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M4SONIC & Shawn Wasabi - MarbleVirus [OsuMania]

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Topic Starter
MapleSyrup-
This beatmap was submitted using in-game submission on Saturday, February 3, 2018 at 5:45:07 PM

Artist: M4SONIC & Shawn Wasabi
Title: MarbleVirus
Tags: Marble Soda Virus
BPM: 168
Filesize: 1971kb
Play Time: 00:45
Difficulties Available:
  1. Advanced - 7Key (2.33 stars, 349 notes)
  2. Hard - 7Key (3.69 stars, 534 notes)
  3. Normal - 7Key (1.75 stars, 229 notes)
Download: M4SONIC & Shawn Wasabi - MarbleVirus
Information: Scores/Beatmap Listing
---------------
Thanks to Protastic101 for providing me with samples <3 <3
mp3 from this mapset https://osu.ppy.sh/s/354295
Obligatory animu BG tbh
Thanks to these People!
Hydria for the mp3 and timing
Archerlove for the stars
genkicho for the stars
And to all the modders!
Protastic101
got asked to help with hitsounds \o/

*hitsound boop*
[General]
  1. Regarding diff names, I would just name it Normal -> Advanced -> Hard since the Easy is probably a bit too hard to be an easy lol.
  2. Set your sampleset to Soft and probably 40% will do the trick.
  3. http://puu.sh/uCPoa.zip Here's a folder with the hitsound files you'll use
  4. Soft-hitnormal is your hitnormal, so don't worry about that
  5. Soft-hitwhistle is your strong kick
  6. Soft-hitclap is a light clap/snare
  7. Normal-hitwhistle is a muted kick for the middle section
  8. Normal-hitclap is for that bottle kind of sound.
[Where to put stuff]
00:09:553 (9553|6,9910|6,10803|3,11339|5) - Places like these are where you'll put the soft-hitwhistles. It's for that strong kick sound in the middle and ending sections. Since there's quite a lot of chords though, I would recommend you halve your hitsound volume and use double hitsounds. So what I mean is hitsound two notes in a chord using the same sample, but set the sample volume to half the original since hitsounds are additive. So what this means is, if you have two hitsounds on two notes at say, 20%, their volume will add together to total 40%. Basically, it'll look like this http://osu.ppy.sh/ss/7529217

00:10:267 (10267|6,11696|3,13124|3) - And so on. This is where you use the soft-hitclap. It's a quieter kind of sound, but I'd recommend you do the same thing I suggested above and use double hitsounds with a halved volume

00:22:053 (22053|1,22589|1,22767|1,23303|1,23660|1,23839|1,24374|1,24910|1,25446|1,25624|1,26160|1,26517|1,26696|1) - This is where you use the normal-hitwhistle. So without actually changing the sampleset with green lines, what you can do instead is find on the left hand side of the editor a drop down menu that says "sampleset" and choose Normal. This means whatever notes you selected now use normal sampleset, and from there you can just add a whistle to it to use the normal-hitwhistle, which is a muted kick.

00:25:267 (25267|6,25446|6,25624|6,25803|6) - These notes are where you would use the normal-hitclap as they're a more high pitched clinky kind of sound. You do here the same thing you do above to change the sample set, and then just apply the clap normally.

00:32:410 - This is where you go back to using the soft sampleset.

[Easy]
00:14:017 (14017|4,14196|5,14374|6) - I would consider control J this so that the pattern rolls into 00:14:553 (14553|2,14553|3) - for flow
00:38:124 - to 00:40:267 - feels really left hand heavy imo. I might try to rearrange some of the notes to be on the right hand more, like this http://osu.ppy.sh/ss/7529309
00:44:374 (44374|0,44553|2) - Since this is the same pitch, I think it'd be cool to stack this in 4, like so http://osu.ppy.sh/ss/7529356

rip lazy mod for easy lol
dkingo
Hi there, a rough mod.

mod
[General]
  1. Disable widecreen support cuz you don't have SB there
[Hard]
  1. Make the intro like what you have done in Normal , feels more confortable when notes go with the pitch
  2. 00:05:981 (5981|5) - Cut it to 2 notes for different sound
  3. 00:09:910 - Add a note
  4. 00:10:267 - Delete a note bcs the sound isn't strong
  5. 00:13:303 (13303|6) - Delete this one if it's not for vocal
  6. 00:19:017 (19017|4) - ^
  7. 00:45:089 - Add a note

Good luck :)
Topic Starter
MapleSyrup-

Protastic101 wrote:

got asked to help with hitsounds \o/

*hitsound boop*
[General]
  1. Regarding diff names, I would just name it Normal -> Advanced -> Hard since the Easy is probably a bit too hard to be an easy lol.
  2. Set your sampleset to Soft and probably 40% will do the trick.
  3. http://puu.sh/uCPoa.zip Here's a folder with the hitsound files you'll use
  4. Soft-hitnormal is your hitnormal, so don't worry about that
  5. Soft-hitwhistle is your strong kick
  6. Soft-hitclap is a light clap/snare
  7. Normal-hitwhistle is a muted kick for the middle section
  8. Normal-hitclap is for that bottle kind of sound.
[Where to put stuff]
00:09:553 (9553|6,9910|6,10803|3,11339|5) - Places like these are where you'll put the soft-hitwhistles. It's for that strong kick sound in the middle and ending sections. Since there's quite a lot of chords though, I would recommend you halve your hitsound volume and use double hitsounds. So what I mean is hitsound two notes in a chord using the same sample, but set the sample volume to half the original since hitsounds are additive. So what this means is, if you have two hitsounds on two notes at say, 20%, their volume will add together to total 40%. Basically, it'll look like this http://osu.ppy.sh/ss/7529217

00:10:267 (10267|6,11696|3,13124|3) - And so on. This is where you use the soft-hitclap. It's a quieter kind of sound, but I'd recommend you do the same thing I suggested above and use double hitsounds with a halved volume

00:22:053 (22053|1,22589|1,22767|1,23303|1,23660|1,23839|1,24374|1,24910|1,25446|1,25624|1,26160|1,26517|1,26696|1) - This is where you use the normal-hitwhistle. So without actually changing the sampleset with green lines, what you can do instead is find on the left hand side of the editor a drop down menu that says "sampleset" and choose Normal. This means whatever notes you selected now use normal sampleset, and from there you can just add a whistle to it to use the normal-hitwhistle, which is a muted kick.

00:25:267 (25267|6,25446|6,25624|6,25803|6) - These notes are where you would use the normal-hitclap as they're a more high pitched clinky kind of sound. You do here the same thing you do above to change the sample set, and then just apply the clap normally.

00:32:410 - This is where you go back to using the soft sampleset.

[Easy]
00:14:017 (14017|4,14196|5,14374|6) - I would consider control J this so that the pattern rolls into 00:14:553 (14553|2,14553|3) - for flow Rolls like that feels a little unpleasant on the hand imo
00:38:124 - to 00:40:267 - feels really left hand heavy imo. I might try to rearrange some of the notes to be on the right hand more, like this http://osu.ppy.sh/ss/7529309 Done
00:44:374 (44374|0,44553|2) - Since this is the same pitch, I think it'd be cool to stack this in 4, like so http://osu.ppy.sh/ss/7529356 Stacked it in col 6

rip lazy mod for easy lol

dkingo wrote:

Hi there, a rough mod.

mod
[General]
  1. Disable widecreen support cuz you don't have SB there Ok
[Hard]
  1. Make the intro like what you have done in Normal , feels more confortable when notes go with the pitch Applied
  2. 00:05:981 (5981|5) - Cut it to 2 notes for different sound No need
  3. 00:09:910 - Add a note No need
  4. 00:10:267 - Delete a note bcs the sound isn't strong Applied
  5. 00:13:303 (13303|6) - Delete this one if it's not for vocal Yeah I mapped the vocals
  6. 00:19:017 (19017|4) - ^ ^
  7. 00:45:089 - Add a note I want to keep doubles here

Good luck :)
Another Lie
A request from


A little chit chat
20:39 Another Lie: bluefire
20:39 Another Lie: are you free?
20:39 Another Lie: i can IRC
20:41 -BlueFire-: after tourney
20:41 -BlueFire-: xd
20:41 Another Lie: :O
20:50 -BlueFire-: hi Owo
20:51 Another Lie: hi
20:51 -BlueFire-: irc
20:51 -BlueFire-: :thinking:
20:51 Another Lie: ok
20:53 *Another Lie is editing [https://osu.ppy.sh/b/1201543 M4SONIC & Shawn Wasabi - MarbleVirus [Normal]]
20:53 -BlueFire-: uwu
20:54 Another Lie: 00:00:982 (982|5,1160|1,1339|2,1517|4,1696|5,1874|1,2053|2,2231|4,2410|5,2589|1,2767|2,2946|4,3124|5,3303|1) - i think they are a bit weird to me
20:55 -BlueFire-: basically its 4k in 7k
20:55 -BlueFire-: also it follows the pitch lmao
20:55 Another Lie: :O maybe like [https://puu.sh/uOybH.png this]?
20:56 Another Lie: 00:02:231 (2231|4,2410|5,2946|4,3124|5) - those are same sound [i know at normal diff shouldn't have jacks]
20:56 Another Lie: but, maybe you can move them to same column at Hard diff?
20:56 -BlueFire-: i think ill stick to the current patterns
20:56 Another Lie: ok
20:56 -BlueFire-: since pitch relevancy
20:56 *Another Lie continue
20:57 -BlueFire-: lol
20:57 Another Lie: 00:17:767 (17767|2) - why not end at red line?
20:57 Another Lie: 00:17:946 - and i hear sound here
20:57 Another Lie: a low sound
20:58 -BlueFire-: oh it actually ends in a blue line
20:58 -BlueFire-: but i was thinking of moving the end to the next white line
20:58 Another Lie: oh i hear the end of the sound rn
20:58 Another Lie: sorry for not hearing it with 25%
20:58 Another Lie: :D
20:59 -BlueFire-: LOL
20:59 Another Lie: 00:20:803 - a sound here
20:59 Another Lie: maybe add note to col 1? or 3?
21:00 -BlueFire-: the sound is so soft that i can barely hear it lmao
21:00 -BlueFire-: i can add the note in Hard though
21:00 Another Lie: 00:20:981 (20981|1,21160|2) - both of them are actually same sound
21:01 -BlueFire-: but in easy/normal it'll feel weird
21:01 Another Lie: not really if you have few jacks
21:02 -BlueFire-: yeah i know
21:02 -BlueFire-: i made it as a jack in hard
21:02 *Another Lie watch it as reference
21:02 -BlueFire-: lmao
21:03 Another Lie: 00:24:374 (24374|6) - add 1 note again, maybe to 5th col? to keep it consistent like 00:23:660 (23660|0,23660|6) - or 00:23:839 (23839|2,23839|4) -
21:05 Another Lie: can i continue now?
21:05 -BlueFire-: ah that part only has the bass
21:05 -BlueFire-: while the later parts have the vocal-thingys
21:05 -BlueFire-: speaking of which, i need to add a note 00:24:553 (24553|4) -
21:05 Another Lie: :O
21:05 -BlueFire-: since i noticed it as you mentioned that
21:05 Another Lie: what about this 00:27:410 -
21:06 -BlueFire-: yeah
21:06 -BlueFire-: ill add a note there
21:07 Another Lie: 00:30:267 -
21:07 -BlueFire-: already added
21:07 *Another Lie continue to hard
21:08 *-BlueFire- ok
21:09 Another Lie: 00:25:981 (25981|4,26160|5) - can i ask, what are they?
21:09 Another Lie: you focused on what?
21:10 -BlueFire-: click sounds
21:10 Another Lie: the 00:25:267 (25267|6,25446|6,25624|6,25803|6) - sound or the 00:25:446 (25446|1,25446|0,25624|1,25624|0) -
21:10 -BlueFire-: like this
21:10 -BlueFire-: 00:25:267 (25267|6,25446|6,25624|6,25803|6) -
21:10 Another Lie: 00:25:981 (25981|4,26160|5) - move it to 7 col i guess
21:10 -BlueFire-: and ill delete note here lmao
21:10 -BlueFire-: 00:26:339 -
21:10 Another Lie: :O
21:11 *Another Lie didn't update yet
21:11 -BlueFire-: o lmao
21:11 Another Lie: i downloaded this map 10 minutes before we got IRC
21:11 -BlueFire-: i havent updated the map because of shit internet
21:11 Another Lie: :v
21:11 *Another Lie slapped
21:12 -BlueFire-: but yeah ill be keeping this 00:26:339 - because of 00:25:981 (25981|2,26160|1,26339|3) -
21:12 -BlueFire-: i barely changed anything tbh
21:12 *Another Lie continue
21:12 Another Lie: 00:44:910 (44910|5,44910|6,44999|2,44999|0,45089|4,45089|3) - i'm still curious about them
21:13 Another Lie: if my opinion, would be like [https://puu.sh/uOzcW.png this]
21:13 -BlueFire-: i moved the note on the 4th column to the 6th
21:14 -BlueFire-: ill think about adding another note there
21:14 Another Lie: well, that's all i can mod [pretty short map]
21:14 -BlueFire-: if 1 or 2 people suggests it
21:14 Another Lie: 45s
21:14 -BlueFire-: yeah lmao
21:14 -BlueFire-: ez
21:14 Another Lie: okay, now move to the next request
21:14 Another Lie: i'll post it in a moment
Best luck of mapping :3
ExNeko
Hello ~ :)
M4m form CanPoint modding queue

Mania 7k col1|2|3|4|5|6|7

hard
00:04:910 (4910|0,5267|1) - ctrl+j
00:05:446 (5446|4) - move to col3
00:05:624 (5624|2) - to col1
00:05:624 (5624|4) - to col5
and here same ^ 00:08:303 (8303|2,8303|1,8392|3,8481|4,8481|1) -
00:09:196 (9196|4) - The end should be here 00:09:374
00:12:053 (12053|4,12142|5,12231|6) - move to col456
00:14:553 (14553|1) - move to col3
00:14:731 (14731|2) - to col2
00:14:821 (14821|1) - to col3
00:18:481 (18481|0) - to col3
00:34:017 (34017|3,34196|1) - ctrl+j
00:34:910 (34910|2,34999|1,35089|0) - ^
00:37:410 (37410|5) - to col5
00:37:678 (37678|5) - ^
00:37:589 (37589|4) - to col6
00:40:624 (40624|2,40714|3,40803|4) - to col123
00:44:910 (44910|6) - https://osu.ppy.sh/ss/7602288
normal
00:11:696 (11696|6,11874|2) - ctrl+j
00:17:410 (17410|0,17589|4) - ^
00:34:553 (34553|5) - to col3
00:34:910 (34910|2) - to col5

just do short mod :D

Good luck!
lenpai
wow 45s and no I diff fucking fgt
Topic Starter
MapleSyrup-

Lenfried- wrote:

wow 45s and no I diff fucking fgt
fuk u spid fgt
kds ur post so i wont give kds in your actual mod
Topic Starter
MapleSyrup-

ExNeko wrote:

Hello ~ :)
M4m form CanPoint modding queue

Mania 7k col1|2|3|4|5|6|7

hard
00:04:910 (4910|0,5267|1) - ctrl+j Considered
00:05:446 (5446|4) - move to col3 Rejected
00:05:624 (5624|2) - to col1 ^
00:05:624 (5624|4) - to col5 ^
and here same ^ 00:08:303 (8303|2,8303|1,8392|3,8481|4,8481|1) -
00:09:196 (9196|4) - The end should be here 00:09:374 I'll apply if a decent number of people suggests me
00:12:053 (12053|4,12142|5,12231|6) - move to col456
00:14:553 (14553|1) - move to col3 Rejected
00:14:731 (14731|2) - to col2 ^
00:14:821 (14821|1) - to col3 ^
00:18:481 (18481|0) - to col3 ^
00:34:017 (34017|3,34196|1) - ctrl+j Considered
00:34:910 (34910|2,34999|1,35089|0) - ^ This is intended
00:37:410 (37410|5) - to col5 Rejected
00:37:678 (37678|5) - ^ Rejected
00:37:589 (37589|4) - to col6 Rejected
00:40:624 (40624|2,40714|3,40803|4) - to col123 This is also intended
00:44:910 (44910|6) - https://osu.ppy.sh/ss/7602288Already fixed
normal
00:11:696 (11696|6,11874|2) - ctrl+j Feels awkward
00:17:410 (17410|0,17589|4) - ^
00:34:553 (34553|5) - to col3 Sure
00:34:910 (34910|2) - to col5 Balance of LNs in both hands

just do short mod :D

Good luck!

Thanks for the modo uwu
lenpai
hot garbage mod incoming

general
song is a mini mashup of marble soda and virus so add the following to tags as redundant as it sounds:
Marble Soda
Virus

----

Scale your values properly unless you have some acceptable reason not to do this:
Easy -> HP/OD 7
Normal -> HP/OD 7.5
Hard -> HP 8 / OD 7.5 because those LN releases are harder to deal with than you might think

Hard
00:11:339 (11339|0,11517|1,11517|2,11696|0) - this is butt to play so move 00:11:517 (11517|1) - to 5
00:14:910 - col 4 jacking should be done provided that there is either a special sound or a balanced structure which this section lacks so yeah. Here's a p long screenshot: https://puu.sh/uQ3o0/65e6acbcbe.png
00:17:589 (17589|3,17856|2) - to 3 and 5 respectively for cleaner transitioning
00:18:660 (18660|4,18839|2) - it would overall just play better if you move these to 3 and 2 respectively
00:20:267 - because using a 567 chord to end a section is very bland https://puu.sh/uQ3Ks/14d26a2991.png
00:32:410 - you know, you can up the difficulty for this second kiai by lets say, quadding stuff like 00:33:124 - but that's just my idea on adding more spice to the diff
00:37:410 - probably a ctrl h copypasta not sure but you get the problem apply my first screenshot here just avoid that col 4 jack and utilize a better 1/4 transitioning
00:44:999 (44999|2,45089|3) - ctrl g

what a fgt map
Topic Starter
MapleSyrup-

Lenfried- wrote:

hot garbage mod incoming

general
song is a mini mashup of marble soda and virus so add the following to tags as redundant as it sounds:
Marble Soda
Virus

----

Scale your values properly unless you have some acceptable reason not to do this:
Easy -> HP/OD 7
Normal -> HP/OD 7.5
Hard -> HP 8 / OD 7.5 because those LN releases are harder to deal with than you might think

Hard
00:11:339 (11339|0,11517|1,11517|2,11696|0) - this is butt to play so move 00:11:517 (11517|1) - to 5
00:14:910 - col 4 jacking should be done provided that there is either a special sound or a balanced structure which this section lacks so yeah. Here's a p long screenshot: https://puu.sh/uQ3o0/65e6acbcbe.png
00:17:589 (17589|3,17856|2) - to 3 and 5 respectively for cleaner transitioning
00:18:660 (18660|4,18839|2) - it would overall just play better if you move these to 3 and 2 respectively
00:20:267 - because using a 567 chord to end a section is very bland https://puu.sh/uQ3Ks/14d26a2991.png
00:32:410 - you know, you can up the difficulty for this second kiai by lets say, quadding stuff like 00:33:124 - but that's just my idea on adding more spice to the diff
00:37:410 - probably a ctrl h copypasta not sure but you get the problem apply my first screenshot here just avoid that col 4 jack and utilize a better 1/4 transitioning
00:44:999 (44999|2,45089|3) - ctrl g

what a fgt map
thanks for the mod fgt. Applied all of the mods/revised some suggested parts except "00:32:410 - you know, you can up the difficulty for this second kiai by lets say, quadding stuff like 00:33:124 - but that's just my idea on adding more spice to the diff"
sry for being an LN fgt lamoa
Koibenii
yoooooooooooooo

teh ron mod
[General]
I dunno if there should be tags like these: "launchpad pro MIDI fighter" but anyways lmao i would like you to consider xd

1|2|3|4|5|6|7


[Easy]
00:26:339 - shouldn't there be a note here to cap off the LN ending? One of the things I learned from protastic for players to easily know when they would release on the LN. Preferably on [4]
00:40:981 (40981|5,41160|3,41339|5,41517|3) - i would suggest to pattern these notes with the previous one at 00:38:124 (38124|3,38303|0,38481|2,38660|0,38839|3) since im assuming that its a new measure and that you would want variety in the patterns aside from the 1313 or 6464 alternating notes. Pattern suggestion would be: https://osu.ppy.sh/ss/7605992

[Normal]
00:06:339 (6339|4) - I would suggest for LNs like these to end at 1/2 measures. Idk looks aesthetically right for me because its weird seeing an LN end before a white line lmao, or you could end the LN at the white line instead :p up to you
00:17:231 (17231|2,17589|4) - pattern suggestion: https://osu.ppy.sh/ss/7606037 for hand balance, because its left-handed heavy xd

[Hard]
00:15:981 (15981|5,15981|6) - i feel like these notes should be split up like the ones you did previously, at 00:13:124 (13124|1,13124|3) and at 00:10:267 (10267|6,10267|3)

Sorry for short mod ;w; sasuga blufire the god mapper o7 goodluck mang!!
lenpai
check aimod btw something might be wrong in the ser. Considering ron's take on the tags and how they dont reflect on the website
Topic Starter
MapleSyrup-

JztCallMeRon wrote:

yoooooooooooooo

teh ron mod
[General]
I dunno if there should be tags like these: "launchpad pro MIDI fighter" but anyways lmao i would like you to consider xd

1|2|3|4|5|6|7


[Easy]
00:26:339 - shouldn't there be a note here to cap off the LN ending? One of the things I learned from protastic for players to easily know when they would release on the LN. Preferably on [4] Added uwu
00:40:981 (40981|5,41160|3,41339|5,41517|3) - i would suggest to pattern these notes with the previous one at 00:38:124 (38124|3,38303|0,38481|2,38660|0,38839|3) since im assuming that its a new measure and that you would want variety in the patterns aside from the 1313 or 6464 alternating notes. Pattern suggestion would be: https://osu.ppy.sh/ss/7605992 Applied

[Normal]
00:06:339 (6339|4) - I would suggest for LNs like these to end at 1/2 measures. Idk looks aesthetically right for me because its weird seeing an LN end before a white line lmao, or you could end the LN at the white line instead :p up to you Sounds end at blue line
00:17:231 (17231|2,17589|4) - pattern suggestion: https://osu.ppy.sh/ss/7606037 for hand balance, because its left-handed heavy xd Applied xd

[Hard]
00:15:981 (15981|5,15981|6) - i feel like these notes should be split up like the ones you did previously, at 00:13:124 (13124|1,13124|3) and at 00:10:267 (10267|6,10267|3)Applied

Sorry for short mod ;w; sasuga blufire the god mapper o7 goodluck mang!!

Lenfried- wrote:

check aimod btw something might be wrong in the ser. Considering ron's take on the tags and how they dont reflect on the website
I added the tags uwu
lenpai
remove launchpad pro midi fighter from tags thx
Topic Starter
MapleSyrup-

Lenfried- wrote:

remove launchpad pro midi fighter from tags thx
LMFAO that ava
i thought u were prot
lenpai
What are you talking about? I am prot.
Protastic101
Who is prot? :thinking:
Antalf

Protastic101 wrote:

Who is prot? :thinking:
No idea fam, i think its your imagination
Kaito-kun
If I have the profile pic of a retarded half-loli rainbow fuk with a gentleman tendency, does that make me a Prot? :thenkeng:
Remuring
Hi >w<)//

Normal
00:30:624 (30624|6) - move to 4col

Hard
00:08:124 (8124|5) - move to 7col
00:20:356 - add note
00:44:374 (44374|1,44553|1) - try this note as a LN

sorry late :c
pika !
GL <3

Is it possible with M4M?
Topic Starter
MapleSyrup-

R e m u r i n g wrote:

Hi >w<)//

Normal
00:30:624 (30624|6) - move to 4col It'll be awkward if i suddenly add 1/1 jack when i didn't use it before

Hard
00:08:124 (8124|5) - move to 7col It'll be awkward if i put it on column 7
00:20:356 - add note Sound isnt that strong
00:44:374 (44374|1,44553|1) - try this note as a LN considered

sorry late :c
pika !
GL <3

Is it possible with M4M?
Thanks for the mod uwu
I didn't apply most of your mods per se but i got some ideas from it
Rivals_7
Heya o/

1|2|3|4|5|6|7

[Hard]

00:01:874 (1874|1,2410|5) - move to 1|7 respectively? i know the song sequence are same. just for variation

00:25:981 (25981|4,26160|5) - move to 7? there's still the part of klok klok noise there

00:27:946 (27946|6) - move to 6? sounds the same as - 00:28:124 (28124|5) -

00:37:589 (37589|4,37767|5,37946|5) - make it similar to - 00:14:731 (14731|1,14910|1,15089|1) - ?

00:40:446 (40446|2,40624|2,40714|3,40803|4) - ^ - 00:17:589 (17589|4,17767|5,17856|4,17946|3) - ?

[Normal]

00:09:196 (9196|2) - dont you think this kind of LN release would probably too tricky for NM tier players? you can simplified it by extending it to downbeat line
goes to other that similar as well

[Easy]

00:03:660 (3660|1,3839|0,4196|0) - midfing to pinky finger transition might be kinda tricky for those who doesnt really capable of 7K. would suggest to move it to col 3

00:19:731 (19731|0,19910|1,20089|2) - ctrl + right arrow? would probably flow better towards the next pattern

00:25:803 (25803|0) - move to middle? or else swap it with the LN beside it for comfortability and easier execution for newbies

00:42:589 (42589|6,42767|5,42946|4) - move left one step?

nice map you got here. GL o/
markzical
IRC
2017-03-25 15:20 ZeroCalamity: yo
2017-03-25 15:21 -BlueFire-: yo
2017-03-25 15:21 -BlueFire-: yo
2017-03-25 15:21 ZeroCalamity: I have like 1 hour
2017-03-25 15:21 ZeroCalamity: wanna do irc mod?
2017-03-25 15:22 -BlueFire-: oh
2017-03-25 15:22 -BlueFire-: uh internet is kinda bad
2017-03-25 15:22 -BlueFire-: but let's try
2017-03-25 15:25 ZeroCalamity: 00:03:481 (3481|4) -
2017-03-25 15:25 ZeroCalamity: move to 6
2017-03-25 15:25 ZeroCalamity: for pitch, because it's the same as 00:03:124 (3124|5) -
2017-03-25 15:26 ZeroCalamity: and then move by one to the right the next 2 notes
2017-03-25 15:26 ZeroCalamity: so it's 6 4 2
2017-03-25 15:26 -BlueFire-: done
2017-03-25 15:28 -BlueFire-: internet died
2017-03-25 15:28 ZeroCalamity: it's ok
2017-03-25 15:29 -BlueFire-: but yeah i applied
2017-03-25 15:29 -BlueFire-: will it be a bother if i ask you to post the mod in forums?
2017-03-25 15:29 ZeroCalamity: no
2017-03-25 15:29 ZeroCalamity: but let me find things first lmao
2017-03-25 15:30 -BlueFire-: cause my ping of going through the thousands
2017-03-25 15:30 -BlueFire-: is*
2017-03-25 15:30 ZeroCalamity: okok

00:05:446 (5446|5) - turn into LN up to 00:05:535 , for consistency with previous long LN - short LN patterns (you could also be even more consistent by making it http://puu.sh/uXYgA/29f4b365bd.png, but that's much more technical and mindblocky)
00:08:303 (8303|1) - ^

00:26:160 (26160|5) - move to 7
00:26:339 (26339|5) - no clack sound there, remove note

00:31:696 (31696|5,31696|4,31874|6,32053|4) - flip horizontally, then move to the same place, you will get pitch relevancy for those 2 LNs
Evening
Hard

00:03:481 (3481|4,3660|2) - A more accurate PR would be to move this to the 6th and 5th column respectively

00:14:553 (14553|2) - Thinking of something like this instead, to emphasize the 1/4 instrumental:

00:20:624 (20624|6) - Sounds like the vocal ends on the 1/2 there, or at least there's a sound on the 1/2, maybe shorten the LN or add another note there

00:25:267 (25267|6,25446|6,25624|6,25803|6) - minilns could be interesting

00:27:053 (27053|4,27410|4) - Might want to keep consistent and put this on the 6th column just like you did before 00:24:017 (24017|5,24196|5) -

00:37:410 (37410|1) - Same suggestion as the one i gave with the image

00:36:517 (36517|1,36696|2,36696|0) - transition is a bit awkward here imo, the release of the LN to a bracket is a bit weird while i was playing, consider swapping 00:36:517 (36517|1,36696|2) - in column positions

00:43:124 (43124|1) - Suggesting the following for that particular instrumental:


Normal

00:03:481 (3481|4,3660|2) - Same as hard

00:04:553 (4553|5,4731|2) - feel that this should be a similar pattern to 00:05:626 (5626|4,5805|0) - , at least in column positions. Since the song revolves around in a few instrumentals only, would probably feel more alike to the launchpad if the column placements were stricter

00:06:339 (6339|4) - Personally not sure about leaving this on 1/4, the whole song seems to be revolving around 1/2 with no 1/4 swings which makes timing this particular LN rather weird, you could add a 1/4 LN on 00:06:517 - to aid the player into doing the 1/4 I suppose?

00:07:410 (7410|1,7589|4) - Same comment
00:09:196 (9196|2) - ^

00:10:267 (10267|0,10446|2) - Kinda picky here but I would choose to make these similar in pattern 00:11:339 (11339|6,11517|4) -
00:12:053 (12053|4) - and so on, most likely not going to repeat this

00:09:553 (9553|5,9910|6,10267|0) - The placements of these LNs feel random, to be more specific, on these rhythms 00:12:410 (12410|0,12767|6,13124|0) - 00:15:267 (15267|1,15624|0,15981|6) - 00:18:124 (18124|6,18481|0,18839|6) - , I feel that you could do something like {A}{A}{B} in terms of where you put the LNs, since the first 2 beats feel like a repeat and the 3rd one is the one that is of a different instrumental

00:32:410 (32410|0) - Well, considering it's a repeat, same comments

00:43:839 (43839|5,44374|1) - I'm not too sure why you do these 1/4 gaps, they feel really weird to time

Easy

00:03:481 (3481|5,3660|1) - pretty sure it's 5th and 3rd here, the pitch repeats

00:05:624 (5624|1) - eeh feel that you could add an LN here just for that vocal sample there, in which I feel plays a big part in the song, so it feels more "right" to emphasize that and be consistent

00:20:981 (20981|6,21160|4) - pretty sure it's not too hard to jack hammer on this bpm, suggesting to do a hammer on the 5th column for the repetition of the sound effect

--

i'm not too sure how you got this under 1mb
genkicho
watt
sorry i cant mod this ;_; already too good

Lemme shoot star instead
Topic Starter
MapleSyrup-
Gonna update this later(Cure my procrastination please)
Topic Starter
MapleSyrup-

ZeroCalamity wrote:

IRC
2017-03-25 15:20 ZeroCalamity: yo
2017-03-25 15:21 -BlueFire-: yo
2017-03-25 15:21 -BlueFire-: yo
2017-03-25 15:21 ZeroCalamity: I have like 1 hour
2017-03-25 15:21 ZeroCalamity: wanna do irc mod?
2017-03-25 15:22 -BlueFire-: oh
2017-03-25 15:22 -BlueFire-: uh internet is kinda bad
2017-03-25 15:22 -BlueFire-: but let's try
2017-03-25 15:25 ZeroCalamity: 00:03:481 (3481|4) -
2017-03-25 15:25 ZeroCalamity: move to 6
2017-03-25 15:25 ZeroCalamity: for pitch, because it's the same as 00:03:124 (3124|5) -
2017-03-25 15:26 ZeroCalamity: and then move by one to the right the next 2 notes
2017-03-25 15:26 ZeroCalamity: so it's 6 4 2
2017-03-25 15:26 -BlueFire-: done
2017-03-25 15:28 -BlueFire-: internet died
2017-03-25 15:28 ZeroCalamity: it's ok
2017-03-25 15:29 -BlueFire-: but yeah i applied
2017-03-25 15:29 -BlueFire-: will it be a bother if i ask you to post the mod in forums?
2017-03-25 15:29 ZeroCalamity: no
2017-03-25 15:29 ZeroCalamity: but let me find things first lmao
2017-03-25 15:30 -BlueFire-: cause my ping of going through the thousands
2017-03-25 15:30 -BlueFire-: is*
2017-03-25 15:30 ZeroCalamity: okok

00:05:446 (5446|5) - turn into LN up to 00:05:535 , for consistency with previous long LN - short LN patterns (you could also be even more consistent by making it http://puu.sh/uXYgA/29f4b365bd.png, but that's much more technical and mindblocky) Considered the first suggestion
00:08:303 (8303|1) - ^

00:26:160 (26160|5) - move to 7 ok
00:26:339 (26339|5) - no clack sound there, remove note ok

00:31:696 (31696|5,31696|4,31874|6,32053|4) - flip horizontally, then move to the same place, you will get pitch relevancy for those 2 LNs ok
Topic Starter
MapleSyrup-

Rivals_7 wrote:

Heya o/

1|2|3|4|5|6|7

[Hard]

00:01:874 (1874|1,2410|5) - move to 1|7 respectively? i know the song sequence are same. just for variation I'm following pitch relevancy

00:25:981 (25981|4,26160|5) - move to 7? there's still the part of klok klok noise there ok

00:27:946 (27946|6) - move to 6? sounds the same as - 00:28:124 (28124|5) - Nope

00:37:589 (37589|4,37767|5,37946|5) - make it similar to - 00:14:731 (14731|1,14910|1,15089|1) - ? Okay

00:40:446 (40446|2,40624|2,40714|3,40803|4) - ^ - 00:17:589 (17589|4,17767|5,17856|4,17946|3) - ? Nope

[Normal]

00:09:196 (9196|2) - dont you think this kind of LN release would probably too tricky for NM tier players? you can simplified it by extending it to downbeat line
goes to other that similar as well ok

[Easy]

00:03:660 (3660|1,3839|0,4196|0) - midfing to pinky finger transition might be kinda tricky for those who doesnt really capable of 7K. would suggest to move it to col 3 moved 00:03:660 (3660|1) - to 3

00:19:731 (19731|0,19910|1,20089|2) - ctrl + right arrow? would probably flow better towards the next pattern Applied

00:25:803 (25803|0) - move to middle? or else swap it with the LN beside it for comfortability and easier execution for newbies Looks better with current pattern plus making it too easy for newbies wont make them improve

00:42:589 (42589|6,42767|5,42946|4) - move left one step? Feels better this way and i didnt want to make a 654567 pattern

nice map you got here. GL o/
Topic Starter
MapleSyrup-

Evening wrote:

Hard

00:03:481 (3481|4,3660|2) - A more accurate PR would be to move this to the 6th and 5th column respectively why not

00:14:553 (14553|2) - Thinking of something like this instead, to emphasize the 1/4 instrumental: considered

00:20:624 (20624|6) - Sounds like the vocal ends on the 1/2 there, or at least there's a sound on the 1/2, maybe shorten the LN or add another note there combined the two sounds as one LN

00:25:267 (25267|6,25446|6,25624|6,25803|6) - minilns could be interesting

00:27:053 (27053|4,27410|4) - Might want to keep consistent and put this on the 6th column just like you did before 00:24:017 (24017|5,24196|5) - I keep consistent with the first pattern in 00:20:981 (20981|5,21160|5,21339|4,21696|4) -

00:37:410 (37410|1) - Same suggestion as the one i gave with the image also considered

00:36:517 (36517|1,36696|2,36696|0) - transition is a bit awkward here imo, the release of the LN to a bracket is a bit weird while i was playing, consider swapping 00:36:517 (36517|1,36696|2) - in column positions ok

00:43:124 (43124|1) - Suggesting the following for that particular instrumental: ok


Normal

00:03:481 (3481|4,3660|2) - Same as hard ok

00:04:553 (4553|5,4731|2) - feel that this should be a similar pattern to 00:05:626 (5626|4,5805|0) - , at least in column positions. Since the song revolves around in a few instrumentals only, would probably feel more alike to the launchpad if the column placements were stricter i didnt want to add 1/4 LNs in normal diff but i could consider

00:06:339 (6339|4) - Personally not sure about leaving this on 1/4, the whole song seems to be revolving around 1/2 with no 1/4 swings which makes timing this particular LN rather weird, you could add a 1/4 LN on 00:06:517 - to aid the player into doing the 1/4 I suppose? Already fixed

00:07:410 (7410|1,7589|4) - Same comment
00:09:196 (9196|2) - ^ Already fixed

00:10:267 (10267|0,10446|2) - Kinda picky here but I would choose to make these similar in pattern 00:11:339 (11339|6,11517|4) - i don't want to extend 1/4th LNs to 1/2 but i could consider if more people suggests it
00:12:053 (12053|4) - and so on, most likely not going to repeat this Already fixed

00:09:553 (9553|5,9910|6,10267|0) - The placements of these LNs feel random, to be more specific, on these rhythms 00:12:410 (12410|0,12767|6,13124|0) - 00:15:267 (15267|1,15624|0,15981|6) - 00:18:124 (18124|6,18481|0,18839|6) - , I feel that you could do something like {A}{A}{B} in terms of where you put the LNs, since the first 2 beats feel like a repeat and the 3rd one is the one that is of a different instrumental i didnt place those notes randomly, and if you can see, it corresponds into a pattern like 00:09:910 (9910|1,9910|6,10089|4) - is 00:09:553 (9553|0,9553|5,9731|3) - moved to the right, 00:15:624 (15624|5,15624|0,15803|2) - is 00:15:267 (15267|6,15267|1,15446|3) - moved to the left and etc.

As for the suggestion, I'm considering it if there's a need to change, but for now, I'm comfortable with the current patterns

00:32:410 (32410|0) - Well, considering it's a repeat, same comments

00:43:839 (43839|5,44374|1) - I'm not too sure why you do these 1/4 gaps, they feel really weird to time i hear the sounds end at 1/4ths but i already fixed this and shortened it to 1/2 beats

Easy

00:03:481 (3481|5,3660|1) - pretty sure it's 5th and 3rd here, the pitch repeats ok

00:05:624 (5624|1) - eeh feel that you could add an LN here just for that vocal sample there, in which I feel plays a big part in the song, so it feels more "right" to emphasize that and be consistent ok

00:20:981 (20981|6,21160|4) - pretty sure it's not too hard to jack hammer on this bpm, suggesting to do a hammer on the 5th column for the repetition of the sound effect changed some stuff

--

i'm not too sure how you got this under 1mb idk mang, ask hydria
Drum-Hitnormal
Just came back to help u with hitsound and sees Prot already did it perfectly.
Very fun to play , good job.
JierYagtama
Uy Eli bg
Asherz007
My god, what did you do to the top diff to get it to have 80+ problems

I think you told me about modding this ages ago? I can't even remember now lol

[General]
Choose between 168bpm and 168.09... never mind. 168.

Hope your tags n stuff are fine

sample volume overrides :thinking:

soft-hitclap is too quiet imo, especially for the kiai sections. Would increase volume to 100% in kiai, 50% outside of. Might want to increase all of the other imports to 50% at least as well to be safe, since they kinda blend in a fair amount as well.

jpegify bgs if you haven't already, they're taking up 4.65MB of space rn, many times more than the audio file itself.

1|2|3|4|5|6|7 (how 2 7k tho)

Minor concern about jump from "Normal" to "Hard": there's just more notes everywhere, so I'm not sure about there being some sort of consistent layering pattern between these two diffs, so I'm fine with whatever you choose to do for this.

Tbh I wish I could find more to say note-wise about the diffs, but it's actually really structurally solid, so there's just the odd thing here or there to point out. Makes me feel like I'm not doing my job ;_;

Easy
  1. 00:20:624 (20624|2,20624|0) - 1/1 LN here for that water droplet sound?
  2. 00:43:481 (43481|4) - Layering inconsistency compared to the end of the previous kiai? Also 1/1 LN idea here perhaps.

Hard (literally one thing)
  1. 00:44:553 (44553|1) - I don't like this being an LN over primarily silence, so either SN or 1/4 LN here rather than 1/1.

Some mod that was... Anyway call me back (Discord, PMs, wherever. Just somewhere lol) because I reckon this mapset is more or less good to go.
Topic Starter
MapleSyrup-
^ been responding in Discord kek
Topic Starter
MapleSyrup-

Asherz007 wrote:

My god, what did you do to the top diff to get it to have 80+ problems

I think you told me about modding this ages ago? I can't even remember now lol

[notice][General]
Choose between 168bpm and 168.09... never mind. 168.

Hope your tags n stuff are fine

sample volume overrides :thinking:

soft-hitclap is too quiet imo, especially for the kiai sections. Would increase volume to 100% in kiai, 50% outside of. Might want to increase all of the other imports to 50% at least as well to be safe, since they kinda blend in a fair amount as well. Hitsounds fixed!

jpegify bgs if you haven't already, they're taking up 4.65MB of space rn, many times more than the audio file itself. I didn't know that jpegifying can make the file size smaller, thanks!

1|2|3|4|5|6|7 (how 2 7k tho)

Minor concern about jump from "Normal" to "Hard": there's just more notes everywhere, so I'm not sure about there being some sort of consistent layering pattern between these two diffs, so I'm fine with whatever you choose to do for this. Added a few notes here and there

Tbh I wish I could find more to say note-wise about the diffs, but it's actually really structurally solid, so there's just the odd thing here or there to point out. Makes me feel like I'm not doing my job ;_;

Easy
  1. 00:20:624 (20624|2,20624|0) - 1/1 LN here for that water droplet sound?didn't see that woops
  2. 00:43:481 (43481|4) - Layering inconsistency compared to the end of the previous kiai? Also 1/1 LN idea here perhaps.Added an LN

Hard (literally one thing)
[list][*]00:44:553 (44553|1) - I don't like this being an LN over primarily silence, so either SN or 1/4 LN here rather than 1/1.Changed to LN

Some mod that was... Anyway call me back (Discord, PMs, wherever. Just somewhere lol) because I reckon this mapset is more or less good to go.
I need to request a BN check from you LOL?

Asherz007
Everything looks good to me, here's a bubble~

irc log
2018-01-17 02:11 MapleSyrup-: legit have no idea why the bpm became 168.09
2018-01-17 02:11 Asherz007: lmao
2018-01-17 02:11 MapleSyrup-: ._.
2018-01-17 02:11 MapleSyrup-: ._.
2018-01-17 02:12 Asherz007: I dunno whether there's actually anything you can do to reasonably buff normal so uh
2018-01-17 02:12 Asherz007: up to you
2018-01-17 02:12 MapleSyrup-: same tbh
2018-01-17 02:19 MapleSyrup-: dad i dont know how to change hs volume
2018-01-17 02:19 Asherz007: >_>
2018-01-17 02:19 MapleSyrup-: i dont know how to HS ;_;
2018-01-17 02:19 Asherz007: who did the hitsounds for you
2018-01-17 02:20 MapleSyrup-: prot
2018-01-17 02:20 Asherz007: oh
2018-01-17 02:20 Asherz007: probs easier to get her to sort that out then
2018-01-17 02:20 Asherz007: or at least look into it
2018-01-17 02:20 MapleSyrup-: oki
2018-01-22 09:42 MapleSyrup-: Hard diff HS updated
2018-01-22 09:42 MapleSyrup-: c:
2018-01-22 09:43 MapleSyrup-: btw is it okay to use dudehacker's hitsound copier with the hard diff as the base
2018-01-22 09:43 MapleSyrup-: and not a hitsound diff
2018-01-22 09:43 Asherz007: yeah, just remember to delete all of the hitnormals from the storyboard
2018-01-22 09:44 Asherz007: (It also screws up when trying to copy two of the same hitsound onto one note, so just be careful about that)
2018-01-22 09:44 MapleSyrup-: yeah
2018-01-22 09:44 MapleSyrup-: ill delete all the hs in the diffs first
2018-01-22 09:44 MapleSyrup-: just to be sure lol
2018-01-22 09:45 Asherz007: That doesn't really matter since the copier overwrites everything
2018-01-22 09:45 MapleSyrup-: i still want to be careful tbh
2018-01-22 09:45 Asherz007: sure :P
2018-01-22 09:45 MapleSyrup-: im kinda paranoid with HS >.>
2018-01-22 09:51 MapleSyrup-: cool hitsounds broken
2018-01-22 09:51 Asherz007: oh noes
2018-01-22 09:52 MapleSyrup-: ill manually do the hitsounds
2018-01-22 09:52 MapleSyrup-: w
2018-01-22 09:52 Asherz007: uwu
2018-01-22 10:08 MapleSyrup-: okay updated all diffs ùwú
2018-01-22 10:08 Asherz007: oki owo)b
2018-01-22 10:13 Asherz007: looks p ok to me owo
2018-01-22 10:14 MapleSyrup-: uwu
2018-01-22 10:14 MapleSyrup-: now haw to bubble mappu
2018-01-22 10:14 Asherz007: make some sort of post on the thread if you want me to cus I don't want it to look like I'm yoloing bubbling lol
2018-01-22 10:15 MapleSyrup-: on marblevirus thread?
2018-01-22 10:15 Asherz007: mhm
2018-01-22 10:16 MapleSyrup-: what should be the content of the post wwww
2018-01-22 10:16 Asherz007: dunno
2018-01-22 10:16 MapleSyrup-: like i want to request a bn check
2018-01-22 10:16 MapleSyrup-: oh LOL
2018-01-22 10:17 Asherz007: 00:12:142 (12142|4) - btw just double checking in the hard diff I can't remember what these were for lol
2018-01-22 10:18 MapleSyrup-: wait let me get my headphones
2018-01-22 10:19 MapleSyrup-: its like uh the bubble sound
2018-01-22 10:19 MapleSyrup-: the end of it
2018-01-22 10:20 Asherz007: oh lol
2018-01-22 10:21 Asherz007: :thinking:
2018-01-22 10:21 Asherz007: lol just realised how bad my formatting was in muh post lul
2018-01-22 10:22 Asherz007: I think the last thing I wanted to check was diff names
2018-01-22 10:23 Asherz007: prot was saying something about normal advanced hard since easy's actually p difficult since sr is a social construct
2018-01-22 10:25 MapleSyrup-: easy and normal are easy and easy+ respectively for me :^)
2018-01-22 10:25 Asherz007: >_>
2018-01-22 10:25 MapleSyrup-: jk
2018-01-22 10:25 MapleSyrup-: but yeah i kinda feel like easy shouldnt be named easy
2018-01-22 10:25 Asherz007: not that it's going to make much difference either because hitsounds but you could change all of the timing points to have 50% volume since that's what you use for the hitnormal anyway
2018-01-22 10:25 MapleSyrup-: but at the same time easy hard advanced sounds weird
2018-01-22 10:26 MapleSyrup-: like the advanced is out of place
2018-01-22 10:26 Asherz007: other way
2018-01-22 10:26 Asherz007: rename easy to normal and normal to advanced
2018-01-22 10:26 MapleSyrup-: see
2018-01-22 10:26 MapleSyrup-: advanced is really weird
2018-01-22 10:27 MapleSyrup-: but meh sure ill change it
2018-01-22 10:27 Asherz007: unless you want to do something like normal hard [custom name]
2018-01-22 10:27 Asherz007: that's fine too
2018-01-22 10:27 MapleSyrup-: can i use sdvx diff
2018-01-22 10:27 MapleSyrup-: l m a o
2018-01-22 10:27 Asherz007: lol wot
2018-01-22 10:28 Asherz007: would be weird but /s
2018-01-22 10:28 MapleSyrup-: like sdvx diff names
2018-01-22 10:28 MapleSyrup-: :^)
2018-01-22 10:28 Asherz007: :thonk:
2018-01-22 10:33 Asherz007: lemme know whenever you're ready and I'll take a final look
2018-01-22 10:33 MapleSyrup-: alright ill just change them to normal and advanced
2018-01-22 10:34 Asherz007: tfw arms super achey
2018-01-22 10:34 MapleSyrup-: i suck at difficulty naming anyways LUL
2018-01-22 10:34 Asherz007: lmao
2018-01-22 10:34 MapleSyrup-: updated
2018-01-22 10:34 MapleSyrup-: also should i give kudosu on your mod
2018-01-22 10:35 Asherz007: up to you, didn't point out too much myself tbh
2018-01-22 10:35 MapleSyrup-: okay i gave kudosu
2018-01-22 10:36 Asherz007: 00:33:124 (33124|4) - hitsound vol uwu
2018-01-22 10:36 Asherz007: ACTION is editing [https://osu.ppy.sh/b/1201541 M4SONIC & Shawn Wasabi - MarbleVirus [Normal]]
2018-01-22 10:37 Asherz007: 00:35:981 (35981|2) -
2018-01-22 10:37 Asherz007: 00:38:839 (38839|6) -
2018-01-22 10:37 Asherz007: 00:41:696 (41696|2) -
2018-01-22 10:38 Asherz007: At least the hitsounds don't have any delays this time :blobsweats:
2018-01-22 10:39 MapleSyrup-: eksdii
2018-01-22 10:39 Asherz007: I guess the hitsounds broke for that diff then
2018-01-22 10:48 MapleSyrup-: so what should i do now dad
2018-01-22 10:48 Asherz007: fix and update and that should be it
2018-01-22 10:49 Asherz007: hopefully nothing was broken
2018-01-22 10:50 MapleSyrup-: updated owo
2018-01-22 10:51 Asherz007: I mean if you're ready we're all good then

owo)b
Topic Starter
MapleSyrup-

Asherz007 wrote:

Everything looks good to me, here's a bubble~

irc log
2018-01-17 02:11 MapleSyrup-: legit have no idea why the bpm became 168.09
2018-01-17 02:11 Asherz007: lmao
2018-01-17 02:11 MapleSyrup-: ._.
2018-01-17 02:11 MapleSyrup-: ._.
2018-01-17 02:12 Asherz007: I dunno whether there's actually anything you can do to reasonably buff normal so uh
2018-01-17 02:12 Asherz007: up to you
2018-01-17 02:12 MapleSyrup-: same tbh
2018-01-17 02:19 MapleSyrup-: dad i dont know how to change hs volume
2018-01-17 02:19 Asherz007: >_>
2018-01-17 02:19 MapleSyrup-: i dont know how to HS ;_;
2018-01-17 02:19 Asherz007: who did the hitsounds for you
2018-01-17 02:20 MapleSyrup-: prot
2018-01-17 02:20 Asherz007: oh
2018-01-17 02:20 Asherz007: probs easier to get her to sort that out then
2018-01-17 02:20 Asherz007: or at least look into it
2018-01-17 02:20 MapleSyrup-: oki
2018-01-22 09:42 MapleSyrup-: Hard diff HS updated
2018-01-22 09:42 MapleSyrup-: c:
2018-01-22 09:43 MapleSyrup-: btw is it okay to use dudehacker's hitsound copier with the hard diff as the base
2018-01-22 09:43 MapleSyrup-: and not a hitsound diff
2018-01-22 09:43 Asherz007: yeah, just remember to delete all of the hitnormals from the storyboard
2018-01-22 09:44 Asherz007: (It also screws up when trying to copy two of the same hitsound onto one note, so just be careful about that)
2018-01-22 09:44 MapleSyrup-: yeah
2018-01-22 09:44 MapleSyrup-: ill delete all the hs in the diffs first
2018-01-22 09:44 MapleSyrup-: just to be sure lol
2018-01-22 09:45 Asherz007: That doesn't really matter since the copier overwrites everything
2018-01-22 09:45 MapleSyrup-: i still want to be careful tbh
2018-01-22 09:45 Asherz007: sure :P
2018-01-22 09:45 MapleSyrup-: im kinda paranoid with HS >.>
2018-01-22 09:51 MapleSyrup-: cool hitsounds broken
2018-01-22 09:51 Asherz007: oh noes
2018-01-22 09:52 MapleSyrup-: ill manually do the hitsounds
2018-01-22 09:52 MapleSyrup-: w
2018-01-22 09:52 Asherz007: uwu
2018-01-22 10:08 MapleSyrup-: okay updated all diffs ùwú
2018-01-22 10:08 Asherz007: oki owo)b
2018-01-22 10:13 Asherz007: looks p ok to me owo
2018-01-22 10:14 MapleSyrup-: uwu
2018-01-22 10:14 MapleSyrup-: now haw to bubble mappu
2018-01-22 10:14 Asherz007: make some sort of post on the thread if you want me to cus I don't want it to look like I'm yoloing bubbling lol
2018-01-22 10:15 MapleSyrup-: on marblevirus thread?
2018-01-22 10:15 Asherz007: mhm
2018-01-22 10:16 MapleSyrup-: what should be the content of the post wwww
2018-01-22 10:16 Asherz007: dunno
2018-01-22 10:16 MapleSyrup-: like i want to request a bn check
2018-01-22 10:16 MapleSyrup-: oh LOL
2018-01-22 10:17 Asherz007: 00:12:142 (12142|4) - btw just double checking in the hard diff I can't remember what these were for lol
2018-01-22 10:18 MapleSyrup-: wait let me get my headphones
2018-01-22 10:19 MapleSyrup-: its like uh the bubble sound
2018-01-22 10:19 MapleSyrup-: the end of it
2018-01-22 10:20 Asherz007: oh lol
2018-01-22 10:21 Asherz007: :thinking:
2018-01-22 10:21 Asherz007: lol just realised how bad my formatting was in muh post lul
2018-01-22 10:22 Asherz007: I think the last thing I wanted to check was diff names
2018-01-22 10:23 Asherz007: prot was saying something about normal advanced hard since easy's actually p difficult since sr is a social construct
2018-01-22 10:25 MapleSyrup-: easy and normal are easy and easy+ respectively for me :^)
2018-01-22 10:25 Asherz007: >_>
2018-01-22 10:25 MapleSyrup-: jk
2018-01-22 10:25 MapleSyrup-: but yeah i kinda feel like easy shouldnt be named easy
2018-01-22 10:25 Asherz007: not that it's going to make much difference either because hitsounds but you could change all of the timing points to have 50% volume since that's what you use for the hitnormal anyway
2018-01-22 10:25 MapleSyrup-: but at the same time easy hard advanced sounds weird
2018-01-22 10:26 MapleSyrup-: like the advanced is out of place
2018-01-22 10:26 Asherz007: other way
2018-01-22 10:26 Asherz007: rename easy to normal and normal to advanced
2018-01-22 10:26 MapleSyrup-: see
2018-01-22 10:26 MapleSyrup-: advanced is really weird
2018-01-22 10:27 MapleSyrup-: but meh sure ill change it
2018-01-22 10:27 Asherz007: unless you want to do something like normal hard [custom name]
2018-01-22 10:27 Asherz007: that's fine too
2018-01-22 10:27 MapleSyrup-: can i use sdvx diff
2018-01-22 10:27 MapleSyrup-: l m a o
2018-01-22 10:27 Asherz007: lol wot
2018-01-22 10:28 Asherz007: would be weird but /s
2018-01-22 10:28 MapleSyrup-: like sdvx diff names
2018-01-22 10:28 MapleSyrup-: :^)
2018-01-22 10:28 Asherz007: :thonk:
2018-01-22 10:33 Asherz007: lemme know whenever you're ready and I'll take a final look
2018-01-22 10:33 MapleSyrup-: alright ill just change them to normal and advanced
2018-01-22 10:34 Asherz007: tfw arms super achey
2018-01-22 10:34 MapleSyrup-: i suck at difficulty naming anyways LUL
2018-01-22 10:34 Asherz007: lmao
2018-01-22 10:34 MapleSyrup-: updated
2018-01-22 10:34 MapleSyrup-: also should i give kudosu on your mod
2018-01-22 10:35 Asherz007: up to you, didn't point out too much myself tbh
2018-01-22 10:35 MapleSyrup-: okay i gave kudosu
2018-01-22 10:36 Asherz007: 00:33:124 (33124|4) - hitsound vol uwu
2018-01-22 10:36 Asherz007: ACTION is editing [https://osu.ppy.sh/b/1201541 M4SONIC & Shawn Wasabi - MarbleVirus [Normal]]
2018-01-22 10:37 Asherz007: 00:35:981 (35981|2) -
2018-01-22 10:37 Asherz007: 00:38:839 (38839|6) -
2018-01-22 10:37 Asherz007: 00:41:696 (41696|2) -
2018-01-22 10:38 Asherz007: At least the hitsounds don't have any delays this time :blobsweats:
2018-01-22 10:39 MapleSyrup-: eksdii
2018-01-22 10:39 Asherz007: I guess the hitsounds broke for that diff then
2018-01-22 10:48 MapleSyrup-: so what should i do now dad
2018-01-22 10:48 Asherz007: fix and update and that should be it
2018-01-22 10:49 Asherz007: hopefully nothing was broken
2018-01-22 10:50 MapleSyrup-: updated owo
2018-01-22 10:51 Asherz007: I mean if you're ready we're all good then

owo)b
thanks dad <3
lenpai
thread needs a downvote button
Topic Starter
MapleSyrup-

Lenfried- wrote:

thread needs a downvote button

hey dont ruin my fun LUL
Garalulu
[General]
  1. 00:10:267 - You added same hitsound twice at 00:11:696 - or 00:10:803 - but didn't do only this position, should make it same as other part tho
    check other same things too
[Normal]
  1. 00:05:624 (5624|1) - Missing C hitsound :V
  2. 00:08:481 (8481|5) - Missing C
  3. 00:09:553 (9553|3) - As other diffs, should add W more
  4. 00:43:481 (43481|1) - Add W more :V
[Advanced]
  1. 00:09:553 - 00:20:981 - There is the kiai section, playing same melody with 00:03:839 - 00:09:553 -, additionally heavy drum & bass are included. But, the amount of notes are same! So kiai doesn't have any special meaning, just same structure with before. You should nerf this section 00:03:839 - 00:09:553 -.
[Hard]
  1. It's the last diff so you can change the name to what you want, maybe better rather than just 'Hard'
  2. 00:10:267 - For emphasis of drum, make this quad as 00:11:696 - . Kiai should be harder than before part enough, it will be the part of them.
    should fix other same issues of above
Sexy BG indeed
Topic Starter
MapleSyrup-

Garalulu wrote:

[General]
  1. 00:10:267 - You added same hitsound twice at 00:11:696 - or 00:10:803 - but didn't do only this position, should make it same as other part tho
    check other same things too

    The reason why I added different amount of hitsounds for the claps is because one is a lower pitch than the other, the higher pitched clap has 2 hs and the lower pitched clap has 1 hs (or my sense of hearing is totally broken). I couldn't fit the whistle hitsounds in "Advanced" and "Normal" diff cause of the lack of notes, and you'll notice "Hard" has double hs for whistle in the kiai section only.
[Normal]
  1. 00:05:624 (5624|1) - Missing C hitsound :V
  2. 00:08:481 (8481|5) - Missing C
  3. 00:09:553 (9553|3) - As other diffs, should add W more
  4. 00:43:481 (43481|1) - Add W more :V
    All fixed^
[Advanced]
  1. 00:09:553 - 00:20:981 - There is the kiai section, playing same melody with 00:03:839 - 00:09:553 -, additionally heavy drum & bass are included. But, the amount of notes are same! So kiai doesn't have any special meaning, just same structure with before. You should nerf this section 00:03:839 - 00:09:553 -.
    good point, nerfed that part
[Hard]
  1. It's the last diff so you can change the name to what you want, maybe better rather than just 'Hard' I think "Hard" is fine but honestly I couldn't come up with a good diff name for this.
  2. 00:10:267 - For emphasis of drum, make this quad as 00:11:696 - . Kiai should be harder than before part enough, it will be the part of them.
    should fix other same issues of above
    Okay added
Sexy BG indeed
Garalulu
wow 45 second map what is it
Kamikaze
I wish the irrelevant anime background meta perished to never be seen again. There was a case in standard of a map being DQ'ed for irrelevant anime background and this map has three but ehhh cba to find it
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