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Sayuri - Heikousen

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Starset

MrSergio wrote:

well, I did say I was going to check the whole mapset last time I checked this (1 month ago)
so here we go

no kd

HB's Insane


  1. 00:20:786 (2) - just for better rhythm, circle? It doesn't seem like there's any important beat on 00:21:191 - , not that requires a click at least //k
  2. 00:12:678 (6) - in the whole intro (the slow BPM) this is the only strange slider shape, and by strange I mean sort of ugly.
    Isn't there a better option? //no
  3. 00:23:826 (2) - the whole pattern would benefit without this circle. You're following vocals, yet this circle is just a pain for vocals //im not following only vocals, i try to balance but mainly emphasizing vocals
  4. 00:30:595 (1,2) - well, I have a natural hate towards this pattern, and I mean the concept of this pattern.
    It flows in a really forced way and distorts emphasis imo. Anyway, reason aside, why don't you try moving 1 at x30 y231? It looks cleaner too and your original flow is sort of kept, just made a little easier //its nowhere near hard when playing it and 1 got the emphasis that it needs so tbh its just your natural hate
  5. 00:39:077 (1,1,2) - please enable stacking into editor already, zzz. That 2 is a bit ugly overlapped like that //changed place
  6. 00:44:731 (2,3,4,1,2) - I can understand the giant curve these form, but then... 00:46:302 (3,4) - what does this mean or form?
    Maybe apply the same concept you applied for that giant curve too, like this? //idk why i should continue the same shape and idk why what ive done looks bad its typical symmetric copy pasta
  7. 01:22:428 (1,2,1,2,1,2) - I can't really hear any instrument enforcing a strong beat every 1/1 tho. If you followed vocal I have to tell you that they aren't strong enough to warrant such technique. //thats my way of emphasizing strong parts of the song which is vocals here, ive been mapping like this since a year and i had never been complained about it before you
    Unless the drum or the guitar or the whole song kicks in every 1/1, those are NCs are just pointless imo
  8. I'd be prone to point out how the kiai is particularly lacking meaning (as Doyak pointed out already), but I guess you don't need to be told twice (and I don't plan to anyway)
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[Metadata]
Title:Heikousen
TitleUnicode:平行線
Artist:Sayuri
ArtistUnicode:さユり
Creator:Lilyanna
Version:HB's Insane
Source:クズの本懐
Tags:Kuzu no honkai Parellel Line Scum's Wish scums tv size ending HB24
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231,87,68920,2,0,L|270:92,3,40,8|8|8|8,3:2|3:2|3:2|3:2,3:2:0:0:
161,186,69234,2,0,L|121:191,3,40,8|8|8|8,3:2|3:2|3:2|3:2,3:2:0:0:
247,278,69548,6,0,L|427:303,1,160,6|8,3:2|3:2,0:0:0:0:
497,315,70019,1,0,0:0:0:0:
453,212,70176,2,0,P|443:172|435:124,1,80,0|2,0:0|0:0,0:0:0:0:
433,36,70490,1,0,0:0:0:0:
295,128,70647,6,0,P|288:167|278:206,1,80,8|2,0:0|3:2,0:0:0:0:
236,295,70962,1,0,0:0:0:0:
108,218,71119,2,0,L|10:224,1,80,8|0,3:2|0:0,0:0:0:0:
97,82,71433,2,0,L|176:77,1,80,2|2,0:0|0:0,0:0:0:0:
295,128,71747,1,8,3:2:0:0:
421,54,71904,1,0,0:0:0:0:
281,141,72061,5,2,3:2:0:0:
416,180,72218,1,0,0:0:0:0:
344,314,72375,2,0,P|329:259|326:222,1,80,8|0,3:2|0:0,0:0:0:0:
512,156,72689,2,0,P|506:195|494:233,1,80,2|2,0:0|0:0,0:0:0:0:
442,313,73003,1,0,0:0:0:0:
246,231,73160,6,0,L|325:236,1,80,8|2,0:0|3:2,0:0:0:0:
199,315,73475,1,0,0:0:0:0:
141,162,73632,2,0,L|62:157,1,80,8|0,3:2|0:0,0:0:0:0:
262,57,73946,2,0,B|278:95|278:95|269:151,1,80,2|2,0:0|0:0,0:0:0:0:
246,231,74260,1,8,3:2:0:0:
141,162,74417,1,0,0:0:0:0:
119,320,74574,6,0,L|198:315,1,80,2|0,3:2|0:0,0:0:0:0:
384,375,74888,2,0,L|305:370,1,80,8|0,3:2|0:0,0:0:0:0:
246,231,75202,1,2,0:0:0:0:
362,288,75359,1,2,0:0:0:0:
198,314,75517,1,0,0:0:0:0:
293,157,75674,6,0,L|281:68,1,80,8|2,0:0|3:2,0:0:0:0:
188,29,75988,1,0,0:0:0:0:
371,123,76145,2,0,L|359:34,1,80,8|0,3:2|0:0,0:0:0:0:
202,120,76459,2,0,L|212:199,1,80,2|2,0:0|0:0,0:0:0:0:
119,320,76773,2,0,P|72:303|35:300,1,80,8|0,3:2|0:0,0:0:0:0:
125,141,77087,6,0,P|164:135|201:120,1,80,2|0,3:2|0:0,0:0:0:0:
274,43,77401,1,8,3:2:0:0:
365,108,77558,1,0,0:0:0:0:
183,37,77715,1,2,0:0:0:0:
348,12,77873,1,2,0:0:0:0:
289,152,78030,1,0,0:0:0:0:
446,57,78187,6,0,B|457:105|457:105|444:165,1,80,8|2,0:0|3:2,0:0:0:0:
423,226,78501,1,0,0:0:0:0:
289,152,78658,2,0,B|278:200|278:200|291:260,1,80,8|0,3:2|0:0,0:0:0:0:
326,366,78972,1,8,3:2:0:0:
310,367,79050,1,8,3:2:0:0:
294,369,79129,1,8,3:2:0:0:
278,371,79207,1,8,3:2:0:0:
262,373,79286,2,0,L|210:365,3,40,8|8|8|8,3:2|3:2|3:2|3:2,3:2:0:0:
142,281,79600,6,0,B|107:269|62:286|62:286|82:236|59:184,1,160,6|8,3:2|3:2,0:0:0:0:
34,119,80071,1,0,0:0:0:0:
183,31,80229,2,0,P|175:80|174:118,1,80,2|2,0:0|0:0,0:0:0:0:
189,202,80543,1,0,0:0:0:0:
325,116,80700,1,8,0:0:0:0:
362,279,80857,6,0,L|277:270,1,80,2|0,3:2|0:0,0:0:0:0:
325,116,81171,2,0,L|404:124,1,80,8|0,3:2|0:0,0:0:0:0:
488,208,81485,1,2,0:0:0:0:
473,59,81642,1,2,0:0:0:0:
357,200,81799,2,0,B|351:240|351:240|364:286,1,80,8|0,3:2|0:0,0:0:0:0:
203,368,82113,2,0,B|209:328|209:328|198:289,1,80,2|0,3:2|0:0,0:0:0:0:
157,157,82428,5,8,3:2:0:0:
82,257,82585,1,0,0:0:0:0:
237,196,82742,5,2,0:0:0:0:
81,122,82899,1,2,0:0:0:0:
198,289,83056,5,0,0:0:0:0:
150,65,83213,1,8,0:0:0:0:
4,274,83370,6,0,P|47:270|83:256,1,80,2|0,3:2|0:0,0:0:0:0:
227,82,83684,2,0,P|189:68|149:64,1,80,8|0,3:2|0:0,0:0:0:0:
237,196,83998,2,0,L|330:190,1,80,2|2,0:0|0:0,0:0:0:0:
391,343,84312,2,0,L|311:348,1,80,8|0,3:2|0:0,0:0:0:0:
480,175,84626,6,0,B|495:218|495:218|472:283|472:283|488:325,1,160,2|8,3:2|3:2,0:0:0:0:
405,217,85098,1,0,0:0:0:0:
277,277,85255,1,2,0:0:0:0:
391,343,85412,1,2,0:0:0:0:
318,185,85569,1,0,0:0:0:0:
237,355,85726,6,0,L|148:340,1,80,8|2,0:0|3:2,0:0:0:0:
59,321,86040,1,0,0:0:0:0:
239,198,86197,2,0,L|328:183,1,80,8|0,3:2|0:0,0:0:0:0:
422,166,86511,1,2,0:0:0:0:
294,86,86668,1,2,0:0:0:0:
444,0,86825,2,0,L|433:83,1,80,8|0,3:2|0:0,0:0:0:0:
422,166,87140,5,6,3:2:0:0:
Seijiro
@HB24

is it just me or did you deny my suggestions mostly because you didn't want to change things o.o?
Like your "no" lol

The pattern you have with a circle stacked on the slider tail is a one-time thing too, which seems a bit random to me.
If you were going to use it as a characteristic of your map you should have used it more imo.

idk why i should continue the same shape and idk why what ive done looks bad its typical symmetric copy pasta
you didn't answer my question to begin with tho...
It is true it is copy pasta but the way you place them is disorganized. The whole stream part is similar, so I was expecting a similar concept for all those repeat sliders. The fact you use such different angle and placement for just those two makes it strange because it means you're trying to reflect a difference in the song (a difference that when I try searching, I can'd find)

thats my way of emphasizing strong parts of the song which is vocals here, ive been mapping like this since a year and i had never been complained about it before you
It may be your way to do things or not, but you again didn't justify your choice.
The fact I pointed them out means that they aren't as strong as you're implying. It's also just the vocals if ever, so it's not like every instrument kicks in every 1/1, right?


Again, it feels to me you just arbitrarily chose to not look properly at my points (or even worse, flat out ignore them) for some reason.
I can tell when people has it with me and you're probably like that right now.
I obviously can't blame you, but please use rationality when checking a mod instead of your emotions.

Well... I may as well just imagining things...
pkhg
testplay http://puu.sh/uA02T/ffc0a111bc.osr
[hb]
  1. 00:30:595 (1,2) - i didnt have problems reading that but i agree with sergio. feels forced and the spacing is way lower without any reason
  2. 00:12:678 (6) - maybe u can try using the code below. the first curve looks better imo (so u dont trigger sergio lo)
    95,247,12678,2,0,B|69:286|92:372|92:372|58:370|35:347,1,180.000006866455,2|0,0:0|0:0,0:0:0:0:
  3. 00:44:731 (2,3,4,1,2) - sergio being too picky
  4. 01:22:428 (1,2,1,2,1,2) - agree with sergio. vocals there are the same as 01:23:370 (1,2,3,4) - theyre all on white ticks
  5. 01:26:825 (6,1) - i dont agree with a that low spacing for such a strong beat, compare this with 01:25:412 (4,5) - youll see what im talking about. what about moving it to x410y254? this way the beat gets at least a bit more emphasis (the circle its perfectly aligned with the previous slider)
map is good imo gl
_handholding

pkhg wrote:

map is good imo
Atipir
Sayuri!

*This modding is subjective writing:(
My first mod;-;

HB's insane
00:12:272 (5) - whistle?
00:17:137 (2) - whistle on head. possibily, 3rd slider's head too
00:18:353 (5) - NC and 00:19:975 (1) remove combo
00:22:002 (1) - NC and 00:23:218 (1) remove combo
00:38:606 (3,4,5) - I think this part is not matched on beat. How about slider?
→Like this -> https://s13.postimg.org/efk618lcn/1489190755029.jpg
00:47:873 (3) - this circle is not matched on beat. I think the slider is better than the circle. (add clap)
→Like this -> https://s7.postimg.org/r8ziqgkhn/1489191321314.jpg
Easy
00:17:137 (2) - whistle on head.
00:25:651 (1) - spiner's end is not matched on beat. move spiner end on 00:28:488
00:35:307 (2,3) - Not mathed on beat. How about add slider 00:35:464 this red rine? (add clap)
01:24:626 - How about spiner?
Normal
00:05:380 (3) - Add whisle on head. and how about add finish on slider's end?
00:12:678 (4,5,1) - Why don't you Change pattern? I think that part is not natural. But It is your style! It is advice:)
→Like this -> https://s23.postimg.org/el8351lij/1489192803919.jpg
00:25:651 (1) - spiner's end is not matched on beat. move spiner end on 00:28:488 (copy on easy lol)
01:06:407 (6,7) - That's too hard! How about this? -> https://s22.postimg.org/yv067bwj5/1489193375698.jpg
01:26:511 (5,6) - same 01:06:407 (6,7)
Hard
00:20:786 (3) - Why not slider end this? 00:21:597
00:34:051 (3) - How about this pattern? -> https://s9.postimg.org/otln00vu7/1489193804095.jpg
00:51:642 (4) - same 00:34:051 (3)
01:11:747 (4) - same 00:34:051 (3)

GL :D I making heikousen too..! rank soon~! :)
Topic Starter
Lilyanna
well idk what to do exactly no bn is interested most of them keep complaining about insane maybe i just look another gd or map it myself even HB is tilted -__ - !!
ZekeyHache
reminder post~ and pls reply to Maris Atipir and pkgh's posts~
Topic Starter
Lilyanna
since hb told me to do what i want i guess ill take care of the insane mods at least ;w; im all alone xD

pkhg wrote:

testplay http://puu.sh/uA02T/ffc0a111bc.osr
[hb]
  1. 00:30:595 (1,2) - i didnt have problems reading that but i agree with sergio. feels forced and the spacing is way lower without any reason fixed
  2. 00:12:678 (6) - maybe u can try using the code below. the first curve looks better imo (so u dont trigger sergio lo) changed on my own in same shapes i used in hard
    95,247,12678,2,0,B|69:286|92:372|92:372|58:370|35:347,1,180.000006866455,2|0,0:0|0:0,0:0:0:0:
  3. 00:44:731 (2,3,4,1,2) - sergio being too picky
  4. 01:22:428 (1,2,1,2,1,2) - agree with sergio. vocals there are the same as 01:23:370 (1,2,3,4) - theyre all on white ticks fixed this and only did 01:22:742 (3,4) - clickable for the drum like he did same thing here 01:21:485 (3,4) -
  5. 01:26:825 (6,1) - i dont agree with a that low spacing for such a strong beat, compare this with 01:25:412 (4,5) - youll see what im talking about. what about moving it to x410y254? this way the beat gets at least a bit more emphasis (the circle its perfectly aligned with the previous slider) agree on that fixed
map is good imo gl
thank u

Maris Atipir wrote:

Sayuri!

*This modding is subjective writing:(
My first mod;-;

HB's insane
00:12:272 (5) - whistle? fixed
00:17:137 (2) - whistle on head. possibily, 3rd slider's head too fixed
00:18:353 (5) - NC and 00:19:975 (1) remove combo the nc is consistent its after every 2 downbeats
00:22:002 (1) - NC and 00:23:218 (1) remove combo same
00:38:606 (3,4,5) - I think this part is not matched on beat. How about slider?
→Like this -> https://s13.postimg.org/efk618lcn/1489190755029.jpg u can clearly hear a triple there for drum
00:47:873 (3) - this circle is not matched on beat. I think the slider is better than the circle. (add clap) i think its fine the last drums are emphasiezed in different way fixed hitsound
→Like this -> https://s7.postimg.org/r8ziqgkhn/1489191321314.jpg
Easy
00:17:137 (2) - whistle on head. fixed
00:25:651 (1) - spiner's end is not matched on beat. move spiner end on 00:28:488 spinner here is following the vocals so i stoped when she stopped and also i like to make enough recovery time for new players
00:35:307 (2,3) - Not mathed on beat. How about add slider 00:35:464 this red rine? (add clap) i dont want map the red line in easy with 191 bpm thats rly hard for new players and it be confusing to map one only red line the rythm is simplified i think its fine
01:24:626 - How about spiner?if its fine mapped no need spinner xd
Normal
00:05:380 (3) - Add whisle on head. and how about add finish on slider's end? fixed whistle no need finish in such calm music
00:12:678 (4,5,1) - Why don't you Change pattern? I think that part is not natural. But It is your style! It is advice:) its normal diff i dont want complicate the pattern should look clear and simple
→Like this -> https://s23.postimg.org/el8351lij/1489192803919.jpg
00:25:651 (1) - spiner's end is not matched on beat. move spiner end on 00:28:488 (copy on easy lol) same
01:06:407 (6,7) - That's too hard! How about this? dont think itts too hard if someone else mentioned ill change-> https://s22.postimg.org/yv067bwj5/1489193375698.jpg
01:26:511 (5,6) - same 01:06:407 (6,7)
Hard
00:20:786 (3) - Why not slider end this? 00:21:597 because there is no sound there it will be overmapped
00:34:051 (3) - How about this pattern? -> https://s9.postimg.org/otln00vu7/1489193804095.jpg cuz thats how i stacked the 1/1 snap and i did the other stack on 1/2 so i dont confuse players because they not same spacing
00:51:642 (4) - same 00:34:051 (3)
01:11:747 (4) - same 00:34:051 (3) same answer

GL :D I making heikousen too..! rank soon~! :)
thank u alot and good luck with ur map x)
edit: i polished few patterns and jumps in insane
Rizen
did soem final touchups c:

log
00:25 Lilyanna: u like?
00:25 Rizen: nicely polished
00:25 Lilyanna: the jumps were little messy
00:25 Lilyanna: and i created these flower jumps xd
00:26 Lilyanna: idk im bad when it comes to insanes but i had to :3
00:26 Rizen: it plays nicely
00:26 Rizen: if ur goin for aesthetics, maybe flower shape at 01:17:401 (2,3,4,5,6) - ?
00:26 Rizen: also there's a bit of inconsistency in the chorus
00:27 Lilyanna: yes i tried to do flower there
00:27 Lilyanna: but then i found i could stack objects also that shape is nice xD
00:27 Lilyanna: where is it pls the inconsistency
00:27 Lilyanna: ;w;
00:27 Lilyanna: ill fix it
00:28 Lilyanna: before bn checks it and hate me
00:28 Rizen: u know how there are these sounds in the chorus
00:28 Rizen: 00:50:543 (6) -
00:28 Rizen: the drum
00:28 Lilyanna: yes they all on head of a 1/2 slider
00:29 Lilyanna: not all
00:29 Rizen: 01:23:056 (5) -
00:29 Lilyanna: but consistent one is circle and one is slider
00:29 Lilyanna: ahh
00:30 Lilyanna: he said he wanted to do emphasize on vocal
00:30 Lilyanna: there
00:30 Lilyanna: so the mods
00:30 Lilyanna: like mrsergio and phkg
00:30 Lilyanna: told him to map it with sliders
00:30 Rizen: ah
00:30 Lilyanna: so i fixed that ;w;
00:30 Rizen: 01:00:595 (1,2) - could be circle into slider instead
00:30 Lilyanna: 01:20:857 (1,2,3,4,5) - like here
00:30 Rizen: cos vocals there is like on evry whhite tick
00:31 Rizen: ah, but that time has the drum with a clickable circle
00:31 Lilyanna: yes true
00:31 Lilyanna: :o
00:31 Lilyanna: i can add cirlce on 01:00:595 -
00:31 Lilyanna: and then 1/2 slider in downbeat?
00:32 Lilyanna: 01:00:909 (2) - this is not too strong right?
00:32 Rizen: yeah
00:32 Lilyanna: ok >w<
00:32 Rizen: wait
00:32 Lilyanna: yes
00:33 Rizen: yeah
00:33 Rizen: that's fine
00:33 Lilyanna: xD
00:33 Lilyanna: so i change how i said?
00:33 Rizen: yeah
00:33 Rizen: 01:01:380 (4) - could be two circles too
00:33 Lilyanna: okay
00:34 Rizen: because of two drum hits and also for consistencyy with 01:21:485 (3,4) -
00:34 Lilyanna: meh i like how the 1/2 go well with vocals thats highlights more the drums when there jumps
00:35 Lilyanna: oh
00:35 Lilyanna: i see
00:35 Lilyanna: fdsfdsdg
00:36 Rizen: maybe 01:13:632 (3) - could be two circles too
00:37 Rizen: cos vocal at 01:13:789 - is rather strong
00:37 Rizen: and this part of the half kiai isn't as similar to teh first half kiai
00:39 Lilyanna: okay
00:39 Lilyanna: im going to let it variated
00:40 Lilyanna: one kiai i let the 1/2
00:40 Lilyanna: and other ill let 2 circles
00:40 Rizen: yeah
00:40 Lilyanna: can that make sense?
00:40 Lilyanna: since they both work tbh
00:40 Rizen: the vocals are slightly different between the two
00:40 Rizen: i mean like
00:41 Rizen: 01:13:160 (1,2,3,4,5,6) - vs 00:53:056 (1,2,3,4,5,6) -
00:41 Rizen: can hear a clear difference in vocals
00:41 Lilyanna: ye
00:42 Lilyanna: so i make 01:13:632 (3) - circles?
00:43 Rizen: yr
00:43 Lilyanna: and this 01:03:108 (1,2) - ctrl g?
00:43 Rizen: yeahh
00:44 Lilyanna: ok omg
00:45 Rizen: also about 01:17:401 (2,3,4,5,6) -
00:45 Rizen: maybe try a jump sequence like [https://puu.sh/uOrag/d01d0692f9.png this] instead
00:45 Rizen: so 01:17:401 (2) - has spacing emphasis
00:48 Rizen: tell me what u think :o
00:49 Lilyanna: i didnt want 2 to have jumps so it feels like the spacing is increasing
00:49 Rizen: but yeah taht's about it
00:49 Lilyanna: but
00:49 Lilyanna: u know more xd
00:49 Rizen: o
00:49 Rizen: if u don't agree, don't change it x.x
00:50 Rizen: if don't apply, mayb stack 01:17:401 (2) - with 01:15:988 (2) -
00:51 Lilyanna: i dont want stackss
00:51 Rizen: i mean like
00:51 Rizen: just for neatness
00:51 Rizen: not really a stack
00:51 Rizen: like what u did at 01:16:459 (4,4) -
00:51 Lilyanna: like look this jump 01:13:946 (5,6) -
00:51 Lilyanna: ahh
00:52 Lilyanna: fixed
00:52 Lilyanna: xd
00:52 Rizen: okie
ZekeyHache
ok let's see NO KUDOS let's see if they finally drop me from the bng with less activity xp

[General]
  1. First BPM line is actually 74 BPM~
[HB's Insane]
  1. 01:26:825 (6) - touches the score on 4:3 resolutions
I can't pass the last diff, which is demotivating for me to check this in more depth since I'm not allowed to nominate diffs I can't pass xp (and I usually check sets when I'm interested in nomination)

well, good luck! ;w;
Topic Starter
Lilyanna
well this is were i give up i guess gj u did it, i really tried everything all i get is weird excuses u guys demotivated me to even map in general i guess i quit untill i can try again when things really changes, but now its not fun anymore its not even worth to try this harder in such community , idk what i am mapping for anymore.

btw @ezek please some mappers rank something and they themselves can't even play or pass!
ZekeyHache
You don't have to give up just for that~ In some of my maps I had to wait extra months or even years to find someone who wants to nominate~ Just don't let the map on the graveyard and you'll find someone eventually~
And I know some mappers get their sets ranked when they can't even pass them, but because of the BNG rules, I am not allowed to nominate a set if I can't pass all the diffs because according to the rules, I cannot judge something I can't pass. So it's not up to me, don't take it personal~
Topic Starter
Lilyanna
okay i didnt know that and ye ill try not to give up >w< , thank you for ur time ezek!
Topic Starter
Lilyanna

ezek wrote:

ok let's see NO KUDOS let's see if they finally drop me from the bng with less activity xp

[General]
  1. First BPM line is actually 74 BPM~ checked more bpm with few people including Bonsai and its 74 so fixed


[HB's Insane]
  1. 01:26:825 (6) - touches the score on 4:3 resolutions fixed


I can't pass the last diff, which is demotivating for me to check this in more depth since I'm not allowed to nominate diffs I can't pass xp (and I usually check sets when I'm interested in nomination)

well, good luck! ;w;
ty ;w; updated
Zero__wind
recheck, no kd

General
Clear.

Easy
the map generally feels fine but I'm quite fed up with the hitsounding in the kiai tbh. I can see that you have made the hitsounds consistent in a way, but it's not matching with the music and it really doesn't sound that nice.
since the rhythm is sticked to 1/1 in this Easy, all you need to do is to use soft whistle on the 1st and 3rd white tick of every stanza like 00:49:443 - and 00:50:071 -
, while using soft clap for the 2nd and 4th white tick of every stanza instead, like 00:49:757 - and 00:50:386 - . in this way, your hitsounds can match with the music more accurately.
take some examples of what you need to fix:
00:49:443 (1) - soft whistle instead of clap at its end
00:50:700 (2) - ^
00:50:386 (2,1) - ^
00:54:469 (1) - soft whistle at the reversing point instead
00:56:354 (2) - soft whistle instead of clap
00:56:668 (1) - soft clap instead of whistle for both its head and end
00:57:611 (2) - soft whistle instead of clap
and on...

so you actually need to change quite some stuff if you agree on the reasoning, just be sure to make the whole kiai consistent if you decide to change

HB's Insane
00:38:448 (2) - missing clap
01:03:265 (1,2) - I think they're too close to each other can you move 2 to somewhere else to make the spacing more fitting? maybe something like this
01:17:401 (2,3,4,5,6) - try to switch order like this to make the flow to 01:18:187 (1) - smoother?
01:22:428 (2) - should use soft clap on head for consistency
01:23:056 (5) - and probably remove the whistle on head for consistency

Normal and Hard are fine to me so this should be all

call me back
Topic Starter
Lilyanna

Zero__wind wrote:

recheck, no kd

General
Clear.

Easy
the map generally feels fine but I'm quite fed up with the hitsounding in the kiai tbh. I can see that you have made the hitsounds consistent in a way, but it's not matching with the music and it really doesn't sound that nice.
since the rhythm is sticked to 1/1 in this Easy, all you need to do is to use soft whistle on the 1st and 3rd white tick of every stanza like 00:49:443 - and 00:50:071 -
, while using soft clap for the 2nd and 4th white tick of every stanza instead, like 00:49:757 - and 00:50:386 - . in this way, your hitsounds can match with the music more accurately.
take some examples of what you need to fix:
00:49:443 (1) - soft whistle instead of clap at its end
00:50:700 (2) - ^
00:50:386 (2,1) - ^
00:54:469 (1) - soft whistle at the reversing point instead
00:56:354 (2) - soft whistle instead of clap
00:56:668 (1) - soft clap instead of whistle for both its head and end
00:57:611 (2) - soft whistle instead of clap
and on...

so you actually need to change quite some stuff if you agree on the reasoning, just be sure to make the whole kiai consistent if you decide to change
changed

HB's Insane
00:38:448 (2) - missing clap fixed
01:03:265 (1,2) - I think they're too close to each other can you move 2 to somewhere else to make the spacing more fitting? maybe something like this well i changed it but not like u said cuz will create big jump after also there is another object under it so i moved it up u will see
01:17:401 (2,3,4,5,6) - try to switch order like this to make the flow to 01:18:187 (1) - smoother? aww fixed xd
01:22:428 (2) - should use soft clap on head for consistency oups is cuz i copy pasted the slider i forgot to fix hitsound fixed
01:23:056 (5) - and probably remove the whistle on head for consistency yep fixed

Normal and Hard are fine to me so this should be all

call me back
thank u >w<
Zero__wind
feels much better now
Rebubbled.
Topic Starter
Lilyanna
Thank you />w</
Nao Tomori
placeholdered like i promised
_handholding

Naotoshi wrote:

placeholdered like i promised
thnx for your additional placeholders, you're my favourite bn
Starset

Kisses wrote:

you're my favourite bn
Kaitjuh

Kisses wrote:

thnx for your additional placeholders, you're my favourite bn
i dont even know why this is becoming a thing
Topic Starter
Lilyanna
i dont get it o_o what happening
Log Off Now

Lilyanna wrote:

i dont get it o_o what happening
a meme my dear, a meme
Nao Tomori
we irc mod about rhythm and changed a pixel off blanket
Stjpa

Kisses wrote:

Naotoshi wrote:

placeholdered like i promised
thnx for your additional placeholders, you're my favourite bn
Namki
congrats <3
_handholding
I should GD all of lily's maps cos they all get ranked
Topic Starter
Lilyanna
lol kisses
Nao Tomori
i should convert all of kisses maps to taiko cuz they only follow drums /me runs
Jakomo73
Grats lilyanna :D
Haruto
aaand you rank this song before me LUL

Congrats anyway~
Topic Starter
Lilyanna
sorry Haruto and ur set is cool and more famous
and thx everyone
Kyouren
Gratzz but are you sure about metadata? I mean it's just different in intro

http://sayuri-web.com/sp/#!/discography ... sen-season

3. 平行線 -アニメ「クズの本懐」ED ver.-
IamKwaN
Different intro, why would we use another marker for the song then?
Kyouren
Topic Starter
Lilyanna
o now i understand what you mean lol well still any cut made in the song doesnt change the metadata lol i think as long as its still same song
Meowcenaries
congrats, cute song.
Topic Starter
Lilyanna
ty owo
pkhg
gratz on bn
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