on 00:08:719 - and 00:13:719 - ? there's a sound in the background that gets higher +
its good for build-up. all finish hitsounds are on such a sound so it fits the song good in my opinion

And on Owens diff, could you not silence sliders ? I suggest you to take example on how okorin handle them. copied oko's hitsounds on owens' request owo
Shmiklak
what are we waiting for?
Topic Starter
laura-
nozhomi
xtrem3x
well, then is possible other set on this song XD!!
Topic Starter
laura-
Spayyce
Kotori-Chan
Hello there ~

Just a little thing, what about adding everying to the tags ?
Since the beatmap search deletes - and other "special" stuff its kinda hard to find that map, i just copy pasted the title and nope cant find it :(
The map does show up if you type nyanko is love but not if you type the whole title or every-ing!
Topic Starter
laura-
ok
Shmiklak
more than a month :thinking:
Nozhomi
wew hey I'm back for the check again \o/

Your bg is nsfw be careful.

K seriously now, remove normal-hitfinish3[1].wav thx.

[Owen's cat :]
  1. 00:06:576 (2,3,4) - Could be nerfed a bit since these are super jumpy and slider leniency make them edgy to play so ye.
  2. 00:14:535 (1,2,3,1,2,3) - These are the only one done with a reduced spacing, so I would like to see other like these one, since spaced triplet like that are a bit overkill here. Or if you plan to keep them, do that progressively.
[Insane cat :]
  1. 00:07:291 (5,6,7,8) - This rhythm don't fit the music imo. Vocal makes a strong beat in the middle of it but you keep the same pace with that. Imo you should or remove 00:07:495 (7) - to create more impact on 00:07:597 - , or doing 00:07:393 (6,7) - a kick slider.
  2. 00:16:168 (1,2,3,4,5,6,1,2,3,4,5,6) - These triplet patterns don't feel like they have a real structure between them. Also flow is really questionnable between 00:16:372 (3,4) - and 00:17:189 (3,4) - .
  3. 00:22:699 (1) - Could you do that slider with a bit more coherence and structure with 00:22:291 (4) - ? Like for example http://puu.sh/wTVJT/9e4cef4e6b.png .
  4. 00:21:985 (1) - If you really want to make that beat playable, you should make 00:21:883 - same, because both beats cover same instrument.
[Space's Hard cat :]
  1. Will continue tomorrow I'm too tired lol Hi it's tomorrow yay.
  2. 00:03:107 (1,2,3,4) - Intensity is constant so spacing should be, would be acceptable for an Insane but not for a Hard diff.
  3. So a lot of your rhythm you use don't really work with the music. Stuff like 00:05:556 (4,5,6) - / 00:06:781 (2,3,4) - / etc don't follow the most obvious rhythm -> vocal. Let's take 00:05:352 - as example, smth like https://puu.sh/wUL0b/93f3885ab1.png who follow strong music elements sounds definitly better. Also for 00:06:781 (2,3,4) - smth like https://puu.sh/wUL30/305913920b.png is way better and suit more the song. Apply that to similar section on the diff.
  4. 00:18:209 (2) - / 00:19:842 (2) - End is unsnaped to the music, should be on the blue tic. Also 00:19:842 (2) - would be better if was a reverse who end at 00:20:454 - to fit background instrument.
  5. 00:21:066 - Suggest this https://puu.sh/wULwU/8aa89172fe.png to fit more the song overall.
  6. 00:24:128 (3,4,1) - Maybe stack them ? That's a bit too much imo for a Hard.
  7. 00:24:332 - This part is probably the biggest problem of the diff. You start following the drum, and then decide to ignore everything to fit vocal at 00:25:964 - , creating a huge inconsistency. Also following only drums on that less intense section imo makes it too dense. It would be a bit nice if you could ignore beat like 00:25:148 - to focus more on the instrument who is more dominant on that part. Fix that entire part pls (until 00:29:230 - ).
  8. 00:30:454 (4,1,2,3) - Perfect stacking them will just be pain to read for someone playing just Hard lvl diff. Unstack thx.
[Shmik's Normal cat :]
  1. M a r v o l l o's Normal thx.
  2. 00:21:883 (4) - Nothing start from that beat, so I strongly suggest you to do a 1/2 slider and start it from 00:22:087 - where there's a real sound to map.
[Easy cat :]
  1. 00:21:066 - Should be a clickable beat. Also the slider 00:20:250 (2) - starts on nothing really dominant since both strong sounds are on blue tics. So you could just do 3/1 sliders like this https://puu.sh/wUMln/dc1a4a25a9.png instead. Also NC 00:22:699 (2) - to be consistent with rest of your mapping.

Also already talked with oko about his diff and it's k.
Stay tuned~
Spayyce

Nozhomi wrote:

wew hey I'm back for the check again \o/

[notice]
[Space's Hard cat :]
  1. Will continue tomorrow I'm too tired lol Hi it's tomorrow yay. <3
  2. 00:03:107 (1,2,3,4) - Intensity is constant so spacing should be, would be acceptable for an Insane but not for a Hard diff. Jump is seriously negligable, I explained this about 10039220392039 times before XD
  3. So a lot of your rhythm you use don't really work with the music. Stuff like 00:05:556 (4,5,6) - / 00:06:781 (2,3,4) - / etc don't follow the most obvious rhythm -> vocal. Let's take 00:05:352 - as example, smth like https://puu.sh/wUL0b/93f3885ab1.png who follow strong music elements sounds definitly better. Also for 00:06:781 (2,3,4) - smth like https://puu.sh/wUL30/305913920b.png is way better and suit more the song. Apply that to similar section on the diff. I don't want to overcomplex the rhythm, since as you mentioned before: it's a hard. I believe the triplet does give the player a following with the vocals and infact works better with the vocals (at least when hearing it on 25%) so I will keep these.
  4. 00:18:209 (2) - / 00:19:842 (2) - End is unsnaped to the music, should be on the blue tic. Also 00:19:842 (2) - would be better if was a reverse who end at 00:20:454 - to fit background instrument. I made both of them a reverse for consistency, but you're right it sounds better on 1/4 :)
  5. 00:21:066 - Suggest this https://puu.sh/wULwU/8aa89172fe.png to fit more the song overall. wasn't what i was going for here, im following vocals + dont think that sound is enough to map for
  6. 00:24:128 (3,4,1) - Maybe stack them ? That's a bit too much imo for a Hard. if they cant read this i doubt their ability to play any diff over 2*
  7. 00:24:332 - This part is probably the biggest problem of the diff. You start following the drum, and then decide to ignore everything to fit vocal at 00:25:964 - , creating a huge inconsistency. Also following only drums on that less intense section imo makes it too dense. It would be a bit nice if you could ignore beat like 00:25:148 - to focus more on the instrument who is more dominant on that part. Fix that entire part pls (until 00:29:230 - ). okay i removed the note and then for consistency removed another at 00:28:413 .
  8. 00:30:454 (4,1,2,3) - Perfect stacking them will just be pain to read for someone playing just Hard lvl diff. Unstack thx. gotchu
Thanks for modding! <3

Space's Hard
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TitleUnicode:にゃんこ is L♥VE !
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Owens

Nozhomi wrote:

wew hey I'm back for the check again \o/


[Owen's cat :]
  1. 00:06:576 (2,3,4) - Could be nerfed a bit since these are super jumpy and slider leniency make them edgy to play so ye. IS it really needed ? It doesnt look too much spaced to me since it's almost the same here 00:06:372 (1,2) - for example xD.
  2. 00:14:535 (1,2,3,1,2,3) - These are the only one done with a reduced spacing, so I would like to see other like these one, since spaced triplet like that are a bit overkill here. Or if you plan to keep them, do that progressively.
it is actually done progressively


Also already talked with oko about his diff and it's k.
Stay tuned~
Spayyce
soooooo...?
Okoratu
code
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388,312,12291,2,0,P|345:331|280:289,1,105.000004005432,2|0,0:2|2:0,0:0:0:0:
200,201,12495,2,0,P|198:159|189:119,1,83.9999974365235,10|0,0:2|2:0,0:0:0:0:
323,119,12699,2,0,P|313:167|312:219,1,83.9999974365235,2|0,0:2|2:0,0:0:0:0:
278,47,12903,6,2,B|361:14|364:90|483:42,1,167.999994873047,2|0,0:0|0:0,0:0:0:0:
234,337,13311,2,2,B|151:370|148:294|29:342,1,167.999994873047,10|0,0:2|0:0,0:0:0:0:
114,165,13617,1,0,0:0:0:0:
114,165,13719,2,0,P|126:234|91:297,1,83.9999974365235,2|0,0:0|2:3,0:0:0:0:
183,71,13923,2,0,L|38:91,1,83.9999974365235,2|0,0:2|2:0,0:0:0:0:
241,10,14128,2,0,L|366:16,1,83.9999974365235,10|0,0:2|2:0,0:0:0:0:
369,199,14332,2,0,P|333:176|316:101,1,83.9999974365235,2|0,0:2|2:0,0:0:0:0:
475,77,14536,5,2,1:0:0:0:
475,77,14638,1,0,1:0:0:0:
475,77,14740,2,0,L|456:208,1,83.9999974365235,0|0,0:0|2:0,0:0:0:0:
351,288,14944,1,10,0:0:0:0:
351,288,15046,1,0,0:0:0:0:
351,288,15148,2,0,P|361:241|370:184,1,90.9999958343508,0|0,0:0|2:0,0:0:0:0:
173,99,15352,1,2,0:0:0:0:
173,99,15454,1,0,0:0:0:0:
173,99,15556,2,0,P|126:81|52:145,1,97.9999970092774,2|0,0:0|2:0,0:0:0:0:
339,99,15760,2,0,P|386:81|459:145,1,97.9999970092774,2|0,0:0|2:0,0:0:0:0:
258,227,15964,2,0,P|267:203|236:215,1,77.0000023498536
145,323,16168,5,2,0:0:0:0:
118,248,16270,1,0,0:0:0:0:
92,173,16372,1,0,0:0:0:0:
420,173,16577,1,2,0:0:0:0:
394,248,16679,1,0,0:0:0:0:
367,323,16781,1,0,0:0:0:0:
160,159,16985,2,0,B|149:91|195:40|195:40|250:77|256:100|256:100|262:77|317:40|317:40|363:91|352:159,1,430.500006568909
128,282,17393,1,10,0:0:0:0:
192,316,17495,1,0,0:0:0:0:
255,281,17597,1,0,0:0:0:0:
320,316,17699,1,0,0:0:0:0:
384,282,17801,5,2,0:0:0:0:
339,41,18005,1,2,0:0:0:0:
109,253,18209,2,2,B|45:230|61:174|97:163|118:170|118:170|150:139|198:158|176:213,1,210.000008010865,2|0,0:0|0:0,0:0:0:0:
184,261,18515,1,2,2:1:0:0:
115,82,18719,1,2,2:0:0:0:
115,82,18821,1,2,1:1:0:0:
248,122,19026,1,10,1:2:0:0:
204,10,19230,1,2,1:1:0:0:
96,281,19434,5,2,0:0:0:0:
297,126,19638,1,2,0:0:0:0:
56,71,19842,2,0,B|90:83|126:68|126:68|79:126|91:198,1,210.000008010865,2|0,0:0|0:0,0:0:0:0:
96,281,20148,1,2,2:0:0:0:
371,146,20352,2,2,B|393:111|489:132|451:17|412:16|377:26|377:26|357:-20|281:-9|292:51,1,315.000012016297,2|8,2:0|1:2,2:3:0:0:
297,126,20760,1,2,2:0:0:0:
297,126,20862,1,0,1:2:0:0:
419,308,21066,5,2,0:0:0:0:
291,29,21270,1,2,0:0:0:0:
146,350,21474,2,2,P|106:283|236:298,1,210.000008010865,0|0,0:0|0:0,0:0:0:0:
277,241,21781,2,0,L|262:391,1,140,0|2,0:0|0:2,0:0:0:0:
263,380,22087,1,2,0:2:0:0:
244,175,22291,2,2,B|227:111|159:127|151:69|193:28|229:44|229:44|254:16|297:30|329:76|270:94|287:118,1,315.000012016297,2|0,0:0|0:0,0:0:0:0:
106,341,22699,6,2,B|55:298|79:231|79:231|127:222|169:257,1,210.000008010865,2|0,0:0|0:0,0:0:0:0:
406,341,23005,2,2,B|457:298|433:231|433:231|385:222|343:257,1,210.000008010865,2|0,0:0|0:0,0:0:0:0:
260,218,23311,2,0,L|260:366,1,105.000004005432,2|0,0:0|0:2,0:0:0:0:
330,178,23515,2,2,B|350:111|263:114|311:33|366:34|389:68|389:68|442:44|483:104|448:163|368:149,1,315.000012016297,2|0,0:0|0:0,0:0:0:0:
350,252,23923,1,6,0:2:0:0:
66,79,24128,1,0,0:0:0:0:
66,79,24230,1,0,0:0:0:0:
66,79,24332,5,2,0:2:0:0:
170,44,24536,1,0,2:0:0:0:
184,150,24740,1,0,0:0:0:0:
80,185,24944,2,2,L|-18:203,1,70,2|0,2:0|0:0,0:0:0:0:
256,73,25352,1,2,2:0:0:0:
351,139,25556,1,0,0:2:0:0:
249,178,25760,1,2,2:0:0:0:
358,30,25964,5,2,0:2:0:0:
442,138,26168,1,0,2:0:0:0:
465,2,26372,1,2,0:2:0:0:
391,232,26577,2,2,L|303:246,1,70,2|0,2:0|0:0,0:0:0:0:
136,271,26985,1,2,2:2:0:0:
214,159,27189,1,0,0:0:0:0:
239,295,27393,1,2,2:2:0:0:
239,295,27495,1,0,0:0:0:0:
239,295,27597,5,2,0:2:0:0:
126,188,27801,1,0,2:0:0:0:
19,279,28005,1,2,0:2:0:0:
80,92,28209,2,2,L|176:78,1,70,2|0,2:2|0:0,0:0:0:0:
336,191,28617,1,2,2:0:0:0:
206,170,28821,1,0,0:0:0:0:
289,58,29026,1,2,2:2:0:0:
163,296,29230,5,2,0:2:0:0:
349,296,29434,1,0,0:0:0:0:
95,106,29638,1,2,0:2:0:0:
417,106,29842,1,2,0:2:0:0:
130,325,30250,5,2,2:0:0:0:
130,325,30454,2,2,B|108:267|184:264|137:196|89:201|71:232|71:232|23:214|-8:269|25:319|94:301,1,280,2|0,2:0|2:0,2:1:0:0:
246,256,31066,5,2,2:0:0:0:
246,256,31270,2,2,B|259:204|314:240|315:168|279:147|250:160|250:160|225:124|175:147|174:199|232:222,1,241.500004606247,2|0,2:0|2:0,2:1:0:0:
90,138,31679,6,0,B|67:98|85:33|85:33|168:64,1,186.620004072061,0|2,2:0|2:0,2:0:0:0:
422,138,32087,2,0,B|445:98|427:33|427:33|344:64,1,186.620004072061,0|2,2:0|2:0,2:0:0:0:
171,315,32495,2,0,B|198:334|226:335|256:311|256:311|286:335|314:334|341:315,1,186.199992328797,0|2,2:0|2:0,2:0:0:0:
206,144,32903,2,0,P|182:143|154:157,3,35,2|2|2|2,2:0|2:0|2:0|2:0,2:0:0:0:
306,144,33311,2,0,P|330:143|358:157,3,35,2|2|2|2,2:0|2:0|2:0|2:0,2:0:0:0:
256,192,33719,12,0,34536,2:2:0:0:


@whoever has highest diff now you can have the Nyan i think i just improved mine while getting rid of a lot of SR...?

Ah, yes, tags conflict on my end locally but what do i know if that s the case for other diffs
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