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every-ing! - Nyanko is LOVE!

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Topic Starter
laura-

Error- wrote:

from my q <3

[Easy]
00:17:801 (1,1) - this seems good for blanket :3 doesn't flow well and i want some slider variety.
00:22:699 (1,2,1) - DS seems strage, fix plz? The first one feels like 1.1x or around it, the second feels like 0.9x everything should be 1x now.

sorry short mod no kds if not helpful its always good to have a second opinion
gl~
thx
Mitkoff
Hello
Nm from q

[Easy]
00:05:556 (2,3,4) - could have 00:08:005 (1,2,3) - same angle to be more neat
00:25:964 (1,2,3,4,1) -it's too intense, actually it's most intense moment in this difficulty which harder than your kiai. It's making wrong impression with song if you ask me... Rhytm suggestion https://puu.sh/vk7fw.jpg nerf SR by 0.09. Actually a lot of clickable objects or a lot of same instense objects in a row not recommended in low diffs, so i suggest change it.

[Normal]
00:14:535 (1) - Fix ds , also will be cool have more soft angle https://puu.sh/vk8X4.jpg
00:18:005 - questionable skipped beat. It's clearly heard in music and we have also vocal point here. it's sounds wierd with other same sounded sections:
00:21:066 (1,2,3) - 00:19:433 (1,2,3) - which also have 3 strong points. If You did it as slider for rhythm changes 00:18:515 (2) - , so 1/2 reverse would fits much better imo
00:18:005 - Also no needed to decrease intense near most tense part of map 00:19:433 (1,2,3,4,1,2,3,4) -
00:23:311 (2) - ds 1.1 from 1 , i guess should be like https://puu.sh/vk9FA.jpg
00:25:964 (1) - suggest curve it on 00:26:577 - since there music changes and it's middle of slider :lol:
00:30:046 (3) - move to x65 y257 for same angle as 00:29:229 (1,2) -

[Hard]
00:05:556 (4,5,6) - it's about aesthetic yeah.. try to put it a bit down from 3-7 line as You decide to do curve triple. It make more visually beautiful oval flow, like https://puu.sh/vkaGE.jpg
00:14:536 (1) - It's personal i guess, but this downbeat deserve more emphasis on it like high ds maybe. Music goes louder and vocals higher so it make sense.
00:16:168 (1,2,3,4) - Not perfect rhombus :triggered: 1-2 not parallel with 3-4 :lol:
00:30:046 (3,4,1,2) - why did You map same sounded vocals in different ways, http://puu.sh/vkasJ.jpg test this one, sounds a bit better imo and place 00:31:679 (1,2,1,2,1,2) - a lot of space for pattering it more creativity :)

[Insane]
00:07:597 (8) - unsnaped tail
00:12:903 (1,2,3,4,5,6) - like a alternative clap-vocal rhythm, test it, sound interesting with next triples section https://puu.sh/vkbZG.jpg
00:20:658 - it's pretty noticeable sound. https://puu.sh/vkci0.jpg mb even with 1/4 jumps Orz. Another alternative.
Overall good

[Nyan]
00:18:821 (6) - fits better as 2 1/4s sliders https://puu.sh/vkcJ2.jpg as 00:18:821 - 00:19:026 - both strong enough to be clicable
00:24:331 (3,1) - swap Nc for downbeat priority? 00:24:332 - Here starts new sounds so have no idea why You did't NC it
00:24:331 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3) - there is no consistensy with NC hmm.
Suggestion : 00:24:332 - NC 00:27:393 (3) - remove here 00:27:597 - NC here
--- should be ok
Actually fun diff, gj.
SPOILER
Somehow i Fc it from 1st-test try https://osu.ppy.sh/ss/7825442

[]
That's it
GL~
Topic Starter
laura-

Mitkoff wrote:

Hello
Nm from q

[Easy]
00:05:556 (2,3,4) - could have 00:08:005 (1,2,3) - same angle to be more neat i don't think that really matters
00:25:964 (1,2,3,4,1) -it's too intense, actually it's most intense moment in this difficulty which harder than your kiai. It's making wrong impression with song if you ask me... Rhytm suggestion https://puu.sh/vk7fw.jpg nerf SR by 0.09. Actually a lot of clickable objects or a lot of same instense objects in a row not recommended in low diffs, so i suggest change it. i totally agree with you, but i hope its not too many sliders now. i didnt use your suggestion because i dont want to end a slider on a strong beat.

[Insane]
00:07:597 (8) - unsnaped tail fixed
00:12:903 (1,2,3,4,5,6) - like a alternative clap-vocal rhythm, test it, sound interesting with next triples section the first slider and the circle dont fit well imo, and i like 00:13:719 (5,6) - AND its important for me to start the triples where they actually start. and thats 00:14:536 (1) -
00:20:658 - it's pretty noticeable sound. https://puu.sh/vkci0.jpg mb even with 1/4 jumps Orz. Another alternative. there are more noticable sounds in that pattern so i think ill just stick to these piano (?) sounds
Overall good


That's it
GL~
thanks
Kawashiro
from my Q

Hard
  1. 00:06:781 (2,3) - for the beat, Ctrl G. the vocal sound is in blue tick so you shoule put clickable noets in here.
  2. 00:25:964 (1,2,3) - You can fill more beats in here. Like 00:29:230 (1,2,3,4) - here. I think make same beat will be fit in song
  3. 00:32:495 (1) - I don't think this NC is necessary. the rhythm is changing in 00:32:903 (1) - here. not 00:32:495 (1) - here.

Insane
  1. 00:05:352 (4) - whole of like this sliders. idk why you put sv changing. i never think its good idea.
  2. 00:10:862 (1,2) - Swap NC? because vocal is start at 00:11:270 (2) - here.
  3. 00:24:944 (1) - I don't think this sv changing is necessary. and also NC too.
  4. 00:25:964 (4,1) - Swap NC. Like hard diff.
  5. 00:26:577 (1,5) - ^

Nyan
  1. 00:09:944 (2,3) - I feel some strange in this anti jump. how about move 2 to x424 y130?
  2. 00:24:331 (3,1) - Swap NC? because beep-beep sound(?) is start at 00:24:331 (3) - here
  3. 00:26:372 (3,4) - For the beat, Ctrl G? because 00:26:781 - this point is good to put clickable notes like 00:26:984 (1,2,1) - them (La-bu La-bu! lol)
  4. 00:27:393 (1,3) - ^
  5. 00:26:984 (1) - Unnecessary NC. del
  6. 00:28:617 (1) - ^
  7. 00:29:638 (1) - ^

GL
Topic Starter
laura-

UnLock- wrote:

from my Queue


Insane
  1. 00:05:352 (4) - whole of like this sliders. idk why you put sv changing. i never think its good idea. they are too hard without sv changes
  2. 00:10:862 (1,2) - Swap NC? because vocal is start at 00:11:270 (2) - here. ok
  3. 00:24:944 (1) - I don't think this sv changing is necessary. and also NC too. removed the 1,20x SV
  4. 00:25:964 (4,1) - Swap NC. Like hard diff. i want all NC's to be on the long sliders because it sounds good with the finish sounds. if someone else with 1 or 2 ranked maps complains about NC i will change them
  5. 00:26:577 (1,5) - ^ ^

GL
thx
intiaz
Hey there! Not a mod but I FC'D owen's nyan and uploaded it to our collab osu! channel :3

(bad skin to rec with sorry) (bad acc ;w;;w;w;w;w;)
Lavi
o/ Here's your mod:

SPOILER
Not much for me to do tbh, this song is 30sec and as simple as it gets and it's hard to get it wrong >_>

Easy:
00:20:250 (2) - Could make it 2 singletaps instead

Hard:
Make all the 1/4 overlaps the same distance
00:03:515 (2,3,4) - These should be the same distance imo, also the jump from (1) is kinda awkward, may want to adjust positioning
00:04:740 (1) - This section feels weird, I know that's how the vocals go here but I'd go with something like this http://screenshot.sh/owkrSoIKaJp5J
00:10:250 (3,4) - swap there, make slider 1:1 and adjust positioning ofc

Insane:
00:03:923 (5) - This jump feels unnatural, if you want the last one to be longer, x:84, y:256 feels better. Adjust the slider afterwards if you move this note.
00:05:352 (4,5,6,1,2,3,4,5,6,7,8) - you're using 3 different distance snaps for 1/4 sounds here, hard to read
00:11:270 (2) - again a different distance on a 1/4 beat. Try to keep them a bit more consistent ok? Not saying they all have to be the same, just a few variations that reoccur in similar patterns.

Owens' Nyan:
Got nothing on you, just a suggestion,
00:23:923 (1,2,3,1) - for this whole section you could make the jumps on on the long high pitch notes, like http://screenshot.sh/m1Mwpnj59kHf7 or http://screenshot.sh/ouS9TOgOILksz


Well, that was quick ._.' GL guys
Topic Starter
laura-

Wanko wrote:

o/ Here's your mod:

SPOILER
Not much for me to do tbh, this song is 30sec and as simple as it gets and it's hard to get it wrong >_>

Easy:
00:20:250 (2) - Could make it 2 singletaps instead could be confusing because there are alot of sounds

Insane:
00:03:923 (5) - This jump feels unnatural, if you want the last one to be longer, x:84, y:256 feels better. Adjust the slider afterwards if you move this note. that doesn't look nearly as good and i dont even want the last jump to be longer i just want it to look good and it plays fine for me
00:05:352 (4,5,6,1,2,3,4,5,6,7,8) - you're using 3 different distance snaps for 1/4 sounds here, hard to read SV changes..... so I had to change the distance snap a bit to make sure the jumps are not too big or small. most things are DS 0,5x and 1,5x
00:11:270 (2) - again a different distance on a 1/4 beat. Try to keep them a bit more consistent ok? Not saying they all have to be the same, just a few variations that reoccur in similar patterns. it's 0,5x just like 00:04:332 (1,1) -


Well, that was quick ._.' GL guys
ty
Spayyce

Venix wrote:

Hi, from queue~


Hard

  1. 00:03:515 (2,3,4) - Don't you think this jump is too big for hard difficulty? For me it's, I prefer nerf it. Anyway, 00:03:107 (1,2) - Flow here is a bit harsh, because it's too sharp. Mby move 00:03:515 (2) - this circle a bit to left and to up? I usually do back-forth as a style in mapping. I moved note 4 to be more parallel with the slider so its more predictable, but I still believe this isn't too big at all for the fact it's 3.1*
  2. 00:24:740 (2,3,4,5) - This spacing is too big when you look at entire of map. It's exactly the same DS? XD

Hytex wrote:

from q


[space]
00:04:332 (5) - maybe NC? because people will think 00:03:923 (4,5) - is a 1/2 jump yeah good idea! :) I put it as a combo
00:07:087 - why silence if there is a sound? I want the player to appreciate the extension of the slider rather than have something that has the same sound value as the vocals. The elongation of the slider was enough justification without having to dedicate to a 5 note stream which would make the map much more difficult.
00:14:536 (1) - fix slider whats wrong with it?

Yoshino-- wrote:

from q

Space
nerf hp a little?

00:24:740 (2,3,4,5) - this square is so off xd looks fine to me?

00:30:454 (4,1,2,3) - this is too hard to read, especially for new players; having sliders overlap like that is generally a bad idea because of how hard it is to read, even in higher difficulties This map isn't intended for new players, if they're playing 3* maps they're doing it wrong xD

00:33:311 (2,3,4) - make the hitsound volume decrease gradually here, so 30% --> 20% --> 10% instead of what it is now; jumping right to 20% is a bit much imo okay sounds better now :3

00:34:536 (1) - change to a single circle? I hear a vocal change on the fadeout so I put a 1/2 :P

Error- wrote:

from my q <3

[Hard]
00:03:515 (2,3,4) - Doesn't flow good imo It's a standard triangle? what doesn't flow about it?
00:05:556 (4,5,6) - Straight maybe? It's curving up to the slider so it would ruin the transitional flow
00:30:454 (4,1,2,3) - these seems a bit unreadable imo if people can't read approach circles they need to not be playing hards xD

Mitkoff wrote:

[Hard]
00:05:556 (4,5,6) - it's about aesthetic yeah.. try to put it a bit down from 3-7 line as You decide to do curve triple. It make more visually beautiful oval flow, like https://puu.sh/vkaGE.jpg was considering something like that, yeah it works better and amplifies what I was going for XD
00:14:536 (1) - It's personal i guess, but this downbeat deserve more emphasis on it like high ds maybe. Music goes louder and vocals higher so it make sense. I made that slider in particular quicker because of its shape, good idea :)
00:16:168 (1,2,3,4) - Not perfect rhombus :triggered: 1-2 not parallel with 3-4 :lol: I think I fixed it ? xD
00:30:046 (3,4,1,2) - why did You map same sounded vocals in different ways, http://puu.sh/vkasJ.jpg test this one, sounds a bit better imo and place 00:31:679 (1,2,1,2,1,2) - a lot of space for pattering it more creativity :) hmm not too sure because it would make a place packed with a lot of circles making it hard to complete accurately the first slider is more introductory than anything. The reason I repeated the slider is because the vocals don't change at that part.

UnLock- wrote:

from my Q

Hard
  1. 00:06:781 (2,3) - for the beat, Ctrl G. the vocal sound is in blue tick so you shoule put clickable noets in here. Starting on blue tick would be really jarring to play, so thats my reasoning for a slider elongation to include it best I can
  2. 00:25:964 (1,2,3) - You can fill more beats in here. Like 00:29:230 (1,2,3,4) - here. I think make same beat will be fit in song Reason why there is more notes there is because the vocals are louder and its a build-in to the end part of the song.
  3. 00:32:495 (1) - I don't think this NC is necessary. the rhythm is changing in 00:32:903 (1) - here. not 00:32:495 (1) - here. okay I removed the NC

Wanko wrote:

Hard:
Make all the 1/4 overlaps the same distance I think they are ? XD
00:03:515 (2,3,4) - These should be the same distance imo, also the jump from (1) is kinda awkward, may want to adjust positioning [color=#FF0000the player isnt meant to follow the whole slider given how short it is. plus i have said a lot of times before this is buildup and i have nerfed the jump now anyway xd[/color]
00:04:740 (1) - This section feels weird, I know that's how the vocals go here but I'd go with something like this http://screenshot.sh/owkrSoIKaJp5J no change, triplet plays well with the song imo
00:10:250 (3,4) - swap there, make slider 1:1 and adjust positioning ofc dont understand too well? owo
[/spoilerbox]
eeee so many mods orzzz

Space's Hard
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AudioLeadIn: 0
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Countdown: 0
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[Metadata]
Title:Nyanko is LOVE!
TitleUnicode:にゃんこ is L♥VE !
Artist:every-ing!
ArtistUnicode:every❤ing!
Creator:-Tatsuo
Version:Space's Hard
Source:にゃんこデイズ
Tags:cat neko anime 2017 Nyanko Days Owens Shmiklak -Space-
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276,168,31270,2,0,L|364:156,1,80,0|0,0:0|0:0,2:0:0:0:
436,68,31679,2,0,L|348:80,1,80,8|0,0:0|0:0,2:0:0:0:
236,96,32087,1,8,0:0:0:0:
180,200,32291,1,0,0:0:0:0:
156,84,32495,1,8,0:0:0:0:
100,192,32699,1,0,0:0:0:0:
76,76,32903,6,0,L|96:24,3,40,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
156,84,33311,2,0,L|204:48,3,40
176,156,33719,2,0,L|224:148,3,40
124,216,34128,2,0,L|76:224,3,40
184,264,34536,6,0,L|268:252,1,80
Okoratu
i made a diff for this song in a random fit of I NEED TO MAP SOMETHING TO GET IT OUT OF MY HEAD

do you need another diff at around 5 stars or do i just host my own set
Topic Starter
laura-

Okorin wrote:

i made a diff for this song in a random fit of I NEED TO MAP SOMETHING TO GET IT OUT OF MY HEAD

do you need another diff at around 5 stars or do i just host my own set
i will definitely take your diff!
Okoratu
https://puu.sh/vot7R/bb15c10800.zip

here's the thing with all assets that i added

and yes it's a cat themed difficulty
Nozhomi
Hi I heard about cat nya~
Owens

Mitkoff wrote:

Hello
Nm from q

[Nyan]
00:18:821 (6) - fits better as 2 1/4s sliders https://puu.sh/vkcJ2.jpg as 00:18:821 - 00:19:026 - both strong enough to be clicable
00:24:331 (3,1) - swap Nc for downbeat priority? 00:24:332 - Here starts new sounds so have no idea why You did't NC it
00:24:331 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3) - there is no consistensy with NC hmm.
Suggestion : 00:24:332 - NC 00:27:393 (3) - remove here 00:27:597 - NC here
--- should be ok All fixed :D
Actually fun diff, gj. thx !
SPOILER
Somehow i Fc it from 1st-test try https://osu.ppy.sh/ss/7825442 PogChamp

[]
That's it
GL~

UnLock- wrote:

from my Q


Nyan
  1. 00:09:944 (2,3) - I feel some strange in this anti jump. how about move 2 to x424 y130? nah i think it's ok this way
  2. 00:24:331 (3,1) - Swap NC? because beep-beep sound(?) is start at 00:24:331 (3) - here
  3. 00:26:372 (3,4) - For the beat, Ctrl G? because 00:26:781 - this point is good to put clickable notes like 00:26:984 (1,2,1) - them (La-bu La-bu! lol)
  4. 00:27:393 (1,3) - ^
  5. 00:26:984 (1) - Unnecessary NC. del
  6. 00:28:617 (1) - ^
  7. 00:29:638 (1) - ^
all this part got his NC's fixed from previous mod, thx

GL ty!
Okoratu
notes to self (i had all of this changed but overwrote my update so fml

i will need clever suggestions on the following
00:16:168 (1,2,3,4,5,6) - i wanna keep the cat pattern but in a way that flows better but dunno how to make that work

[]

00:19:638 (2,3) - spacing is kinda retarded
00:21:066 (1,2) - yes same
00:29:638 (3,4) - same

polish heart shapes

00:04:944 (2) - overlap shit
00:06:577 (2) - more space
00:32:495 (3) - 00:10:862 (1) - ask someone how to make these sliders lol
00:32:903 (4,5) - make cat eyes more happy (great suggestion)
00:11:679 (3) - more space maybe


remove unnecessariy finish sounds from hitsounding
Rizen
Easy
  1. 00:06:372 (4) - did u forget to NC? vs. 00:12:903 (1) - . same could apply for the following if following "NC per measure" rule: 00:25:964 (4) - , 00:30:862 (3) -
  2. 00:13:311 (2,3) - ctrl+g rhythm so it's circle then slider? the vocals at 00:13:311 - is rather sharp like 00:12:903 (1) - so should be a circle imo (as opposed to 00:13:719 (3) - which isn't sharp)z
Shmik's Normal
  1. 00:03:923 (3) - perhaps make this a circle as this slider is different to 00:03:515 (2) - which have that guitar sound on each end. or even make 00:03:515 (2) - into a repeat slider
  2. 00:08:821 (3,4) - use same rhythm as 00:05:556 (3,4) - ? vocals have the same jumpiness/intensity
  3. 00:13:719 (3,4) - consider two 1/2 sliders as the vocals here are different to 00:12:903 (1) - in that it has more vocal points
  4. 00:19:842 (3,4) - consider doing same thing as 00:17:801 (1,2) - ? 00:20:250 (4) - sounds like it should start at 00:20:148 -
  5. 00:25:964 (1) - perhaps a different slider shape? the sliders in the diff are predominantly curvy sliders so this straighty one seems a bit out of place
Space's Hard
  1. 00:03:719 (3,4) - that percussion at that part is basically the same for all parts so giving this extra spacing compared to 00:03:107 (1,2,3) - doesn't fit well with the music
  2. 00:15:352 (2) - 1/2 slider then circle seems to fit better, current slider kinad undermaps
  3. 00:27:393 - perhaps make a triplet here because of 8-bit sound and percussion?
  4. 00:27:597 (1,2) - kinda undermapped especially compared to 00:24:332 (1,2,3,4,5,6) -
Insane
  1. 00:14:026 - perhaps add a circle here because of the percussion?
gl
Yahuri
from meme, nyan
i can't mod the Extra diffs well cuz not used to the style

General
-i think it would be a good idea to make the all the volume changes on the final spinner consistent 00:32:903

Easy
00:06:372 (4) - could move the anchor point to the midpoint of the slider to emphasize the vocals there
00:15:352 (2,1,2) - could move these around so that (2tail-1-2head) form an equilateral triangle
00:20:250 - there isn't actually any sound here but idk what to do about that xd

Shmik's Normal
00:13:719 (3,1) - visual spacing looks awkwardly close compared to the past
00:14:944 (2,1) - ^
00:20:250 - same as Easy
00:21:883 (4,1) - i think this would look better if you blanket 4 with 1
00:24:331 (1,1,1) - these are really long sliders, you could make more interesting shapes with them

Space's Hard
00:03:107 (1,2,3) - the almost-but-not linear flow triggers me D:
00:05:454 - i think you should map this note instead of this one 00:05:658 (5) because 00:05:454 is stronger imo
00:08:719 - ^ 00:08:923 (5)
00:24:332 (1,5) - visual spacing is super close, space them out?
00:30:046 (3) - rhythm choice is inconsistent with 00:30:862 (1) - 00:31:679 (3)

Insane
00:05:148 (3,4,5) - this would look better if you lined up the head of 5 with 3-4
00:22:291 (4,1) - the really close visual spacing of (1tail-4body) doesnt look good imo
00:24:944 (1,2,3,4,5,6) - looks messy, the only pattern i can see is this ctrl+h thing 00:25:556 (2,3,4,5) but you can still connect the objects better by adding in triangles/lines or something

Owen's Extra
-if you want to make a blanket-heavy diff, please make sure theyre clean :o
00:04:944 (2,3) - fix blanket
00:08:209 (4,5) - ^
00:11:678 (3,4) - ^
00:21:066 (1,2,3,4) - ^
00:23:005 (2,4) - ^

oko's Nyan
-add kiai?
00:04:944 (2,3) - 00:06:577 (2,3) - 00:08:209 (2,3) - is the DS supposed to be getting bigger each time? anyways the last pair has really huge DS compared to the other ones
00:23:005 (2,5) - fix stack
00:25:352 (5,6,7,1) - could move this down so that 00:25:352 (5) is equidistant from 00:24:536 (2,3)

good luck, nyan~
post 666 lol
Topic Starter
laura-

Rizen wrote:

Easy
  1. 00:06:372 (4) - did u forget to NC? vs. 00:12:903 (1) - . same could apply for the following if following "NC per measure" rule: 00:25:964 (4) - , 00:30:862 (3) -
  2. 00:13:311 (2,3) - ctrl+g rhythm so it's circle then slider? the vocals at 00:13:311 - is rather sharp like 00:12:903 (1) - so should be a circle imo (as opposed to 00:13:719 (3) - which isn't sharp)z
Insane
  1. 00:14:026 - perhaps add a circle here because of the percussion?
gl fixed everything <3

Yahuri wrote:

from meme, nyan best queue lol
i can't mod the Extra diffs well cuz not used to the style

General
-i think it would be a good idea to make the all the volume changes on the final spinner consistent 00:32:903

Easy
00:06:372 (4) - could move the anchor point to the midpoint of the slider to emphasize the vocals there ok
00:15:352 (2,1,2) - could move these around so that (2tail-1-2head) form an equilateral triangle i dont get it
00:20:250 - there isn't actually any sound here but idk what to do about that xd the slider starts on the strongest sound and ends on the strongest now i hope its ok that its not 1/1

Insane
00:05:148 (3,4,5) - this would look better if you lined up the head of 5 with 3-4 ok
00:22:291 (4,1) - the really close visual spacing of (1tail-4body) doesnt look good imo i dont see anything wrong with the pattern
00:24:944 (1,2,3,4,5,6) - looks messy, the only pattern i can see is this ctrl+h thing 00:25:556 (2,3,4,5) but you can still connect the objects better by adding in triangles/lines or something idk if its better or 3 times worse

good luck, nyan~ thanks!
post 666 lol SATAN MAP
Yahuri

-Tatsuo wrote:

Yahuri wrote:

General
-i think it would be a good idea to make the all the volume changes on the final spinner consistent 00:32:903

Easy
00:15:352 (2,1,2) - could move these around so that (2tail-1-2head) form an equilateral triangle i dont get it its already fine but could use just a little bit more polishing :P https://puu.sh/vs4ws/02548e0128.jpeg
00:20:250 - there isn't actually any sound here but idk what to do about that xd the slider starts on the strongest sound and ends on the strongest now i hope its ok that its not 1/1 in case you need to change again, starting on this 00:20:352 is a good alternative, nya

Insane
00:24:944 (1,2,3,4,5,6) - looks messy, the only pattern i can see is this ctrl+h thing 00:25:556 (2,3,4,5) but you can still connect the objects better by adding in triangles/lines or something idk if its better or 3 times worse looks better. could move down 00:25:556 (2,3,4) so that 2 forms an equilateral triangle with 00:26:168 (5,6) for further polishing https://puu.sh/vs4TK/c2865e11e8.jpeg
Topic Starter
laura-
fuck triangles
-Nya-
Hi, from queue. I'm only gonna mod the first four diffs since they are the only ones that are compatible with my rules.

General:
  1. Check AiMod. Apparently there’s a tag confliction with the Hard.
  2. There’s a normal-hitnormal3[1] in the song’s folder that looks a bit weird. Just ensure that it’s supposed to be there.
  3. I will be mostly reffering to the Insane here since the hitsounds stood out the most in that diff: In the kiai you placed a default clap on every red tick. That’s rather excessive and starts to get overpowering since the hitsound is loud. I would usually advise not to overuse hitsounds since they tend to take over the map and make it difficult to hear the music and enjoy the music. The most common practice when placing the main hitsound is to place it on every second white tick. So try placing it here (this is the Insane diff): 00:05:148 (3) - 00:05:964 (6) – (head) 00:06:781 (3) – (head) 00:07:597 (8) – (head) etc. Try doing that. To me, it sounds better, but up to you. Remember that this will apply to the other diffs too, if applicable.
  4. Usually not needed to add “anime” to tags since it will be added in genre.
  5. You have white as a combo colour which is not advised since it can cause visual problems when there are combo bursts. To be safe, rather change the colour to something else.

Insane:
  1. 00:01:475 (1,2,3,1,2,3,1,2,3,4,5) – The intensity of the song remains the same throughout this first section, including right at the beginning where the three circles start off. Since the intensity remains constant it will make more sense to space 00:01:475 (1,2,3) – out a bit more to be consistent with the other patterns: 00:02:291 (1,2,3,1,2,3,4,5) – If the music started off calmer and got more intense then I would understand the current approach but that’s not the case here. Try to make the spacing of the first three circles similar to the other similar patterns.
  2. 00:04:332 (1) –Since there’s an interesting and different beat that’s being played here, it would be great to emphasize that with a slider velocity change. A faster slider velocity would be nice. Perhaps 1.20x.
  3. 00:05:148 (3,4) –This pattern can be improved. The (4) short slider don’t really fit in that well imo. Since there’s a long vocal here: 00:05:148 (3) – having a slider would fit in better. So you can try something like this to really catch those vocals:
  4. 00:07:087 (4,5) –The jump here is quite intense. I would also actually expect the jump to be here: 00:07:087 (4) – and not here: 00:07:291 (5) – since the beat on the head of (4) is much stronger. The other thing is that the jump is a tiny bit too big for an Insane imo. The jump isn’t a problem but a smaller jump would be more exceptable imo. So just decrease the spacing there a bit. If the music wasn’t that fast then it might have been fine, but in this case the music is so fast that it makes the pattern very difficult to play.
  5. 00:08:413 (3,4) –Same as 00:05:148 (3,4) – This applies to all other similar cases too.
  6. 00:09:638 (1,2) –Make the spacing between these two objects a bit bigger. There’s a strong beat on (2) and emphasizing it more would be a good idea.
  7. 00:10:862 (1) –Remove new combo here and add it here instead: 00:11:270 (2) – The strong beat is here: 00:11:270 (2) – and also for consistency.
  8. 00:26:372 (6) –The beat here is different and stronger so rather increase the spacing of it. The intensity is not similar to 00:25:760 (3,4) – so rather not make the spacing similar to it.
  9. 00:28:005 (7) –The beat on this object is quite similar to the beat on 00:27:189 (2) – so try to make the spacing similar too for consistency. Right now the spacing is very small and it doesn’t support the music.
  10. 00:28:209 (1) – Same goes for this slider. The beat on the head isn’t soft, it’s quite audible so it would be better to emphasize it with a bit more spacing.

Space’s Hard:
  1. Check AiMod please. There are a few things there that should be fixed, like tags and the kiai should be snapped (preferably)
  2. 00:03:107 (1,2) –Not the best flow tbh since the (1) is a straight slider and goes to the left while the (2) goes the opposite direction making the flow a bit awkward. I guess the current placement can work, but consider changing the shape of (1) to make the flow better. Perhaps something like this:
    Either the one above or you can try making a blanket with (1) and (2). I just think a curved slider will fit in better.
  3. 00:13:923 (4) –Rather Ctrl+G this slider. It flows better.
  4. 00:15:352 (2) –Hmm, I’m not quite sure what you tried to follow here. The vocals can be heard right in the middle of the slider and you did follow them mostly throughout the kiai so it’s a bit weird not to follow them now. Rather try to remain consistent. So something like this:
  5. 00:17:801 (1,2,3,1,2,3,1,2,3) –This section is rather upbeat but with the way you mapped it that doesn’t really come through. You also left out the beats that can be heard here: 00:18:821 -00:19:230 – etc. I think something that would make this section pop is probably more circles to punctuate the strong beats better.
    I only mapped out the first combo to show you what I mean. There are lots more beats in the background that you can work with to make the pattern more interesting.
  6. 00:34:536 (1) –Consider silencing the tail of this slider completely (5%) since the music dies away.

Shmik's Normal:
  1. Your name is already so short, so why remove the last three letters???
  2. 00:03:923 (3) –Since the music here isn’t similar to the beats here: 00:03:107 (1,2) – I suggest rather not adding this slider: 00:03:923 (3) – Plus the beat on the tail of 00:03:923 (3) – can hardly be heard so to emphasize 00:04:332 (4) – more it would be better to change (3) into a circle.
  3. 00:05:352 (2,3) –This bothered me and can be polished. Try moving previous objects around to stack 00:05:352 (2,3) -.
    Just move 00:06:372 (1) – downwards a bit and you’ll be able to stack.
  4. 00:09:434 (4,2) –The thing that bothers me about this stack is that the (2) isn’t getting visible quick enough. The (4) can still be seen and that might confuse beginners. The unspoken rule is to let the object beneath completely fade away and then you’ll know the stack is fine. In this case that doesn’t happen so rather do something like this:
  5. 00:25:964 (1,1) –Perhaps try making more interesting slidershapes. These are fine but can be improved imo.

Easy:
  1. 00:20:148 (2) –For an Easy having slider velocity changes like this somewhere in the middle is not really good idea since they can easily throw players (beginners) off. Rather keep the SV consistent in Easies.
  2. 00:25:964 (1,2) –Move the (2) downwards a bit to avoid the slight overlap with (1). Just to improve aesthetics.

Good Luck~!
Okoratu
fixed all my shit except for the cat pattern diffspike thing

except for the one pattern i mentioned where idk what to do

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4740
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1475,4740,10454,11270,17801,24332,30250,34536
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Nyanko is LOVE!
TitleUnicode:にゃんこ is L♥VE !
Artist:every-ing!
ArtistUnicode:every❤ing!
Creator:-Tatsuo
Version:oko's Nyan
Source:にゃんこデイズ
Tags:cat neko anime 2017 Nyanko Days Owens Shmiklak -Space- Okoratu Okorin
BeatmapID:1270959
BeatmapSetID:567281

[Difficulty]
HPDrainRate:5
CircleSize:4.2
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:2.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nsfw.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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4740,-83.3333333333333,4,1,3,70,0,0
5454,-66.6666666666667,4,1,3,70,0,0
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21066,-66.6666666666667,4,1,3,70,0,0
21781,-100,4,1,3,70,0,0
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30250,-100,4,1,3,60,0,0
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31679,-75.187969924812,4,1,3,40,0,0
32903,-200,4,1,3,30,0,0
33311,-200,4,1,3,15,0,0


[Colours]
Combo1 : 233,233,233
Combo2 : 0,106,106
Combo3 : 255,128,64

[HitObjects]
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oko's Nyan
-add kiai? i don't really like having most of the idff be kiai but i'll think about maybe doing fountains
00:04:944 (2,3) - 00:06:577 (2,3) - 00:08:209 (2,3) - is the DS supposed to be getting bigger each time? anyways the last pair has really huge DS compared to the other ones first is directional change as opposed to spacing, 2nd is more spacing cuz backforthflow is expected and 3rd just works i guess? no idea i just wanted to emphasise that the longer slider is on a stronger sound and ended up doing it in 3 different ways i guess...? all of these do highlight that the longer slider is something more special i think so i guess it just works
00:23:005 (2,5) - fix stack yeah
00:25:352 (5,6,7,1) - could move this down so that 00:25:352 (5) is equidistant from 00:24:536 (2,3) i don't get this suggestion but i did move stuff around in this section to be more equidistant as a whole so maybe i did what you wanted me to anyways lol
Topic Starter
laura-

-Nya- wrote:

Hi, from queue. I'm only gonna mod the first four diffs since they are the only ones that are compatible with my rules.

General:
  1. Check AiMod. Apparently there’s a tag confliction with the Hard. i wrote Okurato instead of Okoratu
  2. There’s a normal-hitnormal3[1] in the song’s folder that looks a bit weird. Just ensure that it’s supposed to be there. i think you meant normal-hitfinish3[1] because there's no normal-hitnormal3[1]. (removed hitfinish3[1])
  3. I will be mostly reffering to the Insane here since the hitsounds stood out the most in that diff: In the kiai you placed a default clap on every red tick. That’s rather excessive and starts to get overpowering since the hitsound is loud. I would usually advise not to overuse hitsounds since they tend to take over the map and make it difficult to hear the music and enjoy the music. The most common practice when placing the main hitsound is to place it on every second white tick. So try placing it here (this is the Insane diff): 00:05:148 (3) - 00:05:964 (6) – (head) 00:06:781 (3) – (head) 00:07:597 (8) – (head) etc. Try doing that. To me, it sounds better, but up to you. Remember that this will apply to the other diffs too, if applicable. ok, i wont change stuff in diffs other than mine tho
  4. Usually not needed to add “anime” to tags since it will be added in genre. it will help ppl to find the map as long as its unranked
  5. You have white as a combo colour which is not advised since it can cause visual problems when there are combo bursts. To be safe, rather change the colour to something else. it now has 50 saturation. it had 0 before

Insane:
  1. 00:01:475 (1,2,3,1,2,3,1,2,3,4,5) – The intensity of the song remains the same throughout this first section, including right at the beginning where the three circles start off. Since the intensity remains constant it will make more sense to space 00:01:475 (1,2,3) – out a bit more to be consistent with the other patterns: 00:02:291 (1,2,3,1,2,3,4,5) – If the music started off calmer and got more intense then I would understand the current approach but that’s not the case here. Try to make the spacing of the first three circles similar to the other similar patterns. ok
  2. 00:04:332 (1) –Since there’s an interesting and different beat that’s being played here, it would be great to emphasize that with a slider velocity change. A faster slider velocity would be nice. Perhaps 1.20x. imo that sound is rather slow so I'll keep the slider slower than the rest of the map
  3. 00:05:148 (3,4) –This pattern can be improved. The (4) short slider don’t really fit in that well imo. Since there’s a long vocal here: 00:05:148 (3) – having a slider would fit in better. So you can try something like this to really catch those vocals:
    i think the 2 long sliders are covering the vocals very good
  4. 00:07:087 (4,5) –The jump here is quite intense. I would also actually expect the jump to be here: 00:07:087 (4) – and not here: 00:07:291 (5) – since the beat on the head of (4) is much stronger. The other thing is that the jump is a tiny bit too big for an Insane imo. The jump isn’t a problem but a smaller jump would be more exceptable imo. So just decrease the spacing there a bit. If the music wasn’t that fast then it might have been fine, but in this case the music is so fast that it makes the pattern very difficult to play. a lot of people testplayed and nobody mentioned this jump, also since the slider is a little curved it really is obvious
  5. 00:08:413 (3,4) –Same as 00:05:148 (3,4) – This applies to all other similar cases too. ^ yeah nobody had a problem with these sliders
  6. 00:09:638 (1,2) –Make the spacing between these two objects a bit bigger. There’s a strong beat on (2) and emphasizing it more would be a good idea. ok
  7. 00:10:862 (1) –Remove new combo here and add it here instead: 00:11:270 (2) – The strong beat is here: 00:11:270 (2) – and also for consistency. ok
  8. 00:26:372 (6) –The beat here is different and stronger so rather increase the spacing of it. The intensity is not similar to 00:25:760 (3,4) – so rather not make the spacing similar to it. ok
  9. 00:28:005 (7) –The beat on this object is quite similar to the beat on 00:27:189 (2) – so try to make the spacing similar too for consistency. Right now the spacing is very small and it doesn’t support the music. ok
  10. 00:28:209 (1) – Same goes for this slider. The beat on the head isn’t soft, it’s quite audible so it would be better to emphasize it with a bit more spacing. ok

Easy:
  1. 00:20:148 (2) –For an Easy having slider velocity changes like this somewhere in the middle is not really good idea since they can easily throw players (beginners) off. Rather keep the SV consistent in Easies. the sound drastically changes, i think i can't keep the SV changes the same in this case. (also it's only 0,20x SV difference
  2. 00:25:964 (1,2) –Move the (2) downwards a bit to avoid the slight overlap with (1). Just to improve aesthetics. idk if i actually did what u wanted me to do

Good Luck~! thank you!
Mao
meow :3
Shmiklak
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4740
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Nyanko is LOVE!
TitleUnicode:にゃんこ is L♥VE !
Artist:every-ing!
ArtistUnicode:every❤ing!
Creator:-Tatsuo
Version:Shmik's Normal
Source:にゃんこデイズ
Tags:cat neko anime 2017 Nyanko Days Owens Shmiklak -Space- Okoratu Okorin
BeatmapID:1207534
BeatmapSetID:567281

[Difficulty]
HPDrainRate:3.5
CircleSize:3
OverallDifficulty:3
ApproachRate:4.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nsfw.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Okoratu
that's not how you answer mods and concerns from other members of the community
Weber
just a few concerns

Easy

00:20:148 (2) - Distance Snap here isn't correct. Otherwise, really solid easy difficulty.

Space's Hard

00:34:536 (1) - The last sound in the music is where this slider starts, there isn't really a valid reason for this to be a slider instead of a hitcircle from what I can see. (Or you could just extend the last buzz slider by one repeat)

OKO YOUR DIFF IS PERFECT AND I LOVE IT

Good luck!
Rizen

Okorin wrote:

that's not how you answer mods and concerns from other members of the community

Shmiklak wrote:

osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 4740
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Nyanko is LOVE!
TitleUnicode:にゃんこ is L♥VE !
Artist:every-ing!
ArtistUnicode:every❤ing!
Creator:-Tatsuo
Version:Shmik's Normal
Source:にゃんこデイズ
Tags:cat neko anime 2017 Nyanko Days Owens Shmiklak -Space- Okoratu Okorin
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BeatmapSetID:567281

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https://osu.ppy.sh/wiki/Code_of_Conduct ... g_to_a_Mod
Topic Starter
laura-

Weber wrote:

just a few concerns

Easy

00:20:148 (2) - Distance Snap here isn't correct. Otherwise, really solid easy difficulty. i made it smaller than the rest so the (noob) player understands the gap between the 2 objects isn't 1/2

Good luck! thank you!
Spayyce

Rizen wrote:

Space's Hard
  1. 00:03:719 (3,4) - that percussion at that part is basically the same for all parts so giving this extra spacing compared to 00:03:107 (1,2,3) - doesn't fit well with the music I've went over too many times my reasoning for this jump. I will say it here last time and next time I just won't reply lol.
    I wanted to express something unique to the fact there is an extra part of the guitar part here, it's a really good part to buildup in the kiai and imo it works really well and I am really pleased with its output in terms of sharp angular flow.
  2. 00:15:352 (2) - 1/2 slider then circle seems to fit better, current slider kinad undermaps yeah I see what you mean here, I put a 1/2 slider and circle just like you said :)
  3. 00:27:393 - perhaps make a triplet here because of 8-bit sound and percussion? doesn't feel emphasised enough, plus it would feel as if i am mapping extremities which imo should be reserved for the higher diffs
  4. 00:27:597 (1,2) - kinda undermapped especially compared to 00:24:332 (1,2,3,4,5,6) added 1/2 notes to make it feel more involved :)

Yahuri wrote:

Space's Hard
00:03:107 (1,2,3) - the almost-but-not linear flow triggers me D: I got you my man, you pointing this out triggered me D:
00:05:454 - i think you should map this note instead of this one 00:05:658 (5) because 00:05:454 is stronger imo I see it the other way around, having a note on blue after the red tick would feel odd in contrast. Plus I feel this is more of a fade-in vocal.
00:08:719 - ^ 00:08:923 (5) ^
00:24:332 (1,5) - visual spacing is super close, space them out? I have -Space-'d them out :^)
00:30:046 (3) - rhythm choice is inconsistent with 00:30:862 (1) - 00:31:679 (3) made 1/2 :)

-Nya- wrote:

[notice]Space’s Hard:
  1. Check AiMod please. There are a few things there that should be fixed, like tags and the kiai should be snapped (preferably) blame noobsuo tags were fine for me tho? :P
  2. 00:03:107 (1,2) –Not the best flow tbh since the (1) is a straight slider and goes to the left while the (2) goes the opposite direction making the flow a bit awkward. I guess the current placement can work, but consider changing the shape of (1) to make the flow better. Perhaps something like this:
    Either the one above or you can try making a blanket with (1) and (2). I just think a curved slider will fit in better. Yes, I totally agree and I love the idea of a curved blanket, I retained a tiny jump ..and can see the swarms of angry modders bcs apparently i need to make my map boring
  3. 00:13:923 (4) –Rather Ctrl+G this slider. It flows better. ^^ <3
  4. 00:15:352 (2) –Hmm, I’m not quite sure what you tried to follow here. The vocals can be heard right in the middle of the slider and you did follow them mostly throughout the kiai so it’s a bit weird not to follow them now. Rather try to remain consistent. So something like this:
    did a change in the previous mod, would've changed here tho :)
  5. 00:17:801 (1,2,3,1,2,3,1,2,3) –This section is rather upbeat but with the way you mapped it that doesn’t really come through. You also left out the beats that can be heard here: 00:18:821 -00:19:230 – etc. I think something that would make this section pop is probably more circles to punctuate the strong beats better. I wanted to map the vocals here and the rhythm change ramp down feels like something that would make players need to rethink their note hitting which will make aim much more rewarding whilst being more difficult to achieve accurately.
    I only mapped out the first combo to show you what I mean. There are lots more beats in the background that you can work with to make the pattern more interesting.
  6. 00:34:536 (1) –Consider silencing the tail of this slider completely (5%) since the music dies away. :^)
[/list][/list]

Weber wrote:

Space's Hard

00:34:536 (1) - The last sound in the music is where this slider starts, there isn't really a valid reason for this to be a slider instead of a hitcircle from what I can see. (Or you could just extend the last buzz slider by one repeat) Listening on 25% you can hear a dying vocal which I want to involve in this fade-out slider, you know something unique other than the many cases of spinner fade-out
Thanks for the mods <3

Space's Hard
osu file format v14

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AudioLeadIn: 0
PreviewTime: 4740
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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BeatDivisor: 4
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[Metadata]
Title:Nyanko is LOVE!
TitleUnicode:にゃんこ is L♥VE !
Artist:every-ing!
ArtistUnicode:every❤ing!
Creator:-Tatsuo
Version:Space's Hard
Source:にゃんこデイズ
Tags:cat neko anime 2017 Nyanko Days Owens Shmiklak -Space- Okoratu Okorin
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Shmiklak

Okorin wrote:

that's not how you answer mods and concerns from other members of the community
I've mostly remapped the diff so the mods didn't help me. I don't think that I should answer for something if it doesn't exist in the map.
Owens

Yahuri wrote:

from meme, nyan
i can't mod the Extra diffs well cuz not used to the style

Owen's Extra
-if you want to make a blanket-heavy diff, please make sure theyre clean :o
00:04:944 (2,3) - fix blanket
00:08:209 (4,5) - ^
00:11:678 (3,4) - ^
00:21:066 (1,2,3,4) - ^
00:23:005 (2,4) - ^

all fixed thanks good luck, nyan~
post 666 lol
Okoratu
we should totally map the full ver of this because it just sings What is love? in engrish basically
Spayyce

Okorin wrote:

we should totally map the full ver of this because it just sings What is love? in engrish basically

rip quality 0 second pp map tho e.e

Nozhomi

Okorin wrote:

we should totally map the full ver of this because it just sings What is love? in engrish basically
totally want be part of that if it happens XD
Okoratu
i have no idea what space is talking about
Nozhomi
Also hi

[Easy :]
  1. 00:20:148 (2) - Start on a blue tic is just not acceptable on an Easy. You shoud do it like 00:17:801 (1,1) - since it cover the same type of rhythm you did on them.
  2. 00:30:046 - Imo not having this beat sounds bad, and also weird since you make it clickable for 00:30:862 (1) - . Suggest you this https://puu.sh/vM4eo/e030348757.png .
[Shmik's Normal :]
  1. 00:20:250 (4) - Unsnaped. The "nyaaaaaa" start on 00:20:352 - and would make the rhythm feels way less akward here.
  2. 00:21:883 - There's nothing to emphase here. Also missing 00:22:291 - is a critical mistake.
[Space's Hard :]
  1. 00:05:556 (4,5,6) - This triplet sounds super off because it don't fit correctly vocal when it the main element of the song. I suggest you something like this who could fit more that and make your rhythm sounds less off the song https://puu.sh/vM7nL/150374c9d0.png . Same for 00:08:821 (4,5,6) - / 00:12:087 (3,4,5) - .
  2. 00:06:781 (2,3,4) - For this one I suggest you more this https://puu.sh/vM7E7/7f25788f01.png .
  3. 00:18:821 - What about to make it clickable for the nyanya ?
  4. 00:19:842 (2) - Maybe extend it to 00:20:352 - for the nya ? See if you like it.
  5. 00:21:474 (2) - Stop it at 00:21:679 - , it would be better than stop it in the middle of nowhere.
[Insane :]
  1. 00:04:740 (1,2,3,4,5,6) - Imo section like this don't work with your current rhythm. If you really want to focus more on vocal since it's the main element of the song, I suggest you more smth like this who sounds not off as your https://puu.sh/vM65s/3138075d28.png . Do it for 00:06:372 - / 00:08:005 - ofc.
  2. 00:11:270 - and for this one maybe this rhythm https://puu.sh/vM6po/dd4811ab07.png ?
  3. 00:14:536 - Maybe two of these triplets could be changed for reverse sliders for diversity and build a bridge for diffspread between Hard and Extra.
  4. 00:23:923 - Suggest you to take a look again at your NCingn since it kinda make no sense. You should better put them on elements like 00:24:332 - / 00:25:964 - / 00:27:597 - / 00:29:230 - and remove other and 00:23:923 - too.
[Owens' Extra :]
  1. 00:07:597 (6,1) - I think you should change them for a 1/1 slider in order to put a sort of break for the player between these crazy speedy sliders. Would match more vocal, and would kinda be consistant with sliders like 00:06:780 (3) - who end on snare.
  2. Btw your NCing is inconsistant as fk between both kiai so do smth. If needed come ask me.
  3. 00:13:719 - The finish hitsound is out of the place and sounds like the beat is off.
  4. 00:30:046 - Why no circle here since you put one for other 00:30:863 (3,1,3,1) - ?
[oko's Nyan]
  1. Nyanko is love.
  2. 00:14:944 - The speedup here is probably the only thing I didn't understood because the music don't build any intensity, the drum remain at the same level, and vocal came at 00:15:556 - , seems a bit overdone I would say.
  3. 00:26:372 (3,4) - Swap them, it sounds retarded and waste a strong sound on 00:26:781 - who could be clicked. Also the slider would work much better for the word "is" than nothing z.
  4. 00:30:046 - A third stacked circle would make the entire next rhythm sounds much better yu know. Or change 00:29:842 (4) - for a slider to make it play passive like all your heart sliders.


Mukyu~
Shmiklak

Nozhomi wrote:

Also hi

[Shmik's Normal :]
  1. 00:20:250 (4) - Unsnaped. The "nyaaaaaa" start on 00:20:352 - and would make the rhythm feels way less akward here.
  2. 00:21:883 - There's nothing to emphase here. Also missing 00:22:291 - is a critical mistake.


Mukyu~
i've done everything
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Topic Starter
laura-

Nozhomi wrote:

Also hi

[Easy :]
  1. 00:20:148 (2) - Start on a blue tic is just not acceptable on an Easy. You shoud do it like 00:17:801 (1,1) - since it cover the same type of rhythm you did on them.
  2. 00:30:046 - Imo not having this beat sounds bad, and also weird since you make it clickable for 00:30:862 (1) - . Suggest you this https://puu.sh/vM4eo/e030348757.png .


[Insane :]
  1. 00:04:740 (1,2,3,4,5,6) - Imo section like this don't work with your current rhythm. If you really want to focus more on vocal since it's the main element of the song, I suggest you more smth like this who sounds not off as your https://puu.sh/vM65s/3138075d28.png . Do it for 00:06:372 - / 00:08:005 - ofc.
  2. 00:11:270 - and for this one maybe this rhythm https://puu.sh/vM6po/dd4811ab07.png ?
  3. 00:14:536 - Maybe two of these triplets could be changed for reverse sliders for diversity and build a bridge for diffspread between Hard and Extra.
  4. 00:23:923 - Suggest you to take a look again at your NCingn since it kinda make no sense. You should better put them on elements like 00:24:332 - / 00:25:964 - / 00:27:597 - / 00:29:230 - and remove other and 00:23:923 - too.




fixed everything thank you for the mod everything is so much better owo <3

Mukyu~
bubble me plz
Spayyce

Nozhomi wrote:

Also hi

[Space's Hard :]
  1. 00:05:556 (4,5,6) - This triplet sounds super off because it don't fit correctly vocal when it the main element of the song. I suggest you something like this who could fit more that and make your rhythm sounds less off the song https://puu.sh/vM7nL/150374c9d0.png . Same for 00:08:821 (4,5,6) - / 00:12:087 (3,4,5) - . I feel they play fine, I don't hear much emphasis on the vocals on 25% and I have testplayed it multiple times and it plays fine for me.
  2. 00:06:781 (2,3,4) - For this one I suggest you more this https://puu.sh/vM7E7/7f25788f01.png . Okay added this, also removed some 1/45 in the process for consistency.
  3. 00:18:821 - What about to make it clickable for the nyanya ? ^^
  4. 00:19:842 (2) - Maybe extend it to 00:20:352 - for the nya ? See if you like it. Nah, feels too empty. The slider kind of drags on / feels forced.
  5. 00:21:474 (2) - Stop it at 00:21:679 - , it would be better than stop it in the middle of nowhere. Alright! :)

Mukyu~
Thank you for the mod :D

Space's Hard
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340,332,21474,2,0,L|356:236,1,80,0|0,0:0|0:0,2:0:0:0:
16,124,22291,1,2,0:0:0:0:
120,340,22699,6,0,P|204:348|256:312,2,120,4|0|0,0:0|0:0|0:0,2:0:0:0:
172,232,23515,2,0,P|188:164|172:60,1,160,2|0,0:0|0:0,2:0:0:0:
60,44,24128,1,0,0:0:0:0:
44,84,24230,1,0,0:0:0:0:
28,124,24332,6,0,P|32:176|20:216,1,80,4|0,0:0|0:0,2:0:0:0:
44,320,24740,1,0,0:0:0:0:
152,376,24944,1,0,0:0:0:0:
208,268,25148,1,4,0:0:0:0:
104,208,25352,1,0,0:0:0:0:
152,104,25556,2,0,L|196:24,1,80,0|0,0:0|0:0,2:0:0:0:
312,36,25964,6,0,P|380:60|448:124,1,160,4|0,0:0|0:0,2:0:0:0:
256,268,26781,1,0,0:0:0:0:
84,100,27189,1,0,0:0:0:0:
184,320,27597,6,0,P|256:352|344:300,1,160,4|0,0:0|0:0,2:0:0:0:
308,204,28209,1,0,0:0:0:0:
292,84,28413,2,0,P|216:52|128:104,1,160,0|0,0:0|0:0,2:0:0:0:
76,176,29026,1,0,0:0:0:0:
112,292,29230,6,0,L|88:388,2,80,4|0|0,0:0|0:0|0:0,2:0:0:0:
76,176,29842,1,0,0:0:0:0:
192,208,30046,2,0,P|208:252|248:288,1,80,8|0,0:0|0:0,2:0:0:0:
308,184,30454,2,0,L|416:168,1,80,0|0,0:0|0:0,2:0:0:0:
464,80,30862,6,0,L|356:96,1,80,8|0,0:0|0:0,2:0:0:0:
308,184,31270,2,0,L|416:168,1,80,0|0,0:0|0:0,2:0:0:0:
464,80,31679,2,0,L|356:96,1,80,8|0,0:0|0:0,2:0:0:0:
268,112,32087,1,8,0:0:0:0:
212,216,32291,1,0,0:0:0:0:
188,100,32495,1,8,0:0:0:0:
132,208,32699,1,0,0:0:0:0:
108,92,32903,6,0,L|128:40,3,40,8|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
188,100,33311,2,0,L|236:64,3,40
208,172,33719,2,0,L|256:164,3,40
156,232,34128,2,0,L|108:240,3,40
216,280,34536,6,0,L|300:268,1,80
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