every-ing! - Nyanko is LOVE!

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Mking
Hey there! I'm here from modding requests cause my friend told me to do this to gain experience.
(If some things that I say look weird, remember that I'm not experienced at all lol)
Anyway, I'll start with the highest difficulty
00:30:661 (3,2) - These sliders don't match the rhythm or emphasize any sound; maybe move these two 2 ticks further (on the white tick) and make
00:30:457 (2,1) - 1/2 sliders
00:15:355 (1,2,3,1,2,3) - these dont really flow well but I think thats not really an issue
Can't really find alot of issues here, only things that bother me are
00:21:985 (1,2,3,4) - Just a minor thingy the stream overlap with the slider look weird (like it doesn't overlap enough)
00:18:719 (5,6,7,8) - Maybe change these to 1/4 sliders? I feel like these kind of 2 1/4 notes after eachother are kinda hard for a low insane map
00:05:556 (4,5,6) - I feel like these tripples that keep repeating themself are a bit too hard (for hard) and should be stacked/ reverse sliders
00:13:311 (2,3) - Object 3 is a soft sound so make 2 and 3 slider starting from 2? (1/2)
Nice looking sliders at the end!
00:30:046 (3) - but pls put the middle point of this slider in the middle it looks kinda off xd

And Easy looks fine to me :p
Hope I helped-nyaaa~
(gl with the map btw ;) )
Roberto
Owens' Nyan
  • All the objects aren't snapped on the timeline. Consider resnapping;
  • 00:30:661 (3) - The head of the slider is not prioritizing any sound, and yes the tail.
  • Delete the second circle and draw back the slider 1/2 a beat;
  • 00:31:273 (1,2,1,2) - Draw back 1/2 a beat;
  • 00:32:699 - Add a circle. You can put this circle at the same position as this circle is 00:30:253 (1) ;

Funny music. Hope that map will get ranked!
-Space-

Boruma wrote:

00:03:515 (2) - Placement of the note above the center of the center of the previous slider like so: http://imgur.com/a/Pc5ud first image refuses to load, you should use puush next time. It's made by the same person who made osu ^^
00:11:883 (2) - Placement of note seems quite awkward where it's at now. I recommend maybe placing it like so: http://imgur.com/a/wDUwS okay it looks better now! :D



Good luck on your mapset.
Thanks for the mod!

Mking wrote:

00:05:556 (4,5,6) - I feel like these tripples that keep repeating themself are a bit too hard (for hard) and should be stacked/ reverse sliders Nah, I think it's perfectly achievable, plus I hate the look of stacks xD
00:13:311 (2,3) - Object 3 is a soft sound so make 2 and 3 slider starting from 2? (1/2) okay I think I get it, just a 1/2 slider? XD


Thank youuu~

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 4740
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Nyanko is LOVE!
TitleUnicode:にゃんこ is L♥VE !
Artist:every-ing!
ArtistUnicode:every❤ing!
Creator:-Tatsuo
Version:Space's Hard
Source:にゃんこデイズ
Tags:cat neko anime 2017 Nyanko Days Owens Shmiklak -Space-
BeatmapID:1214673
BeatmapSetID:567281

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:6.5
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"3ad41cd2-7143-45dc-9a26-7ddde2796f70.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1475,408.163265306122,4,1,1,70,1,0
3107,-100,4,1,1,80,0,0
4638,-100,4,1,1,5,0,0
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20250,-100,4,1,1,40,0,0
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33311,-100,4,1,1,20,0,0
33719,-100,4,1,1,10,0,0
34536,-100,4,1,1,5,0,0


[Colours]
Combo1 : 255,128,64
Combo2 : 0,64,64
Combo3 : 255,255,255

[HitObjects]
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Shmiklak
no changes guys.
Owens

-Space- wrote:

Owen's Nyan

00:04:745 (1) - Curving this over the slider end creates a blanket as well as emphasising the flow between the following slider. I like it this way tho xD I don't think it's a problem

00:07:602 (6,1) - Not a fan of this jump, song isn't warrantly anything more than what your current spacing offers. If anything it should be less
spaced due to the end of a vocal. Fixed

00:06:581 (2,5) - Stacking Issue? Feels like it wanted to be stacks directly onto the slider ends. Yep, Changed.

00:08:214 (4,6) - ^ Not here xD

00:14:540 (1) - High spacing on the streams is already a difficult thing to pull off, especially the fact the star rating hasn't reached an expert star.
The main issue is though, a naturally high DS compared with having to go across the screen then having to prepare for the next set of spaced triple
is really hard for a player to pull off. Especially on how its so sudden and different from the rest. It makes it play awkwardly. Yeah i agree, i think it's fixed now (less spaced) idk if it's good now D: .

(thanks for Hobbes2 for assisting me in that suggestion) Thx Hobbes2 then :D.

00:18:520 (5) - x:324 y:328 for better flow for the cursor Fixed.

00:21:071 (1,2,3,4) - An iffy flow pattern here, giving your use of 1/4 being considerably spaced it feels strange that these 1/2 notes are so short together. Uh ? I think it's cool here xD I'll change if someone else complain.

00:21:479 (3,5) - Stack makes an awkward blanket issue happen Changed pattern.

00:22:296 (5) - No idea why the sliderend is silenced here, makes no sense XD Blame -Noobsuo

00:23:520 (4) - Stack aaaa ?? It's well stacked for me xD maybe i changed it before


(thanks for Hobbes2 for assisting me here and there in my mod! <3333333) <3

Map set is looking great so far!
Thanks for modding !
Kyuukai
m4m with owens
- Please up the AR, it's a pain in the a** to read that kind of map with AR9, AR9.5 - 9.6 would fit better
- Check AIMod... D:

- ur hitsounds are LFJDNKVYDSNKJFHBVSKJDF
00:06:171 (3,4) - rip stack
00:06:783 (3,4) - why is the DS so high compared to 00:05:151 (3) - 00:08:416 (5,6) - 00:09:640 (1,2) -
00:09:028 (1,2) - that flowbreak has no sense, try to fix it
00:13:722 (4,5,6,7) - why is the DS growing so much, the sound hasn't changed at all lol
00:30:661 (3) - reduce it to a 1/2 slider and make a note here 00:31:066 - instead, will follow 00:30:253 (1,2) -
00:31:477 (2) - same as above, but stack the note with 00:32:090 (1) - I guess
Owens

Pachiru wrote:

My mod for Owens, on his request ! ty bb ;w;

  1. 00:09:028 (1) - Ce slider-la, je l'aurais ctrl+g pour ça passe mieux avec ce pattern au début, vu que tu adapte un peu le même style de sliders: 00:05:763 (1,2,3) - J'ai essayé et tbh je trouve pas que ce soit ni mieux ni moins bien xD J'y réfléchirais !
  2. 00:09:640 (1,2,3,1) - Pour cette partie-la, j'aurais ajouté des hitsounds, genre des claps plus prononcées sur le début de ces sliders: 00:09:640 (1) -
    00:09:947 (2) - (comme tu as fais ici quoi: 00:10:253 (3) - ) et un finish pour celui-la 00:10:457 (1) - C'est pô moi qui fait les hitsounds T.T
  3. 00:12:906 (1,2,1,2) - Cette fois-ci, c'est un choix personnel bien sur, je trouve que ces notes n'ont pas vraiment d'utilité ici. Par exemple, j'aurais plutôt rajouter des petits slider, car je trouve que le rythme ne change pas assez pour mettre des triplets ici, surtout que tu te base sur les vocals depuis le début, donc je pense que ce n'est pas trés necessaire d'en mettre ici ;)J'pense qu'on a pas la même vision de la musique ici, moi c'est mon pattern préféré xD je trouve que ça fit trop bien
  4. 00:20:355 (1,1) - Je ne pense pas que les NC ici soient necessaires owo Fixed
  5. 00:24:947 (3) - Sachant que tu as bien mis en avant ce son: 00:25:967 (1) - et ce son-la: 00:26:375 (1) - alors pourquoi tu ne le fais pas ici: 00:24:947 (3) - ? Même si je me doute que tu as fais ça, car le son n'était pas aussi puissant que les autres, mais on entend clairement la différence sur ce son par rapport aux autres, tu ne trouves pas? :)J'sais pas si j'ai bien compris mais je pense que oui, si tu pouvais me rééxpliquer IG ça serait cool
  6. 00:32:090 (1) - Espace plus ce slider de celui-la: 00:31:477 (2) - parce que tu entends bien que le son est puissant, surtout avec l'hitsound que tu as mis a l'appui o/ Fixed
  7. 00:20:761 (1,2,3,1,2) - J'ai oublié de le citer ce passage-la, mais je trouve que ce coin-la est totalement sur-chargé. Essaie plutôt d'étaler un peu ton mapping sur cette partie-la un peu ailleurs sur la grid ! :3
En vrai j'trouve pas xD Si quelqu'un d'autre me dit la meme chose je changerai

Tu as fais un super bon travail sur cette diff, j'aime beaucoup ce que tu as fais, et franchement, j'espère que Tatsuo va faire ce qu'il faut pour la rank, parce qu'elle en a le potentiel, et puis surtout ça pourrait te lancer dans le mapping ! Bon courage a toi Owens, et continue a faire du bon taf comme ça! Si tu as besoin d'aide, ou d'explications, je suis présent sur le jeu ;)Merci ça fait grave plaisir ;w; ♥
Thanks for modding !

Kyuukai wrote:

m4m with owens
- Please up the AR, it's a pain in the a** to read that kind of map with AR9, AR9.5 - 9.6 would fit better Learn to read you f*cker
- Check AIMod... D: Woops xD Fixed

- ur hitsounds are LFJDNKVYDSNKJFHBVSKJDF Blame -Noobsuo
00:06:171 (3,4) - rip stackFixed
00:06:783 (3,4) - why is the DS so high compared to 00:05:151 (3) - 00:08:416 (5,6) - 00:09:640 (1,2) - Doesnt need to be the same DS here lol, i think it's fine this way
00:09:028 (1,2) - that flowbreak has no sense, try to fix it Tried to fix by ctrl+g, it think it's way better
00:13:722 (4,5,6,7) - why is the DS growing so much, the sound hasn't changed at all lol It feels like it's going higher imo, but if someone else complain about that i'll change
00:30:661 (3) - reduce it to a 1/2 slider and make a note here 00:31:066 - instead, will follow 00:30:253 (1,2) - Changed, i think that's what you wanted me to do but i'm not sure xD
00:31:477 (2) - same as above, but stack the note with 00:32:090 (1) - I guess ^
^

Ayy thanks my dude, appreciated :D
Kyuukai

Owens wrote:

- Please up the AR, it's a pain in the a** to read that kind of map with AR9, AR9.5 - 9.6 would fit better Learn to read you f*cker That's not about reading or smth like that, it just doesn't fit the map's speed at all
00:06:783 (3,4) - why is the DS so high compared to 00:05:151 (3) - 00:08:416 (5,6) - 00:09:640 (1,2) - Doesnt need to be the same DS here lol, i think it's fine this way well it's just not consistant at all with all other things I've linked, the DS is just huge for no reason compared to the other NC's of the map
Electoz
[Insane]

  1. 00:03:923 (5) - Can be placed at 84|256 if you care about making that pattern symmetric or whatever.
  2. 00:09:637 (1,2,1,2) - Could be misleading as they're spaced in the same way with different beat spacings, rhythms here should be sth like [url=puu.sh/uHctJ/7af773d35b.PNG]this[/url] or just make 00:09:637 (1,2,1) a 3/4 repeat slider.
  3. 00:22:699 (1,2,1,2) - Same as above.
  4. 00:25:556 (1,2,3,4) - Prefer a different idea of spacing cuz they look misleading compared with 00:27:393 (3,4,5) .
  5. 00:26:168 (4,5,1) - 00:27:802 (6,7,1) - Not sure what's the purpose of using differnt DS on these places.
  6. 00:30:250 (1,1,2) - It's funny how you used the pattern to reflect the repeating vocals but you didn't even map 00:30:046 .
  7. 00:33:311 (1) - If you're going to silence the spinner then might as well use a soft sampleset.


Just a quick look so that's it, good luck~
Topic Starter
-Tatsuo

Electoz wrote:

[Insane]

  1. 00:03:923 (5) - Can be placed at 84|256 if you care about making that pattern symmetric or whatever. doesn't look really god imo, also its a pretty big jump and doesn't fit well with the slider.
  2. 00:09:637 (1,2,1,2) - Could be misleading as they're spaced in the same way with different beat spacings, rhythms here should be sth like [url=puu.sh/uHctJ/7af773d35b.PNG]this[/url] or just make 00:09:637 (1,2,1) a 3/4 repeat slider. that's way better!
  3. 00:22:699 (1,2,1,2) - Same as above. ^
  4. 00:25:556 (1,2,3,4) - Prefer a different idea of spacing cuz they look misleading compared with 00:27:393 (3,4,5) . should be better now
  5. 00:26:168 (4,5,1) - 00:27:802 (6,7,1) - Not sure what's the purpose of using differnt DS on these places. 00:26:372 (5,1) - the first circle has normal DS now because I changed the pattern. the other 2 circles obviously have higher DS because the song gets higher pitched.
  6. 00:30:250 (1,1,2) - It's funny how you used the pattern to reflect the repeating vocals but you didn't even map 00:30:046 huh i didnt map vocals i mapped this beep sound
  7. 00:33:311 (1) - If you're going to silence the spinner then might as well use a soft sampleset. yep


Just a quick look so that's it, good luck~ THANKS
polka


[General:]
  • oh boy

[Easy:]
  • 00:01:475 (1,2) - circles do better here
    00:25:556 (3) - This lands on a beat that calls for something to be clickable on it.

[Normal:]
  • 00:17:801 (1) - turn this into a circle and then a 3/4 repeat slider, because the gap between this and 00:18:515 (2) - is too weird for your target audience to detect.
    00:22:699 (1) - Repeat this and turn the end of 00:23:311 (2) - into a circle. for the same reason as listed above

[Hard:]
  • 00:01:475 (1,2) - Circles would be better.
    00:09:638 (1,2,3) - Confusing. a 3/4 repeat slider would be better.

[Afteword:]
  • Whew this is one cringy song. Anyway, I feel the spread from easy to normal is kind of poor. An in-between difficulty with 1/1 patterns and an introduction 1/2 patterns.
Topic Starter
-Tatsuo

PolkaMocha wrote:



[General:]
  • oh boy

[Easy:]
  • 00:01:475 (1,2) - circles do better here ok
    00:25:556 (3) - This lands on a beat that calls for something to be clickable on it. ok

[Afteword:]
  • Whew this is one cringy song. Anyway, I feel the spread from easy to normal is kind of poor. An in-between difficulty with 1/1 patterns and an introduction 1/2 patterns. hmm I'll think about the spread. I can make 2 1/2 pattern in my easy, will this make the spread better? I can start 00:07:189 (5) - and 00:12:087 (2) - on the blue tick.
thank you
polka
I think it would be better if you left easy alone. The last thing you want to do is add those controversial patterns to an already polished map. Im saying you might need to think about placing a difficulty between easy and normal
hi-mei
hello
i cant play due my rsi, so yea

Owens' Nyan
00:01:372 - im concerned about this sound, feeels like u can add a spinner-end on that place
00:01:475 (1,2,3) - emphasis issue, the 3 is stronger than 1,2 - increase the spacing
00:02:291 (1,2,3) - ^
00:03:923 (5) - this one is fine
00:14:535 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - i dont get why u increasing the spacing here, it doesnt feel like the melody goes stronger or something
00:18:821 (6) - i dont think it shud be a reverse slider, the 00:19:230 - is bg-sound, voice line ends 00:19:026 - here, then it decreases
00:21:678 (4,1) - i think these two should be in one slider, 4 slider start and 1 slider end, according to the music, this 00:21:883 - thing doesnt have any tangible sound behind it, i think it shud be slider end.
00:23:617 - why is here a timing point :thinking:
00:26:168 (2,1) - why is there a huge gap? 00:26:372 - isnt that strong to have x2 ds in comparison with previous sound
00:28:617 (1,2,3) - these 3 arent emphasized well, the 2 is stronger than 3, and way stronger than 1

insane:
00:01:475 (1,2,3,1,2,3) - mentimend about these above, i think u can do an isosceles triangle with a pitch on the edge of it.
00:03:515 (3,4,5) - this one is nice
00:07:189 - u skipped some strong sound here, i guess the structure here is fucked for a bit cuz of that, it basically deludes the player


alright thats it
Topic Starter
-Tatsuo

hi-mei wrote:

hello
i cant play due my rsi, so yea

insane:
00:01:475 (1,2,3,1,2,3) - mentimend about these above, i think u can do an isosceles triangle with a pitch on the edge of it. i think thats just preference :o many people like that pattern the way it is
00:03:515 (3,4,5) - this one is nice a modder built it ^^
00:07:189 - u skipped some strong sound here, i guess the structure here is fucked for a bit cuz of that, it basically deludes the player replaced the circle with a 1/4 slider


alright thats it
thanks
-Space-

PolkaMocha wrote:

[centre]
[Hard:]
  • 00:01:475 (1,2) - Circles would be better. nah the sound in the music here changes and it would be a bad contrast to 00:03:515.
    00:09:638 (1,2,3) - Confusing. a 3/4 repeat slider would be better. spacing kind of shows that the rhythm changes and also there is 1/4 before so it is kind of a warning
Thanks for checking no changes :P
DTM9 Nowa
NM REQUEST FROM THE SM8 QUEUE


General


The combo colour 1 has luminosity of 30 which is under the lowest preferred level of luminosity (which is 50) as reading the circles and approach circles is really hard with high background dim. This really hurts the playability of the map and thus should be changed

On the other hand combo colour 3 has luminosity of 240 which is higher than the highest preferred level of luminosity (which is 220). The circles with this combo colour on the kiai create bright pulses which can be unpleasant to the eyes and thus should be changed

For both of these just modifying the luminosity/brightness to be in the limits should do it

Easy

00:01:475 (1,2,3,4,1) - I'd highly recommend spacing these normally (1.0x DS). The newer players need to understand the correlation between timing and object placement and if you use this 00:01:475 (1,2,3,4,1) - kind of spacing for 1/1s the newer players expect these 00:03:107 (1,2) - to be twice as far from each other in the timeline as these 00:01:475 (1,2,3,4,1) - which we in the editor know is not real

00:14:535 (1,2) - Kinda picky but instead of just flipping the 1 you could try to blanket the 2 with the body of 1 to create a nicer structure for the pattern

00:14:535 (1,2,1,2,3) - Since you are using a lot of flow drops here ( 00:14:535 (1,2,1) - and 00:16:577 (2,3) - ) you could use one between these 00:16:168 (1,2) - two aswell?

00:25:964 (3,1) - Maybe switch up the NC between these two since all of these 00:25:964 (3,1,2,3) - share similar vocals thus they imo should be in a single combo. Also you could suit similar thingy here 00:30:454 (1) - by removing the NC here

Shmik

Where is me m4m XD

Check aimod

Even though this map has been submitted before the ranking criteria changes i'd still like that you'd consider lowering the DS by ~.1x since the correlation between object placement and SV will be little bit harder to understand for the newer players as the faster pace represent more like a hard -ish style instead of a normal

00:06:372 (1) - Maybe you could remove the curving from this one so it would still make sense with 00:05:964 (4) - this one palcement but it would be a part in the pattern it theoretically is assigned to associate with atleast by the comboing 00:06:372 (1,2,3) -

00:23:311 (2,3) - Usually it's not a good idea to stack anything under slidertails in lower difficulties since it causes a lot of reading issues for the newer players. You could stack the 3 on top of the following 1 for example



Space


00:03:515 (2,3,4) - Imo it you could do something for these three since they do not really represent how you have mapped pretty much exactly similar beat patterns before, i'll try giving three suggestions. 1. if you'd map the three hitcircles as a reverse slider such as the ones before they are mapped on similar beat patterns, 2. map these 00:03:515 (2,3) - as a 1/2 slider so they follow the way that these two 00:03:107 - 00:03:311 - are mapped which are basically similar beats as 00:03:515 - and 00:03:719 - are, 3. remove the unnecessary emphasis from 00:03:923 (4) - as there is no reason why it would be much more spaced from the last note than the 3 00:03:719 (3) - for example

00:05:352 (3,4,5,6,7) - The slight curve on the triplet makes this look kinda weird, i'm not too big of a fan of straight -ish flow anyway but it's fine as long as you make it work such as here 00:11:883 (2,3,4,5,6) -

00:14:536 (1) - The super small curve formed by the headpoint and the first and the second followerpoints doesn't really look aesthetically good with the much more loose spiral -ish ending of the slider. So how about doing something like this https://osu.ppy.sh/ss/7661346?

00:24:332 (1,2,3,4,5,6) - Hmm could you explain to me why is this pattern that much different from 00:27:597 (1,2) - even though they sound like little bit/ similar?

00:32:903 (1,2,3,4) - This is quite an usual problem... so this kind of patterning is not really acceptable as the current placement of the sliders is not representing the way the sliders end. This is easy to see on this pattern 00:33:719 (3,4,1) - , usually this kind of patterning is used when the sliders have a single reverse as the slider goes forward and then reverses to go backwards so the next slider is logically placed on the path that works with the backward movement on the first slider but in this case after the slider goes forward after reversing again so the logical placement for the 4 with the current place of the 3 would be on the right side of the 3 so it'd look somewhat like this http://puu.sh/uZ07V/a2163c4655.jpg. Since these 00:32:903 (1,2,3,4) - all share the problem by one way or another (or making it somewhat unclear otherwise) so reworking the pattern by one way or another would be to most practical choice. I personally would do this http://puu.sh/uZ0gI/e81e29aa16.jpg but i'd highly prefer you coming up with your own pattern

Insane


00:03:515 (3,4) - Since these two are theoretically the same as these 00:03:107 (1,2) - two you could stack them (or almost stack them http://puu.sh/uZ0ns/98e8bcad8a.jpg) to represent the similarity through the movement and visual placement

I feel like you could structurally improve this but i just feel like it's your style thus i don't want to try to modify it :s

Owen 0108


Clear up the unnecessary inherited points (the ones that do not have any difference when compared to the one prior the one you are considering to delete, such as ALL of these http://puu.sh/uZ1a9/73fe421a0b.png as there is literally no reason to have the same timing point over and over as it does not change anything

00:06:372 (1,2,3,4) - Imo this kind of sudden high spacing does not fit the style you represent before these nor the style you represent after this, even though the SV is high you still have the objects rather close to each other like everything here 00:04:332 (1,1,2,3,4,1,2,3) -, so could you justify the change of spacing or change the spacing to be somewhat similiar to the style you represent on pretty much every other pattern

00:10:454 (1,2) - Imo stacking the 2 under the 1 would imo feel that it'd represent the stop in the song little bit better. Also having the 2 under the head of 3 ( 00:10:250 (3) - ) may make the pattern little bit confusing

00:20:148 - Why does the sampleset change to soft here? The cymbals sound sound super weird tbh

Good luck~
Topic Starter
-Tatsuo

DTM9 Nowa wrote:

NM REQUEST FROM THE SM8 QUEUE


[notice]

General


The combo colour 1 has luminosity of 30 which is under the lowest preferred level of luminosity (which is 50) as reading the circles and approach circles is really hard with high background dim. This really hurts the playability of the map and thus should be changed changed to 50

On the other hand combo colour 3 has luminosity of 240 which is higher than the highest preferred level of luminosity (which is 220). The circles with this combo colour on the kiai create bright pulses which can be unpleasant to the eyes and thus should be changed changed to 219 (220 doesn't work lol)

For both of these just modifying the luminosity/brightness to be in the limits should do it

Easy

00:01:475 (1,2,3,4,1) - I'd highly recommend spacing these normally (1.0x DS). The newer players need to understand the correlation between timing and object placement and if you use this 00:01:475 (1,2,3,4,1) - kind of spacing for 1/1s the newer players expect these 00:03:107 (1,2) - to be twice as far from each other in the timeline as these 00:01:475 (1,2,3,4,1) - which we in the editor know is not real changed to sliders, I don't want the diff to have a Normal-Icon w.w

00:14:535 (1,2) - Kinda picky but instead of just flipping the 1 you could try to blanket the 2 with the body of 1 to create a nicer structure for the pattern hm I'm not good at this I hope It's better now.

00:14:535 (1,2,1,2,3) - Since you are using a lot of flow drops here ( 00:14:535 (1,2,1) - and 00:16:577 (2,3) - ) you could use one between these 00:16:168 (1,2) - two aswell? i dont want the diff to be too hard i mean its still an easy

00:25:964 (3,1) - Maybe switch up the NC between these two since all of these 00:25:964 (3,1,2,3) - share similar vocals thus they imo should be in a single combo. Also you could suit similar thingy here 00:30:454 (1) - by removing the NC here all fixed


Insane


00:03:515 (3,4) - Since these two are theoretically the same as these 00:03:107 (1,2) - two you could stack them (or almost stack them http://puu.sh/uZ0ns/98e8bcad8a.jpg) to represent the similarity through the movement and visual placement i really like the circles at the beginning and i think these (00:03:719 (4,5) are ok because that 00:04:332 (1) - slider makes it to another triangle.

I feel like you could structurally improve this but i just feel like it's your style thus i don't want to try to modify it :s i suck lol


Good luck~ thank you this helped alot!
Gokateigo
what the fuck is this Oo
  1. 00:15:760 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - this is too much spaced
  2. 00:21:882 (1,2,3,4) - ^
  3. this diff is pretty neat
  1. 00:01:475 (1,2,3) - 1.29ds ; 00:02:291 (1,2,3) - 2.15ds ; 00:03:107 (1,2,3) - 2.08ds, why did you do this, it should be more than 2.15 distance snap here
  2. 00:10:862 (1,2,3,4,5,6,7) - that's exactly the smae thing than here 00:04:332 (1,1,2,3,4,5,6) - -_-
  3. 00:09:638 (1) - use an angle in this slider cuz there is a drum sound
  4. 00:09:638 (1) - obvious missing sound

gl :)
Topic Starter
-Tatsuo

Gokateigo wrote:

what the fuck is this Oo cancer song cancer map or both?

  1. 00:01:475 (1,2,3) - 1.29ds ; 00:02:291 (1,2,3) - 2.15ds ; 00:03:107 (1,2,3) - 2.08ds, why did you do this, it should be more than 2.15 distance snap here i didnt map it to any distance snap but that circle is more spaced now so it gets bigger and bigger
  2. 00:10:862 (1,2,3,4,5,6,7) - that's exactly the smae thing than here 00:04:332 (1,1,2,3,4,5,6) - -_- i didnt copy and paste anything
  3. 00:09:638 (1) - use an angle in this slider cuz there is a drum sound ok
  4. 00:09:638 (1) - obvious missing sound lol wat https://puu.sh/v1jiX/d2dbc75dd3.png

gl :)
thx
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