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AIBat v3.1 - v10 Compatibility

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NatsumeRin
Just mention here you can use AIBat v1.0 for current beatmaps. It seems many guys don't know it :P

Edit: http://puu.sh/1iLpI link added because i can't find it in the op...
Aurele
Tested it. Thank you NatsumeRin :3
bope

akrolsmir wrote:

Right, AIBat is officially not compatible with v10. This should be fixed in a fortnight.

@Live-Dimension- Oh, so people are interested in it... An initial release of that should also be here in two weeks.
this oh yes this when I first saw this thread I use to check everyday if it was ever going to be released assumed they asked you to remove it something
Derekku
Any news? : )
Mercurial
Yes, I'm still waiting.
Charles445
Hey akrolsmir I got v10 working with my custom aibat v1.0 .

Basically the main problem is sliders as they are now saved differently.

Here's the code on how I handled it (remember, this is based off of v1.0, not v3.0)
http://pastebin.com/j7uDSVP9
I'm bad at coding, but this should help you update your program.

This does not process hitsounds as it's a lot more complicated with the new sample sets.


In the mean time I'm providing my modified AIBat versions (they are based off of 1.0 so they don't have the cool things, but they check weird things like beat snapping and polarity errors and sliderborder requirements).

version 3 - osu! file format 9
version 4 - osu! file format 10

Be careful with these as I'm not a particularly good debugger - it could lie to you at some point, but it should be handy anyway.
Breeze
yay, next monday, next build!
I can't wait for it :D
s ranker disc

Breeze wrote:

yay, next monday, next build!
I can't wait for it :D
8D perfumes on my top100 songs :D
Charles445

akrolsmir wrote:

Have you thought about implementing your changes directly in the AIBat codebase, since it's up on GitHub and everything? I'm sure others would also appreciate the functionality you've added.
Maybe, although in order to get a lot of it working I had to reorder and add to tons of the program's functions (like what gets checked first, more calls when beat placement is checked to save it for later, etc). I'm really not familiar with how GitHub works, so I don't know if those changes are easy to make.
I could always provide the basic code for the features (the important bits like I did for the new parser, not the stuff that happens in other files because of it)
peppy
Removed "playlist" app. Please do not distribute this kind of thing on the osu! website/forums, as it is against what I believe in and outright piracy.
Topic Starter
akrolsmir

peppy wrote:

Removed "playlist" app. Please do not distribute this kind of thing on the osu! website/forums, as it is against what I believe in and outright piracy.
=(. Can't say I'm surprised. I do disagree, as it more or less does what osu!'s built in shuffler does, but I'll comply.
peppy
You are free to distribute it outside of the osu! ecosystem. I judt don't want it on here.
Topic Starter
akrolsmir
Added support for v10.

Now that that's done, what would you guys most like to see next?
Work towards native osu! integration?
Improvements to ModTrace?
Better Taiko/ctb support?
More features? Fewer irrelevant features?
MMzz
Warning about multiple sound samples in Taiko difficulties. (soft/normal)
Warning about Letterboxes not being removed in Taiko difficulties.

Also if there is any way to display the amount of Blue vs Red notes that would just be nice so we know if a map is too blue spamy.

Also thanks for the v10 update!
Stefan
Yeahhhh
Sure
Thank you! :D
Derekku
Integration into osu!, please!
MillhioreF

Derekku wrote:

Integration into osu!, please!
Breeze
Yes, it comes, thanks!
LKs
yes, finally
palion
why is this still in java =[

also, running this under ubuntu:

Please report this error along with the map that caused it:


java.io.FileNotFoundException: /home/alex\settings.txt (No such file or directory)
at java.io.FileInputStream.open(Native Method)
at java.io.FileInputStream.<init>(FileInputStream.java:137)
at java.io.FileInputStream.<init>(FileInputStream.java:96)
at java.io.FileReader.<init>(FileReader.java:58)
at aibat.SettingsManager.<init>(SettingsManager.java:39)
at aibat.Searcher2.<init>(Searcher2.java:45)
at aibat.AIBatWindow.search(AIBatWindow.java:257)
at aibat.AIBatWindow.main(AIBatWindow.java:128)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:616)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)

just use / for path separators even in windows, settings.txt exists but it can't find it because of \ in the path :(
TheVileOne

MillhioreF wrote:

Derekku wrote:

Integration into osu!, please!
This is a must.
blissfulyoshi
While modding today, a 1/12 snapped note was marked as a unsnapped note. Can anyone confirm this?
James2250
Yep happens here, same for 1/16 too.
Garven
If you get back to this project, do you think you could add in checks for differences in the unicode sections as well? Seems AIBAT is missing differences in that field (we've also progressed two versions in .osu files, hehe)
Topic Starter
akrolsmir

Garven wrote:

If you get back to this project, do you think you could add in checks for differences in the unicode sections as well? Seems AIBAT is missing differences in that field (we've also progressed two versions in .osu files, hehe)
Done. Anything else important in the new file versions?

blissfulyoshi wrote:

While modding today, a 1/12 snapped note was marked as a unsnapped note. Can anyone confirm this?

James2250 wrote:

Yep happens here, same for 1/16 too.
Seeing as the editor now officially always discourages 1/12 and 1/16 usage, I'm going to say this is a feature, not a bug ^_^.
Derekku

akrolsmir wrote:

Seeing as the editor now officially always discourages 1/12 and 1/16 usage, I'm going to say this is a feature, not a bug ^_^.
Yeah, 1/12 snap was requested so that maps using combinations of 1/4 and 1/3 notes wouldn't have problems when automatically resnapping the map. However, that leaves 1/12 ticks that don't follow 1/4 OR 1/3 notes, and thus shouldn't be used. Likewise, 1/16th ticks (that aren't already falling on 1/4 or 1/8) should never be used.
blissfulyoshi
akrolsmir: Are you accepting feature request?
I have 2 more features xD (I should probably fork the program...)

1. Give a warning when a difficulty does not have a video when other diffs have it (Besides taiko, all diffs usually use the same video, but sometimes one of the diffs is legitimately missing the video file it is supposed to have)
2. Add support for the 1366x768 background resolution.

Edit: (more features??? If nothing else, this is a checklist for myself)
3. Location of where 1/6 and 1/8 notes are in taiko diffs (1/6 don't look great and 1/8 and smaller are pretty much not accepted in taiko. Luckily, as a feature, 1/12 and 1/16 are regarded as unsnapped)
Topic Starter
akrolsmir
@yoshi:
1. Possible doable, though I'd have to implement a distinction for Taiko/CtB modes first... I should get around to that, shouldn't I >.>
2. Good idea.
3. Same as 1.

Also, it seems that woc2006 has been doing some good work on AIMod:

.


This seems to cover many of the important aspects of AIBat. Major props!
blissfulyoshi
Yeah, woc has been upgrading AIMod to what AIBat is now (he already has offscreen note check and stuff), so not sure what should happen here.....
Tshemmp
Is this really necessary? I can't find anything about this in the ranking criteria.
FrzR
What annoys me a bit is the ModTrace. The repetitive self refresh makes it hard to follow AIBat's mods for my beatmap. I drag down to see the mods on other diffs, it refreshes every time, resetting and goes back to the top. :|
ChipZ
why is it still in java? :cry:
Shohei Ohtani
RIP
Charles445
I've noticed an increasing number of maps with wrongly snapped objects (ones AIMod doesn't pick up on, usually 1/12 or 1/16) so I'm deciding to release the beat dumping version of AIBat that I use.

It will return the snap divisors of all objects in the map (if 1/12 or 1/16 don't work it reports it as 1/x).
This will allow you to find and investigate places with strange snapping.

The beat dumping works on all gamemodes so it should be helpful to any BATs that want to be extra careful about snapping.

You can get the runnable jar here. Put it in the same folder as your AIBat 3.1 so it uses the same settings file.

Please note that this is built off of AIBat 1.0 so it doesn't have the fancy features of 3.1. Because of that, this version should only really be used for finding beat information. Keep using 3.1 for everything else.

If you want to give it a test run, I recommend testing Hades in the Heaven as it has all gamemodes and strange snapping.
Bara-
Can somebody please explain how to use this?
I have no idea what to do :(
- Marco -
[notice]Audio Lead-In
There is only 386 ms of audio lead-in, which is less than the minimum of 2000 ms.

I don't get this D:
Vathlauss
Cool!
narakucrimson
When I run the program I get this:



Any idea what I should do?
Sakura
try having settings.txt in the same folder?
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